As stupid as it may sound, I'd like to know the reason why there are so many archers nowadays.That is a valid question.
i have 10 IF now soo i am not dying from one lucky shot
As stupid as it may sound, I'd like to know the reason why there are so many archers nowadays.
Well it should be. The melee mechanics in mount & blade far surpass the ranged in terms of depth. We just have crosshairs and projectiles. Add some depth with free aim, movement of bow (not rock steady), slower projectiles etc. Bring it up to par with the depth of melee mechanics and then it might be alright. As it is this is very much a melee centric game just from the game mechanics available. I don't expect big overhauls for ranged though, thats more for sequel but they can be compensated for that with some tweaks. For now though people are largely here because M&B has such good melee mechanics. Its such a waste to spoil it with snipers, you might even drive people away when other melee type games comes outEh, melee ain't really that deep, ain't much deeper than ranged, ain't much deeper than cav...
That is a valid question.
Someone said few days back something about it being strat related but I kinda don't get that. Otherwise I don't get it either why there are so many now. Cav and archers used to be somehow self-regulating themselves.
I dont mind cav or archers - just the sheer number is... annoying.
For me melee is easy mode on EU1. Always top section of scoreboard, low ranged pressure even with many archers around, biggest impact on round outcome. Actually playing an archer and doing well is challenging - doing it as melee, either cav or on foot is not.If that's the entire purpose of you playing, a challenge, why not nerf your melee playing? Go pure wakizashi.
Balancing via upkeep is sad and stupid, so, I gotta leech for X minutes to play Y minutes of fun playtime, seems pretty fucking stupid to me, would just make this another random Jap MMO if they made you leech around in order to have fun even more than now.
Archery is very cheap in relation to how deadly it is.
Just increase the upkeep on bows. 300% should be enough.
The good and dedicated archers will still play but the amount of other archers will decrease.
It's a far better solution than nerfing archers.
Cavalry is already expensive though. Unless you go with low tier equipment which is still quite good.
Maybe increase upkeep of lower tier horses. Cavalry also needs to become harder to play. Both lance cav and 1H cav.
Something needs to be done with crossbows on horseback.
It's way too cheap for being the best anti cavalry class in the game (as they usually have 10 riding).
Horse archery should be made more accurate.
It takes skill to aim while moving. No need to nerf accuracy on horseback. That is just lame and very boring for those who enjoy horse archery.
Balancing via upkeep is sad and stupid, so, I gotta leech for X minutes to play Y minutes of fun playtime, seems pretty fucking stupid to me, would just make this another random Jap MMO if they made you leech around in order to have fun even more than now.
Cavalry already pays 2-5 times more than the best equipped archers.I believe that is wrong and believe it needs change, I do however not believe adding retardedly large amounts of upkeep to archers is a good way to fix cav paying retardedly high amounts of upkeep.
Your point is invalid.
If that's the entire purpose of you playing, a challenge, why not nerf your melee playing? Go pure wakizashi.
This does not reflect the average opinion about melee play, and I highly doubt even 5% of the archers go archer because of this.
Archery is very cheap in relation to how deadly it is.
Just increase the upkeep on bows. 300% should be enough.
The good and dedicated archers will still play but the amount of other archers will decrease.
It's a far better solution than nerfing archers.
Okay, enough fun for one day.
Check the EU threads tomorrow for the "Daily EU drama thread."
It's their turn.
Melee is the most basic fighting mechanic in crpg. Why play a pure meleer when you can be an archer or a horseman as well?Point and click shooting, that's basic. Riding around, point and click stabbing, that's somewhat basic. The 4 directional blocking/attacking combined, with teamplay, awareness, kicks, feints, stun, chambers and even kickchambers, that is by no definition simple or ordinary gameplay.
I thought everyone went archer to prepare for strat 4? cuz archers do very well at strat opening phase when everyone has peasant gear and weak shields?
