cRPG

cRPG => Suggestions Corner => Topic started by: FleetFox on March 11, 2014, 10:19:05 am

Title: Training lessons for 1 loom point: Official petition
Post by: FleetFox on March 11, 2014, 10:19:05 am
OK I think its time to make my stand...

I've recently given the Mercenaries Mod a try, and my god do they have some things we can learn from. If you haven't played they have a respeccing system which only costs a little bit of gold relative to how many kills you've racked up.

Now I am making a serious plea to our Developers, please reform the horrifically punishing respeccing system we have. There are a number of reasons to help my case.

1. With free respeccing, new players will be more likely to stay in the game, because lets face it, at the beginning once you find out you messed your build up and finding the cost of respeccing puts off a lot of new comers. I know because my friends have told me.

2. A big argument from nay sayers is that free respec would make the game unbalanced. I'm afraid from my experience this is just not true (give me your arguments) a big example is the Merc mod.

3. Right now it costs around 2-3mil gold to get a full respec. This is shockingly brutal. It's been too long that we have accepted this, the price is just way too high for the average player and the frequency of training lessons means their price are completely inflated.

4. This is my humanist point, 1000's of hours have been played on your Mod devs. This mod is all about the RPG element of grinding a character you want to be, now this takes hundreds of hours, and so this is my plea for all those with busy lives with jobs, education and family. MAKE RESPEC FREE. Having respecced many times including twice at lvl 32 and never being higher (some guys are even worse than me) , the amount of time I have wasted makes me sick. And it should make you feel bad because it is a painful thing, and really puts me off the mod at times enough to stop playing for ages.

I seriously want to hear the real arguments as to why this reform shouldn't happen, and to hear directly from chadz, Harald and the rest. Also apologies for rush job I dont have much time. But this needs to be discussed properly as it effects us all and the health of our favourite game.

Kind regards
FleetFox

EDIT: in light of the discussion we have had, it seems trading 1 loom point for a full respec or to pay between 300-400k is the best solution.
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: BlueKnight on March 11, 2014, 10:25:27 am
NO4GRIND2014!
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: Fredom on March 11, 2014, 10:26:35 am
It would be good, maybe, but...
Without losing exp for respec and just pay some gold, I'd be poor in a short moment like some ther players who would fall back to the respec nightmare... :twisted:
But great idea to keep newbies tho!
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: Osiris on March 11, 2014, 10:32:20 am
so basically you want to screw over everyone with alts because you can't stop respeccing or make an alt  :rolleyes:
merc mod is a pile of trash. if you want to be lots of different classes play STF. As for unbalanced remember the global respec and the tons of high lvl ranged that turned up?
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: Latvian on March 11, 2014, 10:35:04 am
whatever fleetfox says is worth it!
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: FleetFox on March 11, 2014, 10:43:46 am
so basically you want to screw over everyone with alts because you can't stop respeccing or make an alt  :rolleyes:
merc mod is a pile of trash. if you want to be lots of different classes play STF. As for unbalanced remember the global respec and the tons of high lvl ranged that turned up?

Mate I'm talking about creating a better level playing field, as to the alt case, nothing would change but I understand your point about all the time needed to make those alts. But this is a radical change with the newer player in mind, and those with not so much time to invest. As to the STF, well people like playing with their mains the most, because they want to try and get to those highler lvls to try and keep up with the competition, but yes STF would be made redundant. Too many ranged has always been a problem but I don't agree the number of high lvl archers increased much after the global respec. I honestly can't find any negatives involved with that Global Free respec, its exactly how it should be, greater freedom of choice. This is about opening up the game more to make it more user friendlt for maximum enjoyment etc. See where I'm coming from?
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: Rico on March 11, 2014, 10:48:44 am
so basically you want to screw over everyone with alts because you can't stop respeccing or make an alt  :rolleyes:

Yes. There is double experience since a couple of months. Have you ever complained because it is unfair to the players who reached their desired level in the past and needed double the time compared to how long the newer players do? I guess not, so please get screwed over and take it like a man. It will only improve the mod.

Your alts won't be completely useless; you can have different names, be in different clans, have different styles, even different identities with different friends. So relax.
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: BlueKnight on March 11, 2014, 10:55:28 am
so basically you want to screw over everyone with alts because you can't stop respeccing or make an alt  :rolleyes: 1)
merc mod is a pile of trash. if you want to be lots of different classes play STF.2) As for unbalanced remember the global respec and the tons of high lvl ranged that turned up?3)

1) Nobody is getting screwed. You keep your high lvl alts etc. I'd definitely go for less punishing respecs as instead of 3 high lvl alts I would be able to try even more builds without creating and leveling an alt (gen 1 fck yeah!) or selling looms or wasting millions of experience.

2) STF is like a cookie without a flavour. lvl 30 feels under-developed and that subconcious info that you can't progress/devlop that character any further takes away some of the fun. You can build so many more sophisticated, rich or hybridised builds with higher levels. Maybe if STF was lvl 32 or 33 it would be enough and all the rest could stay like it is. It would be enough to actually create a more complete build and not to feel self-nerfing.

3)I don't think people respecced to ranged with free respec... I think that a lot of different people created alts (just like I have created archer alt) or that they are just online more often or more often at the same time as others. Whatever, I just don't think that it was the free respec that's responsible for the amount of archers. (anybody else noticed decrease in xbowers EU side or is it just me?)
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: tisjester on March 11, 2014, 11:03:07 am
I'd be ok with it, if it was still fairly expensive. 150 - 200k which a new player wont get until they sell a lp anyways.
If you make it too cheap then the significance of planning your build loses all meaning. And it does feel good when you get it right.
When i was new I didn't mind losing half my xp. I'd say that's fair anyhow.
As long as you keep trying shit below level 20 it doesn't take long before you're back where you were.
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: Rico on March 11, 2014, 11:08:28 am
I'd be ok with it, if it was still fairly expensive. 150 - 200k which a new player wont get until they sell a lp anyways.
If you make it too cheap then the significance of planning your build loses all meaning. And it does feel good when you get it right.
When i was new I didn't mind losing half my xp. I'd say that's fair anyhow.
As long as you keep trying shit below level 20 it doesn't take long before you're back where you were.
What the hell man, most level 30 builds suck balls given the competition of all the highlevel players on the servers. And you wanna see at level 20 if your build is good or not? Good luck...
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: FleetFox on March 11, 2014, 11:12:04 am
I'd be ok with it, if it was still fairly expensive. 150 - 200k which a new player wont get until they sell a lp anyways.
If you make it too cheap then the significance of planning your build loses all meaning. And it does feel good when you get it right.
When i was new I didn't mind losing half my xp. I'd say that's fair anyhow.
As long as you keep trying shit below level 20 it doesn't take long before you're back where you were.

Yes, good points tiskester but...

My thinking is that a compromise could be made, whereby training lessons were available to all players whenever they choose to "retrain" but the price being consistently between 100 and 150k. This way everyone knows where they stand, clans can come together to help their friends afford the price. I feel a balance of accessibility will be very much welcomed by the community.
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: Rico on March 11, 2014, 11:14:55 am
whereby training lessons were available to all players whenever they choose to "retrain" but the price being consistently between 100 and 150k. This way everyone knows where they stand, clans can come together to help their friends afford the price.

Just sell them in the website shop at inifinite supply as if they were an item at a fixed price
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: Rico on March 11, 2014, 11:18:49 am
Look someone else had a simliar idea at the same time in a different forum section
http://forum.melee.org/suggestions-corner/how-about-a-free-respec-once-a-year/msg970298/#msg970298

Respecs really need to be changed.
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: Osiris on March 11, 2014, 11:26:34 am
why stop there, If you cant compete at level 30 you clearly cant compete without full set of looms. Why not free loom respecs too!


As for alts i have my main at level 32, A gen 4 alt lvl 30. A gen 2 lvl 30 a Gen 2 lvl 29 and a lvl 28 (i respec my alts pretty often) If i didnt need alts my main would just be level 35 and whatever class i wanted :D How would that help new players?
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: Jack1 on March 11, 2014, 11:37:51 am
If there gets to be free respecs then how do you expect all who bought training lessons to feel?

Also if this gets implemented I'm going level 35 longbow that can kite because FU.
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: Rico on March 11, 2014, 11:38:20 am
why stop there, If you cant compete at level 30 you clearly cant compete without full set of looms. Why not free loom respecs too!

If I want to be shielder, I take my Arbalest +3 to the marketplace and offer it in exchange for Elite Cav Shield +3. Someone accepts it and I am happy. In case you didn't know, there is no marketplace where you can offer your 180 xbow wpf and get 150 1hand wpf and 1 shield skill in exchange bro.

Quote
If there gets to be free respecs then how do you expect all who bought training lessons to feel?

Also if this gets implemented I'm going level 35 longbow that can kite because FU.
I am not impressed. You had the chance to complain just as we are doing now, and there are so many easymode builds, kiting Longbow is just one of them.
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: F i n on March 11, 2014, 11:39:05 am
I don't know. giving free respect to everyone kinda destroys the fun part of this game.

but srsly : i'd rather see gen 1-3 given free respecs than lvl 36 veterans.

the new player problem is the only valid point in my opinion.

maybe a dynamic respec/cost system would be a good solution - the higher your level and gen, the more you pay.

meaning that new players can respec at any time without having to pay while high level chars are given a little penalty which might counter troll- and exploiting motivated respecs.

also i like the 1 free respec per month idea.
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: FleetFox on March 11, 2014, 11:41:02 am
If there gets to be free respecs then how do you expect all who bought training lessons to feel?

Also if this gets implemented I'm going level 35 longbow that can kite because FU.

Yes its going to hurt you guys, a lot... so perhaps we can come up with some kind of compensation. But from a utilitarian point of you, those players who have managed to buy training lessons in the past has been very few. The greater good (hate that phrase) needs to be thought through, but I totally get your angst. And yes you would have the right to be a lvl 35 archer, but you'd prbs get bored sooner or later ha.

I don't know. giving free respect to everyone kinda destroys the fun part of this game.

but srsly : i'd rather see gen 1-3 given free respecs than lvl 36 veterans.

the new player problem is the only valid point in my opinion.

maybe a dynamic respec/cost system would be a good solution - the higher your level and gen, the more you pay.

meaning that new players can respec at any time without having to pay while high level chars are given a little penalty which might counter troll- and exploiting motivated respecs.

also i like the 1 free respec per month idea.

I think you have really nailed it there Fin, if it is possible to create that dynamic system (as is done in Merc mod) this would definately be viable.

why stop there, If you cant compete at level 30 you clearly cant compete without full set of looms. Why not free loom respecs too!


As for alts i have my main at level 32, A gen 4 alt lvl 30. A gen 2 lvl 30 a Gen 2 lvl 29 and a lvl 28 (i respec my alts pretty often) If i didnt need alts my main would just be level 35 and whatever class i wanted :D How would that help new players?

heh I doubt you'd put that same amount of time to get to lvl 35 now anyway ^^. The amount of lvl 35 players is extremely low, so I don't reckon that would be much of a problem short term. Also newer players could be able to get to the higher lvl's quicker (lets say lvl 33) over the longer term in which case they could compete better. The difference betwene lvl 35 and 33 is minimal, the difference between 30 and 33 is definately noticeable. 

Edit: the loom system is fine just the way it is, they are already easy to get hold of with joining clans etc, imo character lvl comes before loomed items.
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: Osiris on March 11, 2014, 11:46:17 am
You would be suprised. Last strat as wessex in my battles i had a lot of lvl 35s and 34s apply and even a few 36s. Strat pretty much makes lvl 33+ easy to reach if you play the battles
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: Tzar on March 11, 2014, 11:48:06 am
I cant count the millions of xp ive lost on respec´s, cause i cant be borthered sticking with the same build 4 ever.....

But, that said, i still think the system should stay as it is. Like some people have mentioned grind up and alt or buy / compete for the respec auction.

Letting players be free to respec would kill the use of alt´s, note that i dont have any alt´s, besides my STF so im not biased in this case.

On the other hand, i would understand if some people tend to quit cause they get sick of their builds an cant be brothered the sick grind once more :D

Maybe make STF´s able to be lvl 32, an increase the timer for when you can respec em once a month.

Thoughts  :?:
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: FleetFox on March 11, 2014, 11:50:00 am
OK from the good discussion thus far, (thank you all for your input) I'm going to alter the thread title as the proposed dynamic cost for training lessons seems to be the best solution right now.
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: Grumbs on March 11, 2014, 11:50:33 am
They could cap the levels at 30 and give everyone over lvl 30 an equivalent amount of loompoints. Then people will still retire for looms or they stay at 30. They could make levelling much faster too up to mid 20's. Also can get rid of STF then, or change it

By doing that we will have a much fairer game and people will still get into the levelling treadmil for looms if they want to, without being too underpowered compared to people who stay at a higher level. If high level guys can respec whenever we will get shit tonnes of melee/ranged hybrids because you don't really sacrifice anything at such high level in either ranged or melee. You can have a xbow and still be better than a pure melee guy in melee
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: Rico on March 11, 2014, 11:52:49 am
They could cap the levels at 30 and give everyone over lvl 30 an equivalent amount of loompoints. Then people will still retire for looms or they stay at 30. They could make levelling much faster too up to mid 20's. Also can get rid of STF then, or change it

By doing that we will have a much fairer game and people will still get into the levelling treadmil for looms if they want to, without being too underpowered compared to people who stay at a higher level. If high level guys can respec whenever we will get shit tonnes of melee/ranged hybrids because you don't really sacrifice anything at such high level in either ranged or melee. You can have a xbow and still be better than a pure melee guy in melee
+1 both for drama and fairness
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: FleetFox on March 11, 2014, 11:57:25 am
They could cap the levels at 30 and give everyone over lvl 30 an equivalent amount of loompoints. Then people will still retire for looms or they stay at 30. They could make levelling much faster too up to mid 20's. Also can get rid of STF then, or change it

By doing that we will have a much fairer game and people will still get into the levelling treadmil for looms if they want to, without being too underpowered compared to people who stay at a higher level. If high level guys can respec whenever we will get shit tonnes of melee/ranged hybrids because you don't really sacrifice anything at such high level in either ranged or melee. You can have a xbow and still be better than a pure melee guy in melee

Very interesting ideas there Grumbs, even more radical than the idea I am proposing :P but I understand your concerns too. A period of testing of course would be needed to ensure optimum results.
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: tisjester on March 11, 2014, 12:01:47 pm
What the hell man, most level 30 builds suck balls given the competition of all the highlevel players on the servers. And you wanna see at level 20 if your build is good or not? Good luck...

neegro please, my lvl 30 build is consistently top of the board. You just dont have the skillz.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rico on March 11, 2014, 12:08:43 pm
neegro please, my lvl 30 build is consistently top of the board. You just dont have the skillz.
In NA everyone is lvl 30 because life > cRPG

In EU life = cRPG

Oh and I forgot, you are probably neither archer, nor some hybrid
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Jack1 on March 11, 2014, 12:33:25 pm
In NA everyone is lvl 30 because life > cRPG

In EU life = cRPG

Oh and I forgot, you are probably neither archer, nor some hybrid

I went to EU once(1time) on my level 29 alt and got 11 kills then left because EU is honestly only good with ranged. If you implement this I guarantee EU1 will become XoXoXCoD no scope snipah skill serverXoXoX
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on March 11, 2014, 12:38:50 pm
I went to EU once(1time) on my level 29 alt and got 11 kills then left because EU is honestly only good with ranged. If you implement this I guarantee EU1 will become XoXoXCoD no scope snipah skill serverXoXoX

It's already like that, so it can't get much worse, not that it would anyway if the respec/ training lessons were changed.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BASNAK on March 11, 2014, 12:50:53 pm
Paying millions for a respec is stupid. You're forced to become a market-jew to be able to afford that. 200-300k gold for a respec would be fair. Because it would still be quite expensive for most of us but still a possibility.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Zhyang on March 11, 2014, 01:50:31 pm
it's a good idea yes but if  a class or a weapon will get a nerf everyone just pays some gold and respecs to play the class that was buffed and is OP at the moment..
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: San on March 11, 2014, 01:53:51 pm
^That's how it is right now, but in a much more tedious form.

If there gets to be free respecs then how do you expect all who bought training lessons to feel?

I feel fine with this.

(click to show/hide)
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rico on March 11, 2014, 02:16:39 pm
it's a good idea yes but if  a class or a weapon will get a nerf everyone just pays some gold and respecs to play the class that was buffed and is OP at the moment..

I think this applies only partially. Some people stay loyal to their class (1h/2h/pole...) or at least to their meta class (melee/ranged/cav), no matter how overpowered or unplayable it is.

However, if we leave this aspect out, cheaper respecs would create a more dynamic environment that easily signalizes the devs what the current "master race of cRPG" is, or at least what the players consider it to be. Then, if they are unhappy with it, they can still nerf it. Sounds beneficial to me.
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: BlueKnight on March 11, 2014, 05:29:42 pm
If there gets to be free respecs then how do you expect all who bought training lessons to feel?

Also if this gets implemented I'm going level 35 longbow that can kite because FU.
Then I will respec to 15/27 LeoKing archer-chaser and you won't escape :P

Also did anyone ask heavy lance users how they felt when it first lost 3 pierce on stab? It had 23 pierce unloomed... It needed a little more than a year for balancers to compensate that nerf and when you compare it now to that item from before the nerf, it only lost 1 pierce. It needed lots of lobbing to get it useful again. And ye, that example with double exp that someone mentioned before is good too.

Letting players be free to respec would kill the use of alt´s, note that i dont have any alt´s, besides my STF so im not biased in this case.

On the other hand, i would understand if some people tend to quit cause they get sick of their builds an cant be brothered the sick grind once more :D

Maybe make STF´s able to be lvl 32, an increase the timer for when you can respec em once a month.
I'd prefer 1 character that can be any class than all those alts with their solid but unchangeable builds. Also ye, STFs need a buff.

They could cap the levels at 30 and give everyone over lvl 30 an equivalent amount of loompoints. Then people will still retire for looms or they stay at 30.
Lvl 30 is boring, I'd rather make everyone 34 and cap it at 34-35 and make leveling to 34 take as much time as leveling to current 30-31. You have more combinations with higher levels however it would be easiest to balance it at 30, just as you suggested.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Kaoklai on March 11, 2014, 05:55:48 pm
The real reason most of the free respec supporters want free respecs is that they are levelcrutching puuties who want to be level 35 with zero downsides and never not have a level advantage.  If you're level 35, you deserve to pay an arm and a leg if you want to change class/build while magically retaining an advantage based on nothing but being an autistic grindwhore. 

