i like this mod i played it nonstop for over a year now but i start to play it less and lately quiting after one round cause of 20 archers on one hill shooting youre "FUN" away
don't bother saying take a shield cause its boring as hell and even then you get shot by 20 archers kiting around you
gime cRPG back you selfish cunts :D
need more cav to counter themthats exactly the problem cause then there will be more archers to counter the cavalry :D
Wasnt Archery a bit different in 2010? :P
But, there is nothing more frustrating that getting triangulated by liek 3-4 decent ranged, you cannot do shit.
Can you do shit if you get attacked by 3-4 Cav? Can you do shit if you get attacked by 3-4 other shielders? They must be really bad not to instantly own you. If you are facing more than another guy, you should actually lose unless theyre really bad or low level.Difference is that you can hit 4 cav, you can hit 4 melees attacking you but you can NOT hit the archer.
If its 4 infantry vs 4 archers though, the chances are high that the archers are gonna win if they stay on range and always run away.
Can you do shit if you get attacked by 3-4 Cav? Can you do shit if you get attacked by 3-4 other shielders? They must be really bad not to instantly own you. If you are facing more than another guy, you should actually lose unless theyre really bad or low level.
If its 4 infantry vs 4 archers though, the chances are high that the archers are gonna win if they stay on range and always run away.
Difference is that you can hit 4 cav, you can hit 4 melees attacking you but you can NOT hit the archer.
just make sure the archers arent able to hit you.
cover, zigzag and just dont get in situations where they can shoot you from behind.
i like this mod i played it nonstop for over a year now but i start to play it less and lately quiting after one round cause of 20 archers on one hill shooting youre "FUN" away
don't bother saying take a shield cause its boring as hell and even then you get shot by 20 archers kiting around you
gime cRPG back you selfish cunts :D
just make sure the archers arent able to hit you.no offence but aren't you kinda only playing siege? cause the main problem is EU_1
cover, zigzag and just dont get in situations where they can shoot you from behind.
Remove the HP gain from STR, maybe even nerf IF + nerf the armor reduce factor (maybe buff soak, but many people don't like this) Voila, people actually start dying in less than 8 hits, melee is effective again, mod fixed.nah just lose 2-3 HP with 1 PD so after 5 you dont really have much anymore and speed xD
It's a war game, a medieval war game. Using archers was a valid tactic in war, for obvious reasons. Heavy armor, shields, and cavalry were typically used to counter archers. If archers were to get setup in a spot that was highly defensible, and hard for the enemy to reach, it would probably be a dumb idea to march up the hill to them and get picked off as you do. Or protect your own team's archers/xbows so they can help you and shoot the enemy archers.i totally agree, im a piker. my weapons are unsheathable, so i cant pick a shield. as i have to keep my weapon always in the 'ready to attack' position (because otherwise i will react to slow), i move extremely slow; this means im a very easy target for archers. However, i dont cry about the fact that i get shot from time to time, i just try to avoid being shot and i play smart, im not just brainless going to run away from my team like so many 2H
Your problem stems from your positioning, and your teammates tactics. It's got nothing to do with the enemy using everything they can to kill your team.
Grow up, take some responsibility for your actions, and try not to whine about a video game so much.
You guys want to be able to run around and 2h rambo/hero everyone on the enemy team. If it wasn't archers "ruining your fun" it'd be cavalry back stabbing you. Sounds like you should go to the duel server, or play chivalry.
no offence but aren't you kinda only playing siege? cause the main problem is EU_1no offence, but maybe you didnt look that good. im playing eu1 more than siege for a while already. you might look out for a piker in cuir bouilli
It's a war game, a medieval war game. Using archers was a valid tactic in war, for obvious reasons. Heavy armor, shields, and cavalry were typically used to counter archers. If archers were to get setup in a spot that was highly defensible, and hard for the enemy to reach, it would probably be a dumb idea to march up the hill to them and get picked off as you do. Or protect your own team's archers/xbows so they can help you and shoot the enemy archers.
Your problem stems from your positioning, and your teammates tactics. It's got nothing to do with the enemy using everything they can to kill your team.
Grow up, take some responsibility for your actions, and try not to whine about a video game so much.
