cRPG

cRPG => General Discussion => Topic started by: dontgothere on November 03, 2012, 01:41:49 am

Title: NA Siege is Dying
Post by: dontgothere on November 03, 2012, 01:41:49 am
Every time I ask around to see why it is that the battle server's populations are almost always full and the siege servers are almost always empty, I get the reply to something of the effect that siege is a broken gamemode with bad maps.

For the better part of a year, NA players have been begging the devs to change the maps on NA siege, or to open servers with alternative gamemodes like conquest, or to allow new servers, hosted by players, to receive gold and XP ticks.
Rageball is just lulzshit and even it gets more love from the devs than siege or other gamemodes.

Why does this mod have to get streamtarded down to basic deathmatch bullshit?

Sorry to QQ but now that my favorite server is dying yeah I'm umad about it.
Title: Re: NA Siege is Dying
Post by: Tanken on November 03, 2012, 01:43:31 am
I don't think it's dying, KUTT just keeps killing off its population.  8-)
Title: Re: NA Siege is Dying
Post by: dontgothere on November 03, 2012, 01:44:31 am
80+ on battle vs ~20 on siege, every damn day.
Title: Re: NA Siege is Dying
Post by: TugBoat on November 03, 2012, 01:58:03 am
Siege is not quite as attractive to randoms. Sometimes clans like MB or HoC or KUTT will go and the server will get populated, but without clan support I agree that Siege isn't sustainable.

What is wrong with official community servers? We could donate, crpg could grow, devs dont lose profits, isn't that a win/win/win situation?
Title: Re: NA Siege is Dying
Post by: Pollux on November 03, 2012, 02:02:36 am
I don't like siege because with less than 50 players it is a banner stack predictable win/lose.

(click to show/hide)
Title: Re: NA Siege is Dying
Post by: bilwit on November 03, 2012, 02:05:03 am
Siege has always been the least popular. Been like this for quite a while now. I played my first 7-8 gens doing siege only. Then I realized that it sucks and battle has better multiplier farm potential due to broken ass autobalance causing one team to roll the other team every map more often than not. Siege just feels like a mindless meat grind while battle (minus the times where there's way too much derpy cav or archers on one team) keeps you on your toes and things like area awareness and flow of the match shine more prominently.

Also, the old community siege server had a much better map rotation.
Title: Re: NA Siege is Dying
Post by: Nightingale on November 03, 2012, 02:06:35 am
Every time I ask around to see why it is that the battle server's populations are almost always full and the siege servers are almost always empty, I get the reply to something of the effect that siege is a broken gamemode with bad maps.

For the better part of a year, NA players have been begging the devs to change the maps on NA siege, or to open servers with alternative gamemodes like conquest, or to allow new servers, hosted by players, to receive gold and XP ticks.
Rageball is just lulzshit and even it gets more love from the devs than siege or other gamemodes.

Why does this mod have to get streamtarded down to basic deathmatch bullshit?

Sorry to QQ but now that my favorite server is dying yeah I'm umad about it.

Devs are suppose to be changing the map rotation on a reset, Para submitted a rotation that adds alot of the old good maps back to siege. Should go into effect when the devs reset the server. At least thats what Para said last time I talked to him
Title: Re: NA Siege is Dying
Post by: Warcat on November 03, 2012, 02:30:56 am
Blame KUTT?
I don't think it's dying, KUTT just keeps killing off its population.  8-)
Yep, blame KUTT
Title: Re: NA Siege is Dying
Post by: Gristle on November 03, 2012, 03:36:45 am
FCC used to love siege, but they kept adding more and more terrible maps. If they would revert back to the maps from a year and a half ago it would be a lot more fun.
Title: Re: NA Siege is Dying
Post by: kinngrimm on November 03, 2012, 03:53:57 am
I am surprised, that there is such a huge difference to EU.
At times when there are like 100-120 players on eu1 battle the eu2 siege server is also nearly always full.

(click to show/hide)
Title: Re: NA Siege is Dying
Post by: Turboflex on November 03, 2012, 04:00:28 am
NA Siege has been ruined by clans min/max specializing their builds to it. Both MB and KUTT run 10-20 guys in str builds and 60+ armour.

Just dumb, can't compete against someone with twice your armor, can't kill them fast enough to overcome choke/flag camp or massed push.

Battle still balanced, STR builds/armor definitely do not rule when there's room to maneuver and no 3 feet wide chokes or flags but siege is now a joke balance wise.
Title: Re: NA Siege is Dying
Post by: betard_lulz on November 03, 2012, 04:08:53 am
30 second re spawn is broken on all maps /thread
Title: Re: NA Siege is Dying
Post by: Digglez on November 03, 2012, 04:54:28 am
Terrible maps, terrible maps, terrible maps
Title: Re: NA Siege is Dying
Post by: Ad1no on November 03, 2012, 06:13:41 am
siege is a broken game mode.. we need conquest!
Title: Re: NA Siege is Dying
Post by: TurmoilTom on November 03, 2012, 06:14:15 am
NA Siege has been ruined by clans min/max specializing their builds to it. Both MB and KUTT run 10-20 guys in str builds and 60+ armour.

Just dumb, can't compete against someone with twice your armor, can't kill them fast enough to overcome choke/flag camp or massed push.

Battle still balanced, STR builds/armor definitely do not rule when there's room to maneuver and no 3 feet wide chokes or flags but siege is now a joke balance wise.

Name all of our players who are strength builds. If you can come up with "10-20" I'll give you 100k cRPG gold.
Title: Re: NA Siege is Dying
Post by: Turboflex on November 03, 2012, 06:19:01 am
armor more than str is the issue,
Title: Re: NA Siege is Dying
Post by: Artyem on November 03, 2012, 06:21:32 am
Name all of our players who are strength builds. If you can come up with "10-20" I'll give you 100k cRPG gold.

Caita
Celti
DooM
Para
Phaze
Rextard
Tanken
Xeen
Macleod
RJ
Ser Pink
Tretter
Tugboa
Wolfgang
Admiral Snackbar
Caramel Machiatto
Dutchy
Short Sir Kutt
TurmoilTom
Loki

Some of them may not be, but that's a pretty good guess I'd say.
Title: Re: NA Siege is Dying
Post by: Tanken on November 03, 2012, 06:22:27 am
NA Siege has been ruined by clans min/max specializing their builds to it. Both MB and KUTT run 10-20 guys in str builds and 60+ armour.

Just dumb, can't compete against someone with twice your armor, can't kill them fast enough to overcome choke/flag camp or massed push.

Battle still balanced, STR builds/armor definitely do not rule when there's room to maneuver and no 3 feet wide chokes or flags but siege is now a joke balance wise.


Puhhhhhhleeeeeease.

Do as Tom said. I can think of 3 members atm with strength builds/armor above 60. Everyone else is diverse and uses a multitude of different weapons and playstyles and armors. Guess we should go 24/15 Heavy Round Shield, Broad One handed battle axe, and throwing axes eh Turbo?
Maybe when the server's like that siege will be fanfuckingtastic eh?
Title: Re: NA Siege is Dying
Post by: Tanken on November 03, 2012, 06:23:21 am
Caita
Celti
DooM
Para
Phaze
Rextard

Tanken
Xeen
Macleod
RJ
Ser Pink

Tretter <-- The epitome of KUTT
Tugboa
Wolfgang
Admiral Snackbar
Caramel Machiatto
Dutchy
Short Sir Kutt
TurmoilTom
Loki


Somewhat close guess :P

Sorry didn't mean to double post. I am 27-12 but I always wear Lamellar Vest and Kettle Helmet.  8-)

visitors can't see pics , please register or login
Title: Re: NA Siege is Dying
Post by: TurmoilTom on November 03, 2012, 06:32:31 am
armor more than str is the issue,

I knew you couldn't do it.

By the way, is my +3 Straw Hat too hardcore for you?
Title: Re: NA Siege is Dying
Post by: Arjay on November 03, 2012, 06:44:28 am
armor more than str is the issue,

Please show me where my gear is any where above 50 armor? No where? Thanks.  15/24 for life.

visitors can't see pics , please register or login



I am in this armor any day of the week.
Title: Re: NA Siege is Dying
Post by: Gristle on November 03, 2012, 07:56:11 am
Remember: Any build that's 18+ Strength is a Strength build, ESPECIALLY 18/18.
Title: Re: NA Siege is Dying
Post by: Lemmy_Winks on November 03, 2012, 08:14:31 am
I played seige when i was first starting playing like a year ago. What i didnt like seige and in part why i went to battle was the balance, not just the player balance, but mainly the map balance. Some maps there might be an 80% chance of attackers winning or even higher and vice versa for defense on some maps. Whether u kept your multiplier depended on if you were lucky enough to get on the right side for that map. Some castles arent really captuarable, and some are so poorly defendable that you cant hold out however long you have on a map. This isnt alwasy true if your team is clan stacked, but this was not a problem when i palyed siege, it didnt seem anyone like any clan was really dominating seige.

But i can definitly see that being a problem, especially given that most of the "randoms" that play on seige are newer players like i was when i started out cause battle is pretty rough for new players. This makes it even easier for clans to str/plate crutch and roll seige servers filld with new palyers, easy multipler. That isnt so easy to do on battle, there are plenty of other good clans that play in mass on battle so teams can be balanced by clans, and there are also plenty of good clan-less randoms that when on the same team ive even seen roll remnant/pro/chaos clan stacked teams quite often.
Title: Re: NA Siege is Dying
Post by: Arathian on November 03, 2012, 08:49:08 am
As the ultimate str crutch guy (as in, the most extreme, not the best), it is armor indeed that mostly does the job.

