Author Topic: Ranged gime cRPG back plz :/  (Read 8173 times)

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Offline CrazyCracka420

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Re: Ranged gime cRPG back plz :/
« Reply #30 on: December 31, 2012, 03:35:22 pm »
+1
atleast i can hit the cav or block (if not being couched )but ranged just shooting from miles away before you get to play youre already dead how "FUN" ...

That's the strength of archers.  They can hit people from a distance.  But if you get up close, they are weak to melee. 

Every class has strengths and weaknesses.  In the battle server I prefer to have all classes on our team working in unison (one classes' strengths is protecting another's weaknesses).  If I'm putting an army together, I want archers on my side.   Just as I would want 2h's in heavy armor, pikemen, horsemen, etc etc.
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Offline no_rules_just_play

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Re: Ranged gime cRPG back plz :/
« Reply #31 on: December 31, 2012, 03:35:26 pm »
+5
however, i think arrows shouldnt do any damage to plate armor. that is just plain stupid

Offline peter_afca7

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Re: Ranged gime cRPG back plz :/
« Reply #32 on: December 31, 2012, 03:36:08 pm »
-1
MEH

Archers help to get the diference between one shitty Arcade and one medieval simulator.

Actually ranged have to play very strategically, thinking in teamwork, and cannot do all things they would like to.
That should apply to all classes.
I think this is the idea of mod that tje devs have and i think that is the reason for why so many people get interested in this.
i don't know but alot of ppl can't be arsed to play anymore cause of ranged i'm not the only one

most are allready gone tho

Offline Kafein

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Re: Ranged gime cRPG back plz :/
« Reply #33 on: December 31, 2012, 03:36:59 pm »
+4
That's the strength of archers.  They can hit people from a distance.  But if you get up close, they are weak to melee. 

Every class has strengths and weaknesses.  In the battle server I prefer to have all classes on our team working in unison (one classes' strengths is protecting another's weaknesses).  If I'm putting an army together, I want archers on my side.   Just as I would want 2h's in heavy armor, pikemen, horsemen, etc etc.

We should really organise this sometime. A full archer team vs a mix of shielders, pole/2h and cav and an open map.

Offline peter_afca7

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Re: Ranged gime cRPG back plz :/
« Reply #34 on: December 31, 2012, 03:38:27 pm »
+1
That's the strength of archers.  They can hit people from a distance.  But if you get up close, they are weak to melee. 
this is how it should be but it isnt cause they turn around and run away and even if they have to run away the hole round they will do it so thats the main problem

Offline no_rules_just_play

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Re: Ranged gime cRPG back plz :/
« Reply #35 on: December 31, 2012, 03:39:26 pm »
0
We should really organise this sometime. A full archer team vs a mix of shielders, pole/2h and cav and an open map.
already happened: the horn bow battle where a fallen caravan that was transporting horn bows and (dont know what kind of) arrows, was attacked by (?)nords in medium armor. the fallens where naked and had no melee weapons. the nords were just slaughtered

Offline CrazyCracka420

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Re: Ranged gime cRPG back plz :/
« Reply #36 on: December 31, 2012, 03:39:36 pm »
+1
We should really organise this sometime. A full archer team vs a mix of shielders, pole/2h and cav and an open map.

More than likely to happen with the terrible balance system :P  Just get archers to all put one banner on, and everyone else put another banner one.  Archers vs all and see what happens (I'd bet heavily against the archers, but that's only if the enemy has shields). 

Being able to hit people before they can hit you is a huge strength.  And I agree with no rules just play, most arrows should glance on plate armor (should have a small random chance to do damage to signify hitting a piece of the plate that is weak).

That's why it's very important to protect your own archers and crossbows.
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Offline peter_afca7

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Re: Ranged gime cRPG back plz :/
« Reply #37 on: December 31, 2012, 03:40:02 pm »
0
We should really organise this sometime. A full archer team vs a mix of shielders, pole/2h and cav and an open map.
good idea but i will be spectator cause that is my nightmare

Offline Miwiw

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Re: Ranged gime cRPG back plz :/
« Reply #38 on: December 31, 2012, 03:40:17 pm »
0
(click to show/hide)

Sorry, I currently dont have the time to read your whole post. But I think I get your point by the first sentence. I wouldnt support an archer nerf or support that an Archer has to go into melee. I am fine with the current situation, but ofc I hate archers running away.

I'm no Archer hater (unless Im an Archer myself). :D
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Offline Penitent

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Re: Ranged gime cRPG back plz :/
« Reply #39 on: December 31, 2012, 03:42:48 pm »
+1
A[r]chers!
A[r]chers!
A[r]chers!
A[r]chers!
A[r]chers!
A[r]chers!

 :P I like 'em.

Offline donib

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Re: Ranged gime cRPG back plz :/
« Reply #40 on: December 31, 2012, 03:44:51 pm »
+2
Make siege shields lighter and more spamable

Offline Penitent

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Offline no_rules_just_play

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Re: Ranged gime cRPG back plz :/
« Reply #42 on: December 31, 2012, 03:49:58 pm »
+1
Make siege shields lighter and more spamable
well the problem is: whenever you are trying to get a formation, all that infantery (lets not say 2handers again) gets bored and just leaves the group to die one by one. they dont even think about waiting a good moment or charging in one group while attacking the enemy while he's seperated, no they just walk up the main group or totally split up.

Offline Wiltzu

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Re: Ranged gime cRPG back plz :/
« Reply #43 on: December 31, 2012, 03:53:40 pm »
+2
The Fallen Archer Squad is creating a lot of rage =/
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Offline CrazyCracka420

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Re: Ranged gime cRPG back plz :/
« Reply #44 on: December 31, 2012, 03:56:51 pm »
0
The Fallen Archer Squad is creating a lot of rage =/

It shouldn't matter how many archers are in one faction and wearing one banner.  The balance system should try to put relatively even numbers of each class on each team.  To do anything else is asking for a pub stomp.  These are public servers after all, not scrimmage servers, not match servers.
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