You guys want to be able to run around and 2h rambo/hero everyone on the enemy team. If it wasn't archers "ruining your fun" it'd be cavalry back stabbing you. Sounds like you should go to the duel server, or play chivalry.
no offence, but maybe you didnt look that good. im playing eu1 more than siege for a while already. you might look out for a piker in cuir bouilliprobably won't seeyou for a while cause can't be arsed to play battle anymore
The ONLY problem with Archers is, that too many of them are fucking scared to go into melee. Many don't even have a melee weapon with them... The class itself is not the problem. The players are to blame, not the bow or the Archer class.
Not to say I don't sympathize with your complaint, because I do. But I would never ask archers to be nerfed more, or for there to be less archers. You have to adapt to the situation on the battle field. One day there's going to be more archers, the next more cavalry, the next you might encounter 7 throwers on the enemy team, or a half dozen horse xbows.
I hated when strat 4 started (or just before) NA1 had a ridiculous amount of archers. It was frustrating playing as I normally did. But as soon as I started trying to adapt to the increase in archers (I got off my horse, and protect my own archers with my 1h/shield/lance build) then I stopped getting destroyed riding my shiny white horse as a target.
atleast i can hit the cav or block (if not being couched )but ranged just shooting from miles away before you get to play youre already dead how "FUN" ...
atleast i can hit the cav or block (if not being couched )but ranged just shooting from miles away before you get to play youre already dead how "FUN" ...
MEHi don't know but alot of ppl can't be arsed to play anymore cause of ranged i'm not the only one
Archers help to get the diference between one shitty Arcade and one medieval simulator.
Actually ranged have to play very strategically, thinking in teamwork, and cannot do all things they would like to.
That should apply to all classes.
I think this is the idea of mod that tje devs have and i think that is the reason for why so many people get interested in this.
That's the strength of archers. They can hit people from a distance. But if you get up close, they are weak to melee.
Every class has strengths and weaknesses. In the battle server I prefer to have all classes on our team working in unison (one classes' strengths is protecting another's weaknesses). If I'm putting an army together, I want archers on my side. Just as I would want 2h's in heavy armor, pikemen, horsemen, etc etc.
That's the strength of archers. They can hit people from a distance. But if you get up close, they are weak to melee.this is how it should be but it isnt cause they turn around and run away and even if they have to run away the hole round they will do it so thats the main problem
We should really organise this sometime. A full archer team vs a mix of shielders, pole/2h and cav and an open map.already happened: the horn bow battle where a fallen caravan that was transporting horn bows and (dont know what kind of) arrows, was attacked by (?)nords in medium armor. the fallens where naked and had no melee weapons. the nords were just slaughtered
We should really organise this sometime. A full archer team vs a mix of shielders, pole/2h and cav and an open map.
We should really organise this sometime. A full archer team vs a mix of shielders, pole/2h and cav and an open map.good idea but i will be spectator cause that is my nightmare
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Make siege shields lighter and more spamablewell the problem is: whenever you are trying to get a formation, all that infantery (lets not say 2handers again) gets bored and just leaves the group to die one by one. they dont even think about waiting a good moment or charging in one group while attacking the enemy while he's seperated, no they just walk up the main group or totally split up.
The Fallen Archer Squad is creating a lot of rage =/
The Fallen Archer Squad is creating a lot of rage =/
well the problem is: whenever you are trying to get a formation, all that infantery (lets not say 2handers again) gets bored and just leaves the group to die one by one. they dont even think about waiting a good moment or charging in one group while attacking the enemy while he's seperated, no they just walk up the main group or totally split up.
infantry is the meat of the mod. If there are too many archers and cav they kill it like bloodsucking little mosquitos.
But, there is nothing more frustrating that getting triangulated by liek 3-4 decent ranged, you cannot do shit.You're saying like you can do something against 3-4 decent melee, lol. Come on, people, that whine became boring long time ago...
There is an old adage that addresses this perfectly.
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You took away their ability to win more than 2% of melee fights.
You took away their ability to maneuver against cavalry in the open field.
You took away their ability to bug out of a bad strategic position.
Now when they do what you forced them into doing, which is massing as a team on an elevated position as all archers have done through history, you come to complain that they simply exist and that you can't solo your way through them.
