No.I probably will when MWO goes live. Or I'll do something silly and buy a founders pack with mechs I won't pilot but get my name in the credits. Or I'll start exercising because the belly dancer on 'So You Think You Can Dance' last night was jaw dropping.
Get out.
I probably will when MWO goes live. Or I'll do something silly and buy a founders pack with mechs I won't pilot but get my name in the credits. Or I'll start exercising because the belly dancer on 'So You Think You Can Dance' last night was jaw dropping.
I think zisa is mad because she cant spin stab horses.
Haven't played yet but AFAIK you can still spin stab up to 180 degrees, so that shouldnt be an issue.Well you can not spin stab up to 180 degrees. The speed at which you can spin will make you think you are underwater.
Daily NA drama thread.
Enjoy.
Spins are limited to <90o from the time of release.
I like it. Makes more sense.
Next: The nerfing of jump stabs. Limit stabs to a 10o radius in the direction of a forward jump.
I'm not going to be able to try this for quite a few hours after work, so I'm wondering...
Is that 90o of turning at the same speed, but anything outside of that is slower? Or is ALL turning while stabbing slowed? What about turning while the attack is chambered/held back?
What was the consensus on EU? I'm assuming most ppl think its a success or they wouldn't have ported it over to NA.
What I see with this patch is the game being made more easy for newer players, and more boring at higher levels of play.
When it comes to making the game more realistic, getting rid of lawl stabbing is really the first thing to be done. Should also help to nerf the awlpike which is somewhat OP.I'm trying to recall ever seeing you with something that had a stab.
I'm not going to be able to try this for quite a few hours after work, so I'm wondering...
Is that 90o of turning at the same speed, but anything outside of that is slower? Or is ALL turning while stabbing slowed? What about turning while the attack is chambered/held back?
What was the consensus on EU? I'm assuming most ppl think its a success or they wouldn't have ported it over to NA.
When it comes to making the game more realistic, getting rid of lawl stabbing is really the first thing to be done. Should also help to nerf the awlpike which is somewhat OP.
When it comes to making the game more realistic, getting rid of lawl stabbing is really the first thing to be done. Should also help to nerf the awlpike which is somewhat OP.
This is awful. I just played a bit of duel and battle to test out the patch.
Not being able to spin your stabs removes an enormous element of skill from melee combat. Pretty much if an opponent is facing slightly away from you (45 degrees or so), there is only one viable swing direction they have. This makes blocking vastly easier.
The only thing this has accomplished is greatly decreasing the skill ceiling for melee combat, which isn't something that should ever happen.
Have you tried the side swings?Since there's only a single viable swing when facing somewhat away from your opponent, and when facing your opponent dead-on swings are pretty easy to block, that doesn't really help. I always used a mix of side-swings and thrusts anyways.
Since there's only a single viable swing when facing somewhat away from your opponent, and when facing your opponent dead-on swings are pretty easy to block, that doesn't really help. I always used a mix of side-swings and thrusts anyways.
This is an enormous nerf to individual player skill.
Well.. Aren't polearms supposed to be a support weapon (for the most part) anyway ?I play every class. I only respecced to a polearm last week, and I'll be 1h again next week. Then 2h again.
You can't say its an overall nerf to melee skill. It makes things easier for some players (those blocking a thrust) and harder for other (those performing a thrust). So its a wash. Harder for some, easier for others. That's what a nerf is! Spin stabs were nerfed, so those using them will have to increase their skill to remain competitive.Let's extend this. Let's remove every attack direction except for stabs! It's not a nerf to individual skill - it's only harder for people who used the other swing directions.
Spin stabs were nerfed, so those using them will have to increase their skill to remain competitive.Or...no one can master this new stab, so the overall community skill level drops.
This hits every single weapon class really hard. 2h stabs are a large part of what makes 2h weapons good, and for 1h stabs twisting is vital for ensuring a clean hit.
Vodner, you are a 2h. You have no right to complain about the minor nerf to your weapon while thrusting based polearms got the shaft. (pun intended)I'm actually a polearm right now (not a very good one, but a polearm nonetheless). I was a 2h before that. Before that I was a 1h. Before that I was polearm again. Etc, etc.
Then once I was pretty sure that there's no way that that stab is going to get me, I get ready for a swing.No, that's a punishment either not understanding or for momentarily forgetting the melee mechanics that make that possible. It was one of the things that made melee combat as deep as it was - failing to take into consideration every single trick your opponent has available to him can lead to you quickly losing a fight, or at least taking substantial damage.
