Poll

poles made faster if pole stun is removed?

yes
no
do not remove polestun

Author Topic: polestagger  (Read 13106 times)

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Offline seddrik

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Re: polestagger
« Reply #150 on: February 11, 2012, 03:42:46 pm »
+1
I FOUND THE SOLUTION TO POLE STAGGER!!!

Right click in the correct direction works wonders...

Staying in groups to attack  an enemy works wonders...

Etc.  Just play smart.  Everything has a STRATEGIC balance if you think about it.  Why do we need to always remove or lessen things to get "balance"?  Then there'd be no challenge in the game.  : /  Personally, I WANT differences.

Offline Memento_Mori

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Re: polestagger
« Reply #151 on: February 11, 2012, 07:12:13 pm »
0
: /  Personally, I WANT differences.

Me too, I think we need more special abilities that rely on chance.
lol.

Offline TurmoilTom

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Re: polestagger
« Reply #152 on: February 11, 2012, 08:34:15 pm »
+1
Me too, I think we need more special abilities that rely on chance.
lol.

How about if each point of Weapon Master adds a 1% chance of Instant Kill on hit?

 :lol: :lol: :lol:

Offline Visconti

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Re: polestagger
« Reply #153 on: February 11, 2012, 09:08:30 pm »
0
How about if each point of Weapon Master adds a 1% chance of Instant Kill on hit?

 :lol: :lol: :lol:

Only for polearms right?
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Offline TurmoilTom

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Re: polestagger
« Reply #154 on: February 11, 2012, 09:23:36 pm »
0

Offline Teeth

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Re: polestagger
« Reply #155 on: February 11, 2012, 09:31:41 pm »
0
I FOUND THE SOLUTION TO POLE STAGGER!!!

Right click in the correct direction works wonders...
You don't really know what polestagger is do you? That is exactly the problem, you can't block.

Offline Patoson

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Re: polestagger
« Reply #156 on: February 11, 2012, 09:38:19 pm »
0
People (pole users) will say it's a feature, and that it's the most natural thing in the world, but actually it's a pain in the arse, and I see no real reason why a poleaxe or a spear should stun you more than a sword or a greatsword...

Let's take a look at polearms for a second, shall we? There are axes which deal a lot of damage and break shields easily, there are long spears perfect against cavalry, and there are some which have even a longer reach than greatswords, like the glaive.

Then there's polestun, which makes no sense - at all.

Remove it already!

Offline Memento_Mori

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Re: polestagger
« Reply #157 on: February 12, 2012, 04:48:33 pm »
0
Alter it or replace with a stat buff to pole weapons that relied more heavily on pole stagger.

(shortened spear, war spear, long spear, pike there's probably more but this is just off the top of my head basically all the pike and spear like weapons)

I like the suggestion about it only having that chance against an attacking target.

IMO would make pole staggering someone mean you timed your attack to hit while your opponent was in an attacking animation.

Also attacks timed this way against blocking + back pedaling opponents would have almost no pole stagger chance because the opponent doesn't get hit while having an attack chambered. (Obviously not saying they wouldn't get hit, but at least it wouldn't have a chance of staggering as long as they didn't have an attack chambered.)

anyway just my opinion.

Offline San

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Re: polestagger
« Reply #158 on: February 15, 2012, 06:45:44 am »
+1
I think only the long pikes/spears should really have any stun. Even then, I prefer such stun to be more deterministic (in the middle of a swing as others have mentioned).

I saw a post where someone said that a slight increase in damage on the fast polearms, and a slight increase in speed on the strong polearms would be good enough. I feel it takes skill out of the game to spam sideswings/overheads on perpetually stunned opponents. I have done this to people and it is not nearly the same as using weapons with normal stagger in a group fight.

I would even like it off of hoplites as long as speed and damage reduction get lessened/removed. I didn't know they get countered by chambers (as well as spam of course) this much until actually trying it, and when they hit they do 10-15% damage on medium armor. Hoplite would be more enjoyable if they weren't just stun-bots but a more legitimate force.

Offline Rhaelys

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Re: polestagger
« Reply #159 on: February 15, 2012, 07:01:32 am »
+1
I saw a post where someone said that a slight increase in damage on the fast polearms, and a slight increase in speed on the strong polearms would be good enough. I feel it takes skill out of the game to spam sideswings/overheads on perpetually stunned opponents. I have done this to people and it is not nearly the same as using weapons with normal stagger in a group fight.

Higher damage polearms could receive a speed of buff of say 1 or 2 while higher speed polearms could receive a damage buff of say 1 or 2.

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Offline San

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Re: polestagger
« Reply #160 on: February 16, 2012, 03:27:15 am »
0
I was going to post it in the topic in general discussion so I didn't name you specifically, haha.

Offline Xant

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Re: polestagger
« Reply #161 on: February 16, 2012, 09:55:22 am »
0
I FOUND THE SOLUTION TO POLE STAGGER!!!

Right click in the correct direction works wonders...

Staying in groups to attack  an enemy works wonders...

Etc.  Just play smart.  Everything has a STRATEGIC balance if you think about it.  Why do we need to always remove or lessen things to get "balance"?  Then there'd be no challenge in the game.  : /  Personally, I WANT differences.

So, by that logic a weapon dealing 20000 damage would have STRATEGIC balance? And it'd be completely fine. Completely disregarding the fact that people with polestun weapons can... wait for it.... work in groups too.

I don't think polestun is OP, mind, just amazed by the constant flow of idjutism from you.
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Offline Aleta

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Re: polestagger
« Reply #162 on: February 16, 2012, 02:54:16 pm »
0
I say remove the f-ing polestagger. It's annoying as hell, and makes people unable to predict what's going to happen, making the game more random and therefore less based on skill. However, I think the polestagger was put in to balance the fact that the polearms are a bit slow, so perhaps increase their speed a little. The polearm animation is already slow than the 2hand one, the length of the polearms make them slower, and so does the weight, so one can't really look on speed values of polearms and 2handers and say that the one with the highest value is the fastest.

Offline Dezilagel

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Re: polestagger
« Reply #163 on: February 16, 2012, 04:55:20 pm »
0
I say remove the f-ing polestagger. It's annoying as hell, and makes people unable to predict what's going to happen, making the game more random and therefore less based on skill. However, I think the polestagger was put in to balance the fact that the polearms are a bit slow, so perhaps increase their speed a little. The polearm animation is already slow than the 2hand one, the length of the polearms make them slower, and so does the weight, so one can't really look on speed values of polearms and 2handers and say that the one with the highest value is the fastest.

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Offline Angantyr

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Re: polestagger
« Reply #164 on: February 16, 2012, 04:59:37 pm »
0
Weight doesn't make a weapon slower; on the contrary it makes it faster in some sense as it increases the delay time after parrying or blocking it.