As was always your complaint and goal, to remove the class from the game.
There is an old adage that addresses this perfectly.
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You took away their ability to win more than 2% of melee fights.
You took away their ability to maneuver against cavalry in the open field.
You took away their ability to bug out of a bad strategic position.
Now when they do what you forced them into doing, which is massing as a team on an elevated position as all archers have done through history, you come to complain that they simply exist and that you can't solo your way through them.
As was always your complaint and goal, to remove the class from the game.
You're saying like you can do something against 3-4 decent melee, lol. Come on, people, that whine became boring long time ago...
There is an old adage that addresses this perfectly.
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You took away their ability to win more than 2% of melee fights.
You took away their ability to maneuver against cavalry in the open field.
You took away their ability to bug out of a bad strategic position.
Now when they do what you forced them into doing, which is massing as a team on an elevated position as all archers have done through history, you come to complain that they simply exist and that you can't solo your way through them.
As was always your complaint and goal, to remove the class from the game.
So it is the melee's fault that archers insist on being unfair opponents ?
There is an old adage that addresses this perfectly.Soooo Fucking True.
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You took away their ability to win more than 2% of melee fights.
You took away their ability to maneuver against cavalry in the open field.
You took away their ability to bug out of a bad strategic position.
Now when they do what you forced them into doing, which is massing as a team on an elevated position as all archers have done through history, you come to complain that they simply exist and that you can't solo your way through them.
As was always your complaint and goal, to remove the class from the game.
Can you do shit if you get attacked by 3-4 Cav?
Can you do shit if you get attacked by 3-4 other shielders?
infantry is the meat of the mod. If there are too many archers and cav they kill it like bloodsucking little mosquitos.
i like this mod i played it nonstop for over a year now but i start to play it less and lately quiting after one round cause of 20 archers on one hill shooting youre "FUN" awayyou play crpg just from a year ago, I can assure you ranged got just weaker with time, but there is still this bullshit "nerf archermy old friends" going on the forum
don't bother saying take a shield cause its boring as hell and even then you get shot by 20 archers kiting around you
gime cRPG back you selfish cunts :D
If both teams always had the same number of archers, cav, and inf...I would find it boring.
It's fun playing archers vs cav, or 2h vs shielders on some maps. It makes it more dynamic and interesting. You have to adapt to the makeup of the enemy team and try new tactics.
The answer is not team balance...its getting over it and using your head quite frankly. :)
Dude, I just use a shield, and I rarely get shot. Yes, you have to rotate if someone shoots you from the side... :rolleyes:
You must have a bullseye on your ass.
Also, read my guide if a shield isn't working for you.
Well just last night I was climbing a ladder (so I couldn't really dodge) and I had 3 archers shooting at me from the front and each side. I was able to time them and rotate to catch every arrow they shot at me...it was actually pretty hilarious. Then I got to the top and had my face caved in by a german poleaxe. :)
That was part skill and part luck though. The shield will not make you immune to ranged, but it will help.
On my archer alt, I don't even shoot at shielders...its just a waste of arrows. Even if they aren't blocking their shield can catch a good amount of arrows...its quite annoying.
Yeah, we got into the state where even a shield wont do much help. I still cannot believe how many FUCKERS, yes, you read it, EVERYONE WHO TOLD ME TO GET SHIELD WHEN I BITCHED ON RANGED IS A FUCKING CUNT, cause it doesnt work.
Oh really? :arrow:
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If we start taking extreme agi troll builds into consideration, than there are NO balance issues, cause EVERYTHING has counter, rite? Please...
Learn to dodge arrows. :shock:
Make heavy cav take much less damage fromDon't put my thrower buddies and me in the same pot!rangedarchery/xbows, maybe than it'll be more rewarding to grab a horse with 2k+ upkeep and a heavy armor and charge 10 unprotected archers only to get your horse killed in 3-4 shots.
infantry is the meat of the mod. If there are too many archers and cav they kill it like bloodsucking little mosquitos.
Infantry are the round decider of this mod. Along with cav, who mostly profit from ignorance of other players, they are the most powerful factor in this game. In comparison ranged is on an all time low in terms of significance towards the outcome of a round.Will this affect throwers too?
