I went through all pages.
Most arguements are valid.
Archery is a pain since 2010.
Back then, I countered with a 27/27 2h build. Boy, it was fun to outmaneuver groups of archers and oneslashkill 4 or 5 of them.
It was demanding to select a good position on the battlefield.
The game got a lot slower, running around aint as fast, aware archers gain more time to shoot (thats why they got nerfed too damagewhise).
Melee requires concentration, positioning and skill, even more without a shield.
Triple A Game is needed to kill more then 2 or 3 guys. Regardless of the class (1h, 2h and pole), melee is awesome.
Cavalary requires all that too, but lets be honest, its easy to benefit from the poor awareness of ppl. till about the end of the first half of a round.
Cav against aware ppl. faces the same problems that every class has to face.
It becomes a dicegame.
Now archery. Archery requires a different positioning, you have to think even further....and opposite to cav, it is more a class of the second half of the round.
Why? Ppl. have taken damage allready, are easier to kill, less cav...obviously ppl. in spec will see those archers doing good then and get the impression that archers are op.
I tried archery, the fact that many shots that I see as clear hits, dont register, keeps me away from it.
IMO every class deserves the right to top the scoreboard.
Its doable with every of them, you are just forced to play it right.
In terms of possible lameness and cowardly looking behaviour, archery by far offers the highest potential.
Thats why archers are feared at best, but will never get the status of a melee hero.
But hell, how could they, their class doesnt allow it :-)
Time to respec to archer....just for the lulz.