Author Topic: NA Siege is Dying  (Read 11494 times)

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Offline Elindor

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Re: NA Siege is Dying
« Reply #105 on: November 08, 2012, 04:02:23 pm »
0
Again, I think people are getting the "KUTT = strength crutch" idea from a little while back....when much of KUTT was in fact high strength/armor.
(ie - Sosarian, holy cow he took some hits! :) )

----

And yes, maps are not good - a lot of the reason is that the map editor process is very confusing and complicated so few do it, and the dev support for updating the servers to get those maps ON the server is horrible, so that deters people, etc etc.  Also, the population is generally dicks and not helpful about feedback on maps so that deters map makers. (KUTT actually has as a whole given good feedback on siege maps).

There's been 5 maps waiting to go into rotation for like 4 months now.  Apparently after the patch they are now up on EU siege, but still not NA for some reason.
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Offline oprah_winfrey

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Re: NA Siege is Dying
« Reply #106 on: November 08, 2012, 04:30:04 pm »
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I would give you the money if these were actual str builds.

Only person listed there that specs high str is Tretter.

Everyone else on there is currently specced 21 str or less and only Para/Tretter are currently using anything close to heavy armor on that list

Doesnt Artie have 33 str?


Offline TurmoilTom

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Re: NA Siege is Dying
« Reply #107 on: November 08, 2012, 05:00:06 pm »
+3
Doesnt Artie have 33 str?

The whole point of pointing out strength builds is because they are OP.

Are we really going to try and argue that a naked thrower is overpowered?

Offline slimpyman

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Re: NA Siege is Dying
« Reply #108 on: November 08, 2012, 05:33:23 pm »
+3
i loved some maps from early 2011 when i first started and they were a blast. I recall one with the flag in a sandy castle where flag defend point had like 3 bridge access points. That was fun.  I do second the notion to have a lot of the older classic maps have another go. I would greatly make a thread that will help support the maps we do and do not like

Offline Elindor

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Re: NA Siege is Dying
« Reply #109 on: November 08, 2012, 05:35:25 pm »
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Are we really going to try and argue that a naked thrower is overpowered?


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Offline Zildjan

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Re: NA Siege is Dying
« Reply #110 on: November 08, 2012, 06:25:08 pm »
+4
If anything, I'd agree that KUTT has been good for siege because they populate it and are the only ones who use team mechanics.  For me, the problem with siege is 1) shit maps as everyone has been saying, and 2) lack of any teamwork.  When all my shitty team mates charge the flag or breach 1 at a time without any strategy, it's just a clusterfuck duel server where you're often outnumbered and spend half your time running across the map.  When I play with KUTT players or others who are squading up, I'll follow them around and it's a lot more entertaining game mechanics.  It feels fucking great if you and 4 other guys you're working with break through the back door, kill everyone, and drop the flag.  But I will say that if I'm on a shit team where everyone's running around alone and the other team is a bunch of KUTT players working together I'll quit for battle real fast rather than get team raped and enjoy a tasty 1x all day.  But on the very rare occasions that both teams have clan players working in squads, THEN shit gets fun.  Feels almost like a strat siege minus the nice XP.
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Offline TurmoilTom

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Re: NA Siege is Dying
« Reply #111 on: November 08, 2012, 06:28:36 pm »
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But on the very rare occasions that both teams have clan players working in squads, THEN shit gets fun.  Feels almost like a strat siege minus the nice XP.

That's basically what we want. We have a great time whenever we're up against NH, HoC or MB and it would be the best thing ever when public play becomes as interesting and coordinated as a Strategus siege.

Offline Elindor

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Re: NA Siege is Dying
« Reply #112 on: November 08, 2012, 07:07:10 pm »
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If anything, I'd agree that KUTT has been good for siege because ** they populate it **.....

But I will say that if I'm on a shit team where everyone's running around alone and the other team is a bunch of KUTT players working together ** I'll quit ** for battle real fast rather than get team raped and enjoy a tasty 1x all day.

See the problem there?
It's a double edged sword.

So, does unlimited banner stacking populate the server, or kill it?  or both?  Something to think about.

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« Last Edit: November 08, 2012, 07:15:58 pm by Elindor »
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Offline Elindor

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Re: NA Siege is Dying
« Reply #113 on: November 08, 2012, 07:17:43 pm »
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That's basically what we want. We have a great time whenever we're up against NH, HoC or MB...

Xeen always said the same thing, and its what we all want...
But it just didn't happen enough.
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Offline Phew

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Re: NA Siege is Dying
« Reply #114 on: November 08, 2012, 07:57:50 pm »
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Xeen always said the same thing, and its what we all want...
But it just didn't happen enough.

Two changes would encourage the big clans to play siege regularly:
-Better banner balance, so if two big clans are both on, they are always put on opposite teams. If only one big clan is on, auto balance should take this into account (give the team with the big clan a significant numbers disadvantage)
-Difficulty-based XP/gold system. Kill a naked peasant, get nothing. Kill a lvl 34 guy with 70 armor, 80 HP that's surrounded by 10 clanmates, get a huge XP/gold reward. On siege, XP/gold should still be primarily objective based, but there needs to be an additional reward for beating the best.

If MB/KUTT made more XP/gold in fair fights against each other than rolling randoms for X5 all day, siege could become a truly epic experience.

Offline Boss_Awesome

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Re: NA Siege is Dying
« Reply #115 on: November 08, 2012, 08:06:36 pm »
+2
You can't nerf teamwork, and you shouldn't nerf it either.  Banner balance is the best thing that ever happened to cRPG and an important reason why I still play it.  A laissez-faire approach to this should solve itself.  Players who enjoy siege mode but hate getting rolled by organized teams will gravitate towards joining a clan themselves which promotes more organized play.  If you cater to the pubbies then you dumb down the game. 

Offline Elindor

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Re: NA Siege is Dying
« Reply #116 on: November 08, 2012, 08:54:45 pm »
+1
You can't nerf teamwork, and you shouldn't nerf it either.  Banner balance is the best thing that ever happened to cRPG and an important reason why I still play it.  A laissez-faire approach to this should solve itself.  Players who enjoy siege mode but hate getting rolled by organized teams will gravitate towards joining a clan themselves which promotes more organized play.  If you cater to the pubbies then you dumb down the game.

On principles I agree with you completely but the proof doesn't come out in the pudding often enough....
Im not saying I know what the answer is...but it's not as simple as a black and white answer either way.
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Offline Ragnar_Ulfson

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Re: NA Siege is Dying
« Reply #117 on: November 08, 2012, 10:51:47 pm »
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Regardless on if clans are rolling siege or not, there are plenty of times when PUGS beat KUTT and MB or whoever is stacking their banners, and before clan banners you'd still get stacked banner selections so you can't blame it on banner stacking, people found a way to get together on teams, its just people get frustrated and rage quit out when they lose too much.

Offline Gristle

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Re: NA Siege is Dying
« Reply #118 on: November 08, 2012, 10:59:29 pm »
+3
I get frustrated by the maps more than anything else.

Offline Phew

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Re: NA Siege is Dying
« Reply #119 on: November 08, 2012, 11:31:36 pm »
+2
I get frustrated by the maps more than anything else.

Truedat. I always quit whenever that one map comes up where attackers have to walk uphill through a huge courtyard to beat on two layers of tough ass doors. No one has the patience to hit doors for 2 mins, so it just becomes courtyard deathmatch.