cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Snoozer on January 27, 2012, 06:22:28 am

Title: polestagger
Post by: Snoozer on January 27, 2012, 06:22:28 am
if they remove it do you think they should make certain pole arms faster?

and what made you pick that?

me personally i would like there to be a slight increase in the spead of polearms.

 like 5 speed maybe?(i meant to say 2 speed I HIT WRONG NUMPAD BUTTON... jan 28 2120)

personally i think pole stagger is overrated,it does help a little but not like people say it does i just would like a little bit more speed to compensate
Title: Re: polestagger
Post by: Smoothrich on January 27, 2012, 06:25:05 am
Polearm thrust is already instant and extremely OP, tighten up the left swing and you're good to go
Title: Re: polestagger
Post by: Snoozer on January 27, 2012, 06:54:54 am
i was referring to swing attack speed actually.i think the speed of polearm stab is superb though strangely short...but maybe thats because im comparing it to 2h stab lol
Title: Re: polestagger
Post by: BlackMilk on January 27, 2012, 06:58:23 am
Even without the stagger polearms are as good as 2hs
Title: Re: polestagger
Post by: Snoozer on January 27, 2012, 07:08:10 am
Even without the stagger polearms are as good as 2hs
how so?

polearms are shorter then 2h weapons due to the fact that the animmation of poles is held in the center while 2h at the handle...


even the stab is longer then poles if not the same length as them
Title: Re: polestagger
Post by: BlackMilk on January 27, 2012, 07:28:33 am
Even if this was right, they'd still have more damage, a higher weight and shielbreaker function (atleast most of them) at a pretty much same speed
Title: Re: polestagger
Post by: WaltF4 on January 27, 2012, 07:38:12 am
Polearm thrust is already instant and extremely OP, tighten up the left swing and you're good to go

I do not know of any interpretation of "instant" that can be applied to polearm thrusts that can not also be applied to every attack animation using the M&B engine. All attack animations use colliders that are active as soon as the weapon begins to move. This is not an issue confined to polearms or to thrusts.  I have also shown previously that thrusts with polearms do not deal full damage upon releasing the attack and require the weapon to extend approximately half of the total distance the weapon will travel before they do deal full damage. (http://forum.c-rpg.net/index.php/topic,12476.msg177500.html#msg177500)


how so?

It is a non-demonstrable claim that has been made many times. It remains as non-demonstrable as any claims that two-handed weapons are better or equal or worst than polearms with or without stagger.
Title: Re: polestagger
Post by: Vibe on January 27, 2012, 07:54:11 am
You can't just say poles are better than 2h. I'd say poles are better for battle due to being able to kill faster and providing some utility with the stun and 2h are better for dueling due to faster animations.
Title: Re: polestagger
Post by: Snoozer on January 27, 2012, 08:09:17 am
I do not know of any interpretation of "instant" that can be applied to polearm thrusts that can not also be applied to every attack animation using the M&B engine. All attack animations use colliders that are active as soon as the weapon begins to move. This is not an issue confined to polearms or to thrusts.  I have also shown previously that thrusts with polearms do not deal full damage upon releasing the attack and require the weapon to extend approximately half of the total distance the weapon will travel before they do deal full damage. (http://forum.c-rpg.net/index.php/topic,12476.msg177500.html#msg177500)


It is a non-demonstrable claim that has been made many times. It remains as non-demonstrable as any claims that two-handed weapons are better or equal or worst than polearms with or without stagger.
ty for the link

do you think polearms are op?
Title: Re: polestagger
Post by: Dezilagel on January 27, 2012, 08:19:50 am
5 speed sounds a bit much, maybe like 2-3...

Anyways, me and Blackmilk had an intresting discussion on this topic a few days ago. TL:DR-WARNING! (Oh, and put on your fireproof Hazmat suits, there is a lot of flaming, some very acidic responses and some bullshit here)

(click to show/hide)

Title: Re: polestagger
Post by: Memento_Mori on January 27, 2012, 08:45:37 am
Seriously give poles whatever seems necessary to compensate for removing pole stagger... I don't think anyone really finds pole stagger enjoyable, both as the victim or the user it's lame.

Though I highly doubt pole stagger will ever get removed or fixed or anything, devs are busy making glove's weight add more damage to punching & other super important stuff.  :D
Title: Re: polestagger
Post by: [ptx] on January 27, 2012, 08:46:36 am
Conclusion - Dezilagel is a biased polearm user, blackmilk is a biased 2h user.

My main has been a polearmer since early cRPG and i say Nay to speed increase after polestagger is gone.
Title: Re: polestagger
Post by: Gisbert_of_Thuringia on January 27, 2012, 08:59:05 am
I suppose you haven't read the other polestun thread

Tell you what, if one of you brings me the code to disable polestagger, I'll add it to the patch.
Title: Re: polestagger
Post by: Snoozer on January 27, 2012, 09:02:46 am
which one?theres been far more then just one lol
Title: Re: polestagger
Post by: Gisbert_of_Thuringia on January 27, 2012, 09:06:32 am
The big one in the suggestions corner started by Ujin a while ago^^

That was Cmp's last answer
Title: Re: polestagger
Post by: Snoozer on January 27, 2012, 09:23:29 am
has someone found the code?

(p.s ty all for all the links and quotes ive been afk recently so i missed some things)
Title: Re: polestagger
Post by: Fartface on January 27, 2012, 09:34:08 am
Well just saying i outreached dezilagel with an katana thrust....
Polearms are definatly not OP.
Title: Re: polestagger
Post by: [ptx] on January 27, 2012, 09:35:07 am
I've also outreached people with a hammer. True story.
Title: Re: polestagger
Post by: Paul on January 27, 2012, 09:36:11 am
(click to show/hide)
Title: Re: polestagger
Post by: Tzar on January 27, 2012, 09:43:41 am
[iler]]
(rand() >= 0.5 || agent->cur_blow.damage_before_soak <= 15.0)
-> strike2 is played instead of strike3 (short stagger instead of long)
[/ta]
Title: Re: polestagger
Post by: Fartface on January 27, 2012, 09:45:13 am
(click to show/hide)
Do you mind explaining im not good with formulas, all i know is that you shouldn't only take reach into account for outranging agi, wpp, speed ,reaction time and knowing your weapon makes an great differance.
Explaining this when im fighting an dude who also has an danish or german i generaly always outrange my opponents.
Title: Re: polestagger
Post by: Frankysan on January 27, 2012, 09:51:48 am
remove polestagger
reduce ready animation on left swing by 0.1 [this is in line with 2h]
fix the horrible length bonus we get on all kind of swings

the ready animation reduction will make 2h cry so maybe just the other 2

edit: added numbers to disgust you.

(click to show/hide)
Title: Re: polestagger
Post by: Ufthak on January 27, 2012, 10:21:12 am
Polearms would still have issues with how far back and to the side animations start. Glancing off of friendly shields behind you when you thrust is a lot of fun.

Balance the game around whatever Walt says!
Title: Re: polestagger
Post by: Leshma on January 27, 2012, 12:43:28 pm
Yeah, because WaltF4 isn't dedicated polearm user :rolleyes:
Title: Re: polestagger
Post by: Leshma on January 27, 2012, 12:49:00 pm
personally i think pole stagger is overrated

I agree that polestagger is overrated. Speed is the real issue, polearms are already significantly faster than 2Hs with same speed rating.

But your idea is cool, lets buff speed rating of polearms by 5. It will be really interesting to see this game turning into polearms fest, wet dream of all people who like things "historical"...

These days, only retards (including me) use 2H on biggest EU server.
Title: Re: polestagger
Post by: Arkonor on January 27, 2012, 12:53:02 pm
I agree that polestagger is overrated. Speed is the real issue, polearms are already significantly faster than 2Hs with same speed rating.

But your idea is cool, lets buff speed rating of polearms by 5. It will be really interesting to see this game turning into polearms fest, wet dream of all people who like things "historical"...

These days, only retards (including me) use 2H on biggest EU server.

I found "Long Bardiche" speed 89 to be faster then the 92 speed greatswords while having same amount of wpf. Probably equal to the 93 speed "Great Sword". I also found "Long Bardiche" to be a lot faster in changing from a swing to a block then the swords.
Title: Re: polestagger
Post by: Frankysan on January 27, 2012, 12:59:26 pm
sorry guys but this "same speed , pole is faster" makes no sense and is false false false. And for sure a long bardiche is not faster on the block to hit speed.
If you wanna throw this in the discussion give us some numbers/test results at least.
I see numbers sayin the only real difference is in your 0.1 faster ready animation on left swing...

and Leshma is pathetic you say something like "only retards play 2h on bigger servers" when 2h are still the top killing class in 1v1 and they are topping scoreboards most of the time, i mean do you have any real fact to keep up this fake propaganda you go around screaming about?
Title: Re: polestagger
Post by: Leshma on January 27, 2012, 01:01:54 pm
@Arkonor

While that is true, saying it just makes you look bad in the eyes of people with "true" knowledge (like Paul, Walt, Xant and other barely play c-rpg lolz).

