Throwing is broken if your a hybrid :lol:
Throwing is broken if your a hybrid :lol:
Throwing was totally ok before the patch IMO.And it took ages and loads of buffs and nerfs and changes to get it there.
It takes too many shots to kill someone with the limited amount of ammo available to me and the accuracy on throwing weapons isn't great enough that I can rely on just aiming for people's heads. I'm not sure what the solution is to fixing it or if there is even one but throwing is no longer a viable option and that makes me sad.I'm an xbowman, i kind feel your pain.
The ranged class least hurt by the archer nerf is....archery :| Clearly, much forethough was given to this nerf.
I used to be afraid of Chestaclese whenever I saw him on the enemy team, last night he hit me and that fear dissipated.
I confirm Trowing now is useless for kill someone 3 - 4 heavy axe !! and you have 9-12 axe??? you can t never fail??? is crazy..........we need more damage and that we can carry moooore weap !!!
Or increase the amounts of axes you can carry. For example throwing axes = 10 instead of 3. Then the nerf problem will be fix
Honestly throwing with 7 PT is still okay, even if I would like to have old damage on horse. Horsies need to learn respect :mrgreen:.
I wouldn't mind a slight damage buff tho.
OR instead of buffing raw damage, how about buffing speed bonuses ? That could be fun...
My last gen was a thrower (3 weeks ago), I never had any problems nor did it seem broken to me.
I respected from a fail build. On my previous gen Pre path I was a successful thrower so I made a shielder/thrower with 6 PT and heavy throwing axes. Usual stuff.
One round an enemy peasant with 5 armor shirt was throwing stones at me. I threw heavy axe straight into his chest and stood there amazed and in dismay as he just staggered and continued throwing his stones at me. Then I cried a bit. Hit the respec button *again*. From 4 mil xp to 1mil...
From the calculator: my dmg in this situation was 62 -74 (remember that he had no armor) but guess what after nerf 75% of that is 46 - 55. Not enough to ensure kill a naked guy kill with 18 str with no IF. Now you have to be *lucky* in a dmg roll to kill him :| I'm not even gonna start with explaining how useless it is on tincans.
Using heavy axes 2 slots u have only 6 *very* inaccurate throws.
.
I can't play a thrower for weeks praying for a buff. Its just no fun.
It's not that complicated. Just buff throwing wep Dmg 25% or exclude it from archery nerf.
I've never really noticed this nerf. You guys are just whiners - It's basically the same. I still don't kill anyone with my 11TP.
That's because a throwing build with 11 pt is retarded. Did you just start playing the game or have you just remained ignorant all this time?
Andddddddddddddddddddddddddddddddddddddddd ZIIIIIIIIIIIIIIIIIING
Over your head.
Throwing is broken if your a hybrid :lol:
Chestaclese was raping the community servers last night as a thrower. If you think throwing needs a buff you're high.
Chestaclese was raping the community servers last night as a thrower. If you think throwing needs a buff you're high.
I saw one skilled player using throwing so throwing OP. NERF !
My friend recently started playing and he thinks throwing is great , he usually finishes with slightly more kills than deaths and hes only level 19, so I fail to see the problem.tell him to hunt plate and cav, it's easy to make frags if you only play for frags
He's a total noob and he stacking strength and power throw and he's loving it.
Chesty eats jarids for breakfast and shits war darts. You can't compare him to an average thrower.So then you can't say nerf cav based on the few elitists that do well on horseback, right? Same goes for melee. People just don't stick with throwing long enough to develop the skills to be a successful thrower like Chesty. And I guess I didn't realize they also suffered from the damage nerf with the last patch. I do agree with giving them their damage back to pre-patch. But saying the throwing needs to 1-shot everything is ridiculous and THAT is what is killing development.
Chestaclese was raping the community servers last night as a thrower. If you think throwing needs a buff you're high.Whoever Chestaclese is tell him to only use throwing lances, and only fight pure-strength builds, unless the idiots charge right into him with a higher speed than their agi allows for they'll each take four throwing lances to put down. Guess how many throwing lances you get if you fill each slot with them... yeah... that's right... you're to damn stupid to guess the obvious and implied answer so I'll post it: FOUR.
Whoever Chestaclese is tell him to only use throwing lances, and only fight pure-strength builds, unless the idiots charge right into him with a higher speed than their agi allows for they'll each take four throwing lances to put down. Guess how many throwing lances you get if you fill each slot with them... yeah... that's right... you're to damn stupid to guess the obvious and implied answer so I'll post it: FOUR.
...Is that balanced? No. Does it need a huge damage buff? Yes. Should Miracle have tried throwing at least once since after the patch before posting his comment? Let's see if you can guess that answer.
