cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Konrax on March 09, 2012, 06:13:04 am

Title: Solution to the Strength Madness???
Post by: Konrax on March 09, 2012, 06:13:04 am
So I was thinking about how bad agility is in this game and how strength really still dominates for a number of reasons in melee annnnnnnnnnnd I kind of figured the main reason is the damage.

The extra HP helps a lot, but strength builds have a lot of damage, while agility doesn't, makes sense? good.

My proposition:

Increase the base damage of all melee weapons and reduce the damage from powerstrike.

What does this all mean???

The minimum melee damage will be higher, while the max melee damage will be lower.

Thus, builds with lower powerstrike will do more damage, and builds with higher powerstrike will do less.

And in turn... will make agility a bit more viable for all builds, since the extra damage won't be thaaaat significant.


How can we possibly do this???

Increase all melee weapons damage by 32% (equal to PS4)[or 40% for ps5 equiv] and change the damage bonus from powerstrike to 4%.

What do you all think?
Title: Re: Solution to the Strength Madness???
Post by: Son Of Odin on March 09, 2012, 06:23:07 am
No. Agility is just underrated. Although EU side doesn't have this problem like you str stackers on the other side of the sea. Agi is viable.
Title: Re: Solution to the Strength Madness???
Post by: BADPLAYERold on March 09, 2012, 10:15:41 am
No. Agility is just underrated. Although EU side doesn't have this problem like you str stackers on the other side of the sea. Agi is viable.

Pretty sure you are wrong here, I play on NA mainly but I get 40ping to EU as i'm from the UK and whenever I go to EU it's the same as NA with only the very best players doing well with AGI builds and all the rest getting scrubbed by high str spammers in heavy armour.
Title: Re: Solution to the Strength Madness???
Post by: larlek on March 09, 2012, 10:17:11 am
How about no.
Title: Re: Solution to the Strength Madness???
Post by: Moncho on March 09, 2012, 10:30:48 am
derp i have NEVER had more than 15 strength (once i went longbow, but i regretted very soon), and i suck, and get nearly 1 kdr, so no, agi is perfectly viable.
Title: Re: Solution to the Strength Madness???
Post by: Digglez on March 09, 2012, 10:37:35 am
dumb idea, should insitutue 3rd stat, constitution and link it to HP & Ironflesh, remove free WPF and put it into agi like 25-50 WPF per agi
Title: Re: Solution to the Strength Madness???
Post by: Cup1d on March 09, 2012, 11:10:15 am
Every point in powerstrike must reduce effective melee wpf.

You still can have 36\3 12 ps monster, but with 0 wpf only.

Simple and effective
Title: Re: Solution to the Strength Madness???
Post by: Wraist on March 09, 2012, 11:15:00 am
dumb idea, should insitutue 3rd stat, constitution and link it to HP & Ironflesh, remove free WPF and put it into agi like 25-50 WPF per agi

Agreed, have Constitution effect riding, shield skill and IF, Strength for PS/PD/PT, and Aths for everything else!

Three different attributes, each having 3 different skills, with each class being dependant on them differently! [I think it's a terrible idea, nobody would bother investing in Constitution if it's only linked to if and having other skills dependant on it makes it a cluster fuck]

Cupid, I believe that Paul said that each PD takes off 14wpf because if it didn't, then it'd add roughly that amount per PD invested. If he's reading, he could tell me how much I fail at reading comprehension.
Title: Re: Solution to the Strength Madness???
Post by: Spawny on March 09, 2012, 12:17:29 pm
Every point in powerstrike must reduce effective melee wpf.

You still can have 36\3 12 ps monster, but with 0 wpf only.

Simple and effective

Allthough it might create some new problems, a similar system as we have now for PD and PT could be made for PS too.
More PS = a bigger penalty to wpf, ultimately making a 12 PS build with no WM have 0 effective wpf.
Title: Re: Solution to the Strength Madness???
Post by: The_Bloody_Nine on March 09, 2012, 12:25:28 pm
Pretty sure you are wrong here, I play on NA mainly but I get 40ping to EU as i'm from the UK and whenever I go to EU it's the same as NA with only the very best players doing well with AGI builds and all the rest getting scrubbed by high str spammers in heavy armour.
no your are wrong.

In general however i get the impressions that many count balanced builds to Agi.
Title: Re: Solution to the Strength Madness???
Post by: Cup1d on March 09, 2012, 02:08:30 pm
Allthough it might create some new problems, a similar system as we have now for PD and PT could be made for PS too.
More PS = a bigger penalty to wpf, ultimately making a 12 PS build with no WM have 0 effective wpf.

It can balance str\agi parity, but we'll still have Iwin weapons like xbow.

Wraist
Just make STF archer character with this stats:
30str\12agi, 6pd, 3 athletics, 4wm, 4 unused skillpoints, 140 wpf in archery - then check longbow\warbow spread at long distance.
After this add 4pd, and check spreads with 10pd and 140 wpf
Glare at spread difference a bit, then ask Paul what did he mean.
Title: Re: Solution to the Strength Madness???
Post by: Rumblood on March 09, 2012, 02:49:03 pm
No. This will result in more 1-hit kills, which is a Bad Thing.
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 09, 2012, 02:53:04 pm
Every point in powerstrike must reduce effective melee wpf.

You still can have 36\3 12 ps monster, but with 0 wpf only.

Simple and effective

I agree with this.

Noone is saying AGI is bad, just worse than STR. STR has more to offer. One solution would be to make WPF matter more. ^

(I don't agree with OPs suggestion though)
Title: Re: Solution to the Strength Madness???
Post by: Xant on March 09, 2012, 03:09:54 pm
no don't make wpf matter more
Title: Re: Solution to the Strength Madness???
Post by: Angantyr on March 09, 2012, 03:12:41 pm
Something akin to Cup1d's suggestion sounds reasonable.
Title: Re: Solution to the Strength Madness???
Post by: Logen on March 09, 2012, 03:17:52 pm
yeah. what xunt said
Title: Re: Solution to the Strength Madness???
Post by: Xant on March 09, 2012, 03:26:55 pm
The balance is fine now, there's no need to fix something that isn't broken. Unless it's free wpf per 5 agility, then it's the best idea I've heard.
Title: Re: Solution to the Strength Madness???
Post by: Haze_The_Hobo on March 09, 2012, 03:28:57 pm
Rofl, if str gets nerfed agi is op. They are in fine balance, best builds are 18/21 18/18 21/18, 24/15, 15/24.
Title: Re: Solution to the Strength Madness???
Post by: Teeth on March 09, 2012, 03:30:33 pm
Flatten the wpf curve. Str builds should have less wpf than they have now, agi builds should have more wpf than they have now. Being able to get 114 wpf in one class without even having to put any points in WM is just too much.

Title: Re: Solution to the Strength Madness???
Post by: Cepeshi on March 09, 2012, 03:42:50 pm
So you want them uberfast agiwhores to hit as hard as the guys who invested to power over speed? No.
Title: Re: Solution to the Strength Madness???
Post by: Teeth on March 09, 2012, 03:55:17 pm
So you want them uberfast agiwhores to hit as hard as the guys who invested to power over speed? No.
The damage bonus from wpf is quite minor.
Title: Re: Solution to the Strength Madness???
Post by: Cepeshi on March 09, 2012, 03:58:48 pm
The damage bonus from wpf is quite minor.

I was thinking more speedbonus with 8Athl vs str crutcher with like 3-4ath most and heavy armored.

If there was reduction in PS bonus and the things that OP suggested would have happened, the agiwhores would be fast AND quite hardhitting. At the moment you can choose to be either somewhat slow, but hardhitter, or fast but needing more landed hits to kill someone. Or you can go that MEH way, balanced builds, somewhat good speed, somewhat good damage. This suggested change would put the balance to hell.
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 09, 2012, 04:52:32 pm
I was thinking more speedbonus with 8Athl vs str crutcher with like 3-4ath most and heavy armored.

If there was reduction in PS bonus and the things that OP suggested would have happened, the agiwhores would be fast AND quite hardhitting. At the moment you can choose to be either somewhat slow, but hardhitter, or fast but needing more landed hits to kill someone. Or you can go that MEH way, balanced builds, somewhat good speed, somewhat good damage. This suggested change would put the balance to hell.

What Teeth is talking about is the STR monsters that put 0 WM and use the skillpoints to put even more points in IF or somewhere else, doesn't have anything to do with OPs retarded suggestion.
Title: Re: Solution to the Strength Madness???
Post by: CrazyCracka420 on March 09, 2012, 05:27:03 pm
I think reducing PS isn't a good idea.  Personally I'd like the dev's to leave this kind of thing alone until they perfect other areas of the game (that are not related to balance), and maybe tried to make strategus into a decent game.

But if I was to suggest a balance, I'd have to agree that Strength builds (for infantry melee) are far superior to agility builds.  Which makes pretty good sense.

In an ideal world agility would be like in many games, where the more agility you have, the more you can swing without having to 'rest'.  Also if riding skill actually made a noticeable difference when riding horses agility wouldn't be strength's little red headed step child.  If you didn't get free WPF on every level, and actually made it worthwhile/necessary to use the Weapon Master skill, then it would help the imbalance between str and agi.
Title: Re: Solution to the Strength Madness???
Post by: Zerran on March 09, 2012, 06:29:24 pm
Agility (read: Athletics, not Weapon Master), is extremely useful. The issue is that the vast majority of the community doesn't seem to have any idea how to properly use it. All too often I see someone invest a ton of points into agility and athletics just to use it for range games and backpeddling.
Title: Re: Solution to the Strength Madness???
Post by: Rumblood on March 09, 2012, 06:34:14 pm
Flatten the wpf curve. Str builds should have less wpf than they have now, agi builds should have more wpf than they have now. Being able to get 114 wpf in one class without even having to put any points in WM is just too much.

No. The Archer Strength builds already are limited to how much PD they can have due to WPF restrictions that limits effective accuracy. This would just make the Long Bow extinct.
Title: Re: Solution to the Strength Madness???
Post by: Cup1d on March 09, 2012, 07:14:01 pm
Agility (read: Athletics, not Weapon Master), is extremely useful. The issue is that the vast majority of the community doesn't seem to have any idea how to properly use it. All too often I see someone invest a ton of points into agility and athletics just to use it for range games and backpeddling.