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Look at what the shortcuts are. Ask yourself again why there's a lot of cav and ranged out there.
Point and click shooting, that's basic. Riding around, point and click stabbing, that's somewhat basic. The 4 directional blocking/attacking combined, with teamplay, awareness, kicks, feints, stun, chambers and even kickchambers, that is by no definition simple or ordinary gameplay.
The melee system is interesting and unique to the extent, that I see no reason to waste time with the inferior gameplay that is archery or cavalry. It is far from as satisfying as the melee combat.
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Look at what the shortcuts are. Ask yourself again why there's a lot of cav and ranged out there.
Point and click shooting, that's basic. Riding around, point and click stabbing, that's somewhat basic. The 4 directional blocking/attacking combined, with teamplay, awareness, kicks, feints, stun, chambers and even kickchambers, that is by no definition simple or ordinary gameplay.
The melee system is interesting and unique to the extent, that I see no reason to waste time with the inferior gameplay that is archery or cavalry. It is far from as satisfying as the melee combat.
This kind of attitude makes me sick. Both cav and ranged have their own skill levels, while melee in battle is more about hack and slay than dueling deepness. Instead of actually seeing that the true deepness would lie in combined teamplay of cav, inf and range; one just elevates one's own playstyle above they others.
Point and click shooting, that's basic.What does this have to do with cRPG? If cRPG was like this you would see the avarage archer getting some 20+ kills. If an archer excell at what he's doing that's because he trained for it and knowing wen to synchronise a shoot from the distance hes target is.
Riding around, point and click stabbing, that's somewhat basicI will agree with that, but their are some other builds that make cav harder but not everyone as the time or the patiance to do that.
The 4 directional blocking/attacking combined, with teamplay, awareness, kicks, feints, stun, chambers and even kickchambers, that is by no definition simple or ordinary gameplay.You think that this dosen't apply to other classes? hell you don't even master half of the stuff you mentioned
The melee system is interesting and unique to the extent, that I see no reason to waste time with the inferior gameplay that is archery or cavalry. It is far from as satisfying as the melee combat.that's your opinion, in ma case i found being an archer far more challenging, having no wfp in 1hander and managing to kill a full geared polearm/2hander/shielder is better then just having to run around as infantry and doing the same thing over agein.
This kind of attitude makes me sick. Both cav and ranged have their own skill levels, while melee in battle is more about hack and slay than dueling deepness.Melee in battle goes beyond duelling in deepness, duelling is only half the skill. Maneuvering, picking your targets, helping the right people is what makes every round of battle so interesting. Ofcourse the battle awareness thing can be found in cav and ranged, but not to the same extent. Due to ranged not having to get close, and cav having supreme maneuverability. While melee has to get in the face of their opponents while not being faster than them.
Instead of actually seeing that the true deepness would lie in combined teamplay of cav, inf and range;I am well aware of this and that is why I am praying on my knees that the clan battle scene of cRPG would come alive again. That is when the dynamics between infantry, ranged and cavalry decide the outcome. Organized small battles are the best thing this game has to offer.
This kind of attitude makes me sick. Both cav and ranged have their own skill levels, while melee in battle is more about hack and slay than dueling deepness. Instead of actually seeing that the true deepness would lie in combined teamplay of cav, inf and range; one just elevates one's own playstyle above they others.
For me melee is easy mode on EU1. Always top section of scoreboard
So in your opinion, melee is now easier because they always top the scorboard? But toping the scorboard is now about doing points per damages, and points for damaging someone is giving according to your class : I headshot someone who had full life : 6 points maybe. I kill someone who had full life as a 1h/2h/pole/lancer : at least 8 or 10 points.
So of course melee always top the scoreboard if they get more than ranged for doing same damages :s But that will never proof melee are ez mod ...
low ranged pressure even with many archers around, biggest impact on round outcome.