So then you can't say nerf cav based on the few elitists that do well on horseback, right?
Whoever Chestaclese is
Ok. You win. All throwing weapons should 1 shot kill everything no matter what. Also, my first comment wasn't really meant to be taken serious.I never claimed all throwers should one shot everything... but the throwing lance is in severe need of a buff, jarrid aswell, I don't know about the others weps, but those are the two I use.
I never claimed all throwers should one shot everything... but the throwing lance is in severe need of a buff, jarrid aswell, I don't know about the others weps, but those are the two I use.
Chestaclese was raping the community servers last night as a thrower. If you think throwing needs a buff you're high.
Isn't it always the ones one uses that need the buffs? :wink:I've been several things, and I never thought they were UP until I got to the after-patch throwing weapons german poleaxe-man, swordman light thrower, heavy thrower, after-patch heavy thrower, after patch HT.
funny whenever I play on na_1 any thrower still 2 shots me regardless of body armor and usually 1 shots my horse no matter what shit weapon they're using or what shit build
before this nerf throwing axes literally 1 shot chamion cataphracts and would do 3/4 of their HP with body shots that had no momentum bonus
thank you i think throwing is a little better now, maybe too powerful still, just like rus and long bows with stacked PD
Cav is so hard. Buff cav and nerf throwing again so Smoothrich can get a good nights sleep.Oh he's a cav, that explains it, don't worry, the devs will nerf throwing further so you can ride straight into throwers without any speed bonus on our throws.
Cav is so hard. Buff cav and nerf throwing again so Smoothrich can get a good nights sleep.
I think throwing is a little better now, maybe too powerful still, just like rus and long bows with stacked PD
I like how the USA players bitch that cav is so easy, and yet complains whenever the range predator dares scratch their horse.Speed bonus is everything for a thrower like me, sure there are some like that Chestaclese guy who often make headshots (I only do around two-four a day with my throwing lances and jarrids TBH D:), When Kafein comes charging into me and I in the last second throw a jarrid into his smug cav foot (please note before anyone asks I do not hate cav, I play cav, and I don't hate Kafein (just a little friendly insulting) I take 90% off his health, however when he's standing still it takes WAY more throws to kill.
3/4 damage with a throwing axe to a champion cataphract, eh, no momentum bonus?
I like this:
Let's do some number crunching.
Looking at a normal one (even weaker):VS(click to show/hide)(click to show/hide)
Now assuming a god tier thrower with 8PD and 6WM, at 24STR and 154 wpf and NAKED, this gives us:(click to show/hide)
Hmm, maybe a real baddass will decide to hit him? Let us look at somehow someone with 154 wpf but now ten Power Throw, some post-level 30 badass:(click to show/hide)
Now, imagine a champion Cataphract with increased health and armour taking these shots.
Tested. What's the verdict Dr. Shine? Is Smoothrich full of hot air?
7 PT, not impressed, many throwers do 9-10
just looking at those youtubes, 2 or 3 more powerthrow and you would've been 1-2 shotted every time, and the courser would've been 1 shotted with a body shot with just 8 PT, just like i'm complaining about. 10 PT throwers can 1 shot horses with the heavy axes and 1-2 shot any infantry build regardless of speed bonus
imagine the damage this class was doing before the flat 30 percent decrease or whatever it was. just unacceptable balance wise
10 PT throwers can 1 shot horses with the heavy axes and 1-2 shot any infantry build regardless of speed bonus
10 PT throwers can 1 shot horses with the heavy axes and 1-2 shot any infantry build regardless of speed bonusLie, let's see, Zlisch the Butcher: 7pt however since I use throwing lances I deal around a quarter more damage and it balances itself out.
"just that throwing puts out the highest damage of any class [LIE, an average two-hander deals WAY more damage] requiring the lowest amount of effort or skill [LIE, we got a huge reticule, unless we go naked agi spammer we got to carefully watch out neither to get to far or to close to our enemies, takes much more awareness than your average two-hander or cav build.], absolutely insane amounts of damage [I believe that spot is reserved for your couched lance], arguing that it doesn't is a lie [LIE, if you had any brains you'd know why by now]"
Lie, let's see, Zlisch the Butcher: 7pt however since I use throwing lances I deal around a quarter more damage and it balances itself out.
Zlisch takes up to FOUR throws to kill MR_Onion and all those other strength players, this is even freaking pierce instead of that cut, I take two throwing lances to kill a fleeing archer with (I assume) 0 IF if I'm lucky (normally it's fucking three), so don't you go off making your retarded bullshit claims.
