Author Topic: Solution to the Strength Madness???  (Read 12946 times)

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Offline rustyspoon

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Re: Solution to the Strength Madness???
« Reply #165 on: March 19, 2012, 11:53:29 pm »
0
Simple solution to address the above mentioned high STR builds - remove free WPF per level.

0 WM - 0 WPF, as it was mentioned a thousand times

The thing I don't like about this is it's another nerf and it hurts a lot of builds, not just str ones.

My main 1-hander build for example:

Strength: 18
Agility: 21
Skills to attributes: 8
Ironflesh: 4
Power Strike: 6
Shield: 6
Athletics: 7
One Handed: 111

I'd personally rather see an acceleration increase with every point in agility then the loss of free WPF.
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Offline Rumblood

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Re: Solution to the Strength Madness???
« Reply #166 on: March 20, 2012, 01:16:11 am »
+2
Just make agility add 1 hit point, same as strength. This will reflect their ability to mitigate the damage taken from a blow by having it be indirect. Unlike the strength goon who just stands there and takes the full brunt.

Done.
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Offline Leshma

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Re: Solution to the Strength Madness???
« Reply #167 on: March 20, 2012, 01:18:42 am »
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That isn't good idea.

Offline Konrax

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Re: Solution to the Strength Madness???
« Reply #168 on: March 20, 2012, 06:54:38 am »
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How about just decreasing how much damage PS adds to 5% and removing hp from strength.

To compensate make each point of IF = 3.

?

Offline Vibe

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Re: Solution to the Strength Madness???
« Reply #169 on: March 20, 2012, 07:26:24 am »
0
The thing I don't like about this is it's another nerf and it hurts a lot of builds, not just str ones.

My main 1-hander build for example:

Strength: 18
Agility: 21
Skills to attributes: 8
Ironflesh: 4
Power Strike: 6
Shield: 6
Athletics: 7
One Handed: 111

I'd personally rather see an acceleration increase with every point in agility then the loss of free WPF.

See, this is where you would have to sacrifice your IF for WM to get some WPF. Clearly such builds will not be possible without a small compensation from other skill.

Offline Bobthehero

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Re: Solution to the Strength Madness???
« Reply #170 on: March 20, 2012, 07:33:20 am »
+2
dependent upon either weapon proficiency or Power strike would vary depending on the weapon in question. For example;

Weapon Proficiency; All one handed Swords, Lighter Two handed swords [Katana, longsword, Bastard Sword] One handed picks, 'Lighter' spears [Warspear and red tassel spear for example]

Power Strike; Maces, Heavy Twohanded weapons [Mauls, large two handed swords, and large polearms]

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No fucking no ):<
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Offline rustyspoon

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Re: Solution to the Strength Madness???
« Reply #171 on: March 20, 2012, 01:35:05 pm »
+3
I was just thinking and removing free WPF wouldn't have the effect that a lot of you think it would. Instead of hurting strength builds it would hurt ranged and it would REALLY hurt hybrids.

The fact is, WPF does barely anything for damage. If you're looking for damage, you're always better off going PS. Also the swing speed increase isn't huge. If you're using a weapon that's already fast, 100 wpf will give you a swing speed increase of about .06 seconds. Not that big of a deal. Everyone knows you can pick a weapon off the ground and do well with it with 0 WPF.  The only time it REALLY hurts you is if you're using something like a Long Maul or a Pike.

Agi could use something, but I don't think removing free WPF is the way to go.

To me, the one really frustrating thing about this game is how often athletics has negative effects applied to it in game: rain, inclines, stairs, indoors. It's shitty that your effectiveness can be dramatically reduced just because of the map. Strength builds don't have that problem. Especially since all of the reductions in this game are percentage-based, it effects people with high athletics more than people with low athletics.
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Offline Vibe

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Re: Solution to the Strength Madness???
« Reply #172 on: March 20, 2012, 05:25:14 pm »
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I was just thinking and removing free WPF wouldn't have the effect that a lot of you think it would. Instead of hurting strength builds it would hurt ranged and it would REALLY hurt hybrids.

