cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Siboire on June 13, 2011, 02:30:09 am

Title: we're back at CounterStrike medieval.
Post by: Siboire on June 13, 2011, 02:30:09 am
Played 80 man NA Battle server today, and it's just sad how there's so many archers... it seems the Legolas syndrom is still in cRPG.
Title: Re: we're back at CounterStrike medieval.
Post by: Gorath on June 13, 2011, 02:35:39 am
Played 80 man NA Battle server today, and it's just sad how there's so many archers... it seems the Legolas syndrom is still in cRPG.

I will reiterate forever that this is a problem with the PLAYERS of the game and not the game itself.  The only way to solve this is to either get rid of ranged altogether, however that's not a viable option.

Give gamers a game with great melee mechanics and they'll choose the path of gayness by shooting at everyone.
Title: Re: we're back at CounterStrike medieval.
Post by: Tzar on June 13, 2011, 02:49:21 am
cRPG zombie invasion but instead of zombie bots you get to shoot at real people  :mrgreen:

Thank god im not playing on NA tho..
Title: Re: we're back at CounterStrike medieval.
Post by: Lorenzo on June 13, 2011, 02:53:49 am
Yeah, archery should not play a role in a medieval game. :)

But on a serious note, there is lots of ways to ajust your playstyle to a healthy amount of archers, you guys should be smart enough to figure it out someday.
Title: Re: we're back at CounterStrike medieval.
Post by: Siboire on June 13, 2011, 03:02:09 am
I will reiterate forever that this is a problem with the PLAYERS of the game and not the game itself.  The only way to solve this is to either get rid of ranged altogether, however that's not a viable option.

Give gamers a game with great melee mechanics and they'll choose the path of gayness by shooting at everyone.

Let's put a limit of time players can be archers xD

Yeah, archery should not play a role in a medieval game. :)

But on a serious note, there is lots of ways to ajust your playstyle to a healthy amount of archers, you guys should be smart enough to figure it out someday.

Sure, coming from a guy that played 95% of his time on cRPG as archer... your opinion is certainly not biased...
/sarcasm off.

Having most of teams made of archers is certainly not a "healthy amount of archers". We should be able to enjoy different builds (not necessarly 2handers, im no 2hander myself) and not be stuck to always use a shield. I understand range should be there but when 90% of ur deaths are due to archers (I dont care about xbowers/throwers cuz these need to be dedicated to use it efficiently), the game becomes really old. If you guys (archers that can't play well other classes) want to pew pew, why dont u do so in a FPS, not a medieval battle/siege simulator.
Title: Re: we're back at CounterStrike medieval.
Post by: Belhade on June 13, 2011, 03:03:48 am
Archers camping on roofs just means we should be able to torch the building.
Title: Re: we're back at CounterStrike medieval.
Post by: Digglez on June 13, 2011, 03:08:29 am
just give shields their forcefields back and problem is solved.  Casual sniping is rendered pointless for the most part
Title: Re: we're back at CounterStrike medieval.
Post by: KaMiKaZe_JoE on June 13, 2011, 03:16:49 am
The only time archery is a "problem" is when large numbers of archers (and crossbowmen, they are also exist) manage to get ontop of roofs or in other hard to get at places and catch their unshielded targets in a lulzy crossfire. It can be hard to avoid taking arrows from multiple directions when certain maps are all twisty and convaluted, with roofs and houses and stairs everywhere.

Not really a big problem imo. Sounds a bit mad in here to be honest.
Title: Re: we're back at CounterStrike medieval.
Post by: PhantomZero on June 13, 2011, 04:09:00 am
The real problem is the overabundance of 2H players on the NA servers.

Less 2H means Less ranged.

1H's who try to fight 2H and fail pick up a bow, crossbow, or axes to compensate.
Title: Re: we're back at CounterStrike medieval.
Post by: Gorath on June 13, 2011, 04:31:19 am
The real problem is the overabundance of 2H players on the NA servers.

Less 2H means Less ranged.

1H's who try to fight 2H and fail pick up a bow, crossbow, or axes to compensate.

So...
Everyone should just play a 1h/shielder?  Good to know.
Title: Re: we're back at CounterStrike medieval.
Post by: John on June 13, 2011, 04:40:46 am
Well, the way I see it, new players get easily discouraged when they start because they can't compete with anyone for at least a day of playing, so they notice that they're getting killed by one or two arrows or bolts all the time and end up going with that.  Then on the other side of the spectrum, a lot of veteran players have a propensity for getting a little tired of the "same old" fights and decide to play as a ranger for a while. 

I do kinda wish people would cut it out though.  This is the only game with any sort of decent melee system.  If people want to play an archer they might as well just mod Bad Company 2 to have lower muzzle velocity.
Title: Re: we're back at CounterStrike medieval.
Post by: Gorath on June 13, 2011, 04:48:43 am
Well, the way I see it, new players get easily discouraged when they start because they can't compete with anyone for at least a day of playing, so they notice that they're getting killed by one or two arrows or bolts all the time and end up going with that.  Then on the other side of the spectrum, a lot of veteran players have a propensity for getting a little tired of the "same old" fights and decide to play as a ranger for a while. 

I do kinda wish people would cut it out though.  This is the only game with any sort of decent melee system.  If people want to play an archer they might as well just mod Bad Company 2 to have lower muzzle velocity.

^
As usual John I fully concur and want to make sweet man love to you.
Title: Re: we're back at CounterStrike medieval.
Post by: Siboire on June 13, 2011, 04:49:38 am
So...
Everyone should just play a 1h/shielder?  Good to know.

Thats what im trying to explain, the amount of archers is forcing us to always carry a shield, breakin the freedom of makin ur own builds cuz now you need to invest at least 3 points in shield to get a decent shield that protects almost from head to toe (and thats only if ur directly facing the archers) all this thx to shield forcefield nerf and archers accuracy buff. And lets not forget the slot taken by the shield.

And john, thats exactly the way i think, those pew pewers could have fun on Battlefields, Call of Duty or wtv online fps... Or maybe its cuz they suck in those games so they come here to shoot at players that can't shoot back huh ;) :P  (this is a joke btw, no offence to nice guys out there playing archery :))
Title: Re: we're back at CounterStrike medieval.
Post by: Keshian on June 13, 2011, 05:00:12 am
Let's put a limit of time players can be archers xD

Sure, coming from a guy that played 95% of his time on cRPG as archer... your opinion is certainly not biased...
/sarcasm off.

 I understand range should be there but when 90% of ur deaths are due to archers (I dont care about xbowers/throwers cuz these need to be dedicated to use it efficiently), the game becomes really old. If you guys (archers that can't play well other classes) want to pew pew, why dont u do so in a FPS, not a medieval battle/siege simulator.

I can guarantee you 90% of your deaths are not from archers, you just notice them more because you feel more frustrated because you didn't get to spam-swing back before they killed you.  When did xbowers and not archers need to be dedicated to use it efficiently??? This is news, I always thought archers needed to commit wpf and skill points and xbows cans till be shot and used with 1 wpf no skill points allocated before the person switches back to their danish greatsword/elegant poleaxe (if they use normal xbow not sniper), I could be wrong.  And for those saying bias, I play half my time using just a 2handed sword with no shield  and no ranged equipment.  With 7 athletics its not that hard to dodge most archers as their draw rate is so slow, you just have to wait till they the arrow is almost fully pulled back and go left/right strafe, a lot of it is being aware that you are being targeted.   (of course with 7 athletics you can't be a 27 to 30 strength behemoth that 1-hit kills and can take a lot of hits, hence the tradeoff of being a slow-moving target).

What I have noticed that may be what is annoying people is that whole clans are creating coordinated archer (and xbow) packs that don't carry melee weapons but just scatter and shoot at you when you charge one of them (I think they are practicing for strategus), best thing to do is coordinate your own team and have cavalry and shielders force them to run and keep on running until killed because the combination of speed (cav) and resistance (shielders) can be used effectively as a hammer and anvil tactic.
Title: Re: we're back at CounterStrike medieval.
Post by: Digglez on June 13, 2011, 05:06:07 am
So...
Everyone should just play a 1h/shielder?  Good to know.

Yep, or hide behind someone that does have a shield...which is why shield forcefields should be increased.  Large 2 slot shields should provide enough coverage to aid teammates.

Sorry Gorath, you are not John Rambo or the Terminator.  You're an expendable infantry fodder.
Title: Re: we're back at CounterStrike medieval.
Post by: tankmen on June 13, 2011, 05:09:54 am
so glad i own a armored horse and fully heir loomed plate,  i enjoy hearing the soft plink of arrows as they glance. Also we don't have forced duels against the rules on my servers so that last guy alive isn't torn to shreds by arrows, he gets to die by a sword not a archer my old friendot.

As for the argument that you need to go 1h/shield, well it would be a nice change from the 80% of the 2h players. Honestly if new players don't go archer they go 2h due to seeing plate monsters destroying dozens of people, due to cavalry costing $ and the other classes rarely used.
Title: Re: we're back at CounterStrike medieval.
Post by: Siboire on June 13, 2011, 05:18:28 am
Xbowers nearly never kill me beside the ones i know dedicated (like Dark Karma). im just tired of squads of archers (like the NA fallens for one example) that just camp somewhere and own everything. It just kills the fun. When half you team falls to their arrows, theres lil you can do even when working in team with some friends. And btw im no spammer, i always change build every gen or 2 and havent have any agi build since months ago. I also tried archery and i stopped cuz i find it too easy and lame to make kills by simply camping and left clicking and then as infantry enemy approaches, sheat bow and start running like a f**. Sorry im not playing a medieval game with an awesome melee system like a fps.

Just my 2 cents kesh.
Title: Re: we're back at CounterStrike medieval.
Post by: Lorenzo on June 13, 2011, 05:37:49 am
I can see how people that have experience and talent in melee combat can be frustrated to be chipped of or straight up killed by someone they can not reach.

I just dont know how this make it cheap, gay, talentless way to play. If you are raging everytime an arrow hit your face, I think that you just lack patience and ''sportsmanship''.

But in any way, by reading some of ou guys, i'm getting more and more satisfied to be a part of your frustration.

Calling people fucks, bundle of stickss and asking them to quit the game is not a nice thing to do!

And thanks Siboire for the nice comment about our work, owning everything, killing half of the team, working in team with some friends is kind of the goal we wish to achieve!
Title: Re: we're back at CounterStrike medieval.
Post by: Gorath on June 13, 2011, 05:44:36 am
... people that have experience and talent in melee combat ... killed by someone they can not reach.
Right, with you so far
I just dont know how this make it cheap, gay, talentless way to play.
And then you lost me.  Perhaps your lack of comprehension stems from eating too much paste in grammar school?
Title: Re: we're back at CounterStrike medieval.
Post by: Adam_Bomb on June 13, 2011, 05:57:42 am
I luuuuv archers! They are so easy to shoot with my xbow. :)  ...and you know bitching about Fallen only encourages us...
Title: Re: we're back at CounterStrike medieval.
Post by: Haru_Takeda on June 13, 2011, 05:58:22 am
I'm personally fine with archer Pew Pew, but I cannot stand it when an archer runs away from a 1v1 fight.  I think archers should be weighed down a bit more as to discourage from such an dishonorable tactic.

Increasing the weight of each bag of arrows would be a good solution in my opinion.
Title: Re: we're back at CounterStrike medieval.
Post by: Siboire on June 13, 2011, 06:12:15 am
Hahaha good one Gorath! Btw lorenzo, camping in a group of archers is not strategy nor talent; Its spamming left click! they nerfed the firing rate of archers so by standing in a group, it lets you spam arrows like archers could in the old times. Im only calling things like they are: an archer that pew pew and then keeps running for 5 minutes once you get to him is indeed a my old friend. Your not "sportlike", carry a melee weapon and stop running to ur mom.

Haru ur giving a great idea: slow down archers so that they can shoot you but they cant flee infinitly or slow them down. That would balance things considering the archer will have the upper hand while ur away from him but if u manage to get to him, either he fights or dies. Right now, even shielders can have a hard time: archer shoots shielder, shielder is protected but slow to get to the archer, once close to the my old friend the later outruns the shielder and continu pew pew, etc etc. Really annoying and delaying. Not allowing the archer to simply flee by slowing them down would fix the prob and would balance things IMO.  Also, by being slow ppl will think twice before going archer.

Edit: oh noes! I went from 2 to -2 in my awesome bar! Oh my godz!  8-)
Title: Re: we're back at CounterStrike medieval.
Post by: BobbyFizz on June 13, 2011, 06:26:28 am
Doesn't the problem lie in (no)teamwork? With a tight team you can combat pretty much anything, get together, shields at the front, advance. It beats everyone splitting up into 2 groups at every corner.
Title: Re: we're back at CounterStrike medieval.
Post by: Siboire on June 13, 2011, 06:30:10 am
Come to NA server and try it ;) you can try wtv with friends on ts/vent but the others will more likely do their own things.
Title: Re: we're back at CounterStrike medieval.
Post by: HarunYahya on June 13, 2011, 06:32:10 am
I was complaining about increasing ranged spam in this mode but by time i start to get used to it !
I feel weird when i don't lose %50 of my hp before i get in contact with enemy melee now.
I just get the heaviest orgasm when i kill archers now so it balances it.
Killing Tenne,Jambi,Stulle or Blackbow worths getting shot by 10 archers believe me !
Especially Tenne since he can kill anything with 2 shots...Fucking cunt !  :twisted:
Title: Re: we're back at CounterStrike medieval.
Post by: Joseph on June 13, 2011, 07:21:34 am
I will reiterate forever that this is a problem with the PLAYERS of the game and not the game itself.  The only way to solve this is to either get rid of ranged altogether, however that's not a viable option.

Give gamers a game with great melee mechanics and they'll choose the path of gayness by shooting at everyone.

They are all scared of death and prefer shoot people at a safe range.

IN A GAME?
Title: Re: we're back at CounterStrike medieval.
Post by: Gorath on June 13, 2011, 07:23:47 am
They are all scared of death and prefer shoot people at a safe range.

IN A GAME?

inorite?  I don't understand it either, but there it is anyways.
Title: Re: we're back at CounterStrike medieval.
Post by: MrShine on June 13, 2011, 07:33:53 am
Lots of archers are just there for show; occasionally land an arrow but are generally poor shots with poor situational awareness.  Good archers are just like any other good player at a class; they make the class seem much easier than it actually is. 

There are plenty of counters to archery in game; armor, movement, and shields.  There are a few archers that I simply try to avoid approaching but most others are pretty easy to clean up if you know what you're doing and come with the necessary defenses.
Title: Re: we're back at CounterStrike medieval.
Post by: Tears of Destiny on June 13, 2011, 07:41:32 am
I'm personally fine with archer Pew Pew, but I cannot stand it when an archer runs away from a 1v1 fight.  I think archers should be weighed down a bit more as to discourage from such an dishonorable tactic.

Increasing the weight of each bag of arrows would be a good solution in my opinion.

For an RS member, you are pretty damn stupid or even more blinded then the rest from the size of your epeen. I call both.

I will be damned if I have to spend every last point on archer for me to be a proper archer, and then be further penalized with the new slot system, to have you demand that I fight you with my 0 slot weapon at 0PS and 1 wpf just so you can use your dedicated melee to kick my teeth in. Dishonorable my ass, there is nothing honorable about you curbstomping someone who does not even wear proper armor. Even a strongbow user who can afford to take a 1 hander that is real and proper, and invests in power strike, can still not compete properly with an equal skilled melee user.

If I have to lay down and die when playing my archer if you come to melee, then can I request you stop dodging my arrows? That is pretty dishonorable of you to pick on me since you have better armor and stuff and are better suited for melee.

I must be the most lucky son of a bitch on these boards, or I am a god when it comes to dodging and using the terrain to avoid getting shot, if I were to believe these threads...

With my melee characters (one is a shielder, one is a 2her and one is a polearm) I die far more often to melee then I do to range. I am not a super skilled player, I do not have monster post-30 level characters who are 33 or 34 or some such crap like that. I do not have triple loomed armor up the wazoo nor do I have massive reserves of gold to use the best of the ebst all the time.

So some one please explain to me, am I just that damn good that I almost always make it to melee and don't have too much of a problem against archers if I use tactics with my clan mates or even by myself? Wow, suddenly I feel like an amazing player.

Back on a serious note:
Cold hard reality is, without range, defenders on siege would have a living hell on most of the maps, and cav would curb stomp a lot more players considering how often people shout to me "shoot the cav!." Cold hard reality is, good players do make it to melee and get melee kills. If you can't do it like the big boys, then practice more. I ahve no sympathy for people getting blindsided by range considering how many melee users pack a sidearm xbow or how many players ninja as cav or even on foot.

Yeah, it sucks that you get shot and there is nothing you can do about it, sure...

You know what also sucks? When some melee users with a proper shielder and polearms and such take a chokepoint and murder everyone with ease due to the lack of range on a server. Wait we can fix that, open plains with no chokepoints! Oh snap now cavalry are kicking your ass... Well remove cavalry.

Congrats, game just got a lot more boring for the majority of players.

I hate to break it to you guys, but it is almost without exception the same group of people complaining about range, and the majority of user pack range themselves or play cav etc.

Instead of complaining about a core part of the game that tops the scoreboards far less often then other classes, why don't you push for an all-melee server?

Or maybe I am just a god when it comes to surviving and dogding arrow fire. But I doubt that, because I have seen more then a few of the users in this thread charge across an open field or stand around in an exposed area...

Please, continue on your elitist complaining, sorry for inturrupting you.

For the record, the XP accumulated for my melee characters (not ONE of which use a damn xbow as a sidearm) outweighs the amount of time invested in my archer main and my xbow alt combined.... even when discounting my cav.

TL:DR Version:
You are all completely incompitent
Title: Re: we're back at CounterStrike medieval.
Post by: Gorath on June 13, 2011, 07:49:29 am
TL:DR Version:
rant

You didn't really disprove the point of the thread:  Ranged users are engaging in extreme homoerotic activities.

Whether you love ranged or not is irrelevant.   :P

P.S.  Whether you can HIDE to avoid ranged fire or not is also irrelevant, the point is that getting hit from ranged weaponry in the ONLY game out with good melee combat instead of the 1000's and 1000's of FPS games out there is gay.  Plainly, simply, fabulously gay.
Title: Re: we're back at CounterStrike medieval.
Post by: POOPHAMMER on June 13, 2011, 07:51:13 am
This makes me want to get a MW Longbow and MW bodkins just to make people cry

But I have a MW Arbalest now for next gen, working on scoring some MW steel bolts

Time to fire into melee
Title: Re: we're back at CounterStrike medieval.
Post by: Tears of Destiny on June 13, 2011, 07:56:20 am
You didn't really disprove the point of the thread:  Ranged users are engaging in extreme homoerotic activities.

Whether you love ranged or not is irrelevant.   :P

P.S.  Whether you can HIDE to avoid ranged fire or not is also irrelevant, the point is that getting hit from ranged weaponry in the ONLY game out with good melee combat instead of the 1000's and 1000's of FPS games out there is gay.  Plainly, simply, fabulously gay.

And you failed to disprove the point of my post: A select group of melee characters can't accept them dying from range when the majority of the damage and deaths taken is from an enemy melee user.

Kesh summarized rather well in the previous post of hers.

Hell, I like melee more then range, I just don't understand how some users complain about it so much, yet do pretty well when I see them play and "deal with it" in an effective fashion (not that you would know from their posts on the forums :lol:).

I did not say hide either. The point is, you will contact with the enemy more often then not. At least I die more often from cav sniping then from range sniping when I hit the enemy, and most of the time I have not even been shot, or are merely missing a small chunk of my health, when I hit my first melee target. Big whoop.

EDIT: I was playing for hours on the 80 man, and during the same times of the OP too. I had an even 1:1 or greater K/D ratio with my Polearm user Fallen_Tears_of_Revelation the whole time at the end of every map. I honestly did not care that much for the amount of range, as it had a minimal impact on my gameplay.
Title: Re: we're back at CounterStrike medieval.
Post by: Gorath on June 13, 2011, 08:05:46 am
Hell, I like melee more then range, I just don't understand how some users complain about it so much, yet do pretty well when I see them play and "deal with it" in an effective fashion (not that you would know from their posts on the forums :lol:).

Oh that's easy though.

I can go fishing and pull catch after catch out just fine.
I can go fishing and do the same while some fuckwit is going "LALALALALALALALALALALALALA" at high volume while dancing around like a jackass in the boat, flicking me in the ears, drooling on himself and generally being a paste eater around me.  Even though I "deal with it" and still do well doesn't mean that I don't hate that piece of shit and plan on bitching about him.   :mrgreen:
Title: Re: we're back at CounterStrike medieval.
Post by: Tears of Destiny on June 13, 2011, 08:11:44 am
Oh that's easy though.

I can go fishing and pull catch after catch out just fine.
I can go fishing and do the same while some fuckwit is going "LALALALALALALALALALALALALA" at high volume while dancing around like a jackass in the boat, flicking me in the ears, drooling on himself and generally being a paste eater around me.  Even though I "deal with it" and still do well doesn't mean that I don't hate that piece of shit and plan on bitching about him.   :mrgreen:

OK now I am starting to get your point, not a gameplay balance issue just a gameplay irritance issue hehehe. This I can deal with, to each their own. I can respect this.

As for everyone else though who keeps saying "90% of my deaths are from range OP/Nerf/Remove!" You just suck at the game, plain and simple. Go find something easier.
Title: Re: we're back at CounterStrike medieval.
Post by: Gnjus on June 13, 2011, 08:17:30 am
Hey there yanks & hillbillies.....if it's a comfort to you: EU is not any better, we also have like 80% scumchers infesting the battle servers. I agree with Gorath that the problem is the players mentality not the game itself, people just cant move away from the concept of playing FPS and developers can't do much about it, even if they reduced 'em to 1 slot I'm sure they'd find the way to camp roofs and spam zillions of arrows, as soon as the first guy would figure it out hundreds would follow him. It's sad but crying about it won't help.
Also: archers in this game are way too accurate, just spectate any of the "renown" archers shooting and if you have any brains in your head you'll know its a joke, they hit things that are simply impossible to hit, especially x times in a row. Yeah, its a joke even for a computer game.
Title: Re: we're back at CounterStrike medieval.
Post by: bredeus on June 13, 2011, 08:25:54 am
The Shield nerf only enforced them to multiply, give us back the force field :)
Title: Re: we're back at CounterStrike medieval.
Post by: Malaclypse on June 13, 2011, 08:34:31 am
If you don't like ranged play, work on getting a server set up of your own where you can turn on melee only. A thread like this isn't going to do anything to change the situation, take some action.