However, no clan has killed siege. If anything, the KUTTs put some life back into it. Siege is dying simply because
(click to show/hide)
Title: Re: NA Siege is Dying
Post by: Para on November 03, 2012, 09:02:38 am
Putting all of the clan hate/rivalry aside. I do think the main problem with siege not being able to stay populated is the extremely stale map rotation. I saw this problem coming weeks ago, and I submitted a new map rotation. It did get accepted (with a few tweaks) and I was under the impression that it was already implemented and that it only needed a server restart in order to get the new rotation working.

I guess that never happened though. Apparently we need somebody with a higher authority (chadz/cmp) to implement the rotation and restart the server. So if anyone wants the rotation to change, those are the people that have to do it.
Title: Re: NA Siege is Dying
Post by: Arathian on November 03, 2012, 09:25:57 am
Putting all of the clan hate/rivalry aside. I do think the main problem with siege not being able to stay populated is the extremely stale map rotation. I saw this problem coming weeks ago, and I submitted a new map rotation. It did get accepted (with a few tweaks) and I was under the impression that it was already implemented and that it only needed a server restart in order to get the new rotation working.

I guess that never happened though. Apparently we need somebody with a higher authority (chadz/cmp) to implement the rotation and restart the server. So if anyone wants the rotation to change, those are the people that have to do it.

Time to stalk and annoy a few people.
Title: Re: NA Siege is Dying
Post by: FrugFrug on November 03, 2012, 11:12:20 am
NA Siege has been ruined by clans min/max specializing their builds to it. Both MB and KUTT run 10-20 guys in str builds and 60+ armour.

I haven't been above 24/15 or 38 body armor in over a year...

Plus MB is lucky to have 6 members on at a time.
Title: Re: NA Siege is Dying
Post by: Tibe on November 03, 2012, 11:48:41 am
The easiest way to solve this is to increase the ammount of cav in battleserv and you will have people begging to get in Siege, shit maps or not. 8-)
Title: Re: NA Siege is Dying
Post by: Lech on November 03, 2012, 11:51:00 am
I am EU player, but during my ban (one and a half month) i played almost exclusively on NA servers. Problem with NA siege servers lies in NA playerbase.

For siege to be enjoyable, you need maps that have nearly even win ratio at typical population. So the solution is obvious.
-reduce siege population cap to 40 players.
-create map rotation that are enjoyable for 20vs20.

Problem solved.

But it won't happen as siege is going to be totally changed soon(TM).
Title: Re: NA Siege is Dying
Post by: Zerran on November 03, 2012, 12:06:07 pm
(click to show/hide)

I decide to check the forums for the first time in forever and see my name at the top of a list.  :o
Oh btw I was 21/18.
Title: Re: NA Siege is Dying
Post by: Xeen on November 03, 2012, 12:20:46 pm
I'll never forget the day that I was raging at all of you because we had like 10 people on and no one above 21 strength to break a fucking door.  Then for like 2 hours we had like 50 people accuse us of strength crutching. 
Title: Re: NA Siege is Dying
Post by: kinngrimm on November 03, 2012, 01:16:40 pm
NA Siege has been ruined by clans min/max specializing their builds to it. ....
I don't quite see it that way. On EU we have 2 clans which at times have the most players on siege, HRE and Grey Order. While it is at times unsettling to get against an organized crowed, still i wouldn't like it any other way, as the challenge is then bigger and when the pub nevertheless wins, it is the more satisfying.

Even if you have only 2 chokepoints on a map where all the time 2-5 chrushthrough are standing, it is in the most cases still doable if attackers group up, shielders first pushing taking hits, other inf following and the ranged trying not to block ladders, then you can keep constant pressure and people can slip through do damage and ware them down. But only 2 chokepoints/entrances is in the most cases just a pain in the a...
Title: Re: NA Siege is Dying
Post by: Froto_the_Loc on November 05, 2012, 11:25:44 pm
It's nearly 5:30 in Locia. There should be like 30 people on!
Title: Re: NA Siege is Dying
Post by: rustyspoon on November 06, 2012, 01:57:51 am
NA Siege has been shit for a while because of the maps. The vast majority are terrible and the rotation never gets changed. No one who has the ability to do anything actually gives a shit it seems.

As far as people blaming clans like Kutt, really you should be blaming the multi system. A team that is well-organized (i.e. a bunch of people in the same teamspeak) are going to win more often just through good teamwork. When people lose a lot they're stuck with a x1, which makes them mad and they quit.

Personally, I couldn't give a shit whether I win or lose. I just want fun maps to run around in for the small amount of time I actually get to play this game.
Title: Re: NA Siege is Dying
Post by: Tears of Destiny on November 06, 2012, 02:06:32 am
I'll never forget the day that I was raging at all of you because we had like 10 people on and no one above 21 strength to break a fucking door.  Then for like 2 hours we had like 50 people accuse us of strength crutching.


And that is why I love my siege character, 12PS with a 48 cut axe. Door? What door. Psh psh psh...


I think the main issue is indeed the maps, as some of them are a bit too boring. We need the community to post more often of what exact maps they dislike, and hopefully have some people start making custom maps that seem more alive. Too many bare-bone maps with just two choices to flag.


(click to show/hide)
Title: Re: NA Siege is Dying
Post by: matt2507 on November 06, 2012, 02:57:32 am
NA Siege is Dying

dude, Mod is Dying..
Title: Re: NA Siege is Dying
Post by: Jaren on November 06, 2012, 03:29:58 am
I've always wondered how much donation is actually put back into readily improving this mod, I'd happily throw money at the developers for providing an enjoyable ftp mod, but then topics like this and bug-fix/equip-fixes go on and little is noticeably done.

I do like how they're proposing inquiries on what we want/like to see but as I said above to little too often, I can't say I can provide any developmental support besides my input and money.
Title: Re: NA Siege is Dying
Post by: Aderyn on November 06, 2012, 04:22:43 am
siege isn't worth keeping alive. Let it die.
Title: Re: NA Siege is Dying
Post by: CrazyCracka420 on November 06, 2012, 05:00:00 am

Battle is where the big boys play.  Siege has always been imbalanced, battle has always been a lot more "even".  Even meaning, either side has just a good a chance of winning as the other, no massive terrain advantage, etc.  In siege, one side always has a massive advantage. 

IMO, you should have battle and siege servers together on one game mode.  Open field battles (maps without buildings) and sieges (basically the same types of villages, castles and cities we see in strategus, and maybe some of the other battle server maps that are played on the battle server, but should really be siege maps).

A conquest game type would be what most people would suggest, I do believe.  I personally would rather see a strategus type gameplay brought to the public servers.  Maybe have like 15-30 minute rounds for sieges or battles with 500 tickets on each side.  Something like that maybe?

Havoc prefers the company of men.
Title: Re: NA Siege is Dying
Post by: dontgothere on November 06, 2012, 07:04:21 am
visitors can't see pics , please register or login
Title: Re: NA Siege is Dying
Post by: San on November 06, 2012, 07:42:15 am

   
(click to show/hide)
Then there's a slew of alts like that Robot gimmick guy or whatever. Some might not be rolling str now (21 or more str).

I think siege is pretty easy myself. Sometimes I enjoy it there, but I've barely even been on there the last 5 months now.
Title: Re: NA Siege is Dying
Post by: Goretooth on November 06, 2012, 08:04:05 am
better newer games  :twisted: that cost too much on release.
Title: Re: NA Siege is Dying
Post by: Xeen on November 06, 2012, 08:18:26 am
Wait, what?  I made a name for myself as a strength user?  I've used something different almost every gen I've ever done.  I mixed my pikeman build up regularly.  Really, the things this community comes up with.
Title: Re: NA Siege is Dying
Post by: jasonjay543 on November 06, 2012, 02:56:12 pm
Are you surprised? cRPG is starting to show its age. Battle has always been much more populated than siege and, if you ask me, siege is alot more fun with 20-50 people. (P.S. bring back ladders to siege)
Title: Re: NA Siege is Dying
Post by: oprah_winfrey on November 06, 2012, 04:34:54 pm
Wait, what?  I made a name for myself as a strength user?  I've used something different almost every gen I've ever done.  I mixed my pikeman build up regularly.  Really, the things this community comes up with.

It doesn't matter if you aren't always a strength build, when I think of you (and I would say that most people would agree), I think strength build pikeman in plate armor or plated charger bump cav in plate.

Also, I have seen para playing lately, but prior to retiring at level 33, wasn't he a str shielder in full plate with a plate shield and a crossbow?
Title: Re: NA Siege is Dying
Post by: TurmoilTom on November 06, 2012, 04:44:18 pm
It doesn't matter if you aren't always a strength build, when I think of you (and I would say that most people would agree), I think strength build pikeman in plate armor or plated charger bump cav in plate.

Also, I have seen para playing lately, but prior to retiring at level 33, wasn't he a str shielder in full plate with a plate shield and a crossbow?

So can I say that Goretooth armor crutches more than anyone else in the game because when I think of him I think of his +3 Black Armor set and +3 Bec de Corbin? Like you said, it doesn't matter if he doesn't do it anymore, right?