However we will nerf ranged further. Afaik after the end of WSE2 beta and with the installation of the WSE2 clientside endlösung, we plan to add wind(with a fixed vector per map or round) to the game that deviates the path from projectiles significantly, making aiming more skillbased.
However we will nerf ranged further. Afaik after the end of WSE2 beta and with the installation of the WSE2 clientside endlösung, we plan to add wind(with a fixed vector per map or round) to the game that deviates the path from projectiles significantly, making aiming more skillbased.
Infantry are the round decider of this mod. Along with cav, who mostly profit from ignorance of other players, they are the most powerful factor in this game. In comparison ranged is on an all time low in terms of significance towards the outcome of a round.
However we will nerf ranged further. Afaik after the end of WSE2 beta and with the installation of the WSE2 clientside endlösung, we plan to add wind(with a fixed vector per map or round) to the game that deviates the path from projectiles significantly, making aiming more skillbased.
Will this affect throwers too?
We're already pretty screwed. 7PT, need easy at least 3 throwing spears to get medium armor down. Considering the randomness of throwing... pff. Show us some love!
Yea, right. I invest 7 points in PT, need at least 3 hits to take down a medium guy with a high upkeep, often repairs itself, weapon.
LoL be quiet about throwing its OP as fuck font make em look into it they gonna nerf the shit out od it
Infantry are the round decider of this mod. Along with cav, who mostly profit from ignorance of other players, they are the most powerful factor in this game. In comparison ranged is on an all time low in terms of significance towards the outcome of a round.
However we will nerf ranged further. Afaik after the end of WSE2 beta and with the installation of the WSE2 clientside endlösung, we plan to add wind(with a fixed vector per map or round) to the game that deviates the path from projectiles significantly, making aiming more skillbased.
Yea, right. I invest 7 points in PT, need at least 3 hits to take down a medium guy with a high upkeep, often repairs itself, weapon.
You put 7 points in PS, grab your MW Flamberge and kill everything around with max 2 hits.
Yea, throwing is totally OP. Slow-motion projectile speed which is easily dodged, I need to get in melee range to up my chances to even hit somebody and then see a tincan walk away with all my ammo in his legs, arms and "neck". Totally OP... :rolleyes:
Yea, right. I invest 7 points in PT, need at least 3 hits to take down a medium guy with a high upkeep, often repairs itself, weapon.
You put 7 points in PS, grab your MW Flamberge and kill everything around with max 2 hits.
Yea, throwing is totally OP. Slow-motion projectile speed which is easily dodged, I need to get in melee range to up my chances to even hit somebody and then see a tincan walk away with all my ammo in his legs, arms and "neck". Totally OP... :rolleyes:
Will this affect throwers too?
We're already pretty screwed. 7PT, need easy at least 3 throwing spears to get medium armor down. Considering the randomness of throwing... pff. Show us some love!
Try telling dood that throwing lances are useless and weak.....1 lance and he takes id say about 90% of people down who are not in tincan stuff. Plus throwing lances are fast, spammable and seem to have a small polestun still.
Byebye horserarsers, byebye horsexbows! Not gonna miss you!
However we will nerf ranged further. Afaik after the end of WSE2 beta and with the installation of the WSE2 clientside endlösung, we plan to add wind(with a fixed vector per map or round) to the game that deviates the path from projectiles significantly, making aiming more skillbased.
However we will nerf ranged further. Afaik after the end of WSE2 beta and with the installation of the WSE2 clientside endlösung, we plan to add wind(with a fixed vector per map or round) to the game that deviates the path from projectiles significantly, making aiming more skillbased.
At least in my model I'd leave out throwers from this effect because of their high projectile weight. When not doing so, their low projectile speed would make the wind influence too big.
Try telling dood that throwing lances are useless and weak.....1 lance and he takes id say about 90% of people down who are not in tincan stuff. Plus throwing lances are fast, spammable and seem to have a small polestun still.
I want to be shot by ranged and think "damn, nice shot!". Most of the time its easy one sided point & click against slow targets, or random headshots
Rumblood, all people ask for is that ranged is less than point & click. Its too shallow for a game with all the other stuff going on with other classes.