As for new players (lol, all 3 of them), give them unlimited respecs level 29 and under for the first 3 gens or something. 
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on March 11, 2014, 06:17:38 pm
The real reason most of the free respec supporters want free respecs is that they are levelcrutching puuties who want to be level 35 with zero downsides and never not have a level advantage.  If you're level 35, you deserve to pay an arm and a leg if you want to change class/build while magically retaining an advantage based on nothing but being an autistic grindwhore. 

As for new players (lol, all 3 of them), give them unlimited respecs level 29 and under for the first 3 gens or something.
Then make everyone lvl 35 just let us freely respec characters. In last ~3 weeks I already wanted to roleplay and respec but then very soon after that I completely changed my mind and wanted to roleplay something else. I don't like being limited to lvl 30 with 'simple builds' nor I like creating new alt that leveling takes longer than the actual time I'm going to play it unless I get onto another of my roleplay rides.

I have same problem with equipment when it comes to roleplay. I have already got myself some of the things I wanted and now that I changed my mind and want to roleplay something else, I am selling the items that I just got and trying to get the new ones and it ain't that easy as some of those are true-crap-but-looks-like-I-wanted-it-to-look.

For me, those are restrictions that limit the fun.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Soldier_of_God on March 11, 2014, 09:34:23 pm
NO free respecs, that's dumb. mains and alt characters especially, don't want everyone switching classes right before a battle in strategus.
That, and arguing and pleading it wont change the fact that its a dumb idea.

If you want free respecs anytime, that's what skip the fun is for. if you have a main or alternate character, and don't know what build you want to make, then tough shit, use a character plan. there are plenty of guides and resources. in the event that you mess up on a build, respec will take you down half xp. levels don't scale evenly, they scale in tiers, so respeccing at level 30 would only lose you about 3-4 levels.  if it takes you till level 30 to figure out you need to respec.... tough shit, should have thought about that 2 million xp ago.

No personal disrespect here, but if you like mercenaries, play that game and let us play our game. CRPG is unique in that it IS unforgiving. CRPG is like dark souls, mercenaries is like elder scrolls. any game that lets you win when you want to is no fun to me, and im sure many people will agree with that. i dont want a game that holds my hand and forgives my fuck ups.

if you look through my post history, you'd find that i was among a large list of people that were in favor of allowing respecs. there is a purpose for it, but frankly, it should be used sparingly, and with caution, and the system set in place facilitates that.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on March 11, 2014, 10:04:25 pm
NO free respecs, that's dumb. mains and alt characters especially, don't want everyone switching classes right before a battle in strategus.
That, and arguing and pleading it wont change the fact that its a dumb idea.

If you want free respecs anytime, that's what skip the fun is for. if you have a main or alternate character, and don't know what build you want to make, then tough shit, use a character plan. there are plenty of guides and resources. in the event that you mess up on a build, respec will take you down half xp. levels don't scale evenly, they scale in tiers, so respeccing at level 30 would only lose you about 3-4 levels.  if it takes you till level 30 to figure out you need to respec.... tough shit, should have thought about that 2 million xp ago.

No personal disrespect here, but if you like mercenaries, play that game and let us play our game. CRPG is unique in that it IS unforgiving. CRPG is like dark souls, mercenaries is like elder scrolls. any game that lets you win when you want to is no fun to me, and im sure many people will agree with that. i dont want a game that holds my hand and forgives my fuck ups.

if you look through my post history, you'd find that i was among a large list of people that were in favor of allowing respecs. there is a purpose for it, but frankly, it should be used sparingly, and with caution, and the system set in place facilitates that.

No disrespect taken, but I was having a break from cRPG hence why I was playing mercenaries. For the record cRPG is my favourite module by far and always will be.

As to you arguments, while I of course see what you are getting at, I'm sure you, at least, do not agree with the total over price of training lessons as of now. I realise my opening post may have been misleading for some. So just to clarify I think Free respecs shouldn't be allowed whenever, but that said, if there was to be a 1 month cool down or at least for training lessons to brought down from inflationary rates I and many others I reckon would be happy. This is all about trying to improve what we have, this mod is still in Alpha stage for a reason, changes and improvements are meant to be added and tested (if they don't work they are taken out).

I am going to add a simple poll now to give the devs a better idea of how much support there is for thinking about some slight reforms with the current system.

Cheers
FleetFox
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Thranduil on March 12, 2014, 12:43:56 am
(click to show/hide)


That being said, free respecs for new players (gen 1 under level 31) is not a bad idea. Beyond that, you have no one to blame but yourself. Other than that perhaps, I think the current respec system is just fine.
I just don't see the benefits.

P.S. I'm one of those who stops at lvl 31 and retires every time (at least until I'm a much higher gen), so my perspective is probably quite different to some of those who are a higher level than I currently choose to be.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rico on March 12, 2014, 03:27:53 pm
Quote
Beyond that, you have no one to blame but yourself.

The issue is a natural change of preferences rather than misclicks, wrong planning or dumbness. After grinding a polearmer up to level 34 or 35, you might be tired of getting shot all the time and you would like to respec to hoplite.

Another reason why people want to respec is that there is no way you can test a highlevel char in advance. Take an archer as an example: You might be able to check the accuracy you will have at your end build with your STF in advance by putting everything into PD and WM and nothing into Athl, IF and PS. You might be able to test the movement speed by putting everything into Athletics and PD and nothing into WM, IF and PS. You might be able to test the melee damage by excluding the archery aspects from your testing. By adding the elements together, you will have a rough impression about how your build will be. But since you cannot test the whole thing in advance, your grinding efforts are based on a blurred image of the end build that might prove wrong.

Quote
200-300k gold for a respec would be fair. Because it would still be quite expensive for most of us but still a possibility.

I suggest the following system:

Respecs within the same class cost you 300k. A shielder who wants to stay a shielder can pay 5% exp and 200k to sacrifice some agility for additional strength, for instance.

Respecs from hybrid builds to pure builds cost you 450k. Same with respecs from pure builds to hybrid builds. A hybrid is any character with at least 50 wpf in two different categories. However, you are not allowed to respec from 2hand crossbow to 1hand this way. You must get a pure build either in 2hand or crossbow. Also, you are not allowed to convert a shielder into a polearm/2hand hybrid. It must be a shielder + something different.

Respecs within the same meta class cost you 600k. You can convert a melee char of one class into a melee char of another class. You can convert ranged into another ranged, and cavalry into another cavalry.

All other respecs cost 750k.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Phew on March 12, 2014, 05:28:11 pm
I suggest the following system:

Respecs within the same class cost you 300k. A shielder who wants to stay a shielder can pay 5% exp and 200k to sacrifice some agility for additional strength, for instance.

Respecs from hybrid builds to pure builds cost you 450k. Same with respecs from pure builds to hybrid builds. A hybrid is any character with at least 50 wpf in two different categories. However, you are not allowed to respec from 2hand crossbow to 1hand this way. You must get a pure build either in 2hand or crossbow. Also, you are not allowed to convert a shielder into a polearm/2hand hybrid. It must be a shielder + something different.

Respecs within the same meta class cost you 600k. You can convert a melee char of one class into a melee char of another class. You can convert ranged into another ranged, and cavalry into another cavalry.

All other respecs cost 750k.

This is similar to my suggestion from ~6 months ago:
http://forum.melee.org/suggestions-corner/suggestion-offer-'mini-respecs'-in-the-store/msg889746/#msg889746

I think wholesale class changes should be prohibitively expensive for high-level players (we don't need even more agility polearmers right now), but small build tweaks should be available as a commodity in the store for 50-100k.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on March 13, 2014, 02:39:34 pm
CRPG is unique in that it IS unforgiving. CRPG is like dark souls, mercenaries is like elder scrolls. any game that lets you win when you want to is no fun to me, and im sure many people will agree with that. i dont want a game that holds my hand and forgives my fuck ups.
Ye because I felt that I fucked up when I leveled up my most minmaxed character with 21/21... I didn't fuck up there. I just feel that I need a change as I got bored or just want to roleplay... Please, don't treat calling for respecs like it's a support for fuckups.

lvl 30 STF is probably the closest we can get to free/cheaper/cooldown respecs but at lvl 30 you are pretty limited. Some builds just won't trigger unless you are high lvl. How about boosting STFs lvl to 32 and removing them from strat battles (dunno if it could be abused there or if they are available for strat anyway)?

The grind? It's still helluva lot faster than Elder Scrolls! And it's kinda part of what the game is. You seriously have to think about your decisions and what you want to do.

That's why I have installed some BYOG mod in Skyrim and boosted experience gain a lot. Also level uncapper so I can play different things on same character if I want to. I couldn't level alchemy in a classic way, I'm too impatient for that...

Some experience gain is required in game in order to give you the feeling that you've achieved something or to give you a goal but when it takes excessive amount of time it's called grinding and it's in the game just to do the fake-prolonging of the game as it doesn't have anything in it anymore that could make you stick to this game. Crpg is different as we all stay here for the best melee-mechanics that were ever created (still shit) but there ain't any other game that can give you this 'rush' from time to time. Combat in this game is pretty good so there is no need for excessive game-prolongers that leave you with a desire to achieve them, yet they require the resources that an average-busy person doesn't necessarily have (time, gold-> you have to invest your time to get some as well so it's all 'time' again.)
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Prpavi on March 13, 2014, 02:52:05 pm
I fully support the notion to make respecs free, let's say once a month but...

you seem to forget the game is not balanced for Battle or Siege but for Strat, so I think the main argument you'll hear about the subject is it would make Strat unbalanced so I'm not entirely convinced that will ever happen

nostrat2014!  :mrgreen:
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on March 13, 2014, 03:01:46 pm
I fully support the notion to make respecs free, let's say once a month but...

you seem to forget the game is not balanced for Battle or Siege but for Strat, so I think the main argument you'll hear about the subject is it would make Strat unbalanced so I'm not entirely convinced that will ever happen

nostrat2014!  :mrgreen:
I just wonder what is this most OP strat character that everyone will respec to. AFAIK you need all classes in decent ratios and with some builds variety to get optimal results. 1 respec per month wouldn't unbalance strat imho.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Prpavi on March 13, 2014, 03:17:12 pm
I just wonder what is this most OP strat character that everyone will respec to. AFAIK you need all classes in decent ratios and with some builds variety to get optimal results. 1 respec per month wouldn't unbalance strat imho.

I agree with you but not sure the main Donkeys agree with us
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on March 13, 2014, 04:43:39 pm
Yeah very true guys, the poll is showing a great majority to the proposed notion of making some changes. My only concern is I have no idea how quick and easy it will be to implement this, I assume its not that hard. Am I right @chadz @Harald @CMP?
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Algarn on March 13, 2014, 05:39:50 pm
85% of yes is pretty obvious. But devs will probably never do anything about that before December 2010, it is known.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Leshma on March 13, 2014, 05:43:36 pm
I agree with you but not sure the main Donkeys agree with us

Doesn't care is the most probable option. I cared a lot about free respecs just a month ago. Now I'm on the dev side, not playing not caring :wink:
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Grumbs on March 13, 2014, 06:40:10 pm
They could make it more accessible by not using the Auction system because that pretty just makes it so hardcore guys will get it, since they will keep an eye on it until the bidding ends. The competition to get one is too much really, with the people with the deepest pockets getting the respec

Its probably Harald that could put an option on the website right? Just put it under Respec and make it cost like 1 loompoint with a 90 day cooldown or something
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rhaelys on March 14, 2014, 08:32:06 am
I'll gladly pay 2 million gold for my respec so long as the auction system for respeccing goes away and dies a horrible death.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Jona on March 14, 2014, 08:54:50 am
In my opinion, it would be great if they had a respec feature where you paid per skill/attribute point removed. Instead of adding a point to each stat or skill, you remove it. Then, you simply do whatever you want with it... convert an attribute to 2 skill, or vice versa, or simply reassign them to a different skill or attribute. For example with my build I currently have some shield skill, but at a super high level I would ideally wish to convert that and a couple points of ironflesh into more attribute points, and thus more athletics or WM. I would have to remove a total of 5-6 skill points, I believe. If it cost maybe 100k per skill and 200k per attribute point you wish to reassign, respeccing would actually be feasible for minor build tweaks. However, if you want to go from being a level 36 cav to a level 36 foot-based archer, well... that might be a bit more costly, as it rightfully should, in my opinion. Converting my 4 shield and 2 ironflesh into more agility, and thus athletics and/or WM is a relatively minor tweak, and would cost 6-700k, which is pretty reasonable, I would argue. This method would also really help anyone who has ever fucked up a build by clicking + in the wrong skill or attribute. I just recently ruined my planned 21-15 build by not really paying attention and hitting + in front of the agility when I already had 15. I realized my mistake within the hour, and really could have used either an undo button or a mini 1-point respec... now I'm just gonna stick with this build until I retire, since respeccing isn't really worth it at level 30.

To those of you saying that 6-700k isn't expensive enough to be a good gold sink, you should take a course in economics sometime. It is all about supply and demand. Currently, since demand is so high, and yet the supply is very small, it sells for a large amount once per week, which makes sense. However, if the quantity were increased, the price would then be lowered automatically. You might think that the lowering of the price is a bad thing, yet it is quite the opposite. Lower price allows for more buyers who were turned off before from the absurdly large pricetag. If  you have 1 person losing 3.5 million per week, then the economy loses 3.5 million per week. But what if this was changed so that there are 15 people losing 400k per week? This would result in a loss of 6 million per week, nearly double what was being lost before. As I said before my relatively minor respec would cost me 600k at least, so odds are most people would be spending over 400k when respeccing. Now you might say that this might look good on paper, but it will only hold up for the short term, since once everyone gets the respec they want they will stop respeccing and then there is no gold sink left. Once more, not true.

With the reduced price people will respec more often as they wish to tweak their build to keep the game from getting stale. Currently if someone dislikes their high level build and they don't have nearly 4 million gold lying around, they can either respec and lose half of all their hard work, or they can retire, and be stuck as a weak peasant for a long while. Instead with the "pay what you want" styled respecs, people buy them much more often, and continually be able to tweak their build. Not only does this make for a larger gold sink, but it also keeps the game from getting stale for many players, and therefore helps keep the community alive. It's a win-win in my book. Honestly don't see why any of you would be opposed unless you have the "I had to pay 3.5 million so you should to" attitude, in which case grow up.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Lord_Kitazawa_of_Voodoo on March 14, 2014, 08:56:06 am
c-RPG is going to pretty much die when Bannerlord comes out, so I don't think it is even worth arguing about something so trivial.  A large number of people will stop playing c-RPG, and we won't have to worry about "how new players feel" because there won't be any new players.  New players will buy Bannerlord and play the mods that come out for it.  c-RPG will die; let's just hope Aldo can make it to level 37 before the apocalypse.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Grumbs on March 14, 2014, 10:54:52 am
No point saying that when we don't even know how the new game will play. I don't even like native M&B, don't know if i'll like native M&B2 and I won't hold my breath waiting for a mod to materialise that I may or may not want to play.

Also a good way to kill off your clan is to jump ship to another game when you don't know if all the members will stick with it. Not everyone will be able to run M&B2 too

But I do think treating cRPG a certain way by devs will help people to stick around when alternatives materialise. Before we got the new devs they dragged their heels with cRPG, and its still kind of bad in certain areas. Though free is a pretty good price, Donkey should be trying to build a playerbase to be here for their next game
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on March 14, 2014, 05:47:31 pm
c-RPG is going to pretty much die when Bannerlord comes out, so I don't think it is even worth arguing about something so trivial.  A large number of people will stop playing c-RPG, and we won't have to worry about "how new players feel" because there won't be any new players.  New players will buy Bannerlord and play the mods that come out for it.  c-RPG will die; let's just hope Aldo can make it to level 37 before the apocalypse.
Crpg is immortal, this should be clear to everyone by now...
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Wonkysaurus on March 15, 2014, 12:46:24 am
Crpg is immortal, this should be clear to everyone by now...
with people like fips completely fucking up gamemodes, the apocalypse may happen sooner rather than later anyhow.
yay for respecs, fwiw
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on March 15, 2014, 08:05:48 pm
Bump.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rhaelys on March 16, 2014, 04:49:42 am
Training Lessons @ 3.91 million gold
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Testicleez on March 16, 2014, 07:19:30 am
Training Lessons @ 3.91 million gold

(click to show/hide)

It's only going to increase, so I had to take up on it now (need it for strat!). Since double XP is still going on, people are able to play on an alt for a few days and sell the loompoint, then repeat. I predict that the Training Lessons auction will continue to increase gradually up until the new XP system is released and they turn off double XP (and who knows when that'll be).
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on March 17, 2014, 10:03:46 pm
Shocked...

Bump for change!!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Jona on March 17, 2014, 11:36:00 pm
(click to show/hide)

It's only going to increase, so I had to take up on it now (need it for strat!). Since double XP is still going on, people are able to play on an alt for a few days and sell the loompoint, then repeat. I predict that the Training Lessons auction will continue to increase gradually up until the new XP system is released and they turn off double XP (and who knows when that'll be).

Damn dude... never realized you were actually a super-high level since you always run around in a peasant getup. I couldn't imagine spending so much on a respec until I reach level 36 (read: never). My build is currently maxed out, with one skill point to spare. I will soon be hitting level 35, at which point I will have a bunch of useless points... still not gonna buy such an expensive respec though.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Soldier_of_God on March 18, 2014, 12:35:57 am
No disrespect taken, but I was having a break from cRPG hence why I was playing mercenaries. For the record cRPG is my favourite module by far and always will be.

As to you arguments, while I of course see what you are getting at, I'm sure you, at least, do not agree with the total over price of training lessons as of now. I realise my opening post may have been misleading for some. So just to clarify I think Free respecs shouldn't be allowed whenever, but that said, if there was to be a 1 month cool down or at least for training lessons to brought down from inflationary rates I and many others I reckon would be happy. This is all about trying to improve what we have, this mod is still in Alpha stage for a reason, changes and improvements are meant to be added and tested (if they don't work they are taken out).

I am going to add a simple poll now to give the devs a better idea of how much support there is for thinking about some slight reforms with the current system.

Cheers
FleetFox

I will say one thing, native had alot more training materials. you could go into fields, practice your riding and horse archery, you could fight with your men, and of course there was the official training and skirmish battles. aside from that, there are many servers with NPC bots to train with. I would love for there to be a mode where you could test out characters, and fight against the AI. just because you have it all down on a planner doesn't mean it works in real gameplay.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Osiris on March 20, 2014, 06:51:44 pm
Cheaper training lessons and more frequent would be good imo.


