Author Topic: we're back at CounterStrike medieval.  (Read 25834 times)

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Offline Tor!

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Re: we're back at CounterStrike medieval.
« Reply #90 on: June 13, 2011, 03:23:27 pm »
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Ever tried playing an archer? Its piss easy  :lol:
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Amender

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Re: we're back at CounterStrike medieval.
« Reply #91 on: June 13, 2011, 03:25:05 pm »
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Its fun :) ^

Offline Andswaru

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Re: we're back at CounterStrike medieval.
« Reply #92 on: June 13, 2011, 03:29:21 pm »
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some cav can easily kill archers.... blame the cav for been usless  :lol:
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Offline bosco

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Re: we're back at CounterStrike medieval.
« Reply #93 on: June 13, 2011, 03:40:25 pm »
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Especially since the horses are so prone to climbing up ladders.  :P

Offline Keshian

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Re: we're back at CounterStrike medieval.
« Reply #94 on: June 13, 2011, 03:43:49 pm »
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Two things:

For archer won battles - Every Mongolian battle against Eastern Europe arrows from horse archers won the fight and they killed plenty of teutonic, polish, and lithuanian knights in plate mail.

Exageration of ranged numbers - 80% of server is not ranged, use correct facts from stats (Pecores server records kills by what weapon which could help), otherwise the exageration weakens your argument.
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Offline Gurnisson

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Re: we're back at CounterStrike medieval.
« Reply #95 on: June 13, 2011, 03:52:20 pm »
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Ranged is fine as it is. Not too high rate of fire, cut damage and low base damage. Also, to the ones saying being archer is piss easy, go shielder or cav. A lot easier, mind you.

No, I'm not an archer. I have and archer alt, but haven't played on it for a pretty long time, because I'm not a fan of it. In my opinion, archery, along with the other ranged classes, are the hardest to play because keeping situation awareness is a lot harder, and you're often taken down by that one hit. In other words, small mistakes are punished a lot harder as ranged classes.

Two-hander and Poles? Pretty easy. Cav and Shielder? Even easier.
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Offline Gnjus

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Re: we're back at CounterStrike medieval.
« Reply #96 on: June 13, 2011, 04:04:36 pm »
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Exageration of ranged numbers - 80% of server is not ranged, use correct facts from stats (Pecores server records kills by what weapon which could help), otherwise the exageration weakens your argument.

I actually play on Pecores server and i can count to 120. Luckily i never went to generation 90 with any of my chars so i had enough time to learn a few extra mathematical operations as well.
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Offline AgentQ

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Re: we're back at CounterStrike medieval.
« Reply #97 on: June 13, 2011, 04:08:36 pm »
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Please make all 0 slot weapons unable to block. that shall help cav hunting down archers  :D

Offline Kafein

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Re: we're back at CounterStrike medieval.
« Reply #98 on: June 13, 2011, 04:23:29 pm »
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And it's a drama when the map is open (you know, like a battlefield...). Just my two cents btw.

My guess is that most archers playing this game are more interested in the opportunity of shooting pseudo-human defenseless moving preys (those idiotic melee guys) than in the complicated projectile physics. Otherwise they would be shooting enemy archers (the teamwork-effective behavior). A very simple pseudocode for a realistic typical archer AI :

while(not dead)
{
 if(not protected)
 {
  climb up a roof
 }
 search nearest and lowest armor enemy
 shoot it
}

Offline Amender

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Re: we're back at CounterStrike medieval.
« Reply #99 on: June 13, 2011, 04:26:01 pm »
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totally true Gurnisson +1

Offline Gorath

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Re: we're back at CounterStrike medieval.
« Reply #100 on: June 13, 2011, 04:26:24 pm »
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To hear you talk everyone who's not a 1h/sh is the spawn of Satan and "abusing" the game somehow.

You don't seem to realize that "my class" is 2her/polearm, lol.  I understand why you're so confused though, being EU and all.
And I should be nice or polite to anyone.... why exactly?

Offline Amender

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Re: we're back at CounterStrike medieval.
« Reply #101 on: June 13, 2011, 04:34:15 pm »
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Please make all 0 slot weapons unable to block. that shall help cav hunting down archers  :D

What an idiotic suggestion... that would make archers want to camp EVEN more.. and you pretty much have no chance in winning a battle with a 0 slot weapon as it is.. their soul pourpose is so that you can block untill help arrives and mabe bash the odd peasants head in. But seriously no block? thats stupid.

Offline Tzar

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Re: we're back at CounterStrike medieval.
« Reply #102 on: June 13, 2011, 04:47:35 pm »
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Honestly, I wouldn't grab a shield. I wouldn't host my own server. I'd play the game as it is, and I do, and I encourage you to dealwithit and do the same, or take some real action, because your issue lies with the personal playing choices of others, not with the balance of the game itself.

I hand out headshots all day on my alt using the Khergit Bow, 18/18 archer with 5 in IF and 5 in PS for 1hand sidearm (no prof). Fairly small reticule at 154 prof, can't wait to retire to a horse archer and go 173 prof.

Your play style is feminin :mrgreen:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Duerkos

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Re: we're back at CounterStrike medieval.
« Reply #103 on: June 13, 2011, 05:00:59 pm »
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This is, in my opinion, the only problem with ranged in crpg - the maps (and of course people behaviour).
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Offline Peasant_Woman

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Re: we're back at CounterStrike medieval.
« Reply #104 on: June 13, 2011, 05:06:28 pm »
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Just as a 2hander/polearm isn't going to run at you in a straight line so you can headshot him easilly, an archer isn't going to place himself somewhere where melee can easily sneak up on him...
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