Also, yes, Para used to be 24/12 (eventually 27/12) shielder with plate and a crossbow. He burned through a lot of money with that build and had to play his Upper_KUTT alt a ton to not lose gold, iirc.
Title: Re: NA Siege is Dying
Post by: Turboflex on November 06, 2012, 04:45:18 pm
Oh yeah forgot about that plated charger shit you guys did with dedicated 11 riding character. Horsebump abuse, more real thrilling gameplay brought to siege server by KUTT.
Title: Re: NA Siege is Dying
Post by: TurmoilTom on November 06, 2012, 04:48:41 pm
Oh yeah forgot about that plated charger shit you guys did with dedicated 11 riding character. Horsebump abuse, more real thrilling gameplay brought to siege server by KUTT.

So now you're bitching about us when we use agility builds, too, huh?
Title: Re: NA Siege is Dying
Post by: oprah_winfrey on November 06, 2012, 04:56:28 pm
So can I say that Goretooth armor crutches more than anyone else in the game because when I think of him I think of his +3 Black Armor set and +3 Bec de Corbin? Like you said, it doesn't matter if he doesn't do it anymore, right?

Also, yes, Para used to be 24/12 (eventually 27/12) shielder with plate and a crossbow. He burned through a lot of money with that build and had to play his Upper_KUTT alt a ton to not lose gold, iirc.


Yea when I think of goretooth, I think of him as a 10 ps +3 old black armor with a bec. I would find it hard to believe that most people would think of anything different. And I am aware that he was 21/21 as a two hander, although I do believe he is back to str build bec now...

Same thing could be said about ATS being thought of as a hoplite clan, or chaos all being crossbows.
Title: Re: NA Siege is Dying
Post by: Elindor on November 06, 2012, 05:18:46 pm
I propose that all NA clans that play siege take a week or two and "use faction's banner" or something so that it scrambles things up (my clan included) - would help inspire randoms to stay on longer I bet....get the population going again.


Thoughts?
Title: Re: NA Siege is Dying
Post by: Gristle on November 06, 2012, 05:38:35 pm
Played siege for a little bit yesterday. There was a map with a set of doors with so much HP that it took the attackers 5 minutes to break it down, only to find there was another set of doors behind that one. Talk about compelling gameplay, huh?

If we could set our own ladders in siege like the old days, that map would not have been a problem. Taking away our ladders really hurt siege more than anything else. Ladders were only ever a problem to EU players anyway.
Title: Re: NA Siege is Dying
Post by: Keshian on November 06, 2012, 05:57:55 pm
Played siege for a little bit yesterday. There was a map with a set of doors with so much HP that it took the attackers 5 minutes to break it down, only to find there was another set of doors behind that one. Talk about compelling gameplay, huh?

If we could set our own ladders in siege like the old days, that map would not have been a problem. Taking away our ladders really hurt siege more than anything else. Ladders were only ever a problem to EU players anyway.

THIS SUMS UP THE MAIN PROBLEM!!

Maps are shit especailly without ladders to get inside.  Its a fricking siege and instead its run like a deathmatch with doors.  The EU's only complained about archers camping unreachable roofs in battle server and they removed it because of the whining (even though now the hitboxes on arrows are broken since last patch and there already its a kickable/bannable offense to not drop from roof if last ones left alive), but why get rid of ladders on siege where that was a not a problem and probably hurt their team by stopping them from getting back to the flag.

Siege was actually a strong mode with solid gameplay before and all sorts of clans would play there and keep it populated.  Once they removed ladders which could be strategically placed to circumvent extremely narrow doorways/nearly unbreeakable doors or other highly predictable routes - it made the game heavily unbalanced in favor of defenders and teams with little skill but very high armor/strength/ironflesh.  Since most of EU does balanced builds/ranged the developers probably haven't noticed how weak the gameplay is in NA where people actually enjoy meleeing.

I remember some of the best fun I have had was on the siege rather than battle server where one person did a perfect ladder and we charged along the walls and it was a tough but close fight as we fought tooth and nail to get the flag that was so far from attacker's spawn.  In contrast siege is more composed of hammering away at a door for 3 minutes, then the next door for 3 minutes and then using a heavy steel pick and hitting some guy 6-7 times before he dies because he is super pro pure strength build in 3x loomed near plate while he can't block for shit you still can't get to the flag past the narrow and only real entrypoint because he took too long to die.

P.S.  Also, for the love of god can just 1 developer/admin just take 1 day out of their lives and add the non-native/village maps for NA battle and siege????  There are hundreds of great maps out there and used to be all over the servers in NA but now all we have is single-player highly unbalanced boring maps.  Its pure laziness that its been a year now and they have not been added back in after we switched who provided the servers.  NA is a significant part of this community and its really annoying to be completely ignored.
Title: Re: NA Siege is Dying
Post by: Elindor on November 06, 2012, 06:04:51 pm
If siege dies just give us freakin TDM thats all 70% of siege players want anyhow.

(click to show/hide)
Title: Re: NA Siege is Dying
Post by: Xeen on November 06, 2012, 06:06:45 pm
It doesn't matter if you aren't always a strength build, when I think of you (and I would say that most people would agree), I think strength build pikeman in plate armor or plated charger bump cav in plate.

Also, I have seen para playing lately, but prior to retiring at level 33, wasn't he a str shielder in full plate with a plate shield and a crossbow?

Everything you just said is part of what's wrong with this community.  To those of us that actually retire and do different shit, people remember us for whatever their least favorite thing was.  I got accused of str piking when I would go 18/21(probably the pike build I did the most) because pike makes you move glacially slow and almost all of my hits were headshots.  The plate part is laughable, I've sooooo rarely had our loomed plate in my possession and when I did use it with my pike, it was so slow that I couldn't meaningfully support people half the time.
Title: Re: NA Siege is Dying
Post by: Xeen on November 06, 2012, 06:09:56 pm
Kesh just said defending is easy.  I think anyone who has played siege in recent memory knows how horribly misinformed he is.  The annoying thing is that I don't even like siege the way that it is, it's just that much of the criticism of it is mindless, blatantly incorrect bullshit. 

edit:I think part of this "defending is easy" perception stems from the fact that when defense wins big, it's one of the most brutally demoralizing things in C-rpg.
Title: Re: NA Siege is Dying
Post by: Keshian on November 06, 2012, 06:13:22 pm
edit:I think part of this "defending is easy" perception stems from the fact that when defense wins big, it's one of the most brutally demoralizing things in C-rpg.

Really??!?? Lol, the most brutally demoralizing thing in crpg is to lose as attackers on siege??  Wow, your world is small, come to battle server some time where the skilled big boys play.
Title: Re: NA Siege is Dying
Post by: CrazyCracka420 on November 06, 2012, 06:14:18 pm
I hardly ever play siege, but I have played plenty since they removed ladders.  And the biggest problem I always had, was that on every map the defender or attacker side had a huge advantage.   At least on the battle maps, both sides were relatively even as far as terrain and geography goes on the map.  There's not usually a major advantage for one side or the other.  So it felt like it was always easier to roll a multiplayer in battle than siege.
Title: Re: NA Siege is Dying
Post by: Vodner on November 06, 2012, 06:15:00 pm
Really??!?? Lol, the most brutally demoralizing thing in crpg is to lose as attackers on siege??  Wow, your world is small, come to battle server some time where the skilled big boys play.
Nothing quite as fun as getting repeatedly bumped, kited, couched, or piked. Also nothing as fun as each team holding out on its respective hill, neither side attacking for over a minute. Honestly the only reason I play battle half the time is because siege is empty.
Title: Re: NA Siege is Dying
Post by: Elindor on November 06, 2012, 06:16:33 pm
Part of the problem is due to population variances.

When numbers are high, defense can be "easier"
When numbers are low, attack can be "easier"


This is due to the fact that with low numbers, the defense spawn timers are just too much - once too many people die, not enough spawn back in before attack takes the flag area by force.

With high numbers, attack can be a little harder because it is harder to get defense "on timers" so to speak.
Title: Re: NA Siege is Dying
Post by: Elindor on November 06, 2012, 06:17:29 pm
Nothing quite as fun as getting repeatedly bumped, kited, couched, or piked. Also nothing as fun as each team holding out on its respective hill, neither side attacking for over a minute. Honestly the only reason I play battle half the time is because siege is empty.

Can we all just agree to petition endlessly for TDM?!?!?   :mrgreen:
Title: Re: NA Siege is Dying
Post by: CrazyCracka420 on November 06, 2012, 06:18:00 pm
Nothing quite as fun as getting repeatedly bumped, kited, couched, or piked. Also nothing as fun as both teams each holding out on their respective hill, neither side attacking for over a minute. Honestly the only reason I play battle half the time is because siege is empty.

Sounds like horses and chasing after people is a weakness you could improve upon.  And pikemen aren't bad if you are fighting in a group, if you're fighting 1 v any and the any group has a pikeman, you're going to be at a disadvantage. 

Teamwork, it's what's for dinner.  Or you could just hang out in the duel server, you can be a rambo hero and not have to worry about anyone taking advantage of your weaknesses.
Title: Re: NA Siege is Dying
Post by: Keshian on November 06, 2012, 06:21:24 pm
Part of the problem is due to population variances.