Personally I love playing a small bow foot archer with 1hand sidearm. I love scoring headshots. I love melee combat. I love playing 2handed on one of my alts, and my main has been dedicated polearms for four of his six generations (1 was archery, 1 was shielding). I wear light armor (pelt coat, red dress), and I don't have any problem whatsoever with ranged, despite the fact that I will die in approximately 1 tenth as many shots as the average STR build player. If there's a group of archers on a team, holing up, that's their prerogative, and I am at no obligation to approach them unguarded, without the support of my teams archers and shields, though I may do so if I wish.

I turned my archer-alt into a horse archer and there is so, so much rage and hate in this game for other classes, and most of it is coming from two-handers. It isn't enough that you can wear huge armor, deal massive damage, use the single best dueling weapons in the game and totally wreck most peoples faces, I guess. As someone who loves the game, from single player vanilla, to Native warband, to cRPG, and appreciates the variety and freedom of different classes, and who completely, completely loves the deep, immersing melee combat system, so simple and yet so filled with nuance, I do not understand why people cannot just accept others playing a class they wish to play, using teamwork to take on harsh odds.
Title: Re: we're back at CounterStrike medieval.
Post by: Joseph on June 13, 2011, 08:48:37 am
Lots of archers are just there for show; occasionally land an arrow but are generally poor shots with poor situational awareness.  Good archers are just like any other good player at a class; they make the class seem much easier than it actually is. 

There are plenty of counters to archery in game; armor, movement, and shields.  There are a few archers that I simply try to avoid approaching but most others are pretty easy to clean up if you know what you're doing and come with the necessary defenses.

I don't agree with you.
I've made a level 30 archer to try it out and I was almost better than my 2 hander.
I got like 3 headshots in a row on my first try.

The archers that look "bad" are the ones that are not 30 yet.

In my opinion, archery is a support class and should belong to that fact.
The infantry is the heart of an army and without it, you're nothing.
Even in today warfare, have you ever seen a city being captured by tanks and planes? no.
Title: Re: we're back at CounterStrike medieval.
Post by: Gnjus on June 13, 2011, 08:50:39 am
If you don't like ranged play, work on getting a server set up of your own where you can turn on melee only.

It's not about this and you know it.

I have only one question for you and your kind: do you find it normal in a game like this (I'd say in any other game for that matter, but i recon it's kind of normal in games like CoD, CS, etc) to have cca 80% of ranged units on the battlefield most of the time ? Mostly (depending on the map) shooting from roofs, towers and hills that would require alpinistic gear to climb on ? I wont even go into talking about the accuracy & efficiency of this units, that's a story for itself. If you can honestly answer yes to this question then i think we can rest our case.
Title: Re: we're back at CounterStrike medieval.
Post by: Joseph on June 13, 2011, 09:01:46 am

[...] I will be damned if I have to spend every last point on archer for me to be a proper archer, and then be further penalized with the new slot system, to have you demand that I fight you with my 0 slot weapon at 0PS and 1 wpf just so you can use your dedicated melee to kick my teeth in. Dishonorable my ass, there is nothing honorable about you curbstomping someone who does not even wear proper armor. Even a strongbow user who can afford to take a 1 hander that is real and proper, and invests in power strike, can still not compete properly with an equal skilled melee user.[...]

Dishonorable huh?
Archery and cavalry, has been considered cowardly even by the greeks. (Through history, it's considered dishonorable)
They refused themselves to do it.

What's so honorable about melee?
Both can fight back, not shoot and run.
Title: Re: we're back at CounterStrike medieval.
Post by: Ashrik on June 13, 2011, 09:10:32 am
Bronze age kiddy diddlers thought it was dishonorable! Best argument ever

The only problem is that this mod attracts people who have unusually high amounts of e-peen and ego wrapped up in their characters, and dying to archers bruises that terribly. The best cadre of archers in this game won't rack up the amount of kills per round that Goretooth alone gets, but people complain as if they do.
Title: Re: we're back at CounterStrike medieval.
Post by: Malaclypse on June 13, 2011, 09:11:21 am
Me and my kind? You mean people who play every single class, have multiple alts, and enjoy the dynamic freedom of personal choice? I can only assume so. I'd have to say yes, I do find it normal, when people so choose to play that way.

This is why I suggest if you do not want ranged, get a server, get it connected to the DB, and have it be melee only, seriously dude, because it's not going away from the game, it might be nerfed again and again, but people will play what they want. And as long as there are people running around without shields, riding cavalry about the map, people are going to want to roll a ranged class.

Personally, when I play archer, I don't perch, but if people want to then there's not much we can do to stop it except for designing maps with this in mind. I am confident in my melee abilities. I stay on the ground, with the rest of my team when possible, as support and bait, and if you get up to me to engage in melee, it's not usually going to be an easy fight.

Title: Re: we're back at CounterStrike medieval.
Post by: Appe on June 13, 2011, 09:13:23 am
These Legolases always think that they're god's gift to earth. Countless times do I fight in melee just to get shot in the head or the back by a friendly archer. Maybe it's because I play in ninja gear so they think I'm a shit peasant and that they can kill me. I think the problem lies in respect, there are no repercussions for tking except for -1 kill. I recently tried some normal warband and I saw that you'll get auto-slayed for teamdamaging your teammates.

I think that this is needed and should be tested so that maybe people will learn to show respect for another. And this goes for all classes not just archers.
Title: Re: we're back at CounterStrike medieval.
Post by: Brutal on June 13, 2011, 09:15:03 am
You got it wrong 80% is the number of people not playing cav, this whole rage thread is wrong :mrgreen:

Title: Re: we're back at CounterStrike medieval.
Post by: Malaclypse on June 13, 2011, 09:15:39 am
I think that this is needed and should be tested so that maybe people will learn to show respect for another.

I would completely support reflective team damage for ranged, at least. Not melee, personally, though I would also fully, completely support gold and even xp deductions for all team wounding and kills. I am always very, very cautious with my shots and swings, and feel badly when I injure or kill a teammate, and apologize for even glancing blows.
Title: Re: we're back at CounterStrike medieval.
Post by: Gnjus on June 13, 2011, 09:27:51 am
Me and my kind? You mean people who play every single class, have multiple alts, and enjoy the dynamic freedom of personal choice?

No, i mean people who think that 80% ranged is a normal state of every battle, and people who tell other people to grab a shield or host their own melee-only server.
Title: Re: we're back at CounterStrike medieval.
Post by: Boss_Awesome on June 13, 2011, 09:57:38 am
LOL at this thread.  You guys should get shields or some more athletics.   I do get a little tired of being called a my old friend constantly, but it is kinda funny sometimes too.
Title: Re: we're back at CounterStrike medieval.
Post by: bosco on June 13, 2011, 11:17:55 am
How about... making arrows glance? If melee weapons can do it, providing the circumstances, why should a 'weak' archer be able to penetrate any kind of armor from any distance?  :P
Title: Re: we're back at CounterStrike medieval.
Post by: Oberyn on June 13, 2011, 11:29:20 am
For anyone raging at archery and xbows in cRPG, go play native for a while, then get back to us. It's not for nothing they've been nerfed repeatedly over the course of the mod.
I've never been a fan of ranged, but I don't nearly rage as much as I used to, they're much more balanced than they used to be. And despite all the comments about how the melee system is the heart and soul of this game (which I agree with), ranged have their place. If only to act as a counter to cav.
Gorath, no offense but you loathe anyone who doesn't play your favorite class. To hear you talk everyone who's not a 1h/sh is the spawn of Satan and "abusing" the game somehow. Not sure anyone can take your opinions on balance as unbiased commentary. Well, most players are probably biased one way or another, but it's self-evident with you XD.
One thing I do agree with however, bring back xp/gold penalty for tks. And for teamwounding once it becomes possible.
Title: Re: we're back at CounterStrike medieval.
Post by: Kafein on June 13, 2011, 11:39:37 am
Yeah, archery should not play a role in a medieval game. :)

But on a serious note, there is lots of ways to ajust your playstyle to a healthy amount of archers, you guys should be smart enough to figure it out someday.

There's no way to counter a critical mass of archers. Once there are enough of them, the best way to survive is to become an archer yourself...

It's just evident how 50 archers can shoot one place, but 50 melee or cav certainly can't. Archers win when they outnumber the enemy, they force the other team to move and attack with (most of the time) extreme terrain disadvantage, due to very poor map design (silly villages with barely reachable roofs and silly roof camping rules).


So as teamwork increases, archers will need to get nerfed, over and over again. There's no other way if we want to keep the game as interesting as "Mount & Blade" suggests.
Title: Re: we're back at CounterStrike medieval.
Post by: Gnjus on June 13, 2011, 11:56:03 am
WTF Oberyn ? Hello Kitty avatar ? Not you too, man.....not you too......  :cry:
Title: Re: we're back at CounterStrike medieval.
Post by: LordBerenger on June 13, 2011, 11:57:33 am
Counter Jihadists win!
Title: Re: we're back at CounterStrike medieval.
Post by: Knute on June 13, 2011, 12:03:38 pm
The CRPG_TunaTown server is melee-only Thursday through Sunday, pretty princesses people that just want to melee should give it a try.  Maybe convince a group of other melee people to head over there with you if there's too many ranged for your liking on the more populated servers.  Personally, I like the whole rock-paper-scissors aspect of ranged, cavalry and melee that forces you to adapt your tactics or character build to win.  The game would be really boring without a variety of classes and the usually empty melee-only server speaks to that.

http://forum.c-rpg.net/index.php/topic,4685.msg82626.html#msg82626 (http://forum.c-rpg.net/index.php/topic,4685.msg82626.html#msg82626)
Title: Re: we're back at CounterStrike medieval.
Post by: Goretooth on June 13, 2011, 12:07:07 pm
Honor dishonor? Everyone has their own set of rules to those to words. Play by yours and do not judge others so harshly.
Cura nihil aliud nisi ut valeas.
Title: Re: we're back at CounterStrike medieval.
Post by: ThePoopy on June 13, 2011, 12:31:01 pm
The CRPG_TunaTown server is melee-only Thursday through Sunday, pretty princesses people that just want to melee should give it a try.  Maybe convince a group of other melee people to head over there with you if there's too many ranged for your liking on the more populated servers.  Personally, I like the whole rock-paper-scissors aspect of ranged, cavalry and melee that forces you to adapt your tactics or character build to win.  The game would be really boring without a variety of classes and the usually empty melee-only server speaks to that.

http://forum.c-rpg.net/index.php/topic,4685.msg82626.html#msg82626 (http://forum.c-rpg.net/index.php/topic,4685.msg82626.html#msg82626)
rock-paper-scissor dont work if theres to many papers for the scissor to cut through
Title: Re: we're back at CounterStrike medieval.
Post by: Duerkos on June 13, 2011, 12:37:56 pm
As a 3rd generation with 2 generations in melee and now beginning an Archer char, I would like to give my opinion.

First, playing an archer is generally boring. In the first minute of the battle you find a spot and fire arrows (if you want), and none of them usually catch a target. This is worse if there is a camping roof on the map, nobody dares to go near that, so you just wait there. I usually go to another place even if I get killed much faster. After that minute, in the 30s when melee enemys are close, is quite fun, but you usually end up dead killing 0-1-2 people.

Second, it is easier than melee. Much, much easier. I guess this is why there are a lot of archers playing (no offense to those who are good or dedicated archers). I suck a bit on melee, almost never got past 1:1 on battle, but on archery at level 24 i'm doing quite well. However, there are almost no good archers who top the scores, or have a very good K:D ratio (You often see archers with good K:D ratio, but its only if their team is winning and they don't die). The better ones manage to have a 2:1 or something like that, so you could argue it's best to invest your time in getting better with melee.

Third, they shine if there is teamwork and strategy in their team, and they can only be countered by that same thing (supposing a balanced map).

And now I address what I think is the problem. Please balance the maps, or even destroy ladders. Roof camping, Hill camping (not so much) is what makes archery a pain in the ass. If you can attack the archers from 2 different spots, with a bit of cover, they are fucked up, always. But there are a lot of spots in lots of maps who allow camping. This shouldn't be allowed.
Title: Re: we're back at CounterStrike medieval.
Post by: bredeus on June 13, 2011, 12:43:39 pm
one undestroyable ladder for every roof should fix roof camping spots.
Title: Re: we're back at CounterStrike medieval.
Post by: Amender on June 13, 2011, 12:47:26 pm
Dude, there where lots of Archers in medievil times get over it. Incase you forgot Archers won many battles E.G the english longbow and Agincourt. You are supposed to hate and fear archers and make it one of your teams main objectives to take them out before they pick your team appart. If you must hide behind some cover or something. use this - :) ~ Crixus
Title: Re: we're back at CounterStrike medieval.
Post by: Gurnisson on June 13, 2011, 12:49:06 pm
For anyone raging at archery and xbows in cRPG, go play native for a while, then get back to us. It's not for nothing they've been nerfed repeatedly over the course of the mod.

This. Having played native for most of my warband career I know how nerfed it has been in crpg, and that's a good thing. Ranged is the one thing that can make me rage when I play with my native clan, because I'm more used to the much slower rate of fire.

How about... making arrows glance? If melee weapons can do it, providing the circumstances, why should a 'weak' archer be able to penetrate any kind of armor from any distance?  :P

Is this a joke? They do glance.
Title: Re: we're back at CounterStrike medieval.
Post by: Lisandro on June 13, 2011, 12:53:46 pm
It should be without reticule and more damage, it s realistic
Title: Re: we're back at CounterStrike medieval.
Post by: SchokoSchaf on June 13, 2011, 12:59:42 pm
I like to remeber the times, when there were only Random Plains on EU_Crpg_4 prepatch. Two armys camping on two different hills, a shieldwall up front and the archers shooting from behind. You hit shit most of the time or were lucky to hit some random guy in the crowd behind the shields and the battle started when either the cav came form behind or the arrows ran out. Gave the whole thing some kind of a "real" feeling. And yeah, it was quite boring too most of the time, but nostalgia is such a nice feeling.
Title: Re: we're back at CounterStrike medieval.
Post by: Amender on June 13, 2011, 12:59:52 pm
No, that would be stupid..... In RL you aim, by looking down the arrow and in MnB you cant to that... Also its a game. No reticule would be stupid.
Title: Re: we're back at CounterStrike medieval.
Post by: Gnjus on June 13, 2011, 01:00:02 pm
Dude, there where lots of Archers in medievil times get over it. Incase you forgot Archers won many battles E.G the english longbow and Agincourt. You are supposed to hate and fear archers and make it one of your teams main objectives to take them out before they pick your team appart. If you must hide behind some cover or something. use this - :) ~ Crixus

(click to show/hide)
Title: Re: we're back at CounterStrike medieval.
Post by: Prpavi on June 13, 2011, 01:15:52 pm
fucking took you only 4 pages to mention Agincourt the most famous "archer won" battle that English hyped up with incorrect numbers and other bs, so now every time anybody say something about archers some smartass comes and say Agincourt and its all forgiven, yeh if they won in Agincourt battle than it must be true archers dominated medival battlegounds.



Title: Re: we're back at CounterStrike medieval.
Post by: Malaclypse on June 13, 2011, 01:16:42 pm
No, i mean people who think that 80% ranged is a normal state of every battle, and people who tell other people to grab a shield or host their own melee-only server.

I don't believe that. I believe that the current state of some battles has a large number of ranged, but honestly, I'm used it, having played like hundreds of hours of Native where if you weren't an archer or crossbowman, you probably had some javelins or throwing axes on you. I'm telling you, in general cRPG, there's no good way to fix the amount of ranged players, especially dedicated ones. They invest the points, they use a weak sidearm if any, they play how they want. Strategus is a different story, limits could be imposed on how many of x class each side can have, but in pub on pub general battles, you're not going to see a change until you either a.) host your own server b.) play on the already existing melee only Thursday-Sunday NA server c.) people get bored with their class and switch to something else.

Honestly, I wouldn't grab a shield. I wouldn't host my own server. I'd play the game as it is, and I do, and I encourage you to dealwithit and do the same, or take some real action, because your issue lies with the personal playing choices of others, not with the balance of the game itself.
Title: Re: we're back at CounterStrike medieval.
Post by: Jarlek on June 13, 2011, 01:21:49 pm
Doesn't the problem lie in (no)teamwork? With a tight team you can combat pretty much anything, get together, shields at the front, advance. It beats everyone splitting up into 2 groups at every corner.
Except this doesn't work at all. Shields no longer have any cover apart from a slight area in front of the shielder. There is no way to cover teammates. Also remember that they camp hills/roofs/anything with a high elevation and they just go LULZ and shoot above the shielders.
Title: Re: we're back at CounterStrike medieval.
Post by: Amender on June 13, 2011, 01:29:35 pm
Bandit your clearly an idiot...read up on the internet there are tons of battles won by archers. And TBH shields have too much coverage... they have a tiny shield and you aim for their legs and its somehow attracted to the shield , same for the head its BS also why would the shield have coverage anywhere else other then where the shield is... its stupid and unrealistic . If you want a game without archers play something else but shut up moaning all the time and just play the game dont you think archers get annoyed when they are run down by cavlry or chased round the map by a noob shielder looking for an easy kill. I thought so.... so stop your whineing.
Title: Re: we're back at CounterStrike medieval.
Post by: Prpavi on June 13, 2011, 01:44:31 pm
Agincourt!!!

btw. im not a shielder.

btw.2 i never said it was the only battle just the most famous one and probably the only one u know, so time for you to go to the wikipedia and digg up some more archer won battles to make me look stupid. google education ftw!
Title: Re: we're back at CounterStrike medieval.
Post by: DarkFox on June 13, 2011, 01:50:56 pm
I didnt read the thread, I will just say that people who whine about archers are stupid. Archers need buff, there are so many unshielded people around. If you feel that crpg is medieval CounterStrike try to play native for a few days. I had screenshot with 90% of archers on each team...with camping of course...ah wonderful times :D I coudnt do one step without raised shield.
Title: Re: we're back at CounterStrike medieval.
Post by: Christo on June 13, 2011, 01:53:46 pm
Using the "ROFL Agincourt!!!111" Card again? It's getting old.
Title: Re: we're back at CounterStrike medieval.
Post by: LLJK_Korea1 on June 13, 2011, 01:58:29 pm
Been playing on EU Pecores

50 vs 50 battles, even teams, group tactics, archers won't dominate because wise use of siege shields/shield walls, cavalry really has to time their charge unless they want to get poked to death, flanking and all other cool shit

Then back to NA

Most of times 80% players online are 2H, greatsword wielding poopsockers or cav that blindly charges, everyone is whining if some people are actually managing to kill them without being in full plate, archers are OP, throwing is OP, everything that their sword can't reach and is affecting their K:D is OP.

e: I think what matters in this is the fact that most of NA maps are some sort of retarded citymaps or things like that where you can't really outmanuver good archers because if they'd have more plains and battlefield-like maps people would baww about horseys.

ee: Protip on horseys, pike costs like 5k and has 300 reach.
Title: Re: we're back at CounterStrike medieval.
Post by: Manabalu on June 13, 2011, 02:22:51 pm
Archers need buff, there are so many unshielded people around.

Are you serious? That argument is even better than Agincourt.

Archers are a part of the game and I think they are fine as they are. I think the problem is the armor, especially 23k+ armor. It reduces your money very fast (money you need since market) but you get 4-shotted (instead of 3) anyway. Fullplate should be a reliable arrow protection.
Title: Re: we're back at CounterStrike medieval.
Post by: Murmillus_Prime on June 13, 2011, 02:25:11 pm
People have mentioned roofs and blamed archers.... Maybe you should be asking for new maps with unreachable roofs! It can be done.

Class based mega whine threads have come and gone over the months and I've seen archery ones more than once, it resulted in a nerf before, then they got rebuffed after because people argued archers were useless, same for cav, and polearms. Why? Maybe because the majority of the e-peen obsessed players are 2h players for a start, then also maybe because the majority of melee are 2h users also. So higher numbers of players carry a louder voice and is probably why we see threads like this pop up so often with so much support for them. It doesn't lead to any absolute balancing it doesn't lead to any real solutions that pleases everyone. What these kind of threads do is encourage a donkey to fix things that are hardly broken instead of focusing on strategus or good map making.

Threads like this may cause the development of significant additions to this mod to never come to fruition.
Title: Re: we're back at CounterStrike medieval.
Post by: DarkFox on June 13, 2011, 02:27:31 pm
Are you serious? That argument is even better than Agincourt.

Archers are a part of the game and I think they are fine as they are. I think the problem is the armor, especially 23k+ armor. It reduces your money very fast (money you need since market) but you get 4-shotted (instead of 3) anyway. Fullplate should be a reliable arrow protection.
Shielders almost disappeared, and you want armor buff...LOL
Title: Re: we're back at CounterStrike medieval.
Post by: Shablagoo on June 13, 2011, 02:28:13 pm
Maybe there wouldn't be so many people bitching about ranged if 4 out of 5 players weren't either 2handers or polearms.  It's like playing tf2, everyone going spy, and then complaining that there are 2 pyros on the other team.  Perhaps the price for running around wildly swinging your insta kill greatsword is that occasionally an archer is going to plink an arrow at you?