Are you often playing on eu1 or even crpg? Cause my feeling about that is totally different :s
Actually playing an archer and doing well is challenging - doing it as melee, either cav or on foot is not.
If your goal is to top the scoreboard, then yes it's "challenging" to play ranged. But it's not challenging to do well as a ranged, as you said. Archers have not been nerfed (as far as i know) and they even got a very slight buff thx to the jump/shoot thingy. But if your goal is to have fun, as an inf, it's not that easy. Personally, i prefer having 30 for 3 deaths kills and a shit score than 1 kill for 6 deaths and toping the scoreboard ... But it might not be the case for everyone i guess.
A hard head makes for a soft ass.hahahaha
What does this have to do with cRPG? If cRPG was like this you would see the avarage archer getting some 20+ kills. If an archer excell at what he's doing that's because he trained for it and knowing wen to synchronise a shoot from the distance hes target is.Not sure what your point does to my point. I'm saying melee combat is what truly sets this game apart to the extent that playing archery or cav feels like a waste to me, personally. I'm not talking about balance of archery.
Have seen you play and shoot you many time's, you don't even try to dogde ageisn't archers you just charge head on then finnally jump and get killed , no wonder you whine so much.No I don't, I can't be arsed to kite an archer for more than 20 seconds, so that's why I jump at them to close the gap they leave. Otherwise they will just keep on running. If the archer makes a mistake, it means that I get a very satisfying jumpkill, if he doesn't I die. I don't care, cause in these situations it's either keep following him and dodge, or turn around and get shot in the arse. I prefer the death or glory way out.
You think that this dosen't apply to other classes? hell you don't even master half of the stuff you mentionedNice, take a stab at me, thats the way to discuss something. It does apply to other classes, when you are bored of kiting or get dehorsed. The time that you spent shooting and kiting or on a horse, are not as enjoyable to me as being an infantryman on the floor. Again, opinion.
that's your opinion, in ma case i found being an archer far more challenging, having no wfp in 1hander and managing to kill a full geared polearm/2hander/shielder is better then just having to run around as infantry and doing the same thing over agein.Yep that was my opinion, this is yours. Still it is a fact that the melee combat system is what sets this game truly apart. Ofcourse archers and cav are a part of this, but that's not for me.
that's your opinion, in ma case i found being an archer far more challenging, having no wfp in 1hander and managing to kill a full geared polearm/2hander/shielder is better then just having to run around as infantry and doing the same thing over agein.
It's this kind of attitude that sickens me. Developers who aren't good at the game and out of touch with the community who refuse to be corrected.
A hard head makes for a soft ass.
Pretty much this. Archery is the most challenging class cRPG has to offer. Being a Kuyak-Greatsword hero isn't hard, same as abusing speedbonus as agi-whored swashbuckler (without the buckler).just point and right- or leftclick as you please, then hit "S". Chambering isn't that hard either as you make it out to be. I taught someone to chamber in less than an hour, and his playtime in cRPG was about 3 hours beforehand.Respectfully disagree sir, ever tried stone thrower? That shit is hard.
FYI Paul is very very good at the game. Probably one of the best, if not the best.. Especially dueling. :)
He's also very stubborn.
Developers who aren't good at the game
Respectfully disagree sir, ever tried stone thrower? That shit is hard.
Chambering isn't that hard either as you make it out to be.I can count the people that regularly chamber on two hands, and thats on duel.
It's this kind of attitude that sickens me. Developers who aren't good at the game and out of touch with the community who refuse to be corrected.
A hard head makes for a soft ass.
Thinking that archery is about "point and click" is the very reason for it to be viable in the first place, as this statement only reveals the lack of knowledge and insight about the class to counter it.Yeah, archery is also W key for an hour then point and click again. :mrgreen:
For me melee is easy mode on EU1. Always top section of scoreboard, low ranged pressure even with many archers around, biggest impact on round outcome. Actually playing an archer and doing well is challenging - doing it as melee, either cav or on foot is not.