I still wont buy any they would still be expensive at 200k. ill probably just respec now im near to lvl 33 :P Found a shielder in the corner on eu1 afk so thought why not. Over headed the guy 7 times before he died. GG ill wait for bannerlord or respec to 27 str or something stupid
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rhaelys on March 22, 2014, 08:28:36 pm
Training Lessons @ 4.295 million
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: musketer on March 23, 2014, 03:18:45 pm
I agree with this, every point should be taken seriously by mod devs.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Butan on March 23, 2014, 03:24:20 pm
I believe it would be a too huge reform on a game that is on its last days. I believe more in a "do this and that, and this better" in cRPG 2 (M:BG) than trying to change everything in cRPG 1. Anyway I support the idea itself, but I'm not sure its a good idea to abruptly apply this to cRPG right now  :)
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Sagar on March 23, 2014, 03:30:03 pm
It shod be just like Exclusive Banner auction. Every day 7 - 10 Training lessons. It will cost from 150 to 300 K and everyone will be happy.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on March 28, 2014, 07:18:48 am
BUMP

Any system would be better than what we have now.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on March 28, 2014, 07:07:29 pm
BUMP

Any system would be better than what we have now.

Well bumped sir  :)
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Herkkutatti666 on March 28, 2014, 07:09:30 pm
Quote
3. Right now it costs around 2-3mil gold to get a full respec. This is shockingly brutal. It's been too long that we have accepted this, the price is just way too high for the average player and the frequency of training lessons means their price are completely inflated.

It is already too late, too many people have bought this scam for 2 mils and it would be unfair to them to make it free :lol: (me included)
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Thranduil on March 28, 2014, 07:13:32 pm
It is already too late, too many people have bought this scam for 2 mils and it would be unfair to them to make it free :lol: (me included)

San seemed okay with it.

If there gets to be free respecs then how do you expect all who bought training lessons to feel?

I feel fine with this.

(click to show/hide)

Plus you wouldn't have to pay that much next time.  :wink:
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Herkkutatti666 on March 28, 2014, 07:14:48 pm
San seemed okay with it.

I feel fine with this.

(click to show/hide)

As a jew, I can only disapprove.  :wink:
(click to show/hide)
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rhaelys on March 29, 2014, 07:38:22 pm
Training Lessons @ 3.01 million
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: agile on March 31, 2014, 07:26:25 am
Just make em show up more frequently on the auctions, only see 1 every 3 or more days
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Algarn on March 31, 2014, 05:57:35 pm
Bump. Lobby hard, and maybe a day, old players without money will get the right to respec their char afters a long grind without loosing half of it...
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on March 31, 2014, 06:00:49 pm
Bump just for the sake of letting us try new things so the game doesn't feel so boring but without punishing us for doing so or restricting with 4eva 30 STF.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 02, 2014, 12:04:30 am
Bump for all the minority of minotaurs.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Casimir on April 02, 2014, 01:48:01 am
The only people who are for the high prices are marketplace jews and people who have already wasted their gold on respecs. Seriously there is no need for the outrageous cost.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Switchtense on April 02, 2014, 07:33:07 am
Level   -   Price
1 - 24  -   Free
25-29  -   25k
  30     -   50k
  31     -   75k
  32     -  115k
  33     -  150k
  34     -  200k
  35     -  350k
  36     -  500k
  37     -  1mil

you cant buy it every week (assuming you dont play 15 hours a day) but its affordable for everyone
i struggle to pay my repairs every round but i think these prices are definitely affordable

and making the respec less expensive would certainly take wayyy more gold out of the economy because less people would use the -50%exp respec but instead spend their precious gold
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: StuLLe on April 02, 2014, 02:33:29 pm
as it stands naow, some specific classes will never ever ever in their whole entire life be able to afford a respec.
sounds fair to ya?
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Kafein on April 02, 2014, 03:19:43 pm
as it stands naow, some specific classes will never ever ever in their whole entire life be able to afford a respec.
sounds fair to ya?

You aren't forced to play such classes.

My opinion on the matter is that there should be more frequent respec auctions. The auctions work fine, very well in fact. A fixed price respec would not adapt to the market dynamics (inflation etc.) which would be bad.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Switchtense on April 02, 2014, 03:48:48 pm
You aren't forced to play such classes.

My opinion on the matter is that there should be more frequent respec auctions. The auctions work fine, very well in fact. A fixed price respec would not adapt to the market dynamics (inflation etc.) which would be bad.

that is true indeed, i did not think of inflation there - however, an auction always favours the no lifers who grind all day making a million gold every day (attention: exaggeration, no lifers dont be butthurt)

maybe with every respec you pay 5% more, or 10% or whatever

so i respecced at lvl36, paid 1mil and i wanna respec again, then instead of 1000000 i pay 1050000 or so

i dont know if thats even possible, but it penalises frequent respeccers (im a respec-whore myself) and at the same time counters inflation
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Thranduil on April 02, 2014, 04:15:38 pm
as it stands naow, some specific classes will never ever ever in their whole entire life be able to afford a respec.
sounds fair to ya?

Do what I do when I'm in a gold clutch. I start selling unnecessary stuff and if I've got nothing to sell, I hold my balls, pull on those tight peasant pants and tunic and go play peasant gear (armor and weapons) for a day or two. The gold starts building back up again. If you're the type who cares about your kdr, there is always siege. DTV is not an option if you're flat broke though, so keep that in mind.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: StuLLe on April 02, 2014, 11:39:13 pm
You aren't forced to play such classes.

true dat. anyway I guess it is a way to keep the game from having too many of these classes which is fine by me. Doesnt really make it more fair tho.^^
and I agree, more frequent auctions would prolly solve the problem.

Do what I do when I'm in a gold clutch. I start selling unnecessary stuff and if I've got nothing to sell, I hold my balls, pull on those tight peasant pants and tunic and go play peasant gear (armor and weapons) for a day or two. The gold starts building back up again. If you're the type who cares about your kdr, there is always siege. DTV is not an option if you're flat broke though, so keep that in mind.

yup, doing that when I run out of moneys.
but to afford a respec, I would be running around in these tight peasent pants for a long long time, probably longer than I could bare.:)
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rhaelys on April 03, 2014, 02:41:24 am
To put this into perspective:

The last Training Lessons sold for 3.01 million (which was down from the previous two weeks' sales of 3.91 million and 4.295 million).

The absolute minimum amount of time needed to accumulate 3.00 million gold (without any marketplace trading) is 200 hours of solid x5. This also assumes you have an upkeep cost of 0.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: DrTaco on April 03, 2014, 04:05:54 am
You aren't forced to play such classes.

We aren't forcing you to deviate from what we like, but if you do, we will make sure you regret it.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 03, 2014, 05:20:39 am
To put this into perspective:

The last Training Lessons sold for 3.01 million (which was down from the previous two weeks' sales of 3.91 million and 4.295 million).

The absolute minimum amount of time needed to accumulate 3.00 million gold (without any marketplace trading) is 200 hours of solid x5. This also assumes you have an upkeep cost of 0.
Bump because respecs are for people!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: agile on April 05, 2014, 11:06:03 pm
lost the auction  :( now gotta wait for another one to come up.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rhaelys on April 05, 2014, 11:08:35 pm
lost the auction  :( now gotta wait for another one to come up.

Sorry agile! I won the training lessons (after two months >.>).

Good hunting next week!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: HarunYahya on April 06, 2014, 07:25:48 pm
Why you guys always generate a punishment for respeccing ?
Make it free for everyone,anytime,anylevel ...
%90 of this community retired enough to have what they want. I don't think any of us,oldies enjoy grinding anymore.
Make respec free.
Let people play how they want.

Some of u say it'll cause unbalance no ! It's exact the opposite instead !
If one class is OP no one would have an excuse to cry. If you think it is op, you can play it,if you don't enjoy playing it then don't cry.
Now you gonna say but then the server would be full of cav and ranged and i'll laugh at your face :D It's already full of those shits,even i have a my old friendcher alt and a STF which is always ready to become a teamkiller VANDAMME style cav.

Simple as that just give free respecs and keep double exp so everyone can catch up to high level folks .
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on April 07, 2014, 12:42:20 pm
Bump, Keep the Faith!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 07, 2014, 03:25:24 pm
bump

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Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 08, 2014, 01:53:16 pm
Today is 98th day of 2014.

Time for another bump!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Tzar on April 08, 2014, 04:53:31 pm
Gief free respec!!!!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rico on April 08, 2014, 05:39:26 pm
with people like fips completely fucking up gamemodes, the apocalypse may happen sooner rather than later anyhow.

I trust the mod. It will survive Fips.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Tzar on April 08, 2014, 11:33:40 pm
When is failfips gonna get removed from the map rotation thingy?

Playing these tunnel siege maps on eu1 have sucked out any fun on the server.....
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 09, 2014, 03:35:28 pm
giev freedom'n'fun -> giev cooldown on respecs without exploss and base cooldown on lvl or something. Just do something about them nao!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: StonedSteel on April 09, 2014, 03:38:13 pm
I trust the mod. It will survive Fips.

Nothing will survive Fips

The guy is an idiot
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 09, 2014, 03:58:27 pm
Nothing will survive Fips

The guy is an idiot
Well, he does something for the mod and I don't believe that calling someone 'an idiot' is fair, just because you don't agree with his decisions. I'm not so much into DTV so I don't know them changes perfectly but c'mon, show some respect for someone who spends his free time trying to improve the mod.

ALSO DON'T DERAIL this iz a serious topic about respec ability actually serving the boost of replayability of the mod without getting bored or wasting shietload of time grinding. My 3k hours of cRPG playtime tell me that grinding is just wrong. I wish we had a chance to respec with some sort of cooldown on it but without the loss of millions of exp. In a game with character development it just feels like regression. I don't think that paying with either few millions of gold or with lots of millions of exp is worth respeccing my 21/21 super-bestbuild just to roleplay something for some time. Not to mention that roleplaying means usually self-nerfing, so who'd pay such a price for that, especially that in few weeks you may want to roleplay something else or come back to 21/21 meenmax.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Tzar on April 09, 2014, 04:00:53 pm
Agree blueknight, your nailed the issue spot on.

Free respecs with timer would be a huge fun booster an keep the mod alive even further then it has gone now.

Plus respeccing now against the horde of lvl 35/36´s players is just nut an option, only reason why i stopped doing it Hah  :lol:
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Ronin on April 09, 2014, 04:10:09 pm
Give respecs run and smoke those fool developers!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Butan on April 09, 2014, 04:21:11 pm
Free respec with 1 week timer would enable (notwithstanding retirement/loompoints) players to have a very large numbers of available main/alt at lvl 31 to do what the hell they want.

Great idea actually, +1  :P
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: agile on April 09, 2014, 11:20:47 pm
let me win this auction boys
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: StuLLe on April 10, 2014, 03:05:46 pm
I think we should organize a protest. Boycott the training lessons, until they are made cheaper! Stop buying them. We are the people! We are the consumers. We have the power ovver the market after all!
REVOLUTIOAAAAAAN!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Tindel on April 10, 2014, 06:19:58 pm
I think at least a WPF reset should be avalible really cheap (FREEE)
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: HoboJoe on April 11, 2014, 01:16:14 pm
Plus respeccing now against the horde of lvl 35/36´s players is just nut an option, only reason why i stopped doing it Hah  :lol:
So the solution is making everyone stop leveling new builds and stick to one character. More level 35/36 people, yay!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 11, 2014, 01:51:40 pm
So the solution is making everyone stop leveling new builds and stick to one character. More level 35/36 people, yay!
The thing is that while you are roleplaying you most of the time do a self-nerf and if you change 'theme' often then you'd better play with STF but there is nothing worse than self-nerfing an already self-nerfed character in a world of high levels just because you want to pull some fun out of crpg, or want the game to feel fresh again... By playing without my naked chest I wouldn't even considered myself high level anymore. I die from 1 hit from time to time even though I have 7IF. Having fun doesn't pay off and is restricted by current respec system.

Roleplaying weakens the character, so it's even more important for the roleplayers to keep their high lvl while doing it so they don't feel super-over-nerfed.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: MeatBunny on April 11, 2014, 03:21:04 pm
Letting players respec when they want to won't hurt the game. If people think that someone will respec everyday to different classes has never known the love of a pure thrower.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Tzar on April 12, 2014, 12:41:28 pm
Plz add!! sick of constant grinding.....  :rolleyes:
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Angantyr on April 12, 2014, 01:59:51 pm
In general all these penalties and gold sinks don't really add anything save detract from gameplay.

Both character and loom respecs should be commonly obtainable, to lend focus to the variation of combat in-character rather than run-of-the-mill grind out of character.

(And remove marketplace tax while you're at it)
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Haze_The_Hobo on April 12, 2014, 02:53:07 pm
All restirictions in respec just takes more players away from this mod. I mean who really cares about grinding after you played over 2-years? I have to make tons of alts just to try every class, cuz i'm tired of my main, but still i don't wanna retire him. There is nothing i would gain out of retiring, since i have already max generation bonuses and so on.. Being a peasant once again doesn't really fancy old dogs, so pls devs do something about this.

No one can cry about class balance after you make free respecs. Also it doesn't have to be daily basis respec, heck make it once a month if you feel bad otherwise.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: F i n on April 13, 2014, 12:50:14 pm
...or maybe free respecs after each new patch.... :)
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 13, 2014, 01:11:11 pm
All restirictions in respec just takes more players away from this mod. I mean who really cares about grinding after you played over 2-years? I have to make tons of alts just to try every class, cuz i'm tired of my main, but still i don't wanna retire him. There is nothing i would gain out of retiring, since i have already max generation bonuses and so on.. Being a peasant once again doesn't really fancy old dogs, so pls devs do something about this.

No one can cry about class balance after you make free respecs. Also it doesn't have to be daily basis respec, heck make it once a month if you feel bad otherwise.
^
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Tzar on April 13, 2014, 01:12:15 pm
What Haze_the_hobo said. +1
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Thomek on April 14, 2014, 03:51:43 am
I used to be against free respecs, but at this point why not. The original reasoning for keeping it hard to respec was to stop the minmaxers from squeezing every drop out of the mechanics AND the metagame.

Now most people are old players and know what works well build wise, so opening up for respecs will mostly influence the metagame after such a change.

I expect quicker changes in the metagame, and more flavor of the month stuff going on. More variation simply. Still, perhaps name change should not be possible as we will soon all be confused as of who are who! :D

I don't see a problem with a more dynamic metagame. Bring easier to access respecs on!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FRANK_THE_TANK on April 14, 2014, 04:54:13 am
ADD THE FUCKING RESPEC YOU SHIT BARONS!

It will also make strat battles for more entertaining. Leaders can ask people to go for different rolls. I'm currently using an STF in strat for that very bloody reason!

FARRRRRRRRRRRRRKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on April 14, 2014, 11:32:16 pm
YES!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 15, 2014, 01:51:38 pm
Wonder how long it is going to take them to realise that there is a room for improvement here. Bemp!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Tzar on April 15, 2014, 03:32:53 pm

Yes
    137 (84.6%)
No
    23 (14.2%)
My opinion is (comment's on thread)
    2 (1.2%

137 says yes, 23 bought the auction respec and 2 people have an opinion Huehuehue

Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on April 15, 2014, 06:38:05 pm
Yes
    137 (84.6%)
No
    23 (14.2%)
My opinion is (comment's on thread)
    2 (1.2%

137 says yes, 23 bought the auction respec and 2 people have an opinion Huehuehue

Pretty one sided though ain't it? Come on devs the people want change! :)
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rhaelys on April 15, 2014, 08:23:15 pm
I voted yes before eventually winning training lessons and I still think a reform of the respec system is needed.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: agile on April 15, 2014, 11:27:26 pm
Lost auction again  :cry: o well will keep trying.

Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Algarn on April 16, 2014, 06:22:09 pm
Don't got any gold, but will keep bumping this thread because veteran players deserve some respecs.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 16, 2014, 07:37:20 pm
Don't got any gold, but will keep bumping this thread because players deserve some respecs.
fixed
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Torben on April 16, 2014, 07:40:45 pm
ye just put up a bimonthly respec for two million option.  would be a bigger gold sink then the auctions now,  and would give everyone a chance
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 16, 2014, 08:37:52 pm
ye just put up a bimonthly respec for two million option.  would be a bigger gold sink then the auctions now,  and would give everyone a chance
so I buy ONCE for 2M and a free respec gets available each 2 weeks till the end of my crpg days? Something like that ?
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Torben on April 16, 2014, 08:43:51 pm
so I buy ONCE for 2M and a free respec gets available each 2 weeks till the end of my crpg days? Something like that ?


sry I didnt read the thread n all.  what I meant was,  that respeccs could be made available limitless in number for one day ever 2 months.  each costs 2million.  or whatever numbers.

or just make them a buyable item in shop for 2million.  idc ^^  just the auction thing sucks imo.  favors rich guys,  grinders and scammers too much.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Algarn on April 16, 2014, 08:45:43 pm
yes for the shop part, but nope about the 2M cost.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 16, 2014, 09:04:08 pm
The thing is that people respec in most cases because they want a change. It doesn't necessarily mean that their builds are bad or anything and imho telling someone to pay few millions of gold just to enjoy other build/class without additional grind is dicky.

If you were me Torben, how much would you pay for changing lvl 34 21-21 cookie-cutter, minmax 2h build into 18/21 2h cav or something similar but as 1h. I prefer to keep my masterworks and equip with them my few alts that are lvl 32 and 33. No offence but respecs serve gameplay experience and add to replayability and I don't see them reasons to make them super expensive. If I ever bought anything like exploss-respec it would be because I want to refresh my game. It would be just to make cRPG attract me again. If it's bad that you want to keep the game fun and should pay 3-4M to do it then well... it just doesn't seem to serve the mod as well.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Tzar on April 16, 2014, 09:05:27 pm
It works in Diablo3, love how your able to fully customize your character as your feel like  :wink:
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 16, 2014, 09:11:43 pm
It works in Diablo3, love how your able to fully customize your character as your feel like  :wink:
Imho it takes away your own feeling of uniqueness, but I didn't like perma&limited-choices of D2 too. Imho something between those solutions would be best. You'd have to pay at least a little attention to your build so it doesn't turn out a terrible disaster for next 2-3 weeks but you'd be able to make it more unique/strange/uncommon and not feel afraid of the perma-consequences that may cost you 3-4 millions, instead you'd be able to try different things or just play the class that draws your attention the most atm.


