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Other Games => ... and all the other things floating around out there => Topic started by: Leshma on May 03, 2012, 08:00:49 pm

Title: The Elder Scrolls Online
Post by: Leshma on May 03, 2012, 08:00:49 pm
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Quote
In this month's cover story we journey across the entire land of Tamriel, from Elsweyr to Skyrim and everywhere in between.

Developed by the team at Zenimax Online Studios, The Elder Scrolls Online merges the unmatched exploration of rich worlds that the franchise is known for with the scale and social aspects of a massively multiplayer online role-playing game. Players will discover an entirely new chapter of Elder Scrolls history in this ambitious world, set a millennium before the events of Skyrim as the daedric prince Molag Bal tries to pull all of Tamriel into his demonic realm.

"It will be extremely rewarding finally to unveil what we have been developing the last several years," said game director and MMO veteran Matt Firor, whose previous work includes Mythic's well-received Dark Age of Camelot. "The entire team is committed to creating the best MMO ever made – and one that is worthy of The Elder Scrolls franchise."

An in-depth look at everything from solo questing to public dungeons awaits in our enormous June cover story – as well as a peek at the player-driven PvP conflict that pits the three player factions against each other in open-world warfare over the province of Cyrodiil and the Emperor's throne itself.

http://www.gameinformer.com/b/features/archive/2012/05/03/june-cover-revealed-the-elder-scrolls-online.aspx

Finally!
Title: Re: The Elder Scrolls Online
Post by: Kelugarn on May 03, 2012, 08:07:20 pm
NO, this makes me rage so hard. TES is all about doing whatever you want to in your own world, without having to worry about other people and how that might affect them. It's sad to see a series that I loved so much fall so far from the golden standard it used to be. Goddamn sellouts.
Title: Re: The Elder Scrolls Online
Post by: B3RS3RK on May 03, 2012, 08:07:51 pm
AHHH CUM EXPLOSION!!!!!JIZZTASTIC!!


Still probably bad as an MMO.And not developed by bethesda themselves=bad.
Title: Re: The Elder Scrolls Online
Post by: Fluffy_Muffin on May 03, 2012, 08:12:12 pm
Finaly! Now this is a game worth buying

Im afraid that in some way it will suck, but i want to believe that it will be the best MMO ever made.

I have high hopes for this, If anything we know that it will have epic Pvp since its being made by the man behind Dark age of Camelot.

Im interested to see exactly which part of the history they will use, and what sides will there be for your choosing
Title: Re: The Elder Scrolls Online
Post by: Logen on May 03, 2012, 08:58:46 pm
visitors can't see pics , please register or login
Title: Re: The Elder Scrolls Online
Post by: Thovex on May 03, 2012, 09:00:31 pm
Not gonna get a hard dick from this untill its out and is actually good, but I expect it to be ultimately horrible.
Title: Re: The Elder Scrolls Online
Post by: Overdriven on May 03, 2012, 09:09:18 pm
Low expectations for sure.
Title: Re: The Elder Scrolls Online
Post by: Tor! on May 03, 2012, 10:32:38 pm
I fear this means there will be a long wait for a new "proper" single player TES  :cry:
Title: Re: The Elder Scrolls Online
Post by: SeQuel on May 04, 2012, 12:25:39 am
There are already modders making a multiplayer option for Skyrim and are making some progress though well see if they actually come through with it.
Title: Re: The Elder Scrolls Online
Post by: POOPHAMMER on May 04, 2012, 12:30:11 am
Yay online makes everything better

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Title: Re: The Elder Scrolls Online
Post by: Leshma on May 04, 2012, 12:30:31 am
Only thing that matters in Skyrim is the world they created. Quests are horrible. So if BethSoft shares their resources with guys who are making this, it really can't end up worse than Skyrim.

Also, I don't see how will other players ruin your immersion. Skyrim is pretty static game but MMORPGs aren't dynamic either. It's not Warband singleplayer where things happen over time.

Hopefully they'll realize that directional combat is the way to go, I really can't ask for more than that.

It seems they're planning to make a whole continent of Tamriel, I'm pretty sure they'll need every single designer Zenimax Media has under it's command, to finish such demanding task.

Can't be worse than The Old Republic and Diablo 3, that's for sure.
Title: Re: The Elder Scrolls Online
Post by: Kafein on May 04, 2012, 01:18:58 am
I really wanted multiplayer TES for a very long time because the gameplay could be excellent in coop games. But mmo I'm not sure. Hope they don't mess up, and there are a lot of things they could fail badly. Wandering in towns where there are more guards than normal people already is stupid. But what is more stupid is when you have ten thousand more adventurers than everything else.
Title: Re: The Elder Scrolls Online
Post by: cmp on May 04, 2012, 01:43:16 am
You do realize TES Online doesn't mean Skyrim online?
There simply isn't the technology for a MMO with Skyrim-like gameplay, so I doubt it will be much different from every other MMO. Might be a good one at that, though.
Title: Re: The Elder Scrolls Online
Post by: Dezilagel on May 04, 2012, 01:45:23 am
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Title: Re: The Elder Scrolls Online
Post by: GauisMarius on May 04, 2012, 03:55:55 am
This going to be pay to play?
Title: Re: The Elder Scrolls Online
Post by: Vibe on May 04, 2012, 08:21:06 am
Low expectations for sure.

^
 |
Title: Re: The Elder Scrolls Online
Post by: bilwit on May 04, 2012, 02:12:39 pm
I guarantee that it will be WoW in the elder scrolls setting.
Title: Re: The Elder Scrolls Online
Post by: Leshma on May 04, 2012, 04:20:51 pm
You do realize TES Online doesn't mean Skyrim online?
There simply isn't the technology for a MMO with Skyrim-like gameplay, so I doubt it will be much different from every other MMO. Might be a good one at that, though.

I guarantee that it will be WoW in the elder scrolls setting.

Guess you two were right. It's coming next year, been in development since 2007. and it's gonna be WoW in TES universe. Sadly.

Good thing is, we won't wait 8 years for new singleplayer TES because this has nothing to do with Bethesda.

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Title: Re: The Elder Scrolls Online
Post by: Fluffy_Muffin on May 04, 2012, 04:35:00 pm
-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.

--Ebonheart Pact: The Nords, Dunmer, and Argoninans
--Aldmeri Dominion: Altmer, Bosmer, and Khajit
--Daggerfall Covenant: Bretons, Redguard, and Orcs



This game has a potential to be epic. It is made, atleast pvp wise, by people who know what they are doing.

Guess you two were right. It's coming next year, been in development since 2007. and it's gonna be WoW in TES universe. Sadly.

It IS an MMO, i dont know what exactly did you expect. As fars as i have read and understood it will more likely be a Dark age of Camelot/Warhammer online in the TES universe.

The popularity of TES will ensure a large enought playerbase for the kind of world pvp they have imagined and that is already implemented in those 2 games. If they solve the lag and content issue i dont see why this wouldnt be a success
Title: Re: The Elder Scrolls Online
Post by: Turboflex on May 04, 2012, 06:02:04 pm
Anyone else getting that steaming garbage smell?
Title: Re: The Elder Scrolls Online
Post by: Vibe on May 04, 2012, 06:45:36 pm
-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.

--Ebonheart Pact: The Nords, Dunmer, and Argoninans
--Aldmeri Dominion: Altmer, Bosmer, and Khajit
--Daggerfall Covenant: Bretons, Redguard, and Orcs



This game has a potential to be epic. It is made, atleast pvp wise, by people who know what they are doing.


Promises promises... you know how many companies promised god knows what kinds of epic pvp, little delivered something really of worth.
Title: Re: The Elder Scrolls Online
Post by: Fluffy_Muffin on May 04, 2012, 08:09:50 pm
faction vs faction vs faction with DAoC kind Orvr, unless they fail spectaculary i dont see why this wouldnt be awesome
Title: Re: The Elder Scrolls Online
Post by: SixThumbs on May 04, 2012, 10:38:27 pm
I used the power of CHIM to banish this game from reality.
Title: Re: The Elder Scrolls Online
Post by: Kafein on May 05, 2012, 03:50:35 am
Quote
-Third person perspective

I jumped from low expectations to 0 expectations.

That's not a TES game.
Title: Re: The Elder Scrolls Online
Post by: Kelugarn on May 05, 2012, 04:41:41 am
If you want to read up. (http://kotaku.com/5907598/first-elder-scrolls-online--details-make-it-sound-like-just-another-fantasy-mmo)
Title: Re: The Elder Scrolls Online
Post by: bilwit on May 05, 2012, 08:01:34 am

This game has a potential to be epic. It is made, atleast pvp wise, by people who know what they are doing.


Incorrect. Especially from a PvP standpoint.
Title: Re: The Elder Scrolls Online
Post by: Darkkarma on May 05, 2012, 08:21:00 am
I'll just wait for the next single player Elder Scrolls game, thanks.
Title: Re: The Elder Scrolls Online
Post by: Goldor on May 05, 2012, 08:56:38 am
Oh look, another WoW clone with a few things done different that WoW can pick up if it is done right. This could have been epic, instead it's going to be garbage like WoW and the rest of its clones.
Title: Re: The Elder Scrolls Online
Post by: Fluffy_Muffin on May 05, 2012, 10:37:50 am
Incorrect. Especially from a PvP standpoint.

Really? What MMO has better orvr than Daoc/Warhammer online? I have played a shitload of them, none have better
Title: Re: The Elder Scrolls Online
Post by: Karrypto on May 05, 2012, 03:15:21 pm
Seriously what's wrong with gamers nowadays? People pay 60 bucks every year for the same shit or monthly fees to keep playing the same shit.
It was just a matter of time until Bethesda would start throwing out a rushed game with minor changes every year or in this worse case an MMO.
Same with SWTOR. KotOR 1+2 were some of the best games I ever played and now they just make some shitty MMORPG with monthly fees because it seems to pay off.
The only consolation is that TESO's being developed by another studio and Bethesda will hopefully continue making high quality singleplayer RPGs while the guys at Zenimax take care of this crap.

TL;DR: This sucks.
Title: Re: The Elder Scrolls Online
Post by: Havoco on May 06, 2012, 05:57:56 am
Eww... If only they started adding coop games to the real TES though....
Title: Re: The Elder Scrolls Online
Post by: Materia on May 06, 2012, 10:32:05 am
NO, this makes me rage so hard. TES is all about doing whatever you want to in your own world, without having to worry about other people and how that might affect them. It's sad to see a series that I loved so much fall so far from the golden standard it used to be. Goddamn sellouts.

TES is already screwed -> Skyrim. Its all about the money. Mainstream, what most people want. Doesnt matter if its good or bad. They want it? We make it! Screw the real fans.

They will make another mmo, like we wouldnt have any, lol. Pretty much every single mmo now is a clone. Thats why none of them made me play it for a long time.

Noone wants to do "new games" saying its risky etc. bullcrap! They want easy money.

In the last 2 years, I bought only 4 games. Used to buy a lot more! Games in my teenage years, were worth something, they had a meaning.  A big cardboard box, inside a cd/dvd box with a cd/dvd, printed manual + sometimes a bonus like a bandana, stickers, cd audio. I always felt good when buying such games, I knew what I was paying for. The expansion packs were real, they introduced loads of new content. They were released like the basic game. Things called now DLC were free (e.g. Morrowing and its addons, in Oblivion addons were paid - but I didnt give a damn, and downloaded them for free). Games could be modded, and modders did magnificent things.

What do we have now? Game is released in a dvd box, with nothing in it. Just a cd/dvd. Tons of DLC, cut out content, and other crap. Some games cant be modded, even though they could be. Simply developers dont want modders to mod and release their work for free, while developers can do the same, and expect do be paid.

We have steam, origin, and all the other things like that. Forcing us to register the game, so it cant be sold later (of course it can be, 1 account = 1 game, or just whole account). DRMs that drive people nuts. You dont have internet? You wont play, we dont care, its your problem. Everyone is a thief, and its guilty, so we invented such system to control who plays our games. What next? Games can be downloaded through the internet. That may be a good thing, but why the price is the same, or sometimes even higher than the price of the games released in a box?

Greed is destroying gaming.

One day we will have games, that play themselves, or we are expected to push a button every few hours. Everything is becoming easier, dumber, less complex, less sophisticated, etc. All these experts are telling that its happening because players want to. Hah! Im so fffuuu mad.

There were so many good games, and Im just out of the words to describe it.

The Elder Scrolls = screwed
Tom Clancys Ghost Recon = screwed
Tom Clancys Rainbow Six = screwed
Silent Hunter = screwed
Medal of Honor = screwed
Battlefield = screwed

Im still going back to the games released in the 90ties, and in the beginning of 00. I can play them, and I never get bored! Nowadays game have nothing inside. Just a time killer.
Title: Re: The Elder Scrolls Online
Post by: bilwit on May 06, 2012, 12:07:42 pm
R6/Ghost Recon pwn3d before they switched to console.
Title: Re: The Elder Scrolls Online
Post by: Fluffy_Muffin on July 01, 2012, 05:07:11 pm
Here is some new info about TES:online. Interviews, factions, lore etc.

Enjoy http://www.gameinformer.com/p/elderscrollsonline.aspx
Title: Re: The Elder Scrolls Online
Post by: Tibe on July 01, 2012, 08:03:39 pm
"TES:online" might still be good, I will forgive it with ease, if it doesnt have that stand in 1 place and slash till enemy dies type of combat which most MMOs do have and why I dont play any of em. Enemies should die easy and so should players, not having u to stand in one place for long time so you could hit your enemy abilities till their health drops, which is lame as ass. This is why I like Warband, none of that crap, few stupid moves and u dead bitch.  :D
Title: Re: The Elder Scrolls Online
Post by: Frell on July 01, 2012, 09:54:48 pm
NO, this makes me rage so hard. TES is all about doing whatever you want to in your own world, without having to worry about other people and how that might affect them. It's sad to see a series that I loved so much fall so far from the golden standard it used to be. Goddamn sellouts.
Its not being made by the oblivion/skyrim team


And Materia is full of bullshit. He talks about skyrim like its call of duty. The hype came AFTER the game was created, not before.
Title: Re: The Elder Scrolls Online
Post by: LordBerenger on July 01, 2012, 10:00:18 pm
Just read about it. Game will suck. Cuz they put epic sexy Khajiiiiiits in the same faction as gay fucking elves with their Aldmeri dominion.
Title: Re: The Elder Scrolls Online
Post by: Fluffy_Muffin on July 01, 2012, 11:04:28 pm
Just read about it. Game will suck. Cuz they put epic sexy Khajiiiiiits in the same faction as gay fucking elves with their Aldmeri dominion.

What did you expect? It fits the lore and geography, it was obvious what sides there will be if they do faction vs faction vs faction
Title: Re: The Elder Scrolls Online
Post by: LordBerenger on July 01, 2012, 11:38:47 pm
What did you expect? It fits the lore and geography, it was obvious what sides there will be if they do faction vs faction vs faction

I don't care. I don't want an epic race as Khajits to fuck with nasty Elves pissants.

Also Elsweyr best place in Tamriel. If so i hope the areas will be big as fuck so you can stay from lvl 1- max lvl in just 1 place because i don't want it to be like other MMORPGS such as SWTOR and others where it's mandatory to go from planets to planet. Like Elsweyr best so i'd rather stay there provided that it's detailed and big as fuck with zones for all lvls.

Title: Re: The Elder Scrolls Online
Post by: Polobow on July 02, 2012, 12:42:24 am
Text

This opinion made me think of this well-made video. It's worth watching.
http://www.youtube.com/watch?v=e-LE0ycgkBQ
Title: Re: The Elder Scrolls Online
Post by: Frell on July 02, 2012, 02:36:34 am
Bethesda isn't EA. Bethesda is a very small company.


TES online is the doing of Zenimax Online, not Bethesda Softworks.


Skyrim was made as good as Fallout 3 and Oblivion were, but it got more hype than it should have. The result of this is people who aren't familiar with this genre of game hated it when they tried it and thus "Skyrim" is thrown around like Call of Duty.


Nothing changed with Skyrim, the game just became more popular.  No one is telling Bethesda to do anything different. When COD 4 was a success Activision told them to fuck with the series more in an attempt to have it appeal to a larger audience so they could profit more, and they ruined the game and dissolved what was original or fun about it. Same thing EA did with Battlefield 3.


I was bummed when I Skyrim started to become mainstream, it didn't feel special anymore. But the game is no different from the others and I respect Bethesda for that. I also have the goal of wanting to work for them.


But you also have to think: Its 2012, wifi and consoles are everywhere now, everyone has them. Pretty much every console game that paid at least $10 towards advertising is going to be discussed and spread like wildfire.

Seriously what's wrong with gamers nowadays? People pay 60 bucks every year for the same shit or monthly fees to keep playing the same shit.
It was just a matter of time until Bethesda would start throwing out a rushed game with minor changes every year or in this worse case an MMO.
Same with SWTOR. KotOR 1+2 were some of the best games I ever played and now they just make some shitty MMORPG with monthly fees because it seems to pay off.
The only consolation is that TESO's being developed by another studio and Bethesda will hopefully continue making high quality singleplayer RPGs while the guys at Zenimax take care of this crap.

TL;DR: This sucks.
Theres no evidence it will be a WoW clone, and from the gameplay and commentary ive seen at E3, it isn't going to be.


I've listened to Todd Howard talk quite alot, he is definitely not someone who would let the series fall into greedy corporation shit.  Ive watched all of his DICE Summit speeches, the making of F3, Ob, and Skyrim, hes brilliant. And the fact the company takes time to produced behind the scenes videos like that is a surefire way to show they aren't just another EA.  When was the last time Battlefield or Call of duty did a making of/ behind the scenes?
Title: Re: The Elder Scrolls Online
Post by: Gurnisson on July 02, 2012, 02:44:06 am
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Title: Re: The Elder Scrolls Online
Post by: Vibe on July 02, 2012, 08:10:09 am
I hope it has a very smooth and good to use interface just like Skyrim!!

Infact it would be even cooler if it was a console port... can't have enough of those!
Title: Re: The Elder Scrolls Online
Post by: LordBerenger on July 02, 2012, 01:24:27 pm
And you can't even play Imperials? WTF?

I can only play as lizards, gay elfs, cats, black guys, nationalistic racist white guys, orcs or ugly wannabe fail humans?

Btw guy from Bethesda i think said there will be proper non hotkey pressing blocking and fighting in this game i think with minimal interface.

Does it mean they will adopt TES games combat system?
Title: Re: The Elder Scrolls Online
Post by: Leesin on July 02, 2012, 04:22:03 pm
Woop
Title: Re: The Elder Scrolls Online
Post by: TurmoilTom on November 08, 2012, 09:24:43 pm
Title: Re: The Elder Scrolls Online
Post by: LordBerenger on November 08, 2012, 09:48:46 pm
TOM AND ME GONNA CONQUER ELSWEYR NIGGUHS! THE DESERT IS OURS!
Title: Re: The Elder Scrolls Online
Post by: Ujin on November 09, 2012, 01:42:05 am
fucking horrible, as was expected
Title: Re: The Elder Scrolls Online
Post by: Banok on November 09, 2012, 01:57:31 am
SWTOR all over again

Title: Re: The Elder Scrolls Online
Post by: Tears of Destiny on November 09, 2012, 02:06:25 am
SWTOR all over again

  • take a great singleplayer series
  • remove every gameplay mechanic and replace with generic mmo (WoW) mechanics.
  • cartoonify graphics.
  • make auto-aim & auto-attack.
  • add treadmill to grind
  • add subscription fee/cash shop
  • PROFIT


Wat? They mentioned a system that specifically does not auto-attack. I understand what you are saying, and I have similar concerns, but it sounds like you already came in with an opinion and never bothered to watch the video  :|
Title: Re: The Elder Scrolls Online
Post by: Banok on November 09, 2012, 02:24:19 am

Wat? They mentioned a system that specifically does not auto-attack. I understand what you are saying, and I have similar concerns, but it sounds like you already came in with an opinion and never bothered to watch the video  :|

your right I didnt watch it all when I posted that, but I had watched/read other stuff on it. Ive watched it now, graphics are better than I expected, but still somewhat cartoonified.

anyway swtor was technically not auto attack either you hit 1 for each attack, did it really make a diffence? no was still standard autoaim mmo combat.

I garentee ESO will not have a crosshair. it has classes not skills. darkfall was much more of an elderscrolls mmo than this ever will be, lore excluded.
Title: Re: The Elder Scrolls Online
Post by: SixThumbs on November 09, 2012, 06:24:31 am
"We have twenty years of lore to draw upon that we just retconned to make three arbitrary groupings of races". "You can wear what you want although we rid the gameplay of weight actually affecting speed with the last one and the materials always went in a linear fashion". "Level 50 is the beginning even though every other ES protagonist ended up being a demi-god and plowing to the end by ~30".

(click to show/hide)

Title: Re: The Elder Scrolls Online
Post by: LordBerenger on November 09, 2012, 08:11:06 am

anyway swtor was technically not auto attack either you hit 1 for each attack, did it really make a diffence? no was still standard autoaim mmo combat

Afaik it will be similar to TES: Morrowind, Oblivion, Skyrim etc.. with combat system. So it sounds like definitely a better fighting system than other MMO's like Gay Wars 2, WoW, SWTOR etc..
Title: Re: The Elder Scrolls Online
Post by: Kafein on November 09, 2012, 02:58:00 pm
Afaik it will be similar to TES: Morrowind, Oblivion, Skyrim etc.. with combat system.

The video says otherwise. How can this be possibly true when it isn't in 1p camera ?
Title: Re: The Elder Scrolls Online
Post by: Aku_Ankka on November 09, 2012, 03:07:11 pm
TES combat system sucks anyways... Even in Morrowind, Oblivion & Skyrim it sucked.

The video says otherwise. How can this be possibly true when it isn't in 1p camera ?
How couldn't it? I mean you could play in 3rd person in all the previous TES games anyways... Basically you just got block & attack key, I don't see how 3rd person could possibly prevent this kind of combat system.
Title: Re: The Elder Scrolls Online
Post by: Havoco on November 09, 2012, 03:09:45 pm
6:19 to 6:24 may be in 3p, but at least I don't see a skill bar.  :mrgreen:
Title: Re: The Elder Scrolls Online
Post by: Kafein on November 09, 2012, 03:10:00 pm
TES combat system sucks anyways... Even in Morrowind, Oblivion & Skyrim it sucked.

It only sucks because there's no directional attacking and blocking. They are literally that close from having a combat system nearly as awesome as the m&b series.

How couldn't it? I mean you could play in 3rd person in all the previous TES games anyways... Basically you just got block & attack key, I don't see how 3rd person could possibly prevent this kind of combat system.

The 3rd person camera in TES games has traditionally been terrible. Only in Skyrim it started being ok for everything not involving actually playing the game (aka, making nice screenshots). It is not accurate enough, and your character blocks too much of your sight. It also ruins immersion for me but I guess that's a personal thing.
Title: Re: The Elder Scrolls Online
Post by: Tibe on November 09, 2012, 03:13:14 pm
Afaik it will be similar to TES: Morrowind, Oblivion, Skyrim etc.. with combat system. So it sounds like definitely a better fighting system than other MMO's like Gay Wars 2, WoW, SWTOR etc..

Still, it seems like a shit game for twats. That combatsystem, atleast according to the vid looked like same bullshit as all other MMOs. Magicalpants and levels count for 95% and 5% goes for you clicking your shithead abilities and whaling on your opponent without doing any of the actual work.  The combat may be similar to the other TES games, but its still same regular MMO type of crap if everybody has 5million HP and takes forever to take down while pulling off wierd and crappy lightshowattacks. Than it still ends up with just spamattacks.

Clearly I am extremely sceptical about this, as Bethesta doesnt really have any experience with multiplayergames. Their singleplayer games are legendary, but not multi.
Title: Re: The Elder Scrolls Online
Post by: Aku_Ankka on November 09, 2012, 03:20:09 pm
Still, it seems like a shit game for twats. That combatsystem, atleast according to the vid looked like same bullshit as all other MMOs. Magicalpants and levels count for 95% and 5% goes for you clicking your shithead abilities and whaling on your opponent without doing any of the actual work.  The combat may be similar to the other TES games, but its still same regular MMO type of crap if everybody has 5million HP and takes forever to take down while pulling off wierd and crappy lightshowattacks. Than it still ends up with just spamattacks.

Clearly I am extremely sceptical about this, as Bethesta doesnt really have any experience with multiplayergames. Their singleplayer games are legendary, but not multi.
Well, there's a reason why this isn't developed by Bethesda... "...Developed by the team at Zenimax Online Studios..."

And well, of course it's still MMORPG, if you don't like MMORPGs, you probably won't like this game. But at least I think that at this point it's going to be the best MMORPG I have played (at least hope).
Title: Re: The Elder Scrolls Online
Post by: [ptx] on November 09, 2012, 03:21:38 pm
Yeah, the combat looked absolutely awful in that video.
Title: Re: The Elder Scrolls Online
Post by: cmp on November 09, 2012, 03:29:05 pm
It only sucks because there's no directional attacking and blocking. They are literally that close from having a combat system nearly as awesome as the m&b series.

You can put directional attacking and blocking on TES combat and it will still feel clunky as hell (kinda like WotR).
Title: Re: The Elder Scrolls Online
Post by: Tibe on November 09, 2012, 03:39:37 pm
Well, there's a reason why this isn't developed by Bethesda... "...Developed by the team at Zenimax Online Studios..."

And well, of course it's still MMORPG, if you don't like MMORPGs, you probably won't like this game. But at least I think that at this point it's going to be the best MMORPG I have played (at least hope).

Thats even less comforting. Zenimax hasnt released even a single game, unlike Bethesda. 250 employees working in it? Well fantastic, where did they get their experience from? Read it in a book?
Title: Re: The Elder Scrolls Online
Post by: LordBerenger on November 09, 2012, 03:48:47 pm
Too much QQ i guess. Unless it's some obscure indie game and it's a mainstream game then it's shit.

GG
Title: Re: The Elder Scrolls Online
Post by: Kafein on November 09, 2012, 04:07:08 pm
You can put directional attacking and blocking on TES combat and it will still feel clunky as hell (kinda like WotR).

Some parts of it do, like the impossibility to hold swings.
Title: Re: The Elder Scrolls Online
Post by: Tibe on November 09, 2012, 04:10:14 pm
Well the QQ is about the fact that its probably going to be mainstream. TES is so successful due to it having an identity of its own, but when you make a multiplayer games the rules are differen from single player.

In multi you can make up any kind of bullshit story, made-up world, classes, factions, magical sticks and pants, but noone will give even a single fuck, if there isnt anything special that makes it stand out from the crowd. TES online hasnt really shown anything we havent really seen before. The name "Elder Scrolls" is the only part that sells in this case, without that name nobody would even care.
Title: Re: The Elder Scrolls Online
Post by: Kafein on November 09, 2012, 06:13:49 pm
Well the QQ is about the fact that its probably going to be mainstream. TES is so successful due to it having an identity of its own, but when you make a multiplayer games the rules are differen from single player.

In multi you can make up any kind of bullshit story, made-up world, classes, factions, magical sticks and pants, but noone will give even a single fuck, if there isnt anything special that makes it stand out from the crowd. TES online hasnt really shown anything we havent really seen before. The name "Elder Scrolls" is the only part that sells in this case, without that name nobody would even care.

Yes and that's why this game is going to be shit compared to what it could have been. A real TES game with other players would have been so much better. Putting hundreds of players on the same spot in such a game is retarded ofc. except maybe in pvp but that doesn't mean people can't do coop in small groups. Actually what I want is really a multiplayer patch mod for Skyrim. I know a few are in development, but it's a huge challenge for modders.
Title: Re: The Elder Scrolls Online
Post by: LordBerenger on November 09, 2012, 06:19:19 pm
Yes and that's why this game is going to be shit compared to what it could have been. A real TES game with other players would have been so much better. Putting hundreds of players on the same spot in such a game is retarded ofc. except maybe in pvp but that doesn't mean people can't do coop in small groups. Actually what I want is really a multiplayer patch mod for Skyrim. I know a few are in development, but it's a huge challenge for modders.

Shame Skyrim is gay though.
Title: Re: The Elder Scrolls Online
Post by: Aku_Ankka on November 09, 2012, 07:02:42 pm
Shame Skyrim is gay though.
Indeed it is. It looks good, but feels bad. Like seriously, they made everything too fucking easy & stupid. To me it looks like they just want more money and make the game more mainstream friendly, Morrowind was best TES, and most likely will stay so...
Title: Re: The Elder Scrolls Online
Post by: Leshma on November 09, 2012, 08:24:27 pm
You can put directional attacking and blocking on TES combat and it will still feel clunky as hell (kinda like WotR).

Dark Souls animations and feel combined with m&b directional combat is winning combination.
Title: Re: The Elder Scrolls Online
Post by: Digglez on November 09, 2012, 08:26:09 pm
http://www.youtube.com/watch?feature=player_embedded&v=sv160bre2og

Combat looks like same boring Everquest autoattack kinda stuff.  Predicting a bomb unless they do alot of realm vs realm/econ/housing sandbox stuff
Title: Re: The Elder Scrolls Online
Post by: Kafein on November 09, 2012, 10:36:02 pm
Dark Souls animations and feel combined with m&b directional combat is winning combination.

DS animations wouldn't work at all with M&B combat mechanics IMO.

What would be extremely awesome though, is adding all the other aspects of the DS mechanics (either that of Dark Souls, or that of Demons Souls, or a mix of both, they are very close anyway) to a M&B game (making it fantasy which often isn't a good thing IMO, but whatever).

I really would like to see how adding DS-like stamina would influence M&B combat.
Title: Re: The Elder Scrolls Online
Post by: Polobow on November 10, 2012, 09:50:27 pm
DS animations wouldn't work at all with M&B combat mechanics IMO.

What would be extremely awesome though, is adding all the other aspects of the DS mechanics (either that of Dark Souls, or that of Demons Souls, or a mix of both, they are very close anyway) to a M&B game (making it fantasy which often isn't a good thing IMO, but whatever).

I really would like to see how adding DS-like stamina would influence M&B combat.

It would be very hard to get good PC controls for that. PC controls for DS are garbage.
Title: Re: The Elder Scrolls Online
Post by: Kafein on November 10, 2012, 11:22:03 pm
It would be very hard to get good PC controls for that. PC controls for DS are garbage.

It's because FROM software never intended to make a PC version when they first developped the game. The two DS are in fact games that would play much better on PC than on the PS3 (or with any pad) with proper PC controls. They could even remove the autoaim.
Title: Re: The Elder Scrolls Online
Post by: Banok on November 11, 2012, 01:45:26 am
That combatsystem, atleast according to the vid looked like same bullshit as all other MMOs.
And well, of course it's still MMORPG

Down voting for thinking an mmorpg has to have combat like every other mmorpg. Why do most mmo players have this same retarded idea, they only want games they can play with 1 hand?

Thank god for planetside, darkfall and day z.

Dark Souls animations and feel combined with m&b directional combat is winning combination.

I actually think dark souls is superior to m&b in some ways. stamina bars, especially with shield so you can't just hold block. armour weight actually matters. I wish I could roll to avoid attacks on my ninja in crpg.
Title: Re: The Elder Scrolls Online
Post by: bilwit on November 11, 2012, 04:41:31 am
Honestly looks like a better version of GW2, which isn't saying much. MMO devs have not pushed past the EQ/WoW formula enough in the last 5 years.
Title: Re: The Elder Scrolls Online
Post by: Leesin on November 11, 2012, 03:15:22 pm
Inb4 the game, apart from the lore, is actually nothing like Elder Scrolls games and that it's just as shit as the majority of MMO's that are touted as the next big thing.
Title: Re: The Elder Scrolls Online
Post by: Count_RisArch on November 15, 2012, 02:19:51 pm
Inb4 the game, apart from the lore, is actually nothing like Elder Scrolls games and that it's just as shit as the majority of MMO's that are touted as the next big thing.

This, and many other posts in this topic are spot on. This game will blow.

1. Shitty hotbar combat (please dont give me that horse shit "server limitations crap") Please make an mmo that's decent and doesn't use a hotbar, gimp whatever you have to to make it play smoothly and people will buy it. Not to mention that this % based "watch the casting bar" crap is everything the ES games have never been, even in the more rng days of arena and daggerfall.

2. Split the factions/races. You can no longer play the race you want to without being tied to its shitty faction, want to play a redguard while your friend plays a high elf? Bad luck! Oh and you wont be able to explore the other factions lands as they're the enemy! Only endless hours of grind playing as the other factions will open up the remainder of the world to you!

3. Set classes. Isn't the joy of ES making any character your mind can conjure? I know this would be a bastard to balance but I don't want to be an unimaginative devs idea of a mage or a warrior. Let us chose a max of 4-5 skills to level and spec into so we can make the heavy armor, dual wielding, sneak illusionist that we always dreamed of.

4. Not made by Bethesda. Why oh why did you lease your top selling and best known franchise out to an mmo company? Wow was a freak, no hotbar mmo has or ever will come close to those figures so will you greedy, moronic developers/publishers stop trying to jump on poor old bessy the cash cow, she's been milked dry.

5. This will delay Fallout 4. Bethesda will not want to run 2 games (even if it is only publishing ES online) that could compete with each other. This puts my predictions that fallout 4, a game i'm sure the majority of the fans are looking forward to infinitely more than this shitbox, back to 2014+

I am angry about this game, more angry than I thought i would be. It looks like yet another GW2/wow rip off that restricts you from doing everything you would want to do if ES was an mmo. I want this game to be good, but so far NOTHING i have seen gives me any hope, in fact the more info I receive the more angry I get. I only hope it sinks like a brick and Bethesda rapidly pave over it and never discuss or bring up the idea of another of there beloved franchise being turned into a pile of turd by a third party developer.

Tl:dr Will I buy/pre-order this game?

...I'd rather belt sand my penis.
Title: Re: The Elder Scrolls Online
Post by: Hunter_the_Honourable on November 15, 2012, 03:52:48 pm
IMO the skyrim online mod looks more promising.