...1 heavy throwing axe regularly does 100+ damage with body hits with little to no speed bonus... basically they do better than pierce damage it seems, and 100+ of it
Obvious troll is obvious.TBH I think he really is that stupid... but I don't know, not an NA player after all so I haven't had a chance to kill that noob cav.
so many personal attacks in this thread, I am not flinging feces on the virgin mary here, I just think throwing damage was too high pre nerf, one of the biggest flaws in game balance IMO, and is better now.
what do you expect the damage to be like from scrub pierce weapons like darts? you get a ton of them so i would hardly expect them to be doing arbalest like damage (as they did pre patch)
really my biggest problem is PT stacked people who used heavy throwing axes, and none of these tests or anecdotes refute my point whatsoever, as you are using shittier weapons with less damaging builds. those things were basically handheld automatic arbalests, and probably still do similar damage, and this is mostly because of the reverted armor soak values.
maybe the balancers would listen to your suggestions if you people weren't so rude and offensive to other points of view, sheesh, now i hope they never fix ranged
also how is saying throwers can do over 100 damage trolling? PT seems to be 10 percent increase, throwing axes do 45 damage, 10 PT makes it nearly 100 (factor in speed bonus and it will easily clear 100) and this shit goes through armor just like butter due to whatever urist fucked up. do you think i'm just lying or trolling when i talk about throwing axes one shotting armored horses hitting them in the side at a slow (or even reverse) trot, and emptying out my HP bar as infantry with poorly aimed ankle hits and stuff? its awful and thrower spam whenever it is too popular is the number 1 worst thing in this game, even worse than archers IMO, i don't miss that shit at all
do you think i'm just lying or trolling when i talk about throwing axes one shotting armored horses hitting them in the side at a slow (or even reverse) trot
powerthrow is a 10 percent increase according to the cRPG wiki (I know how trustworthy those things are) but it certainly seems accurate
They don't one hit horses anymore but last patch it honestly didn't matter how much armor or HP your horse had, 1 throwing axe would do at least 100 HP worth of damage on average. Keep in mind I'm not talking about plated chargers or mamluks. My proof is that this shit happened to me every day.. hell it just happened today with some thrower (probably a 10 PT gimmick skip the fun or something) hit my destrier with a hammer and did at least 100 HP damage to it.
throwing was absurdly OP last patch, hits from nearly any angle would so very very often leave horses at 1/8th or less HP, same as infantry I'm sure there are some tweaks that can be made to bring it more in line (slight buffs all around) but there is a reason all of that stuff got nerfed: it makes the game much less enjoyable for everyone else. I know you're good at the class and make it interesting but when there are 10+ throwers everywhere just mowing people down, along with every shielder having PT, I'd rather not play cRPG at all, and I'm sure many people agree
Also, four throwing lances from my pt 7 build and Vibe has over half health left. D: Is that fucking balanced?
Yeah, getting some epic body damage/kills on Throwing Daggers/Stones with 9PT again after last patch.
they just buffed ranged in general
So basically all ranged does more damage again except on arm and leg hits.
Melee does less damage against arms and legs.
Melee deals more damage against horse legs.
Throwing is still broken, I invested 5 skill point and I have 100 wpf in throwing, I am more accurate and more efficient with a crossbow and 0 wpf.
This is clearly the weakest ranged class ingame atm: too few ammo, accuracy is a joke, projectile speed is laughable, damage are not that good.
Also I don't understand why you need to aim so high to hit anything but the feet of an enemy who is 5 meters in front of you. I believe buffing throwing would help regulating the amount of cav player and add more build diversity.
Please devs consider buffing throwing...
Please devs consider buffing throwing...
Look at them cav downvoting my post :rolleyes:
Your class is overpowered and throwing should be one of its natural counter, as it is now throwing isn't a big threat for cavalry but I hope this will change for the sake of balance, infantery and hybrid should be fun to play too.
i have 4 lances cant afford to waste them!
I think throwing needs to be altered in a way to make it a "skill" based class. At the moment aiming a throwing weapon is impossible, its basically a video game shotgun you have to get super close to someone and throw it in their general direction and hopefully you hit them. I see throwers all the time come up to a team mate fighting an enemy one on one, and they try to hit the enemy and end up tking there team mate, cause when u throw that weapon there really is no telling where it will hit.
I actually got something to say about this.. I made a 10pt thrower with jarids, compared to when i did it probably 4 months ago it is totally changed. Archers do more damage to you riding at them than my jarids seem to do. I hit a guy on horseback riding full speed at me 3 times to kill him. Ive hit the same people 4 or 5 times to kill them. Well there is almost half my ammo i carry right there haha. I would say the damage or something is a bit nerfed and im not a dedicated thrower. Here is an idea, people crying about cav, just bump throwing damage back up and you wont see as many.