Only way to show them that poles are faster is: make a video of you and your buddy fighting with same builds with the same amount of wpf (poles and 2H). You pick a two handed sword (95 speed rating) and tell him to pick Hafted blade (94 speed rating). Test spamability and reach. I bet that Hafted blade will outspam that silly sword with no effort at all. Also it will have longer reach although WaltF4's "tests" say otherwise...
Title: Re: polestagger
Post by: Apsod on January 27, 2012, 01:02:51 pm
me personally i would like there to be a slight increase in the spead of polearms.

like 5 speed maybe?
5 speed is slightly faster?

With 5 speed most polearms would be at the speed of a bastard sword or a 1h.

5 speed is a massive buff.
Title: Re: polestagger
Post by: Frankysan on January 27, 2012, 01:03:11 pm
While that is true, saying it just makes you look bad in the eyes of people with "true" knowledge (like Paul, Walt, Xant and other barely play c-rpg lolz).

Only way to show them that poles are faster is: make a video of you and your buddy fighting with same builds with the same amount of wpf (poles and 2H). You pick a two handed sword (95 speed rating) and tell him to pick Hafted blade (94 speed rating). Test spamability and reach. I bet that Hafted blade will outspam that silly sword with no effort at all. Also it will have longer reach although WaltF4's "tests" say otherwise...
canyou link walt supporting anything of this?
Title: Re: polestagger
Post by: Prpavi on January 27, 2012, 01:06:02 pm
id make all huge fucking axes unbalanced, how bout that?
Title: Re: polestagger
Post by: Arkonor on January 27, 2012, 01:07:01 pm
@Arkonor

While that is true, saying it just makes you look bad in the eyes of people with "true" knowledge (like Paul, Walt, Xant and other barely play c-rpg lolz).

Only way to show them that poles are faster is: make a video of you and your buddy fighting with same builds with the same amount of wpf (poles and 2H). You pick a two handed sword (95 speed rating) and tell him to pick Hafted blade (94 speed rating). Test spamability and reach. I bet that Hafted blade will outspam that silly sword with no effort at all. Also it will have longer reach although WaltF4's "tests" say otherwise...

I have not tested those out. Else I would post that. I have played with both a lot though. Spamming is probably faster on the 2h side but the polearms missing "speed" might come from the connect happening faster from the release of the swing. This is untested theory though. I also found people did A LOT worse at blocking polearms. They seem to not be as practiced against those animations.
Title: Re: polestagger
Post by: Leshma on January 27, 2012, 01:07:05 pm
and Leshma is pathetic you say something like "only retards play 2h on bigger servers" when 2h are still the top killing class in 1v1 and they are topping scoreboards most of the time, i mean do you have any real fact to keep up this fake propaganda you go around screaming about?

At least I'm not drunk half of the time like you are.

And where are those 2Hs topping scoreboards. I've seen only Lalien and Angantyr. Who else? Do you realize that even Phyrex was so pissed about right swing nerf (which was reverted) that he changed to poles? And it's all about those two "balancers", you homie cmpx and that "smart" dude who knows the true power of twohanders yet use spamitar...
Title: Re: polestagger
Post by: Frankysan on January 27, 2012, 01:13:43 pm
At least I'm not drunk half of the time like you are.

And where are those 2Hs topping scoreboards. I've seen only Lalien and Angantyr. Who else? Do you realize that even Phyrex was so pissed about right swing nerf (which was reverted) that he changed to poles? And it's all about those two "balancers", you homie cmpx and that "smart" dude who knows the true power of twohanders yet use spamitar...
he changed to polearms for 1 afternoon OMG. and you know what , you 2h all feel so awesome you think it's right to cry like that for 0.1 speed nerf who prevent you from abusing a retarded spam and call it with another name.
Other names? Vagabond, Hearst, any guy with 15/24 and a danish greatsword and a decent knowledge of the game.
and nobody flamed you, so calm down little bitchy. You come here and post things u can't proove, what do you expect?Everyone should just agree with you cuz u lick the ass of the guys with "knowledge"?

oh i add Prpavi to the 2h topping scoreboard, who actually plays with the most shitty 2h of the game, and without abusing the gay stab you are all proud of spamming
Title: Re: polestagger
Post by: Casimir on January 27, 2012, 01:17:08 pm
i topped the scoreboards once :(

anyway im guessing lots of players have tried polearm and enjoyed the change, rather than their being any real massive imbalance between teh two.

also parre topped EU1 yesterday for two maps in a row.
Title: Re: polestun
Post by: Lizard_man on January 27, 2012, 01:22:46 pm
I don't think they need to be faster, but i voted yes regardless, i'd rather them be faster than have the polestun...
Title: Re: polestagger
Post by: Leshma on January 27, 2012, 01:46:57 pm
canyou link walt supporting anything of this?

According to WaltF4:

Two Handed Sword
weapon length: 110
Overhead = 125
Left-to-right = 127
Right-to-left = 123
Thrust = 190

Hafted Blade
weapon length: 132
Overhead = 117
Left-to-right = 125

Right-to-left = 130
Thrust = 151

Try this with someone, tell me are these numbers accurate?
Title: Re: polestagger
Post by: Frankysan on January 27, 2012, 02:07:24 pm
ehm, we were talking about speed you remember?
you posted length bonuses, also clearly showing you get  longer reach with a shorter weapon on 3 swings out of 4....
Title: Re: polestagger
Post by: Paul on January 27, 2012, 02:16:14 pm
how about changing

(rand() >= 0.5 || agent->cur_blow.damage_before_soak <= 15.0)
-> strike2 is played instead of strike3 (short stagger instead of long)

to

(victim_is_not_doing_attack_animation || agent->cur_blow.damage_before_soak <= 15.0)
-> strike2 is played instead of strike3 (short stagger instead of long)

So the random component(50%) is replaced by the condition that the target is caught "offguard" and hit during one of his attacks. This would give polearms the non-random ability to cause a stagger on a successful interception while forbidding polestagger on a defending agent.
Title: Re: polestagger
Post by: Gravoth_iii on January 27, 2012, 02:18:50 pm
I have never really had a problem with polestun, then again i am relying on it myself as a spearman. I would say 5 speed to compensate is a tad bit much, maybe increase damage instead. Also i dubt polearms are faster than 2h's with the same speed, as i have many times felt like im getting outsped by a 2h when i have 96 speed so it is usually based on timing.
Title: Re: polestagger
Post by: Gravoth_iii on January 27, 2012, 02:20:34 pm
how about changing

(rand() >= 0.5 || agent->cur_blow.damage_before_soak <= 15.0)
-> strike2 is played instead of strike3 (short stagger instead of long)

to

(victim_is_not_doing_attack_animation || agent->cur_blow.damage_before_soak <= 15.0)
-> strike2 is played instead of strike3 (short stagger instead of long)

So the random component(50%) is replaced by the condition that the target is caught "offguard" and hit during one of his attacks. This would give polearms the non-random ability to cause a stagger on a successful interception while forbidding polestagger on a defending agent.

I do like the sound of that!
Title: Re: polestagger
Post by: Senni__Ti on January 27, 2012, 02:47:01 pm
I do like the sound of that!
Title: Re: polestagger
Post by: Dezilagel on January 27, 2012, 03:21:15 pm
how about changing

(rand() >= 0.5 || agent->cur_blow.damage_before_soak <= 15.0)
-> strike2 is played instead of strike3 (short stagger instead of long)

to

(victim_is_not_doing_attack_animation || agent->cur_blow.damage_before_soak <= 15.0)
-> strike2 is played instead of strike3 (short stagger instead of long)

So the random component(50%) is replaced by the condition that the target is caught "offguard" and hit during one of his attacks. This would give polearms the non-random ability to cause a stagger on a successful interception while forbidding polestagger on a defending agent.

Sounds awesome tbh, would be easily avoidable in duels and give poles the edge vs. archers drawing their bow, pikemen and such.

Great!

(Just test it so that it doesn't cause any weird shit in duels ok?)
Title: Re: polestagger
Post by: Jarlek on January 27, 2012, 03:51:26 pm
I do like the sound of that!
Title: Re: polestagger
Post by: Toodles on January 27, 2012, 04:21:43 pm
Now, being a stupid  :?: newbie I have little to no understanding what pole stagger is, however I have found it amazingly infuriating to be unable to block the second hit after being struck by a polearm. Is this what we're all talking about?
Title: Re: polestagger
Post by: Christo on January 27, 2012, 04:24:42 pm
Now, being a stupid  :?: newbie I have little to no understanding what pole stagger is, however I have found it amazingly infuriating to be unable to block the second hit after being struck by a polearm. Is this what we're all talking about?

Yes.
Title: Re: polestagger
Post by: Jarlek on January 27, 2012, 04:31:18 pm
Now, being a stupid  :?: newbie I have little to no understanding what pole stagger is, however I have found it amazingly infuriating to be unable to block the second hit after being struck by a polearm. Is this what we're all talking about?
Yep.