TES an mmo? yet another epic game who's company just becoming cheap and selling everything it can while making its games even more shit. Nice

I think Ill pust the TES mmo on the dead list along with CoD, and SWtoR.

Its so sad to see good game developers kill such awesome games.  :cry:
Title: Re: The Elder Scrolls Online
Post by: LordBerenger on November 15, 2012, 05:35:36 pm
IMO the skyrim online mod looks more promising.

TES an mmo? yet another epic game who's company just becoming cheap and selling everything it can while making its games even more shit. Nice

I think Ill pust the TES mmo on the dead list along with CoD, and SWtoR.

Its so sad to see good game developers kill such awesome games.  :cry:


1. Skyrim was an awful game

2. You're not even allowed to make profit out of your creations anymore?

3. COMMUNISM FTW111!!111
Title: Re: The Elder Scrolls Online
Post by: Hunter_the_Honourable on November 15, 2012, 07:06:40 pm

1. Skyrim was an awful game

2. You're not even allowed to make profit out of your creations anymore?

3. COMMUNISM FTW111!!111

I found Skyrim ok, I preferred Oblivion. And making profit on a game is fine, I just find it sad when devs just try and squeeze every penny out of something, not because they might make a good game, purely because they can and are hungry for money
Title: Re: The Elder Scrolls Online
Post by: Frell on November 22, 2012, 11:56:02 pm
I found Skyrim ok, I preferred Oblivion. And making profit on a game is fine, I just find it sad when devs just try and squeeze every penny out of something, not because they might make a good game, purely because they can and are hungry for money
Or you're trying to sell something that includes their property... No harm in Bethesda taking action there. They don't want that kind of monetized community and I don't blame them. I wouldn't want to buy a game where you had to pay for all of the good mods. Fuck that.



I laugh at people who say Skyrim is now more mainstream and all that other bullshit. I did like Oblivion more, but thats only music it was less barbaric and had more lush forests and had nicer music.  The game hasn't changed. Skyrim is actually a blend of Morrowind and Oblivion, and it was really well done. I don't see the problem with it catching alot of peoples attention (aka mainstream) but it does bug me when people hate it for the wrong reasons.
Title: Re: The Elder Scrolls Online
Post by: TheAppleSauceMan on November 23, 2012, 01:23:26 am
Bethesda isn't EA. Bethesda is a very small company.


TES online is the doing of Zenimax Online, not Bethesda Softworks.


Skyrim was made as good as Fallout 3 and Oblivion were, but it got more hype than it should have. The result of this is people who aren't familiar with this genre of game hated it when they tried it and thus "Skyrim" is thrown around like Call of Duty.


Nothing changed with Skyrim, the game just became more popular.  No one is telling Bethesda to do anything different. When COD 4 was a success Activision told them to fuck with the series more in an attempt to have it appeal to a larger audience so they could profit more, and they ruined the game and dissolved what was original or fun about it. Same thing EA did with Battlefield 3.


I was bummed when I Skyrim started to become mainstream, it didn't feel special anymore. But the game is no different from the others and I respect Bethesda for that. I also have the goal of wanting to work for them.


But you also have to think: Its 2012, wifi and consoles are everywhere now, everyone has them. Pretty much every console game that paid at least $10 towards advertising is going to be discussed and spread like wildfire.
Theres no evidence it will be a WoW clone, and from the gameplay and commentary ive seen at E3, it isn't going to be.


I've listened to Todd Howard talk quite alot, he is definitely not someone who would let the series fall into greedy corporation shit.  Ive watched all of his DICE Summit speeches, the making of F3, Ob, and Skyrim, hes brilliant. And the fact the company takes time to produced behind the scenes videos like that is a surefire way to show they aren't just another EA.  When was the last time Battlefield or Call of duty did a making of/ behind the scenes?

The reason people hate Skyrim has nothing to do with it's popularity. It's the fact that it's a dumbed down easy piece of garbage. Oblivion was way more in-depth, and Morrowind even more so. Every game just gets simplified and dumbed down more and more, and Skyrim just so happened to be the end result of that. A dumbed down, simplified, mediocre rpg. It had some cool mechanics, but it was way too simple and had very little depth. And that's why people hate it, not because it's "mainstream" or "popular" as people tend to think. Real fans were just disappointed with what they got.
Title: Re: The Elder Scrolls Online
Post by: Banok on November 23, 2012, 01:42:37 am
I agree there is some dumbing down, and some bad changes and bad porting. but I disagree with most fans. Overall:

Skyrim >>>>> oblivion >>>> morrowind.

morrowind may have some more depth but the % to hit combat and wall-of-text questing is fucking unplayable now compared to the later games.
Title: Re: The Elder Scrolls Online
Post by: TheAppleSauceMan on November 23, 2012, 08:02:55 am
I agree there is some dumbing down, and some bad changes and bad porting. but I disagree with most fans. Overall:

Skyrim >>>>> oblivion >>>> morrowind.

morrowind may have some more depth but the % to hit combat and wall-of-text questing is fucking unplayable now compared to the later games.

There may be some features that haven't aged so well, but Skyrim honestly is nothing compared to Morrowind. Sure Skyrim is prettier and has some nice combat mechanics (although still pretty shit), but Morrowind is the far superior rpg and TES game.
Title: Re: The Elder Scrolls Online
Post by: Angry_Bag on November 23, 2012, 06:55:28 pm
the game is sett 1000 years before SKYRIM and the giants, spiders, trolls looks the same ? :/ to lazy to make new models ?
Title: Re: The Elder Scrolls Online
Post by: Lizard_man on November 27, 2012, 06:54:50 pm
I'd like to try this game, but there's no way i'm paying a monthly subscription...
Title: Re: The Elder Scrolls Online
Post by: Frell on December 01, 2012, 03:38:32 am
The reason people hate Skyrim has nothing to do with it's popularity. It's the fact that it's a dumbed down easy piece of garbage. Oblivion was way more in-depth, and Morrowind even more so. Every game just gets simplified and dumbed down more and more, and Skyrim just so happened to be the end result of that. A dumbed down, simplified, mediocre rpg. It had some cool mechanics, but it was way too simple and had very little depth. And that's why people hate it, not because it's "mainstream" or "popular" as people tend to think. Real fans were just disappointed with what they got.
Oh really? Then why is it Oblivion is considered the worst of the three by _real_ fans because of its npc and item scaling and overall difficulty?  Everyone I know who has played since morrowind and before says oblivion is the odd one out, not skyrim. Skyrim is right on track. The elder scrolls mechanics are just more familiar to players now so they don't see it as wonderful and mystifying anymore. Thats true for any game.
Title: Re: The Elder Scrolls Online
Post by: Kafein on December 01, 2012, 08:16:45 pm
It's funny whenever I hear complains about Skyrim, Morrowind and Oblivion, because virtually any flaw these games had are fixed by the mods. In fact, Oblivion and Skyrim are among the most challenging solo games I've played with my mod setups.
Title: Re: The Elder Scrolls Online
Post by: Taser on December 01, 2012, 09:11:32 pm
I agree there is some dumbing down, and some bad changes and bad porting. but I disagree with most fans. Overall:

Skyrim >>>>> oblivion >>>> morrowind.

morrowind may have some more depth but the % to hit combat and wall-of-text questing is fucking unplayable now compared to the later games.

You son of a whore. Morrowind is superior to skyrim and oblivion by far.

brb actual challenging game
brb no goddamn pointer to everywhere in the game so you don't have to think about where to go
brb more magic spells
brb better enchanting
brb random shit happening all over thats actually awesome (like the guy who falls down and dies in the very beginning of the game in morrowind who has 2 or 3 scrollls on him that give you 500 acrobatics which mean you die unless you land in water - meaning its hilarious)
brb so much more


I'll admit the long load times for morrowind and the combat is annoying especially looking back now with very minimal load times and actual combat rather than % to hit. However the quality of the game itself is so much better.

It's funny whenever I hear complains about Skyrim, Morrowind and Oblivion, because virtually any flaw these games had are fixed by the mods. In fact, Oblivion and Skyrim are among the most challenging solo games I've played with my mod setups.

Yeah but it shouldn't have to be fixed with mods made by players. But perhaps they're used to that by now so they don't care to make the best game they can now.
Title: Re: The Elder Scrolls Online
Post by: Leshma on December 01, 2012, 09:21:47 pm
Morrowind is challenging only if you don't know what to do at start.

1) Spawn in Seyda Neen
2) Go to Balmora, search guard tower for decent magical sword
3) Steal some high gems from magic trader
4) Sell them to rat in Caldera
5) Go to Ebonheart
6) Steal some shit there
7) Sell them to rat in Caldera

Use that gold to buy/enchant items of your liking and you're prepared for everything that awaits you.
Title: Re: The Elder Scrolls Online
Post by: Patoson on December 01, 2012, 09:29:14 pm
Morrowind is challenging only if you don't know what to do at start.

1) Spawn in Seyda Neen
2) Go to Balmora, search guard tower for decent magical sword
3) Steal some high gems from magic trader
4) Sell them to rat in Caldera
5) Go to Ebonheart
6) Steal some shit there
7) Sell them to rat in Caldera

Use that gold to buy/enchant items of your liking and you're prepared for everything that awaits you.

NERD!!!

(click to show/hide)
Title: Re: The Elder Scrolls Online
Post by: Taser on December 06, 2012, 02:17:20 am
And get your speech skill up too so you can taunt people at will. Loved taunting guards then killing them or killing people I needed to kill for quests out in the open w/o penalty.

I now want to play morrowind on my pc. Lol.

Anyone know if getting morrowind through steam would be ok or if I'd be better off ordering a copy through amazon or something for installing mods?
Title: Re: The Elder Scrolls Online
Post by: Kafein on December 06, 2012, 02:51:05 pm
Yeah but it shouldn't have to be fixed with mods made by players. But perhaps they're used to that by now so they don't care to make the best game they can now.

Well of course everybody would want a perfect game, but at least bethsoft is among the few studios that really support modders, so that makes up for it largely. Also, many mods are sidegrades for the vanilla game, some people like them, some don't.
Title: Re: The Elder Scrolls Online
Post by: Pewpew on December 10, 2012, 06:51:24 am
Well I dont really care for the whole "TES IS SP YOUR RUINING IT"

Although my problem is I am certain they will dumb it down for noobs, that or they will just make it like guild wars 2.

If that happens... who knows ill prolly just end my life  :|
Title: Re: The Elder Scrolls Online
Post by: Taser on December 10, 2012, 09:34:44 am
Well of course everybody would want a perfect game, but at least bethsoft is among the few studios that really support modders, so that makes up for it largely. Also, many mods are sidegrades for the vanilla game, some people like them, some don't.

True but it just feels like a lot of mods are just fixing bugs and glitches in the vanilla game rather than sidegrades.

It is nice that they support modders though. Just wish they took some of the ideas and ran with it for the next TES game. People want more than a hack and slash. They want it to be immersive and more detailed. Hell I loved how books in morrowind were quests in and of themselves to read an entire series and how they were actually fun to read. And that was a minor thing.

Its just my opinion and I could rant about it and I imagine many others already have. So I'll just be glad they allow modders to do their work.
Title: Re: The Elder Scrolls Online
Post by: Kafein on December 10, 2012, 05:56:11 pm
True but it just feels like a lot of mods are just fixing bugs and glitches in the vanilla game rather than sidegrades.

It is nice that they support modders though. Just wish they took some of the ideas and ran with it for the next TES game. People want more than a hack and slash. They want it to be immersive and more detailed. Hell I loved how books in morrowind were quests in and of themselves to read an entire series and how they were actually fun to read. And that was a minor thing.

Its just my opinion and I could rant about it and I imagine many others already have. So I'll just be glad they allow modders to do their work.

At least between Oblivion and Skyrim, I can guarantee you they really did look at the popular mods to correct their game. There are soooo many issues in vanilla Oblivion that don't appear in Skyrim. Such as leveling, psychic guards, leveling, sneak, leveling, merchants, persuasion (ok they simply removed the stupid minigame), leveling, combat AI... did I mention leveling ? All those issues were fixed by popular mods for Oblivion, and the TES devs sometimes very blatantly copied the modders to make Fallout 3 then Skyrim. Also, some new features of Skyrim come from mods in previous games, such as the final strike animations.


The problem is that, even with all the inspiration coming from mods, making new content such as quests is a very resource-consuming activity, you can't really expect them to improve the quantity and quality of quests unless they start generating them automatically like in daggerfall (which woud let them concentrate the work of quest writers towards the "quality quests", the program taking care of the "quantity quests".
Title: Re: The Elder Scrolls Online
Post by: Araxiel on December 11, 2012, 03:49:30 am
Morrowind is challenging only if you don't know what to do at start.

1) Spawn in Seyda Neen
2) Go to Balmora, search guard tower for decent magical sword
3) Steal some high gems from magic trader
4) Sell them to rat in Caldera
5) Go to Ebonheart
6) Steal some shit there
7) Sell them to rat in Caldera

Use that gold to buy/enchant items of your liking and you're prepared for everything that awaits you.
Or you don't whore it like that and just play the main quest with some side quests and have fun.
Playing it the way you are saying kind of cheating imo. CHEATER FUCK.
Title: Re: The Elder Scrolls Online
Post by: Taser on December 11, 2012, 05:31:24 am
At least between Oblivion and Skyrim, I can guarantee you they really did look at the popular mods to correct their game. There are soooo many issues in vanilla Oblivion that don't appear in Skyrim. Such as leveling, psychic guards, leveling, sneak, leveling, merchants, persuasion (ok they simply removed the stupid minigame), leveling, combat AI... did I mention leveling ?

You mentioned leveling? I didn't notice.

But yes leveling was night and day between oblivion and skyrim which was a nice change. I do appreciate what they tried to do with oblivion but it didn't work out as intended. I liked the ability to persuade people in morrowind better than either skyrim or oblivion but primarily because I could taunt people.

Quote
All those issues were fixed by popular mods for Oblivion, and the TES devs sometimes very blatantly copied the modders to make Fallout 3 then Skyrim. Also, some new features of Skyrim come from mods in previous games, such as the final strike animations.

Did not know the final strike animations came from modders. That's pretty cool. Should just hire those modders rather than steal their work.

Quote
The problem is that, even with all the inspiration coming from mods, making new content such as quests is a very resource-consuming activity, you can't really expect them to improve the quantity and quality of quests unless they start generating them automatically like in daggerfall (which woud let them concentrate the work of quest writers towards the "quality quests", the program taking care of the "quantity quests".

Never played daggerfall myself so I don't know the quality of the game. I only have reviews to go off of and I won't use that to base any judgement about the game.

My main gripe is that there are quality mods for the games that obviously improve the game or make it more fun that seems like an obvious thing for them to include in the original game. Like making the final battles more like a final battle rather than a skirimish (Oblivion's battle with the gates and skyrim's civil war). That irked me a lot. Or having much better spells than they had in the game. Or the ability to control a city or fort (Mainly skyrim I believe. Not sure if oblivion had any mods for this).

Plus I want more freedom. I would like the ability to make my own faction or merc guild. Outfit soldiers and work for a house or city or empire. That's my own gripe though that has nothing to do with the game itself but is something I'd love to be able to do in a TES game.
Title: Re: The Elder Scrolls Online
Post by: Sniger on January 22, 2013, 06:35:17 pm
http://www.viddler.com/v/252b364e?secret=29085300 (http://www.viddler.com/v/252b364e?secret=29085300)
Title: Re: The Elder Scrolls Online
Post by: LordBerenger on January 22, 2013, 06:47:57 pm
Y u no post Youtube link. Lol viddler.
Title: Re: The Elder Scrolls Online
Post by: Tibe on January 22, 2013, 06:50:45 pm
I dont get whats some people's beef with Skyrim and effort to prove how cool they are simply cause they still digg Morrowind. Ive found Skyrim rather awesome. Its just another one of those hipsterlogical things were its: "I am better than you, cause I like the older version, Morrowind", I am so superior, you are clearly brainwashed by corprate lies while I havent. :rolleyes: I never got into Morrowind really due to its lame combatmechanic and the lack of quicktravel was rather moodkilling. Nobody here really gave any exact reason why Morrowind was better.

Mybe you just think its better due to the nostalgic times you had? Its like me and the "Heroes of Might and magic" series. I am a fan of the old ones, absolutely hate the new ones, but I dont know why. I can think of lots of pointless reasons, but deep down I know its probably the nostalgic feeling.
Title: Re: The Elder Scrolls Online
Post by: LordBerenger on January 22, 2013, 07:53:16 pm
I dont get whats some people's beef with Skyrim and effort to prove how cool they are simply cause they still digg Morrowind. Ive found Skyrim rather awesome. Its just another one of those hipsterlogical things were its: "I am better than you, cause I like the older version, Morrowind", I am so superior, you are clearly brainwashed by corprate lies while I havent. :rolleyes: I never got into Morrowind really due to its lame combatmechanic and the lack of quicktravel was rather moodkilling. Nobody here really gave any exact reason why Morrowind was better.

Mybe you just think its better due to the nostalgic times you had? Its like me and the "Heroes of Might and magic" series. I am a fan of the old ones, absolutely hate the new ones, but I dont know why. I can think of lots of pointless reasons, but deep down I know its probably the nostalgic feeling.

I liked Oblivion more than Skyrim as well tbh.

Skyrim felt so weird ugh i dunno. Got it on release and like 1 week or so after i got bored. And was a 7/10 max.
Title: Re: The Elder Scrolls Online
Post by: Tibe on January 22, 2013, 09:09:55 pm
Like I said(or I hope I did). Its really a matter of oppinion really. Usually Morrowind fanboys act all smug and superior near other TES games fans. Like they have the most right to talk about the series simply cause they like the older one and also cause they spent more gamehours on playing TES, since Morowind does take somewhat forever to finish. Also one thing that reeeeallly scaring  me away was the "shitinpants" or "ivegotabigjunkinmypants" runninganimation.
Title: Re: The Elder Scrolls Online
Post by: CaveSquirrel on January 22, 2013, 09:12:17 pm
Application for closed beta's starting today.
Title: Re: The Elder Scrolls Online
Post by: Taser on January 23, 2013, 01:36:58 am
I dont get whats some people's beef with Skyrim and effort to prove how cool they are simply cause they still digg Morrowind. Ive found Skyrim rather awesome. Its just another one of those hipsterlogical things were its: "I am better than you, cause I like the older version, Morrowind", I am so superior, you are clearly brainwashed by corprate lies while I havent. :rolleyes: I never got into Morrowind really due to its lame combatmechanic and the lack of quicktravel was rather moodkilling. Nobody here really gave any exact reason why Morrowind was better.

Mybe you just think its better due to the nostalgic times you had? Its like me and the "Heroes of Might and magic" series. I am a fan of the old ones, absolutely hate the new ones, but I dont know why. I can think of lots of pointless reasons, but deep down I know its probably the nostalgic feeling.

While I am a morrowind fanboy I liked skyrim. It had vastly better combat than morrowind that's for sure. I liked the story for morrowind better and the freedom more though.

The perks for skyrim was so much better than oblivion's idea of leveling. I like the idea.

But skyrim doesn't come close to the ability to get your ass kicked when you wander into a vampire lair at level 7. I dislike the fact that everything is leveled to you. Although it backfires on morrowind when you enchant everything with super powerful enchantments and you cannot die to anything in late game. Course skyrim has that problem too but not as bad as morrowind did.

I do agree that it is partly nostalgic but not entirely. Morrowind's animations were hilarious though.
Title: Re: The Elder Scrolls Online
Post by: Tanken on January 23, 2013, 01:48:16 am
http://signup.elderscrollsonline.com/


^^^
Title: Re: The Elder Scrolls Online
Post by: Dezilagel on January 23, 2013, 01:59:17 am
Well for me when it comes to Morrowind vs Skyrim/Oblivion it's definitively about the atmosphere of the games.

Even though it plays like ass at times, I get way more immersed in Morrowind than the others. The world truly feels like a crapsack world that you'd want to save, and the main storyline is actually interesting.

Take the main villains for example. In Morrowind the main antagonist is driven by personal desire for power, with the world and his actions fueled and shaped by political intrigue. In both Oblivion and Skyrim on the other hand, you get the classic "For the Evulz!" villains, with both their roles as villains not really having any further explanation other than being self-evident ("the World-Eater" and "the Prince of Destruction" aren't really the kind of dudes you'd invite to your party).

Oblivion: Mr McGuffin dies, enabling "the Prince of Destruction" to go fuck shit up. Which he does because he's the prince of destruction.

Skyrim: The World-Eater awakens... To eat the world.

???Tes VI: Shit's fucked.???

...

Sure the game doesn't have fast travel which can be annoying, but that annoyance is imho an acceptable sacrifice for the complete rags-to riches gameplay and storyline experience that the game provides:

In Morrowind, when you start of you'll get molested by a couple of Mudcrabs, but at the end of it you'll be able to punch out a god. Oh, and jump over oceans (fast travel!). Early game Morrowind is much harder than IV/V, while the late game offers more mucking around and ridiculous stuff. Oblivion's leveling system was horrible, and Skyrim sure did fix that, but you're still playing handheld and on a leash.

I'm not saying that I think Morrowind is per se better then the later tes games; that would be a lie. But it does have it's merits, and if you haven't tried it I think you should! Oh, and bashing Oblivion aside; the Shivering Isles was awesome.
Title: Re: The Elder Scrolls Online
Post by: Tibe on January 23, 2013, 06:27:55 am
Beta iz soon here. I belive like many others that eventually TES online will be free2play. The lameburger combat that got shown in the vids wont probably allow potential players to settle for any less. Seemed like the same crap that every MMO these days has. And the awesome TES lore and new made-up world alone aint worth 60€ or something...which these games normally go for at first.

Its all about keeping the grind interesting. And combat is the key.
Title: Re: The Elder Scrolls Online
Post by: GreasySausageSandwhich on April 13, 2013, 10:16:32 pm
As a huge elder scrolls fan, I was extremely skeptical about this game.  Beta is changing my mind, though.  This game surprises me.
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 14, 2013, 12:57:52 am
As a huge elder scrolls fan, I was extremely skeptical about this game.  Beta is changing my mind, though.  This game surprises me.

You're in the beta? Tell us more.
Title: Re: The Elder Scrolls Online
Post by: Mustikki on April 14, 2013, 01:16:41 am
As a huge elder scrolls fan, I was extremely skeptical about this game.  Beta is changing my mind, though.  This game surprises me.

Pic or it never happened! :D

Some of the leaked video's shows beta in horrible view.
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 15, 2013, 08:00:27 am
http://www.youtube.com/watch?feature=player_embedded&v=c7nOqQcejMU

20 mins of gameplay, watch it before it's taken down

Comment on the video: crosshair + softlocking is the same as fucking tab target, -1 for ESO there
Title: Re: The Elder Scrolls Online
Post by: Tibe on April 15, 2013, 10:04:11 am
(click to show/hide)

This is different from million other MMOs how exactly? Looked like the usual MMO boring shit to me. And the hitdetection was godawful, atleast from that vid.And the armors and chars wherent so nicely detailed and modeled like in skyrim etc. Infact they looked pretty shit, but mybe thats just a betathing..thou I would have placed it more as an alphathing. The tabtargetthing is a bad move imo aswell,

Why would a company that has produced practically revolutionary singleplayer games for years now, decide to waste cash on a multiplayer version of one of their franchises. I will never get. It did seemed like an oblivious approach for years now yes, but frankly from the vid it seems more like a LOTR Online approach was taken. Which is lame.

PS: Vibe, and just when I tought you couldnt fine a worse gif for you sig, than that icecream thing :D...you find this............
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 15, 2013, 10:18:24 am
This is different from million other MMOs how exactly? Looked like the usual MMO boring shit to me. And the hitdetection was godawful, atleast from that vid.And the armors and chars wherent so nicely detailed and modeled like in skyrim etc. Infact they looked pretty shit, but mybe thats just a betathing..thou I would have placed it more as an alphathing. The tabtargetthing is a bad move imo aswell,

It's not really that different from your generic MMO. What hitdetection are you talking about, btw? It's softlocked :p
Also people say the graphics aren't on max.

Why would a company that has produced practically revolutionary singleplayer games for years now, decide to waste cash on a multiplayer version of one of their franchises. I will never get. It did seemed like an oblivious approach for years now yes, but frankly from the vid it seems more like a LOTR Online approach was taken. Which is lame.

Money ofc (: People are going to jump on the "SKYRIM MMO omfg take my money" bandwagon just like they did on SWTOR.

PS: Vibe, and just when I tought you couldnt fine a worse gif for you sig, than that icecream thing :D...you find this............

you're welcome
Title: Re: The Elder Scrolls Online
Post by: Xant on April 15, 2013, 10:32:54 am
How do people even play MMOs? How isn't it physically painful? You take away all the cool stuff from single player because you can't let /everyone/ be supa powerful and cool and change the world, and instead add storyline where you have no influence and shit graphics and even worse combat. Why? Whyyyyyyy? What's the point of grind either? Millions of people are doing the same shit and you can't be any more powerful than them and you won't have more influence or..

What? Why? My only response to this is to poison my mother and marry a horse. Good day Vibe, young fella me lad.
Title: Re: The Elder Scrolls Online
Post by: Tibe on April 15, 2013, 10:37:48 am
Yes, the graphics are infact in low. This guy in the vid is really trying to make the game look as shit as possible. Just looked at Bethesdas gameplayvids. Still not as detailed as I expected but okay.

By hitdetection I ment, you get this blockingthingy, that you use at correct timing, but the enemies still hit you when their blade is like 5 meters away from you, what is the point. The combat is still this lame softlocking thing where you just stand in one place and slash millions of hits. Even in the Bethesda gameplaytrailer. And there it said you can even join the massive PvP fights even when you are level 10 and "join the fun". By "fun" im quessing getting one shot by some lvl 100 motherfuckers fireball or arrow and respawning for same many times in a row, while the massivelyleveledplayers stand in one place and "fight". And by "fighting" it means standing one one place spamming abilities and attacks. Oh what joy it must be. :D

(click to show/hide)

I agree with you. In mmo-s lots of things just get stripped for the sake of you getting to play with some random group of people. MMOs dont imo give people a good gamingexperience, they just turn em into zombies. I for one dont belive that longtime MMOplayers are technically having fun. They are just addicted and its their daily routine.
Title: Re: The Elder Scrolls Online
Post by: bilwit on April 15, 2013, 10:55:19 am
How do people even play MMOs? How isn't it physically painful? You take away all the cool stuff from single player because you can't let /everyone/ be supa powerful and cool and change the world, and instead add storyline where you have no influence and shit graphics and even worse combat. Why? Whyyyyyyy? What's the point of grind either? Millions of people are doing the same shit and you can't be any more powerful than them and you won't have more influence or..

What? Why? My only response to this is to poison my mother and marry a horse. Good day Vibe, young fella me lad.

This is why the old EQ/WoW format is severely outdated. The future is in sandbox MMOs. The first thing they need to do is dump the antiquated and shitty target-1-2-3-4-buff-debuff-DoT-nuke-tank-heal combat.
Title: Re: The Elder Scrolls Online
Post by: Leesin on April 15, 2013, 11:27:13 am
The truth is most MMO developers nowadays aren't trying to make a decent game that stands out of the crowd, they are just trying to cash in on the genre. So they take the easy route of your typical mind numbingly boring MMORPG where the only player "skill" involved is knowing what combination to push the ability keys in. Because making a combat system where everything is aimed by the player him/herself would result in more work to make the combat acceptable, which they wont do because they don't give a fuck, they will take the easy route and still cash in on Elder Scrolls fans.

I've been a fan myself since I was 8 years old ( When Arena was released ) and that might be the only reason I even let myself try this game out, but right now I think I probably won't bother at all because everything I've seen so far just makes it look like every other generic MMO bullshit. Guided attacks and hotkey combat type MMO's have NEVER been that fun, World of Warcraft always was boring and I didn't even make it to the end my two week trial out of boredom. Guild Wars 2 held me for a little while but only because of the customization within a class, still got bored of that pretty quickly.
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 15, 2013, 11:39:33 am
The truth is most MMO developers nowadays aren't trying to make a decent game that stands out of the crowd, they are just trying to cash in on the genre. So they take the easy route of your typical mind numbingly boring MMORPG where the only player "skill" involved is knowing what combination to push the ability keys in. Because making a combat system where everything is aimed by the player him/herself would result in more work to make the combat acceptable, which they wont do because they don't give a fuck, they will take the easy route and still cash in on Elder Scrolls fans.

I've been a fan myself since I was 8 years old ( When Arena was released ) and that might be the only reason I even let myself try this game out, but right now I think I probably won't bother at all because everything I've seen so far just makes it look like every other generic MMO bullshit. Guided attacks and hotkey combat type MMO's have NEVER been that fun, World of Warcraft always was boring and I didn't even make it to the end my two week trial out of boredom. Guild Wars 2 held me for a little while but only because of the customization within a class, still got bored of that pretty quickly.

This. It's quite sad tbh, the only non-generic MMORPGs that I can recall right now where you have to aim yourself (free aim) are Darkfall Unholy Wars and Fallen Earth :/
Title: Re: The Elder Scrolls Online
Post by: Banok on April 15, 2013, 01:38:06 pm
darkfall.

all I have to say to any ESO conversion after watching that video.
Title: Re: The Elder Scrolls Online
Post by: Kafein on April 15, 2013, 06:56:09 pm
How do people even play MMOs? How isn't it physically painful? You take away all the cool stuff from single player because you can't let /everyone/ be supa powerful and cool and change the world, and instead add storyline where you have no influence and shit graphics and even worse combat. Why? Whyyyyyyy? What's the point of grind either? Millions of people are doing the same shit and you can't be any more powerful than them and you won't have more influence or..

What? Why? My only response to this is to poison my mother and marry a horse. Good day Vibe, young fella me lad.

cRPG is messing with my brain, I read that "Whyyyyyyyy" as if you wrote " Wayyyyyyyyyne".
Title: Re: The Elder Scrolls Online
Post by: Casimir on April 15, 2013, 07:31:30 pm
Should have made a Elder scrolls coop game rather than an mmo.
Title: Re: The Elder Scrolls Online
Post by: Kafein on April 15, 2013, 08:18:27 pm
Should have made a Elder scrolls coop game rather than an mmo.

I think a TES mp game could work in a similar way to DayZ, except hopefully the game wouldn't be about killing everyone.
Title: Re: The Elder Scrolls Online
Post by: Tibe on April 15, 2013, 09:31:54 pm
I think a TES mp game could work in a similar way to DayZ, except hopefully the game wouldn't be about killing everyone.

Aye. I think one thing why Warbands multi and DayZ succeed is from the fact that they force you to be on your guard all the time and get that adrenaline pumping behind the PC, having that moment of when you never know what to expect. There is nothing adrenalinepumpuing by standing in one place, landing hits and picking powers. I do belive MMOs need faster dying players. Cause the usual MMO route is that you will have lvl 100000 players running around in fully buffed health, not scared of a damn thing cause they never get into situations they dont expect. If they loose, even that is partially predicted. To me at least, its the fact that always some pathetic punk can take you down if you loose awareness nomatter how much you nerd. Some guy with a cloth shirt and short sword in Warband or some random dude with a handgun in DayZ.
Title: Re: The Elder Scrolls Online
Post by: Jon Agony on April 15, 2013, 10:42:19 pm
The server is gonna crash so bad  :rolleyes:
Title: Re: The Elder Scrolls Online
Post by: Taser on April 18, 2013, 04:31:24 am
Should have made a Elder scrolls coop game rather than an mmo.

When will they? I mean someone came up with a goddamn mod for oblivion to play multiplayer. Granted it was hit and miss last I heard but dammit that was someone that just took the time to do it on their own.
Title: Re: The Elder Scrolls Online
Post by: Leshma on May 13, 2013, 12:18:24 pm


I have to admit, it does look better than I thought it would be.
Title: Re: The Elder Scrolls Online
Post by: Vibe on May 13, 2013, 12:28:34 pm
It looks meh
Title: Re: The Elder Scrolls Online
Post by: Radament on May 13, 2013, 01:48:20 pm
remembers me Age of Conan a lot , without combos.
don't know if this could be enjoyable , they showed only mage class , world is nice , quests seems to be the same soup as other mmos , class progression may be interesting as the guild system and pvp but it seems too much similar to AoC and this is good but ...dunno.
Title: Re: The Elder Scrolls Online
Post by: Lizard_man on June 11, 2013, 09:04:43 pm
visitors can't see pics , please register or login
Title: Re: The Elder Scrolls Online
Post by: Vibe on June 11, 2013, 11:39:58 pm
they mail me "check out this amazing gameplay trailer of TES!!=!$=!$))$!!=$=!!"!"

i check the video, 98% cinematics, 3 slides of gameplay
Title: Re: The Elder Scrolls Online
Post by: Xant on June 11, 2013, 11:48:04 pm
What does it do that a thousand other MMOs don't already do?
Title: Re: The Elder Scrolls Online
Post by: Lizard_man on June 12, 2013, 12:06:33 am
Everyone's kicking off over on the Bethesda website, over the port to consoles. I'm still interested in the game, just a little pissed with the delay on release, will see how this develops...
Title: Re: The Elder Scrolls Online
Post by: Vibe on June 12, 2013, 12:08:12 am
What does it do that a thousand other MMOs don't already do?

nothing
Title: Re: The Elder Scrolls Online
Post by: Clockworkkiller on June 12, 2013, 12:12:59 am
Being a massive Elder Scrolls fanboy (just not fanboy in the way SOME other people are round here)
I can never talk abou anything Elder scrolls to anyone, with the exception of my close friends, because others don't know enough or enjoy the series like I do.

That bit of shame pride out the way. I'm pretty excited for this, as long as my PC can handle it, ima play it.

What does it do that a thousand other MMOs don't already do?

I know for they are going to make the combat like Elder Scrolls, so instead of spamming buttons on the screen, your just gonna spam your leftmouse button instead. WHAT A IMPROVEMENT!!!!!1

Oh yea, and dynamic questing stuff and things, and stealth, and the WvW clone pvp
Title: Re: The Elder Scrolls Online
Post by: Leshma on June 12, 2013, 12:43:20 am
I'm Elder Scrolls fanboy too but Bethesda has been letting me down for the past 8 years. I expected some improvement but they are releasing same game over and over again. Actually GTA is doing the same. But at least GTA is still high quality. Skyrim, just like Oblivion lacks in certain areas I care about.