Okay, I've got to state that all you people that are complaining that 100 WPF isn't enough, or that they have more WPF in a melee weapon; GTFO with your wine and cheese! You know how much WPF an archer puts into archery? ALL of it! For them to be accurate AT RANGE (I'm not talking about 20 feet in front of you, I'm talking about at the weapons intended range of 100 yards or more) they pour everything into WPF for archery and if they go too high on PD and not WM, their shots will still be somewhat randomized by the reticule even with smaller bows like the Tatar or Horn ( and don't even talk about the Longbow).
When you start coming in here and describing your experience as being shitty with 145+ WPF, then I'll be willing to listen to how inaccurate it is. Until then, I've lost my sympathy for the great majority of the complainers in this thread.
we're comparing throwing as a 2ndary weapon like the xbow, which is obviously still overpowered and needs more nerfing. either require power draw, make all the xbows unsheathable, etc
You know how much WPF an archer puts into archery? ALL of it!
throwing lance has 156 accuracy
standing still, throwing at 15 feet at an immobile archer, only one out of 4 lances hit
accuracy is pretty derp...
a pure thrower is still a good cav counter if equipped with trowing lances, but you have only four lances and i dont know much pure throwers out there on EU (stone cold and a 22nd). this is not enough to stop cav just crashing in a mob with no fear..Fuck you for forgetting about me... :cry: (give me those masterwork throwing lances or I'll never forgive you)
Throwing lances are terrible compared to every other throwing weapon. The rest are fine imo.You're wrong as fuck, as a HT I chose throwing lances over jarids, accuracy is way better, arch is way more userfriendly, and damage is not bad...
Throwing isn't terrible. I have 65 HP and 73 BA. Average arrow take away 15-20% of my HP, bolt fired from arbalest from 50-80%, single javelin about 30% and it is usually thrown by hybrid throwers who probably don't have more than 6 PT. So, it's not true that throwing is underpowered compared to other ranged options.Arrow=NEVER MORE THAN 6PD=15-20%=better accuracy and way more shots
RUmblood, that is what the maker of this topic is. ALL WPF in throwing. dedicated thrower.
it is shit tier accuracy. There is nowhere near the benefit to it like there is for archery.
The problem is that it is ALSO now bad damage, so you have low ammo, Low accuracy, meh damage.
Increase the accuracy so we can have a more skill-based throwing and aim for heads.
If you want to be an actual Thrower (which so far I haven't seen a single one say that they are), then put all of your WPF into throwing, and then lobby for increased ammo for it. If there is a thrower out there that has 150 WPF and still can't hit with the mid-range throwing weapons, then I would agree to an accuracy increase. Otherwise, no, I don't want to see throwers as the all effective melee and ranged battlefield Rambo's. We already removed that option for one class and I see no reason to make it viable for a different one.
So unless someone can come up with a way to buff pure throwers without buffing hybrids, I say leave them as they are.again, wpf increasing accuracy
...that would be my alt 4t generation, 153 wpf,
If you want to be an actual Thrower (which so far I haven't seen a single one say that they are), then put all of your WPF into throwing, and then lobby for increased ammo for it. If there is a thrower out there that has 150 WPF and still can't hit with the mid-range throwing weapons, then I would agree to an accuracy increase. Otherwise, no, I don't want to see throwers as the all effective melee and ranged battlefield Rambo's. We already removed that option for one class and I see no reason to make it viable for a different one.
Rumblood, there's something you don't get (or even two)
Make wpf increase the accuracy when moving, throwers should be the most proficient in throwing while moving not having to stand still.
again, wpf increasing accuracy
You guys want to be hybrids, then you don't need the accuracy or the ammo increase. Archers used to be able to effectively hybrid and got nerfed into the dust until they can't wear armor, they can't use anything other than a 1hander with a small bow if they want to be an archer with ammo, or a 0 slot mostly useless 1 hander if they want to use a big boy bow. (not to mention it is no longer worth it to get any athletics at all. Just convert those skills into attributes and get another PD or WM point)
If you want to be an actual Thrower (which so far I haven't seen a single one say that they are), then put all of your WPF into throwing, and then lobby for increased ammo for it. If there is a thrower out there that has 150 WPF and still can't hit with the mid-range throwing weapons, then I would agree to an accuracy increase. Otherwise, no, I don't want to see throwers as the all effective melee and ranged battlefield Rambo's. We already removed that option for one class and I see no reason to make it viable for a different one.