Path of exile allowed limited respecs with 'orbs of regret'. They weren't this hard to obtain and could come handy. I think it's still a better solution than those from Diablos. Though I'd make it even more comfortable and make 'orbs of regret' similar at the obtainability as 'chromatic orbs' are. They could be easily accessed in a shop by selling differently colour-slotted items (that were often found in the shop as well, so you could buy an item and then sell it for chromatic orb right away).
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Torben on April 16, 2014, 09:14:43 pm
ya as I said no idea about the price.  idea behind making it expensive is to have some sort of continuity in the char,  personally I rly enjoy seeing the old faces using their old builds.  but thats just me,  and it can also be foster by other means then price.

respec cooldown for example.  cooldown gets exponentially longer the shorter you wait between respeccs.

ah and it has to prevent the bandwagon hoping,  dont want to see everyone always changing to the newest hype of build.  thats gay, mkay
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 16, 2014, 09:24:46 pm
ah and it has to prevent the bandwagon hoping,  dont want to see everyone always changing to the newest hype of build.  thats gay, mkay
If a player is gay then no build is going to change one's playstyle or behaviour, bro. Also I personally don't see any hype builds recently. I only see ranged everywhere though  :mrgreen:
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on April 17, 2014, 10:49:35 am
Good bumping guys, keep the torch burning!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Torben on April 17, 2014, 11:01:45 am
visitors can't see pics , please register or login
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Smoothrich on April 17, 2014, 11:03:52 am
If you care that much just hit the respec button.  I've respecced at level 32-33 dozens of times. If your build absolutely requires you to be level 34 or up you are a min-maxing poopsocking nerd and you will be playing 10 hours a day regardless so what does it matter to you.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 22, 2014, 01:49:24 am
bump for more
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 23, 2014, 06:33:05 pm
liberate variety!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 25, 2014, 04:12:01 pm
today is the release date of Dark Souls 2!

bump
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on April 26, 2014, 05:53:42 pm
Bump!!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Pue_ on April 26, 2014, 09:36:27 pm
In my opinien they should change the trainigslesson system. Why they dont make a price for example 2mio gold and you can change your build if you want. So they get there fucking gold like the auction and you dont have to wait so long for the respec. Make the respec as auction is bullshit. There are so many players who have more then 10mio gold and you have no chance to get one. Bring the fun back for every player and give respecs fo everyone not only for guys with a lot of gold. Why we need an auction to get a trainingslesson?
Sorry for my bad english. I hate the language ;-)
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 26, 2014, 09:42:33 pm
In my opinien they should change the trainigslesson system. Why they dont make a price for example 2mio gold and you can change your build if you want. So they get there fucking gold like the auction and you dont have to wait so long for the respec. Make the respec as auction is bullshit. There are so many players who have more then 10mio gold and you have no chance to get one. Bring the fun back for every player and give respecs fo everyone not only for guys with a lot of gold. Why we need an auction to get a trainingslesson?
Sorry for my bad english. I hate the language ;-)

2M gold is still a lot of gold. Respecs shouldn't be balanced by the pocket value. I just don't understand how 3-week cooldown on respecs would hurt anyone. Or we could use other system where you'd base the respec cooldownduration on the level of the character.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 27, 2014, 05:38:13 pm
There is an idea to keep bumping chadz about the respec-change via IRC chat. Starting today, I'm going to keep bumping him daily about it. The more of you join me the bigger chances something will be done about it.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Smoothrich on April 28, 2014, 07:39:49 am
There is an idea to keep bumping chadz about the respec-change via IRC chat. Starting today, I'm going to keep bumping him daily about it. The more of you join me the bigger chances something will be done about it.

Honestly can't tell if you are trolling or not.

Also anyone who cares that much about this is basically an entitled manchild, demanding that devs alter their game so you don't feel like you've wasted hundreds of hours of your life when you lose half the XP on that level 35 character. Guess what? You did, your time and XP are worthless, just respec and go down 1 level with a more optimized build and stop posting.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 28, 2014, 07:36:06 pm
Honestly can't tell if you are trolling or not.

Also anyone who cares that much about this is basically an entitled manchild, demanding that devs alter their game so you don't feel like you've wasted hundreds of hours of your life when you lose half the XP on that level 35 character. Guess what? You did, your time and XP are worthless, just respec and go down 1 level with a more optimized build and stop posting.

My build is optimised, the problem is that I'd be respeccing every few weeks because the game starts to be boring. I have great build but it doesn't mean that I wouldn't like to try different ones. Has NA side seen such a boost in the amount of players when there was WPF patch and a free respec? EU players were like back in action. Game needs to stay fresh and I'm sure there are many players who'd like to try other things as well but don't feel arsed to level it up.

Also stop being disrespectful and maybe reread the last 10 pages so you actually finally understand why I'm bumping this topic. 1 free respec doesn't cut it as you may change your mind when it comes to what you want to play. If one told me that I have to decide what class and what build I'm going to play for next 3 years, I wouldn't probably take him seriously...
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Smoothrich on April 29, 2014, 04:25:00 am
My build is optimised, the problem is that I'd be respeccing every few weeks because the game starts to be boring. I have great build but it doesn't mean that I wouldn't like to try different ones. Has NA side seen such a boost in the amount of players when there was WPF patch and a free respec? EU players were like back in action. Game needs to stay fresh and I'm sure there are many players who'd like to try other things as well but don't feel arsed to level it up.

Also stop being disrespectful and maybe reread the last 10 pages so you actually finally understand why I'm bumping this topic. 1 free respec doesn't cut it as you may change your mind when it comes to what you want to play. If one told me that I have to decide what class and what build I'm going to play for next 3 years, I wouldn't probably take him seriously...

You don't have to be stuck "for next 3 years." You can respec right now, for free, at the cost of XP. I literally respecced every month or two with level 33 characters to try out new high different builds because of boredom. It just costs you XP.

Deal with it  8-).
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Tindel on April 29, 2014, 06:35:33 am
Just make it free and without a cooldown. Lets call it respec.

This current type of rigid game structure is like games were in the 90's.
The year is 2014, ever other game has respecs built into their games, and most without and cost or penalty.

Because people like to try things out.



Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 29, 2014, 03:53:54 pm
Just make it free and without a cooldown. Lets call it respec.
There must be cooldown cuz of strategus.

This current type of rigid game structure is like games were in the 90's.
The year is 2014, ever other game has respecs built into their games, and most without and cost or penalty.

Because people like to try things out.
+1
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 29, 2014, 04:11:59 pm
visitors can't see pics , please register or login


Join the movement of respec liberation!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Bronto on April 29, 2014, 04:40:23 pm
The problem with respec vs. retiring is simple. There are a ton of shitlords high level builds out there currently because people don't want to retire. Instead they want to redo their stats at the cost of little to nothing, when all you have to do is retire and redo your build. Back when I started 31 was about the highest anyone ever went because of loom points, except for a few people who were already high level. Now 33 is the new 31 and most people don't even retire or want to retire their main because of the superior build it has over every person below them on the battle field. My advice, quit being cunts and retire or respec your character. Hell start a new character. The last thing we need are more people with maxed out builds that can change them at any given time because they simply feel like it.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Tindel on April 29, 2014, 04:51:45 pm
There must be cooldown cuz of strategus.
+1

Why must there be a cooldown because of strategus?
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 29, 2014, 05:02:53 pm
The problem with respec vs. retiring is simple. There are a ton of shitlords high level builds out there currently because people don't want to retire. Instead they want to redo their stats at the cost of little to nothing, when all you have to do is retire and redo your build. Back when I started 31 was about the highest anyone ever went because of loom points, except for a few people who were already high level. Now 33 is the new 31 and most people don't even retire or want to retire their main because of the superior build it has over every person below them on the battle field. My advice, quit being cunts and retire or respec your character. Hell start a new character. The last thing we need are more people with maxed out builds that can change them at any given time because they simply feel like it.

I have 15 alts, some of my alts are high levels, some of them I haven't used for a long time. Most EU players are high levels.

When everyone is lvl 30 it just feels like you attend a race where max worth of your car is 5 000 $, while playing on a server where most players are is 32-34 feels like a race with max car-worth at 150 000$. I don't understand why your will should make people retire and get back to boring 30. Builds are superbasic there, no room for fun, every skillpoint has to be spent carefully not to make you UP, not to mention that 1-25 is most boring thing ever. I retired over 30 times and I'm fucking fed up with this. Respeccing is not an option. Go throw away over 80M exp yourself.

Game is vapid and needs a refresher. I respect my time and don't feel like spending few hundreds of hours on something that I have a temporary flavour about

Why must there be a cooldown because of strategus?
For castle-defences cav players would respec to infantry or other stuff and people would cry about it.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: San on April 29, 2014, 05:45:15 pm
I feel that there is already a lot of freedom with skip the fun characters. Level 30 builds are still very playable and fun.

I would not like absolutely free respecs since it would be too abusable. Cheaper respecs with no cooldown and without the tedium of the auction would still be accessible with less abuse. Switching to a build just for strat/impulse would eventually accumulate to large losses of gold.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Wolfsblood on April 29, 2014, 05:46:50 pm
I like the idea i saw earlier in the thread about making the respec a shop purchase. Make it so that its not costing u an arm and a leg, making it available to everyone but still making it something the average player will think twice about.

maybe a price range of anywhere from 250,000-750,000?

also maybe make it possible for cheaper partial respecs (wpf, skill points, ect)

idk if this would be a solution but it would be nice just so that u dont ahve to play a gen with a fucked build
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on April 29, 2014, 06:28:22 pm
I like the idea i saw earlier in the thread about making the respec a shop purchase. Make it so that its not costing u an arm and a leg, making it available to everyone but still making it something the average player will think twice about.

maybe a price range of anywhere from 250,000-750,000?

also maybe make it possible for cheaper partial respecs (wpf, skill points, ect)

idk if this would be a solution but it would be nice just so that u dont ahve to play a gen with a fucked build

Well made points, I hope the Dev's heed them.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Phew on April 29, 2014, 08:14:01 pm
I like the idea i saw earlier in the thread about making the respec a shop purchase. Make it so that its not costing u an arm and a leg, making it available to everyone but still making it something the average player will think twice about.

maybe a price range of anywhere from 250,000-750,000?

also maybe make it possible for cheaper partial respecs (wpf, skill points, ect)

This is what I advocate. A commodity sold in the shop, expensive enough to deter flippant respecs every time you switch maps/game modes, but accessible to most of the player base with a few weeks worth of grinding. I have always supported the idea of cheaper "mini-respecs" for small tweaks in case someone mis-clicked or bjorked their build.

The above would extract far more gold out of the economy than the current respec auctions, which I believe was the intent of the auctions anyway.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Tindel on April 29, 2014, 11:20:03 pm
So what if a couple cav players respec to infantry for a strategus siege?  You consider this a problem?  I dont , i dont care the slightest.
In my mind it makes the game better because that way the fight will be more interesting.

What is abusable about a free no-limit respec?

Nothing, its just your skewed perception after too many years of crpg the way it is now.

TIME TO SEE THE LIGHT, TIME FOR CHANGE!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Jona on April 30, 2014, 02:43:20 pm
I feel that there is already a lot of freedom with skip the fun characters. Level 30 builds are still very playable and fun.

Agree to disagree. Are level 30 builds viable and fun? Sure. However, the current skip the fun system doesn't entirely solve the problem that is being presented here, which is the respeccing of high-level characters. What we really need, if not an entirely new respeccing system, is a way to test those high level builds. If we could buy something that bumps our stf's level up by X (where X is 1-6) but only for a day or so, it wouldn't make the current respeccing of a high level so painful. Maybe to be a better gold sink you have to pay something like 25k per level over 30 you want your stf to be... otherwise people would just bump their stf's to level 36 all the time to pubstomp with OP builds.

I personally wish something like this would be implemented, since spending 3mil or so on a respec isn't worth it when you are taking a risk. How are we taking a risk, you ask? Well, I am currently level 35, and will one day (assuming the mod or myself doesn't die first) be level 36. I have a pretty solid 18-24 build. However, I have wasted 4 skill points already, and once I reach level 36 I will have 3 more that I simply can't put where I want to. Now at level 36, being the dedicated build that I am (or rather, should be), I can easily be 18-27 or 21-24. I could even go further and be 24-24 or 21-27 or something similar. But you see, there is simply no way to test which of those builds I would like to invest 3mil (if not more) into, and frankly, I am hesitant to even invest the 3mil in any of them, since I have gotten pretty used to my current build (with "wasted" points in shield skill for pesky ranged). Used to my current build or not, I still wish I could fully optimize it.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Wayate on April 30, 2014, 02:54:35 pm
I'm thinking about an agressive solution :

- Free respect or gold respect for everyone (starting low, increasing every respect).
- A free STF per week (gold STF tickets, why not ? :
   - Skip the fun is only available on gen 2 and + characters.
   - Skip the fun no longer freeze the leveling on characters.
   - Skip the fun only gives you level 30 stats but no xp → You have to grind 1-30 + 30-31 to get level 31. You can consider this a temporary buff until you really gets 30 again.

So past the first gen, everybody will be on an equal basis.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 30, 2014, 02:54:50 pm
Fuck optimisation and testing, I am talking about pure not-getting-bored-of-1-class/same-build here. Other things like ability of fixing bad builds etc. are just good side effects of the change that could come. Cooldown couldn't be abused in any way and would still make you think about your next build without preventing you (with any cash barrier) from trying it out.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Phew on April 30, 2014, 03:19:11 pm
I'd be willing to deal with the inevitable horde of lvl 35+ agility polearmers that would be incumbent upon unlimited, free respecs if it meant there were actually people on NA2 to play with.

MMORPGs usually have some kind of exponential respec system, where the first few respecs are cheap with a shorter cooldown, but subsequent respecs have longer cooldowns and/or higher cost. That could work in cRPG.

The biggest argument against unlimited, free respecs is that part of the fun of RPGs is getting attached to one's build and knowing the builds of your allies and enemies. If everyone is a different build every day, the RPG aspect is gone and it might as well be an arcade deathmatch game.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: RandomDude on April 30, 2014, 03:39:57 pm
Things dont always have to stay the same.

I think a good move would be to allow players free respecs.

What harm can it do really? It will encourage people to mess around more and make things more fun in my opinion.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 30, 2014, 03:40:05 pm
Respec at any given time is bad idea because some classes grow a lot stronger if their number grows. You wouldn't want byzantium trolling and everyone of them becoming high level xbowguy or other ranged or cav just for 1 evening. That's why the threat of staying with one-evening-trollbuild could prevent it from happening.

Also please stop considering everyone's build bad. Most of the guys around would respec to something similar, or if they know that they can respec it back, they could even respec to some weird and not this minmax builds.

Everyone in EU is something like 21/21, 24/18, 24/21, 27/18, 18/24 and very few 40+/3. Maybe with respecs we could see higher variety of 15/xx or alikes. Maybe some heavy-hybrid of 1h/cav/HA/shield/ath/PD/WM/PS/etc. like lvl 34

(click to show/hide)

Ability of checking builds/classes that were still unknown to you could actually open your eyes. You'd have a chance to see if something is as unbalanced as it seems or not. I believe it could bring some enlightenment to cRPG crowd.

Things dont always have to stay the same.

I think a good move would be to allow players free respecs.

What harm can it do really? It will encourage people to mess around more and make things more fun in my opinion.

Long time no see
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 30, 2014, 05:49:12 pm
They already did/do that with STF, they invaded NA1 once with full heavy cav bannerstack till the population quit from frustration lol, the only difference between that and a free respec is that the respec is still *your* character, can still get exp, can still level, all without losing hours of gameplay/grinding.

You cannot abuse a free respec any more than you can already abuse the 'stf' and 'hero change' mechanics, the difference is that it's more satisfying to keep getting exp from those builds.
STF is less powerful than high level so I don't think it'd be good if you could treat your high level char just like STF, so there MUST be some barrier and imho cooldown>price, 1st because equality, 2nd because it is a more friendly approach towards players.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on April 30, 2014, 06:09:23 pm
Maybe more friendly for new players ye, but they get wrecked by the high levels who refuse to respec anyway so it's the same scenario. And asking anyone to grind more than one character to something like lvl 35 is just torture, most dont even get that far with 1 character (like me). If you've ground that much to that level i think you should be allowed something, maybe the option to create a single respec stf at 1/2 your current exp, you get the STF at a higher than usual level (but half your current exp) without losing the progress on your main.

As it is now many potential fun builds never get tried, so many ludicrous builds unexplored... getting to 45 Str was a labour of love, how many other people find sufficient motivation to grind that much for a lvl 34 lolbuild and spend hours getting there. (and i had benefit of end of strat exp battles, over 1mill exp each). I'd hate for crpg to fade away with so much left unexplored.

I wanted to respec to naked bardiche-user riding on plated charger but my roleplaying theme changed again. I know what you mean by funny builds but really, if it doesn't have cooldown, people will treat their builds too lightly and troll/abuse. 3 weeks cooldown would force you to pick a build that you actually want to play at least for a while and STF would be still a nice testing field as you can check either accuracy or speed and other stuff all thy time, so you can actually respec your build to something that you have an idea about.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Switchtense on April 30, 2014, 06:21:51 pm
I wanted to respec to naked bardiche-user riding on plated charger but my roleplaying theme changed again. I know what you mean by funny builds but really, if it doesn't have cooldown, people will treat their builds too lightly and troll/abuse. 3 weeks cooldown would force you to pick a build that you actually want to play at least for a while and STF would be still a nice testing field as you can check either accuracy or speed and other stuff all thy time, so you can actually respec your build to something that you have an idea about.

Make it 1 week like the hero change.
That already takes a long time if you really wanna play strat with another character.

3 weeks is way too long to try out some fun builds, imagine you would be stuck for 3 weeks with a build designed to punch people to death with heavy gauntlets. Very fun for a day, maybe 2 or 3. But 3 weeks? Hell no.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Gmnotutoo on April 30, 2014, 10:22:42 pm
Loompoints can be used as respec tokens.

Trade in a loompoint for a free, full respec.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on April 30, 2014, 10:57:43 pm
Loompoints can be used as respec tokens.

Trade in a loompoint for a free, full respec.

Very interesting idea, +1
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Switchtense on April 30, 2014, 11:56:16 pm
Loompoints can be used as respec tokens.

Trade in a loompoint for a free, full respec.

Sounds good to me, and since it was your idea, give me 5 loompoints in advance please.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Joseph Porta on May 01, 2014, 12:05:34 am
Fuck upkeep and lets have a shop where you can buy respecs for 50k going up 10k each generation till the max gen xp bonus cap(gen 16?), add another 20k per level gained after 31 and done you are (and no upkeep, yay,).

Respec at level 31 gen 0 would cost you  50k
or
Level 34 gen 7 cost you 210k
Level 33 gen 11 cost you  200k
Level 35 gen 4 cost you 170k
Level 17 gen 11 will cost ya 160k, this is nice, this way the retardedly rich no lifers will be buttfucked.
Highest gen char should be accounted for in calculations


Etc.. Not this silly auctions


Make this shit accesible yet not easily accesible. This could be a way better gold-sink I think. Ofcourse the upkeep isnt That bad that it NEEDS to go, just would be nice for my own benefit 8-)

Also titles n shit, they are a rarity.. I would never be able to afford one but i would like one, more fequent aswell.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 02, 2014, 02:45:19 pm
Loompoints can be used as respec tokens.