I sure you, health is even more useful. Or you prefer to be agile corpse?
It's simple, with STR you receive all except athletics. All melee weapons has str requirements. All armor has str requirements too. If you do not need shield or horse or bow or throwing - your choice is strength.
114 wpf in melee is more than enough for half-decent player
Title: Re: Solution to the Strength Madness???
Post by: Candiru on March 09, 2012, 07:21:16 pm
Lol at str being more viable than agility. Try facing against a agi whore having too much strength getting outreached and stabbed all the time.
Title: Re: Solution to the Strength Madness???
Post by: MrShine on March 09, 2012, 07:28:12 pm
Lol at str being more viable than agility. Try facing against a agi whore having too much strength getting outreached and stabbed all the time.

Stop chasing
Press 's' key
???
Profit
Title: Re: Solution to the Strength Madness???
Post by: Rumblood on March 09, 2012, 07:45:25 pm
Stop chasing
Press 's' key
L2Block
???
Profit
Title: Re: Solution to the Strength Madness???
Post by: Xant on March 09, 2012, 07:52:56 pm
I sure you, health is even more useful. Or you prefer to be agile corpse?

Says the archer. Athletics>>>>>>>>>>>>>>>>>>>>>Health.
Title: Re: Solution to the Strength Madness???
Post by: Cup1d on March 09, 2012, 08:10:04 pm
Says the archer. Athletics>>>>>>>>>>>>>>>>>>>>>Health.

Too much rageball?
Title: Re: Solution to the Strength Madness???
Post by: Candiru on March 09, 2012, 08:19:52 pm
Stop chasing
Press 's' key
???
Profit

Not everyone follows. When people backpaddle I do it aswell and wait for them to come back. In the end it all comes down to your blocking skills.

And health is definitely not mure useful than being fast and agile. If you're a noob who's charging first in the line then yes it's alot more useful. Having good footwork combined with good situational awareness is more important than anything. Being slow with alot of health will still make you an easier target for archers.
Title: Re: Solution to the Strength Madness???
Post by: Xant on March 09, 2012, 08:32:46 pm
Too much rageball?
Nope, just too much melee experience.
Title: Re: Solution to the Strength Madness???
Post by: Cup1d on March 09, 2012, 08:37:28 pm
Nope, just too much melee experience.

Then try siege a little, there not too much place to backpedal at ladders and walls. Meet friends with high armor, high ps and crushtrough weapons.
Title: Re: Solution to the Strength Madness???
Post by: Xant on March 09, 2012, 08:42:42 pm
Yes, in siege crushthrough and high strength is king. As it should be. It only makes sense - having lots of agility is better when there's room to maneuver, having lots of health and strength is better when you have no space. What's wrong with that?
Title: Re: Solution to the Strength Madness???
Post by: Leshma on March 09, 2012, 09:44:40 pm
Not everyone follows. When people backpaddle I do it aswell and wait for them to come back. In the end it all comes down to your blocking skills.

And health is definitely not mure useful than being fast and agile. If you're a noob who's charging first in the line then yes it's alot more useful. Having good footwork combined with good situational awareness is more important than anything.

This part of your post is referring to small battle server, pretty much cRPG EU Melee Server.

Quote
Being slow with alot of health will still make you an easier target for archers.

This part of your post is referring to huge battle server, like EU1.

My question is, do you think that AGI is better on smaller server like cRPG EU Melee Server?

You already said, it goes down to manual blocking. Then why is agi so important? And contrary to popular belief AGI whore can't rape you from behind if you're big and slow. That's because STR build can spin in place just as efficient as AGi whore.

Also, some extreme level 36 builds (I'm level 34 myself so cba with level 30 builds):

Code: (Build1) [Select]
STR 42
AGI 3
--------
IF 14
PS 14
ATH 1

HP 105
DAM 41P
WPP 125

vs

Code: (Build1) [Select]
STR 15
AGI 30
--------
IF 5
PS 5
ATH 10
WM 9

HP 60
DAM 41P
WPP 187

vs

Code: (Build3) [Select]
STR 14
AGI 30
--------
IF 4
PS 4
ATH 10
WM 10

HP 57
DAM 41P
WPP 195

Code: (Damage output B1) [Select]
Target has 50 AR

Build1:
MIN 50
AVG 61
MAX 72

Code: (Damage output B2) [Select]
Target has 50 AR

Build2:
MIN 27
AVG 36
MAX 45

Code: (Damage output B3) [Select]
Target has 50 AR

Build3:
MIN 24
AVG 33
MAX 42

Another build, balanced lvl 36 build:

Code: (Build4) [Select]
STR 24
AGI 24
--------
IF 4
PS 8
ATH 8
WM 3

HP 67
DAM 41P
WPP 141

Code: (Damage output B4) [Select]
Target has 50 AR

Build3:
MIN 33
AVG 43
MAX 53

What do you think, which one is the best for huge battle when fighting along side friends, for duels 1 vs 1, when facing multiple enemies?
Title: Re: Solution to the Strength Madness???
Post by: isatis on March 09, 2012, 10:01:10 pm
i've done a bit the 42/3  thing (at lvl 31 so only 14 ps)

siege : lol  that's all

and battle : lol again, why? because I just waited a bit and attacked I didn't cared about swing as mine will 1-hit everyone and their won't do a thing! BUT if a decent agi guy wanted to duel me I was doomed

it's not a matter of OP UP I think it's a progression curve : in str you starts high but you won't get high high high
at agi you starts low but you can gets high high high

at any moment, in duel, I would invest in agi guy more than str guy.

Title: Re: Solution to the Strength Madness???
Post by: Leshma on March 09, 2012, 10:12:30 pm
You also had just 77 HP. My guy has 105 HP which is 36% more and that's huge.
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 10, 2012, 12:44:44 am
No athletics, wpf or agi will help you versus a patient good blocker with STR build. All he needs to do is block you until you make a mistake and with 15 STR and low armor that one mistake is often enough to end you.
Title: Re: Solution to the Strength Madness???
Post by: Xant on March 10, 2012, 01:06:45 am
With enough athletics you'll get to hit the str guy a lot more times than he gets to hit you. Depending a bit on your weapons. Meaning, more chances for making mistakes.
Title: Re: Solution to the Strength Madness???
Post by: Rumblood on March 10, 2012, 01:18:53 am
With enough athletics you'll get to hit the str guy a lot more times than he gets to hit you. Depending a bit on your weapons. Meaning, more chances for making mistakes.

Wrong. It only means you can give yourself more opportunities to hit because you mostly control the range.
Title: Re: Solution to the Strength Madness???
Post by: Xant on March 10, 2012, 01:35:02 am
.. Wat? Giving yourself more opportunities to hit is different from what I said how?
Title: Re: Solution to the Strength Madness???
Post by: Candiru on March 10, 2012, 03:03:33 am
blablabla

just use the build you like STR or AGI who gives a shit  :rolleyes:
Title: Re: Solution to the Strength Madness???
Post by: Son Of Odin on March 10, 2012, 04:38:30 am
blablabla

just use the build you like STR or AGI who gives a shit  :rolleyes:
Seconded
Title: Re: Solution to the Strength Madness???
Post by: oohillac on March 10, 2012, 04:59:30 am
agreed, I'd say enjoyment > theorized effectiveness
Title: Re: Solution to the Strength Madness???
Post by: Rumblood on March 10, 2012, 04:11:50 pm
.. Wat? Giving yourself more opportunities to hit is different from what I said how?

Having an opportunity for an accomplishment is far different than achieving that accomplishment.

A college frat party may give you more opportunities to get laid, but it doesn't mean you got laid.

I think the next morning you should have a far better understanding of the difference.
Title: Re: Solution to the Strength Madness???
Post by: justme on March 10, 2012, 04:33:10 pm
So I was thinking about how bad agility is in this game and how strength really still dominates for a number of reasons in melee annnnnnnnnnnd I kind of figured the main reason is the damage.

The extra HP helps a lot, but strength builds have a lot of damage, while agility doesn't, makes sense? good.

My proposition:

Increase the base damage of all melee weapons and reduce the damage from powerstrike.

What does this all mean???

The minimum melee damage will be higher, while the max melee damage will be lower.

Thus, builds with lower powerstrike will do more damage, and builds with higher powerstrike will do less.

And in turn... will make agility a bit more viable for all builds, since the extra damage won't be thaaaat significant.


How can we possibly do this???

Increase all melee weapons damage by 32% (equal to PS4)[or 40% for ps5 equiv] and change the damage bonus from powerstrike to 4%.

What do you all think?

you drunk?
Title: Re: Solution to the Strength Madness???
Post by: Xant on March 10, 2012, 05:26:57 pm
Having an opportunity for an accomplishment is far different than achieving that accomplishment.

A college frat party may give you more opportunities to get laid, but it doesn't mean you got laid.

I think the next morning you should have a far better understanding of the difference.

Oh yeah, fuck agility, man. It only gives you opportunities, it doesn't hold your hand and do it for you. Fucking bullshiiiieeet, as Lezard would say. Someone please fix agility so that it plays for you too.
Title: Re: Solution to the Strength Madness???
Post by: Gravoth_iii on March 10, 2012, 06:02:17 pm
Adding a certain amount of wpf per Agi point would be very nice since STR gives hp. And to even it out even more you could decrease the wpf gained per lvl so that agi/WM will be needed more since STR gives a small damage bonus and 1hp per point while agi atm gives nothing.

Another thing i have been thinking about is that the 1hp/str could be removed and instead make IF give more hp, like 4hp per point in it. This would make people create their builds for a bit more survivability instead of going all out damage which would make you supersquishy and die to just a few hits.  8-)
Title: Re: Solution to the Strength Madness???
Post by: Tzar on March 10, 2012, 06:49:14 pm
Herp derp derp... random NA pointless balance view whine post derp derp..

visitors can't see pics , please register or login

Title: Re: Solution to the Strength Madness???
Post by: Rumblood on March 10, 2012, 07:39:08 pm
Adding a certain amount of wpf per Agi point would be very nice since STR gives hp. And to even it out even more you could decrease the wpf gained per lvl so that agi/WM will be needed more since STR gives a small damage bonus and 1hp per point while agi atm gives nothing.

Adding WPF per Agi point would destroy current Archery balance. It would require another Archery nerf in some other manner.