Then out of butt fuck nowhere, they DRAAAAAG the tip of their sword into me, for a full stab damage and swing cancellation.
THAT. Is stupid.
Yeah, because every Viking had a burly beard, expensive fur coated armor or no armor at all, throwing axes, a really big axe to cleave people with. Spears weren't part of it at all.
Initial impression of anit-lol stab feature -
Ugh. Hate it on so many levels.
Rather get lol stabbed by Hudson then gimp everything.
I'd rather watch the Sosarian Knight slaughter a group then see him sitting at the back like a camp follower.
Honestly, I'd rather get dick slapped by one of Dasty's spinning jump spins.
Blatantly self serving.
First thing I found on google(click to show/hide)
Qtd in http://www.hurstwic.org/history/articles/manufacturing/text/viking_spear.htm
Also, from what I read about you and your fight with Hudson, you weren't pleased yourself with polearm spin stabs. Why should 2h stay with their broken mechanics when polearms get fixed?I don't think any weapon class should have received the nerf. What was annoying about fighting Sauce was that he was just weapon stunning me repeatedly (IE for over a minute), then he was cocky when I finally got impatient. I didn't have any complaints about any spinstabs he did - if I messed up the block then I deserved the hit. I love fighting BigSandwich, and he takes advantage of every mechanic available to him.
[/spoiler](click to show/hide)
First thing I found on google under greatsword length:
http://en.wikipedia.org/wiki/Zweih%C3%A4nder
So a pike should only be ~2x as long, but in game its much longer then that. I also didn't see anything in your link about 360 spin stabs or whatnot.
[/spoiler]
Hey, OBGYN,
If I was truly clever, and self serving, I would run around with a katana and giggle my way through a lot of people with this nerf.
While my knowledge of vaginas is legendary, I cannot take that much credit for it. Abusing visual bugs that make literally zero sense shouldn't be part of "skill", if they were, addapt and get the fuck over it.Which bug are you referring to, and what the fuck? You have non sequitered this thread, get a grip man.
Which bug are you referring to, and what the fuck? You have non sequitered this thread, get a grip man.
I think it's pretty fucked up in the first place that dragging a thrust or overhead sideways into an enemy was considered something normal and just another part of a player's arsenal. It was retarded and it looked retarded.
And everything in that previous post was relevant, no non-sequiturs.
I think it's pretty fucked up in the first place that dragging a thrust or overhead sideways into an enemy was considered something normal and just another part of a player's arsenal. It was retarded and it looked retarded.Ensuring that player skill is paramount is far more important than getting rid of something because it looks a little silly.
wait, all spinning stabs were nerfed?All stabs and all overheads.
Polestagger removed was a great thing though.Polestagger still exists on NA. We don't have the dead bodies absorbing hits thing, either. This thread is very convoluted. All we got from the new system was the stab/overhead turning reduction, so far.
Saul, you're telling me that one of the ways to get a kill is to abuse a mechanic that specifically gives one weapon class an advantage over all the others? The 1h couldn't do it, waiting too long ends in a glance. Polearms couldn't do it. It's not even in the animation. But oh god forbid we balance the precious 2h heroes and their swords of justice.Clearly the answer is to remove a large amount of the advantage manual dexterity(in real life) can give you while playing the game for all melee classes. This is a universal handicap on motor skills.
You can't say its an overall nerf to melee skill. It makes things easier for some players (those blocking a thrust) and harder for other (those performing a thrust). So its a wash. Harder for some, easier for others. That's what a nerf is! Spin stabs were nerfed, so those using them will have to increase their skill to remain competitive.At what point does "having to increase their skill to remain competitive" become "unable to compete with parity" and "having to switch weapons to remain viable" I wonder?
...
Now, of course, spinstab still has its issues. I don't feel you should ever be able to swing twice and succeed if the other person blocked your first attack, assuming they start attacking, unless there are extreme circumstances involved (they're using a much slower weapon than you, teamplay/not 1on1, glancing on walls), but that also applies to hiltslash and I guess crushthrough. Blocking then jumping and turning into a person and landing a hit after you've just dinged against somebody's block is ridiculous. Stabbing through teammates is ridiculous. Stabbing over and around walls is usually ridiculous.