Trade in a loompoint for a free, full respec.
What about a combination of the ideas, like 3weeks long cooldown that you can reset to 0 instantly if you sacrifice 1 loompoint?
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rico on May 02, 2014, 04:53:06 pm
People are now getting scammed in public (unfair lotteries) because the training lessons are too expensive...

--> http://forum.melee.org/general-discussion/3-heirloom-points-for-raffle-cheap-buy-in/msg998485/#msg998485

Please finally do something, devs :(
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rhaelys on May 02, 2014, 06:52:21 pm
People are now getting scammed in public (unfair lotteries) because the training lessons are too expensive...

--> http://forum.melee.org/general-discussion/3-heirloom-points-for-raffle-cheap-buy-in/msg998485/#msg998485

Please finally do something, devs :(

There is no such thing as a "fair" lottery. Lotteries always have a negative expected value of return for a participating individual.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 04, 2014, 04:57:47 pm
I'm back @ my PC, bump.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on May 05, 2014, 01:47:15 pm
Bump!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: YnScN on May 05, 2014, 01:57:18 pm
That would be great if they could implement a semi-respec where you can take-off your attribute and skill points for a fixed price. For example each skill points withdrawn costs 50k and each attribute costs 100k, same goes for weapon points as well.

Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 07, 2014, 04:40:27 pm
bump
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Herezy92 on May 07, 2014, 04:53:24 pm
That would be great if they could implement a semi-respec where you can take-off your attribute and skill points for a fixed price. For example each skill points withdrawn costs 50k and each attribute costs 100k, same goes for weapon points as well.
The money/gold-farm would be even more intense...

@ lol at Warlord adding +1 at every post of Blueknight  :D
Even "useless" one like " bump" or 'back to my pc"  :lol:

FrenchKiss
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 07, 2014, 04:55:17 pm
The money/gold-farm would be even more intense...

@ lol at Warlord adding +1 at every post of Blueknight  :D
Even "useless" one like " bump" or 'back to my pc"  :lol:

FrenchKiss
Bumping keeps the topic 'alive' and only way to have respecs changed is to be more stubborn than actual overlords...

Also I've explained what I mean a lot of times. No need to type anything 'useful' when I only intend to bump the topic.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Herezy92 on May 07, 2014, 05:04:10 pm
Bumping keeps the topic 'alive' and only way to have respecs changed is to be more stubborn than actual overlords...

Also I've explained what I mean a lot of times. No need to type anything 'useful' when I only intend to bump the topic.
You didn't get what i wanted say :)
I do not criticize what you write. (i even made some +1 for some of your ideas)
Of course bumping is uselfull.
I just smilled when i saw the +1 from Wardlord when you wrote "bump" or "back in front of pc" that's all mate.

FrenchKiss
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 07, 2014, 05:10:30 pm
You didn't get what i wanted say :)
I do not criticize what you write. (i even made some +1 for some of your ideas)
Of course bumping is uselfull.
I just smilled when i saw the +1 from Wardlord when you wrote "bump" or "back in front of pc" that's all mate.

FrenchKiss
Stay manly and keep supporting!

PolishKiss
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Trikipum on May 07, 2014, 05:17:38 pm
Didnt read the whole thing. But you would use heirloom points for this. You want respect?, You waste a heirloom point in it. No gold. That way, "playing alts" makes also sense so you can get points for your main. Its true that the actual marketplace thing is very lame. Only very very rich bitches can pay for it.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Pandemona on May 07, 2014, 10:36:13 pm
Didnt read the whole thing. But you would use heirloom points for this. You want respect?, You waste a heirloom point in it. No gold. That way, "playing alts" makes also sense so you can get points for your main. Its true that the actual marketplace thing is very lame. Only very very rich bitches can pay for it.

Respec for a loompoint sounds pretty fine too, developers really should think on this matter.

Thanks for creating a thread about this.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 08, 2014, 10:00:35 pm
Bump
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on May 09, 2014, 03:02:25 pm
bump! I wonder what would happen if we posted a similar thread in the suggestions corner, would it make any difference? ^^
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Trikipum on May 10, 2014, 03:39:57 am
bump
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: HarunYahya on May 10, 2014, 03:49:50 am
I don't understand why it's not implemented yet.

Face it, we are playing this game for 4 years, you've done quiet epic things during this by developing brilliant features. I know grinding is a key to keep this mod survive but we retired too much and most of us already have what we need. There is no motive to retire anymore. I want to keep playing this game but I get bored easily by playing a specific class for too long. For instance, i just hit level 33 with my main 2 hander it takes 30-40 million for level 34 which will bring me extra 2 IF that won't make any difference so Im just playing this to have fun. Doing same thing over and over and over again is repetetive and boring why on earth i can't change my build entirely when i want ?

This community is old now. Some of us got married, some of us graduated college, some of us started college 4 years is not a short time, It's time to give people freedom by removing obstacles not adding new goals to achieve. We are tired of achieving goals :) Let us chill and enjoy the game as we want please.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Trikipum on May 10, 2014, 04:05:48 am
I don't understand why it's not implemented yet.

Face it, we are playing this game for 4 years, you've done quiet epic things during this by developing brilliant features. I know grinding is a key to keep this mod survive but we retired too much and most of us already have what we need. There is no motive to retire anymore. I want to keep playing this game but I get bored easily by playing a specific class for too long. For instance, i just hit level 33 with my main 2 hander it takes 30-40 million for level 34 which will bring me extra 2 IF that won't make any difference so Im just playing this to have fun. Doing same thing over and over and over again is repetetive and boring why on earth i can't change my build entirely when i want ?

This community is old now. Some of us got married, some of us graduated college, some of us started college 4 years is not a short time, It's time to give people freedom by removing obstacles not adding new goals to achieve. We are tired of achieving goals :) Let us chill and enjoy the game as we want please.
This. This way, new players (there are some), have a chance to catch up on older players. Dont force them  to enslave theirselves to a class for some hundreds of millions xp....
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on May 10, 2014, 09:14:47 am
I don't understand why it's not implemented yet.

Face it, we are playing this game for 4 years, you've done quiet epic things during this by developing brilliant features. I know grinding is a key to keep this mod survive but we retired too much and most of us already have what we need. There is no motive to retire anymore. I want to keep playing this game but I get bored easily by playing a specific class for too long. For instance, i just hit level 33 with my main 2 hander it takes 30-40 million for level 34 which will bring me extra 2 IF that won't make any difference so Im just playing this to have fun. Doing same thing over and over and over again is repetetive and boring why on earth i can't change my build entirely when i want ?

This community is old now. Some of us got married, some of us graduated college, some of us started college 4 years is not a short time, It's time to give people freedom by removing obstacles not adding new goals to achieve. We are tired of achieving goals :) Let us chill and enjoy the game as we want please.

A thousand times yes, please heed Harun he know's what he is talking about!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Grumbs on May 10, 2014, 12:31:51 pm
Only reason we need respecs is because the levelling system is broken. Remove level 32-36 and we will have a functioning system again
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 10, 2014, 04:40:52 pm
Only reason we need respecs is because the levelling system is broken. Remove level 32-36 and we will have a functioning system again
I'd rather play with everyone lvl 35 than everyone lvl 30. Just makes builds much more advanced and unique.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: HarunYahya on May 11, 2014, 06:07:06 am
I guess we need to put this on change.org or spread word to FEMEN, Greenpeace and such.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Dede on May 11, 2014, 10:54:50 am
That would be great if they could implement a semi-respec where you can take-off your attribute and skill points for a fixed price. For example each skill points withdrawn costs 50k and each attribute costs 100k, same goes for weapon points as well.

This is exactly what I wanted to suggest.

*thumbsUp*
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Grumbs on May 11, 2014, 11:59:43 am
I'd rather play with everyone lvl 35 than everyone lvl 30. Just makes builds much more advanced and unique.

Personally I feel fewer skill points makes you specialise more, which makes people more unique. If you have level 35 you can be too good in too many areas imo. If we were all level 35 it would be more of a ranged fest on the servers
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: HarunYahya on May 11, 2014, 12:02:54 pm
If we were all level 35 it would be more of a ranged fest on the servers
Which wouldn't be any problem since we all could spare 3 points into shield skill.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 11, 2014, 01:13:42 pm
If we were all level 35 it would be more of a ranged fest on the servers
But if we all were lvl 30, we would still get shot but die faster.

We'd be relatively more vulnerable to ranged fire.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: HarunYahya on May 11, 2014, 01:45:34 pm
But if we all were lvl 30, we would still get shot but die faster.

We'd be relatively more vulnerable to ranged fire.
But ranged won't be as effective as they are now with shitty,unfinished builds.
Grums has his point but,
1) This is not a new game
2) Playerbase is like europe's population, old farts waiting for mod to die.

Therefore trying to force this community to grind after 4 years of loyal service as labrats and grinding slaves is brutal.
So no, fuck no !
Im tired of this shit just let us respec whenever we want.We earned it !
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Algarn on May 11, 2014, 01:52:19 pm
Respec shouldn't be free, but it shouldn't be worth 3 M or more, fuck it.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: HarunYahya on May 12, 2014, 03:35:01 pm
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Algarn on May 12, 2014, 06:32:19 pm
Would like to change my build, but ...

visitors can't see pics , please register or login



Lets say that 96 millions of experience lost if you push the respec button calms you...
When will you make respecs a serious thing that is not only made for marketwhores ?
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: HarunYahya on May 13, 2014, 12:31:50 am
183 people who voted for it getting angry every day that pass without a response from a dev...
visitors can't see pics , please register or login
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Jona on May 13, 2014, 11:45:01 am
Yes 183 (79.9%)

No 41 (17.9%)

My opinion is (comment's on thread) 5 (2.2%)



Dat majority

I realized that I voted for "my opinion is..." simply because I said yes in a long-winded way... so feel free to chalk me up there as a yes, so it can be 184 now. :P
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 15, 2014, 01:45:55 pm
Bump. Harald, you're our only hope!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Algarn on May 16, 2014, 11:39:32 am
God ... Just set the XP loss per respec to 25%, is it so hard to do ?
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Switchtense on May 16, 2014, 11:59:37 am
Respec at 50% exp, but free home delivered bacon!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Algarn on May 16, 2014, 12:37:18 pm
I'm poor like a lot of people, I don't want to leech on servers, I'd gladly give some XP away if there's no any respec to 500k. Both solutions are viable together, but they won't since devs don't care ;)
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 16, 2014, 09:39:03 pm
BUMP
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on May 17, 2014, 08:57:07 am
Well guys we have accomplished our mission. I sent a pm to Harald and he said the devs haven't talked about it yet due to being very busy. However he did say they would probably look into it in the near future, so there is hope!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: HarunYahya on May 17, 2014, 09:00:24 am
Don't lock the thread though !  :rolleyes:
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Algarn on May 17, 2014, 10:31:09 am
PRAISE HARALD, AND PRAISE THE SUN.

However, I don't know what is the "near" future ... 1 month, 2 weeks ?
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on May 17, 2014, 12:01:15 pm
Don't lock the thread though !  :rolleyes:

Sorry I clicked the lock button on my phone by accident! haha.

This and the Heavy armour difficulty rework are the 2 major popular community ideas/polls atm. I dont know what other things they're working on, but i would hope these 2 get a look-in since they've been campaigning for so long and getting such a majority

The dev's new game Melee: Battlegrounds is taking up most of their time (and rightly so), we just got to be a little patient ;)

PRAISE HARALD, AND PRAISE THE SUN.

However, I don't know what is the "near" future ... 1 month, 2 weeks ?

I suspect the time frame will be around 2 months.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Angellore on May 17, 2014, 12:32:25 pm
Like a year ago, plenty of people asked devs to increase items limit in armoury for account (currently, one account can have only 25 items in armoury).
Topic: http://forum.melee.org/suggestions-corner/increase-the-number-of-items-one-player-can-put-in-the-armoury/msg765236/#msg765236
Original post has 40 upvotes and 0 downvotes. Basically everyone agreed this change is needed. I also sent PM to Harald about this topic, but devs were "too busy" to change it back then.
It's year later now, and limit is still 25 items. How hard is to change this limit, you ask? Well, it's changing 1 value in code, so like 5 minutes of work at most.
You guys need to understand, crpg developement is pretty much dead already. Original devs are working on Melee: Battleground game, and don't want to spend even few minutes on crpg anymore.

BTW: My post from January, about new respec idea:
It would be briliant if you can change attributes/skills anytime for specific, but quite high amount of gold.
For example, decreasing 1 attribute or skill point would cost 100k gold. Decreasing 1 weapon proficiency point would cost 10k.

So let's say you want to change 21/24 build:
(click to show/hide)
To 24/21 one:
(click to show/hide)
Firstly, you will have to decrease AGI by 3 attribute points, which will cost 300k. Then Weapon Master/Athetics/Two Handed weapon proficiency points will turn red (you can't have 8 WM/ATH and 184 2h WPP with 21 AGI), so you will have to take off 1 WM and 1 ATH point, which will cost additional 200k. Then you need to decrease Two Handed WPP from 184 to 170, which will cost 140k gold (14 WPP points x 10k gold = 140k gold). Then confirm button appears and you can make whole change for 640k gold - if you need just slight build adjustment, it's fair price imo.

Buying training lessons for 2+ mln just to change your build by 3 attribute points makes no sense atm, so it would be cool to have this kind of alternative.
This quick build change feature will be expensive enough to keep training lessons popular for full respec, just like they are now. This will also solve the problem of putting wrong attribute or skill point to your build - for the price of 100k you will be able to fix the build again (right now you have to stick with broken build).

And my opinion from March about current crpg development situation:
The whole problem is, devs capable of implementing such ideas are making new game atm (Melee: Battlegrounds), so they don't care about crpg anymore.
Only changes you can count on are: new items (thanks to Zagibu), more broken animations (thanks to Tydeus), some DTV changes (thanks to Fips) and bad balance changes (I guess mainly Tydeus/Paul ideas?).
What I learned in last months, writing on this forum is waste of time. I'm trying to be as inactive as possible now.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 19, 2014, 12:18:27 pm
Remember flaming katana, giev respec changes.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 20, 2014, 12:28:56 am
Already next day here.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Joseph Porta on May 20, 2014, 12:31:43 am
Well guys we have accomplished our mission. I sent a pm to Harald and he said the devs haven't talked about it yet due to being very busy. However he did say they would probably look into it in the near future, so there is hope!

December 2010
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on May 20, 2014, 04:15:05 pm
I wish i found that reassuring.

Well they know about, it's on their minds, they have seen the thread, they have seen the vote. I think we can take some assuring from that ^^

I should probably edit the first post because its a bit messy, maybe when im not feeling too lazy.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 20, 2014, 10:17:00 pm
The fuck! Last post in this thread isn't mine! Have to fix this!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rico on May 20, 2014, 10:34:45 pm
visitors can't see pics , please register or login


Hear us, developers!

(click to show/hide)
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Algarn on May 20, 2014, 10:37:44 pm
Thread started on 11/03, we are today the 20/05... How much time will there be just to change the formula of respec and adding some other ways to respec instead of buying one for half of your XP or 4,5 M ?
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 21, 2014, 06:30:21 pm
Don't say such a mean thing. This mod needs to live forever!
+1
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 23, 2014, 12:37:50 am
Bemp
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Joseph Porta on May 23, 2014, 12:45:50 am
Depends, how long till they pull the plug on this mod?

To be fair EU 1 has a steady player base of 50+ during the day after approx 1 pm, siege is ussuall at 40+ during that time. Both servers gain a steady 20 more during the evening.

Mod is never going to die! Only when the last player died IRL will it die. Afterall, you only leavein a bodybag!  :twisted:
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 24, 2014, 06:18:56 am
bump
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 25, 2014, 05:18:51 pm
Man, we almost hit the 2nd page! Good thing I was nearby...
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Kalp on May 25, 2014, 06:28:54 pm
 :rolleyes:
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rico on May 25, 2014, 08:44:50 pm
Last Training Lessons where 6.5M-ish :mrgreen: Mine were actually cheap compared to that :wink:
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Algarn on May 25, 2014, 10:31:46 pm
I have a dream. I dream of a world I can save my grind and actually change my way to play without loosing dozens of millions of XP, I dream of a world where people without a lot of money could chose between complete respecs and partial respecs, I dream of a buyable respec on wesite independently of auctions, I have a dream !
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Kalp on May 26, 2014, 03:15:11 pm
We should have free respec for each 10 Euro donated to servers  :wink:
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Algarn on May 28, 2014, 03:47:28 pm
PATCH IS COMING, LETS PRAY BROTHERS !

















Maybe not in fact ...
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 28, 2014, 04:59:24 pm
....erh
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: HarunYahya on May 28, 2014, 05:40:08 pm
It was a great patch but changed lots of people's playstyle so it's time to give everyone free respec and it's also time to agree on keep giving free respecs to people once a month !!!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Algarn on May 28, 2014, 05:44:31 pm
Seriously, would it have been so hard to code a free respec while preparing a real formula for the next patch ?
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 28, 2014, 07:57:06 pm
Seriously, would it have been so hard to code a free respec while preparing a real formula for the next patch ?
no because fuck crpg players... makes perfect sense... just as light horses overbuff and horses' stats randomization yolo-wise...
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Algarn on May 28, 2014, 08:17:16 pm
Having an armored pony should require more skills, but this has gone too far... , requirements should be lowered by one, since only 3 str got refunded.

(click to show/hide)

Give free respecs, and make everyone happy, please...
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rebelyell on May 28, 2014, 08:28:23 pm
Having an armored pony should require more skills, but this has gone too far... , requirements should be lowered by one, since only 3 str got refunded.

(click to show/hide)

Give free respecs, and make everyone happy, please...

+1
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Macropus on May 28, 2014, 08:32:43 pm
Give free respecs, and make everyone happy, please...
Well, not everyone actually, people who respeced recently are gonna be pissed.  :wink:
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: polkafranzi on May 28, 2014, 08:36:53 pm
Having an armored pony should require more skills, but this has gone too far... , requirements should be lowered by one, since only 3 str got refunded.

(click to show/hide)

Give free respecs, and make everyone happy, please...