Nothing has changed much since the last great archery discussions 2010 I see ...
Thinking that archery is about "point and click" is the very reason for it to be viable in the first place, as this statement only reveals the lack of knowledge and insight about the class to counter it.
PPS: Renegat: Really? Archery not nerfed? That has to be... the first patch since the last 20 that it has not been nerfed in any way. Get real.
The game is balanced right now. The only issue is there has been a shift in the METAGAME. There are more archers and cav now, which means we need more shielders, hoplites, etc. it'll balance itself out back to a different % of player base being different things.
This is not an issue with balance. This is an issue of What do YOU want to see the battle be? Be it.
This is true.Glad you understand my worries.
But who wants to be a hoplite or shielder once you mastered manual fighting? Where's the fun in that? Then it's easier to say fuck it and become a cav or archer yourself. I'm afraid that that is where the metagame is going.. And to counter it we need some changes.
Time to make fake changes to shift the metagame again.
Wait..
lol yes, they have been so much nerfed that their number increased (or at least remains stable) ... Stop repeating ranged propaganda
that's your opinion, in ma case i found being an archer far more challenging, having no wfp in 1hander and managing to kill a full geared polearm/2hander/shielder is better then just having to run around as infantry and doing the same thing over agein.
FYI Paul is very very good at the game. Probably one of the best, if not the best.. Especially dueling. :)
lol yes, they have been so much nerfed that their number increased (or at least remains stable) ... Stop repeating ranged propaganda
You know what, this badly made sketch is the most accurate interpitation of C-rpg ive ever seen in my life. I exactly ran trough that sketch the entire time of my Crpg playin time. Currently im stuck in the endless fight part of the sketch.
But yea...been avoiding EU 1 and C-rpg overall for a while now. Rangednerf is way bigger than before. Cant really get into proper melee these days and im quite sad.
And did someone acctually mention archery being hard. Well yea...mybe at first. But once you get MW bow and MW arrows with a good archer build you'd might as well type /god in some console. Cause than archers do about as much dam as a freaking arbalest. Even if lacking any type of aiming skills, that alone would guarantee you a top at the scoreboard if you ran from fights like a coward and shot pointblank.
So why are most archers NOT on top? Even counting the loomed ones who are almost always BELOW the loomed Cav or Front-Line Infantry? I'm talking both Kills as well as Score points here.
We apparently play two very different games as a significantly larger portion of the melee base has higher scores then the range base does on average. When the devs released the "Total Damage Done By Weapon" stats a while back, bow damage was about 9% of all damage for both NA and EU, so... Where is my Godmode?
New Archer =/= Old Archery.
This is such failed logic it hurts my brain. Why does melee do the most dmg in a round? BECAUSE THEY ARE HITTING OTHER MELEE!
Obviously they are not chasing down archers for top scores.
What does killing someone in melee have to do with archery being hard?It has everything to do with archery, to escape for exampel, to end a round wen you know you can't just run and shoot wen you are the last one standing, the fact that you don't have any powerstrike or a low amount that is insignificant to deal enought damage each hit nor do you have wfp unless you are lvl 35.
Not sure what your point does to my point. I'm saying melee combat is what truly sets this game apart to the extent that playing archery or cav feels like a waste to me, personally. I'm not talking about balance of archery.You said that point and click is basic, while this is not the case in cRPG
No I don't, I can't be arsed to kite an archer for more than 20 seconds, so that's why I jump at them to close the gap they leave. Otherwise they will just keep on running. If the archer makes a mistake, it means that I get a very satisfying jumpkill, if he doesn't I die. I don't care, cause in these situations it's either keep following him and dodge, or turn around and get shot in the arse. I prefer the death or glory way out.well why don't you try to out think them as like '' what would an archer do'' sure dosen't always work but that is better then jumping and dying afterwards.
