You should check out Ripper's video (2nd one) with the 50 v 50 fight. The fallen archers used good team tactics, but what really won the fight was cavalry and then 1handed shielders. Thats probably how it will play out in Strategus as you might not realize it, but archery has been nerfed to less than half of what it was (like 5-6 patch nerfs at this point).
Oh and the armor change thing will make glancing less common, but they will be able to take 1-3 more hits as the armor absorbs more damage, not sure if that is going to be better or not.
Well, we don't know how strategus economy will work, but if the horses will still be so freaking overpriced compared to archers full equipment, I think that archers camping some good spot, with some guys manovring to set up crossfires will be the standard.
I didn't see the ripperx video, but I guess that Fallen could have win with even more ease if instead of melee they had more archers. Archers and cavalry can overrun every enemy, unless they are going for the flag, making shielders usefull. If there won't be class limit, crpg will end up like native, and I'm glad that so far every tournament had set some. Still I do fear for strategus, where there are also sieges to make archers even more valuable
EDIT:
No, that's exactly what I'm addressing. More archers should me more squishy targets for people who work together. Stop pretending this isn't a "nerf archery" thread.
yeah, that works assuming that your opponents are retarded and aren't going to set up some teamplay too.... Come back when they'll start running into different direction while pew pewing your back while you are facing their cavalry