Everybody was saying the opposite a while ago, before they changed the heavy horses to lower requirement "qq, everybody is riding arabian warhorse, the more manouvere the higher the riding req. should be qq"..so they did that, now many people are rich and were using the 5 req heavy horses, they go completely back on that decision and reverse it.  :rolleyes:
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rebelyell on May 28, 2014, 08:38:42 pm
Well, not everyone actually, people who respeced recently are gonna be pissed.  :wink:
like me last 20 times :P
you cant save my exp but there are still people that need your help
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Kasigi_Yabu on May 29, 2014, 09:17:54 am
Bump
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: The_Bloody_Nine on May 29, 2014, 12:20:55 pm
This reform would save the balancers from a lot hatred.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Admiral Ballsack on May 29, 2014, 06:33:07 pm
titty bump
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on May 29, 2014, 06:56:38 pm
Made an edit on OP, keep bumping guys you're doing good!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on May 30, 2014, 10:17:27 am
Ok, I know what to do! Rename the topic to something like "prn 4deleopers shit poo :(( " and you'll have a dev's answer here in no time. chadz's Silly answers to weird topics and other stuff make me think that we may actually bait chadz into our topic if we rename it like it's about something else.


BUMP
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: YnScN on May 30, 2014, 05:38:03 pm
I think they're not going to send a reply without arguing about it together. They might be making some discussions about it.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Kalp on May 31, 2014, 11:27:02 am
bump
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on June 01, 2014, 09:07:48 am
Bump out of page 2
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Kalp on June 02, 2014, 07:25:34 pm
bump
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on June 02, 2014, 11:49:22 pm
Respecs are a must in 2014, srsly, a lot of crpg players are students, I study aerospace for example and I ain't got no time to fuck around 1000 hours just like that cuz respec... chadz at least let us recycle in some NORMAL way the time that we've already put into this game. Ffs, anything would be better!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Testicleez on June 03, 2014, 02:04:16 am
visitors can't see pics , please register or login
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rico on June 03, 2014, 04:49:31 am
Really don't feel like wasting my life just to try out different high level builds. LVL 30 STFs are not an option to plan accurately, and I want to see if I made the right choice or if other classes are more fun :(
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Aprikose on June 03, 2014, 09:59:54 pm
I dont know why so many people complain about the respec. I never wanted a highlevel build. I just retire when i hit lvl 31 as everyone did for at least the first two years. I think if someone is sick of getting richer and wants to get a highlevel character instead of money or looms he cannot complain about the high price of free respecs. If u want a new build just make ALTs or retire, get money and level back up. lvl 30 isnt that diffrent from 34 :)
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Screaming Idiot on June 03, 2014, 10:17:39 pm
Bump

This deserves attention. Devs need to look into this, especially concerning recent Cav nerfs and Throwing buffs.
However, a balance of effective equipment that shine on specific aspects and the ability to use any dedicated playstyle and remain equally as effective as someone with the same level of personal skill is required for this mod to work. Obviously, being a jack of all trades is not something that will work nor should, so good skills combined with the right equipment are the go-to point cRPG should have.
Respecs should be less punishing and easier to do to fulfill this, as players experimenting do not need to lose so much for the sake of ultimately bettering their character and, you know, having fun by doing some wonky build.
STF characters with higher levels and more money are also something that should be looked into. Not only will this encourage more people to join without having to squander through 30 levels but will also allow a more even metagame that can help introduce interesting new builds and playstyles. A game is, after all, to be enjoyed and played, not obeyed and having to work for it like a chore to win.

Also why does everyone care so much about multi? Just do what's fun, for crying out loud. Not like I care, I can sell art for money and pay for my equipment without grinding like you guys
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rico on June 03, 2014, 11:44:18 pm
Introducing occasional tournament raffles with Training Lessons as top price is not a solution :cry:
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Screaming Idiot on June 04, 2014, 12:24:50 am
Introducing occasional tournament raffles with Training Lessons as top price is not a solution :cry:

PREACH IT
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on June 04, 2014, 06:21:01 pm
bump to da top
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: ZEE_BISHOP on June 04, 2014, 07:32:19 pm
Even if it's a 1 or 2 month gap between a free respec, with the game changes they add (and should continue adding) that totally break characters, it's not a case of "lol adapt" not everyone's a no lifer who has the time to make that exp back.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on June 05, 2014, 07:01:04 pm
05.06.2014
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on June 05, 2014, 08:36:13 pm
Came so close to rage respeccing from lvl 33 today, thankfully my rationality stopped me (this time). Please save me and all the other rage respeccers from such an unfortunate emotional plight.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Algarn on June 05, 2014, 09:17:33 pm
Rationality didn't stop me

visitors can't see pics , please register or login



Lost 100 k, but I enjoy the insanity of this build...  :twisted:

Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Kasigi_Yabu on June 06, 2014, 06:58:20 pm
afternoon bump!
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on June 07, 2014, 05:41:22 pm
bump
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Pandemona on June 08, 2014, 12:14:34 pm
Servers are down bump.  :D
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on June 09, 2014, 10:23:24 am
bump
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on June 10, 2014, 01:34:57 pm
Do it chadz, do something.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Pandemona on June 10, 2014, 01:36:20 pm
Yes, please  :P
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Aprikose on June 10, 2014, 01:59:25 pm
dooooooooooooont
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Ikarus on June 10, 2014, 02:17:26 pm
Respec costs 2-3 millions?

I´m playing this game for over 3 years now and I´ve never EVER reached the 1 million mark yet  :mrgreen:
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on June 10, 2014, 02:20:54 pm
Respec costs 2-3 millions?

I´m playing this game for 4 years now and I´ve never EVER reached the 1 million mark yet  :mrgreen:
Outdated info, respecs go for 6M now...
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Ikarus on June 10, 2014, 02:44:03 pm
Outdated info, respecs go for 6M now...
visitors can't see pics , please register or login
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Matze on June 10, 2014, 04:04:17 pm
Outdated info, respecs go for 6M now...

Not real buy the last for 3,8 mil muhahaha. but chadz when i get my money back?
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on June 10, 2014, 04:06:37 pm
Not real buy the last for 3,8 mil muhahaha. but chadz when i get my money back?
I remember that you lost the previous one and someone bought it for like 6M, right?

(click to show/hide)
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Matze on June 10, 2014, 04:12:24 pm
Yeah now i m happy about it :D
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Knitler on June 10, 2014, 04:25:02 pm
I have an better idea, how about having in the shop for like 1,5mio? That would be worth it.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on June 11, 2014, 05:14:22 pm
top again  8-)
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on June 12, 2014, 10:15:08 am
229 yeses
EDIT: 230 yeses
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on June 14, 2014, 01:01:22 pm
231 yeses
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Riddaren on June 14, 2014, 03:00:16 pm
I have an better idea, how about having in the shop for like 1,5mio? That would be worth it.

Respec should be XP based or at least level based if it's gonna be something you can buy in the shop.
1,5m for respec at level 30 is not worth it and for level 35 it's way too cheap.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on June 14, 2014, 05:47:11 pm
Respec should be XP based or at least level based if it's gonna be something you can buy in the shop.
1,5m for respec at level 30 is not worth it and for level 35 it's way too cheap.
.........................................................
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Tzar on June 15, 2014, 03:01:31 pm
Hmn, after crippling all the cav players, we still don't get a free respec?? Touche...

Anyways, haven't played for 4 months, is the mod playable? or is it still a range fest?
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on June 15, 2014, 03:04:19 pm
Hmn, after crippling all the cav players, we still don't get a free respec?? Touche...

Anyways, haven't played for 4 months, is the mod playable? or is it still a range fest?

Plenty of ranged players... Well chadz could at least respond to this thread with short yes/no but he has better things to do

I`m 24 years old, and I make 1000 euros per month, while the basic wage here is 402 euros.

Keep in mind that unemployment rate is 33% atm.

If I was in another country, like US or Sweden for example, I`d be rich.

or in prison
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Knitler on June 15, 2014, 03:10:22 pm
Respec should be XP based or at least level based if it's gonna be something you can buy in the shop.
1,5m for respec at level 30 is not worth it and for level 35 it's way too cheap.

Respecing on 30 is just not worth it, who would do that? You can instead play up to 31 (also not worth respeccing) and get your loompoint - With the double XP you can easily (depending on multiplier and/or strat battles) can do it in about 2 days. Respeccing above 32 is your own decison, but yes, I agree. Making it level or XP based isnt that stupid.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Algarn on June 15, 2014, 03:15:00 pm
And ? People don't have time to grind for 1.5 fucking millions, or to loose even more than before (ex : my case, level 35 to 34, 100 M).
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: ZEE_BISHOP on June 15, 2014, 05:12:31 pm
Some people seem to forget that not everyone that plays this game has no life and has millions stashed away - Casual gamers get hit the worst by the crippling cost of respec then they stop playing.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Pandemona on June 15, 2014, 05:38:57 pm
Some people seem to forget that not everyone that plays this game has no life and has millions stashed away - Casual gamers get hit the worst by the crippling cost of respec then they stop playing.

This.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rico on June 16, 2014, 04:30:49 am
There are some people who reach much higher levels than the average because they have much more time to play this game. That's why their characters are OP. Players report class X is OP because the high level players of this class are OP. This results in a nerf of the class, for example by increasing the requirements on horses and crossbows, or nerfing arrow stun, two-handed lolstab and polearm turn rate. Casual players want to stay as strong as they used to be, and this is why they simply play more and reach higher levels, too.

On the one hand, developers try to discourage people to get high level characters by increasing the rewards of retiring after level 31 and making respecs super painful or unaffordable. On the other hand, they force players to make high level characters just to keep playing the way they used to after all these nerfs.

Devs, if you will not introduce a commonly reachable global maximum level where the exp gets frozen (which involves taking levels from characters who are higher and compensate the players with gold, loompoints, titles or whatever), make at least the fucking respecs cheaper. Otherwise, you are making people quit because they are frustrated about losing half of their efforts (be it exp-wise in the normal respec or loom-wise in the training lessons respec), or you are incubating the next generation of NEETs with a "nerf me to the ground if you like, I simply reach level 37 38 39 40... and stay as I am" attitude.

This mod is the popular Warband mod for a reason: It is insanely awesome! But that means that people will play it a damn lot, and you have some sort of responsibility towards the players who set themselves unrealistic goals and strive towards them, who spend a good share of their school/university/vacations from job/unemployed/retirement time in this mod just to get disappointed with the respecs in the end.

It is natural that everyone wants to try out other high level builds and classes once in a while, be it to make sure their initial decision was right, be it because they are annoyed of monotonous gameplay with the same character after grinding a nerf away, be it because they want to change their experience within the mod temporarily or permanently.

All we are asking for is some incremental humanity in this mod.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Riddaren on June 16, 2014, 06:01:48 pm
Players report class X is OP because the high level good players of this class are OP.

Fixed.

Most players (no matter the class) are pretty bad compared to the best.
That is only natural and it will not change by for example setting everyone at the same level.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on June 16, 2014, 07:07:42 pm
Fixed.

Most players (no matter the class) are pretty bad compared to the best.
That is only natural and it will not change by for example setting everyone at the same level.

Well, lvl makes HUGE difference for archers for example...
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Pandemona on June 18, 2014, 02:43:53 pm
Bump.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on June 18, 2014, 02:45:37 pm
Whoa it's 235 yeses already  :o
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Pandemona on June 18, 2014, 02:51:08 pm
Whoa it's 235 yeses already  :o

And %80 of the votes :P
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on June 18, 2014, 02:53:49 pm
And %80 of the votes :P
over 80%* + some of those who "have an opinion"  :lol:
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Switchtense on June 18, 2014, 03:36:25 pm
I can't even vote because the forum doesn't like me, so actually one more 'yes'
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on June 19, 2014, 09:14:13 pm
Buhmp
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: BlueKnight on June 20, 2014, 06:47:23 pm
bump
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: cfuvue on June 21, 2014, 10:49:14 am
Full respecs should become cheaper in some kind of form. just throwing an idea out there: Make full respects just cost a +3 item so some people could get rid of some of the undesirable looms. (and so i can respec without losing 200mil exp).
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Pandemona on June 21, 2014, 11:33:48 am
A loompoint or 500k gold is fair enough to get full respec imo.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Kalp on June 22, 2014, 05:21:40 pm
Quote
Auction   22/06/2014 00:19:10   Training Lessons   4,524,001 gold

(click to show/hide)
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Rico on June 23, 2014, 03:44:30 am
Here is a signature for all my lobbyist friends. Please use it until we have reached our goal!

visitors can't see pics , please register or login


Image Link: http://i.imgur.com/bQhxDLM.jpg

Code:
Code: [Select]
[center][url=http://forum.melee.org/general-discussion/respeccing-with-no-loss-of-exp-leading-on-from-the-recent-global-respec-thread/][img]http://i.imgur.com/bQhxDLM.jpg[/img][/url][/center]
(copy it into the signature field you can access here: http://forum.melee.org/index.php?action=profile;area=forumprofile)


Edit: If anyone of you knows how to embed a link to this thread into the image, please let me know and I add it to the code.
Edit 2: Code updated thanks to Kalp.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Kalp on June 23, 2014, 09:04:45 am
Edit: If anyone of you knows how to embed a link to this thread into the image, please let me know and I add it to the code.


Code: [Select]
[center][url=http://forum.melee.org/general-discussion/respeccing-with-no-loss-of-exp-leading-on-from-the-recent-global-respec-thread/][img]http://i.imgur.com/bQhxDLM.jpg[/img][/url][/center]
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Algarn on June 23, 2014, 11:40:21 am
Dat sig, added it  :D
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: FleetFox on June 23, 2014, 12:01:20 pm
Here is a signature for all my lobbyist friends. Please use it until we have reached our goal!

visitors can't see pics , please register or login


Image Link: http://i.imgur.com/bQhxDLM.jpg

Code:
Code: [Select]
[center][url=http://forum.melee.org/general-discussion/respeccing-with-no-loss-of-exp-leading-on-from-the-recent-global-respec-thread/][img]http://i.imgur.com/bQhxDLM.jpg[/img][/url][/center]
(copy it into the signature field you can access here: http://forum.melee.org/index.php?action=profile;area=forumprofile)


Edit: If anyone of you knows how to embed a link to this thread into the image, please let me know and I add it to the code.
Edit 2: Code updated thanks to Kalp.

Nice :) just respecced from lvl 33 again heh, should be the last time to do it now, touch wood.
Title: Re: Respec reform, making training lessons more frequent and cost relative.
Post by: Knitler on June 23, 2014, 09:11:54 pm
Make it atleast transparent you artless bastards!


Code:
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Title: Re: Training lessons for 1 loom point: Official petition
Post by: FleetFox on June 23, 2014, 09:45:08 pm
Thread title changed to fit with sig better :D
Title: Re: Training lessons for 1 loom point: Official petition
Post by: MURDERTRON on June 24, 2014, 01:49:19 am
I usually don't post in these respec begging threads because the proposals that have been... proposed are ridiculous.  To go from something that costs 3-6million to roughly 300k is just heresy.  However, I don't think a proper and fair proposal has been made.

It's true that regular respec costs (half your EXP) are properly scaled with your level, as they should be.  We should move to a system where buying a respec is also scaled to your level, as well.  My proposal would be the same amount of LPs that you would otherwise get for retiring at that level. 

31 - 1
32 - 2
33 - 3
34 - 5
35 - 8
36 - 13

This is a fair and balanced way to do respecs.  Maybe even add one more on top.  I don't know.  Something along those lines.

Title: Re: Training lessons for 1 loom point: Official petition
Post by: Shadelacro on June 24, 2014, 02:30:52 am
I suggest that a respec should have a one month cooldown on your account. The cost of gold will be (experience/40), with the result being rounded. This will reduce gold inflation and at the same time encourage respeccing more so than the current system!

Exception is if you are level 24 or below, respec is free with a 1 day cooldown.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Jona on June 24, 2014, 03:04:08 am
Quote from: Shadelacro
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How the heck is your signature so large? O.o
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Thryn on June 24, 2014, 07:52:05 am
How the heck is your signature so large? O.o

cus its hilariously stupid, how else xD
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Kalp on June 24, 2014, 10:08:37 am
I suggest that a respec should have a one month cooldown on your account. The cost of gold will be (experience/40), with the result being rounded. This will reduce gold inflation and at the same time encourage respeccing more so than the current system!

Exception is if you are level 24 or below, respec is free with a 1 day cooldown.
5 millions of gold in my case. Thank you very much  :rolleyes:
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Nightingale on June 24, 2014, 11:09:03 am
to be completely honest if this was a thing, I would probably would have done this and would have still play the game regularly.

forcing me to retire at level 34 was the death of the mod for me, but this change would save you players in the long run I think. While it might skew balance between classes when patches hit over time it would balance back out and your population wouldn't be hit as hard every time you release a patch that changes builds on the large scale.

Just my two cents on this thread I just seen. Didn't read anything but the first post.  :oops:

P.S. xbow is a dead class pls help.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Harpag on June 24, 2014, 11:13:50 am
TRAINING LESSON SHOULD COST 1 LP

BTW I paid 5 mil...
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Switchtense on June 24, 2014, 01:37:03 pm
to be completely honest if this was a thing, I would probably would have done this and would have still play the game regularly.

forcing me to retire at level 34 was the death of the mod for me, but this change would save you players in the long run I think. While it might skew balance between classes when patches hit over time it would balance back out and your population wouldn't be hit as hard every time you release a patch that changes builds on the large scale.

Just my two cents on this thread I just seen. Didn't read anything but the first post.  :oops:

P.S. xbow is a dead class pls help.


To be honest, this would actually help balancing the game. At first everybody would respec to whatever is the most OP, so these classes would get balanced faster than it is currently the case.

But yeah, retiring at 34 after the pole-sweetspot nerf put me off pretty much.

I am back at 32 with another character now (Gen1), Strat battles do not give any exp, even after the increase, so 33 seems reachable, but 34? Never.

I am at the point where I do not really care about the game much anymore. I like being on ts with people, having a laugh and shit, but if I was to get perm-banned now it would not be a big fuss for me. That's why I have been giving away all my looms and gold recently.


Also offering Respecs for 1LP would be a huge LP sink. So the worth of LPs would probably increase again. And that would be quite nice after it dropped to like 300k or so.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Latvian on June 25, 2014, 12:13:43 am
forget about it nobody gives a fuck, be realistic.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Voso on June 25, 2014, 01:24:13 am
just give us free respecs already like its a miracle we're even still playing this.

I can understand wanting us to grind to keep us interested but lets be real, at this point we ain't playing for the grind.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Thryn on June 25, 2014, 02:55:40 am
just give us free respecs already like its a miracle we're even still playing this.

I can understand wanting us to grind to keep us interested but lets be real, at this point we ain't playing for the grind.

why don't u just play stf lol
Title: Re: Training lessons for 1 loom point: Official petition
Post by: San on June 25, 2014, 03:50:04 am
Don't know how lp prices would be affected from this, but level 36 should be at least 5lps. The price could skyrocket up to 400-500k, but it would be less than the absurd price that it is now.

