Author Topic: NA gets Patch  (Read 20113 times)

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Offline Mordand

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Re: NA gets Patch
« Reply #210 on: June 24, 2012, 02:26:17 am »
-1
What is this D3.. dumb the game down till its fking shit

Offline Baggy

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Re: NA gets Patch
« Reply #211 on: June 24, 2012, 03:16:34 am »
0
If anyone does take up this offer and moves into Leitrim hit me up and I will be your lord which is pretty important to have, especially someone of my rank

dont let badplayer be your lord or else you will get razed on day 4 lmao (ask smoothrich all about it)
Shoulda picked Limerick.
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Offline cmp

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Re: NA gets Patch
« Reply #212 on: June 24, 2012, 03:18:49 am »
0
Cmp suggested that cav is next on the nerf list. I'm not sure did he mean it for real or just pulling our strings.

Just trolling the cav guy.
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Shoulda picked Limerick.

+5 bonus to stabbings?

Offline Baggy

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Re: NA gets Patch
« Reply #213 on: June 24, 2012, 04:41:43 am »
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Offline KaMiKaZe_JoE

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Re: NA gets Patch
« Reply #214 on: June 24, 2012, 06:22:05 am »
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Quote
Go to duel and get better.

/thread

Or, "Go cav and get OP"
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Offline PieParadox

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Re: NA gets Patch
« Reply #215 on: June 24, 2012, 10:07:56 pm »
0
Stronghold kingdoms looks pretty fun.. Is there actually any fighting strategy {RTS} to it?

Offline Wojtek_the_Kurwa_Great

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Re: NA gets Patch
« Reply #216 on: June 24, 2012, 10:32:19 pm »
+2
It's what I posted in the EU thread:

I'm not sure how hard it is to implement from a developers side...

Formulate a line that takes into consideration the length of the weapon and weight, factor in your normal stuff like wpf athletics etc, and you have your turn speed while you swing. 

The longer the weapon and weight, the slower the turn speed.   Relate to a point of inflection in calculus.  Take a meter stick and try to pivot 360 degrees holding it out,  now snap it in half and see how much faster you rotate.   If you want further examples look at figure skating when they're rotating on a point, they open their arms and go slow, bring them in and go ballistic.

I think for pikes and similar lengths/weights, the current turn speed is fine; it doesn't make sense when you have a shorter weapon like a 1h being governed by the same rules.   

I believe that:
- 1h's should be unchanged/reverted to previous version (although I have very little 1h experience, it just makes sense)
- Everything else past a certain length would need to be looked at.

my 2cents.


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Offline Wraist

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Re: NA gets Patch
« Reply #217 on: June 24, 2012, 11:12:04 pm »
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The longer the weapon and weight, the slower the turn speed.   Relate to a point of inflection in calculus.  Take a meter stick and try to pivot 360 degrees holding it out,  now snap it in half and see how much faster you rotate.

I believe that:
- 1h's should be unchanged/reverted to previous version (although I have very little 1h experience, it just makes sense)
- Everything else past a certain length would need to be looked at.

Turn speed depends on the moment of inertia of the body, which depends on the rotation axis, where the body is being rotated, mass and length.

Offline Zisa

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Re: NA gets Patch
« Reply #218 on: June 24, 2012, 11:22:20 pm »
0
Not a fan of variable turn rates.
Not a fan of the turn rate nerf.

It does give agi builds a massive advantage though. I would have prefered upping the bar not dropping the lower end through the ceiling. Any slow build is pretty much fodder.
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Offline SixThumbs

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Re: NA gets Patch
« Reply #219 on: June 25, 2012, 03:53:09 am »
0
I'm surprised you feel us under-represented, NA side anyway, agility builds don't need some sort of additional advantage besides getting the speed bonus used against us and more or less one or two shot.
And how!

Offline Zisa

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Re: NA gets Patch
« Reply #220 on: June 25, 2012, 05:01:08 am »
0
I'm surprised you feel us under-represented, NA side anyway, agility builds don't need some sort of additional advantage besides getting the speed bonus used against us and more or less one or two shot.
Err, anyway you can clarify that? I'm not quite getting your point.
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Offline SixThumbs

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Re: NA gets Patch
« Reply #221 on: June 25, 2012, 02:42:41 pm »
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I was trying to be sarcastic saying some of the advantages to an agility build are speed bonus being used against us when we sprint into an attack or the fact that agility builds usually have less HP.
And how!

Offline Canary

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Re: NA gets Patch
« Reply #222 on: June 25, 2012, 03:51:06 pm »
+5
Put another way, the more agility and athletics you have, the faster you can get yourself killed.

Offline Smoothrich

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Re: NA gets Patch
« Reply #223 on: June 25, 2012, 04:46:10 pm »
-5
I for one enjoy that whenever someone in a 1 vs 1 fight on battle tries to overhead me with a longer weapon, my character enters The Matrix and all time slows to a crawl.  By the time their sword is above their head, I am to their side.  By the time it crashes pathetically into the ground giving them massive weapon stun, I have hilt slashed them 3-4 times either completing a 360 around their in-stasis soon to be lifeless corpse, or have literally done the Neo move of entering them, except I end by exploding out of their body with 360 spin side swing hilt slash spam, the only viable 1 vs 1 attack.

edit:  please give me 8  -1 votes so my reknown is 420
« Last Edit: June 25, 2012, 05:45:42 pm by Smoothrich »
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Offline oprah_winfrey

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Re: NA gets Patch
« Reply #224 on: June 25, 2012, 05:20:41 pm »
0

edit:  please give me 8  -1 votes so my reknown is 420

Take that! I gave you a +1. Also I am pretty sure -1s don't decrease reknown.