I haven't whined about the strength archery in ages, only about the mechanics which can be fixed so easily, but retards keep on retarding.I wasen't speaking of strenght that archers have but you complaining about archers as a whole, you main problem is that archers just runs awey, believe me if it was that easy i would just stand and fight each time, but it esen't. and being an hybrid archers esen't for me because you are limited to certain bows and you won't by able to headshot someone from a far as the longbow and the rusbow do.
Nice, take a stab at me, thats the way to discuss something.
but retards keep on retarding.I guess so
It does apply to other classes, when you are bored of kiting or get dehorsed. The time that you spent shooting and kiting or on a horse, are not as enjoyable to me as being an infantryman on the floor. Again, opinion.wen ever i i'm bored of kiting like you said, either i stand and fight knowing i will lose because i don't have the powerstrike or ill just go on one of ma alts.
Yep that was my opinion, this is yours. Still it is a fact that the melee combat system is what sets this game truly apart. Ofcourse archers and cav are a part of this, but that's not for me.i fully agree, but like i said before i will just go on ma alts wen i do feel like doing some melee.
aus1 is a server full of huge newbs... it's even worse then eu1 and thats bad!
Agreed.
Also, glaive is hard. Man, must be a challenge to be forced to play with full STR. :(
What do you mean nerfed again? STR builds were nerfed, or are you referring to the change of armors causing less glances now?
I tried archery, the fact that many shots that I see as clear hits, dont register, keeps me away from it.
People that were archers before did it despite not always getting a decent position on the scoreboard. Now we have dedicated archers as well as people who just want to score points while being able to survive easier over the whole course of a round. Longer you survive + longer you are able to put out damage = higher score. People naturally want to play classes that allow you to apply damage from distance with low risk but still good reward.
Ranged in general score little points. Not because they do not contribute, but because the score system is broken. Shoot a plated guy off his horse, with a headshot? Woohoo, 3 points! Fuck yeah. Reload for ages, headshot another arbalester. 2 Points. Wow, I just took out two big threats on the enemy team, and was awarded an amazing 5 points for it! Oneshot Paul last night on his ninja, another two points.
To sum up: Killed a heavy horseman, another arbalester, and a "big" threat melee hero, and earned 7 points.
Do not use the point system to measure the power of ranged. Please.
Do not use the point system to measure the power of ranged. Please.
Alright, but using kills or even the released "damage dealt in a month" stats means range is still garbage compared to anything else.
I don't understand why it is like this. Playing as a ranged character I feel more capable of killing any kind of class with the exception of shielders than on my melee character. Shielders I can run from, or with enough time kill in melee. Not to mention how much less at risk I am the entire time. Ranged kill melee monsters, which are worth ten times the "statistic damage" they did.
If you give someone with half a brain an 18 / 21 build and mw bow / arrows, or 15 / 24 mw arbalest, they are bound to do well. I really do not understand how people can do bad with those kind of setups.
But archers are not the issue, the amount of them is.
The problem with this is that you cannot nerf teamplay and nerfing archer stats does not solve the problem and is unfair on the individual acrhers.
Ranged is powerful because so long as there people alive on your team then you are automatically team playing no matter what.buff damage nerf accuracy, archery is like a laser guided Weapon system anno 4127
2 melee players 30 yards apart can't do anything to help each other.
2 cav 30 yards apart can at least offer a threat to someone attacking one of them
2 archer 30 yards apart are already 100% team playing as anybody attacking one archer has to constantly look over their shoulder for the other archer.
1 archer and 1 anything else 30 yards apart isn't much different from 2 archers because the archer will kite until help can arrive.
The problem with this is that you cannot nerf teamplay and nerfing archer stats does not solve the problem and is unfair on the individual acrhers.