I want levitation back and old magic system improved, not this console crap we have in Skyrim. Actually I want full 3D sandbox (not open world but true sandbox) Elder Scrolls game with state of the art graphics and improved combat system. Until they deliver that I'll criticize them as hard I can, despite the fact I love Elder Scrolls lore (although civil war thing from Skyrim isn't how I imagined story about Nords will look like back in the days, when I played Morrowind for the first time).

The Elder Scrolls Online will be just another boring MMORPG with combat like in Neverwinter Online.
Title: Re: The Elder Scrolls Online
Post by: Taser on June 12, 2013, 01:47:24 am
I'm Elder Scrolls fanboy too but Bethesda has been letting me down for the past 8 years. I expected some improvement but they are releasing same game over and over again. Actually GTA is doing the same. But at least GTA is still high quality. Skyrim, just like Oblivion lacks in certain areas I care about.

I want levitation back and old magic system improved, not this console crap we have in Skyrim. Actually I want full 3D sandbox (not open world but true sandbox) Elder Scrolls game with state of the art graphics and improved combat system. Until they deliver that I'll criticize them as hard I can, despite the fact I love Elder Scrolls lore (although civil war thing from Skyrim isn't how I imagined story about Nords will look like back in the days, when I played Morrowind for the first time).

The Elder Scrolls Online will be just another boring MMORPG with combat like in Neverwinter Online.

I miss levitation too. A lot of the magic back in Morrowind was just awesome. You could be a mage and still "pick" doors. Hell you could lock them. That was awesome. I also loved levitation and shooting guards. They just freaked out lol.

But they're dumbing it down too much. I mean look at some of the awesome skyrim mods out there and the battles people have come up with. They're amazing and its like Bethesda is just cool with letting people mod their game to actually enjoy it.
Title: Re: The Elder Scrolls Online
Post by: Gnjus on June 12, 2013, 08:25:48 am
I'm Elder Scrolls fanboy too but Bethesda has been letting me down for the past 8 years. I expected some improvement but they are releasing same game over and over again. Actually GTA is doing the same. But at least GTA is still high quality. Skyrim, just like Oblivion lacks in certain areas I care about.

I want levitation back and old magic system improved, not this console crap we have in Skyrim. Actually I want full 3D sandbox (not open world but true sandbox) Elder Scrolls game with state of the art graphics and improved combat system. Until they deliver that I'll criticize them as hard I can, despite the fact I love Elder Scrolls lore (although civil war thing from Skyrim isn't how I imagined story about Nords will look like back in the days, when I played Morrowind for the first time).

The Elder Scrolls Online will be just another boring MMORPG with combat like in Neverwinter Online.

(click to show/hide)
Title: Re: The Elder Scrolls Online
Post by: Gravoth_iii on June 12, 2013, 11:20:43 am
I'm Elder Scrolls fanboy too but Bethesda has been letting me down for the past 8 years. I expected some improvement but they are releasing same game over and over again. Actually GTA is doing the same. But at least GTA is still high quality. Skyrim, just like Oblivion lacks in certain areas I care about.

I want levitation back and old magic system improved, not this console crap we have in Skyrim. Actually I want full 3D sandbox (not open world but true sandbox) Elder Scrolls game with state of the art graphics and improved combat system. Until they deliver that I'll criticize them as hard I can, despite the fact I love Elder Scrolls lore (although civil war thing from Skyrim isn't how I imagined story about Nords will look like back in the days, when I played Morrowind for the first time).

The Elder Scrolls Online will be just another boring MMORPG with combat like in Neverwinter Online.

Sums up pretty much everything i think about TES atm. TES online will probably stick to the boring ass combat system, and because of it it will just be another shitty mmo.
Title: Re: The Elder Scrolls Online
Post by: Casimir on June 12, 2013, 03:29:40 pm
If there's cross platform play I will definitely give it a try. However I'm fairly sure the game will suffer for console compatibility.
Title: Re: The Elder Scrolls Online
Post by: TheAppleSauceMan on June 12, 2013, 06:10:01 pm
Meh. Doesn't look terrible. But doesn't look outstanding either. The combat looks like a less fluid and less responsive version of Neverwinter's combat.

Honestly would've much preferred them focusing on a new ES single-player title and making it not shit, unlike Skyrim, or making some sort of co-op based game like others said. This looks a lot like any other MMO on the market right now.
Title: Re: The Elder Scrolls Online
Post by: Casimir on June 12, 2013, 06:15:08 pm
Nah coop TES title is what is needed rather than this BS mmo. 4-6 player version of traditional TES would have been far better and made more sense IMO.
Title: Re: The Elder Scrolls Online
Post by: Kafein on June 12, 2013, 06:16:46 pm
Nah coop TES title is what is needed rather than this BS mmo. 4-6 player version of traditional TES would have been far better and made more sense IMO.

Mostly because the NPC in TES games always have been incredibly retarded.
Title: Re: The Elder Scrolls Online
Post by: SixThumbs on June 13, 2013, 03:31:56 pm
The alliances also make no sense from a lore stand point.
Title: Re: The Elder Scrolls Online
Post by: stukii on October 17, 2013, 09:09:50 pm
Character creation looks very good.

But the gameplay doesn't convince me too much. Feels like I have played this game as mmo already, hard to explain.

Title: Re: The Elder Scrolls Online
Post by: Varadin on October 18, 2013, 03:12:41 am
As much as i love TES games and MMOS this one is complete crap.

I had big hopes but gameplay just dissapointed me very much.
Title: Re: The Elder Scrolls Online
Post by: Havoco on October 18, 2013, 12:06:03 pm
It looks better Then i thought it would tbh. Only concerns I got is the combat depth.
Title: Re: The Elder Scrolls Online
Post by: Vibe on October 18, 2013, 12:10:22 pm
the combat looks horrible
Title: Re: The Elder Scrolls Online
Post by: Logen on October 18, 2013, 12:11:16 pm
typical mmo combat no?
Title: Re: The Elder Scrolls Online
Post by: Nightmare798 on October 18, 2013, 12:12:39 pm
NO, this makes me rage so hard. TES is all about doing whatever you want to in your own world, without having to worry about other people and how that might affect them. It's sad to see a series that I loved so much fall so far from the golden standard it used to be. Goddamn sellouts.

without worrying about other people?

STOP RIGHT THERE CRIMINAL SCUM!!!

Quote
the combat looks horrible

dont tell me you expected better...

this is an MMO game.
Title: Re: The Elder Scrolls Online
Post by: Havoco on October 18, 2013, 12:13:32 pm
Well, at least it's not a tab targeting button masher.
Title: Re: The Elder Scrolls Online
Post by: Kafein on October 18, 2013, 12:27:58 pm
Well, at least it's not a tab targeting button masher.

Ho yeah like, targeting with your mouse then mashing 1234 is any better.

1234 is the greatest evil in MMOs
Title: Re: The Elder Scrolls Online
Post by: Vibe on October 18, 2013, 12:32:00 pm
Well, at least it's not a tab targeting button masher.

It IS pretty much tab target though. You just need to aim in the general direction instead, because it's softlocking. Would be much happier with real aim required.

dont tell me you expected better...

this is an MMO game.

Not for this game particularly because I already knew what kind of combat system it had, but my hopes are still up for an MMO game that will require hand/motorics skills rather than pressing numbers on your keyboard in the correct order.
Title: Re: The Elder Scrolls Online
Post by: Logen on October 18, 2013, 12:34:12 pm
youre still going to play it vibe
Title: Re: The Elder Scrolls Online
Post by: Nightmare798 on October 18, 2013, 12:36:34 pm
It IS pretty much tab target though. You just need to aim in the general direction instead, because it's softlocking. Would be much happier with real aim required.

Not for this game particularly because I already knew what kind of combat system it had, but my hopes are still up for an MMO game that will require hand/motorics skills rather than pressing numbers on your keyboard in the correct order.

i wish. that would be awesome.

combat mechanics should be higher priority. it doesnt matter that you play with other people online, when the game itself is boring as fuck.
Title: Re: The Elder Scrolls Online
Post by: Havoco on October 18, 2013, 12:39:02 pm
Yeah because those 8 buttons aren't half as bad as the rows upon rows of buttons that u see in any other MMO.

At least until u bind all that shit.

It isn't like I'm actually excited about this game. I knew it was going to be shit when it was announced. The video just took from not caring about the game to might try it when a free demo comes out.

Edit: wait, if there is soft lock then that just made not give a shit about this again.
Title: Re: The Elder Scrolls Online
Post by: stukii on October 18, 2013, 12:42:47 pm
For me the combat looks the best of this game. Except this retro hotbar.

The way npc's just move aimless in circles, quests are being implemented and the magical appearing horse..
The fact you just teleport yourself over thousands of imaginary kilometers.
It's a tragedy! This game should have been released 10 years ago. It is just too simple for a mmo from a big corporation.

Someone here played Mortal? This game made me always worry about my horse. Not mentioning the bugs. But that it was always present, needed to be guided around the mobs, worried some douche hiding in a tree would just headshot it for the lulz.

And here? Summon, ride, unsummon, smash buttons.
Story? Sure the same for every character and every player. There is nothing you have to tell other than how to finish this quest or this. Where to find which mob.

A few pages back someone posted a video with a quest:
(click to show/hide)

And it just makes me sad. Player #12415325 saved this stupid npc. Hand full of other npcs trying to stop him. Where are the yells for help 'INTRUDER STOP HIM' no alarm? Bots weak as shit? Why can't I just free everyone down there? Is there even anyone else in jail? What if I just want to kill him, ending this stupid questline for everyone.

I am sorry, I expected more! Especially when an Elder Scrolls game adding the term MASSIVE to its genre.
And I'm even more sorry for being pretty sure i still will buy this shit.
Title: Re: The Elder Scrolls Online
Post by: Nightmare798 on October 18, 2013, 12:49:00 pm
(click to show/hide)

no big game developer releases mmo because it would be a pinacle of perfection in video game development. they do this to milk the fk out of franchise, before throwing it in trash can. they ran out of ideas, so they release an mmo.

like why would they even bother with story, characters and such, when there are players who do this for them?

i am telling you, if franchise goes mmo, it is over.
Title: Re: The Elder Scrolls Online
Post by: Vibe on October 18, 2013, 01:19:44 pm
youre still going to play it vibe

"i'm still going to test it" is the correct term, which I do with practically every MMO on the market :lol:

Edit: wait, if there is soft lock then that just made not give a shit about this again.

Yeah there is. Projectiles autotrace to your target, the only difference between tab target and softlocking is that instead of pressing tab or clicking on the target to select it you aim in the general direction of the target to "select it".

Not exactly sure how melee works but from what I've seen it's basically get close and select your target by aiming at it and then spam left click or hotbar shortcuts for special attacks. It's practically the same if I used tab to select my target and gotten close then started spamming hotkey 1 to hit or just pressed autoattack hotkey. There's no real hitboxes or weapon specific range or swing arcs or for how long a swing is active. From my observations it's the classic tabtarget MMO melee which has two checks: Do you have your target selected? Are you in range?
So basically with this melee you are unable to chamber your attack before you charge an enemy, release the chamber before you go in range and while the weapon is in swing animation walk in and hit the target - which you can do for example in Mount&Blade or even Skyrim.
Title: Re: The Elder Scrolls Online
Post by: Banok on October 18, 2013, 06:04:38 pm
"i'm still going to test it" is the correct term, which I do with practically every MMO on the market :lol:

me2, is there going to be an open beta.

If so, I'm looking forward to hating on this thing.
Title: Re: The Elder Scrolls Online
Post by: zagibu on October 18, 2013, 07:24:13 pm
"i'm still going to test it" is the correct term, which I do with practically every MMO on the market :lol:

You seem to like wading through seas of shit.
Title: Re: The Elder Scrolls Online
Post by: Vibe on October 18, 2013, 07:31:15 pm
You seem to like wading through seas of shit.

Yes I really do. Have yet to hit land.
Title: Re: The Elder Scrolls Online
Post by: Havoco on October 19, 2013, 08:06:44 am
Sad thing is I would play this, and pay the sub if they would just take the damn soft lock off. How hard is it to do that? I dont see the reason behind keeping it except for ping issues. Still it wouldn't be that bad. Maybe it's just because of physics/hit detection idk.
Title: Re: The Elder Scrolls Online
Post by: Vibe on October 19, 2013, 01:17:15 pm
Sad thing is I would play this, and pay the sub if they would just take the damn soft lock off. How hard is it to do that? I dont see the reason behind keeping it except for ping issues. Still it wouldn't be that bad. Maybe it's just because of physics/hit detection idk.

It is a pretty huge change, like I said, to take softlock off you would basically be changing the combat system from tab target to FPS, which is pretty much non-existent when it comes to MMOs. And that is due to technical difficulties of the MMOs, or so the devs like to use this excuse, myself I think the technology is good enough to host an MMO with a proper combat system.
Title: Re: The Elder Scrolls Online
Post by: Kafein on October 19, 2013, 02:23:42 pm
It is a pretty huge change, like I said, to take softlock off you would basically be changing the combat system from tab target to FPS, which is pretty much non-existent when it comes to MMOs. And that is due to technical difficulties of the MMOs, or so the devs like to use this excuse, myself I think the technology is good enough to host an MMO with a proper combat system.

Does Planetside 2 count ? It's actually funny because the worst bottleneck in that game are the home PC CPUs. The network and the servers are doing alright.
Title: Re: The Elder Scrolls Online
Post by: Vibe on October 19, 2013, 03:06:35 pm
Does Planetside 2 count ? It's actually funny because the worst bottleneck in that game are the home PC CPUs. The network and the servers are doing alright.

Yes, it actually does. Planetside 2 and Darkfall: Unholy Wars are the two that do it right. And if they can do it so can any other MMO.
Title: Re: The Elder Scrolls Online
Post by: cmp on October 19, 2013, 03:27:43 pm
I don't know about Darkfall, but Planetside does a lot of stuff client-side to achieve that. I guess it works, but it's also cheater's paradise.
Title: Re: The Elder Scrolls Online
Post by: Banok on October 19, 2013, 04:17:05 pm
darkfall 1 (2009) was the closest thing to elderscrolls mmo in terms of actual gameplay, new darkfall is still going to be way closer than ESO but now it has classes and EXP (not necessarily saying this is worse, just less like ES). people care more for graphics and cliche lore than gameplay, easier and less risky way to sell an mmo.

Anyway is there going to be a open beta or what?
Title: Re: The Elder Scrolls Online
Post by: Joseph Porta on October 20, 2013, 07:48:17 pm
So far it looks very spammy
Title: Re: The Elder Scrolls Online
Post by: Nightmare798 on October 20, 2013, 08:32:10 pm
So far it looks very spammy

button mashing is still better than auto combat imo...
Title: Re: The Elder Scrolls Online
Post by: Casimir on October 20, 2013, 11:38:53 pm
TBH the melee combat has always been pretty shitty in TES games.
Title: Re: The Elder Scrolls Online
Post by: Nightmare798 on October 20, 2013, 11:43:11 pm
TBH the melee combat has always been pretty shitty in TES games.

agreed. this is the reason why I never finished Oblivion and Morrowind.
Title: Re: The Elder Scrolls Online
Post by: Vibe on October 21, 2013, 11:55:47 am
It would be great if they at least tried to do something different with the combat system.

For example Wildstar, while in it's core is still hotbar combat system, uses so called telegraphs/skill shots that you need to aim to hit the enemy:

Title: Re: The Elder Scrolls Online
Post by: Joseph Porta on October 21, 2013, 12:09:09 pm
button mashing is still better than auto combat imo...

Yeah true, hope some mates'll get it so i can play some.
Title: Re: The Elder Scrolls Online
Post by: CrazyCracka420 on November 22, 2013, 04:07:22 pm
BAMP

Nobodies talking about the beta event going on this weekend?  I'm assuming they are stress testing servers.

I won't really be able to invest time into getting into this game for a 3 day period, so I'm going to skip it.  If anyone plays in it, give us your thoughts please :)
Title: Re: The Elder Scrolls Online
Post by: SixThumbs on November 22, 2013, 05:50:30 pm
I love(d) the Elder Scrolls universe and I'm sure this game will be just like every other ground breaking MMO that's been released in the past year or so with it's own variations and quirks but Dota 2 is taking up my time and I'm sure Monster Hunter Online will be eyeing me a bit seductively then this one.

And come on, High Elves, Kahjiit, and Bosmer; Dunmer, Nords AND Argonians? As far as I can recall the factions don't make sense lore wise, and we've never been to Valenwood before so if we go I better see some cannibalistic wood elves.
Title: Re: The Elder Scrolls Online
Post by: Earthdforce on November 22, 2013, 07:54:23 pm
I didn't sleep last night, and I doubt I'll be sleeping much this weekend if the beta sucks me in :)
Title: Re: The Elder Scrolls Online
Post by: Kalam on November 22, 2013, 10:03:42 pm
I didn't sleep last night, and I doubt I'll be sleeping much this weekend if the beta sucks me in :)

Hit me up. We should play together.
Title: Re: The Elder Scrolls Online
Post by: Taser on November 22, 2013, 10:06:48 pm
Hit me up. We should play together.

"play"

visitors can't see pics , please register or login
Title: Re: The Elder Scrolls Online
Post by: Earthdforce on November 22, 2013, 10:22:26 pm
Hit me up. We should play together.
Beeeee on steam in a couple hours then :D
Title: Re: The Elder Scrolls Online
Post by: Life on November 22, 2013, 10:28:58 pm
I will be playing the beta as well, just finished the download
Title: Re: The Elder Scrolls Online
Post by: TheAppleSauceMan on November 22, 2013, 10:45:13 pm
Me and a few of the Dracul guys will all be playing this over the weekend as well.  :D
Title: Re: The Elder Scrolls Online
Post by: CrazyCracka420 on November 22, 2013, 10:47:34 pm
what faction are you guys going?
Title: Re: The Elder Scrolls Online
Post by: Life on November 22, 2013, 11:01:52 pm
what faction are you guys going?
alderi dominion
khajiit
Title: Re: The Elder Scrolls Online
Post by: Taser on November 22, 2013, 11:02:12 pm
alderi dominion
khajiit

You furry.
Title: Re: The Elder Scrolls Online
Post by: Leesin on November 22, 2013, 11:08:35 pm
Didn't get an invite, butthurt now, fucking hate Elder Scrolls games anyway....




 :(
Title: Re: The Elder Scrolls Online
Post by: Earthdforce on November 22, 2013, 11:34:03 pm
I think I'll start with a High Elf first, so I'll be in the dominion with ya life :D
Title: Re: The Elder Scrolls Online
Post by: Clockworkkiller on November 22, 2013, 11:40:50 pm
i just signed up for the beta


im just hoping that my pc will be able to RUN the damn thing


oh, and ill be rolling an Argonian, like i do in every ES game

Argonians4lyfe
Title: Re: The Elder Scrolls Online
Post by: Life on November 22, 2013, 11:40:57 pm
I think I'll start with a High Elf first, so I'll be in the dominion with ya life :D
got about 20 minutes till its live
Title: Re: The Elder Scrolls Online
Post by: Tanken on November 23, 2013, 12:03:37 am
Can't get in, Error Code 301, unable to connect to Lobby.
Title: Re: The Elder Scrolls Online
Post by: Earthdforce on November 23, 2013, 12:05:51 am
Can't get in, Error Code 301, unable to connect to Lobby.
Yeah, that's what I've been getting the past little bit. I'm not surprised xD
Title: Re: The Elder Scrolls Online
Post by: Tanken on November 23, 2013, 12:08:43 am
Seems I'm getting in now...at least it's not giving me an error, just a loading bar.


Damn it! I got past the errors; made my character completely, hit Create, and it crashed me back to the login screen lol.
Title: Re: The Elder Scrolls Online
Post by: Life on November 23, 2013, 12:14:17 am
I created my character and when i clicked create, the server crashed  :rolleyes: you can basically see whats going on by looking at the ESO's facebook comments.
https://www.facebook.com/ElderScrollsOnline
Title: Re: The Elder Scrolls Online
Post by: Earthdforce on November 23, 2013, 12:14:55 am
Seems I'm getting in now...at least it's not giving me an error, just a loading bar.

Ohh speak of the devil I finally have that too. It doesn't seem to be moving much
Title: Re: The Elder Scrolls Online
Post by: Tanken on November 23, 2013, 12:29:10 am
Well, Betas, that's all I have to say.

Got in, created character...crashed to log in page. Managed to get back in after a few hundred attempts (exaggerated) and my character thankfully was saved. Clicked Play, got loaded 100% in--crashed to Log In page haha.

It's teasing me! But the character creation looks really freaking awesome. They did great on it. Not a whole lot of options--but enough to make it sexy.
Title: Re: The Elder Scrolls Online
Post by: Life on November 23, 2013, 06:44:17 am
got to level 5 tonight! add me in the in-game social, username: Life or ID: @High_Life
Title: Re: The Elder Scrolls Online
Post by: Earthdforce on November 23, 2013, 08:58:42 am
I think my ID is @Earthdforce, but my character name is Earthdforce orrr Kaeso Clarus, I can't remember
Title: Re: The Elder Scrolls Online
Post by: Life on November 24, 2013, 12:48:31 am
come on guys, who is playing right now? almost level 8 and I need somebody to do these quests with me @High_Life
Title: Re: The Elder Scrolls Online
Post by: Polobow on November 24, 2013, 02:47:30 pm
Give us a summary when you're done.
Title: Re: The Elder Scrolls Online
Post by: Casimir on November 24, 2013, 04:12:38 pm
Signed up on the day of announcement but no invite, fuck Bethesda.
Title: Re: The Elder Scrolls Online
Post by: Leesin on November 24, 2013, 06:21:02 pm
Signed up on the day of announcement but no invite, fuck Bethesda.

Me too, but when I looked at the beta sign up thing again i swear it had changed, was less information required and it let me sign up with the same email as before, no idea what happened there but fuck them buttholes.
Title: Re: The Elder Scrolls Online
Post by: zagibu on November 25, 2013, 12:00:45 am
Lol, Casimir signed up for Older Skulls Online at Beth&Edna. Not quite the same thing, old chap.
Title: Re: The Elder Scrolls Online
Post by: Casimir on November 25, 2013, 01:23:05 am
Silence you bluddy Quare!
Title: Re: The Elder Scrolls Online
Post by: Voso on November 25, 2013, 07:23:59 pm
Didn't play it too much because I had to work the whole weekend.

Looked to be pretty fun though from what I've played. Would be a good game to just dick around with a couple friends and ignore the fact that it is a mmo, I think.
Title: Re: The Elder Scrolls Online
Post by: Banok on January 08, 2014, 02:26:26 pm
Got invited to a beta test, guessing they didn't actually read my application. anyway looking forward to downloading for 10 hours, playing for 1 hour then affirming that it is indeed a huge dump on the franchise and uninstalling.
Title: Re: The Elder Scrolls Online
Post by: Christo on January 08, 2014, 03:14:11 pm
Got invited to a beta test, guessing they didn't actually read my application. anyway looking forward to downloading for 10 hours, playing for 1 hour then affirming that it is indeed a huge dump on the franchise and uninstalling.

Please do tell about your experiences later again, curious.

Maybe I was told about it once, I forgot then.
Title: Re: The Elder Scrolls Online
Post by: Leesin on January 08, 2014, 05:04:39 pm
My download is going fine although it seems to have maxed at 4mb/s.
Title: Re: The Elder Scrolls Online
Post by: CrazyCracka420 on January 08, 2014, 05:32:53 pm
I have another beta key for this weekend, but with the new son I would be able to play maybe 2 or 3 hours the whole weekend (which would be pointless for getting into a MMORPG).  If someone wants my beta key for this weekend, shoot me a PM, I'll post when it's been taken. 
Title: Re: The Elder Scrolls Online
Post by: Miwiw on January 08, 2014, 06:21:57 pm
I got 2 beta keys and I won't download it this time. I prefer to wait for its release. So if anyone is interesed, pm me. Key and access is for this weekend.

edit: given both away
Title: Re: The Elder Scrolls Online
Post by: Banok on January 11, 2014, 11:25:10 am
Idk why everyone is comparing it to gw2, feels more like swtor to me. maybe its because of the pvp I haven't got to yet.

the enviroments look pretty dam good, can't really fault the graphics its just the gameplay that is terrible. quests are more like swtor than gw2: you see other people doing the exact same thing as you, rather than working with those people.

my initial impressions are this is very bland, I'm bored already at lvl 4. gw2 was much more fun than this. the combat is maybe the most bland I've seen in an mmo so far. but I will force myself to continue, maybe it will get better.
Title: Re: The Elder Scrolls Online
Post by: Molly on January 11, 2014, 11:45:26 am
Funny. I've hardly played any game that went as quickly boring as GW2 for me.
Title: Re: The Elder Scrolls Online
Post by: IR_Kuoin on January 11, 2014, 12:18:01 pm
So I played for around 85 minutes yesterday when the beta launched. Made a High elf so I started in Elsweyr. The environment was pretty good, and I spent some time exploring. Now for the starting part it was very dull, just like any other Scrolls game, prisoner bla bla bla all that shit. The combat was really nothing to look forward too. Its a Scrolls game so its feels like hitting a ragdoll. The combat consist of normal strikes, and heavy strikes. You can interrupt and block your opponents just like in Skyrim, and dodge has been added. Dragonknight which was the class I tried out used endurance for spells, and after leveling up you could pick between magic, endurance and health. I noticed that endurance only gave you + 10 while health gave you + 20. The map is a little tricky-ish, you can't move your character around while holding up the map, only walk forward. The inventory is pretty good, with good sorting from armor, junk, weapons etc.

I know its a beta but the character models and animations were pretty lame, if they had made the models and animations less "mmo-ish" I feel I would have stayed longer. At the start of the game in the tutorial level you get to pick what weapon you prefer, staffs, twohanded (only a mace ...), dual axes, sword and shield and a bow. It was pretty easy to see what they had attempted. A "Skyrim" with other players around. The quests were pretty lame, just kill this guy get the item. Find this item for me etc. More or less fetch and kill quests, then backtrack. I wanted to test out the PvP before I logged off, but could sadly not find it.

Something I also noticed was that the male character creation page was pretty lazy. Orcs had the same body as any other race more or less expect Argonians and Kahjits (which only had a little bit of fur). They had just put a different face style and color on the face part, the body was identical to the other races.

That is what I have to say about this game so far.
Title: Re: The Elder Scrolls Online
Post by: Thovex on January 11, 2014, 01:04:29 pm
I think that this game feels like Skyrim, the animations a bit worse however, looks pretty decent graphics wise etc.

However it's not a real MMORPG (atleast right now), basically what I'm doing is singleplayer quests which I could be doing in Skyrim and while I do this I see other people on the map doing exactly the same thing.
Title: Re: The Elder Scrolls Online
Post by: Banok on January 11, 2014, 01:35:30 pm
It didn't really feel like skyrim at all to me. not entirely sure why, maybe I need to replay skyrim but I liked skyrims quests/combat enough to play 118 hours. combat/quests in ESO feels much more like generic mmo stuff to me.

Its probably the addition of the usual mmo tropes breaking my immersion, I'll try and list some;
-seeing other players doing same thing, your not really the hero just player #93921
-mobs not attacking until you are 5 metres away, respawn every 60 seconds
-knowing there is no penalty for dieing, and the only "challenge" is leveling up
-standard mmo classes/abilities, ie obligatory fire 100 arrows into the air at once "spell"
Title: Re: The Elder Scrolls Online
Post by: Vibe on January 11, 2014, 01:57:31 pm
I tested it yesterday and it was really "meh". Quests = boring. Combat = boring. Models and animations = bad. Pretty much just as I expected. Wonder if the end game will be something of worth.
Title: Re: The Elder Scrolls Online
Post by: Leesin on January 11, 2014, 02:06:17 pm
Played it for a little while, played an Orc Templar, the character creation is nice and I also think the ability system looks quite good so far. The combat vs NPC's didn't feel that fun as others have pointed out, maybe because it's not much different from the normal ES shit but without the awesome mods I can use.

There is too much emphasis on "go to x and retrieve y" in quests, I made it off the "nooby island" to the next place and straight away they're giving me the same sort of really boring quests where I found myself just ignoring what they had to say, running back and forth between markers. I can understand they're trying to make it seem like there's a ton of quests to do like in an ES game but it just doesn't work when none of the quests are remotely interesting and none of them are difficult in a good way. Infact none of them are difficult at all and I found myself zoning out and growing bored of the game soon after I got onto the second area, at which point I stopped playing.

I also feel so tied down to the local shitty quests that it has removed a big part of the ES game feel for me, which is freedom and exploration, the game does look nice for an MMORPG but you don't really enjoy it when you feel like an ant going back and forth between markers just so you can progress in the game.

So yeah, it is similar to other MMORPGs out there, but in a bad way, it does have its good points but it's not a good sign that I got bored and quit playing at about level 5. I would have liked to try out PvP but I don't really know how to do so or if it's even possible as PvP will be the only reason I play this game if it's any good, which I'm really unsure about right now.
Title: Re: The Elder Scrolls Online
Post by: Sniger on January 11, 2014, 02:19:05 pm
erhm... its a MMO. what did you expect? honestly :) seems abit like you played skyrim and then expect ESO to be exactly like that, which is not possible. :)

playing to lvl 5 and then review the game is abit harsh too :p
Title: Re: The Elder Scrolls Online
Post by: Thovex on January 11, 2014, 02:22:44 pm
erhm... its a MMO. what did you expect? honestly :) seems abit like you played skyrim and then expect ESO to be exactly like that, which is not possible. :)

playing to lvl 5 and then review the game is abit harsh too :p

The problem is that you level up like a goddamn snail, which is fine...

Except that it's not fine if you don't have fun levelling up in this game, which is the case since you run around like idiot for hours.
Title: Re: The Elder Scrolls Online
Post by: Leesin on January 11, 2014, 02:25:50 pm
erhm... its a MMO. what did you expect? honestly :) seems abit like you played skyrim and then expect ESO to be exactly like that, which is not possible. :)

playing to lvl 5 and then review the game is abit harsh too :p

Never said I expected it to be like the singleplayer ES games, what I hoped for was not another cookie cutter MMO, just because a games an MMO doesn't mean it has to consist of a thousand boring "go to x retrieve y" quests. And played Skyrim? Bitch I played ES games since Arena  :lol:. What I was hoping for is an MMO that will do the ES series justice, not just another boring MMO where you do a thousand quests and only remember some of them because they were the most boring and annoying quests, not because they were good or fun.

 I didn't "review" the game either, I gave my first impressions of the game and I got so bored by level 5 I couldn't play anymore. PVP will be the only saving grace for this game from where I sit, IF it's good, which I havent got to test yet because I can't even be bothered to load the game up to face more mind numbing quests.
Title: Re: The Elder Scrolls Online
Post by: Banok on January 11, 2014, 03:25:42 pm
Yeah level 5 is a long time in this game. I wonder if it will have a flat level curve like gw2, otherwise it might be quite an insane grind.
Title: Re: The Elder Scrolls Online
Post by: LordBerenger on January 11, 2014, 03:46:55 pm
Do you start in the land of your own race? Like Khajiits for Elsweyr etc...?
Title: Re: The Elder Scrolls Online
Post by: Olwen on January 11, 2014, 03:50:06 pm
You start in the land of your side (dominion side for example) ^^


High elf sorcerer lvl 7 here

So far, I'm really not convinced this is worth more than 5$
Title: Re: The Elder Scrolls Online
Post by: Leesin on January 11, 2014, 03:52:59 pm
Do you start in the land of your own race? Like Khajiits for Elsweyr etc...?

From what I have made out from playing is that each Alliance has its own remote starting zone, well it seems that way. I'm playing Orc so I am apart of the Daggerfall Covenant, along with the Bretons and the Redguards, the other two alliances have the gay and furry races.
Title: Re: The Elder Scrolls Online
Post by: Banok on January 11, 2014, 04:25:23 pm
there is a starting island for each 3 factions, ive done each. I feel like maybe if they had narrowed it down to 1 then the quests could have actually been interesting, but an mmo demands quantity over quality I suppose. which is genuinely a shame.

I haven't actually had any kill 10 goblins or collect 10 goblin drops quests, so you can tell they are trying to emulate ES quests by having you mostly do talking to people but they just aren't interesting so it does just become "go to the marker".
Title: Re: The Elder Scrolls Online
Post by: Olwen on January 11, 2014, 05:14:00 pm
Truth be told, I haven't read any quest I've done so far, just getting the main info and following the dot on the map

and there was only 1 puzzle so far which was for retards, 4 buttons to press in the good order

traps don't even kill, they deal minor damage
Title: Re: The Elder Scrolls Online
Post by: Vibe on January 11, 2014, 05:15:57 pm
I'm wondering, is it so hard to make an MMORPG that is actually hard before ultimate endgame nowadays?
Title: Re: The Elder Scrolls Online
Post by: Olwen on January 11, 2014, 05:20:44 pm
depends what you mean by hard

for most of the devs, hard means: YOU GOTTA GRIND MORE TO GET BETTER LEVEL TO GO FURTHER

Title: Re: The Elder Scrolls Online
Post by: Vibe on January 11, 2014, 05:23:25 pm
depends what you mean by hard

for most of the devs, hard means: YOU GOTTA GRIND MORE TO GET BETTER LEVEL TO GO FURTHER

I sure as hell don't consider time investment "hard"
Title: Re: The Elder Scrolls Online
Post by: Nightmare798 on January 11, 2014, 05:47:43 pm
I sure as hell don't consider time investment "hard"

Speaking of time investment...

I cant comprehend how some people can reach max level in any mmorpg. You seriously have to have either godlike patience, or an attention span of a dog to pull it off.
Title: Re: The Elder Scrolls Online
Post by: LordBerenger on January 11, 2014, 06:09:55 pm
From what I have made out from playing is that each Alliance has its own remote starting zone, well it seems that way. I'm playing Orc so I am apart of the Daggerfall Covenant, along with the Bretons and the Redguards, the other two alliances have the gay and furry races.

