Author Topic: Op Xbows!  (Read 15921 times)

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Offline Wookimonsta

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Re: Op Xbows!
« Reply #15 on: August 10, 2011, 10:04:39 am »
0
well, maybe the damage they do is a little on the extreme side. Or perhaps the arbalest has a bit too much range. It's not as terrible as some people make it out to be though.
any modification to the xbows should be on a small scale.
« Last Edit: August 10, 2011, 10:07:48 am by Wookimonsta »
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Offline gazda

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Re: Op Xbows!
« Reply #16 on: August 10, 2011, 10:25:49 am »
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it would be nice if they atleast get a cut damage , since they deal huge amount of damage and have pinpoint accuracy.
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Offline Teeth

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Re: Op Xbows!
« Reply #17 on: August 10, 2011, 10:39:23 am »
+4
Everything oneshots me, deal with it, life's a bitch.  8-)

Offline Spawny

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Re: Op Xbows!
« Reply #18 on: August 10, 2011, 10:41:07 am »
+1
it would be nice if they atleast get a cut damage , since they deal huge amount of damage and have pinpoint accuracy.

Cut damage... Right. Do you have any idea how severe that nerf is?
It would need a considerable buff somewhere else and the only way to do that would be making the crossbow reloading much faster. And then it turns into a different version of a bow.
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Offline Magikarp

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Re: Op Xbows!
« Reply #19 on: August 10, 2011, 10:52:17 am »
0
I still stand by my argument. All the lobbyists sons of *peep* can go to hell as far as I care. Im a xbowman myself and I am not afraid of change; the current situation is fucked up.

My opinion:
More reloading speed across the board
Less Damage acoss the board

A hybrid between the insanely fast reloads and the insanely slow reloads of c-rpg would be best.

Sadly, this is never gonna happen. I've seen the devs touch a lot of classes, changing the way they work. But since I joined c-rpg before the 2nd wipe, they were left untouched, buffed even. There is no class which had this privilege before.
Don't mind the fish.

Offline Spawny

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Re: Op Xbows!
« Reply #20 on: August 10, 2011, 10:58:06 am »
0
I still stand by my argument. All the lobbyists sons of *peep* can go to hell as far as I care. Im a xbowman myself and I am not afraid of change; the current situation is fucked up.

My opinion:
More reloading speed across the board
Less Damage acoss the board

A hybrid between the insanely fast reloads and the insanely slow reloads of c-rpg would be best.

Sadly, this is never gonna happen. I've seen the devs touch a lot of classes, changing the way they work. But since I joined c-rpg before the 2nd wipe, they were left untouched, buffed even. There is no class which had this privilege before.

Heirlooms got nerfed, no more speedincrease. Heavy xbow and arbalest take 2 slots. High cost due to upkeep. They were slowed down at some point a long time ago.
And best of all: They get nerfed in both boltspeed (trajectory) and damage when it rains. -25% damage and boltspeed is a pretty big thing to deal with. Bows only get -10% afaik.
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The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline Fasader

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Re: Op Xbows!
« Reply #21 on: August 10, 2011, 11:46:23 am »
+1
Fasader = balance
Fasader = xbow
xbow = balanced

finally someone who understands.
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Offline Berserkadin

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Re: Op Xbows!
« Reply #22 on: August 10, 2011, 11:49:59 am »
+1
Well MW arbalest with +3 Steel bolts do more base damage then the good ol throwing lances pre-nerf ;)
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Offline Wookimonsta

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Re: Op Xbows!
« Reply #23 on: August 10, 2011, 12:02:58 pm »
0
Well MW arbalest with +3 Steel bolts do more base damage then the good ol throwing lances pre-nerf ;)

but with a lower rate of fire yes?
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[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
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<dexxtaa> I just saw nakey ladies and I left
Quote
<@Fasader> dexxtaa is clearly gay

Offline gazda

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Re: Op Xbows!
« Reply #24 on: August 10, 2011, 12:20:11 pm »
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but with a lower rate of fire yes?

uhh yeah and without skill needed (by skill i mean both atribute skill, and real life skill)
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Offline Magikarp