The answer (and this is coming from an archer) is to limit ammunition and then buff archers a bit so they can have some melee capability. Make ammo 2 slots, make high tier bows 1 slot and low tier bows 0 slots. If I only have 24 arrows max then I will either fire slower and make sure each shot counts or I will invest in melee, fire all my arrows and then get stuck in. Either way it nerfs archer impact without nerfing archers
buff damage nerf accuracy, archery is like a laser guided Weapon system anno 4127thats a fucking genius idea bro, lets just make the game a complete RNG, parry now has a chance to fail and arrows shall 1 shot everything if aimed with full reticule
Allthough it would kill the fun of playing one, its practicly the same as removing it.
Archery Is just not balanceable, i think.
Nerfing accuracy is good idea. Buffing already ridiculous damage of fully loomed archers is most likely stupid.
Firstly there must be some kind of balance between loomed and not loomed archers. I think that bonus ammo on arrows or bolts is enough for loom so why to give additional damage.
To compensate accuracy nerf should be applied to crossbows to not become omnipotent snipe device. Force and magnet field on shields should be removed to decrease pressure on shieldless infantry, shielders should be valid target choice for ranged. With accuracy nerf ranged will be forced to go closer to aim on unprotected body part and risk a lot. To compensate for shielder crouching should be invented to increase body coverage on smaller shield and to increase teamplay value of shielders.
I also notice change in behavior of shielders with new scoring system. When I hit someone with my bardiche "friendly" shielder jumps in, often negating any chance to repeat attack on my target with chaotic movement. I know it is old tactic to "borrow" kill performed not only by shielders but now a days its like some kind of plague.
If find arba way more powerful than the bow at the moment to be honest - both when playing ranged myself or when being at the receiving end.
Nerf ranged and shielders, 2h/pole is fine.2H and poles are not fine.
Sincerely, a (Long?) Bardiche user
If you compare 1 shot from arba to 1 shot from bow, yes. Reloading..? Bow wins. Mobility...? Bow wins. Upkeep...? Both are high.
There is so much more between it. The ability to hold the closed reticule for a long time, the far better awareness due reloading, the higher shot speed...
I know, a skilled archer can compensate all that to a certain degree, even more when fully loomed. But the average player is more dangerous with an arba than with any bow.
You are right with the reticule and the awareness. But you've forgotten the godlike archer ability of kiting which is impossible with arba.
But you can still be fairly capable in melee if you use an arba. Where as the archer has to spend all their points on archery to not be absolutely crap.
My overall point with my earlier post is, that the melee combat in this game is what makes it truly unique and what has kept most of us playing all these years. I'm not saying that archery and cav don't require skill, that type of gameplay is just closer to what you can find in other games and that is not why I'm here.
what other game have such fine cavalry gameplay as MOUNT & BLADE ?By fine you mean driving around on a GoCart and couching people which requires exactly 0 skill?
By fine you mean driving around on a GoCart and couching people which requires exactly 0 skill?
By fine you mean driving around on a GoCart and couching people which requires exactly 0 skill?
buff damage nerf accuracy, archery is like a laser guided Weapon system anno 4127
Allthough it would kill the fun of playing one, its practicly the same as removing it.
Archery Is just not balanceable, i think.
buff damage nerf accuracy, archery is like a laser guided Weapon system anno 4127
Pretty much describes anyone using a loomed Arabian GoCart with lance.... :DSelling a +1 Arabian Warhorse cheap on the market btw :wink:
What about a new camera position for decent first person aiming and no crosshair.
Make it require no skill at all. How about no?i am so confused atm..
i am so confused atm..
please explain how less accuracy makes it easier for them?
Archers dealing a lot of damage while having bad accuracy. Low skill ceiling, bad players being as effective as good players = bad for the game.But, all archers are bad players going easy mode with bowz. :rolleyes:
Archers dealing a lot of damage while having bad accuracy. Low skill ceiling, bad players being as effective as good players = bad for the game.true shit sir
Archers dealing a lot of damage while having bad accuracy. Low skill ceiling, bad players being as effective as good players = bad for the game.I see, yeah that does make sense.
i have 10 IF now soo i am not dying from one lucky shot
I've posted this probably five times now, but the way to lessen the amount of kiting archers is by making strength build archers viable.