What's not ridiculous is using a spin to land a hit on someone just because they're close to you and your weapon is over 150 length (within reason). This mechanic can be stopped so easily, you just have to watch for it and block down. It's a problem when you don't block it, but I will say that it's highly exacerbated by the immediacy of the active hitbox. Spinning to decrease the time between the start of your swing and the time you can viably hit someone with it is bad, but you should not be helpless when someone is in your face just because you chose a weapon that only has two attack directions.
...
I do know that I do a lot of last minute corrections during the attack animation on every thrust I put forth, mostly to avoid teammates with them. The speed at which I can turn will greatly affect the amount of times I can viably thrust without teamhitting. So, that'd be a nerf for teamplay as well.
You have taken away spin stabs, one directional thrust weapons are now boned.
Ensuring that player skill is paramount is far more important than getting rid of something because it looks a little silly.
I think it's pretty fucked up in the first place that dragging a thrust or overhead sideways into an enemy was considered something normal and just another part of a player's arsenal. It was retarded and it looked retarded.The overhead drag is nonsense, but make sure we are referring to the same thing...
Nodachi remembers stab
It learned to go without
How the mighty have fallen
Do you adore the haiku?
NA Drama threads are fun
Why do I feel so dirty though...
Because abusing something that logic tells you shouldn't even physics is really skilled.
Because abusing something that logic tells you shouldn't even physics is really skilled.Err? Now this is an example of a non sequitur. How realistic something is has nothing to do with how it affects the skill level of the game.
I disagree. Was it something that was intended? Did the Warband devs deliberately make it that way, or is it just something flawed in the combat mechanisms that veteran players got used to?It doesn't matter whether or not it was intentional.
There are 5003429493212312 fantasy rpgs. Something which has mechanics which make logical sense is a breath of fresh air. Dragging a spearshaft into someone for armour-piercing stab is absurd.
There are 5003429493212312 fantasy rpgs. Something which has mechanics which make logical sense is a breath of fresh air. Dragging a spearshaft into someone for armour-piercing stab is absurd.Blocking a great axe with a 1h is absurd. Surviving getting hit by charging cav is absurd. Blocking every conceivable attack from one direction (especially stabs) by holding your weapon in a fixed position is absurd. Getting hurt with the edge of a sword while in plate is absurd.
How do you like new patch so far? :D
I disagree. Was it something that was intended? Did the Warband devs deliberately make it that way, or is it just something flawed in the combat mechanisms that veteran players got used to?It was known in the beta that the best way to stab was to actually aim away from the target and bring it in.
Initial impression of anit-lol stab feature -
Ugh. Hate it on so many levels.
Rather get lol stabbed by Hudson then gimp everything.
I'd rather watch the Sosarian Knight slaughter a group then see him sitting at the back like a camp follower.
Honestly, I'd rather get dick slapped by one of Dasty's spinning jump spins.
All turning with the stab is slowed. As soon as you release the LMB, your spin speed is slowed significantly. I believe turning with a chambered stab remains the same as stock.
I think it's a success, because I'm pretty much over having to bring my own pike in order to confirm a kill on other pikemen, otherwise they can hop, spin and fuck up everything in a helicopter blade zone.
The fact that your turn speed is slowed on release of your weapon means that it's viable to stab effectively within the 90o from your point of release. I can still hit people directly to my sides, but they tend to have to be pretty far out (as far as pikes go). It's fun to beat on the 2handers who rely on the lolstabs, too. It's almost like karma has caught up with them and I am karma's hand of justice.
As a horseman and steel picker, I feel like your support of this update is unfounded.
hmmm makes 0 senseTry taking reading lessons, or attend Morons Anonymous.
Err? Now this is an example of a non sequitur. How realistic something is has nothing to do with how it affects the skill level of the game.
It doesn't matter whether or not it was intentional.
Bunnyhopping in Quake 1, and strafejumping in Quake 2 & 3 weren't intentional, but they added an enormous amount of depth to the games, and they were better off for it. Those games would not have been nearly as skill based as they were without the advanced movement systems they (unintentionally) ended up with.
Skiing in Tribes is another example. Skiing added both an enormous amount of individual skill to the game, and it increased the tactical depth as well.
One of the problems with looking for reality in this game is that it is limited by mechanics. In reality you don't have 4 attack and block directions, and there is more depth to combat. The way I look at it, these tricks are a way to emulate real life combat.
