Another whine of the anti-xbow lobbie. If you think that xbow is easy mode, just try to play a dedicated xbowman and you will notice that things are not that they appear. In the time that you shoot an arbalest bolt, a longbowman archer shoot four times.
Erm I'd side with you but then I read "kaftan", duh sherlock...
I get one shotted in Cuir Boili, HOW DO YOU THINK I FEEL?
I've got light kuyak and 3+ wisbys, 2IF and 15str, at medium/long range I never get oneshot, by never I mean NEVER, at point blank its either oneshot or 0-10% hp left, yeah you are simply forgetting the distance and also, with 145+ wpf in archery you can be more than sufficently accurate with -9.9 weight armor, also onehittin players in black armor is either extreme bad luck+speedbonus or plain bullshit, in plate you end up with 25-45% hp pretty much at every distance.
Honesty. So refreshing.I survived three +2 arbalest shots yesterday because I put plate on. Proceeded to keep killing people.
it would be nice if they atleast get a cut damage , since they deal huge amount of damage and have pinpoint accuracy.
I still stand by my argument. All the lobbyists sons of *peep* can go to hell as far as I care. Im a xbowman myself and I am not afraid of change; the current situation is fucked up.
My opinion:
More reloading speed across the board
Less Damage acoss the board
A hybrid between the insanely fast reloads and the insanely slow reloads of c-rpg would be best.
Sadly, this is never gonna happen. I've seen the devs touch a lot of classes, changing the way they work. But since I joined c-rpg before the 2nd wipe, they were left untouched, buffed even. There is no class which had this privilege before.
Fasader = balance
Fasader = xbow
xbow = balanced
Well MW arbalest with +3 Steel bolts do more base damage then the good ol throwing lances pre-nerf ;)
but with a lower rate of fire yes?
Heirlooms got nerfed, no more speedincrease. Heavy xbow and arbalest take 2 slots. High cost due to upkeep.All classes got that, heirloom nerf on xbows wasn't as severe as it was on some, you are just calling out stuff that was changed in general, we are talking about the crossbow class atm.
They were slowed down at some point a long time ago.Old, old and old. These things were around for a very long time.
And best of all: They get nerfed in both boltspeed (trajectory) and damage when it rains. -25% damage and boltspeed is a pretty big thing to deal with. Bows only get -10% afaik.
Well MW arbalest with +3 Steel bolts do more base damage then the good ol throwing lances pre-nerf ;)nope.
All classes got that, heirloom nerf on xbows wasn't as severe as it was on some, you are just calling out stuff that was changed in general, we are talking about the crossbow class atm.
Old, old and old. These things were around for a very long time.
Sadly, this is never gonna happen. I've seen the devs touch a lot of classes, changing the way they work. But since I joined c-rpg before the 2nd wipe, they were left untouched, buffed even. There is no class which had this privilege before.
Well MW arbalest with +3 Steel bolts do more base damage then the good ol throwing lances pre-nerf ;)but with a lower rate of fire yes?
Every weapon get's a speedincrease from heirlooming, as did the arbalest. Now the arbalest get's NO speedincrease from heirlooming, while all other weapons including bows still do. Not so general. Was changed with patch 0.232 or the lastest one.
What about focusing on nerfing players that use xbows with 1wpf?Most interesting
Black soldiers= Fasader and his item balancing crew
Ape= Random player with 1wpf in xbows
AK-47= Arbalest
http://www.youtube.com/watch?v=XnqH4E0VXGE&feature=player_embedded
What about focusing on nerfing players that use xbows with 1wpf?
Black soldiers= Fasader and his item balancing crew
Ape= Random player with 1wpf in xbows
AK-47= Arbalest
http://www.youtube.com/watch?v=XnqH4E0VXGE&feature=player_embedded
http://www.youtube.com/watch?v=XnqH4E0VXGE&feature=player_embedded
So we have an archer (most likely without IF) complaining about getting killed in 1 hit from an arbalest while wearing a kaftan.
When are you going to make a thread about GLA's, Flamberge's and the like 1 hitting you? Probably never, because you can usually outrun them or shoot them before they get to you.