You seem to understand that it isn't a perfect solution because you follow it up with a balancing act. Unfortunately, the balance would be to nerf all peasants. The complaints about difficulty leveling would be worse I think. New players don't understand that it isn't always best to max your Strength first and then follow up with the needed Agility. So they are miserable for dozens of levels as they try to play a build that has no skills for its weapon set. If they actually make it over lvl 25, it gets easier and they continue on. Otherwise they get frustrated and re-roll.
Title: Re: Solution to the Strength Madness???
Post by: Spa_geh_tea on March 10, 2012, 11:22:41 pm
Don't buff agi, game can't support lots of players with high athletic, high wpf builds. You will end up with massive game lag due to server and hitboxes getting completly screwed up. End result is players getting killed before they even see the weapon swing (so attacks impact faster then blocks) hitboxes are skewed resulting in incorrect evalution of speed bonus, causing extremes in damage values(0 damage or 200%) players will spend a lot of time going into bodies to cheat the blocking mechanic. And much much more......

We already see small hints of these behaviors as of now. Some of the more veteran players abuse these features since they understand what builds achieve them and how to use it. Improve hitbox detection and speed bonus calculation before attempting to buff agi.

Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 10, 2012, 11:24:06 pm
He's back and he's even more dense than before!
Title: Re: Solution to the Strength Madness???
Post by: Spa_geh_tea on March 10, 2012, 11:37:51 pm
We are are clearly at ends with this discussion. Only solution is to test run a server where all players have 8 athletics and 180 wpf. Then we can re-evaluate, but I can gaurentee that it will create a lot of rage over such comments;

"I blocked that shit"
"On my screen I was behind you"
"How the hell did you swing through my shield"
"Ghost reach"
"You didn't even swing"
"How did that miss it went right through you"
.............

Sound familiar already?
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 10, 2012, 11:53:26 pm
I'm sure the results would be quite PEBKAC
Title: Re: Solution to the Strength Madness???
Post by: Gurnisson on March 11, 2012, 12:00:43 am
Nah, strength builds are fine enough.
Title: Re: Solution to the Strength Madness???
Post by: Xant on March 11, 2012, 12:48:32 am
We are are clearly at ends with this discussion. Only solution is to test run a server where all players have 8 athletics and 180 wpf. Then we can re-evaluate, but I can gaurentee that it will create a lot of rage over such comments;

"I blocked that shit"
"On my screen I was behind you"
"How the hell did you swing through my shield"
"Ghost reach"
"You didn't even swing"
"How did that miss it went right through you"
.............

Sound familiar already?

i'm sure this is all because of athletics and agi
Title: Re: Solution to the Strength Madness???
Post by: Fartface on March 11, 2012, 10:48:24 pm
Well i think my 15-27 lvl 32 2hander was the easiest build i ever done.
Had an ingame kdr of 7000 kills and around 1300 deaths.
My str build only went to 1800 kills and 900 deaths.
My balanced 21-18 polearmer had 3.22 kdr.
Sorry but agi is way easier for stacking a fuckload of kills and surviving , just get lordly armour 5 if and you will also survive alot.
Title: Re: Solution to the Strength Madness???
Post by: Konrax on March 12, 2012, 03:21:37 am
Well based on the powers of logic, if agility can't be buffed anymore, then strength needs to be adjusted.

From a shielders point of view, agility builds are not viable. Anything less than ps6 is worthless for almost any weapon (with the exception of military picks, but 1 weapon doesn't balance an entire class) and I have many times with my mighty iberian mace hit an unhelmeted character in the head only to watch them survive.

Mighty Iberian mace, PS6, shot to the head and survive.

Maybe for 2h weapons the damage is viable with 5 powerstrike, but like I said before for shielders the only viable builds are either strength heavy, balanced, and all the builds in between. With the changes to the heirlooms, the amount of damage added before made a 15st-21agi shielder build viable, now its not. Even with ps6 and mighty iberian or my mw italian against a strength build it takes between 4-8 hits to kill them, when it only requires 1-2 from them. No matter how EZ mode blocking is with a shield, its still really hard to hit someone 4-8x more then they hit you, with faster/longer reaching weapons.

If increasing damage on lower amounts of PS and decreasing damage on higher PS, it would make agility more appealing, which is exactly what we see here in this thread.
Title: Re: Solution to the Strength Madness???
Post by: rustyspoon on March 12, 2012, 05:06:05 am
Well based on the powers of logic, if agility can't be buffed anymore, then strength needs to be adjusted.

From a shielders point of view, agility builds are not viable. Anything less than ps6 is worthless for almost any weapon (with the exception of military picks, but 1 weapon doesn't balance an entire class) and I have many times with my mighty iberian mace hit an unhelmeted character in the head only to watch them survive.

Mighty Iberian mace, PS6, shot to the head and survive.

Maybe for 2h weapons the damage is viable with 5 powerstrike, but like I said before for shielders the only viable builds are either strength heavy, balanced, and all the builds in between. With the changes to the heirlooms, the amount of damage added before made a 15st-21agi shielder build viable, now its not. Even with ps6 and mighty iberian or my mw italian against a strength build it takes between 4-8 hits to kill them, when it only requires 1-2 from them. No matter how EZ mode blocking is with a shield, its still really hard to hit someone 4-8x more then they hit you, with faster/longer reaching weapons.

If increasing damage on lower amounts of PS and decreasing damage on higher PS, it would make agility more appealing, which is exactly what we see here in this thread.

I disagree. Agility builds CAN be very viable, especially with a 1-hander. Grab yourself a Huscarl and a steel pick and have yourself a grand 'ole time. I actually find that setup to be pretty lame, which is why I don't use it myself.

My 1-hander is 18/21 and I have no problems whatsoever.

The big problem with agility builds is your own team. Your team becomes much more dangerous to you than the enemy.  All it takes is 1 teammate to hit you in the back, leaving you open to attack and you're dead.

I don't have a problem with strength builds. The only time they get annoying is when you run into some strength-stacking dickhead wearing Lordly plate. Takes all day to kill those assholes.

Anyway, balanced builds are where it's at.
Title: Re: Solution to the Strength Madness???
Post by: autobus on March 12, 2012, 05:15:15 am
buy military pick and stop making stupid threads.
Title: Re: Solution to the Strength Madness???
Post by: Malaclypse on March 12, 2012, 06:12:45 am
It would be nice to see some items, be they armor or weapons, have both a Strength and Agility requirement. So you can make a lulzy 36/3 build, but it limits your gear choices to less than the most potent ones.
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 12, 2012, 08:09:24 am
It would be nice to see some items, be they armor or weapons, have both a Strength and Agility requirement. So you can make a lulzy 36/3 build, but it limits your gear choices to less than the most potent ones.

This could work. I know some armors have ridiculously low requirements, for example I can pretty much wear any armor with 15 STR. Imo, high agi chars should not be allowed to wear heavy armor.
Title: Re: Solution to the Strength Madness???
Post by: Konrax on March 12, 2012, 07:26:21 pm
Rusty how can you disagree when what you said is exactly what I said in my post. 1 weapon doesn't balance an entire class. That being said I also feel that pick is a pretty lame weapon and would rather see other weapons also become viable for agility builds.

As for everyone else who feels the need to personally attack me on a forum regarding a computer games mechanics is rather pathetic, and in all honesty if I ever meet you face to face I would slap you like the little bitches you are. My apologies to anyone else who is actually trying to give some constructive feedback instead of personal attacks.

Now if your done acting like children please explain in a constructive way how or why strength or agility should be modified. Imho with weapon stun on blocking the game is still rather turn based fighting, and with simple math (takes less hits to kill, and more to die) strength appears to be superior.

And please dont quote another 30+ character example its just stupid.
Title: Re: Solution to the Strength Madness???
Post by: Lichen on March 12, 2012, 08:26:10 pm
Imho with weapon stun on blocking the game is still rather turn based fighting, and with simple math (takes less hits to kill, and more to die) strength appears to be superior.
That seems like a fair tradeoff of how it should be. Strength is slow, can take more damage and if they hit it hurts more. Agi is fast, can avoid taking damage simply because they're agile and can hit much quicker. Don't see the problem.

Title: Re: Solution to the Strength Madness???
Post by: Tzar on March 12, 2012, 08:28:23 pm
anyone with less then 8 ath is cannon fodder tbh... atleast on EU dunno how things work in Narnia  :lol:
Title: Re: Solution to the Strength Madness???
Post by: BlameMeForTheNoise on March 12, 2012, 09:00:27 pm
Crazy americans and their strength-builds and bec de corbins...

In Eu there are no such "problems". Strength builds are much easier to block due to low speed. Even when using weapons as katana/longsword or staffs...
Sure 2 hits and youre dead. But then just use your footwork to stay out of range when you think you cant block well enough or have very light armor.
I tried out both versions and my personal opinion is that Agility and athletics are superior to pure strength builds assuming both players are equally high skilled.
Title: Re: Solution to the Strength Madness???
Post by: Leshma on March 12, 2012, 09:23:32 pm
anyone with less then 8 ath is cannon fodder tbh... atleast on EU dunno how things work in Narnia  :lol:

How about you try one of those annoying agi builds? No shield this time :D
Title: Re: Solution to the Strength Madness???
Post by: Tor! on March 12, 2012, 09:54:18 pm
Grab yourself a Huscarl and a steel pick and have yourself a grand 'ole time. I actually find that setup to be pretty lame, which is why I don't use it myself.

Do the people across the pond know about the kick? With that setup you are dead meat against any half decent player, but then again the "lesser half" you will annihilate.
Title: Re: Solution to the Strength Madness???
Post by: CrazyCracka420 on March 12, 2012, 10:31:59 pm
Sure if you move straight into the person...any half decent player is going to be moving around as they approach and try not to predictable with their movements.
Title: Re: Solution to the Strength Madness???
Post by: Malaclypse on March 12, 2012, 10:46:47 pm
Crazy americans and their strength-builds and bec de corbins...

In Eu there are no such "problems". Strength builds are much easier to block due to low speed. Even when using weapons as katana/longsword or staffs...
Sure 2 hits and youre dead. But then just use your footwork to stay out of range when you think you cant block well enough or have very light armor.
I tried out both versions and my personal opinion is that Agility and athletics are superior to pure strength builds assuming both players are equally high skilled.

