Poll

Should training lessons and the respec system be reformed to provide less game constrain?

Yes
No
My opinion is (comment's on thread)

Author Topic: Training lessons for 1 loom point: Official petition  (Read 26935 times)

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Offline San

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+4
I feel that there is already a lot of freedom with skip the fun characters. Level 30 builds are still very playable and fun.

I would not like absolutely free respecs since it would be too abusable. Cheaper respecs with no cooldown and without the tedium of the auction would still be accessible with less abuse. Switching to a build just for strat/impulse would eventually accumulate to large losses of gold.

Offline Wolfsblood

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+3
I like the idea i saw earlier in the thread about making the respec a shop purchase. Make it so that its not costing u an arm and a leg, making it available to everyone but still making it something the average player will think twice about.

maybe a price range of anywhere from 250,000-750,000?

also maybe make it possible for cheaper partial respecs (wpf, skill points, ect)

idk if this would be a solution but it would be nice just so that u dont ahve to play a gen with a fucked build

Offline FleetFox

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+1
I like the idea i saw earlier in the thread about making the respec a shop purchase. Make it so that its not costing u an arm and a leg, making it available to everyone but still making it something the average player will think twice about.

maybe a price range of anywhere from 250,000-750,000?

also maybe make it possible for cheaper partial respecs (wpf, skill points, ect)

idk if this would be a solution but it would be nice just so that u dont ahve to play a gen with a fucked build

Well made points, I hope the Dev's heed them.
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Offline Phew

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+1
I like the idea i saw earlier in the thread about making the respec a shop purchase. Make it so that its not costing u an arm and a leg, making it available to everyone but still making it something the average player will think twice about.

maybe a price range of anywhere from 250,000-750,000?

also maybe make it possible for cheaper partial respecs (wpf, skill points, ect)

This is what I advocate. A commodity sold in the shop, expensive enough to deter flippant respecs every time you switch maps/game modes, but accessible to most of the player base with a few weeks worth of grinding. I have always supported the idea of cheaper "mini-respecs" for small tweaks in case someone mis-clicked or bjorked their build.

The above would extract far more gold out of the economy than the current respec auctions, which I believe was the intent of the auctions anyway.

Offline Tindel

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+2
So what if a couple cav players respec to infantry for a strategus siege?  You consider this a problem?  I dont , i dont care the slightest.
In my mind it makes the game better because that way the fight will be more interesting.

What is abusable about a free no-limit respec?

Nothing, its just your skewed perception after too many years of crpg the way it is now.

TIME TO SEE THE LIGHT, TIME FOR CHANGE!

Offline Jona

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+2
I feel that there is already a lot of freedom with skip the fun characters. Level 30 builds are still very playable and fun.

Agree to disagree. Are level 30 builds viable and fun? Sure. However, the current skip the fun system doesn't entirely solve the problem that is being presented here, which is the respeccing of high-level characters. What we really need, if not an entirely new respeccing system, is a way to test those high level builds. If we could buy something that bumps our stf's level up by X (where X is 1-6) but only for a day or so, it wouldn't make the current respeccing of a high level so painful. Maybe to be a better gold sink you have to pay something like 25k per level over 30 you want your stf to be... otherwise people would just bump their stf's to level 36 all the time to pubstomp with OP builds.

I personally wish something like this would be implemented, since spending 3mil or so on a respec isn't worth it when you are taking a risk. How are we taking a risk, you ask? Well, I am currently level 35, and will one day (assuming the mod or myself doesn't die first) be level 36. I have a pretty solid 18-24 build. However, I have wasted 4 skill points already, and once I reach level 36 I will have 3 more that I simply can't put where I want to. Now at level 36, being the dedicated build that I am (or rather, should be), I can easily be 18-27 or 21-24. I could even go further and be 24-24 or 21-27 or something similar. But you see, there is simply no way to test which of those builds I would like to invest 3mil (if not more) into, and frankly, I am hesitant to even invest the 3mil in any of them, since I have gotten pretty used to my current build (with "wasted" points in shield skill for pesky ranged). Used to my current build or not, I still wish I could fully optimize it.
« Last Edit: April 30, 2014, 04:49:27 pm by Jona »
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Offline Wayate

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+1
I'm thinking about an agressive solution :

- Free respect or gold respect for everyone (starting low, increasing every respect).
- A free STF per week (gold STF tickets, why not ? :
   - Skip the fun is only available on gen 2 and + characters.
   - Skip the fun no longer freeze the leveling on characters.
   - Skip the fun only gives you level 30 stats but no xp → You have to grind 1-30 + 30-31 to get level 31. You can consider this a temporary buff until you really gets 30 again.

So past the first gen, everybody will be on an equal basis.