I have 156 wp in throwing. Even at close range it can be extremely difficult to hit moving targets. It's actually more discouraging having to hit heavy armor five or six times to kill than it is to not be able to headshot.
so true. he was throwin all his shit into me, me wearing light armor, and we were 5 feet away having a throwing fight and it took longer than youd think.
Your point? I've seen archers 25 feet apart doing the same thing. :|we were both hitting eachother, both wearing light armor. he wasnt doing much damage to me.
we were both hitting eachother, both wearing light armor. he wasnt doing much damage to me.
i swear i throw just to see it go through people, am i going mad?
i swear i throw just to see it go through people, am i going mad?
I would say an increase in damage is what throwing needs, quantity is for archery.Even with double the ammo they have now, they wouldn't catch up with archers in maximum possible damage (all ammo spent and hit). Buffing the damage would just make people complain about the damage (in many cases, justified) and hybrids would get more from it (hah! I do more damage with that one axe I throw before I start meleeing!), while a buff to ammo would mean more to pure throwers than hybrids.
Why don't we start by adding an incremental change in throwing quantity? Instead of 3 throwing axes per stack, make it 4. Move on from there until there seems to be some semblance of balance?
dont need ammo or dmg increase, need semi/quasi/pseudo accuracy increase
It'd be nice if devs could fix the useless throwing weapons (throwing star series, looking at you) and make more of them viable.I don't think they are useless, not when a ninja is throwing them up on me. I guess, their adventage is the fast rate of throwing.
It'd be nice if devs could fix the useless throwing weapons (throwing star series, looking at you) and make more of them viable.
you guys must be hitting horses in the legs which reduces ranged damage or something buggy about pierce dmg to horses. NH uses heavy axes and pretty much any unarmored horse charging at us dies in 1-2 axes
mkcake
no, it inaccurate enough,it takes a lot of skill to kill cav(except cav direct charging you), i believe dont need to make it worse, damage output is imo fine.
and as pure thrower its still not very acurate...
To be honest, I don't think accuracy has too much a correlation with hitting the cav.
Since the way with hitting the horse/horseman is waiting until the very last moment, until you have a biggest target as possible - hence at that time a difference in accuracy shouldn't affect it too much. The important issues is more not freaking out, and waiting till the last second possible, rather than the accuracy, imo.
I find it funny, most people ('cept cav my old friends, rumblood, the devs ( :cry: ) and some inmy old friendtry) agree throwing needs a buff, but no one can agree on what it should be, I support a damage buff to throwing lance, considering it's ammo I do believe most shields should get onehit, and ALL BUT THE 10if 30str melee'rs in heavy armor should do the same... It'd mean a max of four kills per round without looting other people's gear as a pure thrower (same max as now) but it'd be a lot different in how often you hit with all four throws and still get 0-1 kill, for jarids-spears-axes-javs I believe 1+ ammo for each would be suitable, for the lower tire weapons I suggest throwing-speed and damage (and for some 1 or 2 extra throws)... Overall I do believe accuracy in general is fine, I ain't half as inaccurate as most people claim, around 95% of my throws go nearly 99% the same way, the other 5% are flying in a totally different direction, and I'm a HT, 90% of my throws are while moving, at 120 wpf, both on and off horse I can throw while moving fine (easier off-horse), throwers should also be allowed to wear armor without damage nerfs (on my archer with 120 wpf and 4pd I wear slightly bellow heavy armor (including a helmet), on my 7pt main HT with 120wpf I can wear a cav rope, and sarranid boots, can't even wear my fucking lichina helmet or whatever it's called.)...
Because every time a throwing axe does 90 percent of my horse's HP with a body hit while I'm riding away from them or when full plate throwing lance players headshot me from 30 feet away or just throw axes/jarids for over half my HP each I think to myself "boy this class is underpowereD"I agree and disagree with you. Long story short; Nerf archers, buff throwing.
When throwing was at its most popular like 8 months ago this game was seriously the worst it ever was, it should never be viable for everyone to be a hybrid thrower outputting incredible damage with fine close/medium accuracy and easily replenishible ammo. No ranged classes need buffs in the state of this mod, if anything they need nerfs.
