What?
You can say lots of things about the different classes.
As someone who plays them all, is a pretty good melee duelist, and my main is currently an archer for nearly three months...
Archery is lots of things,
but it isn't hard. You can hype it up all you want, but it really is just point and click and easy kills. Melee combat is soo much harder and more intricate -- However with that said, to get kills you only have to be better than who you are going AGAINST to get kills. So since most people aren't good, you'll get tons of kills easily, but still not as easily as archery.
And cav picks all their battles due to maneuver and speed,
so a smart player can get 20-1 easier on cav, than that same player could as archer or melee. With the new valour system,
smart cav have an advantage due to the ability to rack up tons of points by picking fights and dishing out damage safely.
fucking rohypnol I swear, stop it, you always have valour under this system.
But cav aren't really that OP either. A single slip up in attention will get you dehorsed and killed. It is simply a Different skill-set.
The game is balanced right now. The only issue is there has been a shift in the METAGAME. There are more archers and cav now, which means we need more shielders, hoplites, etc. it'll balance itself out back to a different % of player base being different things.
This is not an issue with balance. This is an issue of What do YOU want to see the battle be? Be it.