Is there no Elsweyr in TESO? Outrage...or maybe it's a high level ''zone'' :l
Title: Re: The Elder Scrolls Online
Post by: Tibe on January 11, 2014, 06:13:41 pm
Is there no Elsweyr in TESO? Outrage...or maybe it's a high level ''zone'' :l
Wouldnt suprise me if it was some expansion. 50 bucks please!
Title: Re: The Elder Scrolls Online
Post by: Vibe on January 11, 2014, 06:36:10 pm
Speaking of time investment...

I cant comprehend how some people can reach max level in any mmorpg. You seriously have to have either godlike patience, or an attention span of a dog to pull it off.

I could do it ez while MMORPGS were still fresh and fun for me (fun, I know, preposterous). Had max level chars in multiple MMOs. Not anymore though, none are interesting enough for me to even get past mid levels.
Title: Re: The Elder Scrolls Online
Post by: SixThumbs on January 11, 2014, 06:37:48 pm
Nothing I read in the last two/three pages is surprising; especially with the way massive budgets for game development goes where you have to build for the lowest common denominator to try to siphon up all the monies.
Title: Re: The Elder Scrolls Online
Post by: Rumblood on January 11, 2014, 07:13:43 pm
I suspect ESO will be shut down, or go to a "Free to Pay to Win" model in a year, + or - 3 months.
Title: Re: The Elder Scrolls Online
Post by: LordBerenger on January 11, 2014, 07:42:17 pm
I suspect ESO will be shut down, or go to a "Free to Pay to Win" model in a year, + or - 3 months.

If you're not WoW that's the way of MMOs. Speaking of WoW there's an upcoming expansion for WoW guys!

Wouldnt suprise me if it was some expansion. 50 bucks please!

Gay. Skyrim is a racist crappy boring place. Cyrodil is a generic green place of boringness and Elsweyr is a place of vast epic deserts with sunken cities beneath the deserts and epic lost temples and awesome tropical forests with all kinds of dangers and a perfect climate.
Title: Re: The Elder Scrolls Online
Post by: Olwen on January 11, 2014, 07:54:07 pm
reached lvl 9, getting really bored, i can't find quests for my lvl, all my quests are lvl 11/12, i'm just gonna try to get lvl 10 to see what pvp looks like then that's it for me
Title: Re: The Elder Scrolls Online
Post by: Banok on January 11, 2014, 08:18:08 pm
i also wanted to get to level 10 if only to justify my slagging this game off.

also fun story my main quest bugged, couldnt fix it so I clicked abandon quest thinking it wouldn't actually let me. well it did, and I don't see anyway to get back onto the main quest line, lol.
Title: Re: The Elder Scrolls Online
Post by: zagibu on January 11, 2014, 08:34:58 pm
When will you guys realize that you are not the intended target audience for these games?
Title: Re: The Elder Scrolls Online
Post by: Rumblood on January 11, 2014, 08:36:33 pm
When will you guys realize that you are not the intended target audience for these games?

The intended target audience are fans of the Elder Scrolls line of games, which includes quite a number of us.  :idea:
Title: Re: The Elder Scrolls Online
Post by: Tibe on January 11, 2014, 08:37:39 pm
A single player TES would have been a better idea. Why the bloody hell did they want to go MMO in the first place?
Title: Re: The Elder Scrolls Online
Post by: IR_Kuoin on January 11, 2014, 08:37:47 pm
When will you guys realize that you are not the intended target audience for these games?

Yeah, that was realized when I read the "Zone" chat. "How can I quickslot? Can I pause time? Can I do *insert shout from Skyrim*"
Title: Re: The Elder Scrolls Online
Post by: Olwen on January 11, 2014, 09:06:18 pm
most of the mmorpg companies would be better at doing movies than videogames, their trailers are far more amazing than their games

just look at starcraft 2, the movies in the game were fucking awesome, loved it

Title: Re: The Elder Scrolls Online
Post by: Banok on January 11, 2014, 09:22:03 pm
They should have just made it an mmo the dark souls way, basically just add pvp and co-op to a great singleplayer game. and completely ignore the conventions of all the other crappy mmos.

@olwen I think they outsource most of those CGI trailers.
Title: Re: The Elder Scrolls Online
Post by: Thovex on January 11, 2014, 10:04:07 pm
The Diablo 3 cutscenes are amazing too actually, a movie with those cinematics damn.
Title: Re: The Elder Scrolls Online
Post by: Olwen on January 12, 2014, 12:44:27 pm
http://www.youtube.com/watch?v=VF8OLwlFwuA

i watched all the cutscenes of diablo, diablo 2 and diablo 3 in a row last month :p
Title: Re: The Elder Scrolls Online
Post by: Olwen on January 12, 2014, 01:03:17 pm
Btw, I'm lvl 10 but can't access pvp, anyone managed to try it?
Title: Re: The Elder Scrolls Online
Post by: Pandemona on January 12, 2014, 01:08:23 pm
Waiting for it, but nabcakes didn't accept my beta application.
Title: Re: The Elder Scrolls Online
Post by: Tibe on January 12, 2014, 02:29:56 pm
Btw, I'm lvl 10 but can't access pvp, anyone managed to try it?
From what I gathered from ingame chat. PvP doesn't work yet.
Title: Re: The Elder Scrolls Online
Post by: Darkkarma on January 12, 2014, 03:14:12 pm
Could only bring myself to play for around a third of the time I spent actually patching the game.

Couldn't get into it this time around.
Title: Re: The Elder Scrolls Online
Post by: Banok on January 12, 2014, 04:02:21 pm
From what I gathered from ingame chat. PvP doesn't work yet.

yeah which pisses me off, been forcing myself to try and get to lvl 10. never has a game had such a grind to lvl 10 I swear, I am still only 8 and bored out of my brain.
Title: Re: The Elder Scrolls Online
Post by: Tibe on January 12, 2014, 05:23:25 pm
Im at 5 and I can go no further. I am seriuslly bored. Good lord, this leveling is slow. Absolutely everything costs a lot and the only proper way to get gold is quests. Like 1gp per monster killed? What the hell. Also buying/selling atm consists of the most retarded ripoff I have ever seen in my life. For example you buy an item for 600gp and when you want to sell it all the traders will offer like 8gp for it.This is worse then "Pawn stars".  Crafting is nonsense aswell. Getting materials is hard and refining materials also costs gold.

 Its not like the game is hard or anything. Currently the leveling is just ass and therefore the motivation just fades with it and it becomes a sea of grind. Im sure they will fix it for the official release thou. Thought id give my 2 cents on the current situation.
Title: Re: The Elder Scrolls Online
Post by: Banok on January 12, 2014, 07:27:27 pm
My opinion of this game;

Darkfall 7/10
gw2 5/10
tera 4/10 (double if perverted)
swtor 3/10
runescape 3/10 (double if pubescent)
eso 2/10
Title: Re: The Elder Scrolls Online
Post by: Vibe on January 12, 2014, 07:35:40 pm
tera 4/10 (double if perverted)

visitors can't see pics , please register or login

pantsu <3<3<3<3<3
Title: Re: The Elder Scrolls Online
Post by: LordBerenger on January 12, 2014, 08:03:22 pm
My opinion of this game;

Darkfall 7/10
gw2 5/10
tera 4/10 (double if perverted)
swtor 3/10
runescape 3/10 (double if pubescent)
eso 2/10

For that your opinions doesn't matter.
Title: Re: The Elder Scrolls Online
Post by: Olwen on January 12, 2014, 11:29:30 pm
i miss darkfall :(
Title: Re: The Elder Scrolls Online
Post by: Banok on January 13, 2014, 12:58:48 am
vibe you do realise that is the desexualised EU version too, lol asianz

also lord berenger not sure if you think 3 is too high or too low, to be honest before playing ESO I think I would have given it less.

ESO makes otherwise shitty themepark mmos look good, definitely made me and a friend reminisce of the old days of age of conan.
Title: Re: The Elder Scrolls Online
Post by: LordBerenger on January 13, 2014, 01:20:30 am
vibe you do realise that is the desexualised EU version too, lol asianz

also lord berenger not sure if you think 3 is too high or too low, to be honest before playing ESO I think I would have given it less.

ESO makes otherwise shitty themepark mmos look good, definitely made me and a friend reminisce of the old days of age of conan.

SWTOR is a nice MMORPG if you like Star Wars.
Title: Re: The Elder Scrolls Online
Post by: Leshma on January 13, 2014, 01:25:21 am
I like SW and SWTOR is shit. Clone Wars is not real Star Wars. Real SW died with Jedi Knight.
Title: Re: The Elder Scrolls Online
Post by: Tomas_Miles_again on January 13, 2014, 01:36:44 am
I like SW and SWTOR is shit. Clone Wars is not real Star Wars. Real SW died with Jedi Knight.
The first Clone Wars cartoon (Samurai jack style) was actually fucking epic

But yes, Jedi Knight was the shit
(click to show/hide)
Title: Re: The Elder Scrolls Online
Post by: LordBerenger on January 13, 2014, 02:00:30 am
I like SW and SWTOR is shit. Clone Wars is not real Star Wars. Real SW died with Jedi Knight.

LOL SWTOR is not clone wars. And the stories for each classes are great. I've finished Sith Warrior almost Bounty Hunter and got a couple of other classes at lvl 30+ each both males and females. It's great but as any MMORPGs it can get boring after a while.
Title: Re: The Elder Scrolls Online
Post by: Vibe on January 13, 2014, 08:04:56 am
I'll say this. SWTOR is a decent single player game. In regards to being an MMORPG, it fucking sucks hard. But the story lines were interesting.

But most of all, this:

Real SW died with Jedi Knight.

Title: Re: The Elder Scrolls Online
Post by: Tomas_Miles_again on January 13, 2014, 09:24:05 am
whoa

http://www.jkhub.net/project/show.php?projid=4&section=description

Sorry for derailing
Title: Re: The Elder Scrolls Online
Post by: zagibu on January 13, 2014, 11:03:19 am
JKHub still exists...nice. Maybe it's time to pay the Massassi Temple a visit again, too.
Title: Re: The Elder Scrolls Online
Post by: Banok on January 13, 2014, 01:26:56 pm
SWTOR is a nice MMORPG if you like Star Wars.

kotor was one of my favourite rpg's. swtor is more of a sequel to wow than kotor, fact. eso commits the same crime but is also even more boring.
Title: Re: The Elder Scrolls Online
Post by: Banok on January 13, 2014, 01:43:35 pm
back on topic i've figured it all out;

Quote
the weird thing is I thought the NDA was hilarious because they were obviously trying to cover up how awful the game is as long as possible, right?

well actually a poll on beta forums shows people actually like this shit, people ingame seemed happy to defend it.

even my own cousin who doesn't know what a themepark mmo is, said he quite liked it. then it all started to make sense.

so even tho this game is much worse than other crappy themepark mmo's, the fact that its elderscrolls and releasing on consoles, and has incredibly dumbed down mechanics, and decent graphics. means that this may actually be a HUGE hit.

basically this game isn't aimed at ES fans or mmorpg players, its squarely aimed at 12 year old xbox players.
Title: Re: The Elder Scrolls Online
Post by: Vibe on January 13, 2014, 02:02:14 pm
Actually, I think this game is targeted at ES fans that haven't played a single MMORPG yet, so even the most generic themepark game will be a new experience for them.
Title: Re: The Elder Scrolls Online
Post by: Tibe on January 13, 2014, 03:02:23 pm
Well my weekend with TESo is over. And I must say it was every bit as generic as I expected. MMO still is a tag for shit cause good detailed content and other stuff gets ripped out for the sake of getting to play with random people and assuring that everyone is always on equal ground. I swear to god, I dont know what the hell even the plots about. I stopped caring really.
Title: Re: The Elder Scrolls Online
Post by: Banok on January 13, 2014, 03:37:20 pm
MMO still is a tag for shit

I agree, I was trying to explain to my cousin what a themepark mmo means but then I realised its pointless because themeparks are 99% of the genre/market.

mmo has become a bad word, no wonder games like dayz avoid the word completely.
Title: Re: The Elder Scrolls Online
Post by: Vibe on January 13, 2014, 03:46:00 pm
I agree, I was trying to explain to my cousin what a themepark mmo means but then I realised its pointless because themeparks are 99% of the genre/market.

mmo has become a bad word, no wonder games like dayz avoid the word completely.

well dayz isn't an mmo
Title: Re: The Elder Scrolls Online
Post by: CrazyCracka420 on January 13, 2014, 05:04:49 pm
Nothing I read in the last two/three pages is surprising; especially with the way massive budgets for game development goes where you have to build for the lowest common denominator to try to siphon up all the monies.


THIS THIS THIS

Been saying it for years.  When you cater your games to the lowest common denominators (in order to make the most money) you end up with watered down, shitty games that are similar to other proven success stories of watered down, shitty games.  You appeal to more people and make more money, but the games are worse overall (so that's why they keep doing it, because it maximizes their profits). 

MMORPGs started going down hill in the early 2000's when proven successful MMORPGs started watering down the game to make it more friendly to the lowest common denominators.  This started to appeal to more people, but the games are (at least to me) objectively worse and worse.  They are more for the casuals, the unskilled, and the people who rage too easily and quit games.   WoW is my prime example for this.  Games like EQ and Ultima Online were very good in their heyday, but they started dumbing down the games, and WoW is what capitalized on the trend of these games watering down their content for casuals and raging baddies.

I don't see this trend changing any time soon, it's only getting more and more prevalent. 
Title: Re: The Elder Scrolls Online
Post by: Thovex on January 13, 2014, 06:34:08 pm
well dayz isn't an mmo

massive
multiplayer
online
yo
Title: Re: The Elder Scrolls Online
Post by: Vibe on January 13, 2014, 10:28:58 pm
I don't consider 40 players per server massive :)

To me a Massively Multiplayer Online (RPG) game needs to fill this criteria:

- persistent world
- at least 250 players per server / instance
Title: Re: The Elder Scrolls Online
Post by: Banok on January 14, 2014, 12:12:27 am
I don't consider 40 players per server massive :)

To me a Massively Multiplayer Online (RPG) game needs to fill this criteria:

- persistent world
- at least 250 players per server / instance

dayz is persistant, all servers are instances of master server, also can(will?) go way higher than 40. alot of "mmos" have less concurrent players than games like crpg/dayz, but are widely considered mmos simply because they have more similar gameplay, such as path of exile.

you can define the number to 250, but there is no official number. also I'm sure I heard dean say he wanted 200 player servers (or was it 100?). he has definitely talked about how its an mmo but mmo is a "bad word".

PS: there was a sticky post on eso beta forums where director was talking about the term mmo, I agreed with what he said but it was VERY ironic because he was claiming ESO breaks mmo conventions where really it does nothing original. I would paste but cant log in again without effort.
Title: Re: The Elder Scrolls Online
Post by: Rumblood on January 14, 2014, 12:46:12 am
MMORPGs started going down hill in the early 2000's when proven successful MMORPGs started watering down the game to make it more friendly to the lowest common denominators.  This started to appeal to more people, but the games are (at least to me) objectively worse and worse.  They are more for the casuals, the unskilled, and the people who rage too easily and quit games.   WoW is my prime example for this.  Games like EQ and Ultima Online were very good in their heyday, but they started dumbing down the games, and WoW is what capitalized on the trend of these games watering down their content for casuals and raging baddies.

I don't see this trend changing any time soon, it's only getting more and more prevalent.

http://massively.joystiq.com/2013/02/06/star-citizens-death-mechanics-to-create-a-sense-of-mortality-a/ (http://massively.joystiq.com/2013/02/06/star-citizens-death-mechanics-to-create-a-sense-of-mortality-a/)
Title: Re: The Elder Scrolls Online
Post by: CrazyCracka420 on January 14, 2014, 05:42:58 pm
http://massively.joystiq.com/2013/02/06/star-citizens-death-mechanics-to-create-a-sense-of-mortality-a/ (http://massively.joystiq.com/2013/02/06/star-citizens-death-mechanics-to-create-a-sense-of-mortality-a/)

Yeah I heard EVE online was similar to an MMORPG that I would enjoy playing, if I could get into the whole space/sci-fi thing.  But I just can't see myself playing a space game like that.  And this game seems somewhat similar to EVE Online. 

Ultima Online had a lot of good things going for it that we don't get in modern MMORPGs (and even Ultima Online stopped doing a lot of what I thought made it so great).

*Criminal system - you can do anything you want in the game, but if you commit a crime you are a criminal for 2 minutes, meaning anyone can attack or steal from you in that 2 minute time without becoming a criminal themselves.  If you murder "innocent" people, you become a murder.
*Some towns had AI guards that would auto-kill criminals or murderers (if you called for guards).
*Loot system - you die, most of your gear you had is lootable by anyone.  If you steal from an innocent corpse, you become a criminal.
*Dungeons were not instances, you had to compete for resources (or work as a team to get said resources)

A criminal system was awesome, and something I'd like to see in another MMORPG, but I doubt it will happen.  I'd settle for non-instanced dungeons and partial or full loot drop on death as well.  The reason loot drop is so awesome, is because the game focuses on your skills rather than on the equipment you're using (although equipment is important too).  You have to decide if you want to take the risk of using your best gear or not.  It actually forces you to weigh risk vs reward.  I don't ever see that in any modern MMORPG, because risk means rage quitting 13 year olds (which hurts your bottom line). 
Title: Re: The Elder Scrolls Online
Post by: Rumblood on January 14, 2014, 11:52:08 pm
Yeah I heard EVE online was similar to an MMORPG that I would enjoy playing, if I could get into the whole space/sci-fi thing.  But I just can't see myself playing a space game like that.  And this game seems somewhat similar to EVE Online.

Eve has as much in common with Star Citizen as Team Fortress 2 has with ARMA 3, because you know, they are both shooters.  :?
Title: Re: The Elder Scrolls Online
Post by: Dach on January 15, 2014, 02:26:55 am
As an EVE player I just got one thing to say... HTFU  :twisted:

Title: Re: The Elder Scrolls Online
Post by: Rumblood on January 15, 2014, 02:45:02 am
As an EVE player I just got one thing to say... HTFU  :twisted:

visitors can't see pics , please register or login
Title: Re: The Elder Scrolls Online
Post by: Clockworkkiller on February 06, 2014, 01:17:31 am
I got a invite to the upcoming beta this Friday!

WOOT
Title: Re: The Elder Scrolls Online
Post by: Leesin on February 06, 2014, 07:32:15 am
I tried it out last beta weekend and I wont even be wasting my time this weekend, I found the game really disapoint son  :cry:
Title: Re: The Elder Scrolls Online
Post by: Sniger on February 06, 2014, 04:52:13 pm
I tried it last test session. I enjoyed it. and now I will play the entire weekend with out sleep (again) and im sure I will enjoy it. haters gonna hate. I was afraid that it would be another crap MMO release but this isn't hyped (IMO) its really good.

I forgot my nick but ill post here ASAP if there is anyone who would like to grind :)

oh and also perhaps I should tell about this minor issue I had this morning:

since I got a new test session invite I had to reinstall ESO client. but when I tried to install, error popped up "not enough disk space" while I had over 50gb free. I found out this is semi-common issue related to multi disk setups with SSDs (SSD c:, HDD d:). to fix this, uninstall ESO launcher and client from c:\ and then install on (an)other HDD x:\

its due to a mix of windows reg and driver / pointer fail creating missing entry.
Title: Re: The Elder Scrolls Online
Post by: Leesin on February 06, 2014, 09:54:07 pm
Each to their own but I'm not sure if I'll ever play the game again, the only way I will is once it's released and I can witness the finished PVP system via youtube, that will allow me to decide if I want to play it and try the PVP. Other than that nothing about the game makes me want to play it over any of the other non-fun grindfests.
Title: Re: The Elder Scrolls Online
Post by: Miwiw on February 06, 2014, 10:27:17 pm
I didn't even waste time to think about playing beta. I did that in many games before and half of those games don't promise much early on but after they go live I quite enjoyed them. I guess same will apply for ESO. I like the whole system and don't mind a less quality graphic style than Skyrim or even Oblivion as it is obviously an MMO.
Title: Re: The Elder Scrolls Online
Post by: Thovex on February 07, 2014, 12:22:59 am
It's not graphically disappointing. It's the opposite actually.
It is the rest that is el terrible.
Title: Re: The Elder Scrolls Online
Post by: Clockworkkiller on February 07, 2014, 04:04:05 am
Holy hell, downloading this thing takes ages!
Title: Re: The Elder Scrolls Online
Post by: Vibe on February 07, 2014, 08:25:44 am
Got invited now but not even gonna bother beta testing this anymore
Title: Re: The Elder Scrolls Online
Post by: Umbra on February 07, 2014, 10:07:42 am
Im pulling an allnighter today. Gonna play it all weekend. Gonna form my own opinion since this forum is filled with whiners anyway. Twas the same with Warhammer online, everyone bitched and moaned but it was the best MMO i have played to date.

Im a total elder scrolls fanboy and I also blindly trust Bethesda. They gave ZeniMax the all clear and thats pretty much enough for me to instantly buy it, they have yet to dissapoint me with a game. 

I might eat my words judging by some of the posts here. I hope not  :D
Title: Re: The Elder Scrolls Online
Post by: IR_Kuoin on February 07, 2014, 11:09:46 am
The environment was cool and all that and I would have explored more of it if it wasn't so damn late when the beta opened. The combat is horrible and boring, even tab click is more fun.
Title: Re: The Elder Scrolls Online
Post by: Leesin on February 07, 2014, 11:15:40 am
I thought the graphics were nice, the world looked nice, the combat wasn't bad IMO, but after a while there really wasn't much atmosphere, didn't feel much like an Elder Scrolls game when I was simply only going from A to B to do quests, I didn't feel much freedom, which is a large part of an Elder Scrolls game. So eventually I just felt like I was playing the same old grind fest mmorpg shit that just happened to have the Elder Scrolls label slapped on it with first person combat.

As I will always say, each to their own, but regardless of opinions it's a fact this game brings nothing new to the table and brings even less than the singleplayer Elder Scrolls games. Maybe the PVP system could be its savior but I will wait to find that out after full release.
Title: Re: The Elder Scrolls Online
Post by: bilwit on February 08, 2014, 03:05:27 am

AngryJoe review <3
Title: Re: The Elder Scrolls Online
Post by: Casimir on February 08, 2014, 04:19:56 am
The story lines and characters were nowhere near as engaging as traditional ES games. This is confounded by a weak combat system which seems to lack any real depth.  I appreciate it's in beta but for me I'd much rather wait for the full release and try it again.
Title: Re: The Elder Scrolls Online
Post by: Vibe on February 08, 2014, 12:22:39 pm
The story lines and characters were nowhere near as engaging as traditional ES games. This is confounded by a weak combat system which seems to lack any real depth.  I appreciate it's in beta but for me I'd much rather wait for the full release and try it again.

Trust me: story lines, characters, questing/leveling system and combat system never change from beta to release, especially if it's a "beta" like this one.
Title: Re: The Elder Scrolls Online
Post by: Clockworkkiller on February 08, 2014, 04:24:29 pm
I'm having a blast, currently a lvl 5 argonian dragonknight, I'm dual-wielding swords like a boss
Title: Re: The Elder Scrolls Online
Post by: cmp on February 08, 2014, 04:29:01 pm
After seeing this beta, I'm 100% convinced that

ESO will be shut down, or go to a "Free to Pay to Win" model in a year, + or - 3 months.
Title: Re: The Elder Scrolls Online
Post by: Thovex on February 08, 2014, 04:59:47 pm
My thoughts exactly, I doubt enough people will go through the effort for this to pay $60 up front to play, and then like 13$ a month.
Title: Re: The Elder Scrolls Online
Post by: Kafein on February 08, 2014, 11:34:49 pm
Dat Pudge grap

After watching Angry Joe's review, I must say that it looks way better than before they decided to make it really like a TES, but I'm certainly not interested at that price.
Title: Re: The Elder Scrolls Online
Post by: Clockworkkiller on February 09, 2014, 08:21:01 pm
2 hour long login queue





fuck my life
Title: Re: The Elder Scrolls Online
Post by: Pollux on February 09, 2014, 10:15:47 pm
archers everywhere
(click to show/hide)
Title: Re: The Elder Scrolls Online
Post by: Kafein on February 10, 2014, 08:13:58 am
I can hardly think of a joke less likely to be understood by a random stranger on the internets
Title: Re: The Elder Scrolls Online
Post by: Banok on February 10, 2014, 08:21:01 am
I decided not to bother this weekend, even tho I'd still kind of like to see ESO's pvp.

Instead I'm playing darkfall since they gave everyone a free weeks sub, its improved a fair bit but is still kind of dead. Ironic because this mmo still plays way more like elderscrolls than ESO.

edit: actually to be fair thats not entirely true, its a mixed bag. ESO quests/lore are more like elderscrolls its just everything else like combat/collision/freedom etc.
Title: Re: The Elder Scrolls Online
Post by: Vibe on February 10, 2014, 08:43:27 am
Yeah, Darkfall:UW definitely has the combat and PvP down, it's just that everything else sucks with it (the boring as shit grind / questing). Still better than TESO though, I'd say.
Title: Re: The Elder Scrolls Online
Post by: bilwit on February 15, 2014, 03:51:22 am
Just watched AngryJoe's PvP video (http://www.youtube.com/watch?v=I82pz60iGL0) and that sealed it for me (won't be giving this a shot). Nothing new to the MMO scene here, same set up as GW2 WvW and same out dated root+stun+AoE+spam+zerg+clusterfuck combat mechanics with no reason to go first person.
Title: Re: The Elder Scrolls Online
Post by: Sniger on February 15, 2014, 04:13:15 am
Just watched AngryJoe's PvP video (http://www.youtube.com/watch?v=I82pz60iGL0) and that sealed it for me (won't be giving this a shot). Nothing new to the MMO scene here, same set up as GW2 WvW and same out dated root+stun+AoE+spam+zerg+clusterfuck combat mechanics with no reason to go first person.

yes because its a mmo. no matter how you twist and turn it, it will always be a mmo like all the other mmos. mmos have come a long way since we saw the first one(s) but I don't rwally think you can make a mmo much different than the ones we already have. It can be boiled down to amount of players vs. latency really. for example, you cant make a mmo shooter like counterstrike with the same feel as counterstrike, its just not possible due to the massiveness, GFX, amount of players, servers and so on.

I assume you play crpg in 1st person. why, what is your reason?
Title: Re: The Elder Scrolls Online
Post by: bilwit on February 15, 2014, 04:18:11 am
yes because its a mmo. no matter how you twist and turn it, it will always be a mmo like all the other mmos. mmos have come a long way since we saw the first one(s) but I don't rwally think you can make a mmo much different than the ones we already have. I can be boiled down to amount of players vs. latency really.

No it's boiled down to how far developers are willing to go outside of the EQ/WoW mold which to this point has been not very far at all. DCUO proved that you can have real time, M&B-like action/reaction combat that thrives in duel/small group scenarios but after it fell through and went F2P they completely nerfed combat back down to EQ/WoW levels and adopted the same raid/gear/grind/clusterfuck style.

The "it's an MMORPG therefore it has to be exactly the same" argument is completely brainwashed and asinine. This is 2014, not 1999.
Title: Re: The Elder Scrolls Online
Post by: Sniger on February 15, 2014, 04:29:49 am
 :lol:

have you played eve online?
Title: Re: The Elder Scrolls Online
Post by: SixThumbs on February 15, 2014, 06:25:50 am
How utterly surprising this turned out shit and not at all how we expected from the moment it was announced.
Title: Re: The Elder Scrolls Online
Post by: Clockworkkiller on February 15, 2014, 06:33:11 am
Am I the only one here who enjoyed the beta?
Title: Re: The Elder Scrolls Online
Post by: Vibe on February 15, 2014, 12:42:50 pm
yes
Title: Re: The Elder Scrolls Online
Post by: Jacko on February 15, 2014, 03:38:57 pm
The only worthwhile impression I have from ESO (without actually playing the game, mind you) is;

Meh
Title: Re: The Elder Scrolls Online
Post by: Sniger on February 15, 2014, 05:34:21 pm
because you expected certain things  :lol:

ride the hype guys, ride the hype  :lol:
Title: Re: The Elder Scrolls Online
Post by: Joseph Porta on February 17, 2014, 02:00:23 pm
:lol:

have you played eve online?

Eve is cool, i like eve!
Title: Re: The Elder Scrolls Online
Post by: Joseph Porta on February 17, 2014, 02:01:52 pm
Btw, I played the Beta for an hour and thenproceededto drive Tanks in WOT, cause it was rather boring..
Title: Re: The Elder Scrolls Online
Post by: Sniger on February 17, 2014, 04:10:08 pm
yeah I think they should do something about the initial start from I guess like level 1-10 or something because yeah I also think it was rather boring and tedious, however post lvl 10 I got really hooked and at the 2nd test session I decided to buy the game on launch because yeah its "just a mmo" but IMO its just slightly better than the others due to various things. cant ignore. must grind.
Title: Re: The Elder Scrolls Online
Post by: Tot. on February 25, 2014, 08:38:26 pm
In their infinite wisdom Zenimax saw fit to spam my mailbox with two beta invites today, so pm if for some reason you want them.
Title: Re: The Elder Scrolls Online
Post by: Senni__Ti on March 13, 2014, 05:10:21 pm
Apparently there is a beta over this weekend:

Quote
The beta event (PC/Mac) will take place from Friday, March 14 (16:00 GMT) until Monday, March 17 (03:59 GMT) and will let you explore the world of Tamriel before the release on April 4, 2014.

But wait there is more!
I'm not interested in getting hooked on something that will become P2P, so here is the code I just got emailed.
First come, first serve.

(click to show/hide)
How to redeem your code: Create your account by visiting https://account.elderscrollsonline.com/register/account-information

Enjoy ;)!
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on March 15, 2014, 04:54:16 pm
After playing a little of this weekends beta I'm very impressed with the game.  The big difference here from past betas is that they removed the starter islands and spawn you directly into the city after the prison thing.  The quests I have done along with the rest of the world and the recent changes to combat are all very impressive and convinced me to pre-order. I have heard the game really becomes amazing at lvl 10 though I think I will wait until release to venture past lvl 5.
Title: Re: The Elder Scrolls Online
Post by: Relit on March 16, 2014, 03:52:43 am
I am playing the current beta and have been following this game for a long time. The game is a 8/10 currently.

The Good:
The pvp system is basically DAoC's, with a more centralized fighting area and more "relics" (elderscrolls) to take.
The graphics are pretty good for a MMO.
The music is fantastic. All Elder Scrolls games have great music and this continues the trend.
The voice acting. Nice to have these in any game and they have decent voice actors for just about every single NPC Ive talked to.

The "Meh":
Class/Skill system is okay. I think they have plenty of room to add more classes and skill trees. There appears to be alot of diversity right now but certain cookie cutter builds are already popping up. Hopefully with the addition of new classes we can see just a tiny bit more differences.
The public questing zones/dungeons. Everquest had these long ago and they were a pain in the arse then for the same reasons. People will camp them and they are ridiculously over crowded early game. The same issue will pop up late game as well if they are not careful.

The Bad:
Questing system. It brings nothing new to the table. Standard MMO-fare. There is really nothing that can be done about this, all MMOs have this problem and after playing so many MMOs I just dislike it in general.
Memory leaks. This game needs some work in optimization. Its been getting better but they have some work ahead of them. I run a decent custom built PC and this game has issues.
Class/skill balance. Still a beta so I am not too upset about this one. It took a year before the DAoC devs really started doing balance work on the game and they never quite got it right, so my expectations are a little low here. Currently ranged casters/archers are the top of the totem pole in PVP, melee players generally have a very hard time doing anything before being exploded/pin-cushioned/burnedtoacrisp

All in all, its a decent MMO. It brings in the lore and style of the Elder Scrolls games, while fudging with it a little to fit into a MMO game. The PVP system is almost a exact copy of Dark Age of Camelots RvR system, with the keeps and "relics" to be capture. I loved DAoC, it was my third MMO that I ever played and it stuck with me for years. After the recent shut down of Warhammer Online (The same devs made DAoC), I have been on the look out for a MMO to get into. I played WoW for years (Beta/Release/TBC) and it really no longer appeals to me. So if you are looking for something new, with a old school style of PVP, Elder Scrolls Online might just be what you want. Not the best MMO ever made but one worth a few months of play.

Side note: The ESO crafting system is top notch. I did not include it in my "The Good" section solely based on the fact that I almost never craft but Ive fiddled with it a little and talked to several friends who love it. The enchanting system combined with the trait system makes you feel like you are actually making a decent fucking weapon/piece of armor.
Title: Re: The Elder Scrolls Online
Post by: Sniger on March 16, 2014, 10:03:38 am
I'm not interested in getting hooked on something that will become P2P,

another game that is P2P is eve online. eve online has been running since 2002 and its still popular. i highly doubt they would be able to maintain the popularity without the income from P2P. i think eve online is one of the greatest computer games ever. simply epic. it wouldnt be what it is today without P2P. i pay gladly btw.

in denmark the price for a month of eve online is 100DKR. thats the same price i pay when i go watch a movie in the cinema (incl. drink and snacks of course) and thats max 3 hours of entertaintment.
Title: Re: The Elder Scrolls Online
Post by: Umbra on March 16, 2014, 10:28:20 am
(click to show/hide)

If what you say is true this is fucking awesome news. I have waited years for a proper pvp succesor to Daoc/Warhammer Online. If the RvR quality is even half of those games wrapped in a TES world it will be great
Title: Re: The Elder Scrolls Online
Post by: Senni__Ti on March 16, 2014, 02:24:18 pm
another game that is P2P is eve online. eve online has been running since 2002 and its still popular. i highly doubt they would be able to maintain the popularity without the income from P2P. i think eve online is one of the greatest computer games ever. simply epic. it wouldnt be what it is today without P2P. i pay gladly btw.

in denmark the price for a month of eve online is 100DKR. thats the same price i pay when i go watch a movie in the cinema (incl. drink and snacks of course) and thats max 3 hours of entertaintment.