The most stupid thing about the current archery system is, that archers actually can run while they draw their bows... and run with the drawn bows.Forlorn_Robin_Hood will die.
So slowing them down by tons that they are only able to WALK while shooting would prevent them from the most kiting.
But they still would have the ability to run away WITHOUT shooting. I think this is a way better solution than increasing bow and quiver weights.
It is even a more realistic way.
making archers better in melee is not the solution. nerfing kiting istry reading
I like this one because there would not be any silly strafe-shooting duels, but I do think that it would not solve kiting since they would just run longer.
The most stupid thing about the current archery system is, that archers actually can run while they draw their bows... and run with the drawn bows.
So slowing them down by tons that they are only able to WALK while shooting would prevent them from the most kiting.
But they still would have the ability to run away WITHOUT shooting. I think this is a way better solution than increasing bow and quiver weights.
It is even a more realistic way.
it would not solve kiting since they would just run longer.This.
Of course they can run, but they would be completly useless by doing it, because they cant shoot without getting hit by the followers.
Even a 10ath archer cant be faster as his follower if the archer draws his bow(so he actually walks).
Of course they can run, but they would be completly useless by doing it, because they cant shoot without getting hit by the followers.
Even a 10ath archer cant be faster as his follower if the archer draws his bow(so he actually walks).
Believe me it works :wink:
I implemented this mechanic months ago in my own mod and it works perfectly !
DErpa derp derp derp...
Eh? I don't see how it can stop archers from kitting in the case when they are chased by infantry. They'll just run away long enough to shoot in peace.
Remove the Rusbow from Hell the and game is fine.
Starts the game
Goes to EU_1
Gets frustrated with the amount of archers and cav
Rage quits to EU_3
Can't duel because is frustrated
RAGE!
Quits the game...
My way of playin:
Joins EU_1 with Hoplite alt
Going EU1.
Press the wrong button and shouts in admintext
Getting Abooze responses
Get killed by archers
Get killed by cav
Write nerf thread in forums
Getting argued with by the cav-lobby and random trollers
Going EU1
Give a controversial Kick for delaying, everyone rages abooze!
Random disconnect
Going EU3
Gets beaten hard
Going EU1
Ban a leecher
Good night.
Kiting itself was a historical tactic...
How I ended up today, totally pissed off...that's what you get for heavy kuyak+vaegir war mask+danish gs combo :wink:(click to show/hide)
I think with this game, you really need to have a good start to be able to enjoy yourself to the fullest. For instance, joining the server and getting 12 kills on your first round is a huge boost to your fun. Joining the server and been lanced the second you spawn, RAGE! Next round you get shot to pieces, RAGE! As it is, it's rather hard to be able to enjoy yourself on EU_1. I try my best, but in the end it fills me with RAAAGGGGEEEEE!Start out with siege, it is alot more fun then EU1/4. Good warm up, you get to have some really intense and close-up melees. Some epic defences and assaults too :)
(click to show/hide)
mostly like this
Starts the game
Plays some relaxing music
Goes to EU_1
couching some late spawners
lancing people currently engaged in melee from behind
abusing bump mechanics to the max
np i will fight in the shadows
Many of these maps on eu1 nowadays:LOL(click to show/hide)
Many of these maps on eu1 nowadays:(click to show/hide)
that's what you get for heavy kuyak+vaegir war mask+danish war mask combo :wink:
the plain maps simply makes it too easy for x key heroes...
Yep, karma is a bitch.
http://forum.meleegaming.com/profile/?u=1235
Interesting how this thread went from a joke about dying to range a lot in EU1 to "NERF RANGE BUFF 2H PLS"
Interesting how this thread went from a joke about dying to range a lot in EU1 to "NERF RANGE BUFF 2H PLS"