What I see with this patch is the game being made more easy for newer players, and more boring at higher levels of play.
You can actually more or less reliably dodge stabs and overheads now, I think I prefer that for a change of "depth" rather then someone smacking me with the flat of their blade from an overhead or whirl winding there weapon tip into me. Fighting those two directional pole-arms in a duel was ridiculous, if you wanted to swing your weapon around like that just pick one with four directions and make us, you more so, less dizzy once the fight is over.You know what I would have prefered? I bet you might not care, that's ok, but I'll sum it up :
Try taking reading lessons, or attend Morons Anonymous.
naa your complaining makes 0 sense. any way you look at it. if your accustomed to winning by using dumb and cheap tactics thats your fault for relying on the shit for so long. naaaa mean??? hudson is good with any weapon by the wayI'm sorry imbecile, but I am accustomed to winning by proper positioning and team play.
So what does the lolstab and dragged-overheads (or whatever you call them) add to this game?It forces you to consider more blocking directions when defending, it makes it somewhat more difficult to tell which direction to block, and it allows a player to threaten every enemy near him within stab distance (allowing a player to punish inexperience and carelessness).
Why can't we come up with some mechanics that add to the complexity of the game without stepping outside of reality in an otherwise fairly realistic melee combat simulator?Primarily because adding deep new mechanics without access to the game source code is akin to building a sI love youcraper while looking though a microscope.
Spinstab? SKILL!
Hiltslash? SKILL!
Jumpslash? SKILL!
Jumpshot? OMG RETARDED @#&*(#@ NERF!!!1!!1111(click to show/hide)
It looks bad. It doesn't feel like it was a fair kill when it happens to you, players don't like to feel cheated by the game mechanics.
So what does the lolstab and dragged-overheads (or whatever you call them) add to this game?
Why can't we come up with some mechanics that add to the complexity of the game without stepping outside of reality in an otherwise fairly realistic melee combat simulator?
I feel like downblocks should have to be timed so you to block within a 1/2 or 1/4 second of impact so polearms can still use feint stabs etc
It would also help 1h and 2h stabs and most lance thrust are blocked in that amount of time, because they are really easy to time
You know what I would have prefered? I bet you might not care, that's ok, but I'll sum it up :
reduce lol stab - aka Hudson's poop and scoop, or the I DUB THEE DEAD, or whatever.
reduce the time stab is active. Not slow the turn radius while stabbing, and not limit the turn to whatever it is now.
I feel like downblocks should have to be timed so you to block within a 1/2 or 1/4 second of impact so polearms can still use feint stabs etcRequiring *all* blocks to be made within a 1/4 second time-frame is something that might actually add considerable depth to the game. There would need to be severe rebalancing done so that an opponent can't simply sit with a chambered sideswing held to your side, though.
It would also help 1h and 2h stabs and most lance thrust are blocked in that amount of time, because they are really easy to time
I feel like downblocks should have to be timed so you to block within a 1/2 or 1/4 second of impact so polearms can still use feint stabs etc
It would also help 1h and 2h stabs and most lance thrust are blocked in that amount of time, because they are really easy to time
Maybe that could've been a viable alternative but I don't think it would've stopped the insta-shovel-stab with polearms like the awlpike. Malke was always ridiculous to watch fighting 3+ people when he would just backpedal, jump-back stab-twirl his pike into whoever first in line for his pike, then jump through the crowd and repeat. When I was playing earlier with my bamboo spear I didn't really notice too much of a difference but then again I do just hang behind someone with it and drop it when someone starts getting too close to me.I also recall defeating Dasty easily simply by holding down block until someone else pasted him, silly stupid easy to counter, but what do I know.
Parry -> lower stun to blocker, higher stun to attacker
Block -> higher stun to blocker, lower stun to attacker
There was something similar to this in the Warband beta, but they removed it because people were shit at blocking and QQd.
Doesn't sound like a bad idea.
I also recall defeating Dasty easily simply by holding down block until someone else pasted him, silly stupid easy to counter, but what do I know.
I am not sure I believe this, since I don't think I have ever seen you hold any block.Ask Dasty, he said "that was the most annoying thing anyone has ever done to me." I was wearing pilgrim diguise, 1hander using langes messier.