Yeah, I'm just not a huge fan of the concept. Paying full price for the game, then having to fork out ~20% of that each month to carry on playing it.
TBH, I'm just not a huge fan of mmos, that's the main reason I didn't want to play it :p. Not forgetting I don't have enough time or money to justify playing a p2p mmo :D.
Title: Re: The Elder Scrolls Online
Post by: Kafein on March 16, 2014, 05:00:33 pm
EvE online is not really a subscription-based game though. In my opinion it's the absolute best kind of P2P model out there.

You pay with real money to purchase ingame items that allow you to extend your subscription. Those ingame items can be traded freely, which actually means that if you spend the necessary ingame cash to buy those from other players through ingame means, you can play EvE online for zero real money for as long as you can afford spending all that ingame money.

This has also caused the quite ridiculous and awesome situation that those subscription items have been lost and destroyed in virtual space on occasion http://massively.joystiq.com/2010/08/08/eve-player-destroys-over-1000-worth-of-game-time/
Title: Re: The Elder Scrolls Online
Post by: Vibe on March 16, 2014, 05:13:33 pm
In either case EVE is worth paying for while TESO is just ehhhhhhhh
Title: Re: The Elder Scrolls Online
Post by: Tibe on March 16, 2014, 05:49:07 pm
Imagine what it would be like if all that time and resource would have been used to make a single player TES game and get angry.
Title: Re: The Elder Scrolls Online
Post by: Leesin on March 16, 2014, 05:59:15 pm
Imagine what it would be like if all that time and resource would have been used to make a single player TES game and get angry.

Let's hope alot of the money they sucker from everyone that plays ESO goes into making the most awesome ES game yet. ( wages and bills aside of course lol ).
Title: Re: The Elder Scrolls Online
Post by: Christo on March 16, 2014, 09:09:41 pm
Imagine what it would be like if all that time and resource would have been used to make a single player TES game and get angry.

Isn't it made by a different team?
Title: Re: The Elder Scrolls Online
Post by: Tibe on March 16, 2014, 09:44:49 pm
Money is money and time is still time.
Title: Re: The Elder Scrolls Online
Post by: Kafein on March 16, 2014, 10:30:12 pm
Money is money and time is still time.

You don't make one baby in one month... you know where this is going.

Also you are overestimating the amount of work TESO has required them to pull off, given all the tech and assets they already have.
Title: Re: The Elder Scrolls Online
Post by: Clockworkkiller on March 17, 2014, 02:03:10 am
whelp, the last beta event is going to end in a few hours
i just said goodbye to my awesome lvl 17 argonian dragon knight as im done playing


twas great, had fun, awesome game



still not gonna buy, due to $15 sub
call me cheap, but money is TIGHT right now


Title: Re: The Elder Scrolls Online
Post by: Sniger on March 17, 2014, 01:48:22 pm
yeah i enjoyed it as well. i like the changes (NPC collision, start town and crafting!). dont think i will buy the game from day 1 either, not because i dont wanna but also because i lack the... erhmm... "time"... :)
Title: Re: The Elder Scrolls Online
Post by: Miwiw on March 17, 2014, 02:00:41 pm
I had to pre-order it because I wanted the Imperial Edition (and not as digital one). I'm not sure though if I wanna play it from day 1 (04.04.2014) but maybe wait some time.

I'm still looking forward to it and still got to make some friends buy it as well so I'm not alone...  :|
Title: Re: The Elder Scrolls Online
Post by: Rogue on March 17, 2014, 03:30:56 pm
EGO already pre-ordered it and I will probably get it too before release.
Title: Re: The Elder Scrolls Online
Post by: Sniger on March 17, 2014, 04:21:46 pm
when the time comes, i expect everyone to leave their ESO nicks! :)
Title: Re: The Elder Scrolls Online
Post by: dreadnok on March 23, 2014, 04:11:33 am
This game was really bad, I don't see any descent MMOs anytime soon. So dissapointed. War hammer online was pretty damn fun but slime EA ruined it just like everything else
Title: Re: The Elder Scrolls Online
Post by: Sniger on March 23, 2014, 01:27:39 pm
This game was really bad, I don't see any descent MMOs anytime soon. So dissapointed. War hammer online was pretty damn fun but slime EA ruined it just like everything else

kk play some moar crpg, thats alot more fun and fair in every single aspect :) and the graphics dont get me started!
Title: Re: The Elder Scrolls Online
Post by: Gravoth_iii on March 23, 2014, 01:32:28 pm
Played the beta and it was just another simple mmo, going f2p in a year tops.
Title: Re: The Elder Scrolls Online
Post by: dreadnok on March 24, 2014, 05:19:49 pm
kk play some moar crpg, thats alot more fun and fair in every single aspect :) and the graphics dont get me started!

Don't get mad at me if a game that is basically free dominates a piece of shit 60 dollar 15 dollar a month game. I have no clue what I played in the beta, the fighting animations were garbage and the classes and itemization are fucking horrid. Ooo and the armors each class wears is almost the same stupid looking shit. There are no MMOs worth a fuck anymore at all
Title: Re: The Elder Scrolls Online
Post by: Clockworkkiller on March 24, 2014, 09:18:33 pm
Don't get mad at me if a game that is basically free dominates a piece of shit 60 dollar 15 dollar a month game. I have no clue what I played in the beta, the fighting animations were garbage and the classes and itemization are fucking horrid. Ooo and the armors each class wears is almost the same stupid looking shit. There are no MMOs worth a fuck anymore at all


u sound butthurt,
cry moar plz
Title: Re: The Elder Scrolls Online
Post by: dreadnok on March 25, 2014, 02:48:29 am

u sound butthurt,
cry moar plz

Come up with better shit you third rate troll, the only buthurtt person here will be you when you shell cash for this already dead game
Title: Re: The Elder Scrolls Online
Post by: Leesin on March 25, 2014, 07:42:57 am
Yeah I dont normally agree with dreadnok but this time I do, fuck this game its shit.
Title: Re: The Elder Scrolls Online
Post by: Voso on March 25, 2014, 08:34:48 am
Even though I was not too impressed with this game.. I still bought it.

The pre-order bonus of getting to play any race in any faction is super cool to me.

Plus, too many of my friends are going to be playing this for me to just ignore it. I'd prefer a decent, generic mmo with tons of friends over a super good mmo by myself any day.

I also feel somewhat obligated to buy it as the only two franchises I have loved and followed are Elder Scrolls and Fallout. I feel I gotta give it a chance, never got to get past level 15 in beta.. maybe it will surprise me.

So if any of you guys are playing, maybe I can try to roll on the same server or some shit.
Title: Re: The Elder Scrolls Online
Post by: Clockworkkiller on March 25, 2014, 11:21:09 am
Come up with better shit you third rate troll, the only buthurtt person here will be you when you shell cash for this already dead game

Plz dread
Let's go all te way tonight
Noregrets
Just love
Title: Re: The Elder Scrolls Online
Post by: Sniger on March 25, 2014, 11:56:38 am
Don't get mad at me if a game that is basically free dominates a piece of shit 60 dollar 15 dollar a month game. I have no clue what I played in the beta, the fighting animations were garbage and the classes and itemization are fucking horrid. Ooo and the armors each class wears is almost the same stupid looking shit. There are no MMOs worth a fuck anymore at all

Yeah I dont normally agree with dreadnok but this time I do, fuck this game its shit.

you remind me of myself, shitposting in a forum for a game that i claim i wont play (anymore)

 :lol:

now i understand why you think im mental

 :lol:

visitors can't see pics , please register or login


as if your useless retarded opinion will make me not pay and play  :lol:

"eyecandy is bad. animations is bad. its a bad beta. ive played 1000 betas that was 9000 times better"

youth nowadays....
Title: Re: The Elder Scrolls Online
Post by: dreadnok on March 25, 2014, 06:54:02 pm
you remind me of myself, shitposting in a forum for a game that i claim i wont play (anymore)

 :lol:

now i understand why you think im mental

 :lol:

as if your useless retarded opinion will make me not pay and play  :lol:

"eyecandy is bad. animations is bad. its a bad beta. ive played 1000 betas that was 9000 times better"

youth nowadays....


Youth loloool I'm old as fuck bra, it isn't opinion. I have never ever seen a game get ripped apart so bad by so many people a,fucking month before release. That's a fact. I'm not even talking about how sub par the game is right now. Just from advertising standpoint. If a game like shadowbane didn't make it this game sure as fuck won't.  And who the fuck said you have to base buying this game off MY opinion. I can't say mine because it goes against yours? Well fuck you too. The only difference between us is your gonna waste money on a sub-par game and I'm not. That's it.


And voso I totally respect your way of thought. I did the same thing with war hammer. And if anyone I'm friends with in the crpg universe starts a clan in this game I would def give it a shot because of that aspect alone.
Title: Re: The Elder Scrolls Online
Post by: Gravoth_iii on March 25, 2014, 08:23:33 pm
The only thing this game had going for it was that the graphics were pretty nice, but i would never play a game for graphics only especially not an mmo. Other than that, simple, boring gameplay, pre-order to get all classes bullshit(or races cant remember), sub fee. I guess some would like the theme of elder scrolls but it isnt that great imo..
Title: Re: The Elder Scrolls Online
Post by: Vibe on March 25, 2014, 08:38:04 pm
let's face it, it's a generic pile of crap and will probably only appeal to die hard ES fans (or not even those) or those that haven't played one of the countless other generic mmos yet
Title: Re: The Elder Scrolls Online
Post by: Tor! on March 25, 2014, 08:39:11 pm
I'd take a single player TES over this any day  :rolleyes:
Title: Re: The Elder Scrolls Online
Post by: Kafein on March 25, 2014, 09:46:19 pm
I don't think people that actually like the lore of the TES series would actually like it, honestly.
Title: Re: The Elder Scrolls Online
Post by: Relit on March 26, 2014, 12:03:46 am
First Dread, fuck you. Okay that's out of the way. Read my previous review of the game, I actually put some thought into it.

The game is not too bad. Is it worth 60 bucks? Plus maybe a additional 15 for the first month? In my opinion, yes. Once you get above level 15 or so the game really opens up on what you can do. It is very generic, but honestly nothing else in recent times has anything resembling DAoC. So that's the entire reason I am playing this game. No other options out there.
(click to show/hide)
Title: Re: The Elder Scrolls Online
Post by: Clockworkkiller on March 26, 2014, 11:15:59 am
Also, fun fact

In-game, go up to an npc or player who's standing still, stand face to face with him

Type in chat the emote /hammer, then (don't move) type /hammerlow
Your hammer will disappear and instead you'll look to be giving a bj
Title: Re: The Elder Scrolls Online
Post by: Vibe on March 26, 2014, 11:17:51 am
Also, fun fact

In-game, go up to an npc or player who's standing still, stand face to face with him

Type in chat the emote /hammer, then (don't move) type /hammerlow
Your hammer will disappear and instead you'll look to be giving a bj

nice, sounds like the most fun feature in TESO
Title: Re: The Elder Scrolls Online
Post by: Fredom on March 31, 2014, 09:30:45 pm
So how is it now?! Heard many mixed reviews and now I want to hear yours!  :mrgreen:
Title: Re: The Elder Scrolls Online
Post by: Christo on March 31, 2014, 09:32:37 pm
Also, fun fact

In-game, go up to an npc or player who's standing still, stand face to face with him

Type in chat the emote /hammer, then (don't move) type /hammerlow
Your hammer will disappear and instead you'll look to be giving a bj

GOTY 2014 right there
Title: Re: The Elder Scrolls Online
Post by: Miwiw on March 31, 2014, 09:52:38 pm
So how is it now?! Heard many mixed reviews and now I want to hear yours!  :mrgreen:

You're too young.
Title: Re: The Elder Scrolls Online
Post by: Gravoth_iii on March 31, 2014, 09:52:51 pm
Also, fun fact

In-game, go up to an npc or player who's standing still, stand face to face with him

Type in chat the emote /hammer, then (don't move) type /hammerlow
Your hammer will disappear and instead you'll look to be giving a bj

10/10 IGN
Title: Re: The Elder Scrolls Online
Post by: Vibe on March 31, 2014, 10:12:30 pm
So how is it now?! Heard many mixed reviews and now I want to hear yours!  :mrgreen:

9.5/10 MCDONALDS

Title: Re: The Elder Scrolls Online
Post by: JasonPastman on April 01, 2014, 09:25:09 am
So how is it now?! Heard many mixed reviews and now I want to hear yours!  :mrgreen:


After playing about 20 hours of it I'm really impressed (and that's considering the bugs, gold spammers, etc.).  If endgame is this good I think it will be the WoW killer.
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 01, 2014, 09:43:58 am

After playing about 20 hours of it I'm really impressed (and that's considering the bugs, gold spammers, etc.).  If endgame is this good I think it will be the WoW killer.

WoW killer #952 go!
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on April 01, 2014, 10:07:43 am
WoW killer #952 go!

Well because I'm bored... Why not...

What were the other Wow Killers? KOTOR and WH40k, oh and GW 2 (prolly more)...  Well first off let me say, wow has changed over the years.  It began as a game that was easy to pick up yet took a ridiculous amount of time and energy to get to max level and then a small elite group of those guys got to raid and wear the cool gear and stuff.  In addition there was the lore, art, and the other things that make WoW, Wow.  over time WoW changed by making the game less gridie thus more accessible, which was good, but over the years they have made the game 2 easy mode and thus all the content is accessible to quickly and requires little skill to access.  The meaningful content (challenging) is almost identical to the easy stuff (take lfr's, normal modes, and hard modes) all the same thing just slightly different mechanics, and the rewards (at least superficially) are almost identical.  So players run out of content or are not interested with the next tier of content.  Also, factor in the whole Activision/Blizzard thing (take from that what you will).  Wow is not what it once was, furthermore it hasn't progressed in a way that has expanded on the glory day of say the litch king, (kinda like crpg) instead aiming for the biggest market share by making the game most accessible.  Finally there is no new content scheduled for it until the fall! 

KOTOR RIFT and WH40K and w/e else were WoW clones with better graphics, ESO is not. 

ESO is an ES MMO, something special so far (at least at lvl 16), and if it remains special I think this will be big, very big.

(Reviews will be out soon and I don't feel like writing one)

Anywayz, continue to hate. this is the C-RPG community after all.
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 01, 2014, 10:30:00 am
We hate because they give us reasons to hate.

You say that if it remains special it will be very big, but in the same sentence you say that this being an Elder Scrolls MMO makes this special. Well no fucking shit? If I make a hyenas raping antilope corpses MMO it's going to be special as well, but will it be good? Probably fucking not.

So what makes this game good? I'm honestly interested in your biased opinion on this.
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 01, 2014, 11:08:38 am
will tell you when im 50 :) excuse me, i have a game to play. go get raped in crpg man :)
Title: Re: The Elder Scrolls Online
Post by: Fredom on April 01, 2014, 01:15:19 pm

After playing about 20 hours of it I'm really impressed (and that's considering the bugs, gold spammers, etc.).  If endgame is this good I think it will be the WoW killer.
I saw a gameplay and found the graphics are worse than the ones of Skyrim... That's right? O
Title: Re: The Elder Scrolls Online
Post by: IR_Kuoin on April 01, 2014, 01:33:22 pm
Graphics doesn't mean anything in an MMO, Elder Scrolls have always been about exploring an open world, and it certainly delivers on that side, the rest? Nah.
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 01, 2014, 05:55:47 pm
I saw a gameplay and found the graphics are worse than the ones of Skyrim... That's right? O

Of course they are worse... it's an MMO with thousands of players on their servers. They said they had estimated pre orders of 1mio-2mio. And there are two big servers, one for EU, one for NA. Can't expect them to make awesome graphics that need a good pc. It would also cause lag for many with average pcs. Now, nearly everyone should be able to play unless he's using win xp (joke hehehhe).
I didn't see any server selection (only that I'm playing with EU client). It's all pretty full, thanks the Eight there are three factions which means three starting areas. It's already damn full, but with one starting area it would be insane.

I enjoy this game. It's not boring as some rl friends said. Until now. Dunno what's planned in the high levels.
Title: Re: The Elder Scrolls Online
Post by: Rogue on April 01, 2014, 08:31:34 pm
Still buggy, but lets face it ALL MMOs are buggy at launch. Enjoying it so far, but haven't played much yet (level 8) due to time constraints.
Title: Re: The Elder Scrolls Online
Post by: Fredom on April 01, 2014, 09:59:42 pm
Does it run with steam? Or is there any greenlight announced yet? I'd be pretty interested in it but I want to play it through/using steam.
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 01, 2014, 10:02:28 pm
Why would you.... thats not making sense. Why would ESO need green light anyway? They don't need steam for their game.
Title: Re: The Elder Scrolls Online
Post by: Gravoth_iii on April 01, 2014, 10:22:36 pm

After playing about 20 hours of it I'm really impressed (and that's considering the bugs, gold spammers, etc.).  If endgame is this good I think it will be the WoW killer.

WoW killer? People still believe that an mmo can kill wow? Its not possible, WoW will eventually kill itself though. ESO will die within months though. I heard the pvp is shit in ESO aswell. I really dont think this game has anything going for it that will keep it alive in the long run.
Title: Re: The Elder Scrolls Online
Post by: Voso on April 01, 2014, 11:47:53 pm
Actually the most fun I have had in a MMO for years.

I tend to forget that I am leveling and just enjoy running around doing the quests with my brother.


I don't know, I wasn't really impressed about this game but I am glad I bought it because I am hooked.


Also, WoW killer is the stupidest term that everyone says about every game and I fucking hate it because its never going to happen.


But I do think this game will hold its own. I'll have to see how end-game holds up but from the dungeons I've done, my questing experience so far, and the pvp I have tried, this game isn't going to be F2P any time soon like everyone has been saying. Again, I will have to see how end game is.


I am also surprised this is the first game I have disagreed with Vibe about. I was even upvoting some of his shit talking about this game until just recently. Sorry ESO fans.
Title: Re: The Elder Scrolls Online
Post by: cmp on April 02, 2014, 12:15:17 am
from the dungeons I've done, my questing experience so far, and the pvp I have tried, this game isn't going to be F2P any time soon like everyone has been saying.

The dungeons, the questing and the PvP have nothing to do with the game going F2P. Only money does.
Title: Re: The Elder Scrolls Online
Post by: Clockworkkiller on April 02, 2014, 12:16:26 am
Lol vibe please pull that stick out your ass
Title: Re: The Elder Scrolls Online
Post by: Voso on April 02, 2014, 12:29:10 am
The dungeons, the questing and the PvP have nothing to do with the game going F2P. Only money does.

Generally the quality of content in a game has something to do with the money they make.

Not always, I realize there can be other factors but generally that has something to do with it. Especially when you are talking about a subscription based game. If the quality of content is good people tend to keep paying.

That being said I was just giving an opinion based off what I have played.
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 02, 2014, 12:55:53 am
Hopefully it stays p2p forever, it has quite a high chance for that.

p2p mmos at least leave lot of scum players out of the game, not all of course but its far more enjoyable than a f2p game.
Or at least if it has high restricted content that f2p players don't easily get.
Title: Re: The Elder Scrolls Online
Post by: Voso on April 02, 2014, 01:10:51 am
Hopefully it stays p2p forever, it has quite a high chance for that.

p2p mmos at least leave lot of scum players out of the game, not all of course but its far more enjoyable than a f2p game.
Or at least if it has high restricted content that f2p players don't easily get.

im okay with f2p games but only if I can pay to be better than free players just like I am in real life. :)
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 02, 2014, 01:15:01 am
Jep thats why I like Turbine when they went f2p with lotro.
Pay 10$ per month and get a VIP account, as the game would be normal (access to everything). If f2p you get a minimum and need to buy additional stuff for either real money or in game coins which are easy to get (lots of farming, grinding). So if you want to play it actively only a VIP account makes sense (otherwise its either too expensive or takes too much time). Great for casual players as well who don't like to spend money regularly.
However I prefer a p2p system in a mmo with an additional cash shop that sells minor stuff (ie. char slots. I really hope you can buy additional slots in ESO, 8 aren't enough^^).
Title: Re: The Elder Scrolls Online
Post by: Christo on April 02, 2014, 02:00:43 am
Also, WoW killer is the stupidest term that everyone says about every game and I fucking hate it because its never going to happen.

You can't kill what's already dead
Title: Re: The Elder Scrolls Online
Post by: SixThumbs on April 02, 2014, 03:46:25 am
I'm fairly certain the Star Wars franchise has a bigger fan-base, and people willing to buy and play an MMO based on it, than the Elder Scrolls.

So my guess is it's extremely likely to end up F2P.

Once subscriptions dwindle they'll let the floodgates open and drip feed anyone who's tempted to pay $1-$10 a pop for a bit of "premium".
Title: Re: The Elder Scrolls Online
Post by: Voso on April 02, 2014, 05:32:48 am
If you give a shit about my opinion or are curious why anyone would like this "piece of shit" here it is, this is all I will say about it because I don't care enough if you guys like the game or not.


(click to show/hide)

That being said, if you felt you didn't like it in the beta or some shit, don't buy it.

Maybe I only like it because of all my friends playing it, we've made some pretty shitty games enjoyable in the past, but I do think the game is good. I guess if you have no friends playing take into account that MMOs suck alone.

Wait for it to go F2P, it is possible it might in a year or two and if you are cool with waiting by all means definitely do that. No game is best when it first comes out anyways they got bugs and less content and shit, just wait if you are unsure.

Wait for a free trial, idk if MMOs do that anymore but hey if they do give it a try to see for yourself.

But don't be discouraged by all the people saying its shit because I guess it just isn't for everyone.



And personally I feel like I will get my money's worth out of it. I have already played it for longer than I played Bioshock Infinite or a lot of other 60$ games and I am still loving it so who the fuck cares if I am playing it in a year. Not every game can be like Warband where I pay 30$ and play it for 5 years subscription free.
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 02, 2014, 08:06:36 am
Lol vibe please pull that stick out your ass

What stick, the stick of lying to myself? I'd rather stick with the facts one I have in my hand. :)

@Voso: I can definitely see why you like it, but the game is too generic to last long with a subscription. Every MMO you play at start can feel fresh, even the generic ones. That's due to new story, the world, the setting. But once that dries out (the usual timeframe is about 3-6 months), and people see that the game brings nothing new to the table, they ARE going to start leaving. We'll see how it holds up regarding subscription then. IMO, it's going to go F2P.
Title: Re: The Elder Scrolls Online
Post by: IR_Kuoin on April 02, 2014, 10:06:37 am
For me an MMO is just something I play to i get to end game, play some PvP, get bored, make a new char. and once I've got maxed out chars. on every class it goes back to "meeeh"
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 02, 2014, 10:14:00 am
You can't kill what's already dead

A game that has millions of active players, get updates every time, has an add-on being released in summer and still has near 5,000 viewers on twitch during early European morning when nothing great happens, cannot be dead.
Their success is something everyone really wants.
Anyway, there probably will not be a real WoW killer in the close future. I love WoW, the game itself is a thousand time better than any other to be honest.
But it has a problem, with time it will most likely kill itself though it still seems to be alive with that amount of players. However over time it's concept gets boring and stale. But that's to be expected for a game that nearly runs for 10 years.
Only a few games live longer, like Runescape or Ultima Online. ;)

Don't get why you're checking this thread, if you don't like the concept of MMOs at all, Kuion. Unless you are really hating on Bethesda for making the new TES a MMO instead of a single player game.
I'd rather have liked them to make another single player game as well, maybe redoing TES 2: Daggerfall for they know how to do games like that.

However I love MMOs so I play TESO. If it ever goes f2p, Im back to WoW again.
Title: Re: The Elder Scrolls Online
Post by: Voso on April 02, 2014, 11:00:53 am
Don't get why you're checking this thread, if you don't like the concept of MMOs at all, Kuion. Unless you are really hating on Bethesda for making the new TES a MMO instead of a single player game.
I'd rather have liked them to make another single player game as well, maybe redoing TES 2: Daggerfall for they know how to do games like that.

I would like to mention, I don't understand why everyone believes they made a MMO instead of another singleplayer game. I think maybe it is because people think it is a sequel to Skyrim, even though it in fact takes place 1000 years before Skyrim.

Anyway, they got a new team of developers for ESO, it is made by Zenimax Online Studios. The next singleplayer game is still in development and is being made by Bethesda Game Studios, the people who made all the other ones.

However they always alternate between Elder Scrolls and Fallout so the next singleplayer will be Fallout (made by a different team than TES but its going to be the next one released) and then after that the next singleplayer ES will be released. There is usually a couple year gap between each game. Morrowind was released in 2002, Oblivion was released in 2006, and Skyrim in 2011. Its gonna be a couple years still but thats the way of things.


So yeah, don't fret, you can have BOTH!
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 02, 2014, 11:06:09 am
Jesus christ I know I'm flaming this game a lot, but I was just watching some streams of it and I think melee animations/feedback deserve a whole new post of flame (if not an entire thread) for how shitty they are.

I mean.. what is that shit :D Dual wield looks like the character is making some silly dance moves or just, I don't know, flailing mindlessly with the purpose of mixing air. There's no feedback when you hit an enemy. I mean I know the combat system is a sugarcoated tab target, but at least try to make good animations.
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 02, 2014, 11:17:00 am
Didn't try dual wield yet, but actually I really dislike dual anyway. Never really used it in any Elder Scrolls anyway. 1h/shield, 2h, bow or magic, thats the way to go because they really made a nice combat for that.
You know, I enjoy using 1h/shield to fight in Elder Scrolls games. The only thing I find sad is that every four classes in TESO got Magic. I didn't check every skill now but on the first glance 2/3 of the starting skills got magic. Templar has that throwing skill, thrust skill and healing skill. Dragon Knight has some "throwing back dmg" skill where he gets spike on his back and another skill that's a hook on fire. Even the Nightblade (Assassin) has some necromancer skill, by what he takes live and deals magic damage.
Of course you're not forced to use those skills, I also will never take that Dragon Knight skill.

I think I get what you mean Voso, best example SWTOR.
It's actually a single player game with player chat, guilds, dungeons, PvP and an auction house. The quests are fine for a MMO, they however tell interesting stories and I always enjoyed playing SWTOR. Alone. Once played with 3 others in my group, it feels alright but other "real" MMOs do it better however.
I think TESO is also good at "being" a single player game as well as a MMO. It's quest so far did never let me down, I enjoyed combat and stuff and the graphics are fine as well. Until now (except for the scheduled server shut down yesterday) everything went smooth, no lags, and not many bugs (maybe 2-3 I encountered, ie. quest guy speaking German instead of English, or couldn't finish a quest because a boss didn't spawn).

;)
Title: Re: The Elder Scrolls Online
Post by: Christo on April 02, 2014, 01:41:53 pm
A game that has millions of active players, get updates every time, has an add-on being released in summer and still has near 5,000 viewers on twitch during early European morning when nothing great happens, cannot be dead.

Oh yep, but you know what I meant with "dead" anyway.  :P
Title: Re: The Elder Scrolls Online
Post by: Rogue on April 02, 2014, 03:12:26 pm
Quote
I'd rather have liked them to make another single player game as well, maybe redoing TES 2: Daggerfall for they know how to do games like that.

ESO was done by a completely different team. Last thing I read about a new TES or Fallout game was:
Quote
“We don’t [have a timeframe for our next game announcement],” he told Rock Paper Shotgun. “But I think it’s gonna be a while.”

If anything a succesful ESO makes a new TES game more likely. With more focus on the PC this time:
Quote
Howard, however, noted that the PC market will be a focal point.

“PC is resurgent,” he said. “Skyrim did better than we’ve ever done on PC by a large, large number. And that’s where the mods are. That feeds the game for a long time.
Title: Re: The Elder Scrolls Online
Post by: Voso on April 02, 2014, 04:58:59 pm
I think I get what you mean Voso, best example SWTOR.
It's actually a single player game with player chat, guilds, dungeons, PvP and an auction house. The quests are fine for a MMO, they however tell interesting stories and I always enjoyed playing SWTOR. Alone. Once played with 3 others in my group, it feels alright but other "real" MMOs do it better however.
I think TESO is also good at "being" a single player game as well as a MMO. It's quest so far did never let me down, I enjoyed combat and stuff and the graphics are fine as well. Until now (except for the scheduled server shut down yesterday) everything went smooth, no lags, and not many bugs (maybe 2-3 I encountered, ie. quest guy speaking German instead of English, or couldn't finish a quest because a boss didn't spawn).

;)

Actually meant that the singleplayer games are still being developed alongside the MMO. They are both being made by different teams. The MMO didn't replace the singleplayer titles.

But yeah, I totally get what you're talking about haha.
Title: Re: The Elder Scrolls Online
Post by: Fredom on April 02, 2014, 06:27:45 pm
I read it's going to cost 13€ a month... That's shit I think. Personally I do not like payments every month, if I want to buy a game, I do it once and don't pay for it every month but if it helps ESO to keep the servers alive it's okay but they will see that not many ppl are going to play it longer than 5 months...
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 02, 2014, 06:31:45 pm
Monthly payment is not a reason not to play a game. 13€ a month is nothing. That's about 1 hour of work..
Title: Re: The Elder Scrolls Online
Post by: IR_Kuoin on April 02, 2014, 09:00:21 pm
and 1 hour of work you could spend on other games instead that you haven't bought yet? :D

I guess 1 or 2 months for playing is not that much with the current price it is at, but its like smoking, in the long run you lost more than you gained.
Title: Re: The Elder Scrolls Online
Post by: Fredom on April 02, 2014, 09:36:15 pm
and 1 hour of work you could spend on other games instead that you haven't bought yet? :D

I guess 1 or 2 months for playing is not that much with the current price it is at, but its like smoking, in the long run you lost more than you gained.
Totally right but if you smoke, I'm not saying I hate smoking people but you pay for harming yourself... but nowadays, everything is harmful I guess...
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 02, 2014, 09:37:42 pm
No, for me MMOs really pay off. Other and most single player games last 20-30 hours, sometimes over 50 hours, rarely over 100.
Examples: Risen 1 - bought for 45€ played for 50 hours. That's 1€ per hour. Bought Stronghold 3 for 40€ - played for 1 hour.
Once you join a guild you play regularly, thats maybe 3-5 hours a day, longer at the weekend. For 13€ a month, that's really worth it.

Of course there are games that you pay once and you play for years, famous example for us Mount&Blade:Warband but that is one of the few I really spent that much time on over years. I played warband for 5-6k hours now (includes native, crpg, nw, mm and vikingr) since early 2010. That's 25€ for the game on release, 15€ for NW, about 150€ for clan donations, another 50€ for other donations. In the end it was worth every cent for sure.
Let's do the maths with WoW.^^
Bought the game in late 2005, thats 45€, Addon BC,WotLK,Cata + Pandaria, each 35€, thats 185€ + monthly fee, 120€ a year, thats another 1080€ (minus some free months, thats 1050€). So in total I paid about 1235€ for nearly 9 years. Imo thats not a lot and was totally worth it.

I played some f2p korean MMOs at the same time that used up to 30€ a month for certain upgrades, ie. premium pack, more xp and stuff. Was worth it as well though those games aren't worth to play anymore as they're bot infested. :D

It's a hobby, and you have to decide yourself if you want to pay for it or not. If you play one game, it is certainly worth it. Especially if you got the money to pay for it.
I also invested about 200€ in dota2, for tournament tickets and equipment. And there I got about 1200 hours playing time only.
My WoW chars got more than that each. ;)

Smoking is another case though. You don't primarily smoke (unless its a cigar) but you do it while you do something else. So of course it is expensive.
Title: Re: The Elder Scrolls Online
Post by: IR_Kuoin on April 02, 2014, 10:02:19 pm
Smoking was just an example, I've also spent a good amount of cash on F2P games so I can't point any fingers :D

But everyone has their own taste when it comes to what to spend their money on.
Title: Re: The Elder Scrolls Online
Post by: Fredom on April 02, 2014, 10:04:07 pm
Well the point i meant is that's an Elder Scrolls game which should keep you playing for 200-1500 hours. And then of course it would be worth 15 euros a month but I heard many bad things about ESO from rl friends so that I am not sure. I'd be interested in it but in my opinion an Elder Scrolls game cannot work in MP, just my personal opinion.
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 02, 2014, 10:08:59 pm
It works until now though, speaking of PvE for now. Cant say much of PvP yet, but Ill find out soon.

MMO is set for an unlimited time though, 200-1500 hours is probably the estimated time to get a character to lvl 50 in a relaxed time and do some crafting, PvP and RP during that time. New stuff will be added often enough, add ons will be probably released as well, Tamriel isn't fully used yet, there are many arrows not used yet. :)
Title: Re: The Elder Scrolls Online
Post by: dreadnok on April 02, 2014, 10:20:46 pm
Come on for fucksake about the monthly fee arguement. You want MMOs to succeed that you enjoy. The monthly fee keeps the servers up and new content. Buy a new game for 60 dollars and beat it in a week or a great mmo that has good content and keeps you hooked. I'll take the mmo
Title: Re: The Elder Scrolls Online
Post by: Latvian on April 02, 2014, 10:38:12 pm
Monthly payment is not a reason not to play a game. 13€ a month is nothing. That's about 1 hour of work..
maybe in your rich country, here it is our yearly budget.
Title: Re: The Elder Scrolls Online
Post by: dreadnok on April 02, 2014, 10:41:51 pm
maybe in your rich country, here it is our yearly budget.


But wouldn't it be cheaper to pay 13 a month then 60 for a new game every time?
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 02, 2014, 10:42:52 pm
Well, they do of course address those who got the money. Western players are their audience. After all Chinese players pay less than 11€ a month for WoW as well and Americans don't pay 11€ either, its $ instead.  :P

And those 13€ an hour payment isn't a rule in Germany either. Lowest payment is officially 8,50€ per hour (which is without taxes) and many workers don't get that much. I am a student though and work in my university, its a 400€ a month job, so nearly 15€ an hour (400€ is the border so I don't need to pay taxes). ;)
Title: Re: The Elder Scrolls Online
Post by: Voso on April 02, 2014, 10:45:57 pm
Well the point i meant is that's an Elder Scrolls game which should keep you playing for 200-1500 hours. And then of course it would be worth 15 euros a month but I heard many bad things about ESO from rl friends so that I am not sure. I'd be interested in it but in my opinion an Elder Scrolls game cannot work in MP, just my personal opinion.