When numbers are high, defense can be "easier"
When numbers are low, attack can be "easier"


This is due to the fact that with low numbers, the defense spawn timers are just too much - once too many people die, not enough spawn back in before attack takes the flag area by force.

With high numbers, attack can be a little harder because it is harder to get defense "on timers" so to speak.

Also, the strength of the doors after the first round is based on how many people are on the server, so when its more populated those can literally become unbreakable before the match ends when you have a double set of doors like in many single-players maps that are used, which leaves only 1-2 narrow outlets inside and usually for the entire round you just need a few heavy strength plate armored guys with long polearms or with crushthrough weapons and you are set because all routes are predictable and no ladders can actually be used to besiege a castle. Keep in mind ladder bridges are impossible now (ladder on top of ladder) so its  always going to be ladders by themselves needing to be well-placed.
Title: Re: NA Siege is Dying
Post by: oprah_winfrey on November 06, 2012, 06:25:07 pm
Sounds like horses and chasing after people is a weakness you could improve upon.  And pikemen aren't bad if you are fighting in a group, if you're fighting 1 v any and the any group has a pikeman, you're going to be at a disadvantage. 

Teamwork, it's what's for dinner.  Or you could just hang out in the duel server, you can be a rambo hero and not have to worry about anyone taking advantage of your weaknesses.

Saulcanner has no weakness.
Title: Re: NA Siege is Dying
Post by: Vodner on November 06, 2012, 06:29:53 pm
And pikemen aren't bad if you are fighting in a group, if you're fighting 1 v any and the any group has a pikeman, you're going to be at a disadvantage. 
Pikemen are very bad if you are fighting in a group. I know this from topfragging as one for several maps in a row, with help from the players in the Chaos teamspeak (and a few NH folks). Given a semi-competent team (or really just a small group of competent players), having a pike makes it very easy to do well - you rarely need to block, and you don't need to worry about footwork. All you have to do is sit in a blob and poke people who are busy blocking or attacking other people.

The only time piking ever becomes hard is if your entire team fans out, or if there are a lot of archers on the other team who are focusing you down.
Title: Re: NA Siege is Dying
Post by: Xeen on November 06, 2012, 06:33:21 pm
Really??!?? Lol, the most brutally demoralizing thing in crpg is to lose as attackers on siege??  Wow, your world is small, come to battle server some time where the skilled big boys play.

I played 20 gens in a row in battle. 

Suffering horrible, demoralizing losses in battle sucks too.  No doubt there.  It's just that walking for 30-45 seconds only to die horribly over and over for 3 rounds in a row seems to crush people's spirits to the point of GTXting far more consistently. 

For the record, I would EXCITEDLY support removing siege altogether if they would just make master of the field auto-pop in battle at a reasonable time or any number of other changes/new game modes. 

Title: Re: NA Siege is Dying
Post by: oprah_winfrey on November 06, 2012, 06:40:13 pm
I played 20 gens in a row in battle. 

Suffering horrible, demoralizing losses in battle sucks too.  No doubt there.  It's just that walking for 30-45 seconds only to die horribly over and over for 3 rounds in a row seems to crush people's spirits to the point of GTXting far more consistently. 

For the record, I would EXCITEDLY support removing siege altogether if they would just make master of the field auto-pop in battle at a reasonable time or any number of other changes/new game modes.

I cannot remember the last time I have seen a round draw, so I don't really see why MOTF auto-pop is what would make you play battle.
Title: Re: NA Siege is Dying
Post by: Vodner on November 06, 2012, 06:44:55 pm
I cannot remember the last time I have seen a round draw, so I don't really see why MOTF auto-pop is what would make you play battle.
MoTF popup would force both teams to immediately engage, ideally leading to faster battles with little downtime. As an additional bonus, infantry would get an indirect buff, since it's the only class that can effectively hold ground. I'm not sure if it would end up making battle better in practice, but it would be an interesting experiment.

The disadvantage is that all maps would have to be rebalanced to make sure that MoTF pops in a place that is equally accessible to both teams.
Title: Re: NA Siege is Dying
Post by: FrugFrug on November 06, 2012, 06:51:29 pm
Hmm, what do people think of when they think of me?
Title: Re: NA Siege is Dying
Post by: Froto_the_Loc on November 06, 2012, 06:53:31 pm
Hmm, what do people think of when they think of me?
Rocks. That's pretty obvious.
Title: Re: NA Siege is Dying
Post by: FrugFrug on November 06, 2012, 06:57:34 pm
Rocks. That's pretty obvious.

True, I guess that is what I'm most famous for.  :)
Title: Re: NA Siege is Dying
Post by: Xeen on November 06, 2012, 07:00:56 pm
MoTF popup would force both teams to immediately engage, ideally leading to faster battles with little downtime. As an additional bonus, infantry would get an indirect buff, since it's the only class that can effectively hold ground. I'm not sure if it would end up making battle better in practice, but it would be an interesting experiment.

The disadvantage is that all maps would have to be rebalanced to make sure that MoTF pops in a place that is equally accessible to both teams.

Exactly, thank you Saul. 

Here's something to think about.  We have a fully functional capture the flag mode already.  Tom, Para, and I were playing around with a handful of people in it the other day and it was fantastic.  All classes and builds would have very useful functions within that format.  Para and I have been talking about hosting a capture the flag night.  I mean, if we can get like 30 people to show up to listen to people sing awfully in our teamspeak, surely we can explore an interesting game mode.
Title: Re: NA Siege is Dying
Post by: Turboflex on November 06, 2012, 07:08:08 pm
I think battle has had way better infantry fights lately. With 100-120 people on you almost always have a big infantry clash on village streets at the beginning of the round.

Cav seems to be less obnoxious too lately, maybe that thing people complain about, with a stealth increase to repair chance is true and it's become too unaffordable. Also there seems to be a few more archers and throwers who have smartened up and actually hunt cav instead of shooting at shielders.
Title: Re: NA Siege is Dying
Post by: Boss_Awesome on November 06, 2012, 09:42:12 pm
Seems like everyone pretty much agrees.  The maps on the siege server suck.  I'd really love to see all the siege maps disappear to be replaced with strategus castle maps.  This would also require ladders and siege equipment to return and may also require timer adjustment.  It would be a lot of fun though. 

For the battle server I would like to see all the village maps from strategus re implemented.  They are much better than a lot of the maps we get stuck playing and we would have some pretty great variety.  I'd also like to see ladders return to battle so that I can sit on a roof and shoot people like the old days.   
Title: Re: NA Siege is Dying
Post by: oprah_winfrey on November 06, 2012, 09:55:11 pm
For the battle server I would like to see all the village maps from strategus re implemented.  They are much better than a lot of the maps we get stuck playing and we would have some pretty great variety.  I'd also like to see ladders return to battle so that I can sit on a roof and shoot people like the old days.   

The last thing battle needs is more village maps.

Also, If I remember correctly, NA1 used to have all the strategus villages in the rotation but were taken off some time back.
Title: Re: NA Siege is Dying
Post by: Tears of Destiny on November 06, 2012, 09:58:31 pm
So from what I got after reading this thread is that we need to ban NA.
Title: Re: NA Siege is Dying
Post by: Boss_Awesome on November 06, 2012, 10:59:45 pm
The last thing battle needs is more village maps.

Also, If I remember correctly, NA1 used to have all the strategus villages in the rotation but were taken off some time back.

I loved it when NA1 had all the village maps.  It added so much variety.  I get kind of sick of the maps currently in rotation and whenever we get a random plains some admin just changes it back to one of the maps we are always playing. 
Title: Re: NA Siege is Dying
Post by: Adrian on November 06, 2012, 11:09:12 pm
NA Siege has been ruined by clans min/max specializing their builds to it. Both MB and KUTT run 10-20 guys in str builds and 60+ armour.

Just dumb, can't compete against someone with twice your armor, can't kill them fast enough to overcome choke/flag camp or massed push.

Battle still balanced, STR builds/armor definitely do not rule when there's room to maneuver and no 3 feet wide chokes or flags but siege is now a joke balance wise.

Dumbass please name 5 KUTT members who run actual STR builds and wear 60+ armor and I'll give you 500K crpg gold no joke


Also KUTT hasn't even been playing actively on seige the past few days, no more than maybe 4 of us on there at a time for no more than a hour or two.


Seige sucks because there was a new map rotation submitted and said by the devs to be implemented then never was. So great play once again by the devs. Something so simple to fix was once again just ignored and put on the back burner
Title: Re: NA Siege is Dying
Post by: KaMiKaZe_JoE on November 06, 2012, 11:46:04 pm
SIege has bad maps

that's why
Title: Re: NA Siege is Dying
Post by: Goretooth on November 06, 2012, 11:52:57 pm
So from what I got after reading this thread is that we need to ban NA.
nah that i should be in the old black armor with a bec. Sounds like everyone wants that.
Title: Re: NA Siege is Dying
Post by: oprah_winfrey on November 06, 2012, 11:53:26 pm
Dumbass please name 5 KUTT members who run actual STR builds and wear 60+ armor and I'll give you 500K crpg gold no joke


Also KUTT hasn't even been playing actively on seige the past few days, no more than maybe 4 of us on there at a time for no more than a hour or two.