Because every time a throwing axe does 90 percent of my horse's HP with a body hit while I'm riding away from them or when full plate throwing lance players headshot me from 30 feet away or just throw axes/jarids for over half my HP each I think to myself "boy this class is underpowereD"With the throwing axe story I'd like to hear what horse you were using (and you sure as hell weren't riding away from them for this to happen.) I stand infront of my stillstanding steppe horse on the duel server, I throw two throwing lances into the front of it's body, it first dies after the second throw, now axes, with about 2/3 of the damage take 90% of your horse (with NEGATIVE speed bonus) health in one fucking shot, sorry to call your bullshit here. When I'm in melee and cav comes by and oneshots me do I think "boy this class is underpowered", yes, I do, I do however believe that there are way to many cav-my old friend inmy old friendtry hybrids and sometimes cav (hybrids) are topping 50% of all the servers players(I was calling this a lie at first, but the cav-inmy old friendtry hybrids grow every day), but they aren't OP, believe it or not, but it takes more skill (or extreme luck) for a throwing lancer to headshot you from 30 feet away than it does for a my old friendcher to shot you from near any lengths due to a far more noticeable arch, and some slight inaccuracy. Also: Things it takes to use an arbalist properly which can effectively oneshot, 3 slots, 0 wpf, what it takes to be a "hybrid thrower" (which you seem to forget is the main thing throwing is built for) is however 100 wpf (you also gotta be naked here), 5-7 skill points, and 3-4 slots... and you know what it takes to be an effective cav? 3 skill points and a heavy lance...
When throwing was at its most popular like 8 months ago this game was seriously the worst it ever was, it should never be viable for everyone to be a hybrid thrower outputting incredible damage with fine close/medium accuracy and easily replenishible ammo. No ranged classes need buffs in the state of this mod, if anything they need nerfs.
Hard to take you seriously complaining about "OP" "unfun" stuff when you are a guy who consistenly does well in charts playing one of the most OP classes in the game (cav), a class that relies on attacking distracted people from behind for unopposed kills (something most people consider "unfun"), and now you're here complaining about the only active defences people have against cav backstabbers (ranged attacks), and using wildly exaggerated #s ?? 90% for a negative speed bonus axe hit??? it takes 2-4 of those to drop a horse, even when horse charges me and I nail it full speed, point blank it doesn't drop 1 shot unless I hit it's absurdly miniscule head box. Meanwhile Mr. Horselancer will drop me 1-shot, with a nonheadshot, in my decent 60ish armor.
Usually headshot 1 hit kills ~ the problem isnt the hit box, it's easy enough to hit a charging horses head.
The problem is with the time it doesn't 1 hit kill; since you score an awesome headshot into a horse - which doesn't affect it anyhow, and the sword or lance kills you instantly -> that kind of sucks. But aim for the body instead, it's do-able.
cav avoids thrower, problem solved, not like we can chase you accros the map
Fuck I hate horses. At the end of every round I do my part by looking for a horse to kill and promptly killing it.
I think the damage from throwing can be random, especially if you are on a horse. If you are at full speed going to couch a thrower and he is throw an throwing axe to you you can get instant death. I got 1 shoted by an thrower with an throwing axe due to the speed bonus. Sometime i lose like 70% of my health and sometime 50. Yea CAV has to avoid them because they are just too dangerous.
Edit: 1 throwing jarid can took 50% of my courser health, 1 throwing axe can took like 70% omg. Seems like cuts deal more damage than pierce.
Ah if anything, throwing is viable. I love my throwing alt ^^. So good damage and then I just go slash the last of hp someone might have after I've throwing axed him :D. It's one of the rare cases where splitting wpf is really worth it.
I don't know if pure thrower is viable anymore but as I see it, throwing is only to support and give you an advantage before you enter the melee fight. Just throw shit at someone, soften them a little and then finish them. Antibackpeddle mode goes on when you just show someone you have throwing weapons in your pockets :DDD.
throwing isbrokenAWESOME!
Your axes don't do as much damage as you think. You would be better off dropping those points into iron flesh.If I'm oneshotting horses, two shotting light infantry and annoying (doing small damage and stunning) plate guys I think I'm pretty successful. Headshots are oneshot kills. Every time...
If I'm oneshotting horses, two shotting light infantry and annoying (doing small damage and stunning) plate guys I think I'm pretty successful. Headshots are oneshot kills. Every time...I currently have 21/15 build, and no you wouldn't lost accuracy, but movement speed; which is essential for a thrower I see now. Because most of the everyone will be faster than you, even if they have heavy armor. Since throwing is something that requires you to be close to your enemies, but also requires you to get back as fast as possible. I personally wanted to try those throwing lances, so sticked with the build I have. But it has some flaws compared to your 18/18. First of all, you mainly use throwing as a side arm to your melee. Or you utilize them both effectively. But I have to use melee as a side arm to throwing, so my main bread and butter is throwing. Which makes me a pure thrower more often. Well those flaws are:
I don't know if you saw my build in the Lactose's throwing guide thread... I have 5 IF in my build and it should be just enough. 6 PS, 6PT, 6athletics and 6WM. 130 wpf throwing and 103 wpf 2h. Pretty solid build imo. It actually has some active wpf in throwing too... If I'd gone for bigger PT, I would have lost too much accuracy in the process I think...
duh, its more dmg since your horse has NO armor to speak of. typically have to be into like mail armor values 40+ for pierce to become more worth it
I'm starting to believe that the sacrifices linked to throwing are not worth the assets.