In a one on one fight, sure. Except that the equally skilled Agi character is going to pay much more severely for getting hit once than the Strength (Oops edit :3) character. Most battle situations aren't a going to be duelies though, and the ability to take an unexpected or overwhelmed hit is a huge advantage.
Title: Re: Solution to the Strength Madness???
Post by: oohillac on March 12, 2012, 10:51:13 pm
On NA most of the uber-strength/PS stackers all use crushthrough or shield-breakers :(  and heavy armour too

They are easy to beat by backing up as they swing, then darting in and slicing.
Title: Re: Solution to the Strength Madness???
Post by: Spartacus on March 13, 2012, 01:39:34 am
derp i have NEVER had more than 15 strength (once i went longbow, but i regretted very soon), and i suck, and get nearly 1 kdr, so no, agi is perfectly viable.
agi whore
Title: Re: Solution to the Strength Madness???
Post by: EyeBeat on March 13, 2012, 02:13:41 pm
I say they just nerf wpf points on level.  Buff wpf points on weapon master.

That is the only thing I think they should do in order to balance it.
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 13, 2012, 02:20:45 pm
I say they just nerf wpf points on level.  Buff wpf points on weapon master.

That is the only thing I think they should do in order to balance it.

Yes this.

0 Weapon Master should mean 0 WPF.
Title: Re: Solution to the Strength Madness???
Post by: Tzar on March 13, 2012, 02:31:31 pm
Cant chadz make 2 versions of cRPG so that Narnia can have their own balance an EU can keep theirs  :?: that way we don't get molested by retarded mainstream builds complaints from Narnia when it comes to EU balance  :?:
Title: Re: Solution to the Strength Madness???
Post by: Konrax on March 13, 2012, 05:04:33 pm
Cant chadz make 2 versions of cRPG so that Narnia can have their own balance an EU can keep theirs  :?: that way we don't get molested by retarded mainstream builds complaints from Narnia when it comes to EU balance  :?:

That's because EU balance doesn't exist, they are months behind the times compared to NA and if you really need the proof look at the last cavalry tournament where EU got destroyed utterly by all the NA players.

I don't know why you even need to flex your EU peen on this thread when its completely irrelevant. Spend a bit of time in "Narnia" if you want to see what a group of strength builds can do, you might just see its not some fantasy after all.
Title: Re: Solution to the Strength Madness???
Post by: Tzar on March 13, 2012, 05:14:19 pm
That's because EU balance doesn't exist,

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Title: Re: Solution to the Strength Madness???
Post by: Gurnisson on March 13, 2012, 05:15:19 pm
That's because EU balance doesn't exist, they are months behind the times compared to NA and if you really need the proof look at the last cavalry tournament where EU got destroyed utterly by all the NA players.

I don't know why you even need to flex your EU peen on this thread when its completely irrelevant. Spend a bit of time in "Narnia" if you want to see what a group of strength builds can do, you might just see its not some fantasy after all.

I won't even bother making an argument out of this. When you're sober tomorrow you'll see how wrong you are. :lol:
Title: Re: Solution to the Strength Madness???
Post by: Son Of Odin on March 13, 2012, 05:20:55 pm
Who listens to Konrax anyways... He is a fail troll.
Title: Re: Solution to the Strength Madness???
Post by: Konrax on March 13, 2012, 08:35:04 pm
I won't even bother making an argument out of this. When you're sober tomorrow you'll see how wrong you are. :lol:

SOBER TIME IS OVER
Title: Re: Solution to the Strength Madness???
Post by: rustyspoon on March 13, 2012, 11:59:35 pm
For your average player on battle and siege, you'll perform better with a str-heavy build. 'Cause with a str build you don't need to be good, you just need to be lucky. Or you just need to roll with a group of people, grab a big axe and overhead. It's not that hard.

The ability to kill others in 1-2 hits and be able to take 10 hits yourself is a pretty big advantage. If any of you remember Wallace, he was a beast back when he actually played. He killed most everyone in 1 hit and it took me about 12 hits to put him down. Not to mention the fact that he chambered most everything you threw at him.

If all you're doing is a series of 1v1's of course higher athletics is an advantage. I don't know how you guys do it over in EU, but in NA we don't take turns fighting each other.

That being said, I personally use more agi than str 'cause I can't stand being slow and str builds are boring as hell.

Anyway, balanced builds are still king in my opinion. Fast enough and strong enough to get the job done.

Title: Re: Solution to the Strength Madness???
Post by: Christo on March 14, 2012, 12:06:45 am
That's because EU balance doesn't exist, they are months behind the times compared to NA and if you really need the proof look at the last cavalry tournament where EU got destroyed utterly by all the NA players.

I don't know why you even need to flex your EU peen on this thread when its completely irrelevant. Spend a bit of time in "Narnia" if you want to see what a group of strength builds can do, you might just see its not some fantasy after all.

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Title: Re: Solution to the Strength Madness???
Post by: Xant on March 14, 2012, 12:13:19 am
If all you're doing is a series of 1v1's of course higher athletics is an advantage. I don't know how you guys do it over in EU, but in NA we don't take turns fighting each other.

But... that's exactly what athletics is used for. You can never be ganked if you have enough. You can make every fight 1v1. If you don't have 7+ athletics, people can gank you and surround you.
Title: Re: Solution to the Strength Madness???
Post by: Kafein on March 14, 2012, 01:18:55 am
Problem is, STR is op for melee (although you can do fine with high AGI melee too), but AGI is op for ranged.


We need to find a way to make 8 ATH archers and 9 PS polearmers not that good.
Title: Re: Solution to the Strength Madness???
Post by: Stabby_Dave on March 14, 2012, 01:57:41 am
Having played in both EU and NA with low ping in both for a decent amount of time I can safely say that the average player in EU is better than NA BUT the best NA players are as good if not better than the best EU players.
Title: Re: Solution to the Strength Madness???
Post by: Xant on March 14, 2012, 02:13:39 am
Who are the best EU players you are comparing the best NA players to?
Title: Re: Solution to the Strength Madness???
Post by: Stabby_Dave on March 14, 2012, 02:24:30 am
A direct comparison is pointless. All im saying is the best NA players seemed to dominate more when I was there than the best EU players did. I wont start an e-peen war by naming names.
Title: Re: Solution to the Strength Madness???
Post by: Tears of Destiny on March 14, 2012, 02:29:31 am
*Waits for an AUS player to walk in*
Title: Re: Solution to the Strength Madness???
Post by: Stabby_Dave on March 14, 2012, 02:31:07 am
What is this AUS you speak of?
Title: Re: Solution to the Strength Madness???
Post by: Xant on March 14, 2012, 03:14:22 am
A direct comparison is pointless. All im saying is the best NA players seemed to dominate more when I was there than the best EU players did. I wont start an e-peen war by naming names.

.. That would make sense given your hypothesis that the average EU player is better than the average NA player ..
Title: Re: Solution to the Strength Madness???
Post by: rustyspoon on March 14, 2012, 04:15:47 am
But... that's exactly what athletics is used for. You can never be ganked if you have enough. You can make every fight 1v1. If you don't have 7+ athletics, people can gank you and surround you.

Totally agree, I use 7 athletics myself. The thing is though, even in a 1v1 you can be killed just because a stupid teammate comes over. Happens to me all the time.

Say you're fighting some str stacking douche. Then a teammate thinking he's going to be helpful comes over. Str douche swings his axe, you go to block it when your stupid teammate taps you and you drop your block. You are now dead. Str builds don't need to be good, just lucky.

Now when you get into a situation on NA where a lot of people favor strength, it gets annoying. Takes me about 3-5 hits to kill the average player, whereas they can kill me in 2. Often times 1 with a head hit and I wear lordly armor.

I prefer to have higher athletics, but the benefits for stacking strength do outweigh the benefits for stacking agi. Still, I don't think I'd change anything. "Balanced" games often are boring games.
Title: Re: Solution to the Strength Madness???
Post by: Rumblood on March 14, 2012, 06:04:31 am
But... that's exactly what athletics is used for. You can never be ganked if you have enough. You can make every fight 1v1. If you don't have 7+ athletics, people can gank you and surround you.

Over here we use horses, bows and xbows.  :idea:
Title: Re: Solution to the Strength Madness???
Post by: Xant on March 14, 2012, 06:15:10 am
Awesome, over here anyone with 7+ athletics is just invincible, man.
Title: Re: Solution to the Strength Madness???
Post by: Lichen on March 14, 2012, 06:42:53 am
Remove ironflesh, buff all weapons, still have expensive and heavy armor though so people can buy it when they feel like making a gimp build and wasting gold for fun. The goal should be a 'strength' build with none of the actual benefits of one.

sarcasm
Title: Re: Solution to the Strength Madness???
Post by: Christo on March 14, 2012, 10:55:05 am
What is this AUS you speak of?

Austria..  :lol:
Title: Re: Solution to the Strength Madness???
Post by: BlackMilk on March 14, 2012, 11:23:05 am
That's because EU balance doesn't exist, they are months behind the times compared to NA and if you really need the proof look at the last cavalry tournament where EU got destroyed utterly by all the NA players.

I don't know why you even need to flex your EU peen on this thread when its completely irrelevant. Spend a bit of time in "Narnia" if you want to see what a group of strength builds can do, you might just see its not some fantasy after all.
LOL. You say NA>EU because you won a CAVALRY tournament? Seriously?
Title: Re: Solution to the Strength Madness???
Post by: Stabby_Dave on March 14, 2012, 12:24:23 pm
.. That would make sense given your hypothesis that the average EU player is better than the average NA player ..