There's an extensive thread about xbows in comparison to bows, I suggest you read the comments from the devs there.
Oh and whenever I hit even a naked archer over long distance with +3 arbalest and +3 steel bolts, he would not die in 1 hit.
I still stand by my argument. All the lobbyists sons of *peep* can go to hell as far as I care. Im a xbowman myself and I am not afraid of change; the current situation is fucked up.
My opinion:
More reloading speed across the board
Less Damage acoss the board
A hybrid between the insanely fast reloads and the insanely slow reloads of c-rpg would be best.
So essentially just another bow for archery.You don't understand what I'm saying than.
Every weapon get's a speedincrease from heirlooming, as did the arbalest. Now the arbalest get's NO speedincrease from heirlooming, while all other weapons including bows still do. Not so general. Was changed with patch 0.232 or the lastest one.Ranged weapons get a accuracy, shoot speed and damage increase. Melee weapons a speed increase of 1 point and a damage increase. Your point?
I brought it up since you said you never saw changes since the 2nd c-rpg wipe. Since I've been playing for over a year and never witnessed a wipe it seemed relevant to your claim.
HOW THE HELL DO U EXPECT A ARCHER TO PUT POINTS IN IF? jesus christ....ur just making me more mad!Uh, most xbow men don't have x3 bolts and x3 xbow. I don't have any looms. So stop complaaining about loom modifiers, it's a whole different bucket of fish
Also when u hit a naked archer he got no chance to survive from a x3 arbalest and x3 steel bolts, range doesnt matter! Pure Bullshit man....Not even a naked guy with 10 If would survive that, or he might, if he is god...
HOW THE HELL DO U EXPECT A ARCHER TO PUT POINTS IN IF? jesus christ....ur just making me more mad!
Uh, most xbow men don't have x3 bolts and x3 xbow. I don't have any looms. So stop complaaining about loom modifiers, it's a whole different bucket of fish
And go 15 str and put the rest in agi
You click the little button as you're building your character so that it adds points to IF. My archer put points in IF just fine.
Strength
15/21
Archery 150 wpf
2her 80 wpf
Iron Flesh 5
Power strike 5
Athletics 7
Power Draw 5
Weapon Master 7
i prefer a 18/21 build....i got a the MW Longbow so i need atleast 6 pd!
Think i said that in my other post, Again....jesus christ!
Right, which means lack of IF is a failure on your part because of your own choices about your build. Was simply saying that it's indeed quite possible and practical for archers to have IF. Hell making an archer is like making a shielder. Only instead of those points going into shield, they go into power draw. /shrug.No it isn't lol, going for IF as an archer is the most idiotic thing you can do. Powerdraw, athletics and weaponmaster above everything.
No it isn't lol, going for IF as an archer is the most idiotic thing you can do. Powerdraw, athletics and weaponmaster above everything.
No it isn't lol, going for IF as an archer is the most idiotic thing you can do. Powerdraw, athletics and weaponmaster above everything.
Well.. its your problem if you get oneshot when you have the choice to get IF or armor for sacrificing something, dont whine then.Jesus christ, I was merely pointing out he was wrong. I wasn't whining about anything.
Jesus christ, I was merely pointing out he was wrong. I wasn't whining about anything.
Magikarp is a keen proponent that crossbows should be closer to what they were in Native. Lower damage, faster reload. A thought for him. Currently crossbows account for 5% of kills in cRPG. If I were to acquire the statistics from a collection of Native servers, what do you think the % of crossbow kills would be?(click to show/hide)
Well.. its your problem if you get oneshot when you have the choice to get IF or armor for sacrificing something, dont whine then.
With studded leather coat and lordly wisbys,15str,2IF I survive arbalest bolts with 10-30% hp left..
