Poll

poles made faster if pole stun is removed?

yes
no
do not remove polestun

Author Topic: polestagger  (Read 13247 times)

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Offline BlackMilk

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Re: polestagger
« Reply #105 on: February 02, 2012, 08:44:59 pm »
0
Remove it (put knockdown) and then balance it afterwards - simple.
put knockdown?

Offline Gurnisson

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Re: polestagger
« Reply #106 on: February 02, 2012, 08:47:50 pm »
0
put knockdown?

Only blunt damage can knockdown while weapons with knockdown can't stagger. GLA would be able to knockdown on the thrust though. :lol:
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Snoozer

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Re: polestagger
« Reply #107 on: February 03, 2012, 10:35:25 am »
0
i wish they never took out the horse stoppig ability of a gla it was the first polearm i bought....

its nothing compared to native GLA  :(
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Offline seddrik

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Re: polestagger
« Reply #108 on: February 03, 2012, 01:42:48 pm »
0
Pole length was considered brutal... and was if u didn't know how to block.  So they shortened poles.

Stagger is brutal too...  and is if you don't know how to block.  So people lobby to remove it.

With poles being shorter and lobbying to remove stagger, people think already that poles need to be faster.  Herp derp, sounds like u should play 2hander and leave poles alone...  Or do we want every weapon to be the same length and speed and effect (i.e. boring...)?  :shock:
« Last Edit: February 03, 2012, 01:43:49 pm by seddrik »

Offline B3RS3RK

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Re: polestagger
« Reply #109 on: February 03, 2012, 02:13:28 pm »
0

With poles being shorter and lobbying to remove stagger, people think already that poles need to be faster.  Herp derp, sounds like u should play 2hander and leave poles alone...  Or do we want every weapon to be the same length and speed and effect (i.e. boring...)?  :shock:

I really agree with that.I play both poles and 2h atm, each pretty much the same amount of time(A bit more on the 2h side maybe), and the only real difference in playstyle comes due to the polestagger.

Polearms already have inferior animations and lose on reach because of the grip, that´s why they get the Polestagger.

And it really isnt that bad, usually you only get the option to backpedal out of range while he is staggered, you seldom get a second hit in right away.I´ve only been "Staggered to death" twice, and only with fast weapons like the Spear, which dont do much damage otherwise anyway.

So please leave the stagger in, for the sake of Difference in playstyles.
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Offline Ujin

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Re: polestagger
« Reply #110 on: February 03, 2012, 03:53:14 pm »
+2
Hi, for the sake of different playstyles, i'd like my 1h sword to do 40 pierce damage on left swings. Thx.

Offline B3RS3RK

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Re: polestagger
« Reply #111 on: February 03, 2012, 04:00:16 pm »
0
:D Yeah, just exxagerate.

2h has the lolstab, Polearms have the stagger and 1h gets to play with a shield.

Suck it.

OR, I would be fine with the removal of polestagger if the ridiculous lolstab gets replaced with a more reasonable stab on 2handers.
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Offline Dezilagel

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Re: polestagger
« Reply #112 on: February 03, 2012, 04:17:14 pm »
+1
But the stagger SUCKS for a gameplay mechanic, even if it is for balancing. It's just lame. Seriously.

Horsestop is a perfect example of a good trait, it gives you a way to compensate for your shorter reach and is a great boon to pikes as well while not ripping apart balance.

Give poles some cool other trait instead, or just remove it and see what happens.

I was thinking of a bonus damage vs. people who are lying down. (For non-knockdown poles) It would be a good thing for teamplay and also a good anti-cav tool that would sync rather well with the horsestop.



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Offline B3RS3RK

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Re: polestagger
« Reply #113 on: February 03, 2012, 04:47:43 pm »
0
I dont exactly realise whats so lame about the stagger?

Yes, it´s annoying if you fight against it, but its not like it was op.

For example when I fought against you with your poleaxe, you hit and staggered me, but you couldnt get a second hit in before I was able to block again.Well, you killed me anway because you are way better than I am, but I can truly say it wasnt because of the polestagger.
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Offline Dezilagel

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Re: polestagger
« Reply #114 on: February 03, 2012, 04:52:06 pm »
0
I dont exactly realise whats so lame about the stagger?

Yes, it´s annoying if you fight against it, but its not like it was op.

For example when I fought against you with your poleaxe, you hit and staggered me, but you couldnt get a second hit in before I was able to block again.Well, you killed me anway because you are way better than I am, but I can truly say it wasnt because of the polestagger.

Yeah, but it's:

1. (Almost, you need to do over 15 dmg) Completely random.

2. Has no counter except, uh, not getting hit in the first place. If the stagger was some kind of just a movement-impairing effect used to get out of reach or pin down someone then I'd be fine with it but when one can make an attack unblockable it's bullshit.

Fucking bullshit, sorry  :P

3. And whether it's OP or not is therefore imho, completely irrelevant as in any case it's a shitty way of balancing things.
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Offline B3RS3RK

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Re: polestagger
« Reply #115 on: February 03, 2012, 04:55:28 pm »
0
Well that´s your view on things :D The poll looks like most people agree with you.

I personally have no problem with polestagger, I dont have problems with it when I fight with it and I dont have problems when I fight against it, that´s why I think it should stay ingame.
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Offline Tzar

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Re: polestagger
« Reply #116 on: February 03, 2012, 04:58:45 pm »
+1
My long arming sword should also have polestagger to compensate for lack of range compared to the poles / 2h...

Also if i press c my sword should be able to shoot fireballs to compensate for insta stab an horse rearing..


Since polearms have magic stun fireballs shouldn't be too out of context
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Dezilagel

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Re: polestagger
« Reply #117 on: February 03, 2012, 05:01:09 pm »
0
My long arming sword should also have polestagger to compensate for lack of range compared to the poles / 2h...

Also if i press c my sword should be able to shoot fireballs to compensate for insta stab an horse rearing..


Since polearms have magic stun fireballs shouldn't be too out of context

Read up on animations [EDIT: And movespeed penalties] before commenting.
« Last Edit: February 03, 2012, 05:04:52 pm by Dezilagel »
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Offline B3RS3RK

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Re: polestagger
« Reply #118 on: February 03, 2012, 05:01:31 pm »
+1
Yeah ok, but only if Polearms get the ability to whirl so fast that they create a forcefield around the player which blocks any melee or ranged attack.
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Offline Teeth

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Re: polestagger
« Reply #119 on: February 03, 2012, 05:02:59 pm »
0
My long arming sword should also have polestagger to compensate for lack of range compared to the poles / 2h...

Also if i press c my sword should be able to shoot fireballs to compensate for insta stab an horse rearing..


Since polearms have magic stun fireballs shouldn't be too out of context
Right swing with proper movement has the range of a ballistic missile.