Ill put it this way. In EU I would consider myself an average or slightly above average player, finishing mid-upper in the scoreboard. When I played in NA (while I lived there) for a few months I basically finished in the top 3 every single map. I then came back to EU and went back to being slightly above average.
Title: Re: Solution to the Strength Madness???
Post by: BADPLAYERold on March 14, 2012, 12:30:09 pm
maybe its just cause i get 30-40ping on EU and 100+ ping on NA but whenever i do melee on EU i find 95% of the players are pretty bad (e.g i went 18-2 as melee yesterday on eu1) compared to the melee on NA.

and yes i know 18-2 isnt a good score im not trying to brag i think im pretty average melee at best which is why i think EU melee players are bad if they cant beat me.
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 14, 2012, 12:38:01 pm
Depends on who's playing. I went 14-1 or something on NA yesterday, 160 ping. So I guess I could say the same?
Title: Re: Solution to the Strength Madness???
Post by: Fartface on March 14, 2012, 12:49:19 pm
I dont see how EU could be better than NA at all. Neither can NA be better than EU.
Just average humans playing , but if we just got the more talanted players that means we just got more but they got excactly the same chance as us to have the talanted players .
Title: Re: Solution to the Strength Madness???
Post by: Son Of Odin on March 14, 2012, 01:33:26 pm
Ah the good old EU vs. NA :D. You really argue about that?! Hahaha and it seems I started it this time.
(click to show/hide)
Title: Re: Solution to the Strength Madness???
Post by: Tor! on March 14, 2012, 01:56:25 pm
maybe its just cause i get 30-40ping on EU and 100+ ping on NA but whenever i do melee on EU i find 95% of the players are pretty bad (e.g i went 18-2 as melee yesterday on eu1) compared to the melee on NA.

and yes i know 18-2 isnt a good score im not trying to brag i think im pretty average melee at best which is why i think EU melee players are bad if they cant beat me.

Weird. I feel the same as you feel towards EU when I head to the NA server.
Title: Re: Solution to the Strength Madness???
Post by: John on March 14, 2012, 02:03:52 pm
oh my god there is no way EU is better than NA NA is the best at the game and EU is just saying they're better because they're the worst at the game and want to hide the fact that they're the worst at the game if you don't believe me just look at my score
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 14, 2012, 02:12:02 pm
oh my god there is no way EU Australia is better than NA NA EU is the best at the game and EU Australia is just saying they're better because they're the worst at the game and want to hide the fact that they're the worst at the game if you don't believe me just look at my PK scores

there
Title: Re: Solution to the Strength Madness???
Post by: CrazyCracka420 on March 14, 2012, 03:03:34 pm
China actually has the best warband players.  It's been settled.
Title: Re: Solution to the Strength Madness???
Post by: MrShine on March 14, 2012, 03:11:15 pm
It doesn't matter, there is no good way to have an even playing field for both sides.  Until the Atlantic Ocean Server gets hosted ping will always destroy any attempt at comparison.

I will say that given the greater population in EU there is likely a greater range, and with more players at the 'top' there will be more high tier competition, thus better 'elite' players... but really we're probably about the same on both sides.

(click to show/hide)


ANYWAYS

I'm actually surprised more EU builds aren't strength heavy.  With higher pop in battles and (allegedly) more ranged spam & team wound potential you would think having that extra hp and easier chance to 2 shot people strength would be ideal, while the more duel-centric builds would be preferred in NA. 



Title: Re: Solution to the Strength Madness???
Post by: Malaclypse on March 14, 2012, 03:39:12 pm
Yeah, until we can get a massive LAN party going on where we get everyone in the same place geographically, there's no good way to qualify the "best" players of each area in comparison.


BTW EU > NA any day. You NA just jelly because you can't use the crpg calculator and make pure str builds so you don't need to calculate anything.

I take offense to that, sir, tinkering with hypothetical builds is one of the favorite things to do. Currently making an 11 Strength (enough to use Italian Sword) 27 agility character, 3 IF/WM/PS, 7 Shield, 9 Athletics. Very fun!
Title: Re: Solution to the Strength Madness???
Post by: MrShine on March 14, 2012, 03:41:38 pm
Yeah, until we can get a massive LAN party going on where we get everyone in the same place geographically, there's no good way to qualify the "best" players of each area in comparison.

unless... project asinus IS a massive LAN party.  :shock:
Title: Re: Solution to the Strength Madness???
Post by: Tears of Destiny on March 14, 2012, 05:20:07 pm
I find it so interesting that so many players are too busy swallowing their own internet penises from the massive length to realize that if they are phenomenal players on their native server, then they will still do great even with high ping.

Sorry for interrupting the EU vs NA vs Teh Worldz arguement, carry on.
Title: Re: Solution to the Strength Madness???
Post by: MrShine on March 14, 2012, 05:59:08 pm
You can manage, but I don't think you'll be able to do "great".

I go from ~40 ping to ~170 ping, and blocking chambers/fast 1Hs/good feints is pretty much impossible for me.

The worst part is your positioning is all thrown off - I go to EU duel sometimes and I always end up facehugging/circling unintentionally because my movement is responding a step behind.  I'll still generally win ~ half the duels but a highly skilled EU duelist will be able to destroy me whereas if we had similar pings I think I would at least be able to stand my ground.
Title: Re: Solution to the Strength Madness???
Post by: Leshma on March 14, 2012, 06:05:12 pm
I'm actually surprised more EU builds aren't strength heavy.

I made my build agi oriented for one simple reason. I've designed my char to be archer hunter, I haven't thought about melee fights at that time. I kept adding agi until I was able to catch them archers. Them silly machine gun bows got buffed, archers started using 15 str 24 agi builds and I wasn't so good at catching them anymore.

Right now I would like to be 2H cav, STR oriented (24/18 build) but respec cost is so damn high Q_Q
Title: Re: Solution to the Strength Madness???
Post by: Dan lol on March 14, 2012, 06:07:37 pm
1h's in general are gimped more than longer weapons at higher pings due to interp fuckery and whatnot shiney, it's a shame for us really
Title: Re: Solution to the Strength Madness???
Post by: Lichen on March 14, 2012, 06:13:59 pm
I prefer to have higher athletics, but the benefits for stacking strength do outweigh the benefits for stacking agi.
If strength was so great everybody would be that. Which they aren't. 1v1 they are dead 1vsMore they are certainly dead as they will be beaten like a legless fish on land. They are basically support roles and mainly good when OTHERS are around to protect them from being overrun.
Title: Re: Solution to the Strength Madness???
Post by: Leshma on March 14, 2012, 08:15:08 pm
Reason why not everyone goes 36/3 is because it's so damn boring. AGI way is so much fun although worse choice than stacking STR.

On EU we have mostly balanced builds, 21/18 and 18/21. I'm 18/24 but I feel 21/21 would be slightly better.
Title: Re: Solution to the Strength Madness???
Post by: Remy on March 14, 2012, 08:44:56 pm
Boredom is the main reason I avoid any high strength build. ^^
Title: Re: Solution to the Strength Madness???
Post by: MrShine on March 14, 2012, 11:22:41 pm
If strength was so great everybody would be that. Which they aren't. 1v1 they are dead 1vsMore they are certainly dead as they will be beaten like a legless fish on land. They are basically support roles and mainly good when OTHERS are around to protect them from being overrun.

Well it depends how far you go, there comes a point where you can get away with a little less ATH then your opponent and do just fine.

If a 36/3 character went against a 15/24 character sure the agi guy if played right could make the str char look like a fool (although they would get obliterated if hit so honestly I would probably still give an edge to the str guy).

But a 24/15 build vs a 15/24, or something more balanced?  I would take the str guy for sure.

Even 30/9 is a pretty effective build, you can get by with 3 ath if you play smart.
Title: Re: Solution to the Strength Madness???
Post by: Lichen on March 15, 2012, 01:14:31 am
Even 30/9 is a pretty effective build, you can get by with 3 ath if you play smart.
An agi build can use a blunt or pierce weapon if they play smart. Which it seems some don't want to have to do. 'oh my katana/sword can't cut down this strength guy in 3 hits!!, OP strength builds!'
Title: Re: Solution to the Strength Madness???
Post by: Konrax on March 15, 2012, 05:41:12 pm
Anything less than ps6 is worthless for almost any weapon (with the exception of military picks, but 1 weapon doesn't balance an entire class) and I have many times with my mighty iberian mace hit an unhelmeted character in the head only to watch them survive.

Mighty Iberian mace, PS6, shot to the head and survive.

I am going for a ps8 build now, and currently I have 7 and I hit an unhelmeted strength build in the head again today and it didn't kill.

I get 1 shotted all the time in the head with cut weapons even and I have a decent helmet.
Title: Re: Solution to the Strength Madness???
Post by: Leshma on March 15, 2012, 08:43:33 pm
An agi build can use a blunt or pierce weapon if they play smart. Which it seems some don't want to have to do.

Well, I could trade my loomed gear for lordy Milanese full set, 2 mil of gold and a MW Flamberge. Could play for 6 months like that with some occasional Siege low gear farming. With my AGI build I would kill twice as much. There's a reason why I don't do it, same reason why I don't use blunt or pierce 2H weapons. Some people care about style...
Title: Re: Solution to the Strength Madness???
Post by: Cyclopsided on March 16, 2012, 01:44:04 am
I am going for a ps8 build now, and currently I have 7 and I hit an unhelmeted strength build in the head again today and it didn't kill.

I get 1 shotted all the time in the head with cut weapons even and I have a decent helmet.
12 PS master race here. You're all just jealous of my purple lady headcloth letting me survive 2 headswings, followed by me 1shotting everything that isn't a strength build.
#bigplayz
Title: Re: Solution to the Strength Madness???
Post by: Rumblood on March 16, 2012, 04:13:33 am
I am going for a ps8 build now, and currently I have 7 and I hit an unhelmeted strength build in the head again today and it didn't kill.

I get 1 shotted all the time in the head with cut weapons even and I have a decent helmet.

I use a +3 Iberian Mace with PS 5 and frequently 1-shot anyone, helmet or not with the 'ol Mace to the Face. Probably because I don't melee until late in the round, and/or have peppered them with arrows first, but still gets done  :wink:
Title: Re: Solution to the Strength Madness???
Post by: Lichen on March 16, 2012, 06:25:51 pm
Well, I could trade my loomed gear for lordy Milanese full set, 2 mil of gold and a MW Flamberge. Could play for 6 months like that with some occasional Siege low gear farming. With my AGI build I would kill twice as much. There's a reason why I don't do it, same reason why I don't use blunt or pierce 2H weapons. Some people care about style...
I care about style too which is why when I use what I like stats and looks wise I consider that I may not be able to be the best at everything. Also the build I choose will not be the best at everything. It's called compromise. BTW swords have a pierce stab which is very useful so it's not like agi sword user have NO options (in addition to being able to avoid a fight). If strength builds bothered me how it seems to bother some of you I would probably keep a nice weapon specifically to better deal with them whenever there seemed to be a significant amount on a server that was owning my team.