On Native everyone is playing as a ranged...No wonder there would be more kills from xbows -.-
I've got light kuyak and 3+ wisbys, 2IF and 15str, at medium/long range I never get oneshot, by never I mean NEVER, at point blank its either oneshot or 0-10% hp left, yeah you are simply forgetting the distance and also, with 145+ wpf in archery you can be more than sufficently accurate with -9.9 weight armor, also onehittin players in black armor is either extreme bad luck+speedbonus or plain bullshit, in plate you end up with 25-45% hp pretty much at every distance.
this again makes other xbow men, when they reloading my prime targets. furthermore only new/unskilled bowmen get killed by xbow men easily and dumb infantry running straight at me, even though they see me aiming at them
I've been here for 1 year now as a archer does that mean im unskilled or dumb?
I remember prepatch when i pretty often managed to top the scoreboards....i wont call that unskilled!?
sure you get killed by xbow from time to time as an skilled archer aswell, but not more than by other classes, which again makes xbow not OP in your case.
so, if the other classes get killed by xbows more often they are still not Op?
Magikarp is a keen proponent that crossbows should be closer to what they were in Native. Lower damage, faster reload. A thought for him. Currently crossbows account for 5% of kills in cRPG. If I were to acquire the statistics from a collection of Native servers, what do you think the % of crossbow kills would be?That's exactly my point. Seems you didn't read my posts did you?(click to show/hide)
Would someone explain to me why, when a weapon is so overpowered, it still only accounts for 5% of kills? Crossbowmen are fine because they are situational, their performance is reliant on map, gametype and the rest of their team.
My opinion:
More reloading speed across the board
Less Damage acoss the board
i dont mind the lower tier xbows or horse xbows.
they need to shoot 3-4 times to shoot me while an archer does 3 to so.
but the arbalest especially loomed is just OP , it 1hits me most of the times i was wearing black armor
i have 18 str and 6 if i got shot by an MW arbalest for 70% i spotted him and chased him. he was alot faster got to reconable distance reloaded and shot me again, im an good dodger but he just aimed for like 70 sec and after that shot me and killed me omg
Sick and tired of the 'omglol ONESHOTS!!1!!' crying. Play the class, and you'll find out that the one-shots are a lot rarer than you think.
Getting stunlocked by a 300 length tootpick while his 1h/2h friend finish you off is alot more annoying.
Honestly I have an easier time fighting a two handed maniac and a pike buddy then I do against a pair of two handed maniacs.
And once again we return to the realm of "NERF TEAMWORK!" :lol:
Sorry, couldn't resist.
How is it teamwork when you get stunlocked... honestly, explain.
How is it teamwork when you get stunlocked... honestly, explain.
Replace 2h with 1h, arrow, bolt, polearm, pike, thrown weapon, horsebump at will.
Sick and tired of the 'omglol ONESHOTS!!1!!' crying. Play the class, and you'll find out that the one-shots are a lot rarer than you think.
Very this, used to throw massive ragefits about crossbows when I was 2h/pole/cav, but I'm currently playing my first Xbow gen with MW Arbalest and +2 Steel Bolts, and one shot kills are rare, there are even NAKED players that can survive a chest hit...
Sick and tired of the 'omglol ONESHOTS!!1!!' crying. Play the class, and you'll find out that the one-shots are a lot rarer than you think.
Sick and tired of the 'omglol ONESHOTS!!1!!' crying. Play the class, and you'll find out that the one-shots are a lot rarer than you think.And I'm sick and tired of the damned lobyists who like this randomness. Can't you see that my suggestion is actually a buff in terms of killing?
Whiners gonna whine. Do what Gurnisson said if you're really interested in balance.
As i said, im gonna play as a xbower pretty soon...
And I'm sick and tired of the damned lobyists who like this randomness. Can't you see that my suggestion is actually a buff in terms of killing?
I'm with Magikarp. I'd rather skill be rewarded rather than luck. If heirlooms had a slight damage reduction but an increase with reload speed it would be better.Im also with magikarp!
Oh, and get rid of that horrible, horrible delay on the arbelest firing.
Your death, however annoying, was in a minority. A 4.13% minority, closely followed by throwing (3.62%) and horsebump (1.08%). For the sake of posterity, I will relent from posting 'get over it' in large captial letters.You should try playing on Ru_crpg sometimes. That percentage is waaaaaaaaaaaaaaaaay different there. And, i imagine, eventually that will transfer to other servers as well.