Check the wiki for stuff btw. It's still not as good as I wanted but me and some others try to improve it whenever we can. Feel free to help out :D
http://wiki.c-rpg.net/index.php?title=Polearms#Polestagger

PS: Paul, if you would mind giving the numbers for the stagger, I'll add it to the wiki. Or you could add it directly yourself. Thanks!
Title: Re: polestagger
Post by: Toodles on January 27, 2012, 04:38:00 pm
Yep.

Check the wiki for stuff btw. It's still not as good as I wanted but me and some others try to improve it whenever we can. Feel free to help out :D
http://wiki.c-rpg.net/index.php?title=Polearms#Polestagger

Alright thanks! In this case, what is the function meant to achieve from a gameplay perspective? I understand that it succeeds at raising the frustration of Toodles by 200%, but other than this - I don't see the purpose.
Title: Re: polestagger
Post by: Dezilagel on January 27, 2012, 05:14:22 pm
Alright thanks! In this case, what is the function meant to achieve from a gameplay perspective? I understand that it succeeds at raising the frustration of Toodles by 200%, but other than this - I don't see the purpose.

It's a native mechanic designed for giving spearmen a chance vs. scimitars in sp afaik.
Title: Re: polestagger
Post by: Turkhammer on January 27, 2012, 05:23:44 pm
Even without the stagger polearms are as good as 2hs
I disagree because I feel the 2h stab is so much greater.
Title: Re: polestagger
Post by: Jarlek on January 27, 2012, 05:25:09 pm
Alright thanks! In this case, what is the function meant to achieve from a gameplay perspective? I understand that it succeeds at raising the frustration of Toodles by 200%, but other than this - I don't see the purpose.
Well. If you look at native you'll see that most of the polearms are spears and the like, weapons with a low-damage blunt swing attacks and a high-damage pierce stab. Two Handed weapons had both good swing damage and almost as good stabs. This was totally fine when you were playing against bots, but with the multiplayer the people who used spears were at a big disadvantage over all other weapon types because humans understood that a guy with a spear is gonna stab first. So other weapons had their main attacks on the three swings and sometimes a stab too, while spears had a good stab, but the 3 swings were not very good. So the stagger was introduced so that a guy with a spear could then use the swing attacks, stagger the enemy, and then get in the "real" attack which was the stab. Of course this doesn't apply to cRPG because of all the "dueling" polearms that have been added by modders. Polearms aren't any longer just spears and the like. The only "dueling" polearm that I remember from native would be the Glaive, Hafted Blade and the long axes (who could be used both as polearm AND 2h, so why use the polearm mode?). But in native, with spears needing something to make them viable, the polestagger was introduced. That was the reason to introduce the polestagger, as far as I know. Although don't listen to me. I'm twelve years old and what is this.

EDIT: As I was writing this post....
It's a native mechanic designed for giving spearmen a chance vs. scimitars in sp afaik.
Yeah, or that. I was too busy playing all the sweet mods for original Mount&Blade to focus on what they were gonna do in warband xD

YET ANOTHER POST!
I disagree because I feel the 2h stab is so much greater.
Don't listen to Blackmilk. He's the biggest 2h whiner I know. You should see the retarded comparisons he makes when he tries to argue  :rolleyes:
Title: Re: polestagger
Post by: FRANK_THE_TANK on January 27, 2012, 05:25:15 pm
If 5 = slight in your mind then I'm sure you won't mind a +3 increase of speed to all 1h. I mean if 5 is slight, 3 mustn't be jack shit.

They are already extremely powerful, very long and if your not a tit, very fast.

I remember watching a guy doing spining doom thrusts wipe out a horribly large volume of people on native, and in this come to think of it.
Title: Re: polestagger
Post by: Nehvar on January 27, 2012, 07:11:00 pm
I disagree because I feel the 2h stab is so much greater.

I'm not jumping in to take sides...yet...but I wanted to comment on that quote.

I have both a 2h main and a polearm alt so I think my opinion is a little less biased than most when I say that I prefer the polearm stab most of the time.  While I love my 2h stab when it comes to dealing with cavalry the polearm stab is much more useful in non-cav situations.  It is quicker than the weapon's speed attribute would indicate and it is much easier to do damage at close range with.  Don't take my word for it though; make a 2h STF alt and try it out for yourself.  Range is really all it has.

If you still think the 2h stab is so much better I would gladly switch stab animations with you.  Two-hander swing animations with the polearm thrust animation?  Yes, please.
Title: Re: polestagger
Post by: TheAppleSauceMan on January 27, 2012, 07:15:30 pm
Yes they are generally slower, but not by much. And with decent timing you could even outspam a lot of people, and at the very least go back and forth with hits, speed really isn't a problem, especially considering reach and damage. And the polestagger is amazing in fights, have you tried the bec? One hit and you're stunlocked till' death.
Title: Re: polestagger
Post by: Dezilagel on January 27, 2012, 07:19:26 pm
I'm not jumping in to take sides...yet...but I wanted to comment on that quote.

I have both a 2h main and a polearm alt so I think my opinion is a little less biased than most when I say that I prefer the polearm stab most of the time.  While I love my 2h stab when it comes to dealing with cavalry the polearm stab is much more useful in non-cav situations.  It is quicker than the weapon's speed attribute would indicate and it is much easier to do damage at close range with.  Don't take my word for it though; make a 2h STF alt and try it out for yourself.  Range is really all it has.

If you still think the 2h stab is so much better I would gladly switch stab animations with you.  Two-hander swing animations with the polearm thrust animation?  Yes, please.

Use the shortened military scythe then.

There's a reason it's underpriced.
Title: Re: polestagger
Post by: Angantyr on January 27, 2012, 07:24:31 pm
it is much easier to do damage at close range with.
Yes, this is a note-worthy benefit of the polearm stab animation that for some reason rarely is brought up.
Title: Re: polestagger
Post by: Leshma on January 27, 2012, 08:31:07 pm
It's a native mechanic designed for giving spearmen a chance vs. scimitars in sp afaik.

Instead of failing once, they failed twice.

GG Taleworlds...
Title: Re: polestagger
Post by: WaltF4 on January 27, 2012, 08:35:58 pm
do you think polearms are op?

I dislike the current version of polestagger as well as other randomized parts of the game, such as the damage calculation and knockdown. Personal preferences are not relevant to an objective argument.



Also it will have longer reach although WaltF4's "tests" say otherwise...

The relative reach values were determined by Stabbing Hobo. (http://forums.taleworlds.com/index.php/topic,118906.0.html) I repeated the relative measurement for the two-handed weapon thrust with the two-handed polearm thrust as a reference. I posted a video (http://www.youtube.com/watch?v=woesVWoCtkM) showing a 117 length practice sword thrust out reaching a 182 length scythe thrust. That result is similar to Stabbing Hobo’s expected reach difference  of 61 + or - 6. I have not tested the other animations since I have not found a satisfactory method to determine simultaneously both the spacing between attacker and target and the orientation (azimuthal and polar) of the attacker’s facing for attacks other than thrusts.

If you are convinced Stabbing Hobo or I are incorrect: test it yourself, explain your methodology such that the experiment can be repeated by others, and present your results as we have.
Title: Re: polestagger
Post by: Arkonor on January 27, 2012, 09:52:11 pm
I dislike the current version of polestagger as well as other randomized parts of the game, such as the damage calculation and knockdown. Personal preferences are not relevant to an objective argument.



The relative reach values were determined by Stabbing Hobo. (http://forums.taleworlds.com/index.php/topic,118906.0.html) I repeated the relative measurement for the two-handed weapon thrust with the two-handed polearm thrust as a reference. I posted a video (http://www.youtube.com/watch?v=woesVWoCtkM) showing a 117 length practice sword thrust out reaching a 182 length scythe thrust. That result is similar to Stabbing Hobo’s expected reach difference  of 61 + or - 6. I have not tested the other animations since I have not found a satisfactory method to determine simultaneously both the spacing between attacker and target and the orientation (azimuthal and polar) of the attacker’s facing for attacks other than thrusts.

If you are convinced Stabbing Hobo or I are incorrect: test it yourself, explain your methodology such that the experiment can be repeated by others, and present your results as we have.

I do concur in my tests that I showed here : http://forum.c-rpg.net/index.php/topic,25029.0.html
I found that 2h polearms stabs had 70 less reach then 2h stabs.

117+70 = 187
Title: Re: polestagger
Post by: Snoozer on January 27, 2012, 10:36:14 pm
oh my bad i used numpad i meant to hit 2 speed Q_Q  :oops:

i like the sound of that "off guard thing too" so itll be to where if there not attacking/almost blocking they would get stunnned?sounds good

Well. If you look at native you'll see that most of the polearms are spears and the like, weapons with a low-damage blunt swing attacks and a high-damage pierce stab. Two Handed weapons had both good swing damage and almost as good stabs. This was totally fine when you were playing against bots, but with the multiplayer the people who used spears were at a big disadvantage over all other weapon types because humans understood that a guy with a spear is gonna stab first. So other weapons had their main attacks on the three swings and sometimes a stab too, while spears had a good stab, but the 3 swings were not very good. So the stagger was introduced so that a guy with a spear could then use the swing attacks, stagger the enemy, and then get in the "real" attack which was the stab. Of course this doesn't apply to cRPG because of all the "dueling" polearms that have been added by modders. Polearms aren't any longer just spears and the like. The only "dueling" polearm that I remember from native would be the Glaive, Hafted Blade and the long axes (who could be used both as polearm AND 2h, so why use the polearm mode?). But in native, with spears needing something to make them viable, the polestagger was introduced. That was the reason to introduce the polestagger, as far as I know. Although don't listen to me. I'm twelve years old and what is this.