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Re: Op Xbows!
« Reply #25 on: August 10, 2011, 12:25:26 pm »
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Heirlooms got nerfed, no more speedincrease. Heavy xbow and arbalest take 2 slots. High cost due to upkeep.
All classes got that, heirloom nerf on xbows wasn't as severe as it was on some, you are just calling out stuff that was changed in general, we are talking about the crossbow class atm.
They were slowed down at some point a long time ago.
And best of all: They get nerfed in both boltspeed (trajectory) and damage when it rains. -25% damage and boltspeed is a pretty big thing to deal with. Bows only get -10% afaik.
Old, old and old. These things were around for a very long time.
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Offline Fasader

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Re: Op Xbows!
« Reply #26 on: August 10, 2011, 12:37:30 pm »
+1
Well MW arbalest with +3 Steel bolts do more base damage then the good ol throwing lances pre-nerf ;)
nope.
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Offline Spawny

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Re: Op Xbows!
« Reply #27 on: August 10, 2011, 12:42:35 pm »
-1
All classes got that, heirloom nerf on xbows wasn't as severe as it was on some, you are just calling out stuff that was changed in general, we are talking about the crossbow class atm.

Every weapon get's a speedincrease from heirlooming, as did the arbalest. Now the arbalest get's NO speedincrease from heirlooming, while all other weapons including bows still do. Not so general. Was changed with patch 0.232 or the lastest one.

Old, old and old. These things were around for a very long time.

Sadly, this is never gonna happen. I've seen the devs touch a lot of classes, changing the way they work. But since I joined c-rpg before the 2nd wipe, they were left untouched, buffed even. There is no class which had this privilege before.

I brought it up since you said you never saw changes since the 2nd c-rpg wipe. Since I've been playing for over a year and never witnessed a wipe it seemed relevant to your claim.
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The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline Cup1d

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Re: Op Xbows!
« Reply #28 on: August 10, 2011, 12:59:15 pm »
0
Legend about high cost

Comfortable equip for xbowman

Arbalest - 18796
Steel Bolts - 2563
mace - 2925

Kettle Helmet - 2107
Kuyak (light) - 6765
Leather Gloves - 289
Mail Chausses - 1290

34735


Comfortable equip for archer

Hornbow - 7896
Bodkins - 5058
Bodkins - 5058
Langes Messer - 7517

Lamellar vest - 3342
Mail Gauntlets - 3427
Mail Chausses - 1290
Cheap head armor - 150

33738

Same cost. Yes? NO!
You forgot about double chance to repair for arrows.
Let's recount

Comfortable equip for archer

Hornbow - 7896
Bodkins - 5058
Bodkins - 5058
Bodkins - 5058
Bodkins - 5058
Langes Messer - 7517

Lamellar vest - 3342
Mail Gauntlets - 3427
Mail Chausses - 1290
Cheap head armor - 150

43854

Stop complain about high cost of crossbowman equipment. With 35000 overall cost of your equip you'll accumulate about 80-120k for generation.


Wookimonsta
Quote
Well MW arbalest with +3 Steel bolts do more base damage then the good ol throwing lances pre-nerf ;)
but with a lower rate of fire yes?

Wooki...
show me throwing lance that can hit me from other side of map
show me any thrower with 26 throwing lances at once
show me any lance-thrower with 27 agility and 9 athletics
show me throwing lance with 60 projectile speed
show me throwing lance with Penetrate Shield ability

 
Spawny
Quote
Every weapon get's a speedincrease from heirlooming, as did the arbalest. Now the arbalest get's NO speedincrease from heirlooming, while all other weapons including bows still do. Not so general. Was changed with patch 0.232 or the lastest one.

Wrong.
My MW Longbow has same 50 weapon speed as standart Longbow. Ask any archer about bow heirloom before posting.


Balance team - there are many non-broken things left in game. Work harder.

Offline Mtemtko

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Re: Op Xbows!
« Reply #29 on: August 10, 2011, 01:13:43 pm »
+2
What about focusing on nerfing players that use xbows with 1wpf?

Black soldiers= Fasader and his item balancing crew
Ape= Random player with 1wpf in xbows
AK-47= Arbalest

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