So I made an STF pure thrower: 27/12 with 4WM and 9PT all wpf into throwing.You did that with the most OP throwing there is, heavy throwing axes.
The accuracy is decent.
BUT, in the first hour of playing I noticed people tend to survive way too many heavy throwing axes. On multiple occasions, I hit someone wearing a heraldic mail with tabard 3 times (most in the chest, sometimes 1 in the leg) and they would just walk away with my throwing axes.
A strength build in a byrnie took 3 and walked away too.
Yes, they were all coming at me, cuz I got cleaved when I was standing around wondering why they were still alive.
Horses on the other hand all died in 1 hit.
Seems like I need to bring jarids at least to bring infantry down. HTA's are for killing archers and horses.
Javelin type throwing weapons go pretty straight, but axes and hammers suffer from inacuracy
@RoninHaha retired yesterday. No more throwing for me :D
master the art of *jumpheadshot*
there are some like pebble_pusher and other thrower out there who are able to do that. I got killed quite a few times that way as a shielder.
On my pure thrower alt i haven't mastered yet that art myself though :rolleyes:
But i get quite some kills with him and it is good fun.
You did that with the most OP throwing there is, heavy throwing axes.
Try using something less like war darts, franciscas, snowflakes,
Given that the situation has been fairly static for awhile now, my interpretation is that throwing is intended to be like xbows. Not as a "pure" class, but to give options against otherwise unreachable cavalry or melee/archers that are fast enough to outrun you. Fast, accurate items like stars may not do much damage, but the idea is to stun the runner and allow you or others to catch up to them. War darts against a charging horse will do much better with the speed bonus or even more to the rider. Stun them and it prevents them from lancing you. (Just don't think you can do a side toss or at a retreating enemy and do effective damage)
Against decent throwers, once they are in short range against an archer, they are very effective counters with the faster throws. The archer has to dodge, which makes their reticule go wide, making them less accurate. Every thrower I've seen has better points in melee and armor than any archer, and are on par with grounded cavalry. Against melee they have a ranged option to whittle them down, and then stand a very good chance one vs one in the melee fight.
You have to be a hybrid, but overall I think that class has its distinct advantages and its own niche.
I agree. My observations exactly.I think that is exactly the build I'm using on my stf right now. Epic shit... Epic...
My best thrower build was 18/18 with 6 PS, PT and WM. Split prof with at least 100 in a melee prof and the rest in throwing.
Wardarts don't do much damage to begin with, damage also depends on the speed bonus. If you shot it from the side, you don't get a bonus, which means you did dick for damage. Same for the archer.
However, shoot a horse in the face that is charging full gallop. Dead horse. Heavy Axes if you want to kill horses.
You didn't look at that screenshot did you. Center of the horses face. Like I said, I think that unarmored horses have a pea sized hitbox. Perhaps I'm wrong and they are the same, but I nearly always kill an armored horse in 1 headshot with a bodkin. Unarmored, it is a total crapshoot as to what will happen.QQ moar. The hitbox is extremely easy to hit. Wardarts are not exactly designed to do anything else than annoying and stunning people.
QQ moar. The hitbox is extremely easy to hit. Wardarts are not exactly designed to do anything else than annoying and stunning people.
Talk out your ass moar. I'm not a thrower, that's not my war dart. Head shots on unarmored horses very often don't kill the horse even with speed bonus on a full speed charge with MW Horn with MW Bodkins and PD 6. The SAME head shot placement on an ARMORED horse 1 shots it every time.
QQ moar. The hitbox is extremely easy to hit. Wardarts are not exactly designed to do anything else than annoying and stunning people.
I oneshot a full health charger today with my heavy throwing axe.
There is nothing you can do it aim a throwing weapon.Which one of the following things are right?
Which one of the following things are right?
You suck at throwing insanely.
You've never actually tried throwing.
Or you're intentionally lying.
I doubt you could hit a target 15-20 yards away even 5 out of 10 tries.
Shocking that a weapon with an edge 20 times the size of a point based weapon would find the pea brain :rolleyes: I bet you are impressed when a flamberge hits a body when a dart goes under the armpit was well :lol:
I've done this shit with arbalest too. Sometimes the horse just doesn't die, and you die. Just deal with it. Shoot the rider instead if it is so hard.