EDIT: As I was writing this post....Yeah, or that. I was too busy playing all the sweet mods for original Mount&Blade to focus on what they were gonna do in warband xD

YET ANOTHER POST!Don't listen to Blackmilk. He's the biggest 2h whiner I know. You should see the retarded comparisons he makes when he tries to argue  :rolleyes:
lol this is funny these were the pole arms i always used
nords:great long axe
 rhodocs:glaive
veigers:bardiche
khanite:long hafted blade
saltinate:war spear(there melee weapons sucked so hard imo)
Title: Re: polestagger
Post by: Grumbs on January 27, 2012, 10:42:20 pm
Remove polestagger completely, give left swing to everything that is only stab/overhead and increase damage by 1 or so on all weapons
Title: Re: polestagger
Post by: Gurnisson on January 27, 2012, 11:04:52 pm
I found "Long Bardiche" speed 89 to be faster then the 92 speed greatswords while having same amount of wpf. Probably equal to the 93 speed "Great Sword". I also found "Long Bardiche" to be a lot faster in changing from a swing to a block then the swords.

Long Bardiche fast? I have 20 agility with a +3 long bardiche and it's much(!) slower than my 18 agility 2H character with a regular SoW.
Title: Re: polestagger
Post by: Nehvar on January 28, 2012, 12:23:06 am
Use the shortened military scythe then.

There's a reason it's underpriced.

Wow, I did not know there was a two-hander with polearm thrust.  I think I'll be playing around with this for a while.  So cheap too...so cheap.  A little on the slow side though.

Edit: I love it! Give it three or four more speed and add 10,000 gold to the cost. Do eeet.
Title: Re: polestagger
Post by: BlackMilk on January 28, 2012, 07:03:33 am
YET ANOTHER POST!Don't listen to Blackmilk. He's the biggest 2h whiner I know. You should see the retarded comparisons he makes when he tries to argue  :rolleyes:
are you okay?

why should I lobby for 2h when I'm a 1h? :)
Title: Re: polestagger
Post by: Frankysan on January 28, 2012, 04:17:34 pm
Long Bardiche fast? I have 20 agility with a +3 long bardiche and it's much(!) slower than my 18 agility 2H character with a regular SoW.
tnx god i was  going to the hospital
Title: Re: polestagger
Post by: Jarlek on January 28, 2012, 04:54:47 pm
are you okay?

why should I lobby for 2h when I'm a 1h? :)
Cause your stoooopid? :P

Because your a fanboy. We all know it.
Title: Re: polestagger
Post by: _GTX_ on January 28, 2012, 05:03:35 pm
Remove some of the polestagger, and thats all that needs to be done. No need to nerf polearm or buff polearm. Polearms is a great weapon class, and maybe the most played 2h class atm?

And to the OP, how much have u played c-rpg ? Because it doesnt seem like u rly know what consequences ur buff will have.
Title: Re: polestagger
Post by: Jarlek on January 28, 2012, 05:22:32 pm
Remove some of the polestagger, and thats all that needs to be done. No need to nerf polearm or buff polearm. Polearms is a great weapon class, and maybe the most played 2h class atm?
-snip-
This is what I've always said. Leave the stun for the weapons who deserve it. The spears, the forks and those with only one or two attack directions.
Title: Re: polestagger
Post by: BlackMilk on January 28, 2012, 05:26:23 pm
the stun?
Title: Re: polestagger
Post by: Thovex on January 28, 2012, 05:46:03 pm
Jarlek get the fuck off the forums and get back under the bridge.

Ty.
Title: Re: polestagger
Post by: Leshma on January 28, 2012, 05:50:54 pm
Cause your stoooopid? :P

Because your a fanboy. We all know it.

And you're a "1h, can't block for dear life" fanboy. We all know it :P
Title: Re: polestagger
Post by: Thovex on January 28, 2012, 05:56:55 pm
yarp, jarleks reflexes is the reflexes of an old person
Title: Re: polestagger
Post by: Teeth on January 28, 2012, 06:58:57 pm
Polearms are definitely the better weapon class compared to 2h. I draw this conclusion from comparing stats, personal feel and my k/d increasing from 2.3 as a 2h to 3.0 as a polearmer.

Polearms can have the polestun removed without any buffing. Let alone the retarded +5 the OP suggested, seriously, get a feel for stats.
Title: Re: polestagger
Post by: Jarlek on January 28, 2012, 07:12:13 pm
And you're a "1h, can't block for dear life" fanboy. We all know it :P
Actually I'm a 2h :P

Shit's so easy I understand you have to crutch on it ^^
Title: Re: polestagger
Post by: Teeth on January 28, 2012, 07:14:47 pm
how about changing

(rand() >= 0.5 || agent->cur_blow.damage_before_soak <= 15.0)
-> strike2 is played instead of strike3 (short stagger instead of long)

to

(victim_is_not_doing_attack_animation || agent->cur_blow.damage_before_soak <= 15.0)
-> strike2 is played instead of strike3 (short stagger instead of long)

So the random component(50%) is replaced by the condition that the target is caught "offguard" and hit during one of his attacks. This would give polearms the non-random ability to cause a stagger on a successful interception while forbidding polestagger on a defending agent.
No, even worse than random polestagger is polestagger of which you exactly know when it happens. I wouldn't even have the slightest chance against Phyrex with this. You feint, he chamber attempts your feint, hits you and then immediately does a stab cause he knows that you'll get staggered. Please add a random component to this. Do the 50% on top of the 'during an attack thing'.

Or even better, remove it altogether, there is just no need for it.

How does 'victim_is_not_doing_attack_animation' mean that someone should be hit during one of his attacks by the way. I can't help but read 'not doing attack'.
Title: Re: polestagger
Post by: Lactose_the_intolerant on January 28, 2012, 07:41:45 pm
aww come on teeth. you recently specced to polearms. Deep inside you, your still a 2h fanboy. give it time :)
Title: Re: polestagger
Post by: Snoozer on January 28, 2012, 11:34:55 pm
[b
And to the OP, how much have u played c-rpg ? Because it doesnt seem like u rly know what consequences ur buff will have.
2 speed!!!!!!!!!!!!!!!!!!!!!


i hit wrong button i just did not edit it cus i want people to know my error and understand why people keep bringing it up out of nowhere(i hate it when people change there posts and confuse the whole thread)


and the stats r lame and useless there r other post about this they should be legitimately updated to be more accurate and reliable then this constant arguing about whether or not a pole is faster then a  comparing 2h of teh same stats
Title: Re: polestagger
Post by: Snoozer on January 28, 2012, 11:37:14 pm
on a side note i feel i messed up my vote thing i should have just left it at a yes or no -_-
Title: Re: polestagger
Post by: Endo on January 29, 2012, 01:12:18 am
How does 'victim_is_not_doing_attack_animation' mean that someone should be hit during one of his attacks by the way. I can't help but read 'not doing attack'.

It's just worded strangely. Strike2 is the normal hit, strike3 is polestagger; so if the victim is attacking and takes more than 15 damage, they are staggered.
Title: Re: polestagger
Post by: Gravoth_iii on January 29, 2012, 04:04:54 am
I tried using 2h today, first time in ages and i honestly love how smooth and wonderful their animations are. If polearms loose stagger please do give them 2h animations as compensation because they are amazing. And i still dont get why people are complaining so much about the stagger, I never really notice them much, I'd focus more on fixing hiltslashing so landing a 2nd strike after a stagger wont work with slow polearms.
Title: Re: polestagger
Post by: BlackMilk on January 29, 2012, 09:14:14 am
?

How would you define "slow" in this case?
Cause statswise they are all pretty much Slow.
Ofc they aren't in Game but still...
Title: Re: polestagger
Post by: _Tak_ on January 29, 2012, 10:29:47 am
i don't understand why people want to remove polestagger, i think it's perfectly fine as if someone stab you in your manhood you should be pause for a while. So why not? :P
Title: Re: polestagger
Post by: Snoozer on January 29, 2012, 11:36:54 am
?

How would you define "slow" in this case?
Cause statswise they are all pretty much Slow.
Ofc they aren't in Game but still...

actually i brought that up in the section of arkanors thread in the guide section whre he explained his reach findings

http://forum.c-rpg.net/index.php/topic,25086.0.html
Title: Re: polestagger
Post by: Frankysan on January 29, 2012, 12:31:26 pm
I tried using 2h today, first time in ages and i honestly love how smooth and wonderful their animations are. If polearms loose stagger please do give them 2h animations as compensation because they are amazing. And i still dont get why people are complaining so much about the stagger, I never really notice them much, I'd focus more on fixing hiltslashing so landing a 2nd strike after a stagger wont work with slow polearms.
THIS.
Really guys with all the shit ppl post in this section and in suggestion i was starting to think my brain is gone. Wich Probably is true but still:
You should tnx got there's this stagger, instead of proper animation like 2handers. I bet a lot more Polearmers like me and Gravoth  out there are shocked when they pick up a 2h sword with 1wpf and notice how insanely awesome is the swinging.