But the balance should not be agi can 1 hit strength user in the head. It should not be agi can 3 hit strength user with cut damage. It should not be agi can survive 3 hits from high PS build.
Title: Re: Solution to the Strength Madness???
Post by: Rumblood on March 16, 2012, 07:10:50 pm
But the balance should not be agi can 1 hit strength user in the head. It should not be agi can 3 hit strength user with cut damage. It should not be agi can survive 3 hits from high PS build.

Maybe you shouldn't get hit in the head  :lol:

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Title: Re: Solution to the Strength Madness???
Post by: zagibu on March 18, 2012, 12:46:18 am
Just remove HP bonus from strength.
Title: Re: Solution to the Strength Madness???
Post by: Konrax on March 18, 2012, 07:22:59 pm
Just remove HP bonus from strength.

That or buff so agi actually adds something substantial like free wpf for each agi point.
Title: Re: Solution to the Strength Madness???
Post by: Ronin on March 18, 2012, 07:49:47 pm
Strength is more viable in the game, that is true. But why shouldn't it be? It's not that you are forced to choose AGI dominated builds. In my opinion, this would only limit creativity. There is nothing concerning the balance.
Title: Re: Solution to the Strength Madness???
Post by: Rumblood on March 18, 2012, 10:40:25 pm
Strength is more viable in the game, that is true. But why shouldn't it be? It's not that you are forced to choose AGI dominated builds. In my opinion, this would only limit creativity. There is nothing concerning the balance.

Why should ANY build be more viable (other than your personal bias)? I've got news for you, any build being more viable is the definition of unbalanced.  :rolleyes:
Title: Re: Solution to the Strength Madness???
Post by: Xant on March 19, 2012, 03:42:02 am
No, it's not. If 3-39 was both viable and capable of getting 13 ath, that would be unbalanced. Et cetera - of course some builds are 'less viable' than others.
Title: Re: Solution to the Strength Madness???
Post by: Rumblood on March 19, 2012, 05:06:32 am
No, it's not. If 3-39 was both viable and capable of getting 13 ath, that would be unbalanced. Et cetera - of course some builds are 'less viable' than others.

No it wouldn't.  :shock:
Title: Re: Solution to the Strength Madness???
Post by: Xant on March 19, 2012, 05:48:32 am
Yeah, well. You still SUCK
Title: Re: Solution to the Strength Madness???
Post by: Ronin on March 19, 2012, 08:30:21 am
Yea brad pitt guy you suck. A warrior needs more strength than he needs agility unless he's/she's a ninja or assasin or somethin.
Title: Re: Solution to the Strength Madness???
Post by: Leshma on March 19, 2012, 01:59:45 pm
No, it's not. If 3-39 was both viable and capable of getting 13 ath, that would be unbalanced. Et cetera - of course some builds are 'less viable' than others.

Both those extreme builds (3-39 and 39-3) shouldn't be viable. They should change the mod in a way where every build that has more than 30 STR or AGI isn't viable at all. At least that's what I think.
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 19, 2012, 02:00:50 pm
nerf ranged
Title: Re: Solution to the Strength Madness???
Post by: Gurnisson on March 19, 2012, 02:04:58 pm
nerf ranged

The only thing I liked about being a strength build. Have rolled 30/9 twice and 27/12 once and I feel so squishy with 21/18 when facing projectiles. :shock:
Title: Re: Solution to the Strength Madness???
Post by: Stabby_Dave on March 19, 2012, 02:17:44 pm
Both those extreme builds (3-39 and 39-3) shouldn't be viable. They should change the mod in a way where every build that has more than 30 STR or AGI isn't viable at all. At least that's what I think.

Yeah... everyone hates variety.
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 19, 2012, 02:18:12 pm
The only thing I liked about being a strength build. Have rolled 30/9 twice and 27/12 once and I feel so squishy with 21/18 when facing projectiles. :shock:

Bleh 21/18 with decent armor is still nice, try being 15/24 with 2 IF and armor below Light Kuyak :(
Title: Re: Solution to the Strength Madness???
Post by: Gurnisson on March 19, 2012, 02:19:46 pm
Bleh 21/18 with decent armor is still nice, try being 15/24 with 2 IF and armor below Light Kuyak :(

I have an alt with 18/21 no IF and 40 body armour and my main feel as squishy as that one with 21 str 5 IF and 50 body armour. :shock:
Title: Re: Solution to the Strength Madness???
Post by: B3RS3RK on March 19, 2012, 02:25:00 pm
Bleh 21/18 with decent armor is still nice, try being 15/24 with 2 IF and armor below Light Kuyak :(

I do that with NO IF...

Scale armor.

Sometimes Projectiles can do heavy damage, but sometimes i find an arrow only does like 1/10 of my health damage...
Title: Re: Solution to the Strength Madness???
Post by: Leshma on March 19, 2012, 02:58:33 pm
Yeah... everyone hates variety.

There's more than 20 viable combinations if you limit STR/AGI to 30. Remember that those combinations above aren't removed, just aren't viable. And AGI chars with more than 30 AGI are troll builds so that leaves us with the real issue, extreme STR builds being viable.

Multiply 20 with number of different classes and you'll get a lot of builds. Also you can make hybrids which means even more builds.

Everything will stay the same, only extreme builds will become shit which is how it should be.



Title: Re: Solution to the Strength Madness???
Post by: Leshma on March 19, 2012, 03:02:24 pm
Also at level 36 it's possible to make 42/3 build which has 14 IF/PS and 125 WPP. That build is slow but when he hits you, with lets say Mighty Morningstar, you are dead. That build has 105 HP :shock:
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 19, 2012, 03:02:47 pm
Simple solution to address the above mentioned high STR builds - remove free WPF per level.

0 WM - 0 WPF, as it was mentioned a thousand times
Title: Re: Solution to the Strength Madness???
Post by: Xant on March 19, 2012, 03:15:29 pm
Also at level 36 it's possible to make 42/3 build which has 14 IF/PS and 125 WPP. That build is slow but when he hits you, with lets say Mighty Morningstar, you are dead. That build has 105 HP :shock:

Level 36 builds are hardly relevant when discussing balance, though.
Title: Re: Solution to the Strength Madness???
Post by: _Tak_ on March 19, 2012, 05:08:40 pm
WPP is extremely useful if you are using slow weapons, such as poleaxes, mauls and slow 1 handed swords such as arbian cav sword, long spear, pike. It's not worth it if you are using weapons that is already fast (E.G Katana)
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 19, 2012, 05:09:47 pm
WPP is extremely useful if you are using slow weapons, such as poleaxes, mauls and slow 1 handed swords such as arbian cav sword. It's not worth it if you are using weapons that is already fast

Good, and you think it's fair that people that invest everything into power (and nothing into weapon master) should be awarded free speed/damage bonus from weapon proficiency?
Title: Re: Solution to the Strength Madness???
Post by: _Tak_ on March 19, 2012, 05:14:54 pm
Good, and you think it's fair that people that invest everything into power (and nothing into weapon master) should be awarded free speed/damage bonus from weapon proficiency?

It is fair, because:

(click to show/hide)
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 19, 2012, 05:16:59 pm
Point is 0 WM people still get 111 WPF, thus a great increase in speed and damage. Ofcourse 8 WM will swing a bit faster, fact is even with 0 WM you'll get a significant swing speed bonus from free wpf.
Title: Re: Solution to the Strength Madness???
Post by: _Tak_ on March 19, 2012, 05:18:28 pm
Point is 0 WM people still get 111 WPF, thus a great increase in speed and damage.

there is a big difference between 111 and 156. Try long axe on 111 and make STF with 12/27 max weapon master and you will feel the difference
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 19, 2012, 05:19:48 pm
there is a big difference between 111 and 156. Try long axe on 111 and make STF with 12/27 max weapon master and you will feel the difference

The difference is anything but great for how much PS (or other skills) you can get with sacrificing WM.
Title: Re: Solution to the Strength Madness???
Post by: _Tak_ on March 19, 2012, 05:28:16 pm
The difference is anything but great for how much PS (or other skills) you can get with sacrificing WM.

well if you don't gain any wps during levelling no one will be able to have pure STR build which means one of the class in crpg will be gone forever :
(click to show/hide)

This will also affect other classes because:
(click to show/hide)

As a lancer i must have WPP because on 111 heavy lance will glance alot and won't be able to do much damage and is so slow compare with 156 wpp
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 19, 2012, 05:32:52 pm
well if you don't gain any wps during levelling no one will be able to have pure STR build which means one of the class in crpg will be gone forever :
(click to show/hide)

This will also affect other classes because:
(click to show/hide)

As a lancer i must have WPP because on 111 heavy lance will glance alot and won't be able to do much damage and is so slow compare with 156 wpp

First off, pure STR builds will still be viable even with 0 WM and you'll play like a tank. Means slow swing speed, but powerful and a lot of HP. Saying noone will be able to have pure STR builds is complete BS.

Second, ofcourse there will need to be a significant boost to wpf gain per wm to match the wpf values we have now.

Third, 21/21 111 wpf lancer build does not fucking glance. get skillz


Also the last part tells me that you're one of those 0 WM crutchers?
Title: Re: Solution to the Strength Madness???
Post by: _Tak_ on March 19, 2012, 05:36:55 pm
Okay let say if all players don't get wpp during levelling, then what happen to the people who don't have Weapon Master? Get free respec? :D
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 19, 2012, 05:38:12 pm
Okay let say if all players don't get wpp during levelling, then what happen to the people who don't have Weapon Master? Get free respec? :D

Don't care really, I always used full WM.
Title: Re: Solution to the Strength Madness???
Post by: CrazyCracka420 on March 19, 2012, 05:55:34 pm
Okay let say if all players don't get wpp during levelling, then what happen to the people who don't have Weapon Master? Get free respec? :D

Yes, if they make it so you don't get WPP when you level they would need to give a free respec to players.  Ideally I'd like to see them remove WPP from levelling, or only give you free WPP until level 20 or something like that.  And then also level out the curve a bit so that WM actually means something (but maybe just removing the free WPP on every level would be balanced enough).  As it stands power strike is a lot better option than WM for any melee class.  And you're better off using those WM points to get 3 more str and 1 more ps.