How about instead of further nerfing ranged into the ground we just make all the 2handers and polearm users invulnerable.  I mean sure, most games are "balanced" and make the classes that do the most damage able to take the least amount of it, but god forbid someone with a bec and plate armor might occasionally die to something. 
Title: Re: we're back at CounterStrike medieval.
Post by: LLJK_Korea1 on June 13, 2011, 02:37:56 pm
In native polearms and twohanders were waay much slower, but people killed insane ammount of other people while playing with them. But yeah, it's all about balanced teams, this is a team-based game after all. Fistful of archers can kill army of guys without cover, given if they have enough arrows, so get some cover :wink:

Also might I point out, that even full plate back in the days didn't always succesfully protect you against bodkins or internal injuries.
Title: Re: we're back at CounterStrike medieval.
Post by: Manabalu on June 13, 2011, 02:41:01 pm
Also might I point out, that even full plate back in the days didn't always succesfully protect you against bodkins or internal injuries.

Plate shoudn't make you invulnerable of course, but taking more than 4 arrows should be possible.
Title: Re: we're back at CounterStrike medieval.
Post by: Kuhparnicuhs on June 13, 2011, 02:45:05 pm
Bandit your clearly an idiot...read up on the internet there are tons of battles won by archers. And TBH shields have too much coverage... they have a tiny shield and you aim for their legs and its somehow attracted to the shield , same for the head its BS also why would the shield have coverage anywhere else other then where the shield is... its stupid and unrealistic . If you want a game without archers play something else but shut up moaning all the time and just play the game dont you think archers get annoyed when they are run down by cavlry or chased round the map by a noob shielder looking for an easy kill. I thought so.... so stop your whineing.
Okay so if the archer is actually aiming for the legs or the head the shield should be completely useless? That would make everything much harder for shielders, and there really is no other way to have it, shielders are shielders so that they can block projectiles. Also, why do you think shielders' are noobs cause they chase you around the map? If they wouldn't, you would just shoot everyone, you're the one who's 'whineing'.
Also, could you please link me to some pages about battles that were won by archers? Since you seem to know so much about them.
Title: Re: we're back at CounterStrike medieval.
Post by: Amender on June 13, 2011, 02:45:54 pm
+1 ^ and btw guys its common sense to try and get on a rooftop so you have more vision of the battlefield and you dont have to worry about cav flanking you all the time... Also it allows you to get clean shots off at people without there being as much of a problem of hitting your team... When i was 2H i found archers annoying so i just took an old board shield with me = problem solved, if have ever used a 150-200 pound pullback longbow in RL then you will know how powerfull they are... absolutely devestating.
Title: Re: we're back at CounterStrike medieval.
Post by: Amender on June 13, 2011, 02:50:09 pm
All you need to do is look on the internet... here are some http://www.archeryweb.com/archery/crecy.htm, http://www.archers.org/default.asp?section=History&page=longbow.

And no idiot im saying if you have a tiny shield it shouldent/wouldent protect your legs or head. Its retarded like you clearly.
Title: Re: we're back at CounterStrike medieval.
Post by: Kuhparnicuhs on June 13, 2011, 02:53:49 pm
Any more? Like from any other wars/periods? The first one is from the same campaign as Agincourt, and the second one is just an index on longbows.
Title: Re: we're back at CounterStrike medieval.
Post by: Wookimonsta on June 13, 2011, 02:57:44 pm
i have an idea, make unsheathable shields that take 0 slots
Title: Re: we're back at CounterStrike medieval.
Post by: Amender on June 13, 2011, 02:58:12 pm
The Hundred Years' War was dominated by it... im not scouring the web for you do it yourself.
Title: Re: we're back at CounterStrike medieval.
Post by: Prpavi on June 13, 2011, 02:59:35 pm
dude Longbowmen practically bounced off tincans once the full plate was perfected german or italian didnt metter, not even 25m off lonbbowman couldnt harm a tican. FACT

they were always a support troop, but they are chart toppers on some maps, not all but some maps in this mod. thats whats wrong here

and ye in a hunderd years war english got their asses kicked btw.
Title: Re: we're back at CounterStrike medieval.
Post by: Bonze on June 13, 2011, 03:04:06 pm
Dude, there where lots of Archers in medievil times get over it. Incase you forgot Archers won many battles E.G the english longbow and Agincourt. You are supposed to hate and fear archers and make it one of your teams main objectives to take them out before they pick your team appart. If you must hide behind some cover or something. use this - :) ~ Crixus

After 500 years,  the english  propaganda works perfect . Typical "hollywood spirit"  syndrom, far away from reality ,  well known as tunnel vision. 

Who  conquered the whole world in the late middle age our overrated  hollywood archers or european steel?


The Hundred Years' War was dominated by it... im not scouring the web for you do it yourself.

Middle age = only hundred years war?
Who won the hundred years war?
 
Title: Re: we're back at CounterStrike medieval.
Post by: Amender on June 13, 2011, 03:04:44 pm
I never said the longbow pwned tincans? its obvious that the arrows can only penetrate them where the armour is weak, visor slits etc but there are records of both arrows glancing of plate armour and of arrows piercing through, and there have been recent tests of it showing the arrow piercing the armour but not enough to kill.. so its open to debate realy and i dont care what you think. Besides your going off the topic of crpg becoming a medievil css thats what i didnt agree with. Enough said.
Title: Re: we're back at CounterStrike medieval.
Post by: Gurnisson on June 13, 2011, 03:09:15 pm
After 500 years,  the english  propaganda works perfect

Worked the same way as religion.
Title: Re: we're back at CounterStrike medieval.
Post by: Gnjus on June 13, 2011, 03:11:31 pm
Bandit your clearly an idiot...read up on the internet there are tons of battles won by archers. And TBH shields have too much coverage... they have a tiny shield and you aim for their legs and its somehow attracted to the shield , same for the head its BS also why would the shield have coverage anywhere else other then where the shield is... its stupid and unrealistic . If you want a game without archers play something else but shut up moaning all the time and just play the game dont you think archers get annoyed when they are run down by cavlry or chased round the map by a noob shielder looking for an easy kill. I thought so.... so stop your whineing.

Again....are you people plain retarded or you just role-play retards?

None of us ever said that we want this game to be without archers. You should learn to read before writing rubbish like this. We are talking about balance here, about 80% of people shooting something. I will say this out loud and clear: anyone who thinks this is a normal state of this game/mod, the way IT SHOULD BE, is plain stupid. Now prove me wrong and throw some arguments, instead of writing nonsense.

OR, get chadz & his team to admit it in public: yes, this is what we want and this is what it will always be: medieval FPS mod (we want as much ranged as we can get) with most of the maps suited for archers, the rest of you just grab some shields or pray that a half-suitable map for your class comes up next in the rotation. When they say that we're done speaking.

Title: Re: we're back at CounterStrike medieval.
Post by: Prpavi on June 13, 2011, 03:11:50 pm
I never said the longbow pwned tincans? its obvious that the arrows can only penetrate them where the armour is weak, visor slits etc but there are records of both arrows glancing of plate armour and of arrows piercing through, and there have been recent tests of it showing the arrow piercing the armour but not enough to kill.. so its open to debate realy and i dont care what you think. Besides your going off the topic of crpg becoming a medievil css thats what i didnt agree with. Enough said.


but arrows pwn tincans in this mod, thats the problem here.

about the studies. if the arrows did pierce lets say the chest plate since its the biggest target, under the plate you had more protection so basically you could barely bruise the knight at most.


and the mod is becoming medival css because of that very fact, its easier than grabbing a weapon and learning to block, but you dont really need to right.

p.s. i have respect for the really good archers in this mod, the ones that have real skill and are as dangerous with a sword and a bow, this type of dudes are practically unbeatable, but they are a biiig minority.

so theres my argument.

yours is i dont agree...

Agincourt!!!!
Title: Re: we're back at CounterStrike medieval.
Post by: Amender on June 13, 2011, 03:15:37 pm
Yeh but armour was not perfected in them times... they didnt have great alloys like we do now.

The House of Valois was eventually victorious over that of the Plantagenets.
Although England won most of the battles, it was France who actually won the war as they profited the most from the ordeal. France gained nationalism, something vital to an empire that wants to sustain its independence. During the war, France was made up of states each ruled by a Duke with their own interests at hand. Late in the war they realised the importance to unite in order to push the English from their lands. England lost because they had insufficient numbers occupying the garrisons they conqured and this allowed the French to slowly wear them down, along with the help of great leaders such as Bertrand du Guesclin and Joan of Arc. The English were eventually repelled to the Pale of Calais. But technically the English won the war 1337-1453!

Read more: http://wiki.answers.com/Q/Who_won_the_Hundred_Years'_War#ixzz1PA4qB5Tk
Title: Re: we're back at CounterStrike medieval.
Post by: Tor! on June 13, 2011, 03:23:27 pm
Ever tried playing an archer? Its piss easy  :lol:
Title: Re: we're back at CounterStrike medieval.
Post by: Amender on June 13, 2011, 03:25:05 pm
Its fun :) ^
Title: Re: we're back at CounterStrike medieval.
Post by: Andswaru on June 13, 2011, 03:29:21 pm
some cav can easily kill archers.... blame the cav for been usless  :lol:
Title: Re: we're back at CounterStrike medieval.
Post by: bosco on June 13, 2011, 03:40:25 pm
Especially since the horses are so prone to climbing up ladders.  :P
Title: Re: we're back at CounterStrike medieval.
Post by: Keshian on June 13, 2011, 03:43:49 pm
Two things:

For archer won battles - Every Mongolian battle against Eastern Europe arrows from horse archers won the fight and they killed plenty of teutonic, polish, and lithuanian knights in plate mail.

Exageration of ranged numbers - 80% of server is not ranged, use correct facts from stats (Pecores server records kills by what weapon which could help), otherwise the exageration weakens your argument.
Title: Re: we're back at CounterStrike medieval.
Post by: Gurnisson on June 13, 2011, 03:52:20 pm
Ranged is fine as it is. Not too high rate of fire, cut damage and low base damage. Also, to the ones saying being archer is piss easy, go shielder or cav. A lot easier, mind you.

No, I'm not an archer. I have and archer alt, but haven't played on it for a pretty long time, because I'm not a fan of it. In my opinion, archery, along with the other ranged classes, are the hardest to play because keeping situation awareness is a lot harder, and you're often taken down by that one hit. In other words, small mistakes are punished a lot harder as ranged classes.

Two-hander and Poles? Pretty easy. Cav and Shielder? Even easier.
Title: Re: we're back at CounterStrike medieval.
Post by: Gnjus on June 13, 2011, 04:04:36 pm
Exageration of ranged numbers - 80% of server is not ranged, use correct facts from stats (Pecores server records kills by what weapon which could help), otherwise the exageration weakens your argument.

I actually play on Pecores server and i can count to 120. Luckily i never went to generation 90 with any of my chars so i had enough time to learn a few extra mathematical operations as well.
Title: Re: we're back at CounterStrike medieval.
Post by: AgentQ on June 13, 2011, 04:08:36 pm
Please make all 0 slot weapons unable to block. that shall help cav hunting down archers  :D
Title: Re: we're back at CounterStrike medieval.
Post by: Kafein on June 13, 2011, 04:23:29 pm
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And it's a drama when the map is open (you know, like a battlefield...). Just my two cents btw.

My guess is that most archers playing this game are more interested in the opportunity of shooting pseudo-human defenseless moving preys (those idiotic melee guys) than in the complicated projectile physics. Otherwise they would be shooting enemy archers (the teamwork-effective behavior). A very simple pseudocode for a realistic typical archer AI :

while(not dead)
{
 if(not protected)
 {
  climb up a roof
 }
 search nearest and lowest armor enemy
 shoot it
}
Title: Re: we're back at CounterStrike medieval.
Post by: Amender on June 13, 2011, 04:26:01 pm
totally true Gurnisson +1
Title: Re: we're back at CounterStrike medieval.
Post by: Gorath on June 13, 2011, 04:26:24 pm
To hear you talk everyone who's not a 1h/sh is the spawn of Satan and "abusing" the game somehow.

You don't seem to realize that "my class" is 2her/polearm, lol.  I understand why you're so confused though, being EU and all.
Title: Re: we're back at CounterStrike medieval.
Post by: Amender on June 13, 2011, 04:34:15 pm
Please make all 0 slot weapons unable to block. that shall help cav hunting down archers  :D

What an idiotic suggestion... that would make archers want to camp EVEN more.. and you pretty much have no chance in winning a battle with a 0 slot weapon as it is.. their soul pourpose is so that you can block untill help arrives and mabe bash the odd peasants head in. But seriously no block? thats stupid.
Title: Re: we're back at CounterStrike medieval.
Post by: Tzar on June 13, 2011, 04:47:35 pm
Honestly, I wouldn't grab a shield. I wouldn't host my own server. I'd play the game as it is, and I do, and I encourage you to dealwithit and do the same, or take some real action, because your issue lies with the personal playing choices of others, not with the balance of the game itself.

I hand out headshots all day on my alt using the Khergit Bow, 18/18 archer with 5 in IF and 5 in PS for 1hand sidearm (no prof). Fairly small reticule at 154 prof, can't wait to retire to a horse archer and go 173 prof.

Your play style is feminin :mrgreen:
Title: Re: we're back at CounterStrike medieval.
Post by: Duerkos on June 13, 2011, 05:00:59 pm
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This is, in my opinion, the only problem with ranged in crpg - the maps (and of course people behaviour).
Title: Re: we're back at CounterStrike medieval.
Post by: Peasant_Woman on June 13, 2011, 05:06:28 pm
Just as a 2hander/polearm isn't going to run at you in a straight line so you can headshot him easilly, an archer isn't going to place himself somewhere where melee can easily sneak up on him...
Title: Re: we're back at CounterStrike medieval.
Post by: Tzar on June 13, 2011, 05:33:57 pm
Imo i have no problems with archers playing on EU granted it can be annoying if half the enemy team is archers but thats bout it nothing to cry about...  :lol:

On the other hand i do i have a problem with people with normal xbows running around shotgunning thats fuckin annoying as hell  :?
Title: Re: we're back at CounterStrike medieval.
Post by: Siboire on June 13, 2011, 05:59:58 pm
Unlike what most archers that posted here think, this is not a nerf archery thread. They have a too high accuracy that is true but thats another topic. This is a place to discuss how ridiculous it is becoming. With the shield forcefield nerf and the fact that most maps (cities and such) are giving a big advantage by letting them camp on a place unreachable (they break the ladder once on the roof) and you cant force them to jump down until u killed all the other players of their team, giving them a huge advantave. I say lets completly disable ladders in battle servers and give back the forcefield to shielders (and im not shielder nor 2hander).
Title: Re: we're back at CounterStrike medieval.
Post by: Tears of Destiny on June 13, 2011, 06:03:41 pm
Dishonorable huh?
Archery and cavalry, has been considered cowardly even by the greeks. (Through history, it's considered dishonorable)
They refused themselves to do it.

What's so honorable about melee?
Both can fight back, not shoot and run.

And the british found it perfectly honorable, and were a more "advanced" civilization then the ancient greeks (who were conquered by the thrower spamming romans who understood that honor was to one's squad mates and to the legion, not some idea of gimping yourself to kill an enemy). Your point?

Honor dishonor? Everyone has their own set of rules to those to words. Play by yours and do not judge others so harshly.
Cura nihil aliud nisi ut valeas.

Great point. Take the so-called "knights" honor who in reality (not the over-hyped bullshit that was promoted in the 1500s and up to make the olden days seem golden) only dueled one another if they were specifically challenged, and found the other person to be an equal. A knight had no problem ganging up on someone in battle or stabbing someone in the back or shooting someone from a castle wall, especially if it involved common soldiers and not other knights he was fighting.

My honor in the game is to my clan. Forgive me for using Roman honor and not Renaissance gentleman's honor. I aim to win and have fun, not win and stroke my epeen.
Title: Re: we're back at CounterStrike medieval.
Post by: Bonze on June 13, 2011, 06:12:43 pm
Two things:

For archer won battles - Every Mongolian battle against Eastern Europe arrows from horse archers won the fight and they killed plenty of teutonic, polish, and lithuanian knights in plate mail.

Exageration of ranged numbers - 80% of server is not ranged, use correct facts from stats (Pecores server records kills by what weapon which could help), otherwise the exageration weakens your argument.

Let me guess. you are from the usa and you have  never seen a plate mail in your real life...

http://en.wikipedia.org/wiki/Battle_of_Legnica (http://en.wikipedia.org/wiki/Battle_of_Legnica) 1241 AD

First plate mails in central europe  around ~ 1430 AD
mongol invasions of europe 1237-1242 ...

And no,  horse archers  cant penetrate good plate  armors  they aim for  weak spots like armpits ...     http://en.wikipedia.org/wiki/Siege_of_Vienna (http://en.wikipedia.org/wiki/Siege_of_Vienna)

http://www.youtube.com/watch?v=6TmXeCQ7WSI&feature=related (http://www.youtube.com/watch?v=6TmXeCQ7WSI&feature=related) 1:50 - (German) watch his gesticulation  at 2:00 :wink:



Title: Re: we're back at CounterStrike medieval.
Post by: Tears of Destiny on June 13, 2011, 06:15:41 pm
Archerss still did heavily infuence battles, as the majority of most fights involve poor saps in less impressive armor supporting your glorious knights (like the livonian and prussian auxilaries supporting the knights of saint mary).

As for this amn, he speaks the truth
Been playing on EU Pecores

50 vs 50 battles, even teams, group tactics, archers won't dominate because wise use of siege shields/shield walls, cavalry really has to time their charge unless they want to get poked to death, flanking and all other cool shit

Then back to NA

Most of times 80% players online are 2H, greatsword wielding poopsockers or cav that blindly charges, everyone is whining if some people are actually managing to kill them without being in full plate, archers are OP, throwing is OP, everything that their sword can't reach and is affecting their K:D is OP.

e: I think what matters in this is the fact that most of NA maps are some sort of retarded citymaps or things like that where you can't really outmanuver good archers because if they'd have more plains and battlefield-like maps people would baww about horseys.

ee: Protip on horseys, pike costs like 5k and has 300 reach.

We do have an unusually high amount of shieldless people that coupled with 2handers that refuse to stay behind shielders means a lot of frustration. Pecores server is always a blast, just NA has this weird imbalance of 2 handers and polearm users...
Title: Re: we're back at CounterStrike medieval.
Post by: DarkFox on June 13, 2011, 06:21:13 pm
Unlike what most archers that posted here think, this is not a nerf archery thread. They have a too high accuracy that is true but thats another topic. This is a place to discuss how ridiculous it is becoming. With the shield forcefield nerf and the fact that most maps (cities and such) are giving a big advantage by letting them camp on a place unreachable (they break the ladder once on the roof) and you cant force them to jump down until u killed all the other players of their team, giving them a huge advantave. I say lets completly disable ladders in battle servers and give back the forcefield to shielders (and im not shielder nor 2hander).
Make ''master of the field'' flag appear faster. Problem solved.
Title: Re: we're back at CounterStrike medieval.
Post by: Mogh on June 13, 2011, 06:55:27 pm
::huff puff::

I heard someone was playing internet knights-in-armor all wrong! I came as fast as I could.

Also, poopsocker is an awesome word.
Title: Re: we're back at CounterStrike medieval.
Post by: Siboire on June 13, 2011, 07:03:08 pm
Make ''master of the field'' flag appear faster. Problem solved.

While you run at the flag u give a big advantage to the archer(s) by putting more distance between you and him/them. Removing ladders would be simple and fix the problem. It was already done in siege with the defenders: can't spawn with ladders.
Title: Re: we're back at CounterStrike medieval.
Post by: Blondin on June 13, 2011, 07:04:02 pm
C'mon guys, what do you think?
Do you really believe you could enjoy this game because it has the best melee mechanics?
No c'mon, it's internet, it's a mutiplayer game, it will finish in Medieval CS, there is no other possibility (just look at native).

Before big patch, i was tired of archery, plated charger archer was just lame, after big patch i was so happy, that now i found the situation pretty balanced and i don't have problem with ranged (we'll see in Strat).
But every Bandits knows it, the situation is still the same : There is nothing you can do to stop the my old friendchery syndrom.

Title: Re: we're back at CounterStrike medieval.
Post by: Tears of Destiny on June 13, 2011, 07:04:54 pm

While you run at the flag u give a big advantage to the archer(s) by putting more distance between you and him/them. Removing ladders would be simple and fix the problem. It was already done in siege with the defenders: can't spawn with ladders.

I would be ok with removing ladders if maps were to stay as is, or allowing them if the maps were strictly enforced where everything that did not have a natural access point has an invisible wall.
Title: Re: we're back at CounterStrike medieval.
Post by: Reinhardt on June 13, 2011, 07:08:28 pm
Being honest, I believe the problem lies with the Strong bow. Almost 75% of archers I see use that bow or another bow like it. (One of the smaller ones, rather than the Longbow or Warbow)

It's getting to the point where the Strong bow is JUST like the old warbow, shooting an arrow a second and having accuracy out the woo-ha, not to mention the 1-shot kills with those things whilst in chainmail -.-

1 slot, good accuracy, good damage (if your build is good, which everyone's build who knows how to play cRPG is...), low price, low weight. It's kind of ridiculous to see an archer carrying a 2her, bow, and arrows once more.

Don't get me wrong, the longbow and warbow DON'T need a buff, but the lower bows need to be nerfed ever so slightly IMO.
Title: Re: we're back at CounterStrike medieval.
Post by: Lichen on June 13, 2011, 07:51:48 pm
Hmm. More whining. My favorite thing. So how about remove deployable ladders from battle? Would that be a good start? Also I'm now intrigued to the point that I will make a high level archer myself now just to see what all the whining is about and so I can know if it is indeed overpowered or not.  Funnily I remember my polearm character wearing heavy armor with 10IF I could basically ignore 95% of all archers because few of them had enough PD to actually hurt me. Most of the time it was just glance after glance till they learned to go for softer targets.
Title: Re: we're back at CounterStrike medieval.
Post by: Christo on June 13, 2011, 08:09:20 pm
Hmm. More whining. My favorite thing. So how about remove deployable ladders from battle? Would that be a good start? Also I'm now intrigued to the point that I will make a high level archer myself now just to see what all the whining is about and so I can know if it is indeed overpowered or not.  Funnily I remember my polearm character wearing heavy armor with 10IF I could basically ignore 95% of all archers because few of them had enough PD to actually hurt me. Most of the time it was just glance after glance till they learned to go for softer targets.