Title: Re: polestagger
Post by: _GTX_ on January 29, 2012, 01:42:18 pm
I tried using 2h today, first time in ages and i honestly love how smooth and wonderful their animations are. If polearms loose stagger please do give them 2h animations as compensation because they are amazing. And i still dont get why people are complaining so much about the stagger, I never really notice them much, I'd focus more on fixing hiltslashing so landing a 2nd strike after a stagger wont work with slow polearms.

Ofc u say this when u are a big polearm user, i find the polearms animation pretty damn good aswell. And the fact that u dont notice stagger much is because u might not be on the receiving end as much. Trust me, hitting a guy twice after 20 secs of fight. And then he hits u once and it becomes 2 strikes because u get stunned on the first hit. And that is just bullshit. It shouldent just be fixed on slow polearms, but most polearms.

The other reason that u say, u dont notice it that much, could be because u might want to keep it. Since its one of the biggest advantages a class ever had.
Title: Re: polestagger
Post by: Gravoth_iii on January 29, 2012, 02:50:22 pm
Ofc u say this when u are a big polearm user, i find the polearms animation pretty damn good aswell. And the fact that u dont notice stagger much is because u might not be on the receiving end as much. Trust me, hitting a guy twice after 20 secs of fight. And then he hits u once and it becomes 2 strikes because u get stunned on the first hit. And that is just bullshit. It shouldent just be fixed on slow polearms, but most polearms.

The other reason that u say, u dont notice it that much, could be because u might want to keep it. Since its one of the biggest advantages a class ever had.

Well ofcourse i do get stunned once in a while, mostly from arrows which really annoys me more than polestun, but mostly when i get stunned and killed i am in a mass of enemies and is dead meat anyways. But this doesnt happen often because i usually avoid charging alone.
And sometimes i get stunned in a duel and killed because of it but then i mostly blame myself for not blocking the attack.
Title: Re: polestagger
Post by: Angantyr on January 29, 2012, 04:18:53 pm
Polearms can have the polestagger removed without any buffing.
Title: Re: polestagger
Post by: Snoozer on January 29, 2012, 10:43:53 pm
Ofc u say this when u are a big polearm user, i find the polearms animation pretty damn good aswell. And the fact that u dont notice stagger much is because u might not be on the receiving end as much. Trust me, hitting a guy twice after 20 secs of fight. And then he hits u once and it becomes 2 strikes because u get stunned on the first hit. And that is just bullshit. It shouldent just be fixed on slow polearms, but most polearms.

The other reason that u say, u dont notice it that much, could be because u might want to keep it. Since its one of the biggest advantages a class ever had.
what? poles fight poles as well so we get stunned too....
Title: Re: polestagger
Post by: Rhaelys on January 30, 2012, 01:36:45 am
If polestagger is removed, then:

A) Buff Polearms.

or

B) Give Polearms 2H animations.
Title: Re: polestagger
Post by: Malaclypse on January 30, 2012, 11:30:50 am
Weapons like the War Spear would definitely need some love. 20 Blunt swings at +3 looms is only made up for by the fact that I can stagger an enemy with it. Lots of weapons like this in polearms would require rebalancing statwise when the stagger is taken out.
Title: Re: polestagger
Post by: Casimir on January 30, 2012, 11:54:11 am
Give polearms stagger only to weapons with two attack directions.

Buff weapon damage slightly for those that loose the stagger.

Speed is fine.

(click to show/hide)
Title: Re: polestagger
Post by: Fartface on February 01, 2012, 10:03:15 am
Ofc u say this when u are a big polearm user, i find the polearms animation pretty damn good aswell. And the fact that u dont notice stagger much is because u might not be on the receiving end as much. Trust me, hitting a guy twice after 20 secs of fight. And then he hits u once and it becomes 2 strikes because u get stunned on the first hit. And that is just bullshit. It shouldent just be fixed on slow polearms, but most polearms.

The other reason that u say, u dont notice it that much, could be because u might want to keep it. Since its one of the biggest advantages a class ever had.
Been both 2h and pole.
First starters i use an battlefork, My polestagger when hitting somebody from behind or just a delayed attack is mostly so high that i can do the second hit without my opponents being able to block.
BUT why all 2handers even the heavy bastard sword seem to be longer than my battlefork?
Id like polestagger to be removed if an 180range lolstab gets removed aswel.
Title: Re: polestagger
Post by: _Tak_ on February 01, 2012, 10:53:40 am
If the polestagger remove then cav will get buff?
Title: Re: polestagger
Post by: Senni__Ti on February 01, 2012, 01:56:21 pm
not that kind of polestagger me thinks :P
Title: Re: polestagger
Post by: Zerran on February 01, 2012, 03:11:31 pm
If the polestagger remove then cav will get buff?

I think what you're thinking of is horse rearing, which has never been called into question in a serious manner. THAT would be a massive buff to cav.

Polestagger is an effect when getting hit by a polearm which makes your character "stagger" (In the animation, your character jerks backwards a bit), effectively stunning you for a short time. It's a mechanic that, imo, is very good for weapons like spears and support polearms, however it's a bit unnecessary for weapons like the poleaxes.
Title: Re: polestagger
Post by: oprah_winfrey on February 01, 2012, 03:19:35 pm
I think what you're thinking of is horse rearing, which has never been called into question in a serious manner. THAT would be a massive buff to cav.

Polestagger is an effect when getting hit by a polearm which makes your character "stagger" (In the animation, your character jerks backwards a bit), effectively stunning you for a short time. It's a mechanic that, imo, is very good for weapons like spears and support polearms, however it's a bit unnecessary for weapons like the poleaxes.

I think he means if polestagger is removed, less people will use polearms in general, so less horse rearing will occur.
Title: Re: polestagger
Post by: The_Bloody_Nine on February 01, 2012, 03:49:31 pm
Give polearms stagger only to weapons with two attack directions.
mh, its mostly these weapons where I have problems with it. I mean, I know every time I get hit with a thrust by awlpike (or similar) there will be a follow up thrust so I try to block down but very often it seems simply impossible to do.
Title: Re: polestagger
Post by: Zerran on February 01, 2012, 03:56:51 pm
mh, its mostly these weapons where I have problems with it. I mean, I know every time I get hit with a thrust by awlpike (or similar) there will be a follow up thrust so I try to block down but very often it seems simply impossible to do.

I'd say just remove polestagger from any weapon with 89 or more speed and 30+ pierce on the thrust.
Title: Re: polestagger
Post by: Turboflex on February 01, 2012, 04:05:45 pm
Huh? The problem is with poleaxes/halbreds and becs getting the stun so they can double slash. Thrusting isn't an issue.
Title: Re: polestagger
Post by: _Tak_ on February 01, 2012, 08:37:29 pm
I think what you're thinking of is horse rearing, which has never been called into question in a serious manner. THAT would be a massive buff to cav.

Polestagger is an effect when getting hit by a polearm which makes your character "stagger" (In the animation, your character jerks backwards a bit), effectively stunning you for a short time. It's a mechanic that, imo, is very good for weapons like spears and support polearms, however it's a bit unnecessary for weapons like the poleaxes.

I see, but if pole stagger is remove , i am 100 % sure that pike ,  long spear and awlpike and other polearm will surely become pretty useless, and pikers won';t be able to support infantry anymore if it actually got removed. Without pole stagger the thrust animation will become just like 2 handed, no point.

I think he means if polestagger is removed, less people will use polearms in general, so less horse rearing will occur.

Indeed if the Dev actually remove polestagger, polearm user will then rage about the nerf again. When polearm got nerf , then cav got nerf, then everything nerf and then nerfs continue...
Title: Re: polestagger
Post by: woody on February 01, 2012, 10:49:45 pm
I voted leave in stagger, I bloody hate it but its poles thing. Plus its how it is in native and I forget to parry twice sometimes anyway.
Title: Re: polestagger
Post by: robert_namo on February 02, 2012, 02:52:06 am
about 3 days ago I made a 27/12 polearm STF, most people have seen this alt on NA_1.

My main is a 2h, nodachi to be more specific, 23/18. My nodachi is 92 speed.

On my alt I use many different polearms, but I have enjoyed using the German pole axe because it is long, decent damage, bonus against shields and lets not forget the polestun, but here is my problem, a base German pole axe has 90 speed and my alt has 4 wm (my main has 6).

That should mean that my nodachi should outswing the GPA, however; my play style is too hold my swings to get people to unblock, I even try to use the reach around so even though they are still blocking, my weapon bypasses their block because I hit them in the back.

My alt doesn't have that problem, all I have to do is run circles around them and they can never block an attack.

My iron staff knocks out people in 3 hits and no one has ever outswung me.

I would respec but I'm 4 mil xp to 33.