Ask Dasty, he said "that was the most annoying thing anyone has ever done to me." I was wearing pilgrim diguise, 1hander using langes messier.
I was just joking around. Long spear users duel tactics are mostly just a gimmick. If you play patiently you will beat them. I would say what most people disliked about them was curving it around teammates and objects and the wiggle.Ah you hit the mark there, the pole going through obstacles to strike an enemy is sure to gain some rage.
Requiring *all* blocks to be made within a 1/4 second time-frame is something that might actually add considerable depth to the game. There would need to be severe rebalancing done so that an opponent can't simply sit with a chambered sideswing held to your side, though.
A change like this - something that cranks up the learning curve of the game, and potentially adds a large amount of depth to the game - is an example of a good change.
wiggle.
Where's that drawing with the pike wiggle? I can't seem to be able to find that thread.
Requiring *all* blocks to be made within a 1/4 second time-frame is something that might actually add considerable depth to the game. There would need to be severe rebalancing done so that an opponent can't simply sit with a chambered sideswing held to your side, though.There was (is?) a 50ms 'lag compensation' added for the window of opportunity to block.
A change like this - something that cranks up the learning curve of the game, and potentially adds a large amount of depth to the game - is an example of a good change.
meaning it's time to buff 2h, 2h is underpowered, especially DGS
Come on, don't tell me you miss spinning attacks so much? You guys are even worse than EU counterpart.
You'll adapt, just as we did.
People stopped playing after upkeep patch. People also stopped playing when certain weapons were nerfed. When armor looms were nerfed. People will always find some dumb reason to stop playing this wonderful game.
Then they'll try something else, play it for awhile (while still being active on forums saying how their new game rocks and how cRPG sucks) and... at the end they'll come back to cRPG. Because cRPG has no alternative if you're true gamer.
Are jumpshots back in EU? Its not in NA. I miss jumpshots, if you were good you could jump over a shielder and shoot him in the face.
Bye game.
You're staying until you give me the +3 Cased Greaves that I lent to you back. :evil:
Haha, I don't even know you but I love you! :lol:I can never get enough of your avatar.
sorry, he is already gone.
NA Drama threads are fun
Why do I feel so dirty though...
Some fights now are simply about who gets bored first, not about who actually outplays the other.I'm not really in to melee much anymore and maybe that's why. I'm not the best blocker at all (nor do I care to be) but sometimes it's like I WANT to lose just to get it over with. It's like melee has to use any and all tricks just to get a hit in now and it's boring and tedious when you have to do that EVERY time you fight. Shielders are even worse, doing feint after feint but they are so slow and predictable I want to take a nap just watching. Melee is boring, tedious and very stale now.
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I'm not really in to melee much anymore and maybe that's why. I'm not the best blocker at all (nor do I care to be) but sometimes it's like I WANT to lose just to get it over with. It's like melee has to use any and all tricks just to get a hit in now and it's boring and tedious when you have to do that EVERY time you fight. Shielders are even worse, doing feint after feint but they are so slow and predictable I want to take a nap just watching. Melee is boring, tedious and very stale now.crpg has done nothing but make melee more predictable and boring and slow and bad
Initial impression of anit-lol stab feature -This new patch is stupid, take it off now, awlpikes are useless, might as well take them off the game. My weapons are slower, and cant stab, no spinning, what is this update? Are you kidding me?
Ugh. Hate it on so many levels.
Rather get lol stabbed by Hudson then gimp everything.
I'd rather watch the Sosarian Knight slaughter a group then see him sitting at the back like a camp follower.
Honestly, I'd rather get dick slapped by one of Dasty's spinning jump spins.
lol everyone is on community hahaha
When it comes to making the game more realistic, getting rid of lawl stabbing is really the first thing to be done. Should also help to nerf the awlpike which is somewhat OP.
Melee feels a bit slower, anyone else got this or am I just imagining it.I'd have to say you are not imagining this.
http://forum.c-rpg.net/index.php/topic,32887.0.html
suckers
http://forum.c-rpg.net/index.php/topic,32887.0.html
suckers
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Hottest popcorn gif I have ever seen. I am going to use this from now on.
I feel sorry for those who used to helicopter with overheads and stabs. (As 1h) Overheads I can still hit sometimes, but it is definitely trickier.
Yeah. That is. This is my closest attempt.
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It was already the slowest swing out of all 4 attack directions. Now, it feels like i only have 2 viable swings, which are the side swings.