I'm thinking about the same thing.

Whining about something you never played, or don't know it's mechanics, is just dumb. So I'm thinking about making a test archer, to see how easy/overpowered/whatever it is.

Learn this folks: Never judge a playstyle you never played.
This is true for every style, including Cavalry.
Title: Re: we're back at CounterStrike medieval.
Post by: KaMiKaZe_JoE on June 13, 2011, 09:20:35 pm
I changed my mind from my original post: archers are evil, cowardly, and a problem (other projectile weapons do not exist--there is no xbow, and there's no such thing as throwing--so they're not a problem). So problematic is their presence, that I propose we nerf them. Let's make them slower, that way they can't run away from me--it's ridiculous that I cannot easily chase them down when wearing full plate, I mean, they're practically naked, and no person could possibly run faster than a trot when so unencumbered. Let the developers place large lead blocks upon the nipples of all archers, it'll work.

I also think that bows shoot too quickly, I mean historically an archer could only fire one arrow per hour (I know this because I'm historically inclined). It would be in the mods interest to conform to history, since history was very much balanced. The rest of this paragraph would normally be taken up by entirely unrelated, pointless historical inaccuracies which in no way pertain to the present arguement. Example: european knights fought with fish and wore slippers. And so, we need a nerf, because of history.

Anyway, I'd like to end this paragraph by stating that I'm not biased in any way against archers. I have an archer alt, which means I can bitch and complain about that particular class to my hearts content (regardless of the contentness of others' hearts). I certainly don't play as a melee player who does not use a shield of any sort, otherwise I'd be biased. Can't have that.
Title: Re: we're back at CounterStrike medieval.
Post by: SchokoSchaf on June 13, 2011, 09:27:01 pm
+1 awesome for your omnipresent sarcasm
Title: Re: we're back at CounterStrike medieval.
Post by: ShinySpoons on June 13, 2011, 09:49:11 pm
On NA there's lots of good 2h/polearm users who rack up massive amount  of kills. If I can't beat them in a straight up fight I can turn to cav or ranged. Many NA maps are not cav friendly, so you're back to getting owned in melee. I like winning though, so whats left is ranged.

As well, all the urban /ruins maps in NA encourage people to split up meaning a good duelist is more likely to fight without being ganged/shot at. Which encourages the above to happen more.

So as destiny and korea has said, map selection in NA is a major cause of the amount of ranged.
Title: Re: we're back at CounterStrike medieval.
Post by: hotcobbler on June 13, 2011, 09:50:21 pm
Solution: Make all weapons do zero damage and instead of blood put in glitter! YAY!
Title: Re: we're back at CounterStrike medieval.
Post by: Tears of Destiny on June 13, 2011, 09:52:14 pm
(click to show/hide)

Another thread winner, +1
Title: Re: we're back at CounterStrike medieval.
Post by: Gurnisson on June 13, 2011, 10:02:52 pm
Sarcasm at a new level


Made my day! + 1 for you, good sir knight! :lol:
Title: Re: we're back at CounterStrike medieval.
Post by: PhantomZero on June 13, 2011, 11:00:05 pm
So...
Everyone should just play a 1h/shielder?  Good to know.

Way to miss the point completely, if everyone was 1h/shielder, they would get run over by horses, or destroyed by 2h crushthrough or axe weapons.
Title: Re: we're back at CounterStrike medieval.
Post by: MrShine on June 13, 2011, 11:07:11 pm
There are two things that make archers hated:

1) Non-ranged hate being hit by ranged
2) Archers run from melee more than throwers or xbowmen. 

1 isn't going to change; you can do whatever you want to archery and people will still bitch and moan about being shot by ranged when they run in predictable straight lines without shield support or cover.   I get the whole 'critical mass' archery thing can be annoying, but as they say variety is the spice of life.  Take Tunatown weekends (melee only) for example; I enjoy it every now and then but the more you play the more it feels like you're just mashing two sides together in a big pointy orgy in the center of some random map time after time.  There doesn't seem to be the same type of tactics/strategy involved, something that cav & ranged of all kinds really enhance in my opinion.

2 is mostly slot change aftermath.  Without the ability to have a decent melee weapon archers will naturally forgo melee altogether in exchange for more elusive builds. Last archer gen I had 8 athletics but only 2 powerstrike.  I'd pull out some melee upsets every now and then with my spiked mace but without armor hp or any real hitting power you better believe I did more running than I normally enjoy; at the very least I had to pick my battles to smaller 1v1 2v1 type scenarios where I might at least have some sort of chance if I played my cards right.

Really though it is in the archer's best interest to kite melee most of the time and instead focus on ranged.  Hate ranged all you like, but complaining that archers avoid melee is like complaining that a tincan wears heavy armor... well duh of course they're going to use the advantages their class provides.
Title: Re: we're back at CounterStrike medieval.
Post by: Malaclypse on June 13, 2011, 11:39:42 pm
Your play style is feminin :mrgreen:

One of my many characters. I suppose that means that my 24/15 two-hander is feminine as well. Also my 21/18 polearm. Or that you are ignorant, and would prefer everyone play within a narrowly defined set of classes which you personally enjoy, never playing anything you do not.
Title: Re: we're back at CounterStrike medieval.
Post by: Adam_Bomb on June 13, 2011, 11:41:18 pm
I changed my mind from my original post: archers are evil, cowardly, and a problem (other projectile weapons do not exist--there is no xbow, and there's no such thing as throwing--so they're not a problem). So problematic is their presence, that I propose we nerf them. Let's make them slower, that way they can't run away from me--it's ridiculous that I cannot easily chase them down when wearing full plate, I mean, they're practically naked, and no person could possibly run faster than a trot when so unencumbered. Let the developers place large lead blocks upon the nipples of all archers, it'll work.

I also think that bows shoot too quickly, I mean historically an archer could only fire one arrow per hour (I know this because I'm historically inclined). It would be in the mods interest to conform to history, since history was very much balanced. The rest of this paragraph would normally be taken up by entirely unrelated, pointless historical inaccuracies which in no way pertain to the present arguement. Example: european knights fought with fish and wore slippers. And so, we need a nerf, because of history.

Anyway, I'd like to end this paragraph by stating that I'm not biased in any way against archers. I have an archer alt, which means I can bitch and complain about that particular class to my hearts content (regardless of the contentness of others' hearts). I certainly don't play as a melee player who does not use a shield of any sort, otherwise I'd be biased. Can't have that.

Love it! lol
Title: Re: we're back at CounterStrike medieval.
Post by: Kafein on June 14, 2011, 12:23:44 am
It's funny to see no archer ever complains about melee. And most melees (including shield users) keep wanting it to be nerfed.

The only possible conclusion is that it is all perfectly balanced, that all archers are wise grown-ups and all melees are ragey teenagers.

Ad hominem in all it's splendor.
Title: Re: we're back at CounterStrike medieval.
Post by: Manabalu on June 14, 2011, 12:49:30 am
It's funny to see no archer ever complains about melee. And most melees (including shield users) keep wanting it to be nerfed.

The only possible conclusion is that it is all perfectly balanced, that all archers are wise grown-ups and all melees are ragey teenagers.

Ad hominem in all it's splendor.

They do not have to fear melee, so they don't whine.  :wink:
Take a look in the xbow threads  :mrgreen:
Title: Re: we're back at CounterStrike medieval.
Post by: Tzar on June 14, 2011, 02:18:54 am
One of my many characters. I suppose that means that my 24/15 two-hander is feminine as well. Also my 21/18 polearm. Or that you are ignorant, and would prefer everyone play within a narrowly defined set of classes which you personally enjoy, never playing anything you do not.

visitors can't see pics , please register or login
Title: Re: we're back at CounterStrike medieval.
Post by: SchokoSchaf on June 14, 2011, 02:34:46 am
It's funny to see no archer ever complains about melee. And most melees (including shield users) keep wanting it to be nerfed.

The only possible conclusion is that it is all perfectly balanced, that all archers are wise grown-ups and all melees are ragey teenagers.

Ad hominem in all it's splendor.
You not noticing them, doesn't mean they're not complaining. Every now and then, a new thread about how bows were historical much stronger and blablabla pops up, but I guess mostly from new players who aren't taken seriously in general. And seasoned archers mostly know their ways in shooting as well as melee and don't care for changes. Archers seem to lack the group between beginners and pros and those people are those who whine most of the time. Haven't seen much of the known heros whine about how strong/weak somethings is.
Title: Re: we're back at CounterStrike medieval.
Post by: Tzar on June 14, 2011, 03:00:16 am
Shouldn't this be in the balance discussion forum  :?:
Title: Re: we're back at CounterStrike medieval.
Post by: Adam_Bomb on June 14, 2011, 03:14:25 am
Shouldn't this be in the balance discussion forum  :?:

Agreed, although if there were a "big crybaby" discussion forum it should go there.

When archers start topping the scoreboards, this might be a more relevant topic.
Title: Re: we're back at CounterStrike medieval.
Post by: Tzar on June 14, 2011, 03:17:37 am
Agree archery is fine as it is.. lets move this to the whine forum  :arrow:
Title: Re: we're back at CounterStrike medieval.
Post by: Malaclypse on June 14, 2011, 03:22:50 am
(click to show/hide)

Ignorance upsets almost as much as the shitty overuse of memes, agreed. I'd rather have an intelligent discourse if possible.
Title: Re: we're back at CounterStrike medieval.
Post by: mandible/splinteryourjaw on June 14, 2011, 03:45:23 am
I'm an archer and I have learned to run (I didn't always.)  My job is to place at least one arrow in each melee player attacking my team to weaken them and to engage other archers so my team isn't targeted.  If I have to run to do that...I will.  I don't carry a melee weapon (really can't with only 15 arrows per quiver) and mostly play siege.

Running is strategic in at least two ways:

1.  If I can get three hungry melee players chasing me,they are not attacking my team or the flag.
2.  If I can't get them to chase me I can aggravate them enough that they get off their game and when they finally get near my flag they are a little heavier (arrow heavier)

It does get a little aggravating for me to hear melee complain about archers, when a number of their coveted kills come from extremely weakened attackers.  We help pad your stats.

When called a my old friend my response is simply:  drop your melee weapon and pick up a bow and we can range duel or are you a scared little my old friend yourself???????? 

Virtual death doesn't scare me.  Not giving my best effort or taking the path that leads to my teams best chance of victory does bother me...falling back/running goes against everything inside of me, but it is in the best interest of the team.

As far as OP I remember putting 8 bodkins in one tincan before he eventually killed me, and I enjoyed every hit.

Now if you chase me long enough I will turn  and allow you your easy kill (after all you deserve it right, plus it just encourages your appetite to chase more archers and not the flag : )  )

One last thing.  I think there are a lot of archers that don't know their job.  They stay on the wall, and even when the flag is in danger, they stay on the wall.  A few have really made me mad at times.  When ?'ed, their response is "what was I supposed to do, they would have just killed me!"  For any archers reading, my opinion is that once the wall is breached you fallback and die under the flag.  You will find 50% of my deaths occur near or directly under the flag.  You will find me trying to raise it back up as my team is fighting off the attackers who had control, you will find me running to the flag, running in circles around the flag, and running in and out of the melee players (stalling for time and trying to make them TK/TW each other until teammates arrive.)  I usually last a few seconds; sometimes it is just long enough.  One time it was hilarious, there were about 10-12 enemy hugged up to the flag, I ran into the middle of them and we all face-hugged each other...what was funny was they couldn't land a hit for about 10 seconds...............................then they killed me : (  They even laughed.

Title: Re: we're back at CounterStrike medieval.
Post by: Cepeshi on June 14, 2011, 04:09:33 am
About the amount of whine for archery, the qqers got 2hers nerfed already, so they are now focusing on another group...and i foresee when archery nerf commense, there will be complaining about the amount of trees on maps or some other shit, the community will never be happy as a whorle.

For more serious note tho: i do find the number of archers disturbing. I do not give a shit about enemy archers as i usually do not see those who kill me and i can dodge the ones i see pointing at me  (well, i could before, now need to regain more athl again). What pisses me more, than enemy archers, are friendly idiots. I am not calling an archer who is shooting to teammates an archer, its and idiot. Countless time i am shot to my back, leg, head or somewhere else from my back and i see NO FREAKING ENEMY ARCHER or HA nearby, how could that be?

And to all them smartasses saying: allow ppl to play what they want, grab a shield, get athl...i freaking choose 2her so i didnt had to carry shield around, i made my build the way i wanted, so STFU about me being intolerant with your gamestyle while you are telling me i should change mine in order to survive, bullshit.

And as any other "serious" complainters here, i did play all the classes i had troubles with for at least one generation in order to learn their weaknesses. I was performing quite well with the archer actually. Considering i suck at this game, this is alarming.
Title: Re: we're back at CounterStrike medieval.
Post by: Rumblood on June 14, 2011, 04:30:13 am
There are four types of whiners in this thread. Those who can't tell the difference between an arrow and a bolt, and those who can tell the difference but prefer archery get nerfed because they are using the xbow for a sidearm to go with their 2 handed spambot attacks, and thirdly those who think that their 2 hander/polearm should be able to wipe the map with 5 archers in leather and get pissed that the archers are now working in teams and lastly, those who have ranged players on their own team, but rather than working with them to eliminate the ranged threat on the other team, think that they should be able to go off and Rambo all by themselves and be the Superhero  :wink:
Title: Re: we're back at CounterStrike medieval.
Post by: Gorath on June 14, 2011, 06:06:53 am
lol

The last few pages of responses are hillarious because apparently noone really paid any attention to what the thread was about.  It's NOT a "nerf ranged" thread.  It's not an "archer" hate thread.  It's merely a thread about how there's a gigantumoungus number of ranged PLAYERS on the server(s).

Again, as I said before, it's about the PLAYERS not the game itself.  The thread is simply bitching about the sheer volume of "fuck melee, I want to play an FPS" mind sets in the game.  Sadly it's not a cRPG issue, but a warband issue as a whole.  The greatest (only) melee combat game we have at our disposal but people would rather play a robin hood counter strike mod.   :rolleyes:
Title: Re: we're back at CounterStrike medieval.
Post by: Rumblood on June 14, 2011, 06:45:47 am
lol

The last few pages of responses are hillarious because apparently noone really paid any attention to what the thread was about.  It's NOT a "nerf ranged" thread.  It's not an "archer" hate thread.  It's merely a thread about how there's a gigantumoungus number of ranged PLAYERS on the server(s).

Again, as I said before, it's about the PLAYERS not the game itself.  The thread is simply bitching about the sheer volume of "fuck melee, I want to play an FPS" mind sets in the game.  Sadly it's not a cRPG issue, but a warband issue as a whole.  The greatest (only) melee combat game we have at our disposal but people would rather play a robin hood counter strike mod.   :rolleyes:

That's your interpretation. How about "Goddamn I'm tired of being 1 shotted by cavalry and they just fucking run away from pikes, so I've GOT to get RANGED to deal with the bastards!" But go ahead and think what you want to think. It's a RANGED problem, not a response to a CAVALRY situation  :rolleyes:
You know why it has become a "problem"? The throwing nerf took away the short range weapon. Only thing left is the long range of bow and xbow and that's where people went in order to counter the cavalry. Contrary to popular opinion, some players don't like riding a horse, yet need to deal with them. Bring back the short range throwing option and you wont see you being hit from across the map quite so much. Or remove cavalry.
Title: Re: we're back at CounterStrike medieval.
Post by: Cepeshi on June 14, 2011, 06:53:17 am
That's your interpretation. How about "Goddamn I'm tired of being 1 shotted by cavalry and they just fucking run away from pikes, so I've GOT to get RANGED to deal with the bastards!" But go ahead and think what you want to think. It's a RANGED problem, not a response to a CAVALRY situation  :rolleyes:
You know why it has become a "problem"? The throwing nerf took away the short range weapon. Only thing left is the long range of bow and xbow and that's where people went in order to counter the cavalry. Contrary to popular opinion, some players don't like riding a horse, yet need to deal with them. Bring back the short range throwing option and you wont see you being hit from across the map quite so much. Or remove cavalry.

the cav counter argument is funny, bad cav does not avoid pikes, good cav takes down even pikers unaware of them coming or thru corner or sumtin :P my reaction to : ffs oneshot by cav was i started paying more attention to my surroundings :))

Anyways, yeah, the amount of wannabe CODers here is freaking bad :( Meelee only sucks as it doesnt have the right atmosphere...
Title: Re: we're back at CounterStrike medieval.
Post by: Rumblood on June 14, 2011, 06:58:13 am
Oh my god, you're so right! You don't play ranged, but you can read the minds of those who do!. Goddamn, you should get a psychic connection 1-800 number!
Title: Re: we're back at CounterStrike medieval.
Post by: Cepeshi on June 14, 2011, 07:08:58 am
Oh my god, you're so right! You don't play ranged, but you can read the minds of those who do!. Goddamn, you should get a psychic connection 1-800 number!

if this was on me, then i have to prove you wrong, i actually DO play an archer
Title: Re: we're back at CounterStrike medieval.
Post by: Rumblood on June 14, 2011, 07:16:13 am
if this was on me, then i have to prove you wrong, i actually DO play an archer

OMG, you rolled an archer once. You are indeed the guru of all opinions  :rolleyes: I got a news flash, most who have been playing this for any length of time has tried every class there is. It doesn't make you, or them an expert in them  :idea:
Title: Re: we're back at CounterStrike medieval.
Post by: Gorath on June 14, 2011, 07:39:28 am
That's your interpretation. How about "Goddamn I'm tired of being 1 shotted by cavalry and they just fucking run away from pikes, so I've GOT to get RANGED to deal with the bastards!" But go ahead and think what you want to think. It's a RANGED problem, not a response to a CAVALRY situation  :rolleyes:
You know why it has become a "problem"? The throwing nerf took away the short range weapon. Only thing left is the long range of bow and xbow and that's where people went in order to counter the cavalry. Contrary to popular opinion, some players don't like riding a horse, yet need to deal with them. Bring back the short range throwing option and you wont see you being hit from across the map quite so much. Or remove cavalry.

Wow...
This has to be your version of trolling right?  You don't know how to thrust with a 2her or polearm?  Carry a spear or pike?  Jumpslash?

Cav sure aren't a problem on the melee only server for the good infantry/melee players.  Don't know why you think the only solution to cav is ranged when everyone else does just fine.
Title: Re: we're back at CounterStrike medieval.
Post by: Cepeshi on June 14, 2011, 07:48:40 am
OMG, you rolled an archer once. You are indeed the guru of all opinions  :rolleyes: I got a news flash, most who have been playing this for any length of time has tried every class there is. It doesn't make you, or them an expert in them  :idea:

i do have an archer alt, which i do play, i just dont babble about it all the time, gosh...
Title: Re: we're back at CounterStrike medieval.
Post by: Loki on June 14, 2011, 08:04:35 am
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Show me one ranged player on this list.  You fucking whiny bundle of stickss.
Title: Re: we're back at CounterStrike medieval.
Post by: Vibe on June 14, 2011, 08:09:27 am
 :D
Title: Re: we're back at CounterStrike medieval.
Post by: Gorath on June 14, 2011, 08:14:41 am
Show me one ranged player on this list.  You fucking whiny bundle of stickss.

You're still missing the point.  The point isn't to NERF ranged.  Simply that there's TOO MANY bundle of sticksS in the game: AKA ranged players
Title: Re: we're back at CounterStrike medieval.
Post by: Loki on June 14, 2011, 08:18:06 am
Ranged got nerfed into the ground, 3/4ths of all servers are full of 2 handers.  What the fuck do you want?
Title: Re: we're back at CounterStrike medieval.
Post by: Gorath on June 14, 2011, 08:23:31 am
Ranged got nerfed into the ground, 3/4ths of all servers are full of 2 handers.  What the fuck do you want?

Funny, out of the 45 players on the server right now, 37 of them have a ranged weapon on them.  Bow, x-bow or thrown weapons.
Title: Re: we're back at CounterStrike medieval.
Post by: Joseph on June 14, 2011, 08:26:53 am
Show me one ranged player on this list.  You fucking whiny bundle of stickss.

Archery is a SUPPORT class, you can now leave.
Title: Re: we're back at CounterStrike medieval.
Post by: Loki on June 14, 2011, 08:35:03 am
Nothing but a bunch of whiny bitches, and it shows. 
Title: Re: we're back at CounterStrike medieval.
Post by: Nihtgenga on June 14, 2011, 08:35:18 am
Archery is a SUPPORT class, you can now leave.

haha...what crap is that?
Title: Re: we're back at CounterStrike medieval.
Post by: Gorath on June 14, 2011, 08:36:48 am
Nothing but a bunch of whiny bitches, and it shows.

Well that's just what happens when your local pub is suddenly invaded by the gay pride parade after party.
Title: Re: we're back at CounterStrike medieval.
Post by: Nihtgenga on June 14, 2011, 08:45:07 am
Funny, out of the 45 players on the server right now, 37 of them have a ranged weapon on them.  Bow, x-bow or thrown weapons.

Must be an NA problem then. over 80 % ranged? I dont think so. At least on EU there is 20 - 30 % cav on some maps.
My estimation would be about max 30 % - 35 % dedicated ranged. Not counting the shielders who have an xbow with low wpf shooting once and than go into meele.
Everything which is not dedicated range is not really a thread. putting random bolts aside.

I dont see the problem. I with my polearm alt seldom get shot. Sure you have to go for cover and stuff. but random headshots which happen from time to time are not really a threat as they are rare.
 maybe at the end of round when there are a couple of archers left it gets more intens.

But who are these archers shooting at? I would say mostly other archers (because they stand still every shot), cav coming near them and low armored. At least thats what I do with my archer, again only in the early and mid time of the round, not at the end.
Title: Re: we're back at CounterStrike medieval.
Post by: Barracuda on June 14, 2011, 08:51:35 am
I think the ranged problem comes from the steep learning curve of this game. It's so much easier to learn to be a decent archer than a two hander or even a shielder. There's not much you can do to change that.