Seige sucks because there was a new map rotation submitted and said by the devs to be implemented then never was. So great play once again by the devs. Something so simple to fix was once again just ignored and put on the back burner

Tretter

He counts as atleast 5 str builds. Putting stones on the market for 500k right now.
Title: Re: NA Siege is Dying
Post by: Boss_Awesome on November 06, 2012, 11:56:40 pm
nah that i should be in the old black armor with a bec. Sounds like everyone wants that.

It definately is.  I miss the old "Goretooth hunting parties" where our archer squads would try and see how quickly we could take down the beast.  (and make bets on how many arrows it would take)
Title: Re: NA Siege is Dying
Post by: Tears of Destiny on November 06, 2012, 11:58:36 pm
It was a rite of initiation that new members had to go Goretooth hunting. Many laughs were had while seeing people slaughtered by that bec trying to do so, or see so many arrows sticking out of a solid-red Goretooth that was still standing and hacking away.
Title: Re: NA Siege is Dying
Post by: oprah_winfrey on November 07, 2012, 12:01:18 am
I loved it when NA1 had all the village maps.  It added so much variety.  I get kind of sick of the maps currently in rotation and whenever we get a random plains some admin just changes it back to one of the maps we are always playing.

Nothing says variety like countless village on a hill/village in a bowl maps.
Title: Re: NA Siege is Dying
Post by: Ragnar_Ulfson on November 07, 2012, 03:39:17 am
NA Siege has been ruined by clans min/max specializing their builds to it. Both MB and KUTT run 10-20 guys in str builds and 60+ armour.

Just dumb, can't compete against someone with twice your armor, can't kill them fast enough to overcome choke/flag camp or massed push.

Battle still balanced, STR builds/armor definitely do not rule when there's room to maneuver and no 3 feet wide chokes or flags but siege is now a joke balance wise.

Some MB are str builds, but no where near the amount of KUTT, I can count maybe 5 to 7 in MB that are full str.
Title: Re: NA Siege is Dying
Post by: TurmoilTom on November 07, 2012, 03:40:06 am
Some MB are str builds, but no where near the amount of KUTT, I can count maybe 5 to 7 in MB that are full str.

That's around the same, if not more than KUTT has.
Title: Re: NA Siege is Dying
Post by: Formless on November 07, 2012, 06:08:59 am
NA siege is not dying, there are many people like me that only play NA Siege and nothing else. 

I personally can't stand battle, dying in the beginning of the round and then waiting 3 min to respawn makes me cry, I have no idea why anyone would willingly play battle when it includes so much down time.

Title: Re: NA Siege is Dying
Post by: Malaclypse on November 07, 2012, 02:11:03 pm
Some MB are str builds, but no where near the amount of KUTT, I can count maybe 5 to 7 in MB that are full str.

Idgaf what builds people use, it's just that KUTT/MB's average armor level is pretty high (Heraldic Mail up to Light Kuyak or Transitional), even if it is brought down by a few people in Lamellar or Fur Coats.

I swear I haven't seen Negga wear anything other than his Heavy Light Kuyak/Black Gloves combo for months, which if heirloomed is 51 body armor. THIS isn't terrible in itself, until you consider the fact that he's going to be team-balanced based on banner instead of any reasonable and equitable variable, which can lead to some really unbalanced teams, which frankly isn't fun for anybody. So if MB or KUTT are all wearing heavy (40+ body armor; yes, that is a high value, yes, that includes gloves) and are balanced on the same team they're at a serious advantage regardless of builds involved.

The easy answer, one that I've been lobbying for for month after month now in all modes, is changing away from a system of banner balance into something based on more concrete values like loadout cost, stat allocation, and performance.
Title: Re: NA Siege is Dying
Post by: Phew on November 07, 2012, 02:59:16 pm
The old map rotation (classic native maps) was awesome, then most of them were removed from the rotation due to ladder abuse. Now that ladders are removed, these maps should be added back in. Most of the current maps involve attackers walking up a hill for 30 seconds followed by beating on a door. Dull.

Also, when a clan shows up and focuses on objectives, they roll the server for hours on end, and everyone rage quits. Lately, that's either MB or KUTT. In the rare event that they both show up en masse, the brilliant autobalance system puts them on the same team half the time. When it's either all randoms or two big clans on opposite teams, siege is a total blast.
Title: Re: NA Siege is Dying
Post by: oprah_winfrey on November 07, 2012, 03:29:55 pm
Idgaf what builds people use, it's just that KUTT/MB's average armor level is pretty high (Heraldic Mail up to Light Kuyak or Transitional), even if it is brought down by a few people in Lamellar or Fur Coats.

I swear I haven't seen Negga wear anything other than his Heavy Kuyak/Black Gloves combo for months, which if heirloomed is 51 body armor. THIS isn't terrible in itself, until you consider the fact that he's going to be team-balanced based on banner instead of any reasonable and equitable variable, which can lead to some really unbalanced teams, which frankly isn't fun for anybody. So if MB or KUTT are all wearing heavy (40+ body armor; yes, that is a high value, yes, that includes gloves) and are balanced on the same team they're at a serious advantage regardless of builds involved.

The easy answer, one that I've been lobbying for for month after month now in all modes, is changing away from a system of banner balance into something based on more concrete values like loadout cost, stat allocation, and performance.

Its even worse then you think Mala, Loomed heavy kuyak and heavy gauntlets is 64 body armor. Maybe it is just me, but I would say the average body armor has gone up over my time playing this game. I consider my haubergeon to be medium armor, but now I hear people calling it light armor, and medium armor being heavy kuyak-pronoia armor. To me this is crazy, but maybe it has to do with the nerfs to lordly body armor.
Title: Re: NA Siege is Dying
Post by: Gristle on November 07, 2012, 06:40:04 pm
Come on, anything under a total of 70 body armor is light armor.
Title: Re: NA Siege is Dying
Post by: Tears of Destiny on November 07, 2012, 07:28:58 pm
Come on, anything under a total of 70 body armor is light armor.


This is honestly true. When I first started, NA had an average value of about 50 counting looms when you looked at people, but now it really is close to 70 when you look at all the +3 crap people wear.
Title: Re: NA Siege is Dying
Post by: Gristle on November 07, 2012, 07:45:46 pm
It even happened to me. When I first started, my Heraldic Surcoat was considered heavy armor, but I eventually upgraded to Transitional Armor as my standard armor. I've only stopped wearing it because I want to make gold faster. Even in my Transitional, I only come to 68 body armor. I'd be in the 70s if I had higher rated gloves than Red Wisby, but such is the price for fashion.
Title: Re: NA Siege is Dying
Post by: Elindor on November 07, 2012, 07:57:30 pm
Siege has an inherent problem when banner stacking isnt limited, a problem that battle does not have. 

Every siege map is some sort of castle or stronghold with rather obvious defensive flaws left in it on purpose by the designer so as to balance it for offense and defense.   This is usually designed to be balanced if the server has an average population going, and if there are a somewhat equal number of organized players (or lack thereof) on either side. 

If that balance gets thrown off too far - either by too high or especially too low a population, OR by one side being comprised of a large % of members from the SAME CLAN, and the other side having only scattered amounts of clan members from this or that clan (but not all organized together) and mostly "randoms" - the result is rather bad when it comes to siege, and results will be widely one sided. 

I still think siege could use a lower banner balance limit (is there one at all currently?) than battle...


** As for KUTT - I'll be the first to admit you guys are not all STR/armor builds anymore, but most people refer to a time when you largely were.  For me, it was always more the overwhelming numbers than anything else.  Again, more of a fundamental issue with banner balance than with you guys. 
Title: Re: NA Siege is Dying
Post by: TurmoilTom on November 07, 2012, 08:08:55 pm

This is honestly true. When I first started, NA had an average value of about 50 counting looms when you looked at people, but now it really is close to 70 when you look at all the +3 crap people wear.

Keep in mind that even though a lot of players have +3 armor now, it has become impossible to achieve 70 body armor without heirlooms since Black Armor was removed.

Besides, I doubt that the average player has +3 Transitional and +3 Hourglass Gauntlets, which comes out to exactly 70 body armor.
Title: Re: NA Siege is Dying
Post by: Elindor on November 07, 2012, 08:49:35 pm
Its more HP + armor than it is just armor that makes someone take 50,000 hits...

The issue is mostly people in medium-heavy loomed armor with 75+ HP (and some have upwards of 90) that makes them take so many hits. 
Title: Re: NA Siege is Dying
Post by: Froto_the_Loc on November 07, 2012, 10:06:27 pm
Dumbass please name 5 KUTT members who run actual STR builds and wear 60+ armor and I'll give you 500K crpg gold no joke


Also KUTT hasn't even been playing actively on seige the past few days, no more than maybe 4 of us on there at a time for no more than a hour or two.


Seige sucks because there was a new map rotation submitted and said by the devs to be implemented then never was. So great play once again by the devs. Something so simple to fix was once again just ignored and put on the back burner
ARTIEthestrongestmanINTHEWORLD
Para
Tanken
Tretter
TurmoilTom
Wolfgang

Those are just the ones I'm SURE have a strength build.
I could use the money.
Title: Re: NA Siege is Dying
Post by: Vodner on November 07, 2012, 10:12:39 pm
Its more HP + armor than it is just armor that makes someone take 50,000 hits...