Not too big of a fan of lps since it won't really be removing gold from the market but rather devalue it even more, but lps could work.

lv 30 and below should get free respecs at any time or a small cooldown.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: tizzango on June 25, 2014, 04:26:07 am
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Title: Re: Training lessons for 1 loom point: Official petition
Post by: Switchtense on June 25, 2014, 05:00:35 am
why don't u just play stf lol

A level 30 only offers somewhat limited options for decent builds.

Even a level31 is quite a bit more viable than a lvl30 build (Depending on what build obviously but still)
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Harpag on June 25, 2014, 11:09:48 am
..., but level 36 should be at least 5lps...

no... 3 lps maximum ... in gold it will be soon about 1,5 - 1,8 mil - enough is enough  :wink:
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Kalp on June 25, 2014, 12:38:10 pm
why don't u just play stf lol
For me playing STF is like waste of time.

I have a birthday today, can I get a cookie free respec ?  :)
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Grumbs on June 25, 2014, 12:44:34 pm
Don't know how lp prices would be affected from this, but level 36 should be at least 5lps. The price could skyrocket up to 400-500k, but it would be less than the absurd price that it is now.

Not too big of a fan of lps since it won't really be removing gold from the market but rather devalue it even more, but lps could work.

lv 30 and below should get free respecs at any time or a small cooldown.

I still think the issue is simply that the game allows you to go to such a high level as 36. It unbalances the game, you can't test 35/36 builds and people would rather stop playing than retire when they get bored. Respecing easily at 35 will result in more OP high level builds as you will be able to specialise without worrying about getting bored of the build. People will jump from OP build to OP build rather than stick with something too

Top level should be around 31/32 and then refund people over that level in the form of loom points
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Novamere on June 25, 2014, 06:12:23 pm
Have CMP or any of those guys looked at this thread or seen the votes or anything? I mean this could help the mod alot.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Knitler on June 25, 2014, 06:36:20 pm
31 - 1
32 - 2
33 - 3
34 - 5
35 - 8
36 - 13

I like it but dont get me wrong ~ on lvl36 13lps are nearly as much worth it as the free respec auction ~ It should have some base value and a percantage increase of something per level
Title: Re: Training lessons for 1 loom point: Official petition
Post by: San on June 25, 2014, 06:43:53 pm
I still think the issue is simply that the game allows you to go to such a high level as 36. It unbalances the game, you can't test 35/36 builds and people would rather stop playing than retire when they get bored. Respecing easily at 35 will result in more OP high level builds as you will be able to specialise without worrying about getting bored of the build. People will jump from OP build to OP build rather than stick with something too

Top level should be around 31/32 and then refund people over that level in the form of loom points

I don't think 5lps are going to be easy to acquire in an environment where they become much more valuable, but maybe 6 would be better for 36. LP prices will rise after the initial respec wave that will most likely occur. 6, 4, 3, 2, 1, and free sequentially for 36 and lower. Most people already create optimized builds or are forced into good hybridized builds once they reach that level regardless Most high levels won't be able to afford more than 1 in a reasonable time.

Personally, I'm satisfied with stf. I think that not being able to test certain level 35/36 builds to be a poor excuse, especially since one can simply test individual components for what X ath, wpf, shield, etc. feels like. The only thing you will have to estimate is the increased damage from higher level builds, though, since you'll never be able to reach high PS/PD/PT + high wpf + high ath at the same time. Damage is invisible anyways, so most of the time it's simply perception that's changed.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Grumbs on June 25, 2014, 07:27:36 pm
I don't think 5lps are going to be easy to acquire in an environment where they become much more valuable, but maybe 6 would be better for 36. LP prices will rise after the initial respec wave that will most likely occur. 6, 4, 3, 2, 1, and free sequentially for 36 and lower. Most people already create optimized builds or are forced into good hybridized builds once they reach that level regardless Most high levels won't be able to afford more than 1 in a reasonable time.

Personally, I'm satisfied with stf. I think that not being able to test certain level 35/36 builds to be a poor excuse, especially since one can simply test individual components for what X ath, wpf, shield, etc. feels like. The only thing you will have to estimate is the increased damage from higher level builds, though, since you'll never be able to reach high PS/PD/PT + high wpf + high ath at the same time. Damage is invisible anyways, so most of the time it's simply perception that's changed.

I like Tydeus's ideas:

Ideally, I'd like to do one o the following. Rescale XP level requirements such that level 33 or 34 only requires 8-10 mil xp total, but any levels past that point require roughly the same as what they require now. The other idea would be to stop giving attribute points after level 30/31, so that when you level up, you only get the one skill point. This I think, would be the most effective over time.

If we get something that levels the playing field between average level and lvl 35/36 (preferably weakening high level) we won't see people feeling they have to stay at such a level, and the respec issue will be much less apparent. I think high level messes up the retirement system as it is and respecing would be less of a disadvantage

I don't see why there would be a cash requirement for respecing btw. It kind of limits who can respec when you could just have like a 1 month cooldown or something which would be more fair for everyone. People that are high level typically don't have as much cash anyway without retiring

I don't think you will get the same feel for a build by testing weaker STF versions. Try making an STF that can use a Longbow with IF, 24 agi, 6 PS and 8 WM. Its just not going to be the same. Xbow characters can be even better as hybrid ranged with melee
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Algarn on June 25, 2014, 07:51:24 pm
1 loompoint, nothing less, nothing more !
Title: Re: Training lessons for 1 loom point: Official petition
Post by: MURDERTRON on June 25, 2014, 10:38:29 pm
I like it but dont get me wrong ~ on lvl36 13lps are nearly as much worth it as the free respec auction ~ It should have some base value and a percantage increase of something per level

That's the point.  Respecing at 35 and 36 should be super expensive, but 33 or 34 should be cheaper.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Rico on June 26, 2014, 12:45:23 am
Hey San, you get +1 cuz you are the first council member who posts a statement about this. However:

Quote
Personally, I'm satisfied with stf.

STF might be ok for already OP classes. Cav, Polearm and Twohand do not require a high level to be competitive. A high level simply turns something good into something reaaalllly strong. But archers, crossbow hybrids, inf/cav hybrids and throwers need high level to have even chances compared to the "masterraces". That's why I would like to see cheap respecs implemented, since a fair balance seems unattainable.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Xscizorx on June 26, 2014, 01:08:14 am
US is only democracy, 79.9% not good enough for cRPG parliament
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Pandemona on June 30, 2014, 02:56:41 am
Bump after 3-4 days.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: karasu on June 30, 2014, 04:44:12 pm
Well, took us a full year to get a couple more new admins in Siege back in my "pester the devs into orbit" days, let's hope it takes less with your petition.


Title: Re: Training lessons for 1 loom point: Official petition
Post by: Algarn on July 01, 2014, 01:25:16 pm
Le bump.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: //saxon on July 01, 2014, 02:25:06 pm
Well, took us a full year to get a couple more new admins in Siege back in my "pester the devs into orbit" days, let's hope it takes less with your petition.


:lol: :lol:
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Rico on July 04, 2014, 04:31:08 pm
Friday noon bump
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Aprikose on July 04, 2014, 11:31:51 pm
doooooooooooooooooooooooooooooooooooooooooooooooooooooont
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Angantyr on July 09, 2014, 01:07:59 am
 :arrow:
Title: Re: Training lessons for 1 loom point: Official petition
Post by: JackieChan on July 15, 2014, 12:57:20 am
Bump!!! Shame i havent seen this post earlier. If it was implemented it would give me (and probably alot of other people) a reason to come back to crpg. Please devs, hear the community's voice!
Title: Re: Training lessons for 1 loom point: Official petition
Post by: //saxon on July 15, 2014, 04:51:53 am
Bump!!! Shame i havent seen this post earlier. If it was implemented it would give me (and probably alot of other people) a reason to come back to crpg. Please devs, hear the community's voice!
but your a swiss knife, you can do anything on any class! believe in yourself Chan.

just don't go fucking horse archer again bitch, can i get an amen?  :mrgreen:
Title: Re: Training lessons for 1 loom point: Official petition
Post by: STR_aD_Sargon_eqv on July 15, 2014, 11:21:43 am
Bump!!! Shame i havent seen this post earlier. If it was implemented it would give me (and probably alot of other people) a reason to come back to crpg. Please devs, hear the community's voice!

gimmi Jackie back !!!
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Switchtense on July 15, 2014, 11:24:22 am
but your a swiss knife, you can do anything on any class! believe in yourself Chan.

just don't go fucking horse archer again bitch, can i get an amen?  :mrgreen:

Yeah come back and that's it! Or I will personally get in every CS:GO game you play on the opposite team and kick your ass!
Title: Re: Training lessons for 1 loom point: Official petition
Post by: JackieChan on July 15, 2014, 08:13:38 pm
but your a swiss knife, you can do anything on any class! believe in yourself Chan.

just don't go fucking horse archer again bitch, can i get an amen?  :mrgreen:
Im actually a lvl 34 HA atm, 15/30 build  :P I respecced a while ago thinking that HA will make me want to play again, but i was wrong and i regret it now  :mad: (one more reason why im not coming back). So now im waiting for a change in the respec system or something, really hope the devs hear us on this.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Corwin on July 15, 2014, 08:25:16 pm
Hi

Its signed.

I can only approved!
(click to show/hide)
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Rico on July 15, 2014, 11:32:56 pm
Hi

Its signed.

I can only approved!
(click to show/hide)
10/10 would quote again
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Remy on July 16, 2014, 01:38:59 am
This idea seem good, I support it!  :P
Title: Re: Training lessons for 1 loom point: Official petition
Post by: FleetFox on July 16, 2014, 09:43:37 am
Thanks for all the support, it's appreciated!

Bump
Title: Re: Training lessons for 1 loom point: Official petition
Post by: STR_aD_Sargon_eqv on July 16, 2014, 09:45:54 am
it has more than 300 upvotes but there is still no reaction.
we have more than enough votes. so what's now?
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Rhaelys on July 16, 2014, 10:01:28 am
I paid 3 million for my training lessons earlier this year and I would still support training lessons for 1 loom point. Just means more affordable respecs for me in the future.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: STR_aD_Sargon_eqv on July 16, 2014, 11:37:54 am
Now is the part where devs ignore it forever

somewhy i am not surprised. refresh my momory, when the devs did something really good and nice since 2011? rhitorical question
Title: Re: Training lessons for 1 loom point: Official petition
Post by: FleetFox on July 16, 2014, 12:39:28 pm
Don't worry guys, we have been in contact with Harald, this is on the list for the devs, so the 300 votes have not been in vain :) this thread was only about building awareness to the devs, which has worker ^^
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Rico on July 20, 2014, 10:04:54 pm
bump

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Title: Re: Training lessons for 1 loom point: Official petition
Post by: Kalp on July 29, 2014, 10:40:08 am
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Title: Re: Training lessons for 1 loom point: Official petition
Post by: Admerius on July 29, 2014, 05:15:02 pm
I wanna bump too!

My old suggestion is hidden here, Heskey made me change my mind, this was a bit too harsh, check new version on next page for updated version
(click to show/hide)
Title: Re: Respeccing with no loss of exp, leading on from the recent Global respec thread
Post by: UnholyRolyPoly on July 29, 2014, 07:06:31 pm
It would also help stabilize the loom market.  It's been out of whack since double xp.  If it cost a loom to respec.... and you only have gold.... you're going to use the gold to buy the loom.  Therefore more looms will go off the market.  Thus driving prices back up and keeping the +1 market on track. 

Overall I completely agree.  1 loom is the equivelant of one gen.  I would have no problem spending it to get a free respec on my high level characters.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Admerius on July 30, 2014, 10:11:30 am
When it's an achievable form of ingame currency you get to pretend you arent paying for respec directly with wasted time, paying with exp removes that illusion - you are directly paying in hours you will never get back.

I know looms are arguably the same thing, but paying with one makes you want to give up and the other doesnt.
I stand corrected, LPs aren't that easy to get your hands on, I would still prefer a 5% penalty if you pay 1LP, and 0% if you pay 2LP, that way the you have to pay up to not lose those mere 5%.

Previous post edited to reflect this change of heart...

Respecing without paying any LP might actually give -((current level^2)/30)% in xp,
repsecing at lvl... removes this amount of xp
10...-3.3%
20...-13.3%
30...-30%
33...-36.3%
36...-43.2%
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Canary on July 30, 2014, 11:09:26 am
As someone who has retired three times this month alone after a relative slowdown in playing habits from previous months, I disagree with this proposal. The only time a free respec is actually a significant benefit versus the xp-cost respec is in the case of a character who is level 32 or higher. I do not think a single heirloom point comes close to the impact respeccing a high-level character has. This perspective is coming from a player who also has a character that is level 36, gen 1.

This isn't a proper way to address heirloom point inflation. This isn't the way the economy could be "fixed", if that ever becomes a goal the devs have. This isn't a reasonable way to deal with lower level respecs (the xp cost is not significant enough at lower levels to call for this). This is lobbying for an easy solution to try and min/max builds on characters at high levels. Maybe that should be a thing, and maybe it should be cheaper than what the going-rate for training lessons auctions currently are, but one heirloom point is not giving up nearly enough. How much do those even go for on the market, these days? The proposal here is to effectively lower the cost of xp-free respeccing by, what,  ten times? There are too many high level characters already, allowing the optimization of each and every one of them is a bad idea. Play on your alts!
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Thryn on August 03, 2014, 06:02:55 pm
If there is some sort of XP gaining system change coming sooner or later, that's when we should worry about respecs. For now, though, it's either persevere and get the loompoint on the build you're playing and start the grind over (but hey, you got a LP out of it), or you lose half of your experience and get to pick up from there. Generally, games that offer no penalty regarding things like this usually die out because, well, people get bored. I like my penalties for respeccing, but I'm not a fan of the current xp system.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Kalp on August 09, 2014, 06:01:52 pm
bump
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Tzar on August 10, 2014, 11:57:15 pm
derp..
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Aprikose on August 11, 2014, 12:41:44 am
As someone who has retired three times this month alone after a relative slowdown in playing habits from previous months, I disagree with this proposal. The only time a free respec is actually a significant benefit versus the xp-cost respec is in the case of a character who is level 32 or higher. I do not think a single heirloom point comes close to the impact respeccing a high-level character has. This perspective is coming from a player who also has a character that is level 36, gen 1.

This isn't a proper way to address heirloom point inflation. This isn't the way the economy could be "fixed", if that ever becomes a goal the devs have. This isn't a reasonable way to deal with lower level respecs (the xp cost is not significant enough at lower levels to call for this). This is lobbying for an easy solution to try and min/max builds on characters at high levels. Maybe that should be a thing, and maybe it should be cheaper than what the going-rate for training lessons auctions currently are, but one heirloom point is not giving up nearly enough. How much do those even go for on the market, these days? The proposal here is to effectively lower the cost of xp-free respeccing by, what,  ten times? There are too many high level characters already, allowing the optimization of each and every one of them is a bad idea. Play on your alts!

truth
Title: Re: Training lessons for 1 loom point: Official petition
Post by: STR_aD_Sargon_eqv on August 11, 2014, 09:02:06 am
the point is we whouldn't needed dose training lessons if that mod wanst been under modding.

for example heavycav nerf patch.
i was lvl 34, 24\15 and when they changed my horse difficultly from 5 to 7.
and they backed up only 3 str points.... so they crashed my build just to play more comfortble. this community wants funny game, nobody don't fckin care of realizm. they don't gave me a choice, (but still, some badmins helped their friends with free respec, even since it isn't allowed) sure i need that T.L. but i have no tons of gold for it.

i want to say, if an devs gonna still make some bullshit changes awhile we are playin, then yes, T.L. should costs 1LP.

BUT T.L. shouldn't costs 1LP just becouse of some QQX bored to play 2h, for example (totaly joke, coz he won't, childs want go easy :D)
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Tzar on August 11, 2014, 01:11:05 pm
but still, some badmins helped their friends with free respec, even since it isn't allowed) sure i need that T.L. but i have no tons of gold for it.

Who :!:  :?:
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Mendro on August 11, 2014, 01:24:00 pm
but still, some badmins helped their friends with free respec, even since it isn't allowed)

Time to give some names
Title: Re: Training lessons for 1 loom point: Official petition
Post by: STR_aD_Sargon_eqv on August 11, 2014, 01:43:10 pm
Time to give some names

gimmi 10 L.P.  :mrgreen:

(click to show/hide)
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Macropus on August 11, 2014, 02:07:06 pm
(but still, some badmins helped their friends with free respec, even since it isn't allowed
Sounds like bullshit. Say names or didn't happen.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: STR_aD_Sargon_eqv on August 11, 2014, 02:18:49 pm
Sounds like bullshit. Say names or didn't happen.
pfff u know me, i never bullshitin.

and i'm not gonna tell any name.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Andswaru on August 11, 2014, 02:45:47 pm
Far as I know only people who can give free respecs are Nessaj,chadz, CMP and maybe harold?
Title: Re: Training lessons for 1 loom point: Official petition
Post by: karasu on August 11, 2014, 02:47:22 pm
Don't go spouting accusations like that if you're not going to back it up with actual proof.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Grumbs on August 11, 2014, 02:50:20 pm
This is lobbying for an easy solution to try and min/max builds on characters at high levels. Maybe that should be a thing, and maybe it should be cheaper than what the going-rate for training lessons auctions currently are, but one heirloom point is not giving up nearly enough. How much do those even go for on the market, these days? The proposal here is to effectively lower the cost of xp-free respeccing by, what,  ten times? There are too many high level characters already, allowing the optimization of each and every one of them is a bad idea. Play on your alts!

I agree. If you're under 31 no one would respec for a loom point, they would either respec for 50% XP or they would retire. This is mostly a way for high level players to respec without losing millions and millions of XP. The problem to me is that people go over lvl 31. If going over 31 didn't give such a big character bonus there wouldn't be a problem with the current system
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Phew on August 11, 2014, 04:50:14 pm
If they really want respecs to be painful for high level characters, just make the cost to respec equal to the LP reward if you were to retire at your current level, i.e.:
<Lvl 31: Free respecs
Lvl 31: 1 LP
Lvl 32: 2LP
Lvl 33: 3LP
Lvl 34: 5LP
Lvl 35: 7LP?
etc.