Maybe removing target reticules and forcing 1st person view is the way to go. Problem with this is the possibility of view hacks that would give the edge to the hack users.
Title: Re: we're back at CounterStrike medieval.
Post by: Gnjus on June 14, 2011, 08:57:27 am
You're still missing the point.  The point isn't to NERF ranged.  Simply that there's TOO MANY bundle of sticksS in the game: AKA ranged players

If I was you I'd quit any further "conversation" with this bunch of morons. They obviously cant read so trying to communicate with 'em in this way is pointless.
Title: Re: we're back at CounterStrike medieval.
Post by: Joseph on June 14, 2011, 09:09:48 am
I think the ranged problem comes from the steep learning curve of this game. It's so much easier to learn to be a decent archer than a two hander or even a shielder. There's not much you can do to change that.

Maybe removing target reticules and forcing 1st person view is the way to go. Problem with this is the possibility of view hacks that would give the edge to the hack users.

The removal of the reticule is an awesome idea, they'll finaly have to learn something.
Title: Re: we're back at CounterStrike medieval.
Post by: Vibe on June 14, 2011, 09:21:05 am
You're still missing the point.  The point isn't to NERF ranged.  Simply that there's TOO MANY bundle of sticksS in the game: AKA ranged players

And what can we do? Nerf the archery completely like throwing was nerfed and FORCE every archer to play melee?
Title: Re: we're back at CounterStrike medieval.
Post by: Boss_Awesome on June 14, 2011, 09:28:21 am
Archery has been a big part of this game since native.  The funny part is that people are whining because it's like 30% ranged out there.  Almost everyone is playing twohanders who tend to get owned by range. That is why so many people are whining.  7 or 8 Fallen get together in a group and suddenly it's all "fucking bundle of sticks Fallen!"  "So many bundle of sticks Archers!"  It's like 7 or 8 guys causing the hate.   

And Gorath is always trolling about something so I don't think his opinion is worth much.
Title: Re: we're back at CounterStrike medieval.
Post by: Malaclypse on June 14, 2011, 09:32:54 am
And what can we do? Nerf the archery completely like throwing was nerfed and FORCE every archer to play melee?

Yeah. The final solution: get rid of bows. Get rid of xbows. Get rid of throwing. Get rid of armor. Get rid of shields. Get rid of 2hands and polearms. Get rid of horses. Naked 1hand wooden stick fights.

Fuck, I love melee combat, as I've stated, but I'm not going to bust a gasket when god forbid, archers stick together as a group to watch eachother's backs when I'm on my 2hander or polearm player. Gasp, they're using teamwork to not get totally destroyed and blindsided! Considering the fact that you can't just pick up a bow and hit shit, you have to invest your points as well as money, I don't see the issue. It's not like the current state of some people using xbows as shotgun sidearms with no investment outside of the gold and pre-requisite strength (which I'd guess most people aren't having to buff up with xbows in mind). If 80% of a server was 2hand and polearm, I doubt you'd get as many dudes on the forum passionately griping about it. I highly doubt it.
Title: Re: we're back at CounterStrike medieval.
Post by: Keshian on June 14, 2011, 09:49:41 am
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Show me one ranged player on this list.  You fucking whiny bundle of stickss.

Cool!  What server is this??  Would love to be able to see my stats on a server, been mostly playing tunatown lately and I knw we don't track that yet.

P.S. BRD and Cavalieres REPRESENT - oh yeah, top 2 tks.
Title: Re: we're back at CounterStrike medieval.
Post by: tankmen on June 14, 2011, 09:55:06 am
of course huey has 31 tks he doesnt look where he rides his horse, runs over a peasant every round  :mrgreen:
Title: Re: we're back at CounterStrike medieval.
Post by: Erathsmus on June 14, 2011, 10:21:26 am
Archers are only a problem if you are a peasant. Armor and arrows are positively charged, while linen tunics and steppe napkins are negative. Put on those rags, arrows and armor will come flying at you.
Title: Re: we're back at CounterStrike medieval.
Post by: Gheritarish le Loki on June 14, 2011, 10:24:44 am
I'm an archer myself, it's true there is many ranged units, not so many archers, lot of crossbows and no mre throwing wp (!).

That's the problem, throwing has been nerfed to death, archery is nerfed, xbow stay a valuable choice without to much requirement.
There is more sidearms xbower than dedicated wbower, ppl need a ranged weapon because its lame to be shoot to death without any possibility of response.

the slot system should have make this disapear, no more uber hybrid, but in fact xbow hybrid is easy to achieve.

May be a new system with a marker, "melee" or "ranged" and with some cap or limited possibility (as a melee you can't use ranged wp, and as ranged you're limited on melee wp) a third class hybrid is needed with caps on both style.
Dunno if it's possible and if it will work but this can limit the number of ranged on server.
Title: Re: we're back at CounterStrike medieval.
Post by: Christo on June 14, 2011, 10:26:01 am
"Crossbow" Should be 2 slots, it would solve the Sidearm problem.

(Well, at least they wouldn't deal much damage.)
Title: Re: we're back at CounterStrike medieval.
Post by: Shablagoo on June 14, 2011, 10:35:14 am
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Show me one ranged player on this list.  You fucking whiny bundle of stickss.

2h?
Polearm
Maybe 1h judging only by name?
2h
?
Polearm
2h
2h
2h
2h
polearm
2h
2h
2h
2h
1h?
?
?
2h
2h
2h
?
?
polearm?
polearm?

Not a single ranged as far as I know. 
Title: Re: we're back at CounterStrike medieval.
Post by: LLJK_Korea1 on June 14, 2011, 10:45:30 am
just fyi there are melee-only servers so if you're slap-jawed enough not to take on the heat of full blown battle server, you can go there and fart around.

e: 2nding the removal of ladders, siege shields should be only deployable construction in battle servers
Title: Re: we're back at CounterStrike medieval.
Post by: Keshian on June 14, 2011, 10:50:07 am
I did just notice something on that list.  Almost every player there has triple heirloomed armor (some with triple loomed gauntlets as well) and its at least twice as good armor as archers because archers get a much bigger nerf for wearing heavy armor and almost every single person on the list can take at least 6 arrows from my MW strongbow, MW arrows with 6 powerdraw before dying, often as many as 8 (excluding headshots)
(i actually was looking for Tydeus on that list, he must play on another server, i remember shooting him 8 times at close range yesterday and it didn't kill him, both goretooth and allers were on at same time with similar results when facing other archers). 

Maybe we should do a nerf armor thread/strength builds thread for people that can't be killed and just shrug off blows and 1 hit kill almost everyone else including lightly armored archers.  Main reason archers can't get on that list - very very difficult to keep your deaths that low (counts more toward a high multiplier) unless you can take 6-8 hits without dying.   I would love to see how few of their deaths are from ranged.  Main purpose of archers - stun them in the middle of their 1-hit kills rampage so melee teammates get free shot (though will likely glance on their armor).
Title: Re: we're back at CounterStrike medieval.
Post by: LLJK_Korea1 on June 14, 2011, 10:54:02 am
I did just notice something on that list.  Almost every player there has triple heirloomed armor (some with triple loomed gauntlets as well) and its at least twice as good armor as archers because archers get a much bigger nerf for wearing heavy armor and almost every single person on the list can take at least 6 arrows from my MW strongbow, MW arrows with 6 powerdraw before dying, often as many as 8 (excluding headshots)
(i actually was looking for Tydeus on that list, he must play on another server, i remember shooting him 8 times at close range yesterday and it didn't kill him, both goretooth and allers were on at same time with similar results when facing other archers). 

Maybe we should do a nerf armor thread/strength builds thread for people that can't be killed and just shrug off blows and 1 hit kill almost everyone else including lightly armored archers.  Main reason archers can't get on that list - very very difficult to keep your deaths that low (counts more toward a high multiplier) unless you can take 6-8 hits without dying.   I would love to see how few of their deaths are from ranged.  Main purpose of archers - stun them in the middle of their 1-hit kills rampage so melee teammates get free shot (though will likely glance on their armor).

I'm not 100% sure because i'm lazy to go all that wall of text but aren't they changing the way armor handles damage?
Title: Re: we're back at CounterStrike medieval.
Post by: Astinus on June 14, 2011, 10:55:54 am
Archers, shielders and cavalry rule any kind of organized fight. Yes if you use as example single archers in public server with more than 80 people on average, cavalry and 2handers will have a better K/D, but give me a bunch of good archers with some athletics coupled with some cavalry and everyone could easely beat any other setup. Took native as example, where the lack of class limits has made every clan match turning into a "massive counter-strike wait for the flag with cav" crap.

I don't fear much archers in public crpg, but I say that strategus will still see the old archerspamfest
Title: Re: we're back at CounterStrike medieval.
Post by: SchokoSchaf on June 14, 2011, 10:59:12 am
Well that's just what happens when your local pub is suddenly invaded by the gay pride parade after party.
You would get a lot of free drinks, but just make sure to get out of there before your own backentrance gets jammed.
Title: Re: we're back at CounterStrike medieval.
Post by: Gnjus on June 14, 2011, 10:59:51 am
just fyi there are melee-only servers so if you're slap-jawed enough not to take on the heat of full blown battle server, you can go there and fart around.

All your stupidity is already shown on your piglet face, no need to throw it around some more.

Guess what: we know about the melee-only servers and guess even more what: we don't want to play there. We don't want to play without ranged units. We don't want ranged units getting more nerfed. We do, however, want battles without 100 out of 120 people shooting. If you think that's how these battles should look like then you're even more stupid then your pigface can reveal. What we want is balance. Some of us have ideas, some are good and some are bad but we don't want ranged gone from this game for good.
Now try reading the topic again, smartass.
Title: Re: we're back at CounterStrike medieval.
Post by: Keshian on June 14, 2011, 11:00:19 am
Archers, shielders and cavalry rule any kind of organized fight. Yes if you use as example single archers in public server with more than 80 people on average, cavalry and 2handers will have a better K/D, but give me a bunch of good archers with some athletics coupled with some cavalry and everyone could easely beat any other setup. Took native as example, where the lack of class limits has made every clan match turning into a "massive counter-strike wait for the flag with cav" crap.

I don't fear much archers in public crpg, but I say that strategus will still see the old archerspamfest

You should check out Ripper's video (2nd one) with the 50 v 50 fight.  The fallen archers used good team tactics, but what really won the fight was cavalry and then 1handed shielders.  Thats probably how it will play out in Strategus as you might not realize it, but archery has been nerfed to less than half of what it was (like 5-6 patch nerfs at this point).


Oh and the armor change thing will make glancing less common, but they will be able to take 1-3 more hits as the armor absorbs more damage, not sure if that is going to be better or not.
Title: Re: we're back at CounterStrike medieval.
Post by: Prpavi on June 14, 2011, 11:00:50 am
the amount of retarded posts in this thread just hit an alarming level.

guess thats what you get when archers gather to defend their precious.

just one question. many of you archers said "try playing an archer than judge".

i bet most of 2h/pole basically melee ppl grabbed a bow atleast once to see whats it all about, the annoying bundle of stickss keep pew pewing me lets see whats up with that.

and most of the ppl will tell you its easy. much easier than playing any melee class. im just wandering how much of you archers played a melee class, sucked bad and just grabbed a bow and decide not to manual block ever...

and this is my answer to Goraths first post. This is the reason there is so much ranged (not only archers) because its easier. because they can spam a tincan with 5 arrows with alarming precisin and kill him. 9 out of 10 archers will not be able to preform one block once they draw out their melee weapon if the even carry one.

a real good archer that is an asset to the team and a great player is hard to find and as i stated before they are the most dangerous men on the field. they are not the problem the problem are the group mentioned above.
Title: Re: we're back at CounterStrike medieval.
Post by: Vibe on June 14, 2011, 11:08:10 am
Yes, archery is easy to pick up but being good at it is completely different stuff. I can dodge any regular archer without problems and a good one will still have to hit me 2-3 times to get me down in medium armor.

So what the hell are you guys complaining about?
Title: Re: we're back at CounterStrike medieval.
Post by: LLJK_Korea1 on June 14, 2011, 11:12:48 am
All your stupidity is already shown on your piglet face, no need to throw it around some more.

Guess what: we know about the melee-only servers and guess even more what: we don't want to play there. We don't want to play without ranged units. We don't want ranged units getting more nerfed. We do, however, want battles without 100 out of 120 people shooting. If you think that's how these battles should look like then you're even more stupid then your pigface can reveal. What we want is balance. Some of us have ideas, some are good and some are bad but we don't want ranged gone from this game for good.
Now try reading the topic again, smartass.

I can just imagine color on your red, pudgy face as you typed that sass out with your trembling fingers, biting your lower lip. For all my time on these forums, I haven't seen more retarded reply than this, seriously? Show me fucking recap of a fight where 100 out of 120 were ranged troops.
Title: Re: we're back at CounterStrike medieval.
Post by: Garem on June 14, 2011, 11:14:20 am
GODDAMN TEAMWORK! WAAAAH! I'M TOPPING THE SCOREBOARD, I CAN'T BELIEVE SOMEONE CAN KILL ME! WAAAAAAAAH!

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Hahahahahahaha, anyways, this thread made my day. I feed off of tears, not because I'm an asshole, but because I'm indignant enough to enjoy fools stroking their own egos and trying to create a cohesive argument out of it. Come back when you have logical points and verifiable facts. Better yet, see you in Strategus. Or contact Fallen for a scrimmage, I'd love to watch your "mad skillz" mean fuck all when it comes to using your brain. I'll take 20 decent fighters under Ramses against 20 scoreboard topping epeen-strokers from the NA servers any day.

But you won't do that because you don't want a game that requires thinking or tactics. You want a mad charge towards each other where you can swing your 2H'er or polearm. If that's what you want, make a new mod yourself and stop wasting our time (read: entertaining me greatly).

"Oh, but we're not bitching about archers, we're bitching about HOW MANY there are!"

No, that's exactly what I'm addressing. More archers should mean* more squishy targets for people who work together. Stop pretending this isn't a "nerf archery" thread.

*typo corrected
Title: Re: we're back at CounterStrike medieval.
Post by: Astinus on June 14, 2011, 11:14:39 am
You should check out Ripper's video (2nd one) with the 50 v 50 fight.  The fallen archers used good team tactics, but what really won the fight was cavalry and then 1handed shielders.  Thats probably how it will play out in Strategus as you might not realize it, but archery has been nerfed to less than half of what it was (like 5-6 patch nerfs at this point).


Oh and the armor change thing will make glancing less common, but they will be able to take 1-3 more hits as the armor absorbs more damage, not sure if that is going to be better or not.
Well, we don't know how strategus economy will work, but if the horses will still be so freaking overpriced compared to archers full equipment, I think that archers camping some good spot, with some guys manovring to set up crossfires will be the standard.

I didn't see the ripperx video, but I guess that Fallen could have win with even more ease if instead of melee they had more archers. Archers and cavalry can overrun every enemy, unless they are going for the flag, making shielders usefull. If there won't be class limit, crpg will end up like native, and I'm glad that so far every tournament had set some. Still I do fear for strategus, where there are also sieges to make archers even more valuable

EDIT:
No, that's exactly what I'm addressing. More archers should me more squishy targets for people who work together. Stop pretending this isn't a "nerf archery" thread.
yeah, that works assuming that your opponents are retarded and aren't going to set up some teamplay too.... Come back when they'll start running into different direction while pew pewing your back while you are facing their cavalry
Title: Re: we're back at CounterStrike medieval.
Post by: Gnjus on June 14, 2011, 11:14:52 am
Yes, archery is easy to pick up but being good at it is completely different stuff. I can dodge any regular archer without problems and a good one will still have to hit me 2-3 times to get me down in medium armor.

So what the hell are you guys complaining about?

Ajde slovenac ne seri.  :wink:

Znaš dobro da nam ne smetaju projedinačni strijelci nego kad ih ima 70 od 80. Nemoj bit off-topic ko ova svinja gore.  :wink:
Title: Re: we're back at CounterStrike medieval.
Post by: Gnjus on June 14, 2011, 11:16:18 am
just fyi there are melee-only servers so if you're slap-jawed enough not to take on the heat of full blown battle server, you can go there and fart around.

For all my time on these forums, I haven't seen more retarded reply than this, seriously?

Title: Re: we're back at CounterStrike medieval.
Post by: Shablagoo on June 14, 2011, 11:19:19 am
I love how hitting someone's itty bitty head by compensating for trajectory and travel distance is utterly talentless but helicoptoring around waving a weapon with a giant hit radius that kills people in one shot is the epitome of skill. 
Title: Re: we're back at CounterStrike medieval.
Post by: LLJK_Korea1 on June 14, 2011, 11:21:48 am
abloo bu bu bu bu

argument extraordinaire

e: Sup Garem thx for reading out my mind
Title: Re: we're back at CounterStrike medieval.
Post by: Jarlek on June 14, 2011, 11:38:24 am
Well, we don't know how strategus economy will work, but if the horses will still be so freaking overpriced compared to archers full equipment, I think that archers camping some good spot, with some guys manovring to set up crossfires will be the standard.

I didn't see the ripperx video, but I guess that Fallen could have win with even more ease if instead of melee they had more archers. Archers and cavalry can overrun every enemy, unless they are going for the flag, making shielders usefull. If there won't be class limit, crpg will end up like native, and I'm glad that so far every tournament had set some. Still I do fear for strategus, where there are also sieges to make archers even more valuable

EDIT:yeah, that works assuming that your opponents are retarded and aren't going to set up some teamplay too.... Come back when they'll start running into different direction while pew pewing your back while you are facing their cavalry
Not to start that discussion, but the reason the fallens/HRE did win was because they had much more archers than us, even more than what we agreed on beforehand. It was a big archerfest.
Title: Re: we're back at CounterStrike medieval.
Post by: Gnjus on June 14, 2011, 11:58:30 am
argument extraordinaire

At least i can read with understanding and stay on topic. When you learn to do the same then we can talk.


Until then i will end this "conversation" with a friendly recommendation, a few clans that would be even more fitting for you then LLJK (judging by your face & class):

http://forum.c-rpg.net/index.php/topic,6994.0.html
http://forum.c-rpg.net/index.php/topic,8221.0.html
Title: Re: we're back at CounterStrike medieval.
Post by: Shablagoo on June 14, 2011, 12:23:10 pm
Woot!  I hit 300 kills so I'm now on the top 25 in na.  So now there's exactly one ranged player.  Well really I'm like 75% ranged.  But close enough. 
Title: Re: we're back at CounterStrike medieval.
Post by: Vibe on June 14, 2011, 12:28:25 pm
Ajde slovenac ne seri.  :wink:

Znaš dobro da nam ne smetaju projedinačni strijelci nego kad ih ima 70 od 80. Nemoj bit off-topic ko ova svinja gore.  :wink:

Pa nima ih nikad 70 od 80, gnjus >_>
najviše pola cijele ekipe

Fact is archers can be easily countered if you are in an organized group (even melee only). Especially those archer who aren't organized, like the ones usually on public servers.
Title: Re: we're back at CounterStrike medieval.
Post by: Elmetiacos on June 14, 2011, 12:34:28 pm
I suspect once again, it's "and a crossbow too" syndrome re-emerging rather than too many people switching to archery. Archery is a thankless task.
Title: Re: we're back at CounterStrike medieval.
Post by: Team_Jacob on June 14, 2011, 12:41:32 pm
I suspect once again, it's "and a crossbow too" syndrome re-emerging rather than too many people switching to archery. Archery is a thankless task.

Agreed. I've never seen archers make up more than 15% of a team on the NA or the EU servers. I have on more than one occasion seen people with crossbows make up over 50% of the team. Usually everyone except cavalry, peasants, and people in plate have a crossbow or a bow. There is occasionally one thrower on the entire server but the only reason you notice it is because you hear the axes whizzing by everyone or you see someone with 2-3 axes sticking out of him and he's still running around (yea, I got off on a tangent because I loved being a pure thrower, oh well, my point still stands).
Title: Re: we're back at CounterStrike medieval.
Post by: Vibe on June 14, 2011, 12:45:57 pm
Yes indeed, lack of crossbow wpf has to have a devastating effect, the slot patch only made people drop sniper xbows for weaker xbows.
Title: Re: we're back at CounterStrike medieval.
Post by: Gurnisson on June 14, 2011, 12:48:17 pm
Yes indeed, lack of crossbow wpf has to have a devastating effect, the slot patch only made people drop sniper xbows for weaker xbows.

I doubt people would've used Sniper Xbow with the upkeep anyway. 939 denars for one shot, or standing with your ass up in the air for 10 seconds to shoot one more? No, I seriously think that they wouldn't have used it as a sidearm if it indeed was one slot.
Title: Re: we're back at CounterStrike medieval.
Post by: Vibe on June 14, 2011, 12:50:56 pm
I doubt people would've used Sniper Xbow with the upkeep anyway. 939 denars for one shot, or standing with your ass up in the air for 10 seconds to shoot one more? No, I seriously think that they wouldn't have used it as a sidearm if it indeed was one slot.

But that's exactly what a lot of people did prepatch. Slapped in 1-40 wpf in xbow and took a sniper xbow. Not that it matters anyway, lack of xbow wpf must have greater effect. Reticule should be HUGE with 1-50 wpf in xbow.
Title: Re: we're back at CounterStrike medieval.
Post by: Gheritarish le Loki on June 14, 2011, 12:52:19 pm
This is the problem, with 0 wpf in xbow you are still accurate.
chadz always wanted that xbow was very easy to use which is someway realistic (just aim and pull trigger). But balance wise this is devastating, if xbow were less accurate with 0 wpf (like throwing) then few ppl will take xbow as sidearm.
Title: Re: we're back at CounterStrike medieval.
Post by: Tzar on June 14, 2011, 01:13:48 pm
I doubt people would've used Sniper Xbow with the upkeep anyway. 939 denars for one shot, or standing with your ass up in the air for 10 seconds to shoot one more? No, I seriously think that they wouldn't have used it as a sidearm if it indeed was one slot.

I keep seeing you viagrians on the battle server with the normal xbow shotgunning people....  :?

Yes indeed, lack of crossbow wpf has to have a devastating effect, the slot patch only made people drop sniper xbows for weaker xbows.

Told you so.... but people would rage and bitch when i made a warning thread 3 days after the patch..... 