Title: Re: polestagger
Post by: Snoozer on February 02, 2012, 08:17:47 am
r u IFIKILLYOUWITHTHISNERFIT????(something like that)

btw what is your signature?

i think the whole stat system should be redone it imo  inaccurate and quite frankly does not tell you what it should

its too vague in the first place and the data its vague about is incorrect

its lengths are wrong(the most recent study http://forum.c-rpg.net/index.php/topic,25086.0.html)

its speeds are wrong(i am far more fast then my MW glaives stats state maybe 2-4 points more?imo at least)

 even for the shields it does not say how many slots they are on the site(huscarl is 2 slot yet it says nothing)
Title: Re: polestagger
Post by: Alexander_TheGreat_ on February 02, 2012, 08:01:06 pm
FU ALL NO NERF FOR POLEARMS. Do it and i put my chopstick in your ass...! FU
Title: Re: polestagger
Post by: Dezilagel on February 02, 2012, 08:02:33 pm
Remove it (put knockdown) and then balance it afterwards - simple.
Title: Re: polestagger
Post by: BlackMilk on February 02, 2012, 08:44:59 pm
Remove it (put knockdown) and then balance it afterwards - simple.
put knockdown?
Title: Re: polestagger
Post by: Gurnisson on February 02, 2012, 08:47:50 pm
put knockdown?

Only blunt damage can knockdown while weapons with knockdown can't stagger. GLA would be able to knockdown on the thrust though. :lol:
Title: Re: polestagger
Post by: Snoozer on February 03, 2012, 10:35:25 am
i wish they never took out the horse stoppig ability of a gla it was the first polearm i bought....

its nothing compared to native GLA  :(
Title: Re: polestagger
Post by: seddrik on February 03, 2012, 01:42:48 pm
Pole length was considered brutal... and was if u didn't know how to block.  So they shortened poles.

Stagger is brutal too...  and is if you don't know how to block.  So people lobby to remove it.

With poles being shorter and lobbying to remove stagger, people think already that poles need to be faster.  Herp derp, sounds like u should play 2hander and leave poles alone...  Or do we want every weapon to be the same length and speed and effect (i.e. boring...)?  :shock:
Title: Re: polestagger
Post by: B3RS3RK on February 03, 2012, 02:13:28 pm

With poles being shorter and lobbying to remove stagger, people think already that poles need to be faster.  Herp derp, sounds like u should play 2hander and leave poles alone...  Or do we want every weapon to be the same length and speed and effect (i.e. boring...)?  :shock:

I really agree with that.I play both poles and 2h atm, each pretty much the same amount of time(A bit more on the 2h side maybe), and the only real difference in playstyle comes due to the polestagger.

Polearms already have inferior animations and lose on reach because of the grip, that´s why they get the Polestagger.

And it really isnt that bad, usually you only get the option to backpedal out of range while he is staggered, you seldom get a second hit in right away.I´ve only been "Staggered to death" twice, and only with fast weapons like the Spear, which dont do much damage otherwise anyway.

So please leave the stagger in, for the sake of Difference in playstyles.
Title: Re: polestagger
Post by: Ujin on February 03, 2012, 03:53:14 pm
Hi, for the sake of different playstyles, i'd like my 1h sword to do 40 pierce damage on left swings. Thx.
Title: Re: polestagger
Post by: B3RS3RK on February 03, 2012, 04:00:16 pm
:D Yeah, just exxagerate.

2h has the lolstab, Polearms have the stagger and 1h gets to play with a shield.

Suck it.

OR, I would be fine with the removal of polestagger if the ridiculous lolstab gets replaced with a more reasonable stab on 2handers.
Title: Re: polestagger
Post by: Dezilagel on February 03, 2012, 04:17:14 pm
But the stagger SUCKS for a gameplay mechanic, even if it is for balancing. It's just lame. Seriously.

Horsestop is a perfect example of a good trait, it gives you a way to compensate for your shorter reach and is a great boon to pikes as well while not ripping apart balance.

Give poles some cool other trait instead, or just remove it and see what happens.

I was thinking of a bonus damage vs. people who are lying down. (For non-knockdown poles) It would be a good thing for teamplay and also a good anti-cav tool that would sync rather well with the horsestop.



Title: Re: polestagger
Post by: B3RS3RK on February 03, 2012, 04:47:43 pm
I dont exactly realise whats so lame about the stagger?

Yes, it´s annoying if you fight against it, but its not like it was op.

For example when I fought against you with your poleaxe, you hit and staggered me, but you couldnt get a second hit in before I was able to block again.Well, you killed me anway because you are way better than I am, but I can truly say it wasnt because of the polestagger.
Title: Re: polestagger
Post by: Dezilagel on February 03, 2012, 04:52:06 pm
I dont exactly realise whats so lame about the stagger?

Yes, it´s annoying if you fight against it, but its not like it was op.

For example when I fought against you with your poleaxe, you hit and staggered me, but you couldnt get a second hit in before I was able to block again.Well, you killed me anway because you are way better than I am, but I can truly say it wasnt because of the polestagger.

Yeah, but it's:

1. (Almost, you need to do over 15 dmg) Completely random.

2. Has no counter except, uh, not getting hit in the first place. If the stagger was some kind of just a movement-impairing effect used to get out of reach or pin down someone then I'd be fine with it but when one can make an attack unblockable it's bullshit.

Fucking bullshit, sorry  :P

3. And whether it's OP or not is therefore imho, completely irrelevant as in any case it's a shitty way of balancing things.
Title: Re: polestagger
Post by: B3RS3RK on February 03, 2012, 04:55:28 pm
Well that´s your view on things :D The poll looks like most people agree with you.

I personally have no problem with polestagger, I dont have problems with it when I fight with it and I dont have problems when I fight against it, that´s why I think it should stay ingame.
Title: Re: polestagger
Post by: Tzar on February 03, 2012, 04:58:45 pm
My long arming sword should also have polestagger to compensate for lack of range compared to the poles / 2h...

Also if i press c my sword should be able to shoot fireballs to compensate for insta stab an horse rearing..


Since polearms have magic stun fireballs shouldn't be too out of context
Title: Re: polestagger
Post by: Dezilagel on February 03, 2012, 05:01:09 pm
My long arming sword should also have polestagger to compensate for lack of range compared to the poles / 2h...

Also if i press c my sword should be able to shoot fireballs to compensate for insta stab an horse rearing..


Since polearms have magic stun fireballs shouldn't be too out of context

Read up on animations [EDIT: And movespeed penalties] before commenting.
Title: Re: polestagger
Post by: B3RS3RK on February 03, 2012, 05:01:31 pm
Yeah ok, but only if Polearms get the ability to whirl so fast that they create a forcefield around the player which blocks any melee or ranged attack.
Title: Re: polestagger
Post by: Teeth on February 03, 2012, 05:02:59 pm
My long arming sword should also have polestagger to compensate for lack of range compared to the poles / 2h...

Also if i press c my sword should be able to shoot fireballs to compensate for insta stab an horse rearing..


Since polearms have magic stun fireballs shouldn't be too out of context
Right swing with proper movement has the range of a ballistic missile.
Title: Re: polestagger
Post by: Tzar on February 03, 2012, 05:25:33 pm
Right swing with proper movement has the range of a ballistic missile.

visitors can't see pics , please register or login


I demand my rights to shoot fireballs from my 1h  :!:
Title: Re: polestagger
Post by: Smoothrich on February 03, 2012, 06:12:49 pm
no one cares about 1 vs 1 polestagger, the problem is that the servers are filled with people spamming all sorts of OP spears and pikes with instant thrust animations that hit at point blank, and as soon as you try to do any attack on the front line against an enemy, 5 people with prepared thrusts all attack you at once, one of them will probably connect and polestagger you, then the rest spam their high pierce damage spears into you until you die

boy that's fun
Title: Re: polestagger
Post by: B3RS3RK on February 03, 2012, 06:22:20 pm
Well under that aspect, you are right.

Remove Polestagger.

But please also remove ridiculous lolstab or at least give polearms another slight advantage.
Title: Re: polestagger
Post by: Ujin on February 03, 2012, 07:10:43 pm
no one cares about 1 vs 1 polestagger, the problem is that the servers are filled with people spamming all sorts of OP spears and pikes with instant thrust animations that hit at point blank, and as soon as you try to do any attack on the front line against an enemy, 5 people with prepared thrusts all attack you at once, one of them will probably connect and polestagger you, then the rest spam their high pierce damage spears into you until you die

boy that's fun
I kept explaining (in a different topic) why polestagger is a bad game mechanic saying pretty much the same words, yet people kept going "duh polestagger is not op , just block" and "it's not too often that you can get hit 2 times in a row due to polestagger", yet the biggest problem is how ridiculously dangerous it becomes in melee clusterfucks.
Title: Re: polestagger
Post by: Gravoth_iii on February 03, 2012, 07:15:19 pm
I kept explaining (in a different topic) why polestagger is a bad game mechanic saying pretty much the same words, yet people kept going "duh polestagger is not op , just block" and "it's not too often that you can get hit 2 times in a row due to polestagger", yet the biggest problem is how ridiculously dangerous it becomes in melee clusterfucks.