The fact is, WPF does barely anything for damage. If you're looking for damage, you're always better off going PS. Also the swing speed increase isn't huge. If you're using a weapon that's already fast, 100 wpf will give you a swing speed increase of about .06 seconds. Not that big of a deal. Everyone knows you can pick a weapon off the ground and do well with it with 0 WPF.  The only time it REALLY hurts you is if you're using something like a Long Maul or a Pike.

Agi could use something, but I don't think removing free WPF is the way to go.

To me, the one really frustrating thing about this game is how often athletics has negative effects applied to it in game: rain, inclines, stairs, indoors. It's shitty that your effectiveness can be dramatically reduced just because of the map. Strength builds don't have that problem. Especially since all of the reductions in this game are percentage-based, it effects people with high athletics more than people with low athletics.

Like it was said many times in this thread, free WPF would be compensated with increasing WPP gain per WM. No hybrid/archer that invested in WM before would suffer.

Offline Konrax

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Re: Solution to the Strength Madness???
« Reply #173 on: March 20, 2012, 09:32:41 pm »
+2
Like it was said many times in this thread, free WPF would be compensated with increasing WPP gain per WM. No hybrid/archer that invested in WM before would suffer.

What if the free WPF you get is based on how much AGI you have and not what level you are?

That way each point of strength = 1hp and each point of AGI gives some wpf.

That way level doesn't give you anything except for points to spend.

Offline CrazyCracka420

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Re: Solution to the Strength Madness???
« Reply #174 on: March 20, 2012, 09:43:10 pm »
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Kon's idea seems like it would be the best of both worlds.  You shouldn't get free WPF when you level, but you should get some when you put it into Agility maybe (if they don't want to make it entirely dependent on WM).
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Offline Vibe

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Re: Solution to the Strength Madness???
« Reply #175 on: March 20, 2012, 11:31:27 pm »
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What if the free WPF you get is based on how much AGI you have and not what level you are?

That way each point of strength = 1hp and each point of AGI gives some wpf.

That way level doesn't give you anything except for points to spend.

I guess that's a good solution too.

Offline Gravoth_iii

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Re: Solution to the Strength Madness???
« Reply #176 on: March 24, 2012, 12:28:34 am »
+1
Make hitting/glancing not based on damage but on something else, this way super strength high PS builds wont be able to do incredible hiltslashes and agi based builds wont glance like crazy.
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Offline justme

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Re: Solution to the Strength Madness???
« Reply #177 on: March 24, 2012, 12:49:36 pm »
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i glance alot with 10 ps.. :P

Offline Xant

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Re: Solution to the Strength Madness???
« Reply #178 on: March 24, 2012, 01:29:12 pm »
+1
this way super strength high PS builds wont be able to do incredible hiltslashes and agi based builds wont glance like crazy.
This is exactly the opposite. Agi builds hiltslash a lot better because hiltslashing is based on movement. A strength build cannot hiltslash someone who has good footwork and an agibuild.
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Re: Solution to the Strength Madness???
« Reply #179 on: March 25, 2012, 12:23:39 am »
+1
This is exactly the opposite. Agi builds hiltslash a lot better because hiltslashing is based on movement. A strength build cannot hiltslash someone who has good footwork and an agibuild.
Yeah, I totally don't hiltslash people with 12 PS on Brunchlady all day long without glancing. It ups my base damage so high it rarely if ever glances.
Besides, strength builds can match movement direction of an agi player, it really isn't a big deal. Direction > speed. The bonus movement speed of an agi build is a double-edged sword. A good player will always use it against them -- or negate it back to square one if both players counter move/swing.
« Last Edit: March 25, 2012, 12:26:18 am by Marathon »
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