You should try playing on Ru_crpg sometimes. That percentage is waaaaaaaaaaaaaaaaay different there. And, i imagine, eventually that will transfer to other servers as well.
Oh no help me, every 1-2 hours i might be killed by a xbowman, its so unfair, they reload so fast and does so much more dmg, they can just keep on backpeddling and shoot me like a archer can, they also got so much ammo and they obviously pay no upkeep.
You should try playing on Ru_crpg sometimes. That percentage is waaaaaaaaaaaaaaaaay different there. And, i imagine, eventually that will transfer to other servers as well.
cant be that rare when i keeps happening to me!?
Also im not crying im just trying to point out that they have got to much dmg and they are way too accurate!
I remember the good old days when everyone whined about archery..(Threads was pretty much like this one) and they got nerfed all the fucking time...
As i said, im gonna play as a xbower pretty soon...
And I'm sick and tired of the damned lobyists who like this randomness. Can't you see that my suggestion is actually a buff in terms of killing?
Since you have no IF and shitty armor? If arbalest shouldn't deal the damage to take you down in one-hit, it would have to receive a massive speed bost. You also want them to be less accuarate, as well as a lot less damaging? You have no idea what you're talking about unfortunately. :|
My answer wasn't directed at you. I wouldn't mind your suggested change, but I don't find it necessary either.
A big part of the perceived problem would be solved if there was something done to prevent Xbows from being used as sidearm.
e.g. make them require at least xxx wpf, no need to gimp dedicated crossbowmen.
really dont understand this, are u really THAT arrogant? Archers got nerfed all ways, accuray, dmg, missile speed and a new animation, why could they not do the same with the Xbows! Mw arbalest should have less dmg and Accuracy end of discussion! I really know the fuck im talking about...
What armor do u expect me to use when im a archer? Plate?
1 more thing, today i played with my alt in mail, mailmittens, 6 if, 18 str...i had like 10 % hp left, medium range and im not quite sure if it was a MW Arbalest or a normal one!
A big part of the perceived problem would be solved if there was something done to prevent Xbows from being used as sidearm.Higher STR requirements, arbalest should be at least 21 STR
e.g. make them require at least xxx wpf, no need to gimp dedicated crossbowmen.
Higher STR requirements, arbalest should be at least 21 STRthis might not actually be such a bad idea, depends on what most xbow users have for str now though.
this might not actually be such a bad idea, depends on what most xbow users have for str now though.
Higher STR requirements, arbalest should be at least 21 STRBest suggestion yet.
Higher STR requirements, arbalest should be at least 21 STR
you won't see xbowman with arabalest and 1h+shield anymore.Your signature definitely reflects this
this might not actually be such a bad idea, depends on what most xbow users have for str now though.
Making Arbalest 21 str weapon would totally fuck up most of Arbalest users.No
Arbalest with 160 wpf is still not as accurate as it used to bethat made me laughing i had an stf xbow man with 150 in xbow and with the light xbow the cross hair was almoust closed
I can safely say I prefer a team of xbow men vs a team of longbow men. Long bowmen can scatter like roaches while firing. Xbow men can scatter and not fire. This is all based on whether or not the xbow men are skilled players because real good xbow men when you get close will assault you with their melee archers will just flee like the little skill less girls they are.But you have to invest PD into bows, a direct comparison is not really fair
[I believe the longbow is the superior ranged weapon]
However I prefer Xbow men because they tend to have more testicular fortitude and man up to help their team in melee support when needed.
Arbalest with 160 wpf is still not as accurate as it used to be, at the usual distance you engage archers at, you can fit two of them into the crosshair.
So please refrain from making assumptions.
24 str for arbalest:
build 24/18
5 ps, 6 athletics, 6 wm with 156 wpf
No more super sniper running away with 8 athletics, no more heavy/medium armor but still useful choice
21 str for heavy crossbow:
-build 21/21
3 ps, 7 athletics, 7 wm with 164 wpf
Good alternative to arbalest, more accuracy, more athletics to get save.
This are for not dedicated crossbowmen
18 str crossbow
17-18 str for light crossbow
No more 12/27 super horseman with crossbow
15 str for hunting crossbow
This can be changed in one minute.