The issue is mostly people in medium-heavy loomed armor with 75+ HP (and some have upwards of 90) that makes them take so many hits.
Unfortunately, even a balanced 21/18 build with max IF (70 HP) will take a silly number of hits to kill with 70 armor.
Title: Re: NA Siege is Dying
Post by: TurmoilTom on November 07, 2012, 10:16:07 pm
ARTIEthestrongestmanINTHEWORLD
Para
Tanken
Tretter
TurmoilTom
Wolfgang

Those are just the ones I'm SURE have a strength build.
I could use the money.

I haven't had over 21 strength in 4 gens.
Title: Re: NA Siege is Dying
Post by: Emotion on November 07, 2012, 10:20:51 pm
85% of the maps on the official servers are terrible. Shitty village maps and shitty castle maps.
You think with the mod being out this long they would have a standard map rotation that the majority populace agreed upon.

It's like they just don't give a fuck about maps. Not everyone will like every map, but this mod literally has the worst map rotation of any game in history.
It's like they throw in village maps and say fuck it. Which is utterly terrible.

Community_1 literally has better maps that are updated the same as the official server maps. Thing is, Airith, who owns the server; doesn't even play this game, but still pays for it and still updates it when people ask me and I or someone else can get a hold of him, which is relatively frequent.

Now I'm not shitting on the devs or anything. I know they do an awful lot of work, but put someone or a group of people that actually play the game in charge of the map rotation and let them handle it. These. Maps. Suck.
Title: Re: NA Siege is Dying
Post by: rustyspoon on November 07, 2012, 11:28:36 pm
As far as armor values go...

...if it takes more than 2 hits to kill you, you're armor crutching.

The game is 1000 times better when you and the people around you die in 1-2 mistakes.
Title: Re: NA Siege is Dying
Post by: Tears of Destiny on November 07, 2012, 11:48:19 pm
That 1-2 figure though goes out the window when you consider the "AGIwhores" attacking people with 4-5PS, or the "STRcrutchers" smashing people with 9-13.


We are bound to see massive deviations given the range of possible damage values vs the range of possible armor values. Even in native it usually takes about two to three strikes.
Title: Re: NA Siege is Dying
Post by: oprah_winfrey on November 07, 2012, 11:51:57 pm
That 1-2 figure though goes out the window when you consider the "AGIwhores" attacking people with 4-5PS, or the "STRcrutchers" smashing people with 9-13.


We are bound to see massive deviations given the range of possible damage values vs the range of possible armor values. Even in native it usually takes about two to three strikes.

Not on the duel servers...
Title: Re: NA Siege is Dying
Post by: Tears of Destiny on November 07, 2012, 11:52:39 pm
Not on the duel servers...


Duel != Battle or Siege
Separate worlds that require radically different builds. Prime example is Cav, which are marvelous in battle and near-worthless in duel, or the fact that all the top native duel players are two-handed heroes.
Title: Re: NA Siege is Dying
Post by: Adrian on November 08, 2012, 12:00:19 am
ARTIEthestrongestmanINTHEWORLD
Para
Tanken
Tretter
TurmoilTom
Wolfgang

Those are just the ones I'm SURE have a strength build.
I could use the money.

I would give you the money if these were actual str builds.

Only person listed there that specs high str is Tretter.

Everyone else on there is currently specced 21 str or less and only Para/Tretter are currently using anything close to heavy armor on that list
Title: Re: NA Siege is Dying
Post by: Adrian on November 08, 2012, 12:11:04 am
Some MB are str builds, but no where near the amount of KUTT, I can count maybe 5 to 7 in MB that are full str.

Only people specced over 21 Str in KUTT are as follows:

1.)Tretter Who is of course full Str and crutches full plate normally
 
2.)Negga Who is specced high str and wears a kuyak and black gloves

3.)Artie Who is a pure thrower who typically wears NO ARMOR at all unless you consider a straw hat heavy armor...

I dont see how these 3 people would label a clan as STR crutches


MB I see running around with what I believe to be more balanced builds like 24-15. However, I see like 50% of your clan crutching transitional majority of the time with 2h swords. Combine that with a reasonably high Str build like 24-15 and you have a far worse 2h hero to fight against than a full str build who has no mobility or speed and just tanks hits.

Not hating or anything because MB is the only clan that actually goes back and forth with us in siege which makes it more fun, but I think you misevaluated your clan
Title: Re: NA Siege is Dying
Post by: Elindor on November 08, 2012, 04:02:23 pm
Again, I think people are getting the "KUTT = strength crutch" idea from a little while back....when much of KUTT was in fact high strength/armor.
(ie - Sosarian, holy cow he took some hits! :) )

----

And yes, maps are not good - a lot of the reason is that the map editor process is very confusing and complicated so few do it, and the dev support for updating the servers to get those maps ON the server is horrible, so that deters people, etc etc.  Also, the population is generally dicks and not helpful about feedback on maps so that deters map makers. (KUTT actually has as a whole given good feedback on siege maps).

There's been 5 maps waiting to go into rotation for like 4 months now.  Apparently after the patch they are now up on EU siege, but still not NA for some reason.
Title: Re: NA Siege is Dying
Post by: oprah_winfrey on November 08, 2012, 04:30:04 pm
I would give you the money if these were actual str builds.

Only person listed there that specs high str is Tretter.

Everyone else on there is currently specced 21 str or less and only Para/Tretter are currently using anything close to heavy armor on that list

Doesnt Artie have 33 str?

Title: Re: NA Siege is Dying
Post by: TurmoilTom on November 08, 2012, 05:00:06 pm
Doesnt Artie have 33 str?

The whole point of pointing out strength builds is because they are OP.

Are we really going to try and argue that a naked thrower is overpowered?
Title: Re: NA Siege is Dying
Post by: slimpyman on November 08, 2012, 05:33:23 pm
i loved some maps from early 2011 when i first started and they were a blast. I recall one with the flag in a sandy castle where flag defend point had like 3 bridge access points. That was fun.  I do second the notion to have a lot of the older classic maps have another go. I would greatly make a thread that will help support the maps we do and do not like
Title: Re: NA Siege is Dying
Post by: Elindor on November 08, 2012, 05:35:25 pm

Are we really going to try and argue that a naked thrower is overpowered?


ARTY OP 2012
Title: Re: NA Siege is Dying
Post by: Zildjan on November 08, 2012, 06:25:08 pm
If anything, I'd agree that KUTT has been good for siege because they populate it and are the only ones who use team mechanics.  For me, the problem with siege is 1) shit maps as everyone has been saying, and 2) lack of any teamwork.  When all my shitty team mates charge the flag or breach 1 at a time without any strategy, it's just a clusterfuck duel server where you're often outnumbered and spend half your time running across the map.  When I play with KUTT players or others who are squading up, I'll follow them around and it's a lot more entertaining game mechanics.  It feels fucking great if you and 4 other guys you're working with break through the back door, kill everyone, and drop the flag.  But I will say that if I'm on a shit team where everyone's running around alone and the other team is a bunch of KUTT players working together I'll quit for battle real fast rather than get team raped and enjoy a tasty 1x all day.  But on the very rare occasions that both teams have clan players working in squads, THEN shit gets fun.  Feels almost like a strat siege minus the nice XP.
Title: Re: NA Siege is Dying
Post by: TurmoilTom on November 08, 2012, 06:28:36 pm
But on the very rare occasions that both teams have clan players working in squads, THEN shit gets fun.  Feels almost like a strat siege minus the nice XP.

That's basically what we want. We have a great time whenever we're up against NH, HoC or MB and it would be the best thing ever when public play becomes as interesting and coordinated as a Strategus siege.
Title: Re: NA Siege is Dying
Post by: Elindor on November 08, 2012, 07:07:10 pm
If anything, I'd agree that KUTT has been good for siege because ** they populate it **.....

But I will say that if I'm on a shit team where everyone's running around alone and the other team is a bunch of KUTT players working together ** I'll quit ** for battle real fast rather than get team raped and enjoy a tasty 1x all day.

See the problem there?
It's a double edged sword.

So, does unlimited banner stacking populate the server, or kill it?  or both?  Something to think about.

(click to show/hide)
Title: Re: NA Siege is Dying
Post by: Elindor on November 08, 2012, 07:17:43 pm
That's basically what we want. We have a great time whenever we're up against NH, HoC or MB...

Xeen always said the same thing, and its what we all want...
But it just didn't happen enough.
Title: Re: NA Siege is Dying
Post by: Phew on November 08, 2012, 07:57:50 pm
Xeen always said the same thing, and its what we all want...
But it just didn't happen enough.

Two changes would encourage the big clans to play siege regularly:
-Better banner balance, so if two big clans are both on, they are always put on opposite teams. If only one big clan is on, auto balance should take this into account (give the team with the big clan a significant numbers disadvantage)
-Difficulty-based XP/gold system. Kill a naked peasant, get nothing. Kill a lvl 34 guy with 70 armor, 80 HP that's surrounded by 10 clanmates, get a huge XP/gold reward. On siege, XP/gold should still be primarily objective based, but there needs to be an additional reward for beating the best.