The difference in speed and damage is noticeable from 110-150, but from 110-130 not so much.  And even the 110-150 speed difference isn't enough to make or break most fights.
Title: Re: Solution to the Strength Madness???
Post by: Lichen on March 19, 2012, 06:32:05 pm
Those who like the idea of no free weapon proficiency should make a STF character to test out a strength build with 0wpf to see how good or bad it is. If it's still possible to get kills and not be spammed into the ground by everything then ok.
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 19, 2012, 06:52:08 pm
Those who like the idea of no free weapon proficiency should make a STF character to test out a strength build with 0wpf to see how good or bad it is. If it's still possible to get kills and not be spammed into the ground by everything then ok.

I've played with 0 wpf before, just fine to kill people with. I don't see what the point of this is though. If you make a pure STR build with 0 skills in WM, then suffer for it.
Title: Re: Solution to the Strength Madness???
Post by: CrazyCracka420 on March 19, 2012, 07:38:28 pm
Those who like the idea of no free weapon proficiency should make a STF character to test out a strength build with 0wpf to see how good or bad it is. If it's still possible to get kills and not be spammed into the ground by everything then ok.

What?  You're missing the whole point here.  The point being brought up is that WM as it currently stands, is a throw-away skill for melee classes.  With 0 WM you can still have like 110 in one skill from the what you get at levelling.

So what you're telling me should be go play STF and put 0 WM, and 110 skill into one proficiency and see if you're viable.  The answer is a resounding YES, you can play with 110 WPP in a melee skill and be very useful to your team. 
Title: Re: Solution to the Strength Madness???
Post by: Vexus on March 19, 2012, 07:41:17 pm
What?  You're missing the whole point here.  The point being brought up is that WM as it currently stands, is a throw-away skill for melee classes.  With 0 WM you can still have like 110 in one skill from the what you get at levelling.

So what you're telling me should be go play STF and put 0 WM, and 110 skill into one proficiency and see if you're viable.  The answer is a resounding YES, you can play with 110 WPP in a melee skill and be very useful to your team.

0 WPF not 0 WM
Title: Re: Solution to the Strength Madness???
Post by: CrazyCracka420 on March 19, 2012, 07:49:06 pm
0 WPF not 0 WM

You're arguing for me.  0 wpf isn't as good as 110 WPF.  What's your fucking point?  My point is that they should make WM more valuable of a skill.  they could do this by removing the free WPF at every level. 

I'm not suggesting that people with 0 WM would then have 0 WPF on their characters.  The dev's would have to let people respec without losing experience if they ever did something like this.  So I fail to see what your point is.  Maybe you could, I dunno, explain your position...you know, the thing that people do when they make arguments?
Title: Re: Solution to the Strength Madness???
Post by: Vexus on March 19, 2012, 07:56:23 pm
I wasn't arguing with you just stating that you should read carefully before responding.

He said 0 wpf NOT 0 wm.
Title: Re: Solution to the Strength Madness???
Post by: EyeBeat on March 19, 2012, 08:57:20 pm
chadz please get rid of wpf on level.  Thank you.
Title: Re: Solution to the Strength Madness???
Post by: CrazyCracka420 on March 19, 2012, 09:03:21 pm
it's a great idea for balancing STR with AGI, but if they didn't allow people a free respec shit would be nuts.  Since they don't want to give people free respecs, I doubt this idea will ever happen.
Title: Re: Solution to the Strength Madness???
Post by: _Tak_ on March 19, 2012, 09:06:34 pm
it's a great idea for balancing STR with AGI, but if they didn't allow people a free respec shit would be nuts.  Since they don't want to give people free respecs, I doubt this idea will ever happen.

I don't want this idea to happen, no thank you  :P
Title: Re: Solution to the Strength Madness???
Post by: Frederick on March 19, 2012, 11:43:36 pm
This is a bit of a radical solution...

Why don't you simply REMOVE strength and agility entirely and make the skills the sole determinants in a players stats?

Currently, the two attributes perform two [and a half] functions.

1. Hedging the maximum that a player can invest in a given skill
2. Strength - Increased Melee weapon damage, increased HP, Agility - Increased movement speed, increased melee speed
3. For Strength, certain melee weapons are restricted if the player lacks the

Now for the second one, all of the core functions of strength and agility are already subsumed under all of the skills...

Strength simply bolsters attributes covered by Powerstrike and iron flesh, and agility bolsters attributes already covered by athletics and weapon mastery. So in the process of eliminating strength and agility you bolster the

This wouldn't directly solve the problem of strength being the more effective attribute than agility, but it would make it easier to balance the strength based skills with the agility based builds, since the skills are no longer being proxied by anything.

I imagine a player's access to Armor be determined by their iron flesh instead of their strength. A player's access to melee weapons would be dependent upon either weapon proficiency or Power strike would vary depending on the weapon in question. For example;

Weapon Proficiency; All one handed Swords, Lighter Two handed swords [Katana, longsword, Bastard Sword] One handed picks, 'Lighter' spears [Warspear and red tassel spear for example]

Power Strike; Maces, Heavy Twohanded weapons [Mauls, large two handed swords, and large polearms]



Title: Re: Solution to the Strength Madness???
Post by: rustyspoon on March 19, 2012, 11:53:29 pm
Simple solution to address the above mentioned high STR builds - remove free WPF per level.

0 WM - 0 WPF, as it was mentioned a thousand times

The thing I don't like about this is it's another nerf and it hurts a lot of builds, not just str ones.

My main 1-hander build for example:

Strength: 18
Agility: 21
Skills to attributes: 8
Ironflesh: 4
Power Strike: 6
Shield: 6
Athletics: 7
One Handed: 111

I'd personally rather see an acceleration increase with every point in agility then the loss of free WPF.
Title: Re: Solution to the Strength Madness???
Post by: Rumblood on March 20, 2012, 01:16:11 am
Just make agility add 1 hit point, same as strength. This will reflect their ability to mitigate the damage taken from a blow by having it be indirect. Unlike the strength goon who just stands there and takes the full brunt.

Done.
Title: Re: Solution to the Strength Madness???
Post by: Leshma on March 20, 2012, 01:18:42 am
That isn't good idea.
Title: Re: Solution to the Strength Madness???
Post by: Konrax on March 20, 2012, 06:54:38 am
How about just decreasing how much damage PS adds to 5% and removing hp from strength.

To compensate make each point of IF = 3.

?
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 20, 2012, 07:26:24 am
The thing I don't like about this is it's another nerf and it hurts a lot of builds, not just str ones.

My main 1-hander build for example:

Strength: 18
Agility: 21
Skills to attributes: 8
Ironflesh: 4
Power Strike: 6
Shield: 6
Athletics: 7
One Handed: 111

I'd personally rather see an acceleration increase with every point in agility then the loss of free WPF.

See, this is where you would have to sacrifice your IF for WM to get some WPF. Clearly such builds will not be possible without a small compensation from other skill.
Title: Re: Solution to the Strength Madness???
Post by: Bobthehero on March 20, 2012, 07:33:20 am
dependent upon either weapon proficiency or Power strike would vary depending on the weapon in question. For example;

Weapon Proficiency; All one handed Swords, Lighter Two handed swords [Katana, longsword, Bastard Sword] One handed picks, 'Lighter' spears [Warspear and red tassel spear for example]

Power Strike; Maces, Heavy Twohanded weapons [Mauls, large two handed swords, and large polearms]

Dafuqing hell? No no no no no no no no.

No fucking no ):<
Title: Re: Solution to the Strength Madness???
Post by: rustyspoon on March 20, 2012, 01:35:05 pm
I was just thinking and removing free WPF wouldn't have the effect that a lot of you think it would. Instead of hurting strength builds it would hurt ranged and it would REALLY hurt hybrids.

The fact is, WPF does barely anything for damage. If you're looking for damage, you're always better off going PS. Also the swing speed increase isn't huge. If you're using a weapon that's already fast, 100 wpf will give you a swing speed increase of about .06 seconds. Not that big of a deal. Everyone knows you can pick a weapon off the ground and do well with it with 0 WPF.  The only time it REALLY hurts you is if you're using something like a Long Maul or a Pike.

Agi could use something, but I don't think removing free WPF is the way to go.

To me, the one really frustrating thing about this game is how often athletics has negative effects applied to it in game: rain, inclines, stairs, indoors. It's shitty that your effectiveness can be dramatically reduced just because of the map. Strength builds don't have that problem. Especially since all of the reductions in this game are percentage-based, it effects people with high athletics more than people with low athletics.
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 20, 2012, 05:25:14 pm
I was just thinking and removing free WPF wouldn't have the effect that a lot of you think it would. Instead of hurting strength builds it would hurt ranged and it would REALLY hurt hybrids.

The fact is, WPF does barely anything for damage. If you're looking for damage, you're always better off going PS. Also the swing speed increase isn't huge. If you're using a weapon that's already fast, 100 wpf will give you a swing speed increase of about .06 seconds. Not that big of a deal. Everyone knows you can pick a weapon off the ground and do well with it with 0 WPF.  The only time it REALLY hurts you is if you're using something like a Long Maul or a Pike.

Agi could use something, but I don't think removing free WPF is the way to go.

To me, the one really frustrating thing about this game is how often athletics has negative effects applied to it in game: rain, inclines, stairs, indoors. It's shitty that your effectiveness can be dramatically reduced just because of the map. Strength builds don't have that problem. Especially since all of the reductions in this game are percentage-based, it effects people with high athletics more than people with low athletics.

Like it was said many times in this thread, free WPF would be compensated with increasing WPP gain per WM. No hybrid/archer that invested in WM before would suffer.
Title: Re: Solution to the Strength Madness???
Post by: Konrax on March 20, 2012, 09:32:41 pm
Like it was said many times in this thread, free WPF would be compensated with increasing WPP gain per WM. No hybrid/archer that invested in WM before would suffer.

What if the free WPF you get is based on how much AGI you have and not what level you are?

That way each point of strength = 1hp and each point of AGI gives some wpf.

That way level doesn't give you anything except for points to spend.
Title: Re: Solution to the Strength Madness???
Post by: CrazyCracka420 on March 20, 2012, 09:43:10 pm
Kon's idea seems like it would be the best of both worlds.  You shouldn't get free WPF when you level, but you should get some when you put it into Agility maybe (if they don't want to make it entirely dependent on WM).
Title: Re: Solution to the Strength Madness???
Post by: Vibe on March 20, 2012, 11:31:27 pm
What if the free WPF you get is based on how much AGI you have and not what level you are?

