What some of you are suggesting:
One handed: 29799 (19.96%)
Two handed: 44510 (29.82%)
Polearms: 47422 (31.77%)
Bow: 11412 (7.65%)
Crossbows: 997233 (94.85%)
Thrown: 1563 (1.05%)
Headshot: 5235 (3.51%)
Horsebump: 2055 (1.38%)
Others: 44 (0.03%)
Teamkills: 4904 (3.29%)
Actual numbers:
One handed: 29799 (19.96%)
Two handed: 44510 (29.82%)
Polearms: 47422 (31.77%)
Bow: 11412 (7.65%)
Crossbows: 7233 (4.85%)
Thrown: 1563 (1.05%)
Headshot: 5235 (3.51%)
Horsebump: 2055 (1.38%)
Others: 44 (0.03%)
Teamkills: 4904 (3.29%)
I mean seriously, if there's 80% people packing crossbows how do they get only 4.85% kills? You'd think it's time to buff crossbows if you listened to all the anti-xbow whiners.
Am I the only one in this stupid game that thinks Kills mean nothing, it's the damage you do to your opponent. These stats are really pointless imo, since it only shows who gets the last hit most of the time, which of course would not be the slow reloading crossbow, or the slightly faster bows, or horse bumps, or the uber low ammunition and low damage throwing.
Most xbows have a melee weapon, just recently I've gone xbow for the first time for strat, I sit in one spot usually a tower or hill and shoot and shoot until they come to get me then I whip out my mw melee weapon and 1 hit them. This obviously means we should buff xbows because I make all my kills with my melee weapon whilst only being able to weaken them with my xbow.. xD
on topic, crossbows are pretty much fine, you pay mass upkeep if you don't have any proficiency in your crossbow. Then again with new WPF scaling it's stupid not to hybrid at least 1 other proficiency.