1. adding a higher strength requirement would destroy dedicated xbowmen, what does a sniper need with he-man strength??Why? Because you can't have 150 WPF in crossbows AND 100 in 1h while you run around with 8 athl?
3. As has been said, xbows account for a very small % of all kills, why are we even having this discussion?
Entirely out of proportion. Unlike War Bows, Crossbows did not require great strength to operate due to the reloading mechanisms they employed. Yet you suggest in order to be an Arbalester one must be the medieval equivalent of Hulk Hogan. If it takes 20 strength to swing a Great Maul, it wouldn't take half that to wind a cranequin or windlass. Great strength is the domain of archers and infantry.
Buff archery accuracy to be nearly equal to crossbows.
Decrease wpf penalty on archers in armour so that mail is viable.
18/18 is a balanced build, so average man has 18 str. Would you agree that a warrior need to have more str than an average man? So 21/24 str for a warrior is nothing special, on the other hand a warrior with 15 str is a weak man and with 12 str is a child, crazy how such weak people should be able to win the war or come through winter. 8-)
Is it hide and shoot or mount and blade?
Why? Because you can't have 150 WPF in crossbows AND 100 in 1h while you run around with 8 athl?
This thread is full of fail and whiners.
Edit: To clarify:
1. adding a higher strength requirement would destroy dedicated xbowmen, what does a sniper need with he-man strength??
2. Why do we need to get rid of running xbows? I get one hit by most melee weapons, hell yeah I'm gonna run. If you don't like it, pick another target.
3. As has been said, xbows account for a very small % of all kills, why are we even having this discussion?
4. The over nerf of bows seems to be what started all this nerf arbalest crap. Bows need to be buffed back. Not all range be brought down to uselessness.No comment
5. If you really want to nerf Arbs, tweak wpf requirements, dedicated xbows don't need a nerf, there are not many of us as is.What xbow really needs is its own skill. Something to reward dedicated xbows and diversify their builds more than "how many points should i put into melee".
6. If these melee whiners get the arb nerfed, I think 2 handed weapons need to lose 30% speed and power when it rains also. Lets see if THEY mind that.It would be kind of funny if all weapons lost speed and power in the rain. As it is, the rain makes it hard to balance xbows, as they are OP or UP based on how the server is feeling at the moment. I guess that's what happens when you try to add sporadic bits of realism to the game.
I have yet to see any source for this statistic. Apparently its old.
DID I HEAR STATISTICS TIME??????????
Eu1 last week: (12.7. to 18.7.)
One handed: 47578 (25.96%)
Two handed: 51864 (28.30%)
Polearms: 51689 (28.20%)
Bow: 13918 (7.59%)
Crossbows: 7563 (4.13%)
Thrown: 1978 (1.08%)
Headshot: 6630 (3.62%)
horsebump: 1982 (1.08%) nerf cav nao
Others: 62 (0.03%)
Power Strike: 5 - gives decent melee capability, can kill most opponents with any decent weapon
Xbowmen are generally lightly equipped, thus can run faster. Also, way to go, using phyrex as an example. The average player dies in 4-5 hits from a flanged mace (not exactly hard hitting) and 5 PS.
By light equipment i meant not carrying a heavy shield or a large weapon, mail-clad xbowmen still outrun melee fighters (who are mostly Str-heavy anyways). And even if they do happen to die in 1 hit in melee... That doesn't balance it out.
No? 5 PS is plenty of melee lethality.
Try using something other than the langes messer and come back to this thread and apologise :rolleyes:
-edit: Also, langes messer, 1 wpf, 5 PS, against a guy in mamluke mail and... hourglass gauntlets probably - 3-5 good hits. If you can't kill a guy with 5 PS and 1 wpf, then you probably just need to get better at melee, because the stats are quite enough for it.
Try using something other than the langes messer and come back to this thread and apologise :rolleyes:
-edit: Also, langes messer, 1 wpf, 5 PS, against a guy in mamluke mail and... hourglass gauntlets probably - 3-5 good hits. If you can't kill a guy with 5 PS and 1 wpf, then you probably just need to get better at melee, because the stats are quite enough for it.