Btw how many times have you seen a dude with throwing axe in his head even if the guy doesn't have a helmet? hmm? I'd bet several dozen of times. The character head hitboxes aren't perfect either and everyone should be aware of this by now...
Odin you don't need periods when you've got commas.Oh is that so? I never knew ^^
I doubt you could hit a target 15-20 yards away even 5 out of 10 tries. With a bow you could easily hit it 10 out of 10 times, because there is actual aiming involved with a bow, a throwing weapon is completely random.lol, you really, REALLY, don't know shit....
So I made an STF pure thrower: 27/12 with 4WM and 9PT all wpf into throwing.
The accuracy is decent.
BUT, in the first hour of playing I noticed people tend to survive way too many heavy throwing axes. On multiple occasions, I hit someone wearing a heraldic mail with tabard 3 times (most in the chest, sometimes 1 in the leg) and they would just walk away with my throwing axes.
A strength build in a byrnie took 3 and walked away too.
Yes, they were all coming at me, cuz I got cleaved when I was standing around wondering why they were still alive.
Horses on the other hand all died in 1 hit.
Seems like I need to bring jarids at least to bring infantry down. HTA's are for killing archers and horses.
I'm going to be the party pooper here, again!It's better as hybrids, which is why it should be cheaper, IMO.
Nothing is wrong with throwing. It's just that throwing is much better when hybridized. Pure throwing might not be satisfying atm, but buffing it would have stupid consequences...
It's better as hybrids, which is why it should be cheaper, IMO.You might be right. Also more variety would be nice, but nothing's wrong with the stats of the weapons or the builds.
I think they should buff pure throwers. Cuz all that it's good for is a side arm.
Only thing that annoys me is the crosshair imho they should remove it since its completely useless an serves no purpose since atm you guess an use your imagination when you aim at stuff.
Projectile speed and crosshair could use a little bit of tweaking in the buff direction.Why take 7 PT and 140 throwing wpf, when you can take 7 PD and 140 archery?
The class is still a joke compared to archers in terms of ranged capability's.
trowing always hit me and mostly one hit me i think nerf this shit
Why take 7 PT and 140 throwing wpf, when you can take 7 PD and 140 archery?
Archery is a better sidearm than throwing...
You don't need 7 PT and 140 throwing WPF to be accurate
Tzar is an idiot (as usual) trying to suggest that throwers should be comparable to archers (let alone balanced the same as them).
Djavo throwing might have a larger projectile than archery jumping (maybe, assuming you're exaggerating) but throwing weapons almost always go to the same spot in the crosshair every time, so it doesn't matter how large the crosshair is...
The class is still a joke compared to archers in terms of ranged capability's.
Ive never said that l2r....you gotta have a reading comprehension problem...
You said it's a joke compared to archery's ranged capabilities, what did you mean by that? Elaborate.
Throwing will always have a slower projectile speed than a bow and arrow...and it is already very accurate because the throwing weapons always go to the same part of the crosshair depending on the throwing weapon...What the hell are you lathering on about? I didn't want to glance at this thread, but you know damn well that isn't true.
For them to be comparable to archery, they would need to have the same accuracy, damage, and projectile speed as a bow and arrow...they are completely different, so why would you want them to be comparable?No he said comparable effectiveness not identical stats. For something to be comparable would require to have the total pros and total cons end up with near-equivalent values to other ranged counterparts.
When I see the good throwers, I try to take them out at a decent range. Once they are in juke and jiving range, they have the advantage over an archer.
Pure throwing is a gimmick, it's never gonna be balanced properly and it would be silly to try. People complaining about their pure throwing char sucking really gotta wake up and realize this is the deal.
Throwing's real strength is hybrid, as a sidearm for melee.
Pure throwing is a gimmick, it's never gonna be balanced properly and it would be silly to try. People complaining about their pure throwing char sucking really gotta wake up and realize this is the deal.
Throwing's real strength is hybrid, as a sidearm for melee.
Yes it is high damage OR accurate. Throwing lances + 10 powerthrow is the most devastating weapon in the game (I'm guessing that's probably why you only get 4 of them). 5 powerthrow + a bunch of WPF points = you're now accurate.
As for the comment about throwing: "...want the best of both (accurate + high damage)." Throwing is certainly not high damage or accurate as it is.
Good lord man, please check for typos.Lord is capitalized. (cough cough)
Good Lord (exclamation) most commonly refers to an English phrase used in exclamation.
But you can always deny it anyway. Derp herp. :lol:
Instead of trolling about spelling, try adding some insightful commentary on the the thread. Unless that is too great a challenge for you? (cough)
*Looks at custom title*
Quite possibly the most fitting custom title of anyone in the forums. :lol: