Author Topic: Solution to the Strength Madness???  (Read 12355 times)

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Offline Xant

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Re: Solution to the Strength Madness???
« Reply #30 on: March 09, 2012, 07:52:56 pm »
+1
I sure you, health is even more useful. Or you prefer to be agile corpse?

Says the archer. Athletics>>>>>>>>>>>>>>>>>>>>>Health.
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Offline Cup1d

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Re: Solution to the Strength Madness???
« Reply #31 on: March 09, 2012, 08:10:04 pm »
0
Says the archer. Athletics>>>>>>>>>>>>>>>>>>>>>Health.

Too much rageball?

Offline Candiru

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Re: Solution to the Strength Madness???
« Reply #32 on: March 09, 2012, 08:19:52 pm »
0
Stop chasing
Press 's' key
???
Profit

Not everyone follows. When people backpaddle I do it aswell and wait for them to come back. In the end it all comes down to your blocking skills.

And health is definitely not mure useful than being fast and agile. If you're a noob who's charging first in the line then yes it's alot more useful. Having good footwork combined with good situational awareness is more important than anything. Being slow with alot of health will still make you an easier target for archers.
« Last Edit: March 09, 2012, 08:21:50 pm by Candiru »
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Offline Xant

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Re: Solution to the Strength Madness???
« Reply #33 on: March 09, 2012, 08:32:46 pm »
0
Too much rageball?
Nope, just too much melee experience.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Cup1d

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Re: Solution to the Strength Madness???
« Reply #34 on: March 09, 2012, 08:37:28 pm »
0
Nope, just too much melee experience.

Then try siege a little, there not too much place to backpedal at ladders and walls. Meet friends with high armor, high ps and crushtrough weapons.

Offline Xant

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Re: Solution to the Strength Madness???
« Reply #35 on: March 09, 2012, 08:42:42 pm »
+1
Yes, in siege crushthrough and high strength is king. As it should be. It only makes sense - having lots of agility is better when there's room to maneuver, having lots of health and strength is better when you have no space. What's wrong with that?
Meaning lies as much
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Offline Leshma

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Re: Solution to the Strength Madness???
« Reply #36 on: March 09, 2012, 09:44:40 pm »
0
Not everyone follows. When people backpaddle I do it aswell and wait for them to come back. In the end it all comes down to your blocking skills.

And health is definitely not mure useful than being fast and agile. If you're a noob who's charging first in the line then yes it's alot more useful. Having good footwork combined with good situational awareness is more important than anything.

This part of your post is referring to small battle server, pretty much cRPG EU Melee Server.

Quote
Being slow with alot of health will still make you an easier target for archers.

This part of your post is referring to huge battle server, like EU1.

My question is, do you think that AGI is better on smaller server like cRPG EU Melee Server?

You already said, it goes down to manual blocking. Then why is agi so important? And contrary to popular belief AGI whore can't rape you from behind if you're big and slow. That's because STR build can spin in place just as efficient as AGi whore.

Also, some extreme level 36 builds (I'm level 34 myself so cba with level 30 builds):

Code: (Build1) [Select]
STR 42
AGI 3
--------
IF 14
PS 14
ATH 1

HP 105
DAM 41P
WPP 125

vs

Code: (Build1) [Select]
STR 15
AGI 30
--------
IF 5
PS 5
ATH 10
WM 9

HP 60
DAM 41P
WPP 187

vs

Code: (Build3) [Select]
STR 14
AGI 30
--------
IF 4
PS 4
ATH 10
WM 10

HP 57
DAM 41P
WPP 195

Code: (Damage output B1) [Select]
Target has 50 AR

Build1:
MIN 50
AVG 61
MAX 72

Code: (Damage output B2) [Select]
Target has 50 AR

Build2:
MIN 27
AVG 36
MAX 45

Code: (Damage output B3) [Select]
Target has 50 AR

Build3:
MIN 24
AVG 33
MAX 42

Another build, balanced lvl 36 build:

Code: (Build4) [Select]
STR 24
AGI 24
--------
IF 4
PS 8
ATH 8
WM 3

HP 67
DAM 41P
WPP 141

Code: (Damage output B4) [Select]
Target has 50 AR

Build3:
MIN 33
AVG 43
MAX 53

What do you think, which one is the best for huge battle when fighting along side friends, for duels 1 vs 1, when facing multiple enemies?
« Last Edit: March 09, 2012, 09:48:16 pm by Leshma »

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Re: Solution to the Strength Madness???
« Reply #37 on: March 09, 2012, 10:01:10 pm »
0
i've done a bit the 42/3  thing (at lvl 31 so only 14 ps)

siege : lol  that's all

and battle : lol again, why? because I just waited a bit and attacked I didn't cared about swing as mine will 1-hit everyone and their won't do a thing! BUT if a decent agi guy wanted to duel me I was doomed

it's not a matter of OP UP I think it's a progression curve : in str you starts high but you won't get high high high
at agi you starts low but you can gets high high high

at any moment, in duel, I would invest in agi guy more than str guy.

So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
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Offline Leshma

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Re: Solution to the Strength Madness???
« Reply #38 on: March 09, 2012, 10:12:30 pm »
0
You also had just 77 HP. My guy has 105 HP which is 36% more and that's huge.

Offline Vibe

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Re: Solution to the Strength Madness???
« Reply #39 on: March 10, 2012, 12:44:44 am »
+1
No athletics, wpf or agi will help you versus a patient good blocker with STR build. All he needs to do is block you until you make a mistake and with 15 STR and low armor that one mistake is often enough to end you.

Offline Xant

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Re: Solution to the Strength Madness???
« Reply #40 on: March 10, 2012, 01:06:45 am »
+1
With enough athletics you'll get to hit the str guy a lot more times than he gets to hit you. Depending a bit on your weapons. Meaning, more chances for making mistakes.
Meaning lies as much
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as in the Haiku.

Offline Rumblood

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Re: Solution to the Strength Madness???
« Reply #41 on: March 10, 2012, 01:18:53 am »
0
With enough athletics you'll get to hit the str guy a lot more times than he gets to hit you. Depending a bit on your weapons. Meaning, more chances for making mistakes.

Wrong. It only means you can give yourself more opportunities to hit because you mostly control the range.
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Offline Xant

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Re: Solution to the Strength Madness???
« Reply #42 on: March 10, 2012, 01:35:02 am »
0
.. Wat? Giving yourself more opportunities to hit is different from what I said how?
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Candiru

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Re: Solution to the Strength Madness???
« Reply #43 on: March 10, 2012, 03:03:33 am »
+3
blablabla

just use the build you like STR or AGI who gives a shit  :rolleyes:
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Re: Solution to the Strength Madness???
« Reply #44 on: March 10, 2012, 04:38:30 am »
0
blablabla

just use the build you like STR or AGI who gives a shit  :rolleyes:
Seconded
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