Author Topic: we're back at CounterStrike medieval.  (Read 27662 times)

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Offline Casimir

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Re: we're back at CounterStrike medieval.
« Reply #300 on: June 20, 2011, 03:47:10 am »
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How long do you think he lasted?

Cant hit anything? Have you seen tounela? He seems alright at hitting people...
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Offline Cepeshi

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Re: we're back at CounterStrike medieval.
« Reply #301 on: June 20, 2011, 10:48:48 am »
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How long do you think he lasted?

Cant hit anything? Have you seen tounela? He seems alright at hitting people...

do not bring up good players in order to argument about balance man, such people will pwn with anything you give them, after some training :D

Offline Vibe

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Re: we're back at CounterStrike medieval.
« Reply #302 on: June 20, 2011, 11:04:06 am »
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Good players are bringing imbalance!
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Offline Overdriven

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Re: we're back at CounterStrike medieval.
« Reply #303 on: June 20, 2011, 01:21:00 pm »
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Disable their computers!

Yeah before you complain about HA, go and try it yourself. Because it's nothing like that video :lol:

Offline Torp

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Re: we're back at CounterStrike medieval.
« Reply #304 on: June 20, 2011, 02:39:29 pm »
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I created a HA alt once... 3-80 KD score at lvl 25 :D

so i stopped complaining about them.
People should really try out the class before whining.

Offline Dezilagel

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Re: we're back at CounterStrike medieval.
« Reply #305 on: June 20, 2011, 02:49:01 pm »
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I created a HA alt once... 3-80 KD score at lvl 25 :D

so i stopped complaining about them.
People should really try out the class before whining.

It's not their massive K:D's that upsets ppl (cuz they don't have them), but the fact that they are so godawful annoying to play against if you don't have a ranged wep or a faster horse.

If a HA targets you and decides to stick with it, he will slowly chip away at your health while forcing you to jump around and spazz/hide behind cover for as long as he pleases, with nothing you can do against him.

It's the "there is nothing you can do" part that pisses players of, not that they rampage through entire teams with ease (that's lancecav, yes I've seen the hybrid "shrugs").

(Not to mention that they're the worst delayers (read: most effective) ever, but that's a player issue really) 
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Offline Overdriven

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Re: we're back at CounterStrike medieval.
« Reply #306 on: June 20, 2011, 04:32:43 pm »
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My KD is 184/214 at level 27...
My last HA build...which wasn't even pure HA as I had PS and Shield, had a KD of around 800/750. So it was positive...but only just.

The way to combat them is to stick with your team. That way crossbows and archers will own us.
« Last Edit: June 20, 2011, 05:28:10 pm by Overdriven »

Offline Erathsmus

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Re: we're back at CounterStrike medieval.
« Reply #307 on: June 20, 2011, 07:31:19 pm »
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It's not their massive K:D's that upsets ppl (cuz they don't have them), but the fact that they are so godawful annoying to play against if you don't have a ranged wep or a faster horse.

If a HA targets you and decides to stick with it, he will slowly chip away at your health while forcing you to jump around and spazz/hide behind cover for as long as he pleases, with nothing you can do against him.

It's the "there is nothing you can do" part that pisses players of, not that they rampage through entire teams with ease (that's lancecav, yes I've seen the hybrid "shrugs").

(Not to mention that they're the worst delayers (read: most effective) ever, but that's a player issue really)

^ this is definately it. Horse Archers aren't an issue unless they focus fire you. I have tried HA a few times, got quite decent, but still, to actually kill something when it has full health is the hardest thing to do. The part that bothers the players, is that a HA has speed and range, therefore they have control of the fight (Whether they want to stay and fight, is thier decision, not yours). I get mad too when a HA makes me jump around like a retard...When you play as a HA, you will learn a bad HAs biggest weakness is boredom, bore them until they find a funny hopping peasant to shoot at.
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Offline Seawied

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Re: we're back at CounterStrike medieval.
« Reply #308 on: June 20, 2011, 08:54:15 pm »
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It's not their massive K:D's that upsets ppl (cuz they don't have them), but the fact that they are so godawful annoying to play against if you don't have a ranged wep or a faster horse.

