It's what I posted in the EU thread:
I'm not sure how hard it is to implement from a developers side...
Formulate a line that takes into consideration the length of the weapon and weight, factor in your normal stuff like wpf athletics etc, and you have your turn speed while you swing.
The longer the weapon and weight, the slower the turn speed. Relate to a point of inflection in calculus. Take a meter stick and try to pivot 360 degrees holding it out, now snap it in half and see how much faster you rotate. If you want further examples look at figure skating when they're rotating on a point, they open their arms and go slow, bring them in and go ballistic.
I think for pikes and similar lengths/weights, the current turn speed is fine; it doesn't make sense when you have a shorter weapon like a 1h being governed by the same rules.
I believe that:
- 1h's should be unchanged/reverted to previous version (although I have very little 1h experience, it just makes sense)
- Everything else past a certain length would need to be looked at.
my 2cents.
bundle of stickss.