Stay away from clusterfucks then :)
Title: Re: polestagger
Post by: Tzar on February 03, 2012, 07:19:46 pm
Stay away from clusterfucks then :)

visitors can't see pics , please register or login
Title: Re: polestagger
Post by: Teeth on February 03, 2012, 07:31:55 pm
Well under that aspect, you are right.

Remove Polestagger.

But please also remove ridiculous lolstab or at least give polearms another slight advantage.
How about, RIDICULOUS DAMAGE! Or shieldbreaking options and having a very versatile weapon selection inside the class. Oh, theres also the insta stab, which is very spammable.
Title: Re: polestagger
Post by: B3RS3RK on February 04, 2012, 12:15:31 am
How about, RIDICULOUS DAMAGE! Or shieldbreaking options and having a very versatile weapon selection inside the class. Oh, theres also the insta stab, which is very spammable.

Actually, I was thinking of for example a +1 speed buff throughout all the polearms.

But Shieldbreaking and ridiculous damage for my War spear wouldnt be so bad either.
Title: Re: polestagger
Post by: Rhaelys on February 04, 2012, 03:28:46 am
Higher damage polearms could receive a speed of buff of say 1 or 2 while higher speed polearms could receive a damage buff of say 1 or 2.
Title: Re: polestagger
Post by: Teeth on February 05, 2012, 12:02:35 pm
Actually, I was thinking of for example a +1 speed buff throughout all the polearms.

But Shieldbreaking and ridiculous damage for my War spear wouldnt be so bad either.
Don't blame game balance for your poor own poor decisions.
Title: Re: polestagger
Post by: B3RS3RK on February 05, 2012, 01:12:11 pm
Don't blame game balance for your poor own poor decisions.

I dont really know what you are talking about there?
Title: Re: polestagger
Post by: Tigero on February 05, 2012, 01:45:24 pm
Also one very unbalanced thing i happened to notice is that 2h stab wont make horses stand, which ofcourse is a huge problem keeping in that mind that only flammy can hit good lancer before lancer hits you.
Title: Re: polestagger
Post by: Leshma on February 05, 2012, 02:38:12 pm
Also one very unbalanced thing i happened to notice is that 2h stab wont make horses stand, which ofcourse is a huge problem keeping in that mind that only flammy can hit good lancer before lancer hits you.

That's not true.
Title: Re: polestagger
Post by: Malaclypse on February 05, 2012, 02:47:05 pm
Yeah, the biggest issue with polestagger is definitely the teamwork aspect of it. Two guys with War Spears can literally juggle one enemy in a chain of staggers, and they have no choice but to hope help arrives and wait to die. It'd be cool if it could somehow be coded to not allow consecutive staggers on a target, that I think would be a good option if not removing it entirely.
Title: Re: polestagger
Post by: Memento_Mori on February 05, 2012, 03:01:40 pm
Also one very unbalanced thing i happened to notice is that 2h stab wont make horses stand, which ofcourse is a huge problem keeping in that mind that only flammy can hit good lancer before lancer hits you.
2h stab isn't supposed to rear horsies.
Greatsword 2h stabs outrange the flammy pole stabs.
Nearly EVERY stabbing 2h weapon (with 2h stab animation) can out range a lancer, especially with proper footwork.





Title: Re: polestagger
Post by: Rumblood on February 05, 2012, 03:59:54 pm
Yeah, the biggest issue with polestagger is definitely the teamwork aspect of it. Two guys with War Spears can literally juggle one enemy in a chain of staggers, and they have no choice but to hope help arrives and wait to die. It'd be cool if it could somehow be coded to not allow consecutive staggers on a target, that I think would be a good option if not removing it entirely.

Look, I really don't think we need to be concerned about balancing around what "Two guys can do to one enemy." Two anything against one anything has inherent advantages.

Coding against consecutive staggers? Why not code against consecutive horse bumps or xbow bolts? They stagger too.
Title: Re: polestagger
Post by: Rhaelys on February 05, 2012, 09:30:50 pm
Look, I really don't think we need to be concerned about balancing around what "Two guys can do to one enemy." Two anything against one anything has inherent advantages.

Coding against consecutive staggers? Why not code against consecutive horse bumps or xbow bolts? They stagger too.

We should also get rid of horse bump knockdown and ranged staggers?
Title: Re: polestagger
Post by: B3RS3RK on February 05, 2012, 10:16:23 pm
We should also get rid of horse bump knockdown and ranged staggers?

Why not, if Polestagger is also removed?
Title: Re: polestagger
Post by: Rhaelys on February 05, 2012, 10:24:48 pm
Why not, if Polestagger is also removed?

Yep.
Title: Re: polestagger
Post by: Phew on February 05, 2012, 10:48:41 pm
The problem isn't when you get a 0.8s stagger from a long maul, its when you get a 1s stagger from a war spear sideswing or similar. The slow polearms SHOULD have a long stagger, and the fast spears should only stagger on their thrust.

Just make the duration of the stagger scale with damage. You tone down the agi war spear spammers, while rightfully preserving the polearm support role.
Title: Re: polestagger
Post by: Malaclypse on February 06, 2012, 03:52:39 am
The problem isn't when you get a 0.8s stagger from a long maul, its when you get a 1s stagger from a war spear sideswing or similar. The slow polearms SHOULD have a long stagger, and the fast spears should only stagger on their thrust.

Just make the duration of the stagger scale with damage. You tone down the agi war spear spammers, while rightfully preserving the polearm support role.

Oh man, make the stagger scale with damage? Sounds good to my 27/15 build.
Title: Re: polestagger
Post by: Zerran on February 06, 2012, 04:02:14 am
Just make the duration of the stagger scale with damage. You tone down the agi war spear spammers, while rightfully preserving the polearm support role.

That would be wonderful. I can see it already, the 36 str MW awlpikers with their 5 second stuns.  :lol:

On a serious note, I liked the idea of just making it impossible to consecutively stagger someone. Getting staggered once is annoying, getting staggered repeatedly is just stupid.
Title: Re: polestagger
Post by: Phew on February 06, 2012, 11:15:27 pm
I believe it's a 50% chance for a 0.8s stagger now (1.0s for hits to the head), with a 50% chance for 0.6s (I think 2h/1h hits are always 0.4s). This is just going from memory, Paul has presented the actual numbers before.

I'm not saying that the stagger duration should increase beyond these numbers for higher damage hits, just that you should have to hit HARD to get that 1.0s stagger. Right now you can do it with a 17blunt sideswing from a regular Spear with 2 Power Strike, and have a 50% chance to hit them again while the target is still staggering (provided you have enough WPF and turn into your swing). This is ridiculous.

I say make every weapon type be capable of producing staggers from 0.1s to 1.0s, depending on some combination of damage/weight/body location. 13PS Great Maul to the skull? 1.0s stagger. 0PS Practice Dagger to the toe? 0.1s stagger.

Rebalance 2H vs. polearm based on reach instead of stagger duration (right now, 2H thrust outranges most of the spears, which is dumb). 2H should be for swinging, pole for thrusting.
Title: Re: polestagger
Post by: Gravoth_iii on February 06, 2012, 11:24:35 pm
Every weapon should get some kind of stagger, because it is just crazy when 1 person can run around 5 enemies without getting hit because they either hit eachother or they land a hit but he can keep running because nothing is stopping him. This is what i like about the stagger, i can support people and stop the enemies in their tracks making them unable to just run around doing so much damage alone against groups.
Title: Re: polestagger
Post by: WaltF4 on February 07, 2012, 12:57:58 am
This is just going from memory, Paul has presented the actual numbers before.

On a normal hit(1h, 2h) strike and strike2 animations are called. They got a duration of about 0.5 to 0.6s depending on hit location. They are the same as in Native and can be checked with the Native MS in the animations.py. On a polearm hit there is a 50% chance that strike3 are called instead and they got a duration of 0.8 to 1s. The code says that polearms with the knockdown flag never call the strike3 animation.

Just tested it with Okin and confirmed it. Staffs (with kd flag) never trigger the long stagger, polearms without (like spears) do.




Every weapon should get some kind of stagger...

Every weapon causes staggers. Polestagger is a stagger animation that is about 70% longer in duration than staggers caused by other weapons.
Title: Re: polestagger
Post by: Gravoth_iii on February 07, 2012, 06:19:01 pm



Every weapon causes staggers. Polestagger is a stagger animation that is about 70% longer in duration than staggers caused by other weapons.

What i mean is that every weapons should have a stagger that actually stops the enemy, polestagger locks them in place for a short time while 2h and 1h only stuns for a brief moment which doesnt really do a difference i can still keep running after getting hit... Im not saying they should all get a stagger that allows another attack to be landed like polestagger is right now, but atleast something that doesnt allow them to escape while being hit.
Title: Re: polestagger
Post by: Jarlek on February 07, 2012, 07:08:48 pm
What i mean is that every weapons should have a stagger that actually stops the enemy, polestagger locks them in place for a short time while 2h and 1h only stuns for a brief moment which doesnt really do a difference i can still keep running after getting hit... Im not saying they should all get a stagger that allows another attack to be landed like polestagger is right now, but atleast something that doesnt allow them to escape while being hit.
I think I understand what you are asking for, and I kinda like it.