I just want to know why they nerfed the overheads as well? I never had a problem with people turning with overheads, i didnt see anyone complaining about it on the forums. It was already the slowest swing out of all 4 attack directions. Now, it feels like i only have 2 viable swings, which are the side swings. If the enemy is constantly running to your sides, its impossible to land an overhead or a stab, and if you do get a stab off, its easy for them to block so you just get weapon stunned. Melee feels incredibly simple and awkward atm, wish the devs would think some of these things through before drastically changing such core mechanics in the game.
Yes, overhead is basically useless because you can just move to the sides and the speed reduction makes it impossible to follow.
Thrust is fine, but I've noticed ever since the patch that I rarely overhead, if ever.
I was on the duel server for a little over an hour and someone pointed out that I never overhead. The attack is basically a deathwish since the patch.
make game turn based strategy for ultimate balance
make game turn based strategy for ultimate balance
make game turn based strategy for ultimate balance
play stronghold kingdoms with me, poophammer, badplayer, sequel, shik, world 3, ireland, county leitrim.
its like strategus but 10000x better and we need more people to grief shithead polacks that ruin ireland for us and razed me my first week and eventually invade wales and scotland
I just might.
I've been M2tw lately and somehow managed to get every christian nation to go to war with me, while having 6 islamic allies.
(i'm playing as venice) :shock:
Also
they need to make a game with Europa universalis's diplomacy/policy shit, M2tw large scale battles and city/castle management and Warband's combat system.
And lets throw in 10 person online co-op as well.
Now that would be a game.
P.s. don't really care about how they change crpg at this point. I'm still gonna kill a metric fuckton of people cause cav is hard
Spin stabs are a part of the game. They are not a "glitch" or "abuse," but just a tactic in the game. Are people that are turning into their swings abusing some kind of broken game mechanic? No, they are just playing the game.
Seems really easy to dodge polearm overheads now.
OMG, just like it would be in REALITY?
Probably the best patch I've seen from the perspective of a 1h/shielder. Getting rid of half of the stupid game breaking mechanic shenanigans that veteran players used to shit on noobs. OMG fights last longer? You might have to USE TEAMWORK in a multiplayer game?
Spin stabs are possible because people who made this game either had no time to implement intertia or were just lazy. Thefore, human movement is just like in every other game, unrealistic. It doesn't fit well with many other aspects of this game which are very realistic compared to other video games.I'm okay with the game trying to be as realistic as possible. But, I would hope the actual gameplay comes first before absolute realism. Where do you draw the line between realism and unrealistic features that make gameplay better? Should certain weapons have a chance of getting stuck in armor? Should lances break on couch? Should getting hit by a full speed horse kill you or at least do significantly more damage than it does?
I do understand that spin stab is "skilled" move or trick but it's simply not realistic. It's like something from Quake 3 Arena or Tribes. It takes skill to perfect but you'll never see any fighter irl fighting like that.
This game is built to be realistic medieval battle simulator. They couldn't make everything they wanted to so we have to live with certain badly done mechanics. Cmp is trying to fix that, nothing more.
I'm having trouble following agility characters by swinging overheads because I can't even turn my body fast enough to meet them. Unrealistic.
Should certain weapons have a chance of getting stuck in armor?It's fine that you think those changes should happen. They are more realistic. But would they make for a better game? Weapons breaking, getting stuck, instant killed by horses just makes the game more random, so I would argue that they would make the game worse. It all comes down to where the devs draw the line between gameplay and realism.
Maybe, if well done.
Should lances break on couch?
Yes, also on prolonged use of any sort.
Should getting hit by a full speed horse kill you or at least do significantly more damage than it does?
Yes. However, a real (unarmoured, and armoured even) horse won't merrily gallop around with a arbalest bolt in its flank. And running into a chambered weapon should hurt like hell. Running into a chambered spear should count as a couch against the horse (it's actually done in 1257 AD and it is epic).
play stronghold kingdoms with me, poophammer, badplayer, sequel, shik, world 3, ireland, county leitrim.
its like strategus but 10000x better and we need more people to grief shithead polacks that ruin ireland for us and razed me my first week and eventually invade wales and scotland
If anyone does take up this offer and moves into Leitrim hit me up and I will be your lord which is pretty important to have, especially someone of my rank
dont let badplayer be your lord or else you will get razed on day 4 lmao (ask smoothrich all about it)
Spin stabs are possible because people who made this game either had no time to implement intertia or were just lazy.Limits on turning speed were intentionally implemented in the beta for sideswings. Thrusts also gained a slight turning rate limit. Those limits were intentionally set low.