If MB/KUTT made more XP/gold in fair fights against each other than rolling randoms for X5 all day, siege could become a truly epic experience.
Title: Re: NA Siege is Dying
Post by: Boss_Awesome on November 08, 2012, 08:06:36 pm
You can't nerf teamwork, and you shouldn't nerf it either.  Banner balance is the best thing that ever happened to cRPG and an important reason why I still play it.  A laissez-faire approach to this should solve itself.  Players who enjoy siege mode but hate getting rolled by organized teams will gravitate towards joining a clan themselves which promotes more organized play.  If you cater to the pubbies then you dumb down the game. 
Title: Re: NA Siege is Dying
Post by: Elindor on November 08, 2012, 08:54:45 pm
You can't nerf teamwork, and you shouldn't nerf it either.  Banner balance is the best thing that ever happened to cRPG and an important reason why I still play it.  A laissez-faire approach to this should solve itself.  Players who enjoy siege mode but hate getting rolled by organized teams will gravitate towards joining a clan themselves which promotes more organized play.  If you cater to the pubbies then you dumb down the game.

On principles I agree with you completely but the proof doesn't come out in the pudding often enough....
Im not saying I know what the answer is...but it's not as simple as a black and white answer either way.
Title: Re: NA Siege is Dying
Post by: Ragnar_Ulfson on November 08, 2012, 10:51:47 pm
Regardless on if clans are rolling siege or not, there are plenty of times when PUGS beat KUTT and MB or whoever is stacking their banners, and before clan banners you'd still get stacked banner selections so you can't blame it on banner stacking, people found a way to get together on teams, its just people get frustrated and rage quit out when they lose too much.
Title: Re: NA Siege is Dying
Post by: Gristle on November 08, 2012, 10:59:29 pm
I get frustrated by the maps more than anything else.
Title: Re: NA Siege is Dying
Post by: Phew on November 08, 2012, 11:31:36 pm
I get frustrated by the maps more than anything else.

Truedat. I always quit whenever that one map comes up where attackers have to walk uphill through a huge courtyard to beat on two layers of tough ass doors. No one has the patience to hit doors for 2 mins, so it just becomes courtyard deathmatch. 
Title: Re: NA Siege is Dying
Post by: Herr_Thomas on November 09, 2012, 12:22:56 am
I'd be in the 70s if I had higher rated gloves than Red Wisby, but such is the price for fashion.

You should try the gilded hourglass gauntlets, they are what's made for Trans armor. They also have more punching power.

Literally the only reason I wear Trans is because it's the only decent looking armor in the game, IMO. I've been wearing the Haubergeon lately, but it's a bit underwhelming.

(click to show/hide)

But back on topic, implement better maps and 90% of the issues with Siege will be fixed.

Namely, get rid of these fucking castles on top of a hill. Sure, it was done a lot historically because it gave the defenders an advantage, but walking up a hill for 45 seconds, just to hit a door for a minute 30, and then get submitted to the entire enemy team forming a meat grinder that not even a shield and 70 body armor can save you from, is pretty god damn ball breaking. Flat maps also give Cav a lot of opportunities as well. Another thing is that the Flag cap radius should be bigger. It may be hard coded from Native, though.

Also, add battalion flags to Siege.
Title: Re: NA Siege is Dying
Post by: Gristle on November 09, 2012, 06:56:19 am
(click to show/hide)
Title: Re: NA Siege is Dying
Post by: Herr_Thomas on November 09, 2012, 07:20:48 am
(click to show/hide)
Title: Re: NA Siege is Dying
Post by: Tanken on November 09, 2012, 07:39:00 am
Gottem.

(click to show/hide)
Title: Re: NA Siege is DEAD
Post by: OpenPalm on November 09, 2012, 09:39:02 am
new title
Title: Re: NA Siege is Dying
Post by: bilwit on November 09, 2012, 10:32:46 am
Rageball is the new siege. #populaterageballgoddamnit
Title: Re: NA Siege is Dying
Post by: Elindor on November 09, 2012, 03:42:44 pm
Rageball is the new siege. #populaterageballgoddamnit

God help us.
Title: Re: NA Siege is Dying
Post by: oprah_winfrey on November 09, 2012, 03:58:43 pm
(click to show/hide)

Iron greaves best greaves.
Title: Re: NA Siege is Dying
Post by: Froto_the_Loc on November 09, 2012, 06:36:04 pm
Haven't seen the server in a while.
It's time has passed.
Title: Re: NA Siege is Dying
Post by: Phew on November 09, 2012, 06:42:38 pm
Is NA siege down for good? Haven't seen it up in like 3 days. It's the only server I play, so if it's gone, I'll probably quit crpg.
Title: Re: NA Siege is Dying
Post by: dontgothere on November 09, 2012, 08:26:52 pm
Hopefully it's only down while they improve the map rotation or work on the way the game-mode works, like the posters in this thread have suggested. Would be nice to get a post with some official news, though. And yeah, if siege is gone and nothing else with respawning replaces it, Imma quit CRPG too. I'm not into rageball the way it plays just now.
Title: Re: NA Siege is Dying
Post by: dontgothere on November 09, 2012, 08:31:26 pm
Sorry to double-post but I went back and a read of the pages I'd missed from this thread, where people discuss the problem with clans using better teamwork than random pick-up groups.
A good way to help counter that would be if the Siege server welcome/MOTD message listed some public chat server for PUGs to use. Teamspeak, C3, Mumble, whatever.
I don't want to derail the topic too much but one other thing to point out about that problem is that when Spook Island was around, at least he put a lot of effort into trying to get the non-clan side of siege to organize and use tactics. Whatever else was going on, fact is that with somebody giving orders in chat, the PUGs did play better, and ever since he was banned nobody's really been doing that consistently.
Title: Re: NA Siege is Dying
Post by: Elindor on November 09, 2012, 08:52:26 pm
I agree Artie, a public TS for siege would be good.

As far as Spook goes - you are right, he did try to bring people together, and sometimes it worked.
But lets look at three people I know who have put serious effort into doing that.

Spook Island, Demento, and my buddy Hindel.

They all expect MORE out of pubs, and try to give them direction.
And some have gotten some decent results, but they all also suffered from serious rage issues because of it :)

(click to show/hide)
Title: Re: NA Siege is Dying
Post by: Boss_Awesome on November 09, 2012, 08:55:52 pm
The more that pubs get stomped the more likely people are to join clans, which promotes more teamplay and fun for everyone.
Title: Re: NA Siege is Dying
Post by: bilwit on November 09, 2012, 09:14:51 pm
Sorry to double-post but I went back and a read of the pages I'd missed from this thread, where people discuss the problem with clans using better teamwork than random pick-up groups.
A good way to help counter that would be if the Siege server welcome/MOTD message listed some public chat server for PUGs to use. Teamspeak, C3, Mumble, whatever.
I don't want to derail the topic too much but one other thing to point out about that problem is that when Spook Island was around, at least he put a lot of effort into trying to get the non-clan side of siege to organize and use tactics. Whatever else was going on, fact is that with somebody giving orders in chat, the PUGs did play better, and ever since he was banned nobody's really been doing that consistently.

I agree Artie, a public TS for siege would be good.

As far as Spook goes - you are right, he did try to bring people together, and sometimes it worked.
But lets look at three people I know who have put serious effort into doing that.

Spook Island, Demento, and my buddy Hindel.

They all expect MORE out of pubs, and try to give them direction.
And some have gotten some decent results, but they all also suffered from serious rage issues because of it :)

(click to show/hide)

Siege died (in population as well as literally) shortly after Spook was banned. Coincidence? #spookdiedformysins #freespook
Title: Re: NA Siege is Dying
Post by: TurmoilTom on November 09, 2012, 10:00:46 pm
Standard cRPG play is garbage without siege, especially for all high agility builds I like to play with.
Title: Re: NA Siege is Dying
Post by: Digglez on November 09, 2012, 10:05:59 pm
battle mode is so uninspired its painful.  Objective play is so much better.  Now if only scoring system rewarded objectives in siege so people would do it instead of just kill whoring
Title: Re: NA Siege is Dying
Post by: Elindor on November 09, 2012, 10:15:08 pm
battle mode is so uninspired its painful.  Objective play is so much better.  Now if only scoring system rewarded objectives in siege so people would do it instead of just kill whoring

This.

I really kinda thought score would be influenced in siege by objectives (being near flag, opening gate on offense, etc)

Alas.
Title: Re: NA Siege is Dying
Post by: Boss_Awesome on November 09, 2012, 10:17:55 pm
Really they should just get rid of Battle and Siege and just have one big server for a new game mode.  This game mode would be just like Strategus battles except for it would have set even numbers of troops and people bring their own stuff.  Maps would alternate between villages, castles, and random field maps. 
Title: Re: NA Siege is Dying
Post by: TurmoilTom on November 09, 2012, 10:22:58 pm
Really they should just get rid of Battle and Siege and just have one big server for a new game mode.  This game mode would be just like Strategus battles except for it would have set even numbers of troops and people bring their own stuff.  Maps would alternate between villages, castles, and random field maps.

Conquest. (http://forum.meleegaming.com/suggestions-corner/conquest-gametype-combine-strategus-siege-and-battle-into-1-bad-assed-mode/)
Title: Re: NA Siege is Dying
Post by: Boss_Awesome on November 09, 2012, 11:12:23 pm
Conquest. (http://forum.meleegaming.com/suggestions-corner/conquest-gametype-combine-strategus-siege-and-battle-into-1-bad-assed-mode/)

Ah fuck, I agree with Smoothrich?  I wish I could minus my own post.
Title: Re: NA Siege is Dying
Post by: Jeade on November 10, 2012, 02:00:05 am
For the love of God, bring back the old Siege maps.
I'd love to see the ones from the ATS days. We all remember Helm's Deep.