Offline BlueKnight

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+1
Fuck optimisation and testing, I am talking about pure not-getting-bored-of-1-class/same-build here. Other things like ability of fixing bad builds etc. are just good side effects of the change that could come. Cooldown couldn't be abused in any way and would still make you think about your next build without preventing you (with any cash barrier) from trying it out.
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Offline Phew

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+1
I'd be willing to deal with the inevitable horde of lvl 35+ agility polearmers that would be incumbent upon unlimited, free respecs if it meant there were actually people on NA2 to play with.

MMORPGs usually have some kind of exponential respec system, where the first few respecs are cheap with a shorter cooldown, but subsequent respecs have longer cooldowns and/or higher cost. That could work in cRPG.

The biggest argument against unlimited, free respecs is that part of the fun of RPGs is getting attached to one's build and knowing the builds of your allies and enemies. If everyone is a different build every day, the RPG aspect is gone and it might as well be an arcade deathmatch game.

Offline RandomDude

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+5
Things dont always have to stay the same.

I think a good move would be to allow players free respecs.

What harm can it do really? It will encourage people to mess around more and make things more fun in my opinion.

Offline BlueKnight

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+5
Respec at any given time is bad idea because some classes grow a lot stronger if their number grows. You wouldn't want byzantium trolling and everyone of them becoming high level xbowguy or other ranged or cav just for 1 evening. That's why the threat of staying with one-evening-trollbuild could prevent it from happening.

Also please stop considering everyone's build bad. Most of the guys around would respec to something similar, or if they know that they can respec it back, they could even respec to some weird and not this minmax builds.

Everyone in EU is something like 21/21, 24/18, 24/21, 27/18, 18/24 and very few 40+/3. Maybe with respecs we could see higher variety of 15/xx or alikes. Maybe some heavy-hybrid of 1h/cav/HA/shield/ath/PD/WM/PS/etc. like lvl 34

(click to show/hide)

Ability of checking builds/classes that were still unknown to you could actually open your eyes. You'd have a chance to see if something is as unbalanced as it seems or not. I believe it could bring some enlightenment to cRPG crowd.

Things dont always have to stay the same.

I think a good move would be to allow players free respecs.

What harm can it do really? It will encourage people to mess around more and make things more fun in my opinion.

Long time no see
« Last Edit: April 30, 2014, 03:48:23 pm by BlueKnight »
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Offline BlueKnight

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+2
They already did/do that with STF, they invaded NA1 once with full heavy cav bannerstack till the population quit from frustration lol, the only difference between that and a free respec is that the respec is still *your* character, can still get exp, can still level, all without losing hours of gameplay/grinding.

You cannot abuse a free respec any more than you can already abuse the 'stf' and 'hero change' mechanics, the difference is that it's more satisfying to keep getting exp from those builds.
STF is less powerful than high level so I don't think it'd be good if you could treat your high level char just like STF, so there MUST be some barrier and imho cooldown>price, 1st because equality, 2nd because it is a more friendly approach towards players.
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Offline BlueKnight

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+3
Maybe more friendly for new players ye, but they get wrecked by the high levels who refuse to respec anyway so it's the same scenario. And asking anyone to grind more than one character to something like lvl 35 is just torture, most dont even get that far with 1 character (like me). If you've ground that much to that level i think you should be allowed something, maybe the option to create a single respec stf at 1/2 your current exp, you get the STF at a higher than usual level (but half your current exp) without losing the progress on your main.

As it is now many potential fun builds never get tried, so many ludicrous builds unexplored... getting to 45 Str was a labour of love, how many other people find sufficient motivation to grind that much for a lvl 34 lolbuild and spend hours getting there. (and i had benefit of end of strat exp battles, over 1mill exp each). I'd hate for crpg to fade away with so much left unexplored.

I wanted to respec to naked bardiche-user riding on plated charger but my roleplaying theme changed again. I know what you mean by funny builds but really, if it doesn't have cooldown, people will treat their builds too lightly and troll/abuse. 3 weeks cooldown would force you to pick a build that you actually want to play at least for a while and STF would be still a nice testing field as you can check either accuracy or speed and other stuff all thy time, so you can actually respec your build to something that you have an idea about.
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Offline Switchtense

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+3
I wanted to respec to naked bardiche-user riding on plated charger but my roleplaying theme changed again. I know what you mean by funny builds but really, if it doesn't have cooldown, people will treat their builds too lightly and troll/abuse. 3 weeks cooldown would force you to pick a build that you actually want to play at least for a while and STF would be still a nice testing field as you can check either accuracy or speed and other stuff all thy time, so you can actually respec your build to something that you have an idea about.

Make it 1 week like the hero change.
That already takes a long time if you really wanna play strat with another character.

3 weeks is way too long to try out some fun builds, imagine you would be stuck for 3 weeks with a build designed to punch people to death with heavy gauntlets. Very fun for a day, maybe 2 or 3. But 3 weeks? Hell no.
For all the non-believers, look no further than this thread for proof that while strat battles are won/lost in NA3/EU3, strat wars are won and lost on the forums.
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Offline Gmnotutoo

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+5
Loompoints can be used as respec tokens.

Trade in a loompoint for a free, full respec.
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