But atleast my troll bar got a boost  :mrgreen:

Nonetheless archery is fine like i kept saying and many people tries to say its when u add in 1 wpf xbows in the mix of all the shit flying around that u get to the point where you rage....
Title: Re: we're back at CounterStrike medieval.
Post by: Gurnisson on June 14, 2011, 01:28:22 pm
I keep seeing you viagrians on the battle server with the normal xbow shotgunning people....  :?

I've only seen Unreal with a sidearm myself, but really, I don't care what they do. Myself, I have 3 PS and 0 melee wpf, and an arbalest, so don't bring me into this. Also, I was talking about sniper crossbow and its ridiculous price for the slow load, non-dedicated ofc, and that I would doubt that many would grab it as a sidearm if it indeed was one slot.
Title: Re: we're back at CounterStrike medieval.
Post by: okiN on June 14, 2011, 01:31:27 pm
Obviously our two crossbowmen are so fearsome that they create the impression of a multitude. :lol:
Title: Re: we're back at CounterStrike medieval.
Post by: Astinus on June 14, 2011, 01:32:35 pm

Fact is archers can be easily countered if you are in an organized group (even melee only). Especially those archer who aren't organized, like the ones usually on public servers.
Only a bunch of unorganized archers can be taken down by a group of melee guys, they only need to run away in different directions and crossfire you.

Fact is that archers become way more powerful as long they know how to play together IE don't stay in the same spot and run to expose enemy flank to allied arrows
Title: Re: we're back at CounterStrike medieval.
Post by: Tzar on June 14, 2011, 01:34:26 pm
Only a bunch of unorganized archers can be taken down by a group of melee guys, they only need to run away in different directions and crossfire you.

Fact is that archers become way more powerful as long they know how to play together IE don't stay in the same spot and run to expose enemy flank to allied arrows

True but why shouldn't they  :?: what you describe is how the archers should be played
Title: Re: we're back at CounterStrike medieval.
Post by: Tears of Destiny on June 14, 2011, 01:40:50 pm
Cool!  What server is this??  Would love to be able to see my stats on a server, been mostly playing tunatown lately and I knw we don't track that yet.

P.S. BRD and Cavalieres REPRESENT - oh yeah, top 2 tks.

www.nacrpg.net
This is all of Ecko's servers, searchable and very good for showing all manner of things including alts.

As for the comment of "out of 120 players only 20 should be range" that would still involve people complaining about range. People will bitch about it even with just one archer on the map.

I also find it damn amusing that many of you who bitch about it use a damn xbow sidearm a lot of the time too, but oh wait I forgot, this is because you "have to" and other such reasons, right. Good job contributing to the range spam!  :lol:

Maybe some of us are ridiculing you guys so much because even though the OP is not calling for nerfs and just complaining abou the amount of range, there are more then enough users in it calling for nerfs anyways (like that charming comment "remove the reticule" bullshit).

It has been a week or more since I bothered to play my main... maybe I should so I can contribute more to all the complaining!  :mrgreen: Even with 8 Fallen playing and only two of them being archers I still see the entire server start complaining about Fallen Archer Spam, feels good to know that just a few of us can supress the entire server... feels good man... feels good...
Title: Re: we're back at CounterStrike medieval.
Post by: RamsesXXIIX on June 14, 2011, 02:11:06 pm
Not to start that discussion, but the reason the fallens/HRE did win was because they had much more archers than us, even more than what we agreed on beforehand. It was a big archerfest.

There was no agreement on amount of archers. Stop spewing BS.

And i daresay we won by more than just our use of archers.
Title: Re: we're back at CounterStrike medieval.
Post by: Tears of Destiny on June 14, 2011, 02:14:04 pm
There was no agreement on amount of archers. Stop spewing BS.

And i daresay we won by more than just our use of archers.


Purely cooincidence that the video shows our melee coordinating better  :rolleyes:
Title: Re: we're back at CounterStrike medieval.
Post by: Vibe on June 14, 2011, 02:23:19 pm
Zapper, how's the world on the blind side?
Title: Re: we're back at CounterStrike medieval.
Post by: Astinus on June 14, 2011, 02:39:09 pm
True but why shouldn't they  :?: what you describe is how the archers should be played
They should be played in this way and that's why an archery unbalance in a team is the worst thing that can happens, unless it's a completly open map
Title: Re: we're back at CounterStrike medieval.
Post by: Elmetiacos on June 14, 2011, 04:39:03 pm
Told you so.... but people would rage and bitch when i made a warning thread 3 days after the patch..... 

But atleast my troll bar got a boost  :mrgreen:

Nonetheless archery is fine like i kept saying and many people tries to say its when u add in 1 wpf xbows in the mix of all the shit flying around that u get to the point where you rage....
I said so too - I also forgot at the time that it's possible to heirloom the lighter 1-slot crossbows so they aren't much weaker than the heavier ones. Additionally (as I keep banging on) they are effectively guns in that you can put them away and they stay loaded when you take them out again, which is another encouragement to use them as sidearms. So far we haven't had quite the same problems on the EU servers. So far...
Title: Re: we're back at CounterStrike medieval.
Post by: Erathsmus on June 14, 2011, 05:56:34 pm
I'll be honest, I never enjoyed archery very much because it felt as if it didn't offer enough variety. I enjoy making a melee character over and over again because of all the different armors/weapons I can use with my build, and try cool new things out. Archery seems more blatant when it comes to playstyle selection, there are a small selection of good bows (unlike melee it is easy to see which 3 bows are actually good for any archer build), and you can't really outfit your player in a fun way, because if you aren't wearing rags, you will be at a disadvantage. I understand that this is all due to balancing, but still, if I have the choice between 38 2hander weapon choices (in which the first few peasant items are bad), and 7 bow weapon choices (in which nearly half the bows are for peasant dropping), chances are I will like 38 better. The armor selection for bowman are also 1/2 or 1/4 of what you would be able to choose as a melee class.
Title: Re: we're back at CounterStrike medieval.
Post by: Loki on June 15, 2011, 06:02:08 am
The arguement has led to a battle!

http://youtu.be/MPmcyxexFaU?hd=1 (http://youtu.be/MPmcyxexFaU?hd=1)
Title: Re: we're back at CounterStrike medieval.
Post by: Kenji on June 15, 2011, 06:19:57 am
The arguement has led to a battle!

http://youtu.be/MPmcyxexFaU?hd=1 (http://youtu.be/MPmcyxexFaU?hd=1)
And for some reason the thing right after that video was a suggested link to this
http://youtu.be/j7HY8Qhan7k (http://youtu.be/j7HY8Qhan7k)
Title: Re: we're back at CounterStrike medieval.
Post by: Ashrik on June 15, 2011, 06:24:54 am
we know about the melee-only servers and guess even more what: we don't want to play there. We don't want to play without ranged units. We don't want ranged units getting more nerfed. We do, however, want battles without 100 out of 120 people shooting.
Hahah that's even worse. This guy who isn't the OP but claims to speak for him pretty much admits that this is just a pointless whine thread. Good job, buddy.
Title: Re: we're back at CounterStrike medieval.
Post by: Cepeshi on June 15, 2011, 07:00:45 am
Hahah that's even worse. This guy who isn't the OP but claims to speak for him pretty much admits that this is just a pointless whine thread. Good job, buddy.

man, are you retarded? the fact that this is just whine thread has been mentioned several times...bravo, cpt.Obvious, for stating the obvious!
Title: Re: we're back at CounterStrike medieval.
Post by: Reinhardt on June 15, 2011, 07:19:00 am
Must be an NA problem then. over 80 % ranged? I dont think so. At least on EU there is 20 - 30 % cav on some maps.
My estimation would be about max 30 % - 35 % dedicated ranged. Not counting the shielders who have an xbow with low wpf shooting once and than go into meele.
Everything which is not dedicated range is not really a thread. putting random bolts aside.

I dont see the problem. I with my polearm alt seldom get shot. Sure you have to go for cover and stuff. but random headshots which happen from time to time are not really a threat as they are rare.
 maybe at the end of round when there are a couple of archers left it gets more intens.

But who are these archers shooting at? I would say mostly other archers (because they stand still every shot), cav coming near them and low armored. At least thats what I do with my archer, again only in the early and mid time of the round, not at the end.

I play on EU and NA quite often, and EU seems reasonably balanced. Archers aren't overpowered, but neither is cavalry or infantry. It's all about the maps in my opinion, that dictate the builds the players choose. The reason NA have so many ranged is simply because the NA maps are not usually cav friendly and have MAAANY places for archers to get up and shoot from. I like the NA maps, don't get me wrong, but they can be edited to make players want to play infantry or cavalry more than ranged, therefore balancing it a bit.

Archers run, deal with it. They run simply because they can't fight in melee if they aren't the archers who are able to carry around some giant ass 2hander whilst still having chainmail, a strong bow, good arrows, and pinpoint accuracy somehow... (little rage in that. But regardless stronbows are annoying.)

Longbowmen and Warbowmen I respect. But too many archers of late have been using the strong bow. Just a bit too many...

Bows have their strengths and weaknesses, but man. It seems like the strong bow is just a bit too good. Or overused, can't decide which.
Title: Re: we're back at CounterStrike medieval.
Post by: LLJK_Korea1 on June 15, 2011, 07:35:34 am
The arguement has led to a battle!

http://youtu.be/MPmcyxexFaU?hd=1 (http://youtu.be/MPmcyxexFaU?hd=1)

+1 +1 +1 +1 +1 +1
Title: Re: we're back at CounterStrike medieval.
Post by: Tzar on June 15, 2011, 07:38:58 am
lol loki thx good laugh..

Btw where did u get that clip from what movie TELL ME TELL !!!!  :!: :!: Rabble kha bla!!!!   :lol:
Title: Re: we're back at CounterStrike medieval.
Post by: LLJK_Korea1 on June 15, 2011, 07:42:08 am
lol loki thx good laugh..

Btw where did u get that clip from what movie TELL ME TELL !!!!  :!: :!: Rabble kha bla!!!!   :lol:

Arn the Templar II

that video was the best thing for a while, totally caught me off guard
Title: Re: we're back at CounterStrike medieval.
Post by: PieParadox on June 15, 2011, 07:54:53 am
I just played for a couple hours with double crossbows, bolts, and a fighting axe. It was seriously easy. I have 1 wpf in crossbow, I'm a 2h. I just picked them up to see how easy archery is... I just kill horses in 1 shot if they run at me, and if they don't, I'll easily shoot it down with the next shot then continue to kill the rider since they think I can't fight. Honestly, people say archery is hard, but it only seems like it would take a couple hours to master. Sure, I can't hit extremely far away targets cause low wpf but I just double barrel crossbow people all day. Just my two cents on that crossbows should require wpf to use.

Edit: Archery does take skill. But more skill is required in melee. When shooting, you have to determine distance, speed of projectile, and stuff like that... Take a couple shots and you will determine your how high your reticle needs to be. However, in melee, you must think about blocking, attacking, footwork, when to attack, when to feint, when to spin and spam, blah blah... Just must think more actively when meleeing imo... I just kind of zone out when I play some shooters ya know!?
I'm not trying to brag or anything; however, I do play alot of shooters like CSS and love playing COD's minigame "Sticks and Stones."
Title: Re: we're back at CounterStrike medieval.
Post by: LLJK_Korea1 on June 15, 2011, 07:57:33 am
I just played for a couple hours with double crossbows, bolts, and a fighting axe. It was seriously easy. I have 1 wpf in crossbow, I'm a 2h. I just picked them up to see how easy archery is... I just kill horses in 1 shot if they run at me, and if they don't, I'll easily shoot it down with the next shot then continue to kill the rider since they think I can't fight. Honestly, people say archery is hard, but it only seems like it would take a couple hours to master. Sure, I can't hit extremely far away targets cause low wpf but I just double barrel crossbow people all day. Just my two cents on that crossbows should require wpf to use.

Double barrel crossbow =/= archery

it's just another form of fine art called 'Poopsocking'

e: I use xbow myself sometimes and I agree that it should need to have some wpf to actually hit something with it
Title: Re: we're back at CounterStrike medieval.
Post by: Vibe on June 15, 2011, 08:02:09 am
The arguement has led to a battle!

http://youtu.be/MPmcyxexFaU?hd=1 (http://youtu.be/MPmcyxexFaU?hd=1)

Whaaat, if they held the arrow for so long their reticule would be huge :D
Title: Re: we're back at CounterStrike medieval.
Post by: PieParadox on June 15, 2011, 08:07:07 am
Well I can also use the arbalast and steel bolts with a spiked mace and just do as good against horses and people... However it depends greatly on the map. Then I can sort of fight archers with cover.

Edit: Also, do arrows still home in on stuff like an aim assisted rocket? Remember that happened to me long ago
Title: Re: we're back at CounterStrike medieval.
Post by: LLJK_Korea1 on June 15, 2011, 08:07:24 am
Whaaat, if they held the arrow for so long their reticule would be huge :D

Power Draw 10  8-) 8-) 8-) 8-)
Title: Re: we're back at CounterStrike medieval.
Post by: v/onMega on June 15, 2011, 08:52:52 am
No idea if I could be arsed to reply on this thread allrdy or not.... xD

Well,  I am a person that is usually full of hate, thats how I shout errm roll.

Now about unbalance (which makes me whine the most):

Archery as a class isnt that strong (one archer solo). We all know that archery is fucking as balanced now as it never was before.

About the topic:
Archers tend to group up, same as melee. Nothing wrong here.

Now three things happen that lead to a subjective feeling that there is sooooo many archers:

Certain time of day where there simply is many archers on one server.
Simply bad luck.

A group of archers (remember, they like to group up) is alive, you havent seen many opponents before in that round and all of the sudden you see this group poping up.

You get shot before you reach that group of archers and simply think its unfair (while not taking into account that the same number of melee, working as a team would ve killed you the same way).

The number of archers can surrly be to high for some rounds, sometimes, but never felt too high in general.

The most i want everybody here to remeber is the prejanuary state of archery as a class and the number of archers(+what they were able to do)

What you face now is mostly manageable // killable :-)

And @ Fallenarcher squad:
They act as a team in the same, now balanced class. Wtf can be wrong with that?

I faced them, I QQ ed, but whenever the mainbattle was lost by their melee, they had to run, they were defenceless one hits mostly.

P.S: Melee only servers are fucking boring

Title: Re: we're back at CounterStrike medieval.
Post by: Ginosaji on June 15, 2011, 09:07:55 am
Only real problem I have are archers on my own team.
Title: Re: we're back at CounterStrike medieval.
Post by: Shablagoo on June 15, 2011, 09:49:47 am
Edit: Archery does take skill. But more skill is required in melee. When shooting, you have to determine distance, speed of projectile, and stuff like that... Take a couple shots and you will determine your how high your reticle needs to be. However, in melee, you must think about blocking, attacking, footwork, when to attack, when to feint, when to spin and spam, blah blah... Just must think more actively when meleeing imo... I just kind of zone out when I play some shooters ya know!?

Objectively speaking, nothing in the game has a higher skill ceiling than ranged weapons.  Most of the stuff you mention is related to tactics or awareness, which is a good point but more along the lines of decision making rather than skill or mechanics. 
Title: Re: we're back at CounterStrike medieval.
Post by: Gorath on June 15, 2011, 09:53:18 am
Objectively speaking, nothing in the game has a higher skill ceiling than ranged weapons. 
...   :shock:
Obvious troll, or blatant idiocy.  Not sure which yet.
Title: Re: we're back at CounterStrike medieval.
Post by: Elerion on June 15, 2011, 10:26:45 am
I'm fairly sure both melee and ranged have impossibly high skill ceilings that no one in the game has come close to reaching.
It's theoretically possible as a melee to always chamber every incoming attack. No one does this.
It's theoretically possible as ranged to always place your reticule at the exact correct position to hit, barring dodges/inaccuracy. No one does this, and even 10 year CS pros can't do this.
All melee and ranged could also get much better at positioning, tactics and awareness.

Discussing which is harder is pointless. This is a stupid whine thread.
Title: Re: we're back at CounterStrike medieval.
Post by: Shablagoo on June 15, 2011, 10:54:08 am
I'm fairly sure both melee and ranged have impossibly high skill ceilings that no one in the game has come close to reaching.
It's theoretically possible as a melee to always chamber every incoming attack. No one does this.
It's theoretically possible as ranged to always place your reticule at the exact correct position to hit, barring dodges/inaccuracy. No one does this, and even 10 year CS pros can't do this.
All melee and ranged could also get much better at positioning, tactics and awareness.

Discussing which is harder is pointless. This is a stupid whine thread.

Even including chambering it's not even close, but fair enough. 

However, what's more relevant is balance and skill floor.  Look no further than the top 25 players posted earlier.  At least 22 out of 25 are 2handers or polearms.  Does anyone really think that's what balance looks like?  At the very least, it sure as hell doesn't warrant the endless threads bitching and complaining about ranged classes. 

Title: Re: we're back at CounterStrike medieval.
Post by: Tzar on June 15, 2011, 10:59:10 am
Thats because people play archers because they suck at melee or are just playing for grinding gold or they just like the class or play around with it for shit n gigles or preparing for strategus ect ect....

Without a doubt most of the playerbase still prefer to wield 2h or polearm sooner or later because thats where the last part of the fun in this game is with manuel blocking its the most demanding class like or not 2h or polearms will never go away...
Title: Re: we're back at CounterStrike medieval.
Post by: Ginosaji on June 15, 2011, 11:00:07 am
Objectively speaking, nothing in the game has a higher skill ceiling than ranged weapons.

That may be true, but this thread is not about the best of the best. It's about the question why so many people still choose to play an archer. And it's true, if you start playing this mod you won't get much kills in melee, while playing some ranged class you can at least try to do so without coming in combat range.
I think that's why so many people start this mod as archers, and many stick to it because they don't learn to play in melee.

To the archers defending their gaming style:
Most people here don't say the amount of archers implies that this class is unballanced, but the whole game can become pretty unballanced on maps with a lot of archers and a lot of hills or buildings. There's not much to do about, unless the devs decide to remove ladders or allow only one quiver per character or implement a maximum of ranged players per team.
And about Agincourt: You can decide yourself, either the battle was unballanced or the French were fools and the amount of archers wasn't the real cause of victory. (yeah, I love to bring in Agincourt again :D)

Also I don't think that archery on a high level can bring as much kills as 2h, but it's not about kills. People rarely get killed by friendly horse bumps, but a horse bump often leads to certain death (as does the short stun after someone hits you with an arrow).

@Tzar: Your avatar is just... I want to give you more bad karma everytime I see it :/
Title: Re: we're back at CounterStrike medieval.
Post by: MouthnHoof on June 15, 2011, 11:01:38 am
Look no further than the top 25 players posted earlier.  At least 22 out of 25 are 2handers or polearms.  Does anyone really think that's what balance looks like?  At the very least, it sure as hell doesn't warrant the endless threads bitching and complaining about ranged classes.
I am pretty sure that at least 21 out of these 22 would not use a bow even if they were hired as violinists. The better players are the ones that want challenge. They go melee. Talk as much as you want about calculating arrow drop and relative speeds, but the bottom line is that archers are not mathematicians and 90% of what they do is point and click. Yes, fast point and click takes just a bit of skill.
Title: Re: we're back at CounterStrike medieval.
Post by: EponiCo on June 15, 2011, 11:09:43 am
I am pretty sure that at least 21 out of these 22 would not use a bow even if they were hired as violinists. The better players are the ones that want challenge. They go melee.

Yep, that's why you see them constantly running around with a practice sword (1h), linen tunic and unspent skillpoints and never whine about ... anything, really.
Title: Re: we're back at CounterStrike medieval.
Post by: Loki on June 15, 2011, 11:11:49 am
I am pretty sure that at least 21 out of these 22 would not use a bow even if they were hired as violinists. The better players are the ones that want challenge. They go melee. Talk as much as you want about calculating arrow drop and relative speeds, but the bottom line is that archers are not mathematicians and 90% of what they do is point and click. Yes, fast point and click takes just a bit of skill.

Why is there such a strong correlation between two-handers and people who have their heads so far up their asses that they wear their turd-cutters as necklaces?
Title: Re: we're back at CounterStrike medieval.
Post by: Prpavi on June 15, 2011, 11:27:18 am
Even including chambering it's not even close, but fair enough. 

However, what's more relevant is balance and skill floor.  Look no further than the top 25 players posted earlier.  At least 22 out of 25 are 2handers or polearms.  Does anyone really think that's what balance looks like?  At the very least, it sure as hell doesn't warrant the endless threads bitching and complaining about ranged classes.

Forget you CoD mentality boy, why does the kill ladder or k/d even matter in this game who gives a shit and btw. the sickest scores are made by good cav players these days they dominate.

Archers should never be chart toppers beacause they are a SUPPORT class. Get your head out your ass and check how the fights went on on medival battlefields and who got if no all than most kills (hint: it were melee ppl). So i suggest now u grab a weapon and learn to block weakling
Title: Re: we're back at CounterStrike medieval.
Post by: Paul on June 15, 2011, 11:49:14 am
Actually, I'm bored with melee and see the higher skill in predicting movement and leading shots as archers and crossbowmen have to. Oh, and 1h cav is where I'm still at the bottom end of the learning curve and it's fun and challenging.
Title: Re: we're back at CounterStrike medieval.
Post by: Snatch on June 15, 2011, 11:52:06 am
^^^^
Yea, 1h cav is p tough shit. Lot of scrubs don't get that. Lancing is the easiest thing in this game besides two handers.

Forget you CoD mentality boy, why does the kill ladder or k/d even matter in this game who gives a shit and btw. the sickest scores are made by good cav players these days they dominate.

Archers should never be chart toppers beacause they are a SUPPORT class. Get your head out your ass and check how the fights went on on medival battlefields and who got if no all than most kills (hint: it were melee ppl). So i suggest now u grab a weapon and learn to block weakling

Guess who died the most in medieval combat, melee.
Title: Re: we're back at CounterStrike medieval.
Post by: Prpavi on June 15, 2011, 12:09:02 pm
^^^^
Yea, 1h cav is p tough shit. Lot of scrubs don't get that. Lancing is the easiest thing in this game besides two handers.