Its not an Elder Scrolls game. Not really.

Its an MMO with a bit of an Elder Scrolls feel. I feel it works as a MMO, but I definitely wouldn't call it an Elder Scrolls game because it creates certain expectations that you will not see fulfilled.


Don't think of it as a MP Elder Scrolls, in the end its still just a MMO.

If you don't like MMOs or traditional MMOs, its not for you.





Also, I find I spend far less money on games  overall when I am playing a MMO than when I am not. Which is why I have desperately been trying to find a new one. My steam library is full of games I bought because I was bored and hardly played. When I have a MMO it tends to be the only game I play and that means 15$ a month is all I really spend, instead of the 100-200$ a month or whatever (especially when there are steam sales ugh) when I buy a bunch of games that don't last long.
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 02, 2014, 10:49:29 pm
Sadly I keep falling for steam sales even though I got a MMO... tho not lately, didn't buy stuff on steam since January. Success!  :mrgreen:
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 02, 2014, 10:53:44 pm
Play rus server, usual fare like 7€/month :wink:

Come on for fucksake about the monthly fee arguement. You want MMOs to succeed that you enjoy. The monthly fee keeps the servers up and new content. Buy a new game for 60 dollars and beat it in a week or a great mmo that has good content and keeps you hooked. I'll take the mmo

In the regard of costs of other games vs MMOs, I disagree.
First off, they don't need monthly fee to keep the servers up. Sub fee is an ancient concept of nowadays greedy developers, back from the times where MMOs weren't as popular and each MMO didn't have hundreds of thousands of people trying the game out.
Second, MMOs have hardly better content than other games.
Third, yeah MMOs hook you for hours, but so can other games WITHOUT the sub cost. You're forgetting a lot of them have multiplayer that can keep you occupied for thousands of hours, while also retaining a MUCH superior combat/game systems. Heck, some even have the same gear/level grind for singleplayer that MMOs use to hook players and give them this silly sense of achievement so they keep playing.

Mind you, this is coming from a serious MMO player.
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 02, 2014, 11:04:00 pm
True, they could let people play for free and use a big cash store as it is done in GW2. People would play and more players would try it and maybe get stuck with it.
With a monthly fee they can be sure of a certain income (if enough players play ;) ).
However I want to play that game, so I pay. If it was a bit more expensive (like 20 instead of 13€) I would certainly not play it. 13€ is just acceptable, and they know it. =D

(GW2 was a big fail tho, enjoyed beta far more than after release, GW1 was one of the best MMOs tho, especially due to PvP)
Title: Re: The Elder Scrolls Online
Post by: Voso on April 02, 2014, 11:33:57 pm
Play rus server, usual fare like 7€/month :wink:

In the regard of costs of other games vs MMOs, I disagree.
First off, they don't need monthly fee to keep the servers up. Sub fee is an ancient concept of nowadays greedy developers, back from the times where MMOs weren't as popular and each MMO didn't have hundreds of thousands of people trying the game out.
Second, MMOs have hardly better content than other games.
Third, yeah MMOs hook you for hours, but so can other games WITHOUT the sub cost. You're forgetting a lot of them have multiplayer that can keep you occupied for thousands of hours, while also retaining a MUCH superior combat/game systems. Heck, some even have the same gear/level grind for singleplayer that MMOs use to hook players and give them this silly sense of achievement so they keep playing.

Mind you, this is coming from a serious MMO player.

Yes, this is all very true.

But it still makes me spend less money haha. I have a hard time finding singleplayer games that keep me interested, mainly because of the singleplayer factor. There are some exceptions like Fallout and TES and stuff like that but for the most part MMOs really just keep me occupied because of my friends. Once they quit playing I do too.

I guess I am more of a "social gamer".


As far as sub fees go, yeah they don't really need it to keep the servers running. I do find however that games with monthly fees are better about releasing more content filled patches. I love to play games for a free monthly fee don't get me wrong, I am currently an unemployed student so its always nice to save money instead of bleeding my savings account. Its kind of why I go for MMOs, as I said they end up being a better value as far as the cost and time spent playing. For instance if I managed to play a 15$ a month game for a whole year, that is only 180$. That is the cost of only 3 brand new games and its less than half of a single paycheck. If I were to buy the 3 brand new games I would have to play each of them exclusively for 4 months to get the same value and to be honest that just isn't going to happen unless I get lucky and find another Warband. But yeah, every MMO with a subscription that I have played has lasted me longer than one without. (Minus games that have free and premium players). I'll have to see if ESO lives up to that I am really just talking about MMOs in general here.

Its just not that much money for what you are getting, I think.
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 03, 2014, 01:15:25 am
end of test session weekend, people going lololol 10mins before shutdown. nudity, magic spam, summons and fucked up lol-emotes

im the naked guy getting hammered   :D
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 03, 2014, 12:06:23 pm
Are servers running tonight?
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 03, 2014, 02:12:32 pm
the official version of the game has been up for 4 or 5 days now, the launch is 4.4. but if you pre-ordered you could get in 5 days before launch with the big package and 3 days before launch for the small package. i bought the small package, 270DKR (cheap!)

level 9 so far. getting more and more hooked. i think its really good MMORPG. i like to have one of each game in my arsenal, RTS, FPS, MMORPG, platform/arcade and with ESO my arsenal is complete :)

yes its "just" a MMORPG like WoW. but no, it is not a WoW clone. WoW didnt invent the term MMORPG. MMORPG goes back to well i think ultima online or at least everquest. for a game to be a MMORPG it has to have MMORPG elements like WoW, everquest and all the other MMORPGs. because ESO also is a MMORPG doesnt make it a WoW rip-off. i think ESO is a really good MMORPG.
Title: Re: The Elder Scrolls Online
Post by: SixThumbs on April 03, 2014, 02:51:49 pm
(click to show/hide)
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 03, 2014, 05:25:33 pm
the official version of the game has been up for 4 or 5 days now, the launch is 4.4. but if you pre-ordered you could get in 5 days before launch with the big package and 3 days before launch for the small package. i bought the small package, 270DKR (cheap!)

Yes I know. I just wondered by yourcomment.

Here, my physical edition came today.^^
(click to show/hide)
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on April 04, 2014, 01:12:33 am
We hate because they give us reasons to hate.

You say that if it remains special it will be very big, but in the same sentence you say that this being an Elder Scrolls MMO makes this special. Well no fucking shit? If I make a hyenas raping antilope corpses MMO it's going to be special as well, but will it be good? Probably fucking not.

So what makes this game good? I'm honestly interested in your biased opinion on this.

My opinion is not biased (not taking bribes from neither blizzard or zenimax -tough would consider-) also 14/14 on my priest heals in WoW.

NO... you hate cuz small penis  :lol:

and if you are too broke to buy the game but want to know more... youtube... but also consider getting a job or 2 or 3 if you're that poor...
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
For the rest of yahs

Yea, shits up now.

And they fixed all the bugged quests.

@thefreetoplaycomment, Fuck free to play, I end up spending more on free to play anywayz,  rather my gear and percs be earned then bought cuz that actually means something besides the fact that I gots that moneyz.  Also the devs will need to continue to produce content worth the subscription and if they can it will surely make an even better game.

Only grief at this point is that I would like a better way to do trading then guild stores (not that i have really explored this option to much), and would like dungeon crawling to be a more viable way of leveling up, although this does force me to explore the world and lore (via quests) something I never really never did in WoW, and so far I am very impressed, surprised at how often I become lost in this game.

last point, combat puts wow to shame. (IMO)
Title: Re: The Elder Scrolls Online
Post by: Voso on April 04, 2014, 01:19:12 am
Dungeons are more for the sI love youhards. There is almost always a sI love youhard.


And you can be in up to 5 guilds at a time so there are giant "trading" guilds which are always recruiting that are great for guild stores.



To everyone who doesn't play ESO, there is no auction house. The only auction house is within guilds.
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 04, 2014, 08:09:04 am
and if you are too broke to buy the game but want to know more... youtube... but also consider getting a job or 2 or 3 if you're that poor...

I know everything I need to know about the game (enough to warrant not wasting money on it). I was interested in what you think makes it good but reading is hard ye?
Title: Re: The Elder Scrolls Online
Post by: Goretooth on April 04, 2014, 09:52:58 am
We hate because they give us reasons to hate.

You say that if it remains special it will be very big, but in the same sentence you say that this being an Elder Scrolls MMO makes this special. Well no fucking shit? If I make a hyenas raping antilope corpses MMO it's going to be special as well, but will it be good? Probably fucking not.

So what makes this game good? I'm honestly interested in your biased opinion on this.
What makes this game good? you not playing it.
Title: Re: The Elder Scrolls Online
Post by: dreadnok on April 04, 2014, 06:20:07 pm
Ultima online was great! Shadowbane was better than all of them. I remember when wow came out. It was amazing.  Its dated now but all these new mmo never get it right. The combat in elder scrolls is lame and it doesn't look right. Anygame that throws you in a piece of shit quest in beginning sucks. Another red flag is the armors for the classes look awful and too similar . The lack of weapons is strange too
Title: Re: The Elder Scrolls Online
Post by: Leesin on April 04, 2014, 11:15:31 pm
Ultima online was great! Shadowbane was better than all of them. I remember when wow came out. It was amazing.  Its dated now but all these new mmo never get it right. The combat in elder scrolls is lame and it doesn't look right. Anygame that throws you in a piece of shit quest in beginning sucks. Another red flag is the armors for the classes look awful and too similar . The lack of weapons is strange too

Yeah, they release the game with little content so they can sell the rest in 'expansions', bet they've already got an expansion/dlc lined up. ESO typical cash cow if I've ever seen one, just cashing in on the Elder Scrolls fame ( Skyrim really got a lot of console only players into Elder Scrolls ).
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 04, 2014, 11:20:34 pm
been playing aaaaall day and tomorrow i will play aaaaaall day because i think its fucking awesome :)
Title: Re: The Elder Scrolls Online
Post by: Umbra on April 05, 2014, 05:18:19 pm
Holy shit i slept only 4 hours. They really optimized it well since beta, i can play on my laptop with good graphics. Really digging it so far.

And i took the name Saint Jiub! I even made my char to look like him  :mrgreen:
Title: Re: The Elder Scrolls Online
Post by: Havoco on April 05, 2014, 06:13:08 pm
My first mmo where I actually want to explore the entire map.  It does a better job of involving the player in the world than most MMOs as well. Though I don't see me playing this for more than 2 months. MMOs just seem kinda dead to me. Star citizen will be the last mmo I play most likely.
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 05, 2014, 10:32:49 pm
@springby
Title: Re: The Elder Scrolls Online
Post by: Clockworkkiller on April 05, 2014, 11:09:14 pm
damnit u guys are making me wanna buy it but i have no monee$$$$$


Title: Re: The Elder Scrolls Online
Post by: Sniger on April 06, 2014, 12:40:21 pm
frankly i thought it would be more, surprised i could get it this cheap
Title: Re: The Elder Scrolls Online
Post by: Latvian on April 06, 2014, 01:27:59 pm
how much is it now? ( and no i wont search by myself)
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 06, 2014, 01:34:57 pm
They are already selling in game stuff on their shop.

https://account.elderscrollsonline.com/store/product/palomino_horse
Horse for 12€. :D

For those who don't have the Imperial Edition a horse costs about 42k Gold. For those with Imperial Edition, they can get their first horse for 1 Gold (which is as good as most other horses for 42k). I wouldn't want to miss my Imperial Horse, however its also working without, you're just a bit slower. But thats not destroying any fun. ;)

You probably can get some nice deals, Latvian. Official price for the Normal Edition is 54€ for me, or 49€ on Amazon(.de). I bet there are many shops that sell far cheaper though!
Title: Re: The Elder Scrolls Online
Post by: IR_Kuoin on April 06, 2014, 09:07:29 pm
http://www.gameholds.com/the-elder-scrolls-online-pc-game.html pretty cheap
Title: Re: The Elder Scrolls Online
Post by: Voso on April 07, 2014, 06:09:50 am
They are already selling in game stuff on their shop.

https://account.elderscrollsonline.com/store/product/palomino_horse
Horse for 12€. :D

For those who don't have the Imperial Edition a horse costs about 42k Gold. For those with Imperial Edition, they can get their first horse for 1 Gold (which is as good as most other horses for 42k). I wouldn't want to miss my Imperial Horse, however its also working without, you're just a bit slower. But thats not destroying any fun. ;)

You probably can get some nice deals, Latvian. Official price for the Normal Edition is 54€ for me, or 49€ on Amazon(.de). I bet there are many shops that sell far cheaper though!


The 42k horse is better than the imperial and palomino horse.

Those horses are the same as the 17k horse.

They have 15% speed and can be upgraded 50 times.

The 42k one has 25% speed and can be upgraded 50 times.
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 07, 2014, 11:38:48 am
Upgrades? ^^

Ah, by feeding it. Gives more stamina, thats nice!
Title: Re: The Elder Scrolls Online
Post by: AreTreble on April 08, 2014, 05:02:40 am
Sounds like there are many positive reviews since launch. Can someone who is currently playing give their thoughts on PvP and combat??

Title: Re: The Elder Scrolls Online
Post by: Gravoth_iii on April 08, 2014, 08:42:40 am
So you're paying for the game, for the sub fee and then also for a special edition to get mounts easier. I thought getting mounts easier shit was only done by games that go f2p to give people a reason to pay for the game, dis sum jewish shit right here.
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on April 08, 2014, 09:37:09 am
YEA!!!!!!!! BITCHES, lvl 28.... RUNNING FUCKING QUESTS... and i can't wait to see what around the corner.

Game is sexy, my armor is sexy (since lvl 26), Combat is epic and requires skill (baddies die unlike wow where you don't see that till raids).  THE WORLD IS FUCKING HUGE AND BEAUTIFUL, love crafting, THIS GAME IS A BLAST SO FAR.

BUT!?!?!?

This game needs arena, FOR FUCKS SAKE!!! it's in every other ES! (and houses but -i can wait and not care about that-.)

Game is sick, and I can do this for another 22 levels, NO PROBLEM!  If end game is sick gg  Ill be showing off my achieves 7 years from now showing off my shit ("YEA I WAS THERE IN VANILLA", "FROM DAY ONE", "FUCK THAT, I WAS THERE IN BETA", "CHECK OUT MY MONKEY"), (like i wish i could in wow)!!!

PS played wow vanilla but got hacked and created new account  :cry:

Game is like what wow vanilla was but with all the things the could have been better about it IF YOU KNOW WHAT I MEAN!!!!!!!!!! (You know those nights when your hanging out in trade with nothing to do and yall start debating when wow was the best).  Well I think ESO nailed it, and then combined that with was amazing about es, and then an even more amazing combat system then both.

BUT ITS GONNA COME DOWN TO END GAME!!!!!!!!!!!!! :o




Title: Re: The Elder Scrolls Online
Post by: Gnjus on April 08, 2014, 09:46:51 am
Ok, JasonPastmans (fanboys) & Vibes (haters) aside - Is it worth all the money you need to pay for playing it ? Does it bring something new into the genre ? Is it something one could enjoy in any way, maybe epic PvP ?
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 08, 2014, 09:50:44 am
"amazing combat system" wut, game has sugarcoated tab target with like what, 8 skills max on bar
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on April 08, 2014, 09:59:36 am
"amazing combat system" wut, game has sugarcoated tab target with like what, 8 skills max on bar

you can but there is no point in tab targeting, and its 2(6) where the 2 is the number of weapons and the 6 the set of skills you can assign, plus all the other items and crap you bind to q.

But... that's not what im talking about, its more like where when your enemy is doing somthing if you dont react in a specific way you die.  Which is what made wow epic in the past and the way this game goes after that creates alot of variety depending on the mechanics of the fights your in.  As far as your point it was like that in wow or less abilities cuz any player worth his salt macroed his abilities to 4-6 button (+or- depending on cool downs).
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 08, 2014, 10:08:42 am
But... that's not what im talking about, its more like where when your enemy is doing somthing if you dont react in a specific way you die.  Which is what made wow epic in the past and the way this game goes after that creates alot of variety depending on the mechanics of the fights your in.

This is where I know you're exaggerating. WoW was never like that, "dont react in specific way = you die". WoW has been pretty ez from the start.
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on April 08, 2014, 10:16:10 am
This is where I know you're exaggerating. WoW was never like that, "don't react in specific way = you die". WoW has been pretty ez from the start.

Well, difficulty is a relative concept.  I do recall, however, a mass exodus from wow during mid catta for the reasons i've been mentioning which is the way I see it.  There where a lot less people wearing the top gear back then and even less the further back you go.
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 08, 2014, 12:17:20 pm
i havent tried pvp just yet, im still only level 20. i dont play alot pvp in mmo's.

i think eso is cool because its kinda like 2 games in 1, a single-player and a multiplayer: if you are just questing solo it feels alot like skyrim because many if not majority(?) of the quests is quests where you are ported to another instance, usally without any other players. if you getting bored you can queue up for a dungeon and do some 4-man teamwork. so far the bosses ive encountered both world and dungeon is pretty cool, nice varity in abilities and personality of the bosses. i felt challenged by majority of them, WTF!

cons: have had 2 bugged quests and currently theres some bug where we are disconnected randomly with "unknown error occured" (ikr, what an awesome usefull error msg)

post level-10 i got VERY hooked. once the world and skills opened up i just got sucked in, cannot get away again, must grind. level 1 to 10 was a drag imo.
Title: Re: The Elder Scrolls Online
Post by: Molly on April 08, 2014, 12:57:14 pm
Is there some kind of open-world pvp?

Can I attack anyone if I want to? If not, it sucks :(
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 08, 2014, 02:31:13 pm
I'm happy there is no open pvp as many people simply enjoy roleplaying (not rp with other players but with the open world, quests and stuff). I don't think real open pvp would fit this game.

But the pvp area is really nice. I joined it once, and you all, if you played Oblivion will know the area: Cyrodiil. ;)
You know there are three factions and you can join one main campaign and one guest campaign (campaign aka battle fields). Seems like taking over towers and areas.
And you know more can be coming, as its only just the start of the game.
However I would never want open pvp. Of course they could do pvp servers but currently it is only 1 EU and 1 NA Megaserver. Guess they could do pvp-channels tho that are kinda like sub servers.
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 08, 2014, 02:35:33 pm
Is there some kind of open-world pvp?

Can I attack anyone if I want to? If not, it sucks :(

TESOs "WvWvW" seemed pretty open to me tbh...
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 08, 2014, 02:43:45 pm
There are 3 factions indeed but is it real open world? Real open world means you can fight anywhere, in WoW starting areas were only possible for open world if the defender (those who "own" that area because they belong to that faction) tagged themselves into pvp mode. Dunno if there is a similar way in eso. Thats also because I for now didn't get higher than lvl 12-15 and Im still in the starting areas. ;)
Anyway, I love this game since the beginning.
Title: Re: The Elder Scrolls Online
Post by: Voso on April 08, 2014, 08:20:58 pm
The game is pretty fun. I don't know how long the life is on it, but my opinion is it is worth the 60$. You'll at least get a month or two out of it.

I ended up upgrading to the collector's edition because I've really been enjoying it.

I made a pretty big post on accident because I saw a lot of people asking questions and I wanted to try and answer them. Enjoy if you care I guess.

(click to show/hide)

Does it bring something new into the genre ? Is it something one could enjoy in any way, maybe epic PvP ?
hey gnjus. It brings a lot of aspects from different MMOs together into one game. However their class system is something sort of new. In that the classes aren't what you would regularly expect. Each class can wear any armor and use any weapon. Spells are tied to staves. Though there are 3 trees of class skills for each class. You level up either the weapon trees, armor trees, or class skill trees depending on what weapon you use and what armors you wear and what skill trees you have on your bar.

Also each class is capable of filling all roles although the playstyles can be a bit different. For instance the nightblade(close to your typical rogue) can tank because they have a lifesteal tree. Tied with the sword and shield and heavy armor they are pretty viable.

I am currently playing a 2h melee/bow sorcerer dps who wears a combo of light and medium armor. I do high amounts of burst damage because my class skills take magicka and my weapon skills take stamina. I can drop all my heavy hitting magicka spells from my sorcerer class tree which will wipe out my magicka pool really fast and then still fight with my stamina pool so I am not sitting around if they live.


PvP is kinda epic in that there are like 100 people (estimate, a lot of people idk) in each of 3 factions battling over territory on a persistent map. It can also be called chaotic. I prefer to stay away from the mobs and try and get into 1v1s and 1v2s and stuff like that. Idk look up ESO PvP on youtube and see how it looks to you. Not everyone likes the same things.
Title: Re: The Elder Scrolls Online
Post by: Gnjus on April 08, 2014, 08:39:08 pm
hey gnjus. It brings a lot of aspects from different MMOs together into one game. However their class system is something sort of new. In that the classes aren't what you would regularly expect. Each class can wear any armor and use any weapon. Spells are tied to staves. Though there are 3 trees of class skills for each class. You level up either the weapon trees, armor trees, or class skill trees depending on what weapon you use and what armors you wear and what skill trees you have on your bar.

Also each class is capable of filling all roles although the playstyles can be a bit different. For instance the nightblade(close to your typical rogue) can tank because they have a lifesteal tree. Tied with the sword and shield and heavy armor they are pretty viable.

I am currently playing a 2h melee/bow sorcerer dps who wears a combo of light and medium armor. I do high amounts of burst damage because my class skills take magicka and my weapon skills take stamina. I can drop all my heavy hitting magicka spells from my sorcerer class tree which will wipe out my magicka pool really fast and then still fight with my stamina pool so I am not sitting around if they live.


PvP is kinda epic in that there are like 100 people (estimate, a lot of people idk) in each of 3 factions battling over territory on a persistent map. It can also be called chaotic. I prefer to stay away from the mobs and try and get into 1v1s and 1v2s and stuff like that. Idk look up ESO PvP on youtube and see how it looks to you. Not everyone likes the same things.


Hey there, Skeletor. Thx for the info. Just what I was wondering: is it a clusterfuck of magic spamming like in GW2 ? How much can you distinguish in mass battles ? I mean if they focus one guy he's probably dead before he can even react ?  8-)
Title: Re: The Elder Scrolls Online
Post by: Voso on April 08, 2014, 10:01:02 pm

Hey there, Skeletor. Thx for the info. Just what I was wondering: is it a clusterfuck of magic spamming like in GW2 ? How much can you distinguish in mass battles ? I mean if they focus one guy he's probably dead before he can even react ?  8-)

Well of course if a large group of people all focus one guy hes probably dead before he can react. This isn't usually the case but if you are heavily outnumbered you can drop rather quickly.

Everyone does have stealth though, you can sneak like in Skyrim by pressing CTRL, so if I see a large mass of players coming towards me I just stealth and hide until they pass and then pick off the stragglers. It just takes a little while to become hidden so you have to make sure you see them coming.

As far as the chaos goes, its definitely chaotic but its also distinguishable at least to the point where you can recognize the skills being used.

Thing is, because of the class system I explained, all the weapon skills are the same for every class and over the 4 classes each have their own 3 skill trees. This means it isn't like GW2 where you don't know what you are being hit with because every class has different skills for every weapon. You tend to get familiar with each of the classes' unique skill trees pretty quick and the weapon skills are even easier because you can see them for yourself.

Also, healing in ESO is pretty aoe based. There are some heals that auto-target the lowest health person but there are also AoE's on the ground and stuff like that. So its not as quick as GW2 where there was really only self-heals. In GW2 if you got knocked down you were dead because you couldn't heal yourself and no one was going to heal you, in ESO if you get knocked down and aren't by yourself you can still be healed.

Plus, I'd like to add that resurrecting players is a better system than GW2. In GW2 everyone would just get rezzed and it costs you nothing to rez someone. In ESO it consumes a soul gem that you have to buy/find and refill by killing monsters and trapping their souls. So you have to be prepared if you want to rez your allies or yourself and even then it is limited.




While I don't really like this guy (sorry to fans) he outlines the PvP in ESO pretty well since a lot of you are curious what its like.

http://www.youtube.com/watch?v=I82pz60iGL0&t=1m54s
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on April 09, 2014, 07:28:36 am
The game is pretty fun. I don't know how long the life is on it, but my opinion is it is worth the 60$. You'll at least get a month or two out of it.

I ended up upgrading to the collector's edition because I've really been enjoying it.

I made a pretty big post on accident because I saw a lot of people asking questions and I wanted to try and answer them. Enjoy if you care I guess.

(click to show/hide)
hey gnjus. It brings a lot of aspects from different MMOs together into one game. However their class system is something sort of new. In that the classes aren't what you would regularly expect. Each class can wear any armor and use any weapon. Spells are tied to staves. Though there are 3 trees of class skills for each class. You level up either the weapon trees, armor trees, or class skill trees depending on what weapon you use and what armors you wear and what skill trees you have on your bar.

Also each class is capable of filling all roles although the playstyles can be a bit different. For instance the nightblade(close to your typical rogue) can tank because they have a lifesteal tree. Tied with the sword and shield and heavy armor they are pretty viable.

I am currently playing a 2h melee/bow sorcerer dps who wears a combo of light and medium armor. I do high amounts of burst damage because my class skills take magicka and my weapon skills take stamina. I can drop all my heavy hitting magicka spells from my sorcerer class tree which will wipe out my magicka pool really fast and then still fight with my stamina pool so I am not sitting around if they live.


PvP is kinda epic in that there are like 100 people (estimate, a lot of people idk) in each of 3 factions battling over territory on a persistent map. It can also be called chaotic. I prefer to stay away from the mobs and try and get into 1v1s and 1v2s and stuff like that. Idk look up ESO PvP on youtube and see how it looks to you. Not everyone likes the same things.


woh woh there buddy, I WAS MAKING A COMPARISON TO WOW, AND IN TERMS OF LVL THERE IS ABSOLUTELY NO Exaggeration,  HELL THE FACT THAT ANYTHING ONE SHOTS YOU AT LVL 23+ IN DUNGEONS (NOT NECESSARILY INSTANCES) IS A BIG DEAL CONSIDERING YOU DON'T SEE THAT ANYMORE UNTIL ENDGAME IN WOW AND EVEN THAT IS VERY RARE.  I also gotta say its a lotta fun trying to figure out why you got one shotted on some boss in a dungeon, and then once you do you and your party go back and rape that boss and it's super epic!

...oh there is my caps button

And yea buddy, I see no reason why this mmo aint going to be the next big thing, I mean they already announced the patch about the raid for endgame and all the other shit. 

I just don't see any competition to this atm. Plus the devs seem to be on top of shit if you have been following them since beta so IM VERY OPTIMISTIC FOR THIS GAME.

As far as pvp i find it more straight forward then pve simply because of the fact it's all about zerging (or rather large numbers of players rather then the actions of the few or one, and as such I think pve is far more interesting, though your comments about how pvp works is the same for pve. (GAME NEEDS ARENA). (But on that note I haven't spent enough time doing pvp to really make a call on it.)

yea, and about your class system comment,  CLASSES DONT MEAN SHIT IN ESO, CUZ EVERY WEAPON HAS ITS OWN ABILITIES THAT ARE JUST AS GOOD AS ANY OF THE CLASSES, FOR INSTANce ANY CLASS CAN BE A HEALS DPS OR TANK NOT CUZ OF THEIR CLASS BUT BECAUSE THEY MASTER 1h, HEALINGSTAFF OR ANY OF THE DPS WEAPONS.  HENCE THE 2(6) i was talking about earlier which i am now trying to master as a tank. (using 1h and 2h).  It goes further then that in terms of armor and race and pretty much everything else.  Its very es where if you can think of it you can do it. (THOUGH MORE LIMITED) but relative to other mmos CHARACTER CUSTOMIZATION IS A SANDBOX!

Title: Re: The Elder Scrolls Online
Post by: Umbra on April 09, 2014, 09:19:41 am

Hey there, Skeletor. Thx for the info. Just what I was wondering: is it a clusterfuck of magic spamming like in GW2 ? How much can you distinguish in mass battles ? I mean if they focus one guy he's probably dead before he can even react ?  8-)

Well i have a class and build which can pull them off walls with chains, so thats fun. When the siege starts its a spam of siege weapons and chaos, I usualy go to the back of the fort to pick off their reinforcements. You can always find more managable pvp if you just work to cut off their supply lines. Once the siege weapon/oil/ram chaos is over its time to storm the fort. Pretty epic but zergy at the beginning, if you manage to smash trough tho then you will have to clear the multitude of towers/walls and it becomes more organized again.

So i would say its a mixture of zerging and more organized fighting, depending on what role/stage of the siege to you want to participate in. As for focusing, there is a roll mechanic that you can use a few times before you use up the stamina. You have to react very quickly after you are pulled or cut off, so there is a chance you survive the focus
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 09, 2014, 10:08:19 am
yea, and about your class system comment,  CLASSES DONT MEAN SHIT IN ESO, CUZ EVERY WEAPON HAS ITS OWN ABILITIES THAT ARE JUST AS GOOD AS ANY OF THE CLASSES, FOR INSTANce ANY CLASS CAN BE A HEALS DPS OR TANK NOT CUZ OF THEIR CLASS BUT BECAUSE THEY MASTER 1h, HEALINGSTAFF OR ANY OF THE DPS WEAPONS.  HENCE THE 2(6) i was talking about earlier which i am now trying to master as a tank. (using 1h and 2h).  It goes further then that in terms of armor and race and pretty much everything else.  Its very es where if you can think of it you can do it. (THOUGH MORE LIMITED) but relative to other mmos CHARACTER CUSTOMIZATION IS A SANDBOX!

You're using too much caps. :D
Anyway, regarding classes, you should also never forget the armor you use.
Light Armor is a must for someone who uses spells as you get to use less magicka and stuff (of course you can choose any and not depend on the bonus ;) ). I have also chosen a High Elf for Sorcerer due to nice race bonus, but High Elves has always been my choice for a "mage" in Elder Scrolls anyway. My second Sorcerer is an Argonian though, he looks so nice in that gear.
But I agree, for example I'm using dual wield and bow together with Medium Armor with my Nightblade. I only use 1 skill line by now though so I can keep my weapons and armor up2date skill-wise. :)
If you want to heal, I think Templar is the best choice though as he got a healing tree? I only checked it out once but in addition to a healing staff and its skill, wouldn't be another skill tree be nice as well? Otherwise if the healing staff tree is good enough, any class can really go forward and play a healer.

I'm currently wondering how I should skill my Sorcerer regarding attribute points. I mean, for melee or ranged guys its clear imo. Strength if you need HP, Stamina if you need dmg. I.e. a tank takes a lot of Strength as well, someone who goes for damage needs a lot of Stamina though (fun fact: Sneak takes Stamina as well).
But does Intelligence give Magicka only? I am currently not totally sure about it. What attribute stats do I need for my destruction staff to deal more damage?
Title: Re: The Elder Scrolls Online
Post by: Gnjus on April 09, 2014, 10:22:42 am
I'm currently wondering


...and I'm wondering if ESO is worth to splash the cash on it. I don't mind buying the game but this subscription stuff is killing me, not that I can't afford it but it's a matter of principles. Also - what about the character creation, is it much like Skyrim ? Is this the closest thing to gnjusanity one can get:

(click to show/hide)

?
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 09, 2014, 10:27:44 am
Then you simply don't play it. Im happy it has a monthly fee. A monthly free MMO would always make me pay more monthly than those 11-13€.

Anyway, I'm not sure if you can do such a nose, as graphics are less detailed compared to Skyrim, the possibilities to create your face are a bit less as well. However of course there are far more things to do than in 99% of all other MMOs.
Title: Re: The Elder Scrolls Online
Post by: Voso on April 09, 2014, 10:33:38 am
I only checked it out once but in addition to a healing staff and its skill, wouldn't be another skill tree be nice as well? Otherwise if the healing staff tree is good enough, any class can really go forward and play a healer.

I'm currently wondering how I should skill my Sorcerer regarding attribute points. I mean, for melee or ranged guys its clear imo. Strength if you need HP, Stamina if you need dmg. I.e. a tank takes a lot of Strength as well, someone who goes for damage needs a lot of Stamina though (fun fact: Sneak takes Stamina as well).
But does Intelligence give Magicka only? I am currently not totally sure about it. What attribute stats do I need for my destruction staff to deal more damage?

Templar makes a good healer but hes not exactly better than the other classes, though I don't know much about dragonknight. The restoration staff spells are more than sufficient to heal and each class brings something different to supplement their healing ability.

Sorcerer for instance makes a great healer because they have various magicka replenishing skills including a lot of magicka regen passives but most notably the skill "Dark Exchange" which is a channeled ability that drains their stamina while giving them health and magicka. There is nothing scarier than when your healer runs out of magicka.

Nightblades have that whole siphoning tree based off life steal which can supplement the resto staff spells nicely including a life steal ult which is pretty great. I think some of their life steal spells can also be morphed to include magicka steal which makes them even better.

So yeah, everyone can do everything pretty equally. I am sure there will be some build that rises to the top, but I don't think it'd be the ones you'd expect. (I've heard sorcerer tank is one of the strongest tanks due to things like their bound armor spell, for example)



For your sorcerer you are going to want to focus on Magicka primarily and some Stamina,(way later levels after you notice yourself hitting the soft-caps, I think it shows the number in yellow instead of white, when you have buffed one attribute so high you aren't actually getting the full benefit of it.) or maybe health if you aren't using any stamina based weapons and find yourself to be too squishy.

The thing to remember is that the higher your magicka the more damage you actually do with all magicka costing abilities, same with stamina and stamina costing abilities. I believe the staff basic attacks cost magicka so it increases their damage as well.

Unless of course you are tanking.


(There is no strength or intelligence and it makes it kinda complicated when you think of it like that, its just health, magicka, and stamina.  :p)




...and I'm wondering if ESO is worth to splash the cash on it. I don't mind buying the game but this subscription stuff is killing me, not that I can't afford it but it's a matter of principles. Also - what about the character creation, is it much like Skyrim ? Is this the closest thing to gnjusanity one can get:

(click to show/hide)

?