If a HA targets you and decides to stick with it, he will slowly chip away at your health while forcing you to jump around and spazz/hide behind cover for as long as he pleases, with nothing you can do against him.

It's the "there is nothing you can do" part that pisses players of, not that they rampage through entire teams with ease (that's lancecav, yes I've seen the hybrid "shrugs").

(Not to mention that they're the worst delayers (read: most effective) ever, but that's a player issue really)

Right on the money. I don't think HA are too strong, I just think they make the game unfun. I tried a HA this gen, and did not care for it at all.

I have seen some amazing HA, but I never could pull off the same results as them.

Perhaps if infantry had some sort of "horse trap" construction people would not mind them so much.
So with PT >10 stones become simple too effective
:lol:

Offline Elerion

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Re: we're back at CounterStrike medieval.
« Reply #309 on: June 20, 2011, 09:09:52 pm »
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Perhaps if infantry had some sort of "horse trap" construction people would not mind them so much.
Oh god, that may be the best idea I've read in ages.

Horse Trap - 5000gold, 2 slots.
When used, Horse Trap is placed below the infantry unit after a 3 second "cast time". Horse Trap is invisible. When an enemy horse passes directly above Horse Trap, the horse takes 100 cut damage (pre-armor) and is reared. Horse Trap can only be placed and triggered once.


Not realistic, but it would make for some interesting anti-cav tactics.
« Last Edit: June 20, 2011, 09:11:04 pm by Elerion »

Offline Christo

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Re: we're back at CounterStrike medieval.
« Reply #310 on: June 20, 2011, 09:49:42 pm »
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Oh god, that may be the best idea I've read in ages.

Horse Trap - 5000gold, 2 slots.
When used, Horse Trap is placed below the infantry unit after a 3 second "cast time". Horse Trap is invisible. When an enemy horse passes directly above Horse Trap, the horse takes 100 cut damage (pre-armor) and is reared. Horse Trap can only be placed and triggered once.


Not realistic, but it would make for some interesting anti-cav tactics.

lol.

Wooden Stakes would be a better, and realistic option. They should be up there with Siege shields, and Construction material.
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Offline Dezilagel

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Re: we're back at CounterStrike medieval.
« Reply #311 on: June 20, 2011, 10:29:00 pm »
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lol.

Wooden Stakes would be a better, and realistic option. They should be up there with Siege shields, and Construction material.

Imagine the griefing on tight maps...

I am all ears for some effective way of dealing with HA/lancers without resorting to bundle of stickstry myself, but I don't think traps are the solution (the idea is cool tho, I just think it would be hard to implement without massive abuse).

Maybe use the torch to scare the horses into rearing  :mrgreen:

No but srsly, although traps are cool, they would probably just lead to ppl griefing their own team, and as a way to make camping easier :(

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Offline Christo

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Re: we're back at CounterStrike medieval.
« Reply #312 on: June 20, 2011, 10:48:35 pm »
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Imagine the griefing on tight maps...

I am all ears for some effective way of dealing with HA/lancers without resorting to bundle of stickstry myself, but I don't think traps are the solution (the idea is cool tho, I just think it would be hard to implement without massive abuse).

Maybe use the torch to scare the horses into rearing  :mrgreen:

No but srsly, although traps are cool, they would probably just lead to ppl griefing their own team, and as a way to make camping easier :(

Yeah. Problem is with the abuse it would get... Damned griefers.
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Offline Overdriven

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Re: we're back at CounterStrike medieval.
« Reply #313 on: June 20, 2011, 11:42:40 pm »
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Plus the amount people move around maps, and the way cav circles around maps, if someone put one down, your as bound to get your own team running into it as you are the other team.

To be honest, as HA, on a lot of maps there are already lots of nasty obstacles (like tiny rocks that stop you and rear your horse even though they are the size of it's hoof). Or fences ect. Add to that when there's around 100 people on some of the maps that are more limited for cav space, you get horses running into each other all the time. All in all it takes a lot of concentration and skill to be able to avoid all of that. When I'm tired my K/D drops dramatically, not because I shoot less people, but because I die from running into things all the time because my awareness isn't as good.