Getting rid of half of the stupid game breaking mechanic shenanigans that veteran players used to shit on noobs.New players *should* die quickly when facing a more experienced opponent. That's what the duel server is there for - building up person skill.
OMG fights last longer?They already lasted a silly-long time between experienced players. All this does is make it even easier to drag a fight out.
We do want some of the cool crpg players to start playing with us, its honestly a lot like the Strategus they tried to make in 3.0 but a lot better (no offense, some of the dev team should actually check out stronghold kingdoms for inspiration for the future, shik is playing it too).
The more players we get in cahoots with us, the stronger faction we can make, and all help each other out. Its free to play, doesn't require much time but pretty addicting and fun to get your fiefs growing strong and mass producing shit, trading, building a castle, raids, sieges, its kind of like farmville but a lot more depth, and the world is open ended for griefing, complete razing of villages.. the only thing that can protect ur precious farms and mines is your own army and your faction bros.
Maybe I'll make a thread about it in Other Games to help organize shit, I think a lot of the players here like games like europa and Strategus and it could become popular with this community.
And POOPHAMMER is right. If BADPLAYER, the bundle of sticks banqueter with a shit army and no respect, is your liege lord, you will probably get razed within days and have to start over.
Sequel is actually the leader of our faction (nK lol) and POOPHAMMER is a pr0 baron dude with mad shit, check it out yall
play stronghold kingdoms with me, poophammer, badplayer, sequel, shik, world 3, ireland, county leitrim.
I've heard some good things about the game, I might start playing it.
Of course you cool dudes probably wouldn't want my excessive gayness. It might be too much for you.
Spin stabs are possible because people who made this game either had no time to implement intertia or were just lazy. Thefore, human movement is just like in every other game, unrealistic. It doesn't fit well with many other aspects of this game which are very realistic compared to other video games.
I do understand that spin stab is "skilled" move or trick but it's simply not realistic. It's like something from Quake 3 Arena or Tribes. It takes skill to perfect but you'll never see any fighter irl fighting like that.
This game is built to be realistic medieval battle simulator. They couldn't make everything they wanted to so we have to live with certain badly done mechanics. Cmp is trying to fix that, nothing more.
We do want some of the cool crpg players to start playing with us, its honestly a lot like the Strategus they tried to make in 3.0 but a lot better (no offense, some of the dev team should actually check out stronghold kingdoms for inspiration for the future, shik is playing it too).
The more players we get in cahoots with us, the stronger faction we can make, and all help each other out. Its free to play, doesn't require much time but pretty addicting and fun to get your fiefs growing strong and mass producing shit, trading, building a castle, raids, sieges, its kind of like farmville but a lot more depth, and the world is open ended for griefing, complete razing of villages.. the only thing that can protect ur precious farms and mines is your own army and your faction bros.
Maybe I'll make a thread about it in Other Games to help organize shit, I think a lot of the players here like games like europa and Strategus and it could become popular with this community.
And POOPHAMMER is right. If BADPLAYER, the bundle of sticks banqueter with a shit army and no respect, is your liege lord, you will probably get razed within days and have to start over.
Sequel is actually the leader of our faction (nK lol) and POOPHAMMER is a pr0 baron dude with mad shit, check it out yall
I wonder if my kingdoms account is still active. I was pretty high in rank. Then my comp didn't want to run it.
to be perfectly honest, all the complaints about this game being hard to learn and terrible for noobs are invalid. IT SHOULD BE hard for noobs, and Melee mistakes should hurt badly. Melee is simply becoming....
player1:hello i will attempt to hit you VERY SLOWLY
player2: thanks! ill now take my time and use my 10 seconds i have till you hit me to block
player1:I think ill stab now!
player2:Don't bother! stab is useless
player1:ok then ill overhead/sideswing again! and again and again
i mean really.... this game is OBVIOUSLY not realistic at all or there would be bleeding out and broken bones or cuts that hindered you, its not supposed to be like that. please stop trying to nerf CRPG combat into no skill-feels like im fighting in thick jelly combat.