Wait it out if you are unsure man, see if it goes f2p.. its possible but I don't think it will. At least not for another year.


Also the Gnjus nose is definitely impossible. I couldn't even make my nose big enough to match my snout in real life.

It has an extensive list of sliders but the sliders don't work off the biggest ranges in order to keep people from making their characters too ugly. There is amazing character customization for a MMO, but not for the Elder Scrolls.
Title: Re: The Elder Scrolls Online
Post by: Molly on April 09, 2014, 10:56:32 am
That's one of the many things why GW2 was so boring:
No fixed dedicated classes. I hate it when everyone can basically do anything. Kills party play imho.
Title: Re: The Elder Scrolls Online
Post by: Voso on April 09, 2014, 11:28:52 am
That's one of the many things why GW2 was so boring:
No fixed dedicated classes. I hate it when everyone can basically do anything. Kills party play imho.

Party play is still prevalent because you are capable of doing everything but can only do one thing at a time. It isn't quite like GW2.

Like if you build your character right he can be a tank, or he can be a healer, or he can be a dps, but you can't do all 3. There are still class roles unlike GW2.

And you can't swap on a whim unless you go purchase a respec.

To try and compare it to something else would be maybbbee liiikee, paladins in WoW. They had a skill tree for tanking, dps, and healing. They could fill all roles. But based off your gear and what tree you went down you could only fill one role at a time. I guess its like that. Its more like that than GW2 at least.


But yeah, I really hated that about GW2 too.
Title: Re: The Elder Scrolls Online
Post by: Molly on April 09, 2014, 12:55:43 pm
Ahh, you'd need to respec which involves costs. Well, that sounds more reasonable.
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on April 09, 2014, 02:10:42 pm
yea, whats sick, imo, is that there are a bunch of different ways each class can be a specific role, because of the ability to mix and match class abilities with weapon abilities, racials, guild perks, etc.  which means that the way you tank, heal, or deep is going to probably be relatively unique to your class.

and currently at 31 as a DK Tank, Ive speced into all three attributes relatively evenly, with health being my lowest.  I find that I prefer the utility this gives me at the cost to reaction time (reacting to a situation b4 I'm dead).
Title: Re: The Elder Scrolls Online
Post by: Gnjus on April 09, 2014, 03:41:53 pm
I'm waiting for a positive review & recommendation from Vibe, then I'm buying it.  :twisted:
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 09, 2014, 07:52:57 pm
I don't think you'll get that Gnjus :D
I have my impressions from beta (I think they're pretty clear). But I think Voso said it right, it mixes up some of the good things from some MMORPGs, but if you're looking for something fresh or innovative, you're better off waiting :)
Title: Re: The Elder Scrolls Online
Post by: AreTreble on April 09, 2014, 10:36:22 pm
Well i have a class and build which can pull them off walls with chains, so thats fun. When the siege starts its a spam of siege weapons and chaos, I usualy go to the back of the fort to pick off their reinforcements. You can always find more managable pvp if you just work to cut off their supply lines. Once the siege weapon/oil/ram chaos is over its time to storm the fort. Pretty epic but zergy at the beginning, if you manage to smash trough tho then you will have to clear the multitude of towers/walls and it becomes more organized again.

So i would say its a mixture of zerging and more organized fighting, depending on what role/stage of the siege to you want to participate in. As for focusing, there is a roll mechanic that you can use a few times before you use up the stamina. You have to react very quickly after you are pulled or cut off, so there is a chance you survive the focus

I like this description of PvP. Sounds like you can choose to zerg rush or you can play on your own but still contribute by picking off their reinforcements as they trickle in.

How is the 1v1 combat? One of the best things about cRpg/M&B (which no game has equaled in combat) is that it is heavily based on player skill.
Of course an MMO is more reliant on level and gear, but to what extent does player skill factor in (e.g reaction time, strategy, battlefield awareness, etc.)?
And how does the combat feel overall in terms of smoothness (e.g. input delay, animations, hit registry, etc.)

Thanks  :P
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on April 10, 2014, 12:50:07 am
I don't think you'll get that Gnjus :D
I have my impressions from beta (I think they're pretty clear). But I think Voso said it right, it mixes up some of the good things from some MMORPGs, but if you're looking for something fresh or innovative, you're better off waiting :)

Beta was terrible!  There have been many changes since that have made this game exceptional, and many more since launch. With the first patch due out at the end of the month things are looking really exciting. 

@Vibe, waiting for what?
Title: Re: The Elder Scrolls Online
Post by: cmp on April 10, 2014, 12:57:29 am
@Vibe, waiting for what?

For the MMORPG that will finally innovate the genre (codenamed Godot).
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on April 10, 2014, 01:19:54 am
For the MMORPG that will finally innovate the genre (codenamed Godot).

OMG! CMP QUOTED ME!!!

I'M FAMOUS!!!   :shock:
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 10, 2014, 07:07:50 pm
i grinded 18 levels in beta. did all dungeons and quests.

now my main is lvl 27 and tank alt 12.

release is NOT AT ALL like beta.
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 10, 2014, 08:00:28 pm
i grinded 18 levels in beta. did all dungeons and quests.

now my main is lvl 27 and tank alt 12.

release is NOT AT ALL like beta.

you're talking as if they completely changed the game from beta to release, and we both know they didn't, it's the same game, same features, same combat
Title: Re: The Elder Scrolls Online
Post by: Havoco on April 10, 2014, 08:12:43 pm
you're talking as if they completely changed the game from beta to release, and we both know they didn't, it's the same game, same features, same combat

Yet it still feels different. For all the beta testers who didn't buy the game, the beta lvls (1-15) are the slowest part of the game. After that the quests get better, the zones free up a bit, and you can do PvP. They are adding something called adventure zones eventually so we will see what that's all about.
Title: Re: The Elder Scrolls Online
Post by: IR_Kuoin on April 10, 2014, 08:20:07 pm
Slow start is a slow start. The start should be where they did their best, instead of restricting it for the later levels, no wonder the beta got so many bad "reviews".
Title: Re: The Elder Scrolls Online
Post by: Havoco on April 10, 2014, 09:18:59 pm
Slow start is a slow start. The start should be where they did their best, instead of restricting it for the later levels, no wonder the beta got so many bad "reviews".

Yeah I know that's what's strange about it. Most MMOs are developed from the end game down but this one seems the exact opposite. I guess they did that because of the prestige ranks, or because of how early they started beta.

I think I like it better that way though. Having a good endgame is a lot better than having a good start.
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 10, 2014, 10:19:06 pm
you're talking as if they completely changed the game from beta to release, and we both know they didn't, it's the same game, same features, same combat

how much have you played release?

(click to show/hide)
Title: Re: The Elder Scrolls Online
Post by: Voso on April 10, 2014, 10:28:29 pm
Okay I agree the game is better than beta because I didn't like beta either.

But Vibe definitely has a point. It is still the same game, same features, same combat. Just kinda improved I can't even pick out anything that I noticed was different, but something is. Maybe my expectations were just too high in beta. Maybe I just know more about the game now than I did in beta.

Who knows.


But its not like they scrapped the whole game we played in beta and started from scratch.
Title: Re: The Elder Scrolls Online
Post by: Gnjus on April 10, 2014, 10:33:14 pm
Okay I agree the game is better than beta because I didn't like beta either.

But Vibe definitely has a point. It is still the same game, same features, same combat. Just kinda improved I can't even pick out anything that I noticed was different, but something is. Maybe my expectations were just too high in beta. Maybe I just know more about the game now than I did in beta.

Who knows.


But its not like they scrapped the whole game we played in beta and started from scratch.


Underneath its flesh & fat its still a same old pile of bones.  :wink:
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 10, 2014, 10:43:27 pm
how much have you played release?

(click to show/hide)

I've seen plenty of streams to say it's pretty much the same game. You talk as if they completely changed it, now enlighten me, just what exactly was such a big change from beta to release? We all know the game doesn't change drastically from beta to release. The core is still the same, and the core is that which is not innovative or anything different than what other MMOs already offer... for a much cheaper price.

Underneath its flesh & fat its still a same old pile of bones.  :wink:

basically this
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 10, 2014, 11:00:50 pm
Luckily games don't have to offer new stuff. If it's a bit different to "old" stuff in similar games, it is alright. Of course it has less content than a game that was developed many years ago and got like 4 add ons and game updates every months.
Anyway, I don't get myself why so many people dislike the combat system. When I first looked at it, I also said TES combat with 1-9 skills sounds really bad, but after all, after playing for nearly 2 weeks now, I love it.  :D
Title: Re: The Elder Scrolls Online
Post by: Havoco on April 11, 2014, 06:11:51 am
Yeah I personally look at the skills selections as building ur own dota 2 character. Maybe if they took the 5th skill slot away and put a hotbar to use more items.
Title: Re: The Elder Scrolls Online
Post by: Voso on April 11, 2014, 08:56:39 am
Yeah I personally look at the skills selections as building ur own dota 2 character. Maybe if they took the 5th skill slot away and put a hotbar to use more items.

You don't like the quickslots?

If you hold down q it brings up a radial menu, a lot of people don't realize that.

I'm an alchemist so I have tooonnnnsss of potions, I guess a hotbar would be nicer but the radial menu has been sufficient for me.
Title: Re: The Elder Scrolls Online
Post by: Havoco on April 11, 2014, 09:07:10 am
You don't like the quickslots?

If you hold down q it brings up a radial menu, a lot of people don't realize that.

I'm an alchemist so I have tooonnnnsss of potions, I guess a hotbar would be nicer but the radial menu has been sufficient for me.

No no I just meant that if they would add items like the ones in dota it would be hilarious. Having BKBs and divine rapiers in ESO lol.
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 11, 2014, 05:13:08 pm
(click to show/hide)
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 11, 2014, 11:03:34 pm
(click to show/hide)
Title: Re: The Elder Scrolls Online
Post by: Voso on April 11, 2014, 11:16:15 pm
(click to show/hide)

showin your flute to the horses eh?

 :wink:
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 12, 2014, 01:47:41 pm
need 10 members for guildbank, join my guild "Bookshelf"!
Title: Re: The Elder Scrolls Online
Post by: Havoco on April 12, 2014, 03:29:15 pm
Mist form op
Title: Re: The Elder Scrolls Online
Post by: Nessaj on April 17, 2014, 04:46:28 pm
Been checking this out with a few friends, playing my own lowbie plus having borrowed a lvl 50.

I have to say that it feels a lot like DAoC's PvP — which was RvR really, realm versus realm — feels good, fun, the endgame is in the RvR = best endgame. At least it was in Dark Age of Camelot.

Not saying this MMO is perfect or anything, but if you're interested in PvP, which matters and has an objective, something persistent where you can make a difference with your clan, where tactics actually matter in organizing raids on each others strongholds, then ESO would definitely be my pick.

Plus it seems to run great, lag is minimal, FPS is good on ultra settings even with a hundred people in combat, some D/C issues but limited.


It's funny because people have prior to release been putting down ESO the most, and hyping for example Wildstar, yet now ESO seems to be by far the best game of them all, and the one with the proper gameplay (unless you're into to solely PvE of course).
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 17, 2014, 06:00:03 pm
when i wake up in the morning, the first thing on my mind is ESO. fucked up
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 17, 2014, 06:04:20 pm
It's funny because people have prior to release been putting down ESO the most, and hyping for example Wildstar, yet now ESO seems to be by far the best game of them all, and the one with the proper gameplay (unless you're into to solely PvE of course).

Eh, from the internet places I visit, Wildstar was being put down just as much as ESO, while being slightly more horrible than ESO in actuality.
Title: Re: The Elder Scrolls Online
Post by: Nessaj on April 17, 2014, 10:49:38 pm
Eh, from the internet places I visit, Wildstar was being put down just as much as ESO, while being slightly more horrible than ESO in actuality.

We all know which sites you visit :oops:

ESO isn't all that in any regard, the PvP/RvR works good, the system behind it etc, that's all.
Everything else is as with all other MMOs, just with a Elder Scrolls universe, which means lackluster and unimaginative.

One thing though, I wouldn't "trust" anyone who base their opinion off the ESO beta, if people are putting down the game based on their beta experiences then they don't know what they're talking about really :)
Title: Re: The Elder Scrolls Online
Post by: Umbra on April 17, 2014, 11:46:50 pm
ESO isn't all that in any regard, the PvP/RvR works good, the system behind it etc, that's all.
Everything else is as with all other MMOs, just with a Elder Scrolls universe, which means lackluster and unimaginative.

I didnt expect anything really "revolutionary" when i bought it. I just wanted a MMO set in TES universe with pvp i can enjoy, and thats exactly what i got.
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 21, 2014, 02:14:14 pm
visitors can't see pics , please register or login
Title: Re: The Elder Scrolls Online
Post by: Leesin on April 21, 2014, 02:34:15 pm
We all know which sites you visit :oops:

ESO isn't all that in any regard, the PvP/RvR works good, the system behind it etc, that's all.
Everything else is as with all other MMOs, just with a Elder Scrolls universe, which means lackluster and unimaginative.

One thing though, I wouldn't "trust" anyone who base their opinion off the ESO beta, if people are putting down the game based on their beta experiences then they don't know what they're talking about really :)

I have to disagree with you, you could tell from the beta weekends that the game was never going to be that good, there just isn't enough time and freedom between those and the release date to allow for much to change other than the fluffy parts.
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on April 21, 2014, 02:53:19 pm
Anyone lvl 50 yet on their main?  If so how's the end game, pvp and pve?

I'm 43 on my dk. My goal is to hit 50 before the 30th (so less then a month).
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 21, 2014, 03:34:53 pm
(click to show/hide)

 :P
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on April 21, 2014, 04:38:55 pm
(click to show/hide)

 :P

Wait!... Is that you raging out or the worm trolling you?
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 21, 2014, 05:30:02 pm
He's always trolling me!
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 21, 2014, 09:48:44 pm
epic elder scrolls guild name is epic

(click to show/hide)

Title: Re: The Elder Scrolls Online
Post by: Nessaj on April 21, 2014, 09:58:51 pm
I have to disagree with you, you could tell from the beta weekends that the game was never going to be that good, there just isn't enough time and freedom between those and the release date to allow for much to change other than the fluffy parts.

Hardly, everything this game wasn't in beta it is now.

Don't get me wrong, I'm not an ES fan, very fed up with all the fantasy stuff personally and I'm not going to continue playing ESO for more than a couple of months to fully get the grasp of the game as a total whole, but even now, I personally can easily say that ESO is a good MMO, the best out there by a mile, probably mostly for PVP, but there's a whole lot of other standard issues that doesn't exist in ESO. For example quests are nicely different making it much less tedious and painful to level up, unlike every other MMO I ever tried since the dawn of MMOs :P

I've tried all the other new ones, Wildstar etc, and those get boring very quick unless you're into purely PVE (could change at retail ofc), ESO doesn't, for some reason it just gets better and better, at least for now. There's so much variation, so many ways to play your class, not to mention it's very easy to switch around and learn something new if you want to. Plenty of content coming up plus the adventure zones which seems to be something for all the PVE gimps.

Plus ESO is very simplified, everyone should be able to learn, the WoW generation (first timers) is having a field day :P

It runs great, FPS is good, world looks nice, graphics are nice. I mean, except for it being fantasy and button mashing combat it's a really well made game, minus the current D/C issues albeit minimal.

I would definitely recommend this game for people who like to open world PVP in MMOs; there's no arena type pvp yet as far as I know.


It might not be innovating but it's as good as it gets.
Title: Re: The Elder Scrolls Online
Post by: TheAppleSauceMan on April 21, 2014, 11:38:53 pm
I'd play it if it didn't have a monthly sub. For now I'll wait the 6 months or so before it inevitably becomes F2P or one time purchase.
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 22, 2014, 01:24:48 am
Just hope they would do F2P stuff similar to SWTOR/LotRO, so you can still play P2P which gives you no restrictions and keeps the game like now. F2P players would have heavy restrictions though, so only casual players wouldn't pay monthly.
In SWTOR/LotRO even f2p players need to pay for add ons. :P
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on April 22, 2014, 12:50:03 pm
SERIOUSLY though... WHO gives a fuck about 50 cents a day.  WHEN it comes DOWN to it ALL that matters is whether or not they keep the content fresh and exciting.
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 22, 2014, 12:53:41 pm
50 cent, thats a coffee 0,2cl. :D
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on April 22, 2014, 12:54:41 pm
I just found  an article of a german gaming website from mid-2012 where it says that even the developers planned from the very beginning to make the game free2play 6 - 12 months after the release. Subscriptions are only planned for the beginning to make some money, also going free2play saved or even boosted alot of MMO's in the last years, so they will do it too anyway sooner or later.

When it's free2play I will check it out again for sure.

cite it or its BS!... and even then prolly still BS...
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on April 22, 2014, 01:01:28 pm
Well, of course I don't know how much truth is in that article. You never know, it's the internet after all.

(click to show/hide)
Oh shit!... It's in German... Well Played!  :rolleyes:
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 22, 2014, 01:08:52 pm
Quote
Bethesda überraschte uns vergangene Woche mit der Ankündigung von The Elder Scrolls Online, dem ersten Rollenspiel im Universum der erfolgreichen Serie, die zuletzt mit The Elder Scrolls V: Skyrim reichlich Loorbeeren einfahren konnte. Doch wie immer stellt sich auch bei diesem MMORPG die Frage, wie es sich finanzieren wird. Der Analyst Nicholas Lovell glaubt, dass der Titel zunächst auf ein klassisches Abo-Modell setzen werde.

Er begründet dies damit, dass das Spiel bereits seit 2007 in Planung sei und damals waren Online-Rollenspiele mit diesem Geschäftsmodell noch die Regel. In den letzten Jahren jedoch haben die Free-to-Play-Vertreter, die sich über Mikrotransaktionen in Form eines Item-Shops finanzieren, einen immer höheren Stellenwert eingenommen. Das Abo-Modell scheint immer weniger ratsam für Entwickler und Publisher zu sein, wie Beispiele alá Aion oder Der Herr der Ringe Online zeigen. Diese sind nämlich mittlerweile zu Free-to-Play-Titel geworden und seitdem erfolgreicher als zuvor. Laut Lovell sei es nun denkbar, dass Bethesda mit einem Abo-Modell startet, um die sogenannten "Early Adopters" abfangen zu können. Schließlich sei dieses System das besser Verständliche, welches auf den ersten Blick einfach mehr Klarheit bietet. Später werde man aber auf ein Free-2-Play-Modell umsteigen, da dieser Schritt, wie erwähnt, vielen Titeln einen Erfolgsschub eingebracht hat.

"Bethesda surprised us last week with the announcement of the Elder Scrolls Online, the first Online Game of the Elder Scrolls series - that gave us a last great game with Skyrim. However like always this gives us many questions, especially how they plan to organize the payment for it. Nicholas Lovell believes ESO is gonna be a typical P2P game (like WoW for example).
He's giving the reason that the game was planned to be developed since 2007 already and at that time nearly all MMO's went P2P. During the last years more and more games, especially F2P MMO's however went to use in game stores that use micro transactions and those were going to be more important every year. For example games like Aion and LotRO also went from P2P to F2P with in game shop. And since they went to F2P they are more successful than ever before. Lovell thinks that if Bethesda starts with P2P they could do some money because many people want to play the game from day 1 and would pay to play. Plus that system is much easier because it's easier to understand - pay 2 play. An in game store is more complex. Later on Bethesda will most likely go F2P because as mentioned before many games became far more successful when being F2P (with in game store)."

---

Not saying anything, no official truths in it, and its an old article from mid 2012. :P
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 22, 2014, 02:52:43 pm
the successful MMOs are all P2P. personally i havent played any F2P game i enjoyed more than any P2P ive played. do i really have to mention eve online, a MMO that has been P2P for over 11 years and still with more than 50k+ online at any time of day (ok, maybe apart from right before and after downtime :p)?! and what about WoW? how many years was it P2P? isnt it still P2P or did they finally put the beast to rest? and, lol, EVERQUEST...? P2P for years and zillions of cool expansions. you wont get a zillion expansions like we got in eve online and everquest without P2P. i P2P any day.
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 22, 2014, 03:17:20 pm
the successful MMOs are all P2P. personally i havent played any F2P game i enjoyed more than any P2P ive played. do i really have to mention eve online, a MMO that has been P2P for over 11 years and still with more than 50k+ online at any time of day (ok, maybe apart from right before and after downtime :p)?! and what about WoW? how many years was it P2P? isnt it still P2P or did they finally put the beast to rest? and, lol, EVERQUEST...? P2P for years and zillions of cool expansions. you wont get a zillion expansions like we got in eve online and everquest without P2P. i P2P any day.

What a load of horseshit:
a) all the MMOs you mentioned brought something new to the table in the era when P2P was still popular. Everquest - kind of first of its kind in what we today call the generic MMO. WoW - improved/casualized the generic MMO genre. EVE - one of it's kind, and still remains so. They were massively popular due to that reason and are keeping enough players to live with P2P even today.
b) There's plenty of successful F2Ps (or gone F2P) - Planetside 2, Runescape, Maplestory (was immensely popular in Asia), RIFT, Lineage 2, ...
c) F2Ps get expansions and new content all the time - case in point Planetside 2, RIFT, SWTOR, TERA, LOTRO, ...

you cannot beat me at this game little man
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 22, 2014, 03:34:51 pm
F2P games get new content yes. But you need to pay for it.

LotRO add-on that came out in 2013 was to be bought for real money. For p2p and f2p players. Of course both could buy it in the in game store later on as well, but for that you would need to grind a lot. In the end it is cheaper to buy it. And even though new areas get added without an add-on you need to purchase them as well. Only the starting areas are for free + 1 or 2 others.
SWTOR add ons cost money as well, the first add-on was like 18€. The newest costs money as well for both p2p and f2p players. In SWTOR you need to put a lot of money if you don't buy a subscription for 6-12€ a month. You for example only get half xp after lvl 25 which makes it a grinding game. You can't access dungeons more than 3x (?) times a week.

For casual gamers that play 3-4 hours a week, thats fine. For anyone else, get a subscription!

In the end, unless you're really into grinding, P2P is always cheaper. 50 cent a day is nothing. Play 3 hours day and you pay 17 cent per hour. What's wrong about such a cheap price? Doing anything else, you pay more. Cinema is about 8-12€ for the movie + 3-7€ for food. Working out in a studio costs 20€ a month.

And to let a game be P2P, it doesn't really have to offer anything new - but actually TESO does that.
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 22, 2014, 03:42:01 pm
F2P games get new content yes. But you need to pay for it.

LotRO add-on that came out in 2013 was to be bought for real money. For p2p and f2p players. Of course both could buy it in the in game store later on as well, but for that you would need to grind a lot. In the end it is cheaper to buy it. And even though new areas get added without an add-on you need to purchase them as well. Only the starting areas are for free + 1 or 2 others.
SWTOR add ons cost money as well, the first add-on was like 18€. The newest costs money as well for both p2p and f2p players. In SWTOR you need to put a lot of money if you don't buy a subscription for 6-12€ a month. You for example only get half xp after lvl 25 which makes it a grinding game. You can't access dungeons more than 3x (?) times a week.

For casual gamers that play 3-4 hours a week, thats fine. For anyone else, get a subscription!

In the end, unless you're really into grinding, P2P is always cheaper. 50 cent a day is nothing. Play 3 hours day and you pay 17 cent per hour. What's wrong about such a cheap price? Doing anything else, you pay more. Cinema is about 8-12€ for the movie + 3-7€ for food. Working out in a studio costs 20€ a month.

Right, obviously even F2Ps aren't really free to play and all of them offer something exclusive for paying users. How fair one's system is, is another case. You of course listed the two more horrible cases of F2P. Some F2Ps offer a great deal of content without paying a single cent (RIFT, PS2, etc). Heck, EVE can be played for completely no cash if you managed to be that successful.

And to let a game be P2P, it doesn't really have to offer anything new - but actually TESO does that.

How incredibly generous of TESO to actually provide new content for paying users. GOTY2014
Title: Re: The Elder Scrolls Online
Post by: Thryn on April 22, 2014, 03:58:13 pm
rip elder scrolls
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 22, 2014, 03:58:49 pm
I listed the two cases I know. Never considered playing any of the other games, especially Rift/Eve and Tera.
For me both SWTOR/LotRO were perfect games however.

Title: Re: The Elder Scrolls Online
Post by: IR_Kuoin on April 22, 2014, 04:03:02 pm
Title: Re: The Elder Scrolls Online
Post by: Gravoth_iii on April 22, 2014, 04:41:07 pm
Was about to post that.. horses cost 42k and each mob drops 1 gold. So either grind 42,000 mobs or pay 20$ and get it for free! 60$+15$ sub fee+20$ special edition to get the entire game. Even if the game is amazing i wouldnt pay that much just to play the actual game.

I wouldnt be surprised if they added pay2win content soon, pay 15$ for this legendary super sword which is 1.5x better than anything else in the game.
Title: Re: The Elder Scrolls Online
Post by: Kafein on April 22, 2014, 04:52:50 pm
The best kind of F2P model is cosmetics and buying ingame money with real money. There's nothing wrong with people being able to pay real money to "skip ahead". The only problem that can arise in that situation is that if the game has a strong vertical progression then the tensions between haves and have-nots will be reinforced by that business model. However, you could argue that the game would have those issues anyway because you don't need money to spend 18 hours a day grinding and progressing ten times faster than everybody else.
Title: Re: The Elder Scrolls Online
Post by: Nessaj on April 22, 2014, 05:50:39 pm
Was about to post that.. horses cost 42k and each mob drops 1 gold. So either grind 42,000 mobs or pay 20$ and get it for free! 60$+15$ sub fee+20$ special edition to get the entire game. Even if the game is amazing i wouldnt pay that much just to play the actual game.

You'll have 42k gold quite fast if you're saving specifically for a mount, the items that drop are ~15/25 gold a pop to begin with, not to mention you find plenty of various set items that can be sold for good profit even at level 10~20.

Quote from: Tips :P
Items like Racial Lore Traits typically sell for 2,000 gold each. Stacks of refined crafting resources also sell for much higher in Zone chat than if you were to sell them to merchants. NPC vendors will buy stacks of 100 resources for 100-200 gold, while buyers on Zone chat will typically pay 1,000+ gold.

You can also unlock skills that double or triple the amount of items you receive from crafting abilities. Not to mention you can sell the prerequisite items for each individual profession, you'll find them no matter what when travelling the world anyway.

The effort required to make gold is very varied and very balanced.



I wouldnt be surprised if they added pay2win content soon, pay 15$ for this legendary super sword which is 1.5x better than anything else in the game.

I also hugely doubt this game will be pay2win or I would be seriously disappointed in Matt Firor (https://en.wikipedia.org/wiki/Matt_Firor), I hope he continues to stay true to his DAoC design, it might become F2P because the investors likes $$$, personally I would prefer it with a subscription where everything is then available through the game, instead of having 50% of the in-game items only being accessible with a purchase, not to mention that F2P games always attract a hardcore and serious amount of cheaters and cheat-makers, though that's quite the harder operation in an MMO system than a normal FPS game. However hopefully it'll be a cosmetics/ingame-money model like Kafein says.

ESO have the whole DAoC crowd going for it now too, if you read the old DAoC forums it seems they're all flocking to ESO lately, while quickly losing interest in Camelot Unchained by Mark Jacobs (another DAoC remnant), which before ESO was what everyone (of the old DAoC players) were waiting for despite the very lackluster showing so far. My personal interest in CU is completely gone, ESO has all the DAoC essentials for PVP, and CU is defending their anime looking vikings...
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 22, 2014, 06:03:17 pm
A horse is great, yes. But its playable without. Usually you dont run a lot anyway, as quests are everywhere. Sprinting is damn fast and a horse makes it easier if you are grinding for iron/marble and stuff for example.
However you can upgrade your horse, every 20 hours you can do that, and by that you can give it either speed or stamina which makes it a bit faster. But I dont think its a game breaking difference at all.

In PvP however, you really need a horse!

EDIT: I forgot one thing. If you got the Imperial Edition, and buy a horse for 1 gold, you never need to worry about saving gold at all. I wouldnt mind buying a 42k horse though if they're better. However for now I'm not really saving my gold as I got the horse already thanks to the Imperial Edition. That's making some stuff easier of course...
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 22, 2014, 08:54:32 pm
i have 43k horse and all ive done is questing, saving gold since i can build everything i need myself provided i have the mats and knowledge of course. the only things ive spend gold on is mount, enchanting, repairs and traveling. and i havent really been cheap with the enchanting. every 2nd level i upgraded all gear + enchants. at level 40 you get like 400-500+ gold per quest. you can also buy lesser horse for real money as well as gold.
Title: Re: The Elder Scrolls Online
Post by: Christo on April 22, 2014, 08:57:26 pm

Ugh.

That review really destroys this game. I havn't played it and I doubt I will.

Such a cashgrab. Managed to disappoint even more than I predicted.
Title: Re: The Elder Scrolls Online
Post by: Tot. on April 22, 2014, 09:15:10 pm
Seems like Bethesda forgot to buy Angry Joe, whopsie.
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 22, 2014, 09:19:47 pm

 :lol:
Title: Re: The Elder Scrolls Online
Post by: Tor! on April 22, 2014, 09:37:17 pm
game got crushed
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 22, 2014, 09:53:52 pm
I think Joe captured this one nicely, to be honest. He pointed out what is good, which is also what the non-fanboys (Nessaj, Umbra) in this thread pointed out - it's the DAoC-like PvP. Everything else is more or less meh or just plain horrible. Now if you think it's worth the cost for the PvP fine, but no way it's gonna remain P2P.

I already have a gif ready for that special moment.

(click to show/hide)
Title: Re: The Elder Scrolls Online
Post by: Gravoth_iii on April 22, 2014, 09:59:30 pm
I think Joe captured this one nicely, to be honest. He pointed out what is good, which is also what the non-fanboys (Nessaj, Umbra) in this thread pointed out - it's the DAoC-like PvP. Everything else is more or less meh or just plain horrible. Now if you think it's worth the cost for the PvP fine, but no way it's gonna remain P2P.

I already have a gif ready for that special moment.

(click to show/hide)

Got this saved up
(click to show/hide)

But who are we telling so anyways, pretty much everyone expects it. Im also curious what they will do with the F2P version, since the basic stuff devs do when they go F2P is already in ESO with the special edition bonuses.
Title: Re: The Elder Scrolls Online
Post by: Voso on April 22, 2014, 10:32:03 pm
Pretty much all of what Joe said was true. All the things he said were good were the same things I said were good, the class system, the combat, the crafting, and the PvP.


That being said, I am still enjoying the game.


Also take what he says with a grain of salt, he exaggerates a lot.

The imperial race being something you have to buy is really not that big of an issue, I would have rather had the imperials not available at all as they are daedra worshippers in the game and the imperial you play as is a rogue imperial who left his daedra worshipping brethren. But shit, just play as one of the other races appearance wise they don't stand out or look all that special. Anyone can get access to the imperial's racial crafting style and their unique racial abilities are good but not any better than the other races.


Plus, money isn't THAT hard to get. Only a stupid person would farm mobs for 1 gold a piece. If you wanted to farm mobs you can farm wolves easily for their leather and sell it in zone chat for 600g a stack much easier. Not to mention the fact that if you just quest you will get the gold along the way. I just felt they made them cost 42k instead of putting a level requirement on them like all other games. Basically if you are leveling an alt or something you can buy that 42k mount from the very start which is awesome, but otherwise you will have to wait til you are a higher level to get the best mount.


And running isn't that bad. I have been running on foot pretty much the whole game. There are wayshrines all over the place that you can teleport to much like guild wars 2 where there were no mounts at all.

The effects aren't epic or anything and the boss fights can be disappointing, though this is in line with every other MMO I have played, so its nothing new.


I have also been playing this game exclusively with my brother and haven't had any issues leveling together. A lot of stuff is counted for the group like kills and most of the time pickups but every group member does have to complete puzzles. However I have noticed you do run into some issues if you don't play exclusively with eachother because of the fact you sometimes can't help them with quests you have already completed.


The most infuriating thing about this game is the bots in public dungeons, as he said, there are usually ten or so bots sitting there camping the boss spamming auto attack in every dungeon. I wish the public dungeons were instanced per group, this might be something they change in the future.

And the nodes and chests should be instanced as well.


Additionally, the UI sucks. Though, as he said, it is easily fixed through addons thanks to their nice addon system. It is lame you have to use addons to fix the shitty UI, but its so easy to fix I don't really care.


But yeah, it is still possible to enjoy the game. Definitely try it when it goes f2p if you have your reservations. As I mentioned in my previous posts I believe it will go f2p in a year or so, maybe requiring an initial purchase of the game, and if you would like to save the money your best bet would be to wait. I personally wanted a MMO to play right now and don't care about spending 15$ a month so I have been enjoying this.



I really think the biggest problem for ESO is the fact that it is an Elder Scrolls MMO, as this creates expectations that will not be met. It is just a MMO with a taste of Elder Scrolls lore.


(click to show/hide)
Title: Re: The Elder Scrolls Online
Post by: Nessaj on April 23, 2014, 10:11:35 am
Joe's a great reviewer I've followed for ages, I like how he for example waited a long time to do his GTA5 review because he wanted the full impression of the game, unlike most other reviews at the time which were judging "the book" by its cover.
That's why I think it's weird he's judging ESO when — according to his video — he only played around ~20 levels or so of the game, hardly enough to judge an MMO imo, albeit his score seems fair overall to me.

I've never encountered any of the bugs he mentioned too, a few D/Cs, login issues for some one evening, which have been fixed and not seen since, otherwise nothing. Any sort of bugged quests so far could be fixed by redoing it or otherwise some trickery.

ESO isn't the holy grail, a WoW-killer, or anything else than a good looking MMO game of decent quality/content and great PVP; scores of 5/10, 6/10, 6.5/10 are all acceptable imo.
Title: Re: The Elder Scrolls Online
Post by: LordBerenger on April 23, 2014, 02:41:52 pm
They said Age of Conan was gonna kill WoW..it didn't. They said SWTOR was gonna kill WoW...it didn't (tho it was decent overall). They said Guild Wars 2 was gonna kill WoW...it didn't. They said ESO is/was gonna kill WoW and from the looks of it..it won't.