Title: Re: Training lessons for 1 loom point: Official petition
Post by: karasu on August 11, 2014, 04:56:56 pm
Yeah, that seems pretty viable (if you want people to give up on the mod and move on).
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Falka on August 11, 2014, 05:40:02 pm
but still, some badmins helped their friends with free respec, even since it isn't allowed

lol, what a stupid cunt you are.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Akronus97 on August 17, 2014, 12:07:36 pm
If they really want respecs to be painful for high level characters, just make the cost to respec equal to the LP reward if you were to retire at your current level, i.e.:
<Lvl 31: Free respecs
Lvl 31: 1 LP
Lvl 32: 2LP
Lvl 33: 3LP
Lvl 34: 5LP
Lvl 35: 7LP?
etc.

Seriously, who is able to pay that (except the very rich players)? I play cRPG for 1,5 years and I wouldn't be able to get so many looms (I am level 34). I would have to sell several items if I did that. In that situation I would rather lose half of my xp than paying so much.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Mendro on August 17, 2014, 03:54:03 pm
Give 1 free respec per account with 6 months countdown.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Pandemona on August 23, 2014, 12:23:38 am
So bump ?
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Algarn on August 23, 2014, 12:45:10 am
Moving this thread to a part that 1/3 of forums users is reading is useful, even more useful and justified that this thread was in general discussion for months already, got more than 25 pages of answers, and got a poll with hundreds of voters. cRPG forums, the only place where you can see that.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Pandemona on August 23, 2014, 12:55:23 am
They definetly decided that we discussed this matter enough on General Discussion section and wanted us to discuss in another section before they move it to Spam finally, lol.


Well guys we have accomplished our mission. I sent a pm to Harald and he said the devs haven't talked about it yet due to being very busy. However he did say they would probably look into it in the near future, so there is hope!

Don't worry guys, we have been in contact with Harald, this is on the list for the devs, so the 300 votes have not been in vain :) this thread was only about building awareness to the devs, which has worker ^^


Dat near future.


I know they're busy with the new game, i really understand it and i wish them good luck but i don't think what we asked is too much time consuming. And i don't really get the idea behind moving this thread to Suggestions section after months it was created.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: karasu on August 23, 2014, 02:13:23 am
Near future is relative in cRPG dimension my friend.

We're still trying to get a hand on chadz for that patch that fixes lots of stuff (including the sweet valol).
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Algarn on August 23, 2014, 02:21:01 am
I wonder who is the "we're" in your sentence. I personally stopped waiting anything from devs, except another shitty strat round I won't play.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Tzar on August 23, 2014, 09:49:02 am
Could some dev enlighten us  :?:

Im really tired of my build, and im really considering respec.... but what´s the point if in 1 month we they give in  :lol:

FFS GIVE US EM TRAINING LESSONS!!! GAME IS BORING, CANT BE ARSED TO GRIND ALL OVER!!!
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Kafein on August 23, 2014, 12:03:22 pm
Seriously, who is able to pay that (except the very rich players)? I play cRPG for 1,5 years and I wouldn't be able to get so many looms (I am level 34). I would have to sell several items if I did that. In that situation I would rather lose half of my xp than paying so much.

You have no idea what rich means around here.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: karasu on August 23, 2014, 02:15:47 pm
I wonder who is the "we're" in your sentence. I personally stopped waiting anything from devs, except another shitty strat round I won't play.

chadz is needed to patch, so despite all the mod managers/breakers having the stuff ready, only chadz can implement it.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Tzar on August 24, 2014, 10:37:53 pm
chadz  :!: :!: :!: :!: GIVE IN!!!  346  says yes yes yes!!!
Title: Re: Training lessons for 1 loom point: Official petition
Post by: MURDERTRON on August 24, 2014, 11:34:16 pm
If this is ever passed, I will personally give out LPs just to make people respec to HA, and you will have to suffer for your own stupidity.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Butan on August 24, 2014, 11:42:37 pm
If this is ever passed, I will personally give out LPs just to make people respec to HA, and you will have to suffer for your own stupidity.

Why would people waste a LP to respec to a gimped class?
Title: Re: Training lessons for 1 loom point: Official petition
Post by: AwesomeHail on August 25, 2014, 07:03:29 pm
atleast have characters under lvl 30 a free respec, and above lvl 30 1 lp then, so newbies can change builds when they just start, and figured they fucked up :)
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Phew on August 27, 2014, 07:13:57 pm
The worst consequence of cheap respecs would be that 2h would totally disappear, and everyone will be using a Bec, Long Axe, and/or 2D pole. Although maybe that would accelerate the balancing process?
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Akronus97 on August 27, 2014, 07:20:28 pm
Hm, I am pole and I thought about being 2h to be honest :P (not sure yet)
Title: Re: Training lessons for 1 loom point: Official petition
Post by: STR_aD_Sargon_eqv on August 28, 2014, 07:52:26 am
chadz  :!: :!: :!: :!: GIVE IN!!!  346  says yes yes yes!!!

ban chadz
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Tzar on August 28, 2014, 09:27:29 am
Cmon.... last auction for lessons costed 2.6 mill gold.... WTF  :?:
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Elerion on August 28, 2014, 04:45:01 pm
atleast have characters under lvl 30 a free respec, and above lvl 30 1 lp then, so newbies can change builds when they just start, and figured they fucked up :)
I would wholeheartedly support free respecs below level 30.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Tzar on August 30, 2014, 12:26:11 pm
bump.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: pepejul on August 30, 2014, 12:43:40 pm
Free respec for all when reach lvl 32... best idea 2014 !!!
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Tzar on September 02, 2014, 07:25:36 am
.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Admerius on September 04, 2014, 04:48:42 pm
.

That really is a dot...

I thought it was some hidden supersmall font message
Title: Re: Training lessons for 1 loom point: Official petition
Post by: FleetFox on September 06, 2014, 09:02:02 am
Bumps, something needs changing
Title: Re: Training lessons for 1 loom point: Official petition
Post by: pepejul on September 06, 2014, 02:45:55 pm
Burp !
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Andswaru on September 06, 2014, 02:57:13 pm
I never ever finish grinding my alt before respecing him.. training lessons for 300k?  :P
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Daunt_Flockula on September 06, 2014, 06:42:06 pm
I am not even a level grinder like most of this thread's regulars, but I concur. Give these guys the chance to get a full respec for 1 loompoint. It still isn't a small fee to pay (well, at least not for everyone).
Title: Re: Training lessons for 1 loom point: Official petition
Post by: AwesomeHail on September 07, 2014, 10:48:48 pm
I am not even a level grinder like most of this thread's regulars, but I concur. Give these guys the chance to get a full respec for 1 loompoint. It still isn't a small fee to pay (well, at least not for everyone).
and everyone under lvl 30 a free?
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Daunt_Flockula on September 07, 2014, 10:50:42 pm
That would be perfectly fine too.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Algarn on September 07, 2014, 10:52:47 pm
Bannerlord is almost out. I don't see any reason to keep asking for a decent respec system, or balance improvements. There is more hope to see RPGs elements in bannerlord's MP, than having something half of the community asked for.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Kafein on September 07, 2014, 11:07:36 pm
I am not even a level grinder like most of this thread's regulars, but I concur. Give these guys the chance to get a full respec for 1 loompoint. It still isn't a small fee to pay (well, at least not for everyone).

High level builds are one of the things most surely killing the mod, I think that not giving them respecs is the way to go. If they want to change their build they can already retire or respec normally. But no, they absolutely have to stay two or more levels above everyone else. Fuck those guys.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Daunt_Flockula on September 07, 2014, 11:24:04 pm
From that point of view, screw them despicable overboarders of course. Yet if they are allowed to take the damn leveling so far, let them respec for 1 lp, which really isn't a low price to pay for most people. I am approaching this only from a freedom point of view.

But of course I don't approve of the overleveling thingy either.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: AwesomeHail on September 07, 2014, 11:27:14 pm
then giving a free respec to ppl under lvl 30 is the way to go, lvlwhore gtfo and pay that 2.5m :D
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Kalp on September 08, 2014, 10:28:40 am
High level builds are one of the things most surely killing the mod, I think that not giving them respecs is the way to go. If they want to change their build they can already retire or respec normally. But no, they absolutely have to stay two or more levels above everyone else. Fuck those guys.
Yes, I will retaire again and again and again at 31 and hoarding more and more loompoints. Hell no, sorry but both ways are equal, either stop retaire at some point or do it always. From the second side, you can play on many alts or only on your main and this is also equal.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: _Tak_ on September 09, 2014, 01:18:49 am
Really looking forward to when the devs will implement this. it will finally change cRPG from a grind game into a fun game :)

personally i have lost around 80 mil exp due to respec and it did made me want to quit this game several times.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: AwesomeHail on September 09, 2014, 07:17:28 am
Really looking forward to when the devs will implement this. it will finally change cRPG from a grind game into a fun game :)

personally i have lost around 80 mil exp due to respec and it did made me want to quit this game several times.

yep, we all know the feeling :p
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Blackbow on September 09, 2014, 04:46:39 pm
to me one lp is too cheap and devs will probably never add it for so few

make training lessons for 3 lp or one mw !
Title: Re: Training lessons for 1 loom point: Official petition
Post by: STR_aD_Sargon_eqv on September 10, 2014, 12:37:13 pm
to me one lp is too cheap and devs will probably never add it for so few

make training lessons for 3 lp or one mw !

there is no difference for 80% players between 1lp or 3lp bro.

still, i don't understand why do people still bublin here becouse devs don't give a damn about community opinion.

Title: Re: Training lessons for 1 loom point: Official petition
Post by: Jack1 on September 10, 2014, 09:14:14 pm
Canary, penitent and others were 100% correct. If it goes to the price of 1 LP then there will be nothing stopin the veteran players from using the flavor of the patch builds.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: MURDERTRON on September 10, 2014, 10:12:09 pm
Canary, penitent and others were 100% correct. If it goes to the price of 1 LP then there will be nothing stopin the veteran players from using the flavor of the patch builds.

Especially since we have the armories to back up any build.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Kafein on September 10, 2014, 10:19:19 pm
Yes, I will retaire again and again and again at 31 and hoarding more and more loompoints. Hell no, sorry but both ways are equal, either stop retaire at some point or do it always. From the second side, you can play on many alts or only on your main and this is also equal.

Except nobody cares about loompoints. One level is equivalent in power to at least 5 loompoints anyway, so there's really no good reason to not forget about looms and maximize your level. All the veterans have access to huge armories filled with +3. Even in Pixel Paladins, which is still a relatively modest clan, there are like 40 +3 items just sitting in the armory all day.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Algarn on September 10, 2014, 10:24:03 pm
Still, it'd be great each time devs do major changes for a class to give free respecs to characters who are concerned by this change. Now, I got a level 34 character I've been leveling for a year, lost 90 M of XP (from level 35 to 34, which was equal to 40/45 strat battles) to respec to a build that got fucked a month ago. This kind of things makes you bitter, especially when the only answer I got from the fact I couldn't hold the reticule more than 0,25 secs, is that I had to change my way to play (lol, your build is fucked up regardlessly of what you do, still have to adapt), from a full loomed mail set, completely viable before (useless now), to some fucking peasant rags; and this, just after a patch "supposed" to buff slightly builds like the one I had.

This is why I wanted to make free respecs to each patch a part of the game. But well, why should I care now, I'm having fun abusing literally every shitty melee mechanic/weapon I can abuse of, just to make people GTX, and to get somehow my revenge about some tearful melee players that considered my build as "completely game-breaking". Fuck you cRPG.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: San on September 10, 2014, 11:17:34 pm
Canary, penitent and others were 100% correct. If it goes to the price of 1 LP then there will be nothing stopin the veteran players from using the flavor of the patch builds.

Some may argue that it's a good thing to be able to do that. I was fortunate to be able to optimize my build during the last free respec, but others are stuck with messed up builds. The question is how broken would it be to jump from one optimized build to the next. A cooldown of a week or 2+ is necessary to prevent mass respeccing for strat and server trolling. It invalidates STF if it's too easy and causes threads like this to exist when it's too inconvenient.

A large problem I had with training lessons wasn't just the price, but its accessibility. It was a pain trying to outbid someone and wait a week if you lost. I think it should cost enough to drain significant gold out of the system, but let it be freely accessible.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Jona on September 10, 2014, 11:23:07 pm
Some may argue that it's a good thing to be able to do that. I was fortunate to be able to optimize my build during the last free respec, but others are stuck with messed up builds. The question is how broken would it be to jump from one optimized build to the next. A cooldown of a week or 2+ is necessary to prevent mass respeccing for strat and server trolling. It invalidates STF if it's too easy and causes threads like this to exist when it's too inconvenient.

A large problem I had with training lessons wasn't just the price, but its accessibility. It was a pain trying to outbid someone and wait a week if you lost. I think it should cost enough to drain significant gold out of the system, but let it be freely accessible.

If they just set the price to 1 million gold (roughly the cost of a +3 item), then I think it is pricey enough so that you can't just do it on a whim whenever you want, yet it is still very accessible.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Algarn on September 10, 2014, 11:26:50 pm
Or 1 free respec per 5 months or more. Why do you guys always want to complicate everything?
Title: Re: Training lessons for 1 loom point: Official petition
Post by: STR_aD_Sargon_eqv on September 11, 2014, 09:55:48 am
Except nobody cares about loompoints. One level is equivalent in power to at least 5 loompoints anyway, so there's really no good reason to not forget about looms and maximize your level. All the veterans have access to huge armories filled with +3. Even in Pixel Paladins, which is still a relatively modest clan, there are like 40 +3 items just sitting in the armory all day.

armory is communism. west countries had fight with for 50 years. and for what ? :mrgreen:

i mean... there is lotsa people who prefere to have their own equipment.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Kalp on September 11, 2014, 01:29:33 pm
there is no difference for 80% players between 1lp or 3lp bro.

I can't agree. Let say that it's a 3 weeks of playing, one retire at 31 per week, around 1,3kk per day. It's a lot of time. And in gold it's around 900k. To accumulate such a sum you need also few weeks. So 80% is exaggerated.

If they just set the price to 1 million gold (roughly the cost of a +3 item), then I think it is pricey enough so that you can't just do it on a whim whenever you want, yet it is still very accessible.
Sounds reasonable.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Admerius on September 12, 2014, 04:46:53 pm
I'm feelin' suggestive today  :wink:

Other possible solutions:
Make it 1st price in lottery: add Respec voucher* on top of gold.
*Item that's tradeable and grants free respec when visiting Lezalit's "Academy of Battle".
Make the the auction for respec daily: that will soon lower the price for respecs once the bottled up demand has been bled a bit.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: San on September 12, 2014, 05:38:53 pm
I think at this point we can only ask devs how much they're willing to change since we've probably exhausted all ideas, lol.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Ikarus on September 12, 2014, 06:22:47 pm
training lessons really are far too expensive :I
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Akronus97 on September 13, 2014, 05:03:54 pm
Or how about just decreasing the xp loss for respecing by 50% (so 25% all in all)?
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Tzar on September 16, 2014, 07:40:23 pm
...
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Admerius on September 19, 2014, 03:22:20 pm
...

I always wondered what happens to the "..." when it is the end of  sentence. What is the grammatical rules? Is it "..." includes a "." to end the sentence? or should we add a "." after the "..." to make i absolutly clear that it is the end of a sentence?

"..." vs. "...." vs.  "... ."

Who knows?
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Wraist on September 20, 2014, 03:19:54 am
I always wondered what happens to the "..." when it is the end of  sentence. What is the grammatical rules? Is it "..." includes a "." to end the sentence? or should we add a "." after the "..." to make i absolutly clear that it is the end of a sentence?

"..." vs. "...." vs.  "... ."

Who knows?

http://grammar.ccc.commnet.edu/grammar/marks/ellipsis.htm

I think for the most part, people don't care. I believe that I generally use ....
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Tzar on September 20, 2014, 01:24:31 pm
.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: FleetFox on September 23, 2014, 03:23:19 pm
Bump! :)
Title: Re: Training lessons for 1 loom point: Official petition
Post by: AwesomeHail on September 30, 2014, 09:19:00 pm
God we need a respec once new items come out or some update comes (new items or somt)
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Ikarus on October 05, 2014, 11:28:19 pm
btw how must does a respec currently cost? I´m so fed up with my main class and even thought about respec at 34 already (although I´d still be on 34 after the respec...)
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Algarn on October 05, 2014, 11:53:00 pm
btw how must does a respec currently cost? I´m so fed up with my main class and even thought about respec at 34 already (although I´d still be on 34 after the respec...)

Don't. Just don't, I respecced like 9 months ago, and I'm still butthurt about those 90Millions of experience I lost there. Just imagine yourself playing 45 big strat battles (2M xp each), and wasting it within seconds.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Ikarus on October 05, 2014, 11:54:39 pm
Don't. Just don't, I respecced like 9 months ago, and I'm still butthurt about those 90Millions of experience I lost there. Just imagine yourself playing 45 big strat battles (2M xp each), and wasting it within seconds.

Don´t worry I wont. Still, I´d love to know how much a training lesson costs atm
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Killer on October 06, 2014, 02:31:38 am
Don´t worry I wont. Still, I´d love to know how much a training lesson costs atm
like around 3 million right now i think
Title: Re: Training lessons for 1 loom point: Official petition
Post by: naduril on October 06, 2014, 11:06:34 am
like around 3 million right now i think
I'd say from 2.5 to 5.5 mln gold
Title: Re: Training lessons for 1 loom point: Official petition
Post by: FleetFox on October 07, 2014, 11:35:49 pm
Hi Devs, any word on a new respec system? I want to respec my build, currently 8 mil from lvl 33. However that 50% loss is stopping me. Can we please get this sorted soon?
Title: Re: Training lessons for 1 loom point: Official petition
Post by: San on October 07, 2014, 11:40:16 pm
Don't be hasty with the XP loss on respecs, chadz said we're getting a patch.
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Akronus97 on October 08, 2014, 09:35:02 am
I thought this patch will only add items....
Title: Re: Training lessons for 1 loom point: Official petition
Post by: FleetFox on October 08, 2014, 11:06:04 am
Don't be hasty with the XP loss on respecs, chadz said we're getting a patch.

Ok San I trust your word. Can you share any information about being refunded exp loss due to respeccing in the last year or so?
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Jona on October 08, 2014, 11:13:30 am
Can you share any information about being refunded exp loss due to respeccing in the last year or so?

Let's not be too greedy, now.   :lol:
Title: Re: Training lessons for 1 loom point: Official petition
Post by: FleetFox on October 08, 2014, 05:02:52 pm
Let's not be too greedy, now.   :lol:

haha, well I have the moral high ground when it's for everyone's benefit :P
Title: Re: Training lessons for 1 loom point: Official petition
Post by: Akronus97 on October 15, 2014, 02:09:00 pm
I think we can close this thread...
Title: Re: Training lessons for 1 loom point: Official petition
Post by: FleetFox on October 17, 2014, 11:36:42 am
I think we can close this thread...

Yeah mission accomplished, good job lads and lasses.