Pft, player 1 knows nothing, overheads are near useless as well :Dmade me lol......lol
Blocking a great axe with a 1h is absurd. Surviving getting hit by charging cav is absurd. Blocking every conceivable attack from one direction (especially stabs) by holding your weapon in a fixed position is absurd. Getting hurt with the edge of a sword while in plate is absurd.I completely agree with the above statement. I'm pretty comfortable saying that Warband and even Crpg are not meant to be realistic, in most aspects
And yet, the game is better off for every single one of those things.
I completely agree with the above statement. I'm pretty comfortable saying that Warband and even Crpg are not meant to be realistic, in most aspects
Duel is terrible now and I can't wait to play battle with 500 chargers that I can't stab anymore (and no one else can).
I'm not reading 13 pages. This patch blows. Poll thread needs poll.Perhaps I'll put a poll up after this patch has sunk in a bit longer. Pretty sure we've covered, rather effectively, the initial rage. Since it is possible there are some results of this patch that are pleasing, I'll wait until people have
I've been using 2h for 2 yrs mang. I ain't going to change my ways for dis. Duel is terrible now and I can't wait to play battle with 500 chargers that I can't stab anymore (and no one else can).
I just hate that my overhead is incapable of tracking people now.
You can easily sidestep someones overhead if you have average footwork. This means the patch has not only made thrust easier to block, but makes our overhead a much less viable swing.
My German Poleaxe goes from having 4 swing directions to 2 directions if I'm fighting someone that doesn't suck.
Overhead / Thrust still work for support situations and for reach but I feel that overhead shouldn't be affected by the speed nerf. It's either thrust OR overhead being slowed, don't do it to both.
I still dehorse people just fine. Even with longsword. Maybe you should try something else instead of chamber/spinstab trick most of you seem to be using :wink:
Besides, if you suck at footwork, it doesn't matter what kind of weapon you're using. I.E. Saul with his rerolls in 2h, 1h, pole, etc.Now that's just mean :(
Now that's just mean :(Don't worry Saul we all love your footwork :D
or some sort of system of weapon length slowing turn speed as mentioned before?
Soooooooooo polestagger/stun is still here????? :evil:
I'm with Joshy, I use a side sword and shield and most of my battles have resorted to me and the enemy running confused circles around each other trying to get our characters to turn as fast as our mouses are. I can barely even make use of my sword's thrust anymore I'm thinking of getting a cutting sword.
At least I'm almost level 31, I'm thinking of just re-rolling cavalry so i don't have to worry about this anymore.
If anyone does take up this offer and moves into Leitrim hit me up and I will be your lord which is pretty important to have, especially someone of my rankShoulda picked Limerick.
dont let badplayer be your lord or else you will get razed on day 4 lmao (ask smoothrich all about it)
Cmp suggested that cav is next on the nerf list. I'm not sure did he mean it for real or just pulling our strings.
Shoulda picked Limerick.
Go to duel and get better.
The longer the weapon and weight, the slower the turn speed. Relate to a point of inflection in calculus. Take a meter stick and try to pivot 360 degrees holding it out, now snap it in half and see how much faster you rotate.
I believe that:
- 1h's should be unchanged/reverted to previous version (although I have very little 1h experience, it just makes sense)
- Everything else past a certain length would need to be looked at.
I'm surprised you feel us under-represented, NA side anyway, agility builds don't need some sort of additional advantage besides getting the speed bonus used against us and more or less one or two shot.Err, anyway you can clarify that? I'm not quite getting your point.
edit: please give me 8 -1 votes so my reknown is 420
Take that! I gave you a +1. Also I am pretty sure -1s don't decrease reknown.They do, I messed up a post and it got -3 and my renwn went down by 1
And POOPHAMMER is right. If BADPLAYER, the bundle of sticks banqueter with a shit army and no respect, is your liege lord, you will probably get razed within days and have to start over.
Sequel is actually the leader of our faction (nK lol) and POOPHAMMER is a pr0 baron dude with mad shit, check it out yall
Put another way, the more agility and athletics you have, the faster you can get yourself killed.Ah, well I mastered that already.
so far in my experience as a 1h/shielder this has been an overwhelmingly successful patch in reducing the amount of bullshit shenanigans by 2h/poles. Its affected some of my high turn overheads/left swings, but nothing I cant deal with, knowing that there is alot less chance these guys will be able to hit me.