I do miss seeing cav in siege. That added a little something extra, I felt.
Cav wasn't super retarded like it can be in battle, but it was somewhat viable.
Title: Re: NA Siege is Dying
Post by: Nightingale on November 10, 2012, 02:03:33 am
Ah fuck, I agree with Smoothrich?  I wish I could minus my own post.

no problem  :wink:
Title: Re: NA Siege is Dying
Post by: dreadnok on November 10, 2012, 04:44:24 pm
NA Siege has been ruined by clans min/max specializing their builds to it. Both MB and KUTT run 10-20 guys in str bauilds and 60+ armour.

Just dumb, can't compete against someone with twice your armor, can't kill them fast enough to overcome choke/flag camp or massed push.

Battle still balanced, STR builds/armor definitely do not rule when there's room to maneuver and no 3 feet wide chokes or flags but siege is now a joke balance wise.
.

     Oh stop the madness. Pierce 2  shots any build. You nh guys run around as a 1h / throwing combo. If you dont maximize your builds you arent killing shit.  When you guys play as a clan you do good.  KUTT js nowhere near the what old school DL or old school Occitan was. Majority if people say there is more "skill" involved in battle. I say its horse shit. Your handcuffed if you use cave or ranged in siege. And thats what majority are in battle. And also most primaddona players dont like getting killed so they dont play siege where its gangfuckathon. I love gangfuckathons.
Title: Re: NA Siege is Dying
Post by: Turboflex on November 10, 2012, 05:35:17 pm
^guy who runs around siege 36-3, 87 armor, and +3 great maul.

seriously, shut up.
Title: Re: NA Siege is Dying
Post by: TurmoilTom on November 10, 2012, 06:17:02 pm
^guy who runs around siege 36-3, 87 armor, and +3 great maul.

seriously, shut up.

Pretty sure that's just an impersonator. You may usually see two Dreadnoks running around on siege from time to time and the real Dread runs around with a strength one-hander build, often with no athletics, if I recall correctly.

EDIT: And back on topic, siege is back up again. Rejoice!
Title: Re: NA Siege is Dying
Post by: Adalwulf on November 10, 2012, 06:21:46 pm
Pretty sure that's just an impersonator. You may usually see two Dreadnoks running around on siege from time to time and the real Dread runs around with a strength one-hander build, often with no athletics, if I recall correctly.

EDIT: And back on topic, siege is back up again. Rejoice!


All praise Dr.Frankenstein for reviving what we all though was dead. riiiiiiiiight.
Title: Re: NA Siege is Dying
Post by: Kirbyy on November 10, 2012, 06:28:29 pm
Siege is uuuuup!
Title: Re: NA Siege is Dying
Post by: Froto_the_Loc on November 10, 2012, 06:50:11 pm
It will go down again in a few days, maybe a week.
Title: Re: NA Siege is Dying
Post by: dontgothere on November 10, 2012, 09:52:00 pm
Is it back up with new map rotation?
Title: Re: NA Siege is Dying
Post by: Froto_the_Loc on November 10, 2012, 11:02:28 pm
Is it back up with new map rotation?
If I said "Yes", would you believe me?
Title: Re: NA Siege is Dying
Post by: dontgothere on November 11, 2012, 12:18:05 am
Looks like the new rotation is 90 percent of the same old maps, plus 5 new ones.
dunno why it has to be so hard to just ditch all these shit old maps and switch them all out with ATS
ugh

at least siege is back though
Title: Re: NA Siege is Dying
Post by: Phew on November 11, 2012, 12:41:10 am
Still has those godawful "walk uphill for 30s to beat on a door for 2 minutes" maps, but glad it's back up.
Title: Re: NA Siege is Dying
Post by: rustyspoon on November 11, 2012, 02:31:52 am
It's good that it's back up, but I think the devs are trolling us again. The majority of the new maps are really, really bad.
Title: Re: NA Siege is Dying
Post by: Elindor on November 11, 2012, 03:21:54 am
the 5 new maps were made by a mapper about 3-4 months ago (at least) and have been waiting to go into rotation all this time.

 :arrow: (no, I did not make them)
Title: Re: NA Siege is Dying
Post by: Para on November 11, 2012, 03:42:58 am
Looks like they put in the EU map rotation, I guess mine didn't make it through.
Title: Re: NA Siege is Dying
Post by: dontgothere on November 11, 2012, 04:05:46 am
Just one more way for the devs to to show us that EU's all they care about.
Title: Re: NA Siege is Dying
Post by: dreadnok on November 14, 2012, 05:34:47 am
^guy who runs around siege 36-3, 87 armor, and +3 great maul.

seriously, shut up.

Ya, that's not me assneck.. if your getting one shotted by a 1h you have a piece of shit build. And piece of shit player. Thank you for defending me thomas
Title: Re: NA Siege is Dying
Post by: slimpyman on January 02, 2013, 07:11:10 am
I think the na admins (most of yous are decent :)    need to be filtered.  More often then not, I believe they think they are referees in some others business and tend to get involved on a personal and non-professional level.   the integrity of each admin must be in place.  alot of players who enrich the experience for the whole often get overtaken by an immature admin acting on impulse.

Crpg population is dying partially because of lackluster admins... right desire? :)
Title: Re: NA Siege is Dying
Post by: Nightingale on January 02, 2013, 08:03:54 am
I think the na admins (most of yous are decent :)    need to be filtered.  More often then not, I believe they think they are referees in some others business and tend to get involved on a personal and non-professional level.   the integrity of each admin must be in place.  alot of players who enrich the experience for the whole often get overtaken by an immature admin acting on impulse.

Crpg population is dying partially because of lackluster admins... right desire? :)

http://forum.meleegaming.com/game-admin-feedback/(na)-desire/

Edit: Deleted my post and provided a link where he can complain about me all he wants.
Title: Re: NA Siege is Dying
Post by: Froto_the_Loc on January 02, 2013, 08:18:16 am
Guys, cmon. Don't bring the door drama here!
Title: Re: NA Siege is Dying
Post by: slimpyman on January 02, 2013, 09:41:41 pm
Guys, cmon. Don't bring the door drama here!

haha froto you crack me up.

seige always needs good admins to encourage high level play.

also could benefit from a few choice people wit the ability tochange maps.
Title: Re: NA Siege is Dying
Post by: Phew on January 02, 2013, 10:04:36 pm
also could benefit from a few choice people wit the ability tochange maps.

QFT. There are 2-3 server-killing maps still in the rotation.
Title: Re: NA Siege is Dying
Post by: slimpyman on January 02, 2013, 10:07:23 pm
does voting the map up or down have any relevance to the map rotation? or is it just make documentation for review. that nobody ever probably  looks at anyway :)
Title: Re: NA Siege is Dying
Post by: Froto_the_Loc on January 02, 2013, 10:14:10 pm
I don't think anyone looks at it, ya know, being cRPG and all.
But yeah, a few selective players who are on siege a lot should have permissions to change the map.
Title: Re: NA Siege is Dying
Post by: slimpyman on January 02, 2013, 10:30:52 pm
I don't think anyone looks at it, ya know, being cRPG and all.
But yeah, a few selective players who are on siege a lot should have permissions to change the map.

heck yeah. id trust you to change maps.   would you trust me to change the maps? id pick one with a 12 foot thick wall to stab through *end sarcasm*
Title: Re: NA Siege is Dying
Post by: Arathian on January 02, 2013, 10:32:15 pm
Well, I play(ed) a ton of siege.

If somebody is going to pick maps, just make sure you pick maps that need to be actually defended all the way. What I mean by that is that, to win, defenders should have to defend many points in the map instead of being able to just camp flag and win that way.
Title: Re: NA Siege is Dying
Post by: Bronto on January 03, 2013, 02:03:06 am
Just go play EU siege. I did today and it was awsome! 97 people on the server which is so much more than NA siege has had. two summers ago NA siege was the same, now people care too much about their kdrs on NA to play anything but battle.
Title: Re: NA Siege is Dying
Post by: Froto_the_Loc on January 03, 2013, 02:19:02 am
Just go play EU siege. I did today and it was awsome! 97 people on the server which is so much more than NA siege has had. two summers ago NA siege was the same, now people care too much about their kdrs on NA to play anything but battle.
K:D isn't recorded on Siege.
So if you have a 0:0, you can't really be called bad or good.
Title: Re: NA Siege is Dying
Post by: Bronto on January 03, 2013, 02:25:04 am
K:D isn't recorded on Siege.
So if you have a 0:0, you can't really be called bad or good.

thank you for elaborating on my post so it's moron proof, but yes this is what I mean.
Title: Re: NA Siege is Dying
Post by: Phew on January 03, 2013, 09:17:00 pm
Unfortunately, it's easier to maintain a high multiplier on siege by hunting peasants/archers on the walls (away from flag) for valor than actually focusing on the objective. I played EU siege yesterday (with mostly NA folks on, since NA siege was down), and everyone was on my case for not fighting at flag. I feel their pain, but slaughtering archers all round with x5 beats watching grass grow at the flag with x1.

On siege, valor should be objective-based.
Title: Re: NA Siege is Dying
Post by: Carthan on January 03, 2013, 09:19:17 pm
Logged on today, looked at servers
Eu_2  120/120
Na_2    0/120