Or he could quit playing and take his BS to another place :)
I got 4 Ps, atm im going with the mace..5 or 6 hits to take down a heavy armored guy! 3-4 hits on a medium and 2 hits on a light armored dude!
It also depends on how u hit him...if ur using overheads more often u kill them faster!
In an equal playing field with equally skilled players, the crossbowman will lose in melee. He has inferior proficiency, inferior weaponry and likely inferior Armour and Strength also. Which equates to significantly less damage, range, speed, and personal health. This is inarguable. If however the crossbowman wins due to personal skill (or his opponent's ineptitude), then why is that a problem? Surely skill should be rewarded, no? Particularly when it overcomes such a handicap.Yeah, being EQUAL in melee would be the only thing that crossbowmen don't have right now.
My BS also includes a desire to rigorously buff your class.Archers are well balanced right now (nice try at a "bribe", lol, at least you admit that something is at an imbalance here ;)). And, unlike crossbows, a dedicated archer can't really have 5 PS or high athlethics, whilst maintaining any sort of precision (which is still inferior to that of xbows). With 0-2 PS, an archer doesn't really stand much of a chance in melee at all.
Yeah, being EQUAL in melee would be the only thing that crossbowmen don't have right now.
Goddamnit, do you not get it? No other class has full ranged capability whilst also having VIABLE melee capability AND the option to disengage melee at will, most of the time.
I don't know... maybe... BALANCE? You know, you make COMPROMISES in char builds, when making other classes?
I understand you seem to think that dedication to ranged should presuppose complete flipper-handed incompetence in melee. That, when inevitably confronted in melee, I should have no chance to defend myself. That, I should either flee, or accidentally cut off my own hands whilst wielding the sword back to front.
What I do not understand is why you desire a class to be unviable in melee in a game which is 85% melee.
6 PD, 8 WM? 7 WM is no accuracy with the top tier bows...This is the standard archer build atm, my clan leader amongst others has no problems at all with accuracy:
If by accuracy you mean shotgunning in sieges as defender or firing into large groups of enemies, rather than hitting a single target at medium range more than half the time.They have (over) 160 wpf, that's more than enough for a light armour archer. Not to mention that that long range isn't even possible anymore with archery anymore. As I stated before, crossbows are now the snipers.
I complain about range spam yet I let an archer join my clan and before that every ex-my old friend member used a crossbow, but it is ok we are not hypocrites because we have special privileges due to a variety of imaginative excuses that no one else is allowed to use.
How exactly does having used ranged and still using it, yet admitting it is over-used make him a hypocrite? :|
I complain about range spam yet I let an archer join my clan and before that every ex-my old friend member used a crossbow, but it is ok we are not hypocrites because we have special privileges due to a variety of imaginative excuses that no one else is allowed to use.
They suck so much at everything else, even if they had 1 arrow they would still play it.
bump
cos xbows are OP
and it's the fact that 80% of people carry one these days, really fail. i got screens to prove it ^^
What some of you are suggesting:
One handed: 29799 (19.96%)
Two handed: 44510 (29.82%)
Polearms: 47422 (31.77%)
Bow: 11412 (7.65%)
Crossbows: 997233 (94.85%)
Thrown: 1563 (1.05%)
Headshot: 5235 (3.51%)
Horsebump: 2055 (1.38%)
Others: 44 (0.03%)
Teamkills: 4904 (3.29%)
Actual numbers:
One handed: 29799 (19.96%)
Two handed: 44510 (29.82%)
Polearms: 47422 (31.77%)
Bow: 11412 (7.65%)
Crossbows: 7233 (4.85%)
Thrown: 1563 (1.05%)
Headshot: 5235 (3.51%)
Horsebump: 2055 (1.38%)
Others: 44 (0.03%)
Teamkills: 4904 (3.29%)
I mean seriously, if there's 80% people packing crossbows how do they get only 4.85% kills? You'd think it's time to buff crossbows if you listened to all the anti-xbow whiners.
Well most people bitch that they are tired of seeing so many projectiles (I personaly am just tired of seeing so many crossbows period, even if they can't hit shit due to the vast amount of 1 wpf users).
