Author Topic: NA Siege is Dying  (Read 11148 times)

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Offline dontgothere

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NA Siege is Dying
« on: November 03, 2012, 01:41:49 am »
+15
Every time I ask around to see why it is that the battle server's populations are almost always full and the siege servers are almost always empty, I get the reply to something of the effect that siege is a broken gamemode with bad maps.

For the better part of a year, NA players have been begging the devs to change the maps on NA siege, or to open servers with alternative gamemodes like conquest, or to allow new servers, hosted by players, to receive gold and XP ticks.
Rageball is just lulzshit and even it gets more love from the devs than siege or other gamemodes.

Why does this mod have to get streamtarded down to basic deathmatch bullshit?

Sorry to QQ but now that my favorite server is dying yeah I'm umad about it.

Offline Tanken

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Re: NA Siege is Dying
« Reply #1 on: November 03, 2012, 01:43:31 am »
+3
I don't think it's dying, KUTT just keeps killing off its population.  8-)
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Offline dontgothere

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Re: NA Siege is Dying
« Reply #2 on: November 03, 2012, 01:44:31 am »
0
80+ on battle vs ~20 on siege, every damn day.

Offline TugBoat

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Re: NA Siege is Dying
« Reply #3 on: November 03, 2012, 01:58:03 am »
0
Siege is not quite as attractive to randoms. Sometimes clans like MB or HoC or KUTT will go and the server will get populated, but without clan support I agree that Siege isn't sustainable.

What is wrong with official community servers? We could donate, crpg could grow, devs dont lose profits, isn't that a win/win/win situation?

Offline Pollux

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Re: NA Siege is Dying
« Reply #4 on: November 03, 2012, 02:02:36 am »
+6
I don't like siege because with less than 50 players it is a banner stack predictable win/lose.

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« Last Edit: November 03, 2012, 02:07:16 am by Pollux »

Offline bilwit

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Re: NA Siege is Dying
« Reply #5 on: November 03, 2012, 02:05:03 am »
+2
Siege has always been the least popular. Been like this for quite a while now. I played my first 7-8 gens doing siege only. Then I realized that it sucks and battle has better multiplier farm potential due to broken ass autobalance causing one team to roll the other team every map more often than not. Siege just feels like a mindless meat grind while battle (minus the times where there's way too much derpy cav or archers on one team) keeps you on your toes and things like area awareness and flow of the match shine more prominently.

Also, the old community siege server had a much better map rotation.
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Offline Nightingale

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Re: NA Siege is Dying
« Reply #6 on: November 03, 2012, 02:06:35 am »
+3
Every time I ask around to see why it is that the battle server's populations are almost always full and the siege servers are almost always empty, I get the reply to something of the effect that siege is a broken gamemode with bad maps.

For the better part of a year, NA players have been begging the devs to change the maps on NA siege, or to open servers with alternative gamemodes like conquest, or to allow new servers, hosted by players, to receive gold and XP ticks.
Rageball is just lulzshit and even it gets more love from the devs than siege or other gamemodes.

Why does this mod have to get streamtarded down to basic deathmatch bullshit?

Sorry to QQ but now that my favorite server is dying yeah I'm umad about it.

Devs are suppose to be changing the map rotation on a reset, Para submitted a rotation that adds alot of the old good maps back to siege. Should go into effect when the devs reset the server. At least thats what Para said last time I talked to him

Offline Warcat

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Re: NA Siege is Dying
« Reply #7 on: November 03, 2012, 02:30:56 am »
+5
Blame KUTT?
I don't think it's dying, KUTT just keeps killing off its population.  8-)
Yep, blame KUTT
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Offline Gristle

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Re: NA Siege is Dying
« Reply #8 on: November 03, 2012, 03:36:45 am »
+5
FCC used to love siege, but they kept adding more and more terrible maps. If they would revert back to the maps from a year and a half ago it would be a lot more fun.

Offline kinngrimm

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Re: NA Siege is Dying
« Reply #9 on: November 03, 2012, 03:53:57 am »
+2
I am surprised, that there is such a huge difference to EU.
At times when there are like 100-120 players on eu1 battle the eu2 siege server is also nearly always full.

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Offline Turboflex

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Re: NA Siege is Dying
« Reply #10 on: November 03, 2012, 04:00:28 am »
+2
NA Siege has been ruined by clans min/max specializing their builds to it. Both MB and KUTT run 10-20 guys in str builds and 60+ armour.

Just dumb, can't compete against someone with twice your armor, can't kill them fast enough to overcome choke/flag camp or massed push.

Battle still balanced, STR builds/armor definitely do not rule when there's room to maneuver and no 3 feet wide chokes or flags but siege is now a joke balance wise.

Offline betard_lulz

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Re: NA Siege is Dying
« Reply #11 on: November 03, 2012, 04:08:53 am »
+1
30 second re spawn is broken on all maps /thread

Offline Digglez

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Re: NA Siege is Dying
« Reply #12 on: November 03, 2012, 04:54:28 am »
+10
Terrible maps, terrible maps, terrible maps

Offline Ad1no

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Re: NA Siege is Dying
« Reply #13 on: November 03, 2012, 06:13:41 am »
+3
siege is a broken game mode.. we need conquest!

Offline TurmoilTom

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Re: NA Siege is Dying
« Reply #14 on: November 03, 2012, 06:14:15 am »
+5
NA Siege has been ruined by clans min/max specializing their builds to it. Both MB and KUTT run 10-20 guys in str builds and 60+ armour.

Just dumb, can't compete against someone with twice your armor, can't kill them fast enough to overcome choke/flag camp or massed push.

Battle still balanced, STR builds/armor definitely do not rule when there's room to maneuver and no 3 feet wide chokes or flags but siege is now a joke balance wise.

Name all of our players who are strength builds. If you can come up with "10-20" I'll give you 100k cRPG gold.