If you try out archery you'll notice that it's actually click, point & release, with extreme concentration taking into account reticule size, reticule timing, arrow drop, nº of arrows, enemy movement, and still keeping an eye at what's going on around you.
That kind of talk is shallow indeed.
I'm glad the devs are trying to do things to make the game more challenging and fresh, but adding wind to nerf ranged is a really fucking retarded approach.
Ranged is fine as it is. The vast majority of archers really are not devastating.
I've played archery with a ton of builds as a main for two years, and the only way I can attain enough accuracy to hit a target at a medium distance even 75% of the time is by allocating ALL wpf into archery and using something like a tatar bow.
A number of archers have started using the Bow, and they're sacrificing a massive chunk of damage for that increased accuracy. That should indicate archery is already totally fine where it is when people are trying to balance out their builds to their most effective play-style-
You can sacrifice damage for accuracy, accuracy for damage, or take a very balanced, medium damage and accuracy build.
If anything, increase accuracy significantly and then implement wind.
Edit: Or like others suggested, increase projectile speed as well. I can throw arrows faster and harder than I can shoot them, yet I'm required to use a bow anyway. Kinda gimp.
come show me on EU1 mister God, pleaseGod plays on NA1.
However we will nerf ranged further. Afaik after the end of WSE2 beta and with the installation of the WSE2 clientside endlösung, we plan to add wind(with a fixed vector per map or round) to the game that deviates the path from projectiles significantly, making aiming more skillbased.You'll need to increace archery accuracy (especially for HA) to make it really skill based, not random shooting with that wind.
You'll need to increace archery accuracy (especially for HA) to make it really skill based, not random shooting with that wind....and he is a shielder himself. Just saying :wink:
adding wind to nerf ranged is a really fucking retarded approach.
Ranged is fine as it is. The vast majority of archers really are not devastating.
A number of archers have started using the Bow, and they're sacrificing a massive chunk of damage for that increased accuracy. That should indicate archery is already totally fine where it is when people are trying to balance out their builds to their most effective play-style-
You can sacrifice damage for accuracy, accuracy for damage, or take a very balanced, medium damage and accuracy build.
If anything, increase accuracy significantly and then implement wind.
i like this mod i played it nonstop for over a year now but i start to play it less and lately quiting after one round cause of 20 archers on one hill shooting youre "FUN" away
don't bother saying take a shield cause its boring as hell and even then you get shot by 20 archers kiting around you
gime cRPG back you selfish cunts :D
the amount of ranged spam at this moment on EU 1 is unbearable.
Theres less than 50ppl but the amout of archers/xbows is sick.
This is the fact that bothers me the most, not even the 100 pierce dmg from arba or insane dmg death by loom archers, its the sheer amount of it, always been.
And yes, i do have a shield, doesnt help if they are all around you.
Actually ive just come from Eu 1 and the majority of the players I saw and yes while you were there, were melee 2 handers. Followed by a few polearms and a lot of cav.
Also as I recall you were trying out a hoplite and complaining how shit it was, so you put your shield on your back and used the war spear on its own.
The amusing thing about this game is that one or two archers shooting at you can feel like 6-7 of them.
Actually ive just come from Eu 1 and the majority of the players I saw and yes while you were there, were melee 2 handers. Followed by a few polearms and a lot of cav.
Also as I recall you were trying out a hoplite and complaining how shit it was, so you put your shield on your back and used the war spear on its own.
The amusing thing about this game is that one or two archers shooting at you can feel like 6-7 of them.
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:wink:
Siege is only fun for like half an hour and full of nabs...
@prpaviQuack you! You are noob, that's why u play siege! Knitlery is noob too! You would't kill lvl 1 peasant in rags who joined cRPG yesterday you filthy noob! Only battle is full of pr0s! 1111! :mrgreen:
i was on battle insta first one on scoreboard and 18 1 after 3 rounds (fought last round 1 vs to many and killed 6(?))
dont tell me siege is the noob mode
Add more cav friendly maps and the archers will be dealt with :)
As it now almost every map is a hilly village map, no wonder archers are doing good when they have a free shooting range below.