Whenever you are hit by a weapon, you get a long MOVEMENT penalty, but the "stagger" (how long until you can attack/block again), would be the same for all? That would actually be a pretty good thing to implement. Either you or me should make a thread about that in the suggestions corner.
Title: Re: polestagger
Post by: Gravoth_iii on February 07, 2012, 07:42:13 pm
I think I understand what you are asking for, and I kinda like it.

Whenever you are hit by a weapon, you get a long MOVEMENT penalty, but the "stagger" (how long until you can attack/block again), would be the same for all? That would actually be a pretty good thing to implement. Either you or me should make a thread about that in the suggestions corner.

You could make one if you want, you seem to get the idea. Im not good at making threads anyways.
Title: Re: polestagger
Post by: Stjitalurv on February 11, 2012, 12:09:27 am
remove the stun, and make them more balanced... polestagger is the lamest thing i have experienced in crpg... can stun ppl for 4-5 times in a row... Theres nothing balanced about it so remove it next patch cuz this is making me loll, and that  not good ...
Title: Re: polestagger
Post by: Leshma on February 11, 2012, 01:38:31 pm
SlickyRicky vs me:

He spam, I block, I try to attack, he stab me, *stunned*, he slash me, *stunned*, he stab, *stunned*, he slash, *stunned*, he killed me...

He's a very good and skilled player but he killed me mostly because of polestagger. He has a feeling for it, knows how long it lasts and can keep me stunlocked indefinitely (until I drop dead that is). One my mistake and I'm dead. He makes mistake and he's still alive because I need more than one hit to kill him.

I remember when Tor decided to fool around with warspear and AGI build, same thing, even worse actually. Once you get hit, you're dead.

Also, when I was gen 10 or so (six months ago) I've roleplayed grandma with a pitchfork. It was incredibly effective, thanks to polestagger. I was able to kill people wearing black armor easily, just because I could keep them stunlocked for a very long time. It took 12-15 hits, but who cares when they can't do shit about it. I kinda miss that build.
Title: Re: polestagger
Post by: seddrik on February 11, 2012, 03:42:46 pm
I FOUND THE SOLUTION TO POLE STAGGER!!!

Right click in the correct direction works wonders...

Staying in groups to attack  an enemy works wonders...

Etc.  Just play smart.  Everything has a STRATEGIC balance if you think about it.  Why do we need to always remove or lessen things to get "balance"?  Then there'd be no challenge in the game.  : /  Personally, I WANT differences.
Title: Re: polestagger
Post by: Memento_Mori on February 11, 2012, 07:12:13 pm
: /  Personally, I WANT differences.

Me too, I think we need more special abilities that rely on chance.
lol.
Title: Re: polestagger
Post by: TurmoilTom on February 11, 2012, 08:34:15 pm
Me too, I think we need more special abilities that rely on chance.
lol.

How about if each point of Weapon Master adds a 1% chance of Instant Kill on hit?

 :lol: :lol: :lol:
Title: Re: polestagger
Post by: Visconti on February 11, 2012, 09:08:30 pm
How about if each point of Weapon Master adds a 1% chance of Instant Kill on hit?

 :lol: :lol: :lol:

Only for polearms right?
Title: Re: polestagger
Post by: TurmoilTom on February 11, 2012, 09:23:36 pm
Only for polearms right?

No.








































Punches.
Title: Re: polestagger
Post by: Teeth on February 11, 2012, 09:31:41 pm
I FOUND THE SOLUTION TO POLE STAGGER!!!

Right click in the correct direction works wonders...
You don't really know what polestagger is do you? That is exactly the problem, you can't block.
Title: Re: polestagger
Post by: Patoson on February 11, 2012, 09:38:19 pm
People (pole users) will say it's a feature, and that it's the most natural thing in the world, but actually it's a pain in the arse, and I see no real reason why a poleaxe or a spear should stun you more than a sword or a greatsword...

Let's take a look at polearms for a second, shall we? There are axes which deal a lot of damage and break shields easily, there are long spears perfect against cavalry, and there are some which have even a longer reach than greatswords, like the glaive.

Then there's polestun, which makes no sense - at all.

Remove it already!
Title: Re: polestagger
Post by: Memento_Mori on February 12, 2012, 04:48:33 pm
Alter it or replace with a stat buff to pole weapons that relied more heavily on pole stagger.

(shortened spear, war spear, long spear, pike there's probably more but this is just off the top of my head basically all the pike and spear like weapons)

I like the suggestion about it only having that chance against an attacking target.

IMO would make pole staggering someone mean you timed your attack to hit while your opponent was in an attacking animation.

Also attacks timed this way against blocking + back pedaling opponents would have almost no pole stagger chance because the opponent doesn't get hit while having an attack chambered. (Obviously not saying they wouldn't get hit, but at least it wouldn't have a chance of staggering as long as they didn't have an attack chambered.)

anyway just my opinion.
Title: Re: polestagger
Post by: San on February 15, 2012, 06:45:44 am
I think only the long pikes/spears should really have any stun. Even then, I prefer such stun to be more deterministic (in the middle of a swing as others have mentioned).

I saw a post where someone said that a slight increase in damage on the fast polearms, and a slight increase in speed on the strong polearms would be good enough. I feel it takes skill out of the game to spam sideswings/overheads on perpetually stunned opponents. I have done this to people and it is not nearly the same as using weapons with normal stagger in a group fight.

I would even like it off of hoplites as long as speed and damage reduction get lessened/removed. I didn't know they get countered by chambers (as well as spam of course) this much until actually trying it, and when they hit they do 10-15% damage on medium armor. Hoplite would be more enjoyable if they weren't just stun-bots but a more legitimate force.
Title: Re: polestagger
Post by: Rhaelys on February 15, 2012, 07:01:32 am
I saw a post where someone said that a slight increase in damage on the fast polearms, and a slight increase in speed on the strong polearms would be good enough. I feel it takes skill out of the game to spam sideswings/overheads on perpetually stunned opponents. I have done this to people and it is not nearly the same as using weapons with normal stagger in a group fight.

Higher damage polearms could receive a speed of buff of say 1 or 2 while higher speed polearms could receive a damage buff of say 1 or 2.

You wound me, san.
Title: Re: polestagger
Post by: San on February 16, 2012, 03:27:15 am
I was going to post it in the topic in general discussion so I didn't name you specifically, haha.
Title: Re: polestagger
Post by: Xant on February 16, 2012, 09:55:22 am
I FOUND THE SOLUTION TO POLE STAGGER!!!

Right click in the correct direction works wonders...

Staying in groups to attack  an enemy works wonders...

Etc.  Just play smart.  Everything has a STRATEGIC balance if you think about it.  Why do we need to always remove or lessen things to get "balance"?  Then there'd be no challenge in the game.  : /  Personally, I WANT differences.

So, by that logic a weapon dealing 20000 damage would have STRATEGIC balance? And it'd be completely fine. Completely disregarding the fact that people with polestun weapons can... wait for it.... work in groups too.

I don't think polestun is OP, mind, just amazed by the constant flow of idjutism from you.
Title: Re: polestagger
Post by: Aleta on February 16, 2012, 02:54:16 pm
I say remove the f-ing polestagger. It's annoying as hell, and makes people unable to predict what's going to happen, making the game more random and therefore less based on skill. However, I think the polestagger was put in to balance the fact that the polearms are a bit slow, so perhaps increase their speed a little. The polearm animation is already slow than the 2hand one, the length of the polearms make them slower, and so does the weight, so one can't really look on speed values of polearms and 2handers and say that the one with the highest value is the fastest.
Title: Re: polestagger
Post by: Dezilagel on February 16, 2012, 04:55:20 pm
I say remove the f-ing polestagger. It's annoying as hell, and makes people unable to predict what's going to happen, making the game more random and therefore less based on skill. However, I think the polestagger was put in to balance the fact that the polearms are a bit slow, so perhaps increase their speed a little. The polearm animation is already slow than the 2hand one, the length of the polearms make them slower, and so does the weight, so one can't really look on speed values of polearms and 2handers and say that the one with the highest value is the fastest.

Imb4 2h whiner shitstorm
Title: Re: polestagger
Post by: Angantyr on February 16, 2012, 04:59:37 pm
Weight doesn't make a weapon slower; on the contrary it makes it faster in some sense as it increases the delay time after parrying or blocking it.
Title: Re: polestagger
Post by: Turboflex on February 16, 2012, 05:02:20 pm
Me too, I think we need more special abilities that rely on chance.
lol.

3% chance to shoot a hadouken fireball or dragon punch (range or melee wep) if you are wearing weaboo armour.
Title: Re: polestagger
Post by: Angantyr on February 16, 2012, 05:06:38 pm
lul
Title: Re: polestagger
Post by: Aleta on February 16, 2012, 11:54:00 pm
Imb4 2h whiner shitstorm

I am a 2hander though, but I think I'm going polearm on next gen since I like the feel of having a long and thick weapon to slap my enemies in the face with :) (would be awesome if we got a morningstar on a pole, like the one on the right in this pic:
(click to show/hide)