Can't beat the original i guess.



Overall it looks like a watered down version of an TES game with MMO features. But even the MMO features seems lacking in comparison to other MMOs. Meh....wake me up when a Fallout MMO with Fallout 3/NV combat system (minus V.A.T.S) pops up.


Title: Re: The Elder Scrolls Online
Post by: Leshma on April 23, 2014, 06:00:27 pm
Nothing can kill WoW. It can only die of old age. WoW is still living, not because it's the best thing out there. It is still popular because people are so used to playing it, for many of them paying a sub for WoW is like paying electric bill. Most of those who pay regularly don't even play the game that much.

There will never be game like WoW anymore, capable of earning as much money through subscription. Even Blizzard knows this and that is why their main games of today (with exception of WoW) are Hearthstone (F2P), Diablo 3 (B2P), StarCraft II (B2P) and upcoming Blizzard Dota (F2P).

ESO on the other hand, will be a fine F2P game in a year or so. Just like Age of Conan, The Secret World, Rift, Guild Wars 2, Heroes and Generals, Neverwinter etc. Problem is, will there be people willing to play it in a year with the same passion?

When WoW came out, couple MMORPG died of old age (Asheron's Call and similar), some were killed by developers (Galaxies) and the pretty much only serious contender was Everquest 2 which was painfully average game. No wonder WoW rocked the world. But now, there is so much competition. Besides actual MMORPGs, there are different, more accessible kind of online games such as Dota, LOL, HoN, WoT, WT, Hawken, Titanfall. I believe we came to a point where we have more choice than we can manage. Therefore smaller communities for each game.
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 23, 2014, 06:24:19 pm
Nothing can kill WoW. It can only die of old age. WoW is still living, not because it's the best thing out there. It is still popular because people are so used to playing it, for many of them paying a sub for WoW is like paying electric bill. Most of those who pay regularly don't even play the game that much.

There will never be game like WoW anymore, capable of earning as much money through subscription. Even Blizzard knows this and that is why their main games of today (with exception of WoW) are Hearthstone (F2P), Diablo 3 (B2P), StarCraft II (B2P) and upcoming Blizzard Dota (F2P).

ESO on the other hand, will be a fine F2P game in a year or so. Just like Age of Conan, The Secret World, Rift, Guild Wars 2, Heroes and Generals, Neverwinter etc. Problem is, will there be people willing to play it in a year with the same passion?

When WoW came out, couple MMORPG died of old age (Asheron's Call and similar), some were killed by developers (Galaxies) and the pretty much only serious contender was Everquest 2 which was painfully average game. No wonder WoW rocked the world. But now, there is so much competition. Besides actual MMORPGs, there are different, more accessible kind of online games such as Dota, LOL, HoN, WoT, WT, Hawken, Titanfall. I believe we came to a point where we have more choice than we can manage. Therefore smaller communities for each game.

Man Leshma, sometimes you really surprise. Excellently said.
Title: Re: The Elder Scrolls Online
Post by: [ptx] on April 23, 2014, 06:40:40 pm
Not to mention that WoW also became the big thing when MMORPGs were experiencing a massive boom. Anyone remember MuOnline? :lol:
Title: Re: The Elder Scrolls Online
Post by: LordBerenger on April 23, 2014, 08:12:01 pm
Also we should all just buy Warlords of Draenor expansion and get back into WoW when it comes out. For da Alliance.
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 23, 2014, 09:02:45 pm
Alliance? Are ye gay?  :lol:
Title: Re: The Elder Scrolls Online
Post by: Polobow on April 23, 2014, 09:28:49 pm
Nothing can kill WoW. It can only die of old age. WoW is still living, not because it's the best thing out there. It is still popular because people are so used to playing it, for many of them paying a sub for WoW is like paying electric bill. Most of those who pay regularly don't even play the game that much.

There will never be game like WoW anymore, capable of earning as much money through subscription. Even Blizzard knows this and that is why their main games of today (with exception of WoW) are Hearthstone (F2P), Diablo 3 (B2P), StarCraft II (B2P) and upcoming Blizzard Dota (F2P).

ESO on the other hand, will be a fine F2P game in a year or so. Just like Age of Conan, The Secret World, Rift, Guild Wars 2, Heroes and Generals, Neverwinter etc. Problem is, will there be people willing to play it in a year with the same passion?

When WoW came out, couple MMORPG died of old age (Asheron's Call and similar), some were killed by developers (Galaxies) and the pretty much only serious contender was Everquest 2 which was painfully average game. No wonder WoW rocked the world. But now, there is so much competition. Besides actual MMORPGs, there are different, more accessible kind of online games such as Dota, LOL, HoN, WoT, WT, Hawken, Titanfall. I believe we came to a point where we have more choice than we can manage. Therefore smaller communities for each game.

Where does EvE fit in to this?
Title: Re: The Elder Scrolls Online
Post by: //saxon on April 23, 2014, 09:51:03 pm
Angry Joe is the best games critic on youtube for many reasons.
Title: Re: The Elder Scrolls Online
Post by: Gravoth_iii on April 23, 2014, 09:58:16 pm
Also we should all just buy Warlords of Draenor expansion and get back into WoW when it comes out. For da Alliance.

I'm with you, for the alliance! (ex horde here, part of me died when i swapped..)

Will renew my sub with the new expansion, hopefully stay for a bit longer aswell.
Title: Re: The Elder Scrolls Online
Post by: LordBerenger on April 23, 2014, 10:25:57 pm
Alliance? Are ye gay?  :lol:

Horde f4ggot. Gravoth and i'll tag team u. Bet ur a Blood Elf lawl
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 23, 2014, 10:28:42 pm
Eh no. Didn't play since half a year though but blood elf is the only race I never played. Orcs & Trolls forever!
Title: Re: The Elder Scrolls Online
Post by: Kafein on April 23, 2014, 10:50:29 pm
There's no WoW-killer because people who want to play WoW, they play fucking WoW.
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 23, 2014, 11:47:16 pm
ESO is awesome i love it
Title: Re: The Elder Scrolls Online
Post by: Tomas_Miles_again on April 23, 2014, 11:59:42 pm
There's no WoW-killer because people who want to play WoW, they play fucking WoW.

Spoken like a true Belgian. You phrased that almost exactly as I would imagine Poirot to say that, minus the expletives, plus you would be explaining it to Hastings.
Title: Re: The Elder Scrolls Online
Post by: Kafein on April 24, 2014, 12:14:46 am
Spoken like a true Belgian. You phrased that almost exactly as I would imagine Poirot to say that, minus the expletives, plus you would be explaining it to Hastings.

Klachkop dikkenek zatlap
Title: Re: The Elder Scrolls Online
Post by: Leshma on April 24, 2014, 02:18:09 am
Where does EvE fit in to this?

EVE used to be another example of stable income based on subscription money. However, that has changed. CCP is in trouble but they are hiding it because they don't want to create panic in their community.

You can easily find proof of that but there isn't enough media coverage. They finished 2013. with a hefty loss, Dust 514 is a flop, they claim stable 400000 subs but player count says otherwise, they laid off whole studio in USA, shut down development of World of Darkness and future of Valkyrie doesn't seem so bright compared to Elite:Dangerous and Star Citizen.

Sorry for off-topic.
Title: Re: The Elder Scrolls Online
Post by: Gnjus on April 24, 2014, 08:19:42 am
visitors can't see pics , please register or login




FTW
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 24, 2014, 04:13:12 pm
visitors can't see pics , please register or login

FTW

• forced to rely on pre-teen noob kiddies in order to progress
• kid friendly cartoon universe with cows and stuff
• target & spam iz hard
• very easy dungeons / encounters
• ni hao

http://youtu.be/r6SiE2I7Nq4
Title: Re: The Elder Scrolls Online
Post by: Gnjus on April 24, 2014, 04:39:22 pm
• forced to rely on pre-teen noob kiddies in order to progress
• kid friendly cartoon universe with cows and stuff
• target & spam iz hard
• very easy dungeons / encounters
• ni hao

http://youtu.be/r6SiE2I7Nq4


visitors can't see pics , please register or login
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on April 24, 2014, 10:48:05 pm
Ding 50!

...Now apparently I have to do it again, 2 more times, in order hit the real max level, vet 10... Fuck my life. :?
Title: Re: The Elder Scrolls Online
Post by: Christo on April 24, 2014, 10:50:40 pm
Anyone remember MuOnline? :lol:

oh god.  :mrgreen:
Title: Re: The Elder Scrolls Online
Post by: Sniger on April 26, 2014, 09:02:53 am
(click to show/hide)

(click to show/hide)

(click to show/hide)

Title: Re: The Elder Scrolls Online
Post by: JasonPastman on April 27, 2014, 02:28:43 pm
THE VERDICT IS IN!

http://www.ign.com/articles/2014/03/31/the-elder-scrolls-online-review

Great review, though I thought they number score was .5 to low (think they took too much off for launch related bugs).
Title: Re: The Elder Scrolls Online
Post by: Vibe on April 27, 2014, 03:13:44 pm
THE VERDICT IS IN!

http://www.ign.com/articles/2014/03/31/the-elder-scrolls-online-review

Great review, though I thought they number score was .5 to low (think they took too much off for launch related bugs).

>IGN

 :lol: :lol: :lol:
Title: Re: The Elder Scrolls Online
Post by: Havoco on April 27, 2014, 05:09:02 pm
One of the funniest bugs I've ever seen. In the English version of the game the spirits(yes only the spirits) speak German. Like the ones in the wyrd tree for example. Actually I don't know if its even a bug. They might have just skimped and didn't pay more money for someone to say the lines the spirits have.   
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on April 27, 2014, 05:40:48 pm
One of the funniest bugs I've ever seen. In the English version of the game the spirits(yes only the spirits) speak German. Like the ones in the wyrd tree for example. Actually I don't know if its even a bug. They might have just skimped and didn't pay more money for someone to say the lines the spirits have.

doubt that considering everything else in the game is voiced.

>IGN

 :lol: :lol: :lol:

yea, but it's still a very good review.
Title: Re: The Elder Scrolls Online
Post by: Miwiw on April 27, 2014, 06:58:27 pm
One of the funniest bugs I've ever seen. In the English version of the game the spirits(yes only the spirits) speak German. Like the ones in the wyrd tree for example. Actually I don't know if its even a bug. They might have just skimped and didn't pay more money for someone to say the lines the spirits have.

ye.. that really annoyed me. I mean I'm German but I only play games on English as that's also imo the only language needed for games, so I skipped dialoges there. =D
Title: Re: The Elder Scrolls Online
Post by: Umbra on April 27, 2014, 10:15:31 pm
Thats the spirits in Glenumbra right? Pretty hilarious bug
Title: Re: The Elder Scrolls Online
Post by: Havoco on April 27, 2014, 10:19:24 pm
Thats the spirits in Glenumbra right? Pretty hilarious bug

Those and there are some in dungeons and other places. But I'm serious when I say its ITS ONLY THE SPIRITS. Great really.
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on May 01, 2014, 03:30:09 pm
Good News!

http://elderscrollsonline.com/en/news/post/2014/05/01/the-road-ahead---may-1st?ref=rss

Also 5 free days for putting up with the launch issues.  :D
Title: Re: The Elder Scrolls Online
Post by: Leesin on May 01, 2014, 04:47:05 pm
Anyone still playing this?  :lol: my friend just gave me keys to get the standard ESO + 30 day sub and some explorer pack shit, I was not going to play this as I was disappointed by what I saw in the Beta but I've got a free 30 days to try it out so might as well try it out. Guess I'll be able to see if I actually like the game as a whole.
Title: Re: The Elder Scrolls Online
Post by: TheAppleSauceMan on May 01, 2014, 10:28:44 pm
I have a few friends who bought this but already stopped playing it lmao. I would probably play it if it wasn't monthly or if they gave you a free 30 days to start or something (outside of a 60$ purchase that is). I just can't bring myself to buy games at 60$ anymore, almost nothing is worth that much to me anymore lol.
Title: Re: The Elder Scrolls Online
Post by: Thryn on May 02, 2014, 05:29:15 pm
I have a few friends who bought this but already stopped playing it lmao. I would probably play it if it wasn't monthly or if they gave you a free 30 days to start or something (outside of a 60$ purchase that is). I just can't bring myself to buy games at 60$ anymore, almost nothing is worth that much to me anymore lol.

Ye, I'm done with major title prices. I didn't pay that much for M&B and I got thousands of hours. The last $60 title I bought was Rome 2.  :cry:
Title: Re: The Elder Scrolls Online
Post by: TheAppleSauceMan on May 03, 2014, 06:43:54 am
Ye, I'm done with major title prices. I didn't pay that much for M&B and I got thousands of hours. The last $60 title I bought was Rome 2.  :cry:

I honestly can't even remember the last game I bought for 60$. Steam sales have spoiled me. That and any game I've ever invested enough hours into to be worth 60$, well they were far less than 60$. (*cough warband cough*)
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on May 03, 2014, 09:06:17 am
Ye, I'm done with major title prices. I didn't pay that much for M&B and I got thousands of hours. The last $60 title I bought was Rome 2.  :cry:

I dropped $30 for Rome 2 and played it for 11 hours, $60 for titanfall (44 hours), $80 for ESO (150+ hours), $4 and change -not counting camo money- for CSGO (600+ hours). I think I payed $15ish for M&B and yea, I've prolly got somewhere around 5000 hours in that game.  I personally was looking for a new game as I've been relatively bored for the last 6-8 months with WoW, C-rpg, etc.  Right now I'm really happy with CSGO, and ESO. 

ESO is a hell of a grind 300-500 hours of questing to hit the real max level, VR 10, but it tends to give me that sense of adventure (not knowing what's over the next hill (great rewards, epic dangers, etc.)) that I haven't felt since EQ or Vanilla WoW or Planetside 1 and that's huge to me.  Furthermore if Zeni actually does what they have committed to in their plan (I posted that a few up) I can't wait to see where this game takes off to.  Right now I feel as though ESO is the foundation for something that's going to be great  and in the mean time there is probably 1000+ more hours of content, so if they fall short I can always cancel my subscription and I will be happy with what I've gotten, but tbh, I think Zeni will come though, who knows.

 
Title: Re: The Elder Scrolls Online
Post by: Miwiw on May 03, 2014, 12:39:54 pm
Sadly it's still full of bugs. I actually meet them everywhere... need to relog quite often to get rid of them. Didn't play much during the last days so I was happy that they gave out 5 more days of playing time.
Title: Re: The Elder Scrolls Online
Post by: JasonPastman on May 04, 2014, 04:27:59 am
Sadly it's still full of bugs. I actually meet them everywhere... need to relog quite often to get rid of them. Didn't play much during the last days so I was happy that they gave out 5 more days of playing time.


Yea true, but to be fair it's still early, and for all the bugs (which are slow to be fixed) none of them have yet to stop my progression, and none that I have encountered in the last 2-3 weeks aren't fixable with a quick log off/on, and far more importantly none of them are game breaking or can't be fixed, rather just periodic annoyances to be tolerated; really just a given resulting from the launch of a new MMO.
Title: Re: The Elder Scrolls Online
Post by: Nessaj on May 04, 2014, 04:27:55 pm
I gave up, at level 48, had about 14 days played left on my 30 days. I really wanted to give it the full 30 days to get the full experience but meh, the fantasy setting is just not me.

PvP is still great, best available (except for ArcheAge perhaps, will have to check that out soon enough).

Sometimes I think that it might eventually fall flat on it's head, perhaps not if it goes F2P soon, since the influx of players might fix the imbalance, but the fact that so many people are fully ranked in ESO via level exploiting, plus they tend to the people who also benefitted from the dupe exploit, they not only have the highest rank which takes months and months, they also have the gear and resources worth of 50 high level players in one, if not more for some of them.
This means that in PvP a group of people can take over half the map during night time, which they do every single night, 1 guy can drop siege equipment worth 25/50 players.
It seem Zenimax won't revoke it due to the bugs having been available for so long without them noticing, and thus everything is hugely unbalanced. You'll end up being 1 shot by VR10 exploiters half the time.

I still feel the same about the product though, ESO is well produced, it looks fine overall, not that the armors etc look that great they're pretty low res close up, but overall the look is more than acceptable for such an MMO, it looks slightly better than most other MMOs but nothing spectacular.
Quests are well varied versus other MMOs, you'll feel it is less tedious. There a minimal amount of "Kill X mob" for random drop quest chance, which is great, something that other MMOs tend to base 90% of their quests on. Also the dreadful escort/follow quests are at an all time minimal for any MMO. Great!

Regarding the game having an immersive environment, as with Angry Joe's review, it is absolutely true that ESO has no immersive environment, at all, not at any time did I feel something was epic or cool in PvE. The only "epic" part is the choices you get in some quests where you cannot go back and change them, which is awesome, but if you're looking to "escape" into the world of Elder Scrolls, then Skyrim is probably more for you.

ESO's force is the PvP (RvR) and the fact that you can somewhat group with everyone in dungeons despite level.
The PvP could easily stand on it's own and in fact I think that it would probably have been better of without the ES universe attached to it.
Title: Re: The Elder Scrolls Online
Post by: Banok on May 04, 2014, 06:54:43 pm
Watch angry joe ESO review, then watch his GW2 review... ESO is the absolute antithesis to all the stuff that made GW2 enjoyable even tho its a themepark mmo.

but yeah we knew all of this from the beta, idk why joe or anyone actually payed for the game or acts surprised that the game is awful.
Title: Re: The Elder Scrolls Online
Post by: WarLord on March 21, 2015, 08:21:39 am
So, does anyone still play this?

As it is buy2play now, a friend and I are considering to buy it to play together.
Did they ptach out bugs and such things in the last 12 months, are there any players left, did they improve something at all etc. ?

Title: Re: The Elder Scrolls Online
Post by: Miwiw on March 21, 2015, 01:07:34 pm
I've checked it out for half an hour 2 days ago. Chat was certainly alive.  :mrgreen:

Beware if your download rate is slow, took me all day to update after I didnt login for around 9 months.
I thought about playing again, but I dont quite have the time for a second MMO. Might give it a casual sometimes.
Title: Re: The Elder Scrolls Online
Post by: Leesin on March 21, 2015, 07:22:12 pm
On release I leveled to 50 and started VR1 but the grind was too much for me and I just only played PVP for a while until I got tired of that. I started playing again casually recently and I still have no desire to grind any more so I'm still VR1 slowly leveling to VR2 through PVP, problem is that VR14 have a pretty big advantage yet the grind to VR14 will be massively boring. It's reasonably good overall but it just feels way too grindy for me where the PVE content is concerned, which is what you have to grind through to level up at the fastest rate, which is still pretty slow. Some people abused bugs/imbalances early on to level through VR content quickly but I don't think it's possible now tbh. I actually like the PVP, apart from when the server is lagging hard on a real busy night, it's been pretty bad some times since it became buy to play and I just log off when it's laggy as I have no interest in really playing much of the PVE side of the game at the moment.
Title: Re: The Elder Scrolls Online
Post by: SirCymro_Crusader on March 22, 2015, 09:35:15 pm
Played it again last night, started again as a dwarf wood elf. Thought i'd get back into it so I will have to see how it goes.

Managed to somehow get given 2700 crowns (not sure how) and so I bought the upgrade for free so I can get horses/imperial cheap and at lvl 1 so there's no major grind fest for a fucking horse.
Title: Re: The Elder Scrolls Online
Post by: Miwiw on March 22, 2015, 11:50:02 pm
You get crowns for each month, I think 800 for each month you paid and will pay in the future (if you subscribe). But that's not gonna explain the amount I got, yours neither I guess. I bought the game, played free for 1 month and subscribed for 2 other months and I've got 900 crowns.
The only interesting thing in the shop is the Imperial Edition anyway (which I bought at release). I don't think I want those weird horses or a clown dress. But for that f2p model they obviously had to add some new money source...
Title: Re: The Elder Scrolls Online
Post by: Leesin on March 23, 2015, 03:38:41 pm
Played it again last night, started again as a dwarf wood elf. Thought i'd get back into it so I will have to see how it goes.

Managed to somehow get given 2700 crowns (not sure how) and so I bought the upgrade for free so I can get horses/imperial cheap and at lvl 1 so there's no major grind fest for a fucking horse.

I don't recall being able to get the Light Horse for cheap with the Imperial Edition, which is the best horse for Cyrodiil IMO as it's base stats are 10% faster than the other Horses, unless they've changed that, helps cut down those journeys to the battles lol. That being said it wasn't a grind for me to get the 42k for it, the gold came easily by just playing through the quests and grinding mobs to level up, so tbh you can't avoid the grind regardless lol. But yeah it's good to have a horse from the start because it makes questing and getting from A to B quicker so it means leveling quicker lol.
Title: Re: The Elder Scrolls Online
Post by: Latvian on April 08, 2015, 10:24:56 pm
what did i win?

(click to show/hide)
Title: Re: The Elder Scrolls Online
Post by: Tibe on April 08, 2015, 10:30:34 pm
A "please come back to us" weekendpass for a shitty online game.
Title: Re: The Elder Scrolls Online
Post by: Apsod on April 09, 2015, 03:49:00 am
what did i win?

(click to show/hide)
asdasd, I like it.
Title: Re: The Elder Scrolls Online
Post by: Araxiel on April 09, 2015, 07:28:37 am
what did i win?

(click to show/hide)
Photoshop. Do you see the black line in the picture? Fail editing.
Title: Re: The Elder Scrolls Online
Post by: SirCymro_Crusader on April 09, 2015, 04:49:39 pm
You won the 'too many tabs' competition. Gratz
Title: Re: The Elder Scrolls Online
Post by: Latvian on April 09, 2015, 06:42:20 pm
and yet again people discuss my picture more than actual thing i asked
You won the 'too many tabs' competition. Gratz
this is not even my final form
Title: Re: The Elder Scrolls Online
Post by: [ptx] on April 09, 2015, 06:47:45 pm
Omg, who even uses inbox.lv nowadays? Apart from my tech-illiterate mom, that is.
Title: Re: The Elder Scrolls Online
Post by: WarLord on April 09, 2015, 06:52:42 pm
what did i win?

(click to show/hide)

I just got the same mail, was in spam folder, was about to delete, then thought "lel you wanted to try the game out again anyway don't delete idiot"  :mrgreen:
Title: Re: The Elder Scrolls Online
Post by: Asheram on April 09, 2015, 09:26:10 pm
So if you bought the PC version before June 2014 and want a copy of the game and your characters on a console it is just $20, you still keep your PC account as well. They just started rolling this out but only have 30 days to take advantage of this offer.
Title: Re: The Elder Scrolls Online
Post by: SirCymro_Crusader on April 10, 2015, 12:10:50 pm
So I started again (again).

Began as a Breton Sorcerer as part of the Daggerfall Covenant (obv). So far i'm level 31, enjoying it a lot. Surprised myself at how much i'm liking the game. Played a couple of hours pvp, managed to capture 2 or 3 forts against the Ebonheart Pact. Logged off and came on at night and saw that the Aldmeri had managed to conquer most of the map (all thine hardwork meant fuck all). Sticking to pve running dungeons until i'm at least lvl 45-49 so I can be high tier Non-vet pvp which should be a good laugh.

But ye, give it a go again guys, the first 10-15 levels aren't great but after that it starts to become more of an exploration MMO. The first area is boring as fuck as its too easy, but move on and it's a good laugh.
Title: Re: The Elder Scrolls Online
Post by: Leesin on April 10, 2015, 01:49:39 pm
So I started again (again).

Began as a Breton Sorcerer as part of the Daggerfall Covenant (obv). So far i'm level 31, enjoying it a lot. Surprised myself at how much i'm liking the game. Played a couple of hours pvp, managed to capture 2 or 3 forts against the Ebonheart Pact. Logged off and came on at night and saw that the Aldmeri had managed to conquer most of the map (all thine hardwork meant fuck all). Sticking to pve running dungeons until i'm at least lvl 45-49 so I can be high tier Non-vet pvp which should be a good laugh.

But ye, give it a go again guys, the first 10-15 levels aren't great but after that it starts to become more of an exploration MMO. The first area is boring as fuck as its too easy, but move on and it's a good laugh.

You can play in the Non-vet PVP campaign, where only max level 50 can play and no Veteran Ranked players, that didn't exist when I first played but I imagine it's pretty fair once you get to the high 40's.

I have a Breton Sorcerer VR3, use a Destruction staff and 2h Weapon with 5 heavy armour and 2 light, it's not the best min max build or combination but it's very fun and that's all I care about. Being able to blow the shit out of people with spells and staff from a range is fun and very good for the big fights in Cyrodiil and the vital escape skill of Sorcerer is Bolt Escape, best morphed into Ball of Lightning IMO and that's a wicked skill to have.

 2H is just plainly for fun but can also be very useful against anyone wearing mainly light armour. I cast Boundless Storm and Rally ( Boundless Storm gives a nice movement speed boost for 7 seconds making it easy to get into range for your 2h weapon gap closer and also gives you more armour and spell resistance for 15 seconds, Rally gives you a nice damage boost with a small heal over time Heal that gives a larger heal when the skill ends, lasts up to 30 seconds unless you recast before then ), Once in range just charge at someone from a distance with Critical Rush, does a nice bit of damage and knocks them down then I cast Restraining Prison to hold them in place and just beat the shit out of them with Wrecking blow and tons of light attacks, it's great to use against pesky shitcunt Archers and it feels great when you beat the shit out of them up close.
Title: Re: The Elder Scrolls Online
Post by: SirCymro_Crusader on April 10, 2015, 03:18:32 pm
Might have to try that staff/2h combo.

I currently do a Destruction staff for PVE with my clannfear and twilight matriarch with that lighting strike, crystal blast and lightning rain. Gets rid of mobs in about 3-4 hits, pretty simple. I then heal for dungeons using my restoration staff and loads of AoE heals. Pretty good fun, rarely ever die and can easily take world bosses on 1 v 1 and can take down anchors with no problem on my own.

What stats do you have for your sorc? mine currently are 20- magic 5- health - 5stamina
Title: Re: The Elder Scrolls Online
Post by: Leesin on April 10, 2015, 03:49:30 pm
Once you get Impulse ( morph it into Pulsar ) use it with Lightning Splash and you can easily grind mobs to gain levels quicker if you get bored of doing all the quests, aslong as you follow the main lines you can skip whatever else you want, I got sick of questing and ended up just farming mobs lol. Pulsar lowers nearly any enemies health by 10% including bosses ( unless they've changed that ), so you just get on top of the boss and cast that at least once before anything else and it will take 10% of his health off instantly, which can be huge in damage terms, drop a Lightning Splash straight after to do further AOE damage whilst you retreat to get to shooting distance.

 It does require higher level Destruction Staff to use Impulse*Pulsar* but you can grind weapon levels quicker by having a macro hotkey bar that contains all the Destruction staff skills, when you go to turn in a quest you use the macro to put all of your Destruction staff skills onto your hotkey bar and because they all have their own individual EXP as a skill they gain from your quest completions, your Destruction Staff also levels from their gains, with all available destruction staff skills slotted you can level up your Staff a lot quicker. Clannfear is great for soloing quests/bosses but TBH I never needed Twilight Matriarch.

I never used Restoration Staff as I was leveling 2H and I never really had much trouble either, just the occasional potion. In fact defeating Molag Bal I think I did mainly with light attacks, I used bolt escape modestly ( or ball of lightning ) to dodge and just blast him with light attacks, it was pretty fucking easy tbh lol, once his health got to the 20% mark I used the occasional Endless Fury for the bonus damage on low HP enemies and he soon died.

Your stats now won't reflect on what you need them to be later in the game, their needs change consistently throughout the game and you can use items to pad out your stats in the higher VR levels. I think I currently have my Magicka at 20, it could be lower, and my Health must be over 30 now at VR3. Don't have anything in Stamina and don't have many boosts for it as I only really use a couple of Stamina based skills ( get decent melee damage bonuses from my current armour set and skills/spells ). In Cyrodiil with food my health is probably atleast 22k and my Magicka is over 19k, at least from what I remember haven't played much been playing Total War Arena lol. Stamina's a modest 9k. Magicka regen is one of the main enchantments I have on a lot of my equipment, it is vital in combat as a Sorcerer as you'll easily blast through it for Offense and Defensive spells so you need to be able to regenerate it quickly.

You'll find a lot of min maxing in the game and some really insane builds, my build was inspired by another early on in the game but I adapted it and changed it how I saw fit, I can do really well with it and I have a lot of fun so I'm not bothered if I'm not "hitting max DPS levels bruh" lol.
Title: Re: The Elder Scrolls Online
Post by: Gnjus on April 10, 2015, 05:13:08 pm
Began as a Breton Sorcerer as part of the Daggerfall Covenant (obv).


They have shaggable sheep ?
Title: Re: The Elder Scrolls Online
Post by: SirCymro_Crusader on April 10, 2015, 05:17:09 pm
.
Title: Re: The Elder Scrolls Online
Post by: Clockworkkiller on April 23, 2015, 03:25:24 am
I got a code for 25% off ESO

I have no interest in this game, pm me if you want it. Only take the code if your seriously interested in playing
Title: Re: The Elder Scrolls Online
Post by: Earthdforce on May 15, 2015, 09:10:13 pm
This is coming to xbox one soon. I can't wait... omg
Title: Re: The Elder Scrolls Online
Post by: Asheram on May 22, 2015, 01:13:55 am
 

Greetings,

Thank you for purchasing The Elder Scrolls® Online: Tamriel Unlimited™ for Console with account copy.

Your account will be copied from PC/Mac to console on June 1, 2015, at 10AM EDT. Shortly after your account is copied from PC/Mac to the console of your choice, you will receive your digital game code for The Elder Scrolls Online: Tamriel Unlimited.

In preparation for this transfer, please take note of the following:

This is an account copy. Once the copy is complete, your PC characters as well as your console characters will not share any items or progression. They will exist independently of one another.


All entitlements will carry over, including Imperial Edition and Explorer's Pack benefits.


ESO Plus membership status will not carry over. You will need to re-enroll in ESO Plus on your console.


Crowns will not transfer from PC/Mac to console. Any crowns left in your Crown Balance will remain on your PC character. Any items purchased with crowns will transfer to the console version.


Besides crowns, the following will also not transfer: Mail, Guilds, Guild Banks, Friends List, Ignore List, Leaderboards, and Campaign Status.


Upon completion of the account copy, The Elder Scrolls Online: Tamriel Unlimited Customer Support team will be unable to restore any characters or items that may have been deleted from the PC/Mac account prior to the transfer.


If you have any questions about The Elder Scrolls Online: Tamriel Unlimited for Console with account copy, please visit help.elderscrollsonline.com.

- The Elder Scrolls Online: Tamriel Unlimited Team
 
 
Title: Re: The Elder Scrolls Online
Post by: Algarn on May 25, 2015, 02:37:57 pm
Greedy cunts are greedy.
Title: Re: The Elder Scrolls Online
Post by: Earthdforce on May 26, 2015, 04:19:12 am
Soo I could just buy it on pc right now and get a code for xbone too?
Title: Re: The Elder Scrolls Online
Post by: Asheram on May 26, 2015, 08:04:52 am
Soo I could just buy it on pc right now and get a code for xbone too?
NO that was a deal they offered if you purchased the pc version before June 2014. Sad to say they are not going to offer it again. I think they made that one because of the console version release being pushed back.
Title: Re: The Elder Scrolls Online
Post by: Earthdforce on May 26, 2015, 09:24:28 am
NO that was a deal they offered if you purchased the pc version before June 2014. Sad to say they are not going to offer it again. I think they made that one because of the console version release being pushed back.
Ahh I can wait a week or two till it comes to xbox I suppose
Title: Re: The Elder Scrolls Online
Post by: IR_Kuoin on May 26, 2015, 09:45:48 am
Why would  you even play this on an xbox? The game itself is a low tier MMO.
Title: Re: The Elder Scrolls Online
Post by: Tibe on May 26, 2015, 10:59:46 am
Seriuslly, I dont understand your hype. The game isnt even good.
Title: Re: The Elder Scrolls Online
Post by: Admerius on May 27, 2015, 03:40:04 pm
Any Elder scroll game that doesn't have; the option to build game breaking god-like builds and equipments, making the difficulty settings pointless...

Is not an Elder Scrolls game!

You're supposed to be able to stand still next to a god in Elder scroll games, letting them hit you as a training technique for armor skills, during the night when sleeping IRL. This must be an option or the game...

Is not an Elder Scrolls game!
Title: Re: The Elder Scrolls Online
Post by: Kasigi_Yabu on July 23, 2015, 10:22:08 pm
It's 33% off on steam right now, is it worth getting?
I'm a big fan off the Elder Scrolls series but whenever I try MMOs I always end up playing them solo
Advice would be nicely appreciated :)
Title: Re: The Elder Scrolls Online
Post by: Vexus on July 24, 2015, 01:48:39 am
It was 75% off plus a 20% discount on top of that on greenmangaming till yesterday.
Title: Re: The Elder Scrolls Online
Post by: Kasigi_Yabu on July 24, 2015, 10:04:54 am
It was 75% off plus a 20% discount on top of that on greenmangaming till yesterday.

Why are there big games with big discounts on that site?
Is it reliable and can you get the games there as a steam key?
Like Witcher is 54% off, it will be ages before steam gives it a discount like that
Title: Re: The Elder Scrolls Online
Post by: Vexus on July 24, 2015, 10:32:50 am
Some are steam keys other are not. It should say however in the page.

I bought stuff from there plenty times, got no problem.

You missed the summer sale they had tough. I was pissed at first because some of their best discounted offers went out of stock in minutes.... At least in the last day they did another discount of all the week with new stock and managed to get ESO for 12 euro.
Title: Re: The Elder Scrolls Online
Post by: Lt_Anders on December 08, 2015, 11:58:36 pm
So, ESO is doing a 1 Million dollar give away. (https://millionreasons.elderscrollsonline.com/?lang=