Author Topic: throwing is broken  (Read 23613 times)

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Offline SirProto

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Re: throwing is broken
« Reply #165 on: April 02, 2012, 07:07:14 pm »
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i swear i throw just to see it go through people, am i going mad?

My wardarts just seem to fly through peoples faces so i don't bother with trying to get  headshots anymore :(
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Offline Rumblood

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Re: throwing is broken
« Reply #166 on: April 02, 2012, 07:49:40 pm »
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i swear i throw just to see it go through people, am i going mad?

Nope. It happens with arrows too. Melee have seen their weapons *apparently go through people as well. No idea what the dealio is with it.
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Offline Jarlek

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Re: throwing is broken
« Reply #167 on: April 04, 2012, 08:26:59 pm »
+1
Buff throwing.


I suggest a simple increase in ammo.
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Offline Leshma

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Re: throwing is broken
« Reply #168 on: April 04, 2012, 10:47:56 pm »
-3
Throwing is pretty strong. Buff denied!

Offline ROHYPNOL

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Re: throwing is broken
« Reply #169 on: April 08, 2012, 02:30:44 am »
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buff throwing +3
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Offline Gravoth_iii

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Re: throwing is broken
« Reply #170 on: April 08, 2012, 03:13:25 am »
+1
I would say an increase in damage is what throwing needs, quantity is for archery.
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Offline Jarlek

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Re: throwing is broken
« Reply #171 on: April 08, 2012, 03:33:21 am »
+1
I would say an increase in damage is what throwing needs, quantity is for archery.
Even with double the ammo they have now, they wouldn't catch up with archers in maximum possible damage (all ammo spent and hit). Buffing the damage would just make people complain about the damage (in many cases, justified) and hybrids would get more from it (hah! I do more damage with that one axe I throw before I start meleeing!), while a buff to ammo would mean more to pure throwers than hybrids.
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Offline amsoly

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Re: throwing is broken
« Reply #172 on: April 08, 2012, 06:48:45 am »
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Why don't we start by adding an incremental change in throwing quantity?  Instead of 3 throwing axes per stack, make it 4.  Move on from there until there seems to be some semblance of balance?

Offline Digglez

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Re: throwing is broken
« Reply #173 on: April 08, 2012, 08:27:01 am »
-1
Why don't we start by adding an incremental change in throwing quantity?  Instead of 3 throwing axes per stack, make it 4.  Move on from there until there seems to be some semblance of balance?

dont need ammo or dmg increase, need semi/quasi/pseudo accuracy increase

Offline Wraist

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Re: throwing is broken
« Reply #174 on: April 08, 2012, 09:05:08 am »
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dont need ammo or dmg increase, need semi/quasi/pseudo accuracy increase

When I was using Jarids, I had pretty decent accuracy, as in first shot to gauge where I was aiming, and the next two to plant in the guy. My throwing accuracy with jarids is superior to my archery accuracy with roughly the same wpf.

And I said that the throwing lances sucked in comparison to every other throwing weapon because they typically didn't 1shot, had worse actual accuracy ime, and have the least amount of ammo by far. Of course, I only do ranged hybrids, so I wouldn't know what a pure thrower would say [Artie thinks lances suck too last I asked].

Offline Lactose_the_intolerant

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Re: throwing is broken
« Reply #175 on: April 08, 2012, 12:05:06 pm »
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wraist,, there isnt more accuracy then archers.
throwing lances are better then any other throwing weapons out there, i guess you didnt use them correclty, i could top the scoreboards with them

oh yea, last night this weaboo in heavy strange armor took 4 of my masterwork jarids (6 pt 120 wpf) and was still up and running! WTF

Offline Renten

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Re: throwing is broken
« Reply #176 on: April 08, 2012, 08:06:43 pm »
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Someone should take a picture of 120wpf/150wpf throwing accuracy. Then show a picture of 0wpf crossbow accuracy.

Other things to note, the 3rd person aiming reticule is much higher than the actual throw. First person is the way to go for accuracy unless you just throw by instinct.

Actually I went ahead and did the 120wpf + 0wpf crossbow ones. Naked throwing for reference of what my weight does. Others done in same gear.
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« Last Edit: April 08, 2012, 08:25:52 pm by Renten »

Offline San

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Re: throwing is broken
« Reply #177 on: April 08, 2012, 10:05:10 pm »
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It'd be nice if devs could fix the useless throwing weapons (throwing star series, looking at you) and make more of them viable.

Offline SirProto

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Re: throwing is broken
« Reply #178 on: April 08, 2012, 10:18:37 pm »
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I made a STF alt it 3 PT and 175 WPF in throwing and with snowflakes it's still pretty inaccurate  :(
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Offline Ronin

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Re: throwing is broken
« Reply #179 on: April 08, 2012, 10:23:50 pm »
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It'd be nice if devs could fix the useless throwing weapons (throwing star series, looking at you) and make more of them viable.
I don't think they are useless, not when a ninja is throwing them up on me. I guess, their adventage is the fast rate of throwing.

Seriously, throwing is something that requires some kind of different skills to master. After all those discussions, I will be a thrower next gen and test it out myself; as a very skilled thrower myself in native. No I am not exaggarating. I am seriously good with throwings. I hella am.
« Last Edit: April 08, 2012, 10:25:08 pm by Ronin »
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