Poll

poles made faster if pole stun is removed?

yes
no
do not remove polestun

Author Topic: polestagger  (Read 13229 times)

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Offline Tzar

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Re: polestagger
« Reply #120 on: February 03, 2012, 05:25:33 pm »
0
Right swing with proper movement has the range of a ballistic missile.

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I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Smoothrich

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Re: polestagger
« Reply #121 on: February 03, 2012, 06:12:49 pm »
0
no one cares about 1 vs 1 polestagger, the problem is that the servers are filled with people spamming all sorts of OP spears and pikes with instant thrust animations that hit at point blank, and as soon as you try to do any attack on the front line against an enemy, 5 people with prepared thrusts all attack you at once, one of them will probably connect and polestagger you, then the rest spam their high pierce damage spears into you until you die

boy that's fun
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Offline B3RS3RK

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Re: polestagger
« Reply #122 on: February 03, 2012, 06:22:20 pm »
0
Well under that aspect, you are right.

Remove Polestagger.

But please also remove ridiculous lolstab or at least give polearms another slight advantage.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Ujin

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Re: polestagger
« Reply #123 on: February 03, 2012, 07:10:43 pm »
0
no one cares about 1 vs 1 polestagger, the problem is that the servers are filled with people spamming all sorts of OP spears and pikes with instant thrust animations that hit at point blank, and as soon as you try to do any attack on the front line against an enemy, 5 people with prepared thrusts all attack you at once, one of them will probably connect and polestagger you, then the rest spam their high pierce damage spears into you until you die

boy that's fun
I kept explaining (in a different topic) why polestagger is a bad game mechanic saying pretty much the same words, yet people kept going "duh polestagger is not op , just block" and "it's not too often that you can get hit 2 times in a row due to polestagger", yet the biggest problem is how ridiculously dangerous it becomes in melee clusterfucks.

Offline Gravoth_iii

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Re: polestagger
« Reply #124 on: February 03, 2012, 07:15:19 pm »
0
I kept explaining (in a different topic) why polestagger is a bad game mechanic saying pretty much the same words, yet people kept going "duh polestagger is not op , just block" and "it's not too often that you can get hit 2 times in a row due to polestagger", yet the biggest problem is how ridiculously dangerous it becomes in melee clusterfucks.

Stay away from clusterfucks then :)
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Offline Tzar

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Re: polestagger
« Reply #125 on: February 03, 2012, 07:19:46 pm »
0
Stay away from clusterfucks then :)

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I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Teeth

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Re: polestagger
« Reply #126 on: February 03, 2012, 07:31:55 pm »
0
Well under that aspect, you are right.

Remove Polestagger.

But please also remove ridiculous lolstab or at least give polearms another slight advantage.
How about, RIDICULOUS DAMAGE! Or shieldbreaking options and having a very versatile weapon selection inside the class. Oh, theres also the insta stab, which is very spammable.

Offline B3RS3RK

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Re: polestagger
« Reply #127 on: February 04, 2012, 12:15:31 am »
0
How about, RIDICULOUS DAMAGE! Or shieldbreaking options and having a very versatile weapon selection inside the class. Oh, theres also the insta stab, which is very spammable.

Actually, I was thinking of for example a +1 speed buff throughout all the polearms.

But Shieldbreaking and ridiculous damage for my War spear wouldnt be so bad either.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Rhaelys

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Re: polestagger
« Reply #128 on: February 04, 2012, 03:28:46 am »
+1
Higher damage polearms could receive a speed of buff of say 1 or 2 while higher speed polearms could receive a damage buff of say 1 or 2.
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Offline Teeth

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Re: polestagger
« Reply #129 on: February 05, 2012, 12:02:35 pm »
0
Actually, I was thinking of for example a +1 speed buff throughout all the polearms.

But Shieldbreaking and ridiculous damage for my War spear wouldnt be so bad either.
Don't blame game balance for your poor own poor decisions.

Offline B3RS3RK

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Re: polestagger
« Reply #130 on: February 05, 2012, 01:12:11 pm »
0
Don't blame game balance for your poor own poor decisions.

I dont really know what you are talking about there?
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Tigero

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Re: polestagger
« Reply #131 on: February 05, 2012, 01:45:24 pm »
-2
Also one very unbalanced thing i happened to notice is that 2h stab wont make horses stand, which ofcourse is a huge problem keeping in that mind that only flammy can hit good lancer before lancer hits you.
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Re: polestagger
« Reply #132 on: February 05, 2012, 02:38:12 pm »
0
Also one very unbalanced thing i happened to notice is that 2h stab wont make horses stand, which ofcourse is a huge problem keeping in that mind that only flammy can hit good lancer before lancer hits you.

That's not true.

Offline Malaclypse

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Re: polestagger
« Reply #133 on: February 05, 2012, 02:47:05 pm »
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Yeah, the biggest issue with polestagger is definitely the teamwork aspect of it. Two guys with War Spears can literally juggle one enemy in a chain of staggers, and they have no choice but to hope help arrives and wait to die. It'd be cool if it could somehow be coded to not allow consecutive staggers on a target, that I think would be a good option if not removing it entirely.
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Offline Memento_Mori

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Re: polestagger
« Reply #134 on: February 05, 2012, 03:01:40 pm »
0
Also one very unbalanced thing i happened to notice is that 2h stab wont make horses stand, which ofcourse is a huge problem keeping in that mind that only flammy can hit good lancer before lancer hits you.
2h stab isn't supposed to rear horsies.
Greatsword 2h stabs outrange the flammy pole stabs.
Nearly EVERY stabbing 2h weapon (with 2h stab animation) can out range a lancer, especially with proper footwork.





« Last Edit: February 05, 2012, 04:29:29 pm by Memento_Mori »