Author Topic: NA Siege is Dying  (Read 11119 times)

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Offline Herr_Thomas

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Re: NA Siege is Dying
« Reply #120 on: November 09, 2012, 12:22:56 am »
+3
I'd be in the 70s if I had higher rated gloves than Red Wisby, but such is the price for fashion.

You should try the gilded hourglass gauntlets, they are what's made for Trans armor. They also have more punching power.

Literally the only reason I wear Trans is because it's the only decent looking armor in the game, IMO. I've been wearing the Haubergeon lately, but it's a bit underwhelming.

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But back on topic, implement better maps and 90% of the issues with Siege will be fixed.

Namely, get rid of these fucking castles on top of a hill. Sure, it was done a lot historically because it gave the defenders an advantage, but walking up a hill for 45 seconds, just to hit a door for a minute 30, and then get submitted to the entire enemy team forming a meat grinder that not even a shield and 70 body armor can save you from, is pretty god damn ball breaking. Flat maps also give Cav a lot of opportunities as well. Another thing is that the Flag cap radius should be bigger. It may be hard coded from Native, though.

Also, add battalion flags to Siege.
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Oh, and style matters way more than anything else regarding armor.

Offline Gristle

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Re: NA Siege is Dying
« Reply #121 on: November 09, 2012, 06:56:19 am »
+2
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Offline Herr_Thomas

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Re: NA Siege is Dying
« Reply #122 on: November 09, 2012, 07:20:48 am »
+3
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Oh, and style matters way more than anything else regarding armor.

Offline Tanken

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Re: NA Siege is Dying
« Reply #123 on: November 09, 2012, 07:39:00 am »
+1
Gottem.

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Thanks to all of those who contributed.

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Offline OpenPalm

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Re: NA Siege is DEAD
« Reply #124 on: November 09, 2012, 09:39:02 am »
+1
new title
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Racism against our chinese gold grinding brothers.

Offline bilwit

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Re: NA Siege is Dying
« Reply #125 on: November 09, 2012, 10:32:46 am »
+1
Rageball is the new siege. #populaterageballgoddamnit
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Offline Elindor

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Re: NA Siege is Dying
« Reply #126 on: November 09, 2012, 03:42:44 pm »
+3
Rageball is the new siege. #populaterageballgoddamnit

God help us.
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Offline oprah_winfrey

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Re: NA Siege is Dying
« Reply #127 on: November 09, 2012, 03:58:43 pm »
+1
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Iron greaves best greaves.

Offline Froto_the_Loc

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Re: NA Siege is Dying
« Reply #128 on: November 09, 2012, 06:36:04 pm »
0
Haven't seen the server in a while.
It's time has passed.
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline Phew

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Re: NA Siege is Dying
« Reply #129 on: November 09, 2012, 06:42:38 pm »
0
Is NA siege down for good? Haven't seen it up in like 3 days. It's the only server I play, so if it's gone, I'll probably quit crpg.

Offline dontgothere

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Re: NA Siege is Dying
« Reply #130 on: November 09, 2012, 08:26:52 pm »
0
Hopefully it's only down while they improve the map rotation or work on the way the game-mode works, like the posters in this thread have suggested. Would be nice to get a post with some official news, though. And yeah, if siege is gone and nothing else with respawning replaces it, Imma quit CRPG too. I'm not into rageball the way it plays just now.

Offline dontgothere

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Re: NA Siege is Dying
« Reply #131 on: November 09, 2012, 08:31:26 pm »
+1
Sorry to double-post but I went back and a read of the pages I'd missed from this thread, where people discuss the problem with clans using better teamwork than random pick-up groups.
A good way to help counter that would be if the Siege server welcome/MOTD message listed some public chat server for PUGs to use. Teamspeak, C3, Mumble, whatever.
I don't want to derail the topic too much but one other thing to point out about that problem is that when Spook Island was around, at least he put a lot of effort into trying to get the non-clan side of siege to organize and use tactics. Whatever else was going on, fact is that with somebody giving orders in chat, the PUGs did play better, and ever since he was banned nobody's really been doing that consistently.

Offline Elindor

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Re: NA Siege is Dying
« Reply #132 on: November 09, 2012, 08:52:26 pm »
+2
I agree Artie, a public TS for siege would be good.

As far as Spook goes - you are right, he did try to bring people together, and sometimes it worked.
But lets look at three people I know who have put serious effort into doing that.

Spook Island, Demento, and my buddy Hindel.

They all expect MORE out of pubs, and try to give them direction.
And some have gotten some decent results, but they all also suffered from serious rage issues because of it :)

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« Last Edit: November 09, 2012, 08:56:04 pm by Elindor »
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Offline Boss_Awesome

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Re: NA Siege is Dying
« Reply #133 on: November 09, 2012, 08:55:52 pm »
-1
The more that pubs get stomped the more likely people are to join clans, which promotes more teamplay and fun for everyone.

Offline bilwit

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Re: NA Siege is Dying
« Reply #134 on: November 09, 2012, 09:14:51 pm »
+1
Sorry to double-post but I went back and a read of the pages I'd missed from this thread, where people discuss the problem with clans using better teamwork than random pick-up groups.
A good way to help counter that would be if the Siege server welcome/MOTD message listed some public chat server for PUGs to use. Teamspeak, C3, Mumble, whatever.
I don't want to derail the topic too much but one other thing to point out about that problem is that when Spook Island was around, at least he put a lot of effort into trying to get the non-clan side of siege to organize and use tactics. Whatever else was going on, fact is that with somebody giving orders in chat, the PUGs did play better, and ever since he was banned nobody's really been doing that consistently.

I agree Artie, a public TS for siege would be good.

As far as Spook goes - you are right, he did try to bring people together, and sometimes it worked.
But lets look at three people I know who have put serious effort into doing that.

Spook Island, Demento, and my buddy Hindel.

They all expect MORE out of pubs, and try to give them direction.
And some have gotten some decent results, but they all also suffered from serious rage issues because of it :)

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Siege died (in population as well as literally) shortly after Spook was banned. Coincidence? #spookdiedformysins #freespook
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