That way each point of strength = 1hp and each point of AGI gives some wpf.

That way level doesn't give you anything except for points to spend.

I guess that's a good solution too.
Title: Re: Solution to the Strength Madness???
Post by: Gravoth_iii on March 24, 2012, 12:28:34 am
Make hitting/glancing not based on damage but on something else, this way super strength high PS builds wont be able to do incredible hiltslashes and agi based builds wont glance like crazy.
Title: Re: Solution to the Strength Madness???
Post by: justme on March 24, 2012, 12:49:36 pm
i glance alot with 10 ps.. :P
Title: Re: Solution to the Strength Madness???
Post by: Xant on March 24, 2012, 01:29:12 pm
this way super strength high PS builds wont be able to do incredible hiltslashes and agi based builds wont glance like crazy.
This is exactly the opposite. Agi builds hiltslash a lot better because hiltslashing is based on movement. A strength build cannot hiltslash someone who has good footwork and an agibuild.
Title: Re: Solution to the Strength Madness???
Post by: Cyclopsided on March 25, 2012, 12:23:39 am
This is exactly the opposite. Agi builds hiltslash a lot better because hiltslashing is based on movement. A strength build cannot hiltslash someone who has good footwork and an agibuild.
Yeah, I totally don't hiltslash people with 12 PS on Brunchlady all day long without glancing. It ups my base damage so high it rarely if ever glances.
Besides, strength builds can match movement direction of an agi player, it really isn't a big deal. Direction > speed. The bonus movement speed of an agi build is a double-edged sword. A good player will always use it against them -- or negate it back to square one if both players counter move/swing.
Title: Re: Solution to the Strength Madness???
Post by: Xant on March 25, 2012, 01:10:18 am
Yeah, I was totally saying you can't hiltslash without glancing with a strength build. And you don't know what you're talking about.
Title: Re: Solution to the Strength Madness???
Post by: Logen on March 25, 2012, 01:40:29 am
And I don't know what I'm talking about.
as always
Title: Re: Solution to the Strength Madness???
Post by: Elindor on April 13, 2012, 09:13:43 pm
sure this has been said but 2 things make sense to me:

- people get too much WPF without WM or low WM investment
- why does str give HP?  What if str gave 0 HP and IF gave 3 or 4 HP instead of 2?


and I hate agi and str whores equally ;) 
Im 18/21 6PS 7 ATH 7 WPM 3 IF with +3 longsword and +3 transitional....works pretty well, sometimes I get crushed by a str build after I hit them 6 times and they hit me once....sometimes I get out paced by an agi whore weaboo :)  Sometimes I beat both kinds...

its player skill and situations, some situations cater to diff builds....tops of ladders SUCK for me, courtyards rock for me. 

but the 2 suggestions above DO make sense to me and I think would be better balancing.
Title: Re: Solution to the Strength Madness???
Post by: Ronin on April 13, 2012, 10:39:57 pm
I think AGI and STR are quite balanced. Dunno why really but practice proves it. A character with high AGI is a force to be reckoned with as well as a character with high STR and character with a balanced build. Otherwise the term "Agiwhore" wouldn't exist at all. Or it would be "agifail" or such. Yes a STR build hits hard, can take much more hits. But hey! That's all.

Mobility is very important in battlefield as well as strength. These two are both important thingies.

Yeah, I totally don't hiltslash people with 12 PS on Brunchlady all day long without glancing. It ups my base damage so high it rarely if ever glances.
Besides, strength builds can match movement direction of an agi player, it really isn't a big deal. Direction > speed. The bonus movement speed of an agi build is a double-edged sword. A good player will always use it against them -- or negate it back to square one if both players counter move/swing.
While this is very true, the guy with the high agility has the actual control of it. Other than that, the guy with the AGI is with the high athletics, while the guy with the high STR is dependent. Meaning the guy with the high AGI can benefit more from this, including moving swiftly in the battlefield. This relationship is also a bit similiar to the relationship between a chevalier and a spearmen though.
Title: Re: Solution to the Strength Madness???
Post by: zagibu on April 14, 2012, 02:01:16 pm
sure this has been said but 2 things make sense to me:

- people get too much WPF without WM or low WM investment
- why does str give HP?  What if str gave 0 HP and IF gave 3 or 4 HP instead of 2?


I think that's a good idea. Toughness != physical strength. I know some pretty light dudes that could take a whole lot more pain than one of those overblown gym room pussies.
Title: Re: Solution to the Strength Madness???
Post by: Bobthehero on April 15, 2012, 01:51:34 am
sure this has been said but 2 things make sense to me:

- people get too much WPF without WM or low WM investment
- why does str give HP?  What if str gave 0 HP and IF gave 3 or 4 HP instead of 2?




That's about the only change I wouldn't mind, since it wouldn't fuck my build up, at all.
Title: Re: Solution to the Strength Madness???
Post by: TurmoilTom on April 15, 2012, 08:18:31 pm
Strength builds could be weakened considerably with an effectiveness cap similar to what power draw has.

Effective only up to 4 or 5 power strike than the maximum power strike allowed by the weapon's difficulty, for example.

Just an idea.  :D
Title: Re: Solution to the Strength Madness???
Post by: Leshma on April 15, 2012, 09:20:18 pm
Give 1 HP per AGI but only to players who use 1H without shield :D
Title: Re: Solution to the Strength Madness???
Post by: Logen on April 15, 2012, 11:18:04 pm
and buff leftswing for them
Title: Re: Solution to the Strength Madness???
Post by: Gurnisson on April 16, 2012, 02:05:08 am
Strength is overrated. Balanced builds are a lot better for anyone moderately skilled
Title: Re: Solution to the Strength Madness???
Post by: FRANK_THE_TANK on April 16, 2012, 02:12:34 am
just remove stranth as an option from the game. Simple.
Title: Re: Solution to the Strength Madness???
Post by: Bobthehero on April 16, 2012, 07:34:52 am
Give 1 HP per AGI but only to players who use 1H without shield :D

NO
Title: Re: Solution to the Strength Madness???
Post by: Leshma on April 16, 2012, 06:13:03 pm
STR chars suck against cavalry and ranged but they are kings of melee.

Recently I've made 36/3 peasant using cudgel. Muffin was on his agi 1H/buckler alt (he was killing almost everyone in melee combat). I had 95 HP and 8 body armor. He hit me two or three times with his super fast sword, I hit him once with my 12 PS cudgel, knocked him down and killed him with another overhead while he was lying defenseless.

That is major problem with STR builds. You need 5-20 hits to kill them and all they need to do is to hit you once or twice. And due to messed up weapon hitbox, lag, lucky chambers etc. STR builds are able to kill AGI chars quite often, and not because they were better opponent.

Smart players will simply abuse animations and the fact that chambered weapon speed is similar for all builds. Hold your weapon, block few attacks of an AGI whore, wait for your chance and release it, killing him with one blow. GG.
Title: Re: Solution to the Strength Madness???
Post by: Elindor on April 16, 2012, 06:25:31 pm
Unfortunately, what Leshma describes above is largely true.
Title: Re: Solution to the Strength Madness???
Post by: zagibu on April 16, 2012, 06:58:25 pm
And this could be countered by removing extra HP from strength. And maybe increasing damage bonus from WPF.
Title: Re: Solution to the Strength Madness???
Post by: rustyspoon on April 16, 2012, 07:22:37 pm
And this could be countered by removing extra HP from strength. And maybe increasing damage bonus from WPF.

Having WPF increase damage more than it does would be nice.

Removing extra HP from str would hurt people who don't take IF. I have a feeling that most people who don't take IF are agi builds also...
Title: Re: Solution to the Strength Madness???
Post by: San on April 16, 2012, 10:13:33 pm
I just find it odd how one can get free hp from strength and free wpp from leveling up.

Free wpp is not inherently bad, I think it's just in the way in which one can acquire these points where it's weird. Free wpp from agility seems fine to me.

1. Balances out free hp from strength
2. Hybrids unaffected (have higher agility/WM anyways)
3. Weapon swing speeds properly differentiated. 110 may not be much different than 160, but when it is much easier for agi characters to acquire high amounts of wpf, the difference would be notable against str builds.
4. Balanced builds shouldn't be affected too much, the amount of agility that they have would provide around the same or maybe even more for free wpp.
5. Pure strength builds with a tiny bit of agi and 1-2 WM can still acquire enough wpf for a single weapon.

Minuses:
1. WM itself would still be very weak, so seeing medium agi, 0 WM builds may still be prevalent.


Maybe a slight buff to higher levels of WM in addition?
Title: Re: Solution to the Strength Madness???
Post by: Zanze on April 16, 2012, 10:18:45 pm
Reduce base damage of weapons. Increase speed bonus.
Title: Re: Solution to the Strength Madness???
Post by: Vexus on April 16, 2012, 10:43:33 pm
Remove free wpf from leveling and give it to agility.
Title: Re: Solution to the Strength Madness???
Post by: rustyspoon on April 17, 2012, 01:26:22 am
I just find it odd how one can get free hp from strength and free wpp from leveling up.

Free wpp is not inherently bad, I think it's just in the way in which one can acquire these points where it's weird. Free wpp from agility seems fine to me.

1. Balances out free hp from strength
2. Hybrids unaffected (have higher agility/WM anyways)
3. Weapon swing speeds properly differentiated. 110 may not be much different than 160, but when it is much easier for agi characters to acquire high amounts of wpf, the difference would be notable against str builds.
4. Balanced builds shouldn't be affected too much, the amount of agility that they have would provide around the same or maybe even more for free wpp.
5. Pure strength builds with a tiny bit of agi and 1-2 WM can still acquire enough wpf for a single weapon.

Minuses:
1. WM itself would still be very weak, so seeing medium agi, 0 WM builds may still be prevalent.


Maybe a slight buff to higher levels of WM in addition?

This is actually a good and reasonable idea. I like it.
Title: Re: Solution to the Strength Madness???
Post by: Lemmy_Winks on April 17, 2012, 01:33:41 am
Um i haven't read anything in this thread, but i see no problem with strength builds. If you can block, at all, you can easily beat one in a fight. You may have to hit them a bunch but if you can block that is not a problem. I actually think balance/agility builds are better.