Guess who died the most in medieval combat, melee.

guess who fled the field the most while their melee people were getting killed? Archers
Title: Re: we're back at CounterStrike medieval.
Post by: Everkistus on June 15, 2011, 12:11:57 pm
vMega has the best post of the thread, everyone should read it. +1 mate.
Title: Re: we're back at CounterStrike medieval.
Post by: Shablagoo on June 15, 2011, 12:16:35 pm
I am pretty sure that at least 21 out of these 22 would not use a bow even if they were hired as violinists. The better players are the ones that want challenge. They go melee. Talk as much as you want about calculating arrow drop and relative speeds, but the bottom line is that archers are not mathematicians and 90% of what they do is point and click. Yes, fast point and click takes just a bit of skill.

So goretooth runs around in triple loomed black armor and a mw bec because it's so damn challenging?  And no archer, not a single archer, plays the class because they're good?  And none of those are good enough to even get in the top 25? 

I saw a 2h user in that top 25 go archer for a gen and guess what?  He never got anywhere close to the scores he gets as a 2hander. 

Forget you CoD mentality boy, why does the kill ladder or k/d even matter in this game who gives a shit and btw.

Apparently it does matter considering it's the only thing on the scoreboard and the only thing recorded on that site.  I don't play CoD but at least that game records assists and objectives captured. 
Title: Re: we're back at CounterStrike medieval.
Post by: Wookimonsta on June 15, 2011, 12:27:47 pm
archer is a low risk medium reward class, nuf said
Title: Re: we're back at CounterStrike medieval.
Post by: Elerion on June 15, 2011, 12:38:44 pm
Risk? What exactly do you risk by entering melee?

In a game where everyone on a team dies every round, the concept of "risk" is meaningless.
Title: Re: we're back at CounterStrike medieval.
Post by: Malaclypse on June 15, 2011, 12:39:35 pm
The better players are the ones that want challenge.

If this were completely true I'd expect to see less plate, ironflesh, top tier melee weapons, and see more dudes rolling cloth with a hammer even though they're level 30.
Title: Re: we're back at CounterStrike medieval.
Post by: Kafein on June 15, 2011, 12:47:12 pm
archer is a low risk medium reward class, nuf said

Archery has also an easy EARLY learning curve, then it steadily becomes harder to progress.

2h/swing polearms just are hard when you learn blocking (pretty much everyone can block decently now), and when it's done you have the best melee weapons, and a little more awareness/feinting/min-maxxing makes you much more effective.

1h maybe are the easiest to start with. You don't have to block. So the only possible improvements are awareness, reach-learning, feinting... But due to the weaknesses of 1h weapons, damage and reach first, you have to become much better to gain just a little more efficiency.

No wonder many people prefer 2h, as nearly everyone can block well enough to be in the easy zone of the 2h learning curve.

As time goes, the advantage of shields in melee becomes less and less important, and the lack of punch and reach of 1h more and more penalizing.
Title: Re: we're back at CounterStrike medieval.
Post by: Manabalu on June 15, 2011, 01:33:40 pm
Me as ex-dedicated Crossbowmen can say, that Shooting is much! easier than going full melee. The reason is: everyone can block nowadays. Half a year ago, before great patch, i know the guys who can beat me, all the others i could just sweep away. Now everyone on the battle servers is a risk for me.

Thats also the reason why this quote is bullshit:
Quote
No wonder many people prefer 2h, as nearly everyone can block well enough to be in the easy zone of the 2h learning curve.
Because everyone can block, many choose the easy way and try to just shoot them.
Melee is not about who can block, it is about who is better in blocking! (And many other fators too ofc)
And good shielders are the most annoying and dangerous guys a twohander can meet on the battlefield. Just a Horse Archer can top them.  :mrgreen:

And btw: If you think about the most skilled players in cRPG, you guys think about some archers instead Pyhrex and co.?

Title: Re: we're back at CounterStrike medieval.
Post by: SchokoSchaf on June 15, 2011, 01:34:35 pm
Archery has also an easy EARLY learning curve, then it steadily becomes harder to progress.

2h/swing polearms just are hard when you learn blocking (pretty much everyone can block decently now), and when it's done you have the best melee weapons, and a little more awareness/feinting/min-maxxing makes you much more effective.

1h maybe are the easiest to start with. You don't have to block. So the only possible improvements are awareness, reach-learning, feinting... But due to the weaknesses of 1h weapons, damage and reach first, you have to become much better to gain just a little more efficiency.

No wonder many people prefer 2h, as nearly everyone can block well enough to be in the easy zone of the 2h learning curve.

As time goes, the advantage of shields in melee becomes less and less important, and the lack of punch and reach of 1h more and more penalizing.
This +1.
But as I see it, shields simply seem not primarly ment for melee battle but arrow defence.

Edit:

Thats also the reason why this quote is bullshit:
No wonder many people prefer 2h, as nearly everyone can block well enough to be in the easy zone of the 2h learning curve.
Because everyone can block, many choose the easy way and try to just shoot them.


It's actually not, you just look at it from a different angle.
Title: Re: we're back at CounterStrike medieval.
Post by: Malaclypse on June 15, 2011, 01:46:05 pm
But as I see it, shields simply seem not primarly ment for melee battle but arrow defence.

Agree somewhat, but shields are also great for tangling with groups of adversaries. You'd be hard pressed to manual block effectively against five foes, but with a shield you can weave throughout a crowd quite well if you know how to use your footwork, even getting some to attack one another on accident, lashing out when there is an opening. I spent the first gen on my main as a 15/21 shielder, wearing between 7-8 pounds for total gear weight, and it was a lot of fun for those types of situations

I'd like to add that I would have never rolled an archer alt if I wasn't confident in my blocking. It is even more important when using a 1hand sidearm, doubly so if you have no powerstrike at all, to know how to block than when you have something that can outreach the enemy. Because chances are you are going to be drawn into melee at some point, whether from them approaching you, or from it being more advantageous to your team/current situation that you do so.

Title: Re: we're back at CounterStrike medieval.
Post by: DarkFox on June 15, 2011, 01:53:05 pm
Its not about blocking...blocking is easy. 2h and unshielded polearms were always used as a support weapon, now its a main weapon. Every noob can take 2h sword stay with team and backstab enemys with 1-2 hits.imo 2h and polearms are not OP, but 2/pole+heavy armor=OP, since archers have cut damage, xbows are very slow, throwing are useless.
Title: Re: we're back at CounterStrike medieval.
Post by: Elerion on June 15, 2011, 01:55:16 pm
And btw: If you think about the most skilled players in cRPG, you guys think about some archers instead Pyhrex and co.?
You think about Phyrex and co because:
a) They have the best stats
and
b) They win duels

I consider Jambi just as good a player as Phyrex, considering how much better he does than almost everyone else. He can never get as good stats as a top level 2h/pole user, because archery is just way weaker (in public play).
Title: Re: we're back at CounterStrike medieval.
Post by: Kafein on June 15, 2011, 02:03:12 pm
One can pick any strange thing to do for testing player skills. I can safely assume many top players would be having an hard time with a dagger str build (not that I would not mind you).

If you choose abusing retarded animations and multiplayer-specific game engine limitations, I think Phyrex is pretty high in the skill list. This is not a rant, I abuse lolspamming too as everyone. He just does it better.


If you choose straight arrow bug timing, I think Coldblood_Revenant wins hands down, however.
Title: Re: we're back at CounterStrike medieval.
Post by: Elerion on June 15, 2011, 02:05:25 pm
Yep, Coldblood is also way up there.
Title: Re: we're back at CounterStrike medieval.
Post by: MouthnHoof on June 15, 2011, 02:12:42 pm
So goretooth runs around in triple loomed black armor and a mw bec because it's so damn challenging?  And no archer, not a single archer, plays the class because they're good?  And none of those are good enough to even get in the top 25? 

I saw a 2h user in that top 25 go archer for a gen and guess what?  He never got anywhere close to the scores he gets as a 2hander. 

Apparently it does matter considering it's the only thing on the scoreboard and the only thing recorded on that site.  I don't play CoD but at least that game records assists and objectives captured.
The melee guys run in armor first and foremost as defense against archers and TK. In melee, anything but really the plates will not buy you more than 1 hit in survival. I love occasionally playing with peasant gear and silly weapons (I am not good at all), but I always switch characters/equipment after a few rounds of dying to random archers instead of getting killed in melee. This is fine, but just emphasize the role of armor: archer, horse bumps and TK defense.

When archers top the scores that is really bad. A melee player that killed 10, had to face each one and get into their threat range in order to kill them. An archer that killed 10 could have climbed some barely accessible position and killed 10 people that were not engaged with him and unless archers themselves, could not hit him back. Cavs are often similar to archers in that respect, getting a large fraction of their kills from unaware or already engaged targets. I had a few rounds yesterday on EU1 where one team had mostly archers and cavs while the other (mine) had infantry majority. we got bumped, lanced and shot and there was damn little we could do about it. Loosing a 5 streak is fine, but loosing 5 where you could not get in range of a single opponent unless he fell off his horse at your feet, or was an AFK archer, is awful.

Title: Re: we're back at CounterStrike medieval.
Post by: karasu on June 15, 2011, 02:57:30 pm
One can pick any strange thing to do for testing player skills. I can safely assume many top players would be having an hard time with a dagger str build (not that I would not mind you).

If you choose abusing retarded animations and multiplayer-specific game engine limitations, I think Phyrex is pretty high in the skill list. This is not a rant, I abuse lolspamming too as everyone. He just does it better.


If you choose straight arrow bug timing, I think Coldblood_Revenant wins hands down, however.

 :lol:

It's not that hard to top charts, it's hard to top it while doing your job, which means, adapting to the current scenario and defining priorities.
And this is where you find the best players at. You know then what true horror means, when you have these players focusing you all the time when you become a menace.  8-)


Title: Re: we're back at CounterStrike medieval.
Post by: Gildiss on June 15, 2011, 06:00:50 pm
You see I played for about 5 minutes and racked up 5 headshots in a single shot, thus this class is completely OP.

Here are my suggestions for correcting it.

1 Quiver MAX.

Lower the amount of arrows within a quiver by one half.

Bows require more slots, 3, 2 MINIMUM.

Make longbows do cut damage, ALL THE OTHER BOWS CUT WHY DOES LONGBOW PIERCE? WHY WOULD ANY BOW PIERCE?! THE GREEKS PROVED THIS A MILLENIA AGO!

The archer must be locked into place, akin to a tree.

Slow the bow draw animation time 10 fold.

With these changes I feel archery will finally be put in its proper place in this, the glorious mod, Lubed Up 2hers Wrestling In A Field.

Let's bring honoure~~ back to CRPG
Title: Re: we're back at CounterStrike medieval.
Post by: Torp on June 15, 2011, 06:04:23 pm
You see I played for about 5 minutes and racked up 5 headshots in a single shot, thus this class is completely OP.

nice work m8, if this can be done, then archery is certainly OP.

(click to show/hide)
Title: Re: we're back at CounterStrike medieval.
Post by: Butan on June 15, 2011, 06:11:35 pm
You see I played for about 5 minutes and racked up 5 headshots in a single shot, thus this class is completely OP.


Just yesterday I logged on and sweeped half the enemy team in one swing of my great sword.

 :lol:

good troll post anyway
Title: Re: we're back at CounterStrike medieval.
Post by: Kafein on June 15, 2011, 06:23:33 pm
:lol:

It's not that hard to top charts, it's hard to top it while doing your job, which means, adapting to the current scenario and defining priorities.
And this is where you find the best players at. You know then what true horror means, when you have these players focusing you all the time when you become a menace.  8-)

Yeah... this is really a strange feeling to play an alt of a class you're terrible at (like me and throwing), suddenly your lifetime expectations seem to double as nobody focuses you. Battle assassinations ftw  :(

By that I mean that characters usually topping the charts try to kill each other as soon as possible, when their class allows it. It's easier to aim at particular people with a ranged weapon than surviving an half map obstacle course and sneaking up on someone.
Title: Re: we're back at CounterStrike medieval.
Post by: Butan on June 15, 2011, 06:44:46 pm
Battle assassinations ftw  :(


Makes me think of total war  :P

Just keep doing low risk mission against 1-star merchant (peasants) until you can kill the pope (top players)!!! :lol:
Title: Re: we're back at CounterStrike medieval.
Post by: Lichen on June 15, 2011, 06:56:38 pm
I am pretty sure that at least 21 out of these 22 would not use a bow even if they were hired as violinists. The better players are the ones that want challenge. They go melee. Talk as much as you want about calculating arrow drop and relative speeds, but the bottom line is that archers are not mathematicians and 90% of what they do is point and click. Yes, fast point and click takes just a bit of skill.
First not everybody has great pings so melee while it can still be done it takes more compensation the higher your ping and if you are up against good players then you are really at even more a disadvantage. Some people go ranged because of that reason. Also are 90% of enemies standing still waiting to receive arrows? Or running perfectly straight at archers? If not then no '90% point and click'. A lot of melee players can't seem to accept a different skillset as valid other than melee.

When archers top the scores that is really bad. A melee player that killed 10, had to face each one and get into their threat range in order to kill them. An archer that killed 10 could have climbed some barely accessible position and killed 10 people that were not engaged with him and unless archers themselves, could not hit him back.
If he is on an inaccessible area that is one thing. If he is not then there is no problem. Does the other team have ranged as well? If an archer gets 10 kills and the other team has failed to do something about it then they deserve to lose. You can't win despite sucking.
Title: Re: we're back at CounterStrike medieval.
Post by: Tears of Destiny on June 15, 2011, 07:00:09 pm
I don't think any time I topped the scoreboards as an archer or even was in the top five I was camping...

I guess I am doing it wrong   :evil:

In my experience, static archers tend to be rather dead in a quicker fashion then archers that run and gun.
Title: Re: we're back at CounterStrike medieval.
Post by: Gildiss on June 15, 2011, 07:33:11 pm
I don't think any time I topped the scoreboards as an archer or even was in the top five I was camping...

I guess I am doing it wrong   :evil:

In my experience, static archers tend to be rather dead in a quicker fashion then archers that run and gun.

I can confirm that you are a p bad archer.
Title: Re: we're back at CounterStrike medieval.
Post by: RamsesXXIIX on June 15, 2011, 07:37:12 pm
I can confirm that you are a p bad archer.

And i can confirm you are bloody ignorant.

Saying Tears is a bad archer is like saying Mega is a calm person.
Title: Re: we're back at CounterStrike medieval.
Post by: Joseph on June 15, 2011, 07:45:39 pm
First not everybody has great pings so melee while it can still be done it takes more compensation the higher your ping and if you are up against good players then you are really at even more a disadvantage. Some people go ranged because of that reason. Also are 90% of enemies standing still waiting to receive arrows? Or running perfectly straight at archers? If not then no '90% point and click'. A lot of melee players can't seem to accept a different skillset as valid other than melee.

I have to train almost every day on the duel server to stay on top. Do you do the same? I don't think so.
Title: Re: we're back at CounterStrike medieval.
Post by: karasu on June 15, 2011, 07:47:52 pm
Yeah... this is really a strange feeling to play an alt of a class you're terrible at (like me and throwing), suddenly your lifetime expectations seem to double as nobody focuses you. Battle assassinations ftw  :(

By that I mean that characters usually topping the charts try to kill each other as soon as possible, when their class allows it. It's easier to aim at particular people with a ranged weapon than surviving an half map obstacle course and sneaking up on someone.

What I tried to explain is this, which I'm gonna quote myself from an old post, regarding at least archery:

(...)

Archery is supposed to be a support class, not a "pie cutter" as 2 handers or Pole(axers p.e.).

As such, according to the Scene specifications, and to the enemy team/friendly team setups, you make your own decisions and priorities for the team success.

If it's a map where cavalry is the main issue, you focus on clearing the cavalry as MAIN priority (not forgetting the enemy team ranged), even if it means negative K/D on the Egometers.

If focusing on the main threat from the other team, whom could be a major shielder tincan with 192308120938 IF, wasting 2 stacks on him, means that the team is going to have a lot of greater chances on winning, I do it, specially when I know nobody else cba to do it, too busy shooting peasants.

The team wins, you win as-well. Keep this in mind.


When I see a player with more than decent score on the egometers as archer, I tend to go spectate him(her) for a couple of rounds, and saddens me to see that they are simply aiming into the poor lowbies and low armored folks, instead of doing what they are supposed to. Of course there are exceptions to the rule, like the cases of Jambi, Stulle, Tenne, who are deadly on their job.

(...)



Cheers.
Title: Re: we're back at CounterStrike medieval.
Post by: Adam_Bomb on June 15, 2011, 07:48:26 pm
Some discombobulated thoughts while reading this drivel: This sounds eeriely familiar to the pre patch nerf throwing threads.  Happy now? Throwing has all but been removed from the game... Remove ladders?? Gah, might as well just go back to vanillia... So strange that people who play the classes that have the highest K/D ratios are the ones that blather and cry the most. Whine whine whine whine... Archery should only be a support class? Well, it IS.  Melee get way more kills.  How many times have I heard melee guys call out "Archers! Shoot Cavalry! Don't mind having them then eh? Also, as a dedicated xbow, I get WAY more kills when facing archers... Stop this (I know you won't) before chadz does what he did to throwing and nerfs archery beyond use.  You big babies won't be happy till archery is dead, don't lie to yourselves. 
Title: Re: we're back at CounterStrike medieval.
Post by: Tears of Destiny on June 15, 2011, 08:00:28 pm
I have to train almost every day on the duel server to stay on top. Do you do the same? I don't think so.

If I go more then a few days without shooting, then yes I notice a decrease in performing my "support class" roles. Despite contrary opinion, trying to gauge how to properly hit a zig-zaging high maneuverability horse is more then just guess work or a little bit of training. It requires you to build that "instinct" to land shots without thinking too much about them (no one said we were literally calculating).

The reason why archers don't practice often in the duel server is because only EU has a proper duel server, the NA one is so claustrophobic that archer is near pointless unless you want to practice nothing but super short range shooting in mostly boring terrain. How often do you see cav practice in the duel servers? Same reason, some classes are not meant for duels (especially not in that cramped hellhole of a duel server that NA has).

Melee requires fantastic practice for proper timing and so on so forth, but archery requires more practice on finding that "feel" for how far and how high your shot should be to hit a target. Honestly saying that archery is just a point and click adventure is absurd. They both require practice, they both require skills (just very different ones). If you are so bloody damn good that you got 3 headshots the instant you tried archery and found it to be so easy, how about when I hit level 30 again with my archer we both hit the same battle server and play for a few maps, then compare scores? I am dying to see you demonstrate the EZ mode or your stunning natural ability to me. To make it fair we can both use the exact same loadout.

EDIT: You can make a new character, use the "skip the fun" feature, get your desired archer loadout and make the same stats that I made, so we are identical, then we can do our "competition" and then at the end of it you can delete the "skip the fun" my old friendcher you made and go back to playing your normal character.

I can confirm that you are a p bad archer.
Hey I'm not bad I'm just harmless.  :cry:
Title: Re: we're back at CounterStrike medieval.
Post by: Miley on June 15, 2011, 08:03:14 pm
Crossbows are the problem, not archers.
Title: Re: we're back at CounterStrike medieval.
Post by: Gnjus on June 15, 2011, 08:14:25 pm
Remove ladders?? Gah, might as well just go back to vanillia...

Please do so.
Not that we would notice anyways, mister D.E.D.I.C.A.T.E.D. arbalest user......I'm really sorry but i don't recall ever hearing of you and i happen to know all the D.E.D.I.C.A.T.E.D. arbalest players (who are of any use to their teams/clans/whatever) on EU servers by their names and deeds (from early beta days until today) but i simply don't recall you nor your "special" arbalest. Either I'm getting too old for this shit or you simply weren't so D.E.D.I.C.A.T.E.D. back in the old days when it actually took some skill to hit anything with sniper crossbow but suddenly, when any fool can be a "legendary croosbowman" you decided to become one yourself......or you're just a D.E.D.I.C.A.T.E.D zero. Nil. Nothing. Null. Cero. нулю. sıfır.


You big babies won't be happy till archery is dead, don't lie to yourselves.

Same as some guys before you: you might wanna learn to read. It helps a lot.


Also: the middle part of your in-game nickname is a waste of space, you could very well do without it.
Title: Re: we're back at CounterStrike medieval.
Post by: Lt_Anders on June 15, 2011, 08:15:20 pm
Crossbows are the problem, not archers.

Directed at me? :wink:
Title: Re: we're back at CounterStrike medieval.
Post by: Lichen on June 15, 2011, 08:21:23 pm
I have to train almost every day on the duel server to stay on top. Do you do the same? I don't think so.
So are you implying archery is not difficult enough? If it was made harder and archers still found a way to do good would it be 'ok' then? Would it finally be accepted as a valid skillset by some? I'm not even an archer really. I just tried it mainly because of this thread.
Title: Re: we're back at CounterStrike medieval.
Post by: Adam_Bomb on June 15, 2011, 08:22:15 pm
Please do so.
Not that we would notice anyways, mister D.E.D.I.C.A.T.E.D. arbalest user......I'm really sorry but i don't recall ever hearing of you and i happen to know all the D.E.D.I.C.A.T.E.D. arbalest players (who are of any use to their teams/clans/whatever) on EU servers by their names and deeds (from early beta days until today) but i simply don't recall you nor your "special" arbalest. Either I'm getting too old for this shit or you simply weren't so D.E.D.I.C.A.T.E.D. back in the old days when it actually took some skill to hit anything with sniper crossbow but suddenly, when any fool can be a "legendary croosbowman" you decided to become one yourself......or you're just a D.E.D.I.C.A.T.E.D zero. Nil. Nothing. Null. Cero. нулю. sıfır.


Same as some guys before you: you might wanna learn to read. It helps a lot.


Also: the middle part of your in-game nickname is a waste of space, you could very well do without it.

