I feel that there is already a lot of freedom with skip the fun characters. Level 30 builds are still very playable and fun.
Agree to disagree. Are level 30 builds viable and fun? Sure. However, the current skip the fun system doesn't entirely solve the problem that is being presented here, which is the respeccing of high-level characters. What we really need, if not an entirely new respeccing system, is a way to test those high level builds. If we could buy something that bumps our stf's level up by X (where X is 1-6) but only for a day or so, it wouldn't make the current respeccing of a high level so painful. Maybe to be a better gold sink you have to pay something like 25k per level over 30 you want your stf to be... otherwise people would just bump their stf's to level 36 all the time to pubstomp with OP builds.
I personally wish something like this would be implemented, since spending 3mil or so on a respec isn't worth it when you are taking a risk. How are we taking a risk, you ask? Well, I am currently level 35, and will one day (assuming the mod or myself doesn't die first) be level 36. I have a pretty solid 18-24 build. However, I have wasted 4 skill points already, and once I reach level 36 I will have 3 more that I simply can't put where I want to. Now at level 36, being the dedicated build that I am (or rather, should be), I can easily be 18-27 or 21-24. I could even go further and be 24-24 or 21-27 or something similar. But you see, there is simply no way to test which of those builds I would like to invest 3mil (if not more) into, and frankly, I am hesitant to even invest the 3mil in any of them, since I have gotten pretty used to my current build (with "wasted" points in shield skill for pesky ranged). Used to my current build or not, I still wish I could fully optimize it.