Author Topic: throwing is broken  (Read 23537 times)

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Offline Brutal

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Re: throwing is broken
« Reply #105 on: February 06, 2012, 12:39:17 pm »
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Throwed  3  +2 jarrid with 7 PT this morning at an  xbow man 3 meters away wearing cloth and leather glove (most probably agi build), didn't die !!!  :evil: .


Offline Lactose_the_intolerant

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Re: throwing is broken
« Reply #106 on: February 06, 2012, 01:14:29 pm »
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damage to the limbs is still weak, go for the body
I'v noticed an improvement

Offline Malaclypse

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Re: throwing is broken
« Reply #107 on: February 06, 2012, 03:05:56 pm »
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Yeah, getting some epic body damage/kills on Throwing Daggers/Stones with 9PT again after last patch.
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Offline Lorenzo_of_Iberia

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Re: throwing is broken
« Reply #108 on: February 06, 2012, 03:23:42 pm »
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Yeah, getting some epic body damage/kills on Throwing Daggers/Stones with 9PT again after last patch.

Did they rebuff throwing then?
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Offline Lactose_the_intolerant

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Re: throwing is broken
« Reply #109 on: February 06, 2012, 03:25:41 pm »
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they just buffed ranged in general

Offline Lorenzo_of_Iberia

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Re: throwing is broken
« Reply #110 on: February 06, 2012, 03:26:53 pm »
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they just buffed ranged in general

How so and since when? (if you dont mind me asking :P)
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Offline Overdriven

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Re: throwing is broken
« Reply #111 on: February 06, 2012, 03:33:23 pm »
+1
So basically all ranged does more damage again except on arm and leg hits.
Melee does less damage against arms and legs.
Melee deals more damage against horse legs.

That's about as much detail as we got.

Offline Lordark

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Re: throwing is broken
« Reply #112 on: February 07, 2012, 09:07:46 am »
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if u buff thrown then ranged gonna get buffed too so throwers beware
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Offline Kansuke

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Re: throwing is broken
« Reply #113 on: March 23, 2012, 08:26:31 pm »
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Throwing is still broken, I invested 5 skill point and I have 100 wpf in throwing, I am more accurate and more efficient with a crossbow and 0 wpf.

This is clearly the weakest ranged class ingame atm: too few ammo, accuracy is a joke, projectile speed is laughable, damage are not that good.

Also I don't understand why you need to aim so high to hit anything but the feet of an enemy who is 5 meters in front of you. I believe buffing throwing would help regulating the amount of cav player and add more build diversity.

Please devs consider buffing throwing...

Offline BADPLAYERold

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Re: throwing is broken
« Reply #114 on: March 23, 2012, 08:46:55 pm »
+1
Throwing is still broken, I invested 5 skill point and I have 100 wpf in throwing, I am more accurate and more efficient with a crossbow and 0 wpf.

This is clearly the weakest ranged class ingame atm: too few ammo, accuracy is a joke, projectile speed is laughable, damage are not that good.

Also I don't understand why you need to aim so high to hit anything but the feet of an enemy who is 5 meters in front of you. I believe buffing throwing would help regulating the amount of cav player and add more build diversity.

Please devs consider buffing throwing...

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Offline Phew

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Re: throwing is broken
« Reply #115 on: March 23, 2012, 09:31:12 pm »
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Please devs consider buffing throwing...

Throwing is pretty perfect right now. I also use throwing as a sidearm (5 PT, 100wpf), and I can chuck 6 axes/jarids down a ladder on siege and almost guarantee that all 6 will hit someone or their shield. However, the inaccuracy ensures I will never snipe anyone from distance, but I think that's the intent. I've had 6 straight misses on someone 10 ft away, but I've also got luck headshots from quite a distance; it evens out.

With 5PT and jarids, I do the same damage as a crossbow, albeit at a much higher rate of fire (and shorter effective range), and similar cost. Throwing also has other perks over x-bow, such as secondary melee mode (useful on the Heavy Throwing Axe and Throwing Lance), easy to pick up misses (my own and others), and useable with shield.

And most of all, throwing is just FUN.

Offline Digglez

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Re: throwing is broken
« Reply #116 on: March 23, 2012, 09:32:04 pm »
+1
the worst part of throwing is the awful armor penalties.  50 points in xbow and you can be 99% accurate at 20-30 yards, with 100 throwing and medium armor you cant even be 30% accurate at 10 yards.
If your going to keep throwing as a stat & WPF sink, make xbows require powerdraw like they should have

Offline Ronin

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Re: throwing is broken
« Reply #117 on: March 23, 2012, 09:36:13 pm »
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Hmm let's not forget throwing can be used with a shield and are the highest dps per second. Above all else, THEY ARE TRULY FUN!
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Re: throwing is broken
« Reply #118 on: March 23, 2012, 09:43:35 pm »
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Like Diggles said, the main problem with throwing is the wpf sink.

You can get 13 PT but you can't get enough wpf to take advantage of it.

Takes me 91 wpf to handle 4 PT in modest armor (light kuyak, mail mittens, nordic warlord hemlet, splinted greaves).

I really wish they'd reduce the armor penalties a bit.

No offense to Chucky but "pure thrower" is a silly thing to be -- not enough ammo -- and yet it's hard to be a hybrid thrower because of the steep wpf requirements.
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Offline Lactose_the_intolerant

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Re: throwing is broken
« Reply #119 on: March 23, 2012, 09:50:13 pm »
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I'm playing a pure thrower and it is really fun only is the low ammo so you really have to be careful. you can never aim shielders, its a pure waste. then comes upkeep, 500 gold upkeep for a throwing lance, you have 4 it cots quite a bit...

the wpf sink is a bit ridiculous it should be buffed but not to much, you dont want hybris with throwing lances!