I play in NA and I've never seen you in there either, I only know you from your trollish posts on these forums. And I've always played with an xbow
Title: Re: we're back at CounterStrike medieval.
Post by: Gnjus on June 15, 2011, 08:27:38 pm
I play in NA

Might of thought that since I don't see our (EU) D.E.D.I.C.A.T.E.D. crossbowmen (and we have quite enough of em) posting rubbish here.
Title: Re: we're back at CounterStrike medieval.
Post by: Keshian on June 15, 2011, 08:29:42 pm
I am an archer/2h hybrid.  When I'm motivated I go to the duel server to keep my skills honed in 2handing.  I go to battle server (not siege) to keep my archery skills honed.  In both I tend to suck for the first 15-20 minutes as I warm up.  In duel server, manual blocking skills are honed, but on most battle servers, if I am not feeling up to the challenge of trying to get kills as an archer, I just switch to 2her with better armor and while I am a decent manual blocker I am definitely not great but  just by minimal blocking and then good footwork I can do well and rack up kills and die less than as an archer (and I am not even using the backpedal spam of an elegant poleaxe or long hafted blade or the 1-hit kills of a bec or the lolstab of a danish greatsword).  I top the charts as both an archer and a 2her and in order of concentration, focus, and difficulty it goes like this:
2her (duel server)
archer (battle server)
2her (battle server)
archer (siege server)
2her (siege server)

I don't think people realize how hard it is to kill the heavily armored 2hers/polearmers/shielders.  That top list of k/d are all people I focus on every time im on a server because I want to keep my multi and the sooner in the round I kill them the better my team does.  And almost all of them take anywhere from 6 to 13 (goretooth) arrows to kill.  Considering how slow the draw speed of the bow is its not hard for half your team to die before you have only gotten 4-5 arrows in them or in their shield or glanced off their heavy armor. 
Arrows can be dodged, they veer off, they miss so that 4-5 hits on a key player awar of you targeting them might be 10 arrows spent from your quiver.  Combine that with coursers that take 4-5 arrows to take down (and who target archers) and pretty much everyone on the list and most lance-cav can 1-hit you as an archer pretty easily you have to be very focused to not only to stay alive but to get good kills (thats true for melee and cav too who target cheap peasant kills, those are not good kills).

I personally applaud the organization of the fallen archer, most random pub battles no one realizes they need to protect their lightly armored archers and they usually get raped by shielders and cav.  So they protect each other, which I think is great for any clan to do, I know I get more kills and less deaths when Cyranule, Matey or Kalam are covering my back and I am shooting the guys they melee or softening up the guys they will melee soon.

I am not a big fan of roof camping (hardly go up there except to find that last afk person left alive) but when you are on a random pub team that may be the only way to stay alive as the cav and shielders and ranged target you and most people on your team with shiields and heavy armor don't understand the need for team support., more focused on racking up high k/ds and then complaining about the opposing ranged after all their own ranged mysteriously died while they were busy elsewhere.
Title: Re: we're back at CounterStrike medieval.
Post by: Tears of Destiny on June 15, 2011, 08:31:48 pm
Same as some guys before you: you might wanna learn to read. It helps a lot.

You may want to read too. Few people are disputing the original post which says that the quantity of range are too high, most of us are disputing rather the posters in the thread who are bitching about Archery being easy mode etc. The OP I am just amused about, it is the off-topic "archery is ez mode/nerf archer/remove it" posts that I am responding to.
Title: Re: we're back at CounterStrike medieval.
Post by: Gnjus on June 15, 2011, 08:56:30 pm
.
Title: Re: we're back at CounterStrike medieval.
Post by: Duerkos on June 15, 2011, 09:04:05 pm
Why don't we stop this stupid discussion, agree that there are a lot of ranged now, and look for a solution?

As I said, I think the main problem are the maps. Most of them have plenty of spots for camping. Of course, good archers don't really camp, but the "pub archers" love camping. Perhaps without this, they would be more vulnerable, they would have to be alert always, and they wouldnt see archery as so easy as it is now.

Moving to crossbows, I think they should be nerfed a bit, specially the 1 slot ones. Either further lower the damage they do, or just make them take 2 slots. Most of the 2h/polearm are 2 slots, so why not?.
Title: Re: we're back at CounterStrike medieval.
Post by: Adam_Bomb on June 15, 2011, 09:50:37 pm
.

Good point
Title: Re: we're back at CounterStrike medieval.
Post by: Penitent on June 15, 2011, 10:32:47 pm
There aren't too many archers or xbow guys.
Also, they aren't OP.

ur all dum.
Title: Re: we're back at CounterStrike medieval.
Post by: The_Bloody_Nine on June 15, 2011, 10:47:09 pm
.
http://www.youtube.com/watch?v=PEzjnPLsSho
Title: Re: we're back at CounterStrike medieval.
Post by: Tears of Destiny on June 15, 2011, 11:20:02 pm
Oh snap this was moved to game balance discussion.  :lol:
Title: Re: we're back at CounterStrike medieval.
Post by: Blondin on June 16, 2011, 12:26:39 am
Why don't we stop this stupid discussion, agree that there are a lot of ranged now, and look for a solution?

I agree, this discussion is sterile, we do not understand each other, ranged like to play ranged and melee like to play melee, the most important being that everyone have fun.

Maps and possibility of the map (+ladders) causes with the help of tactics that a particular class will master the field, it's pretty hard to balance a map, so there's always be a hatred class and hatred behaviour/tactics (camping). I believe that official servers tend toward balanced map, seeking the fun of every players.
Personnal servers can do what they want, some will be melee only, some will be ranged friendly (owner of the server has the right to do what he wants, you have the right to not play on his server).
Btw, my main is shielder so i don't really have problem with ranged, and i started to play when archers were tank (plate, charger, laser sight machinegun), xbowman were bazooka (oneshot) and thrower were flame-thrower (total destruction at close range), i played each of them, it was fun.
Hell yeah, ranged are balanced now (Still there is a friendly ranged syndrom)

For me, the question is what will be Strategus?

Title: Re: we're back at CounterStrike medieval.
Post by: EponiCo on June 16, 2011, 12:39:31 am
What's the problem with ladders anyway? Since they take 2 or 3 slots I hardly see anyone carrying them let alone spam them. If someone likes to invest that to his team in a strategic spot it should be his choice.
Title: Re: we're back at CounterStrike medieval.
Post by: Shablagoo on June 16, 2011, 02:32:50 am
Why don't we stop this stupid discussion, agree that there are a lot of ranged now, and look for a solution?

As I said, I think the main problem are the maps. Most of them have plenty of spots for camping. Of course, good archers don't really camp, but the "pub archers" love camping. Perhaps without this, they would be more vulnerable, they would have to be alert always, and they wouldnt see archery as so easy as it is now.

Moving to crossbows, I think they should be nerfed a bit, specially the 1 slot ones. Either further lower the damage they do, or just make them take 2 slots. Most of the 2h/polearm are 2 slots, so why not?.

Again...22 out of 25 at least.  It's like they don't even pay attention.  Here's an idea.  Nerf 2handers and polearms.  Hopefully this will reduce their numbers equaling fewer people whining about ranged.  Maybe they'll go shield, which would lower the effectiveness of ranged indirectly.  THAT would be a step toward balance. 

Nerfing ranged even more would just send even more people toward the overpowered 2handers and polearms effectively solving nothing because even more people would be vulnerable to ranged and further bitching about it.  And of course any nerf to range further decreases the usefulness of shields, adding additional 2h and pa players on top of that.  With even more 2h and pa we'd need to nerf ranged again to stop the tears from even more people, continuing the vicious cycle until archery and xbows are equal in worthlessness to throwing.  Which i suppose is the ultimate goal.  The complete elimination of ranged, so everyone can run around spamming each other and basking in the joy of how skillful it is to wear full plate armor and use the highest damage, longest ranged melee weapons in the game. 
Title: Re: we're back at CounterStrike medieval.
Post by: Cepeshi on June 16, 2011, 04:56:13 am
Again...22 out of 25 at least.  It's like they don't even pay attention.  Here's an idea.  Nerf 2handers and polearms.  Hopefully this will reduce their numbers equaling fewer people whining about ranged.  Maybe they'll go shield, which would lower the effectiveness of ranged indirectly.  THAT would be a step toward balance. 

Nerfing ranged even more would just send even more people toward the overpowered 2handers and polearms effectively solving nothing because even more people would be vulnerable to ranged and further bitching about it.  And of course any nerf to range further decreases the usefulness of shields, adding additional 2h and pa players on top of that.  With even more 2h and pa we'd need to nerf ranged again to stop the tears from even more people, continuing the vicious cycle until archery and xbows are equal in worthlessness to throwing.  Which i suppose is the ultimate goal.  The complete elimination of ranged, so everyone can run around spamming each other and basking in the joy of how skillful it is to wear full plate armor and use the highest damage, longest ranged melee weapons in the game.

funny how you cannot make a single response in serious tone...or, if you did, you failed hard man :D
Title: Re: we're back at CounterStrike medieval.
Post by: Gorath on June 16, 2011, 05:24:40 am
Maybe they'll go shield

You seem to have forgotten that shields are gay and ez mode, reviled by any melee'er with skill and only used as a necessary evil vs the excess of ranged spam.   :twisted:
Title: Re: we're back at CounterStrike medieval.
Post by: Appe on June 16, 2011, 10:10:40 pm
There aren't too many archers or xbow guys.
Also, they aren't OP.

ur all dum.

Oh really?

Fresh from the battlefield;

(click to show/hide)

(click to show/hide)
Title: Re: we're back at CounterStrike medieval.
Post by: Vibe on June 16, 2011, 11:05:13 pm
From Fallen Archers to all the QQers. Copyright Marrisae

http://www.youtube.com/watch?v=RKYLqmt3ahE
Title: Re: we're back at CounterStrike medieval.
Post by: Tears of Destiny on June 17, 2011, 12:11:55 am
I died when he announced his clan.  :lol:
Title: Re: we're back at CounterStrike medieval.
Post by: Blondin on June 17, 2011, 12:30:04 am
From Fallen Archers to all the QQers. Copyright Marrisae

http://www.youtube.com/watch?v=RKYLqmt3ahE

Hey guys good one again, after "2hander rule!!" you come back with "fuck you guys... i'm level 31, play strategus by yourselves..."
Damm you're good!!
Title: Re: we're back at CounterStrike medieval.
Post by: Casimir on June 17, 2011, 12:39:42 am
Little did they realize i've heirloomed my full plate set three times, and 1 TomMyyY is worth an army of fallen archers and cavalry.

(click to show/hide)
Title: Re: we're back at CounterStrike medieval.
Post by: Malaclypse on June 17, 2011, 04:53:34 am
Oh really?

Fresh from the battlefield;

(click to show/hide)

Six out of the seven kills in the text are from melee weapons, with one being xbow. Four xbowmen are alive on top of a hill- a strategic vantage for ranged- and we are given no indication of the rest of the composure or even total size of the battle. Picture needs more information to make judgement.
Title: Re: we're back at CounterStrike medieval.
Post by: Everkistus on June 17, 2011, 07:34:24 am
"Take my looms and put them up your ass" Excellent!
Title: Re: we're back at CounterStrike medieval.
Post by: Keshian on June 17, 2011, 03:53:21 pm
Worthy creativity!  What will the templars compile in retaliation to your video?  Or are they too afraid to make their own video?  Weeaboo power!
Title: Re: we're back at CounterStrike medieval.
Post by: Tears of Destiny on June 17, 2011, 04:06:24 pm
Worthy creativity!  What will the templars compile in retaliation to your video?  Or are they too afraid to make their own video?  Weeaboo power!

Kesh, ever since you started your market offers, your awesome bar has been dropping  :(
(or have you been doing something ruthless somewhere else?)
Title: Re: we're back at CounterStrike medieval.
Post by: Keshian on June 17, 2011, 05:08:17 pm
Kesh, ever since you started your market offers, your awesome bar has been dropping  :(
(or have you been doing something ruthless somewhere else?)

I actually have been relatively inactive with the market for the last couple weeks.  Its dropping because there are 2 cav guys giving me a -1 every day (*cough*Magikarp*cough*) because I keep saying the maneuverability of the arabian warhorse and the speed of the courser are OP and need adjustment.  Doesn't matter much to me.  It usually goes up when I help new players in beginner's help and guides and down when I mention anything is OP.
Title: Re: we're back at CounterStrike medieval.
Post by: Cheap_Shot on June 17, 2011, 05:24:27 pm

(click to show/hide)

B...wuh?...that dude has a SHIELD what is he doing?! He's just walking towards them with his axe in the air next to johnny "no cover needed" two-hander. They both deserve to get shot, even if they're not on the same team.

Edit: This picture tells me that you're poor and on the losing team.
Title: Re: we're back at CounterStrike medieval.
Post by: Lichen on June 17, 2011, 08:05:26 pm
[sarcasm]Quick everybody. I saw some archers in the game who were actually effective. Let's run em off. [/sarcasm]
Title: Re: we're back at CounterStrike medieval.
Post by: Elmetiacos on June 17, 2011, 08:09:21 pm
Did you even played cRPG BEFORE the very first BIG patch? I think if yes, you wouldn´t be here now, because you´d have GTXted before this patch. Archery was op before the new archer animations were implemented. I was archer myself back then (now I´m cav/pole and will stay it) but I was easily able to run away from shielders and to pew pew them in the moments when they tried to hit me. I needed about 4-8 arrows for all the guys in black armor, though.
Not really, unless you are going back all the way to August 2010 when you had archers in Gothic Plate. Then as now, the real problem was sidearm crossbows distorting the gameplay.
Title: Re: we're back at CounterStrike medieval.
Post by: Keshian on June 17, 2011, 08:46:34 pm
+1 from me :)

Thx :)
Title: Re: we're back at CounterStrike medieval.
Post by: Garem on June 17, 2011, 09:55:21 pm
... I keep saying the maneuverability of the arabian warhorse and the speed of the courser are OP and need adjustment.  ...

+1 as well, although it's only the thrice loomed ones that are so crazy maneuverable/fast (respectively).
Title: Re: we're back at CounterStrike medieval.
Post by: ThePoopy on June 18, 2011, 10:16:15 am
nomnomnom
(click to show/hide)

remove this class before its to late http://www.youtube.com/watch?v=KAR4Od6ba9o&feature=player_detailpage#t=23s
Title: Re: we're back at CounterStrike medieval.
Post by: Cheap_Shot on June 19, 2011, 04:37:45 am
That's legit hilarious.
Title: Re: we're back at CounterStrike medieval.
Post by: Rumblood on June 19, 2011, 05:10:37 am
nomnomnom
(click to show/hide)

remove this class before its to late http://www.youtube.com/watch?v=KAR4Od6ba9o&feature=player_detailpage#t=23s

4 horse archers, circling around, he has no shield, yet is still alive and we are looking at, what? A class that can't hit a target from15 feet in a full horse circle.  :P
Title: Re: we're back at CounterStrike medieval.
Post by: Casimir on June 20, 2011, 03:47:10 am
How long do you think he lasted?

Cant hit anything? Have you seen tounela? He seems alright at hitting people...
Title: Re: we're back at CounterStrike medieval.
Post by: Cepeshi on June 20, 2011, 10:48:48 am
How long do you think he lasted?

Cant hit anything? Have you seen tounela? He seems alright at hitting people...

do not bring up good players in order to argument about balance man, such people will pwn with anything you give them, after some training :D
Title: Re: we're back at CounterStrike medieval.
Post by: Vibe on June 20, 2011, 11:04:06 am
Good players are bringing imbalance!
NERF
Title: Re: we're back at CounterStrike medieval.
Post by: Overdriven on June 20, 2011, 01:21:00 pm
Disable their computers!

Yeah before you complain about HA, go and try it yourself. Because it's nothing like that video :lol:
Title: Re: we're back at CounterStrike medieval.
Post by: Torp on June 20, 2011, 02:39:29 pm
I created a HA alt once... 3-80 KD score at lvl 25 :D

so i stopped complaining about them.
People should really try out the class before whining.
Title: Re: we're back at CounterStrike medieval.
Post by: Dezilagel on June 20, 2011, 02:49:01 pm
I created a HA alt once... 3-80 KD score at lvl 25 :D

so i stopped complaining about them.
People should really try out the class before whining.

It's not their massive K:D's that upsets ppl (cuz they don't have them), but the fact that they are so godawful annoying to play against if you don't have a ranged wep or a faster horse.

If a HA targets you and decides to stick with it, he will slowly chip away at your health while forcing you to jump around and spazz/hide behind cover for as long as he pleases, with nothing you can do against him.

It's the "there is nothing you can do" part that pisses players of, not that they rampage through entire teams with ease (that's lancecav, yes I've seen the hybrid "shrugs").

(Not to mention that they're the worst delayers (read: most effective) ever, but that's a player issue really) 
Title: Re: we're back at CounterStrike medieval.
Post by: Overdriven on June 20, 2011, 04:32:43 pm
My KD is 184/214 at level 27...
My last HA build...which wasn't even pure HA as I had PS and Shield, had a KD of around 800/750. So it was positive...but only just.

The way to combat them is to stick with your team. That way crossbows and archers will own us.
Title: Re: we're back at CounterStrike medieval.
Post by: Erathsmus on June 20, 2011, 07:31:19 pm
It's not their massive K:D's that upsets ppl (cuz they don't have them), but the fact that they are so godawful annoying to play against if you don't have a ranged wep or a faster horse.

If a HA targets you and decides to stick with it, he will slowly chip away at your health while forcing you to jump around and spazz/hide behind cover for as long as he pleases, with nothing you can do against him.

It's the "there is nothing you can do" part that pisses players of, not that they rampage through entire teams with ease (that's lancecav, yes I've seen the hybrid "shrugs").

(Not to mention that they're the worst delayers (read: most effective) ever, but that's a player issue really)

^ this is definately it. Horse Archers aren't an issue unless they focus fire you. I have tried HA a few times, got quite decent, but still, to actually kill something when it has full health is the hardest thing to do. The part that bothers the players, is that a HA has speed and range, therefore they have control of the fight (Whether they want to stay and fight, is thier decision, not yours). I get mad too when a HA makes me jump around like a retard...When you play as a HA, you will learn a bad HAs biggest weakness is boredom, bore them until they find a funny hopping peasant to shoot at.
Title: Re: we're back at CounterStrike medieval.
Post by: Seawied on June 20, 2011, 08:54:15 pm
It's not their massive K:D's that upsets ppl (cuz they don't have them), but the fact that they are so godawful annoying to play against if you don't have a ranged wep or a faster horse.

If a HA targets you and decides to stick with it, he will slowly chip away at your health while forcing you to jump around and spazz/hide behind cover for as long as he pleases, with nothing you can do against him.

It's the "there is nothing you can do" part that pisses players of, not that they rampage through entire teams with ease (that's lancecav, yes I've seen the hybrid "shrugs").

(Not to mention that they're the worst delayers (read: most effective) ever, but that's a player issue really)

Right on the money. I don't think HA are too strong, I just think they make the game unfun. I tried a HA this gen, and did not care for it at all.

I have seen some amazing HA, but I never could pull off the same results as them.

Perhaps if infantry had some sort of "horse trap" construction people would not mind them so much.
Title: Re: we're back at CounterStrike medieval.
Post by: Elerion on June 20, 2011, 09:09:52 pm
Perhaps if infantry had some sort of "horse trap" construction people would not mind them so much.
Oh god, that may be the best idea I've read in ages.

Horse Trap - 5000gold, 2 slots.
When used, Horse Trap is placed below the infantry unit after a 3 second "cast time". Horse Trap is invisible. When an enemy horse passes directly above Horse Trap, the horse takes 100 cut damage (pre-armor) and is reared. Horse Trap can only be placed and triggered once.


Not realistic, but it would make for some interesting anti-cav tactics.
Title: Re: we're back at CounterStrike medieval.
Post by: Christo on June 20, 2011, 09:49:42 pm
Oh god, that may be the best idea I've read in ages.

Horse Trap - 5000gold, 2 slots.
When used, Horse Trap is placed below the infantry unit after a 3 second "cast time". Horse Trap is invisible. When an enemy horse passes directly above Horse Trap, the horse takes 100 cut damage (pre-armor) and is reared. Horse Trap can only be placed and triggered once.


Not realistic, but it would make for some interesting anti-cav tactics.

lol.

Wooden Stakes would be a better, and realistic option. They should be up there with Siege shields, and Construction material.
Title: Re: we're back at CounterStrike medieval.
Post by: Dezilagel on June 20, 2011, 10:29:00 pm
lol.

Wooden Stakes would be a better, and realistic option. They should be up there with Siege shields, and Construction material.

Imagine the griefing on tight maps...

I am all ears for some effective way of dealing with HA/lancers without resorting to bundle of stickstry myself, but I don't think traps are the solution (the idea is cool tho, I just think it would be hard to implement without massive abuse).

Maybe use the torch to scare the horses into rearing  :mrgreen:

No but srsly, although traps are cool, they would probably just lead to ppl griefing their own team, and as a way to make camping easier :(

Title: Re: we're back at CounterStrike medieval.
Post by: Christo on June 20, 2011, 10:48:35 pm
Imagine the griefing on tight maps...

I am all ears for some effective way of dealing with HA/lancers without resorting to bundle of stickstry myself, but I don't think traps are the solution (the idea is cool tho, I just think it would be hard to implement without massive abuse).

Maybe use the torch to scare the horses into rearing  :mrgreen:

No but srsly, although traps are cool, they would probably just lead to ppl griefing their own team, and as a way to make camping easier :(

Yeah. Problem is with the abuse it would get... Damned griefers.
Title: Re: we're back at CounterStrike medieval.
Post by: Overdriven on June 20, 2011, 11:42:40 pm
Plus the amount people move around maps, and the way cav circles around maps, if someone put one down, your as bound to get your own team running into it as you are the other team.

To be honest, as HA, on a lot of maps there are already lots of nasty obstacles (like tiny rocks that stop you and rear your horse even though they are the size of it's hoof). Or fences ect. Add to that when there's around 100 people on some of the maps that are more limited for cav space, you get horses running into each other all the time. All in all it takes a lot of concentration and skill to be able to avoid all of that. When I'm tired my K/D drops dramatically, not because I shoot less people, but because I die from running into things all the time because my awareness isn't as good.