What some of you are suggesting:
One handed: 29799 (19.96%)
Two handed: 44510 (29.82%)
Polearms: 47422 (31.77%)
Bow: 11412 (7.65%)
Crossbows: 997233 (94.85%)
Thrown: 1563 (1.05%)
Headshot: 5235 (3.51%)
Horsebump: 2055 (1.38%)
Others: 44 (0.03%)
Teamkills: 4904 (3.29%)
Actual numbers:
One handed: 29799 (19.96%)
Two handed: 44510 (29.82%)
Polearms: 47422 (31.77%)
Bow: 11412 (7.65%)
Crossbows: 7233 (4.85%)
Thrown: 1563 (1.05%)
Headshot: 5235 (3.51%)
Horsebump: 2055 (1.38%)
Others: 44 (0.03%)
Teamkills: 4904 (3.29%)
I mean seriously, if there's 80% people packing crossbows how do they get only 4.85% kills? You'd think it's time to buff crossbows if you listened to all the anti-xbow whiners.
Good to see stats to bring things down to earth. A few important questions still exist though:
- Those are kill percentages (I'm assuming for EU servers only). However what about player usage %? I would be willing to bet there are more than double the amount of archers out there compared to dedicated xbowmen, which could be a large reason for the low kill %
-Headshot: throws things off but I guess is a moot point since bow throwing and xbow would all increase a bit.
-The 'sidearm problem' is probably invisible in those stats. 80% (ok not really that much) could just as easily be using a cheap xbow as a sidearm to fire off a few shots before engaging on melee. They thus weaken the enemy but get the kill via their melee weapon.
And yeah clearly it's time to triple horsebump damage.
E: FU ToD your forum reply skillz have bested me yet again!
player usage is obviously 80%.
80% is an obvious exaggeration. I never used it seriously, that was someone I quoted.
But saying 4.85% of kills come from xbows adds just as little to the issue of "too many xbow sidearms", for the reasons that a lot of people above have already mentioned.
Damage dealt and % of people equipping X weapon are much much better indicators.
1. Put some skills into the most boring class of all.
2. Buy a boring piece of defensive equipment.
3. Join grey order.
4. Fail.
1. Put some skills into shield.
2. Buy a shield
3. ????
4. Profit.
Yes please, increasing the wpf curve so anything less then 100 is rubbish would be great. I wonder if it is possible to code in wpf minimums, that would be nice.
I think arbalest is probably fine. It is very rare anything survives 2 hits, it would have to have been a long distance shot one of those or mega str builds in plate. But that weapon reloads so goddamn slow it depends on 1-2 shotting most players. Change that to 2-3 shotting and I guarantee usage would drop like a rock (which is a bad thing since it's for dedicated xbowmen).Actually I never get 1 shots with my arbalest on my alt, not even on light armored archers, i pretty much only 1-shot people who have already been damaged or if its a headshot. I think the people 1 shotting must have heirloomed steel bolts or arbalest.
I think if you start with leaving the arbalest as is and work your way down that might be the better approach to balancing. With the recent changes to cut damage the xbow pierce is invaluable when compared to most of the other bows (long bow as exception.. hmm funny how that bow has exploded in popularity eh?).
Maybe that means tweaking wpf for xbows; have base 1wpf xbow reticle be awful but make higher wpf levels reduce it back to how it is now. Maybe that means reducing pierce damage a bit for the lower xbows, I don't know.
Actually I never get 1 shots with my arbalest on my alt, not even on light armored archers, i pretty much only 1-shot people who have already been damaged or if its a headshot. I think the people 1 shotting must have heirloomed steel bolts or arbalest.
Yes please, increasing the wpf curve so anything less then 100 is rubbish would be great. I wonder if it is possible to code in wpf minimums, that would be nice.
It shoud not be raised, xbow shoud have their own skill like power draw to use it, so not any 1 can take it, because right now im dedicated xbow man with 172 wpf and it is so crappy differense between 150 (( but this 22 expensive wpf i can spend in some melee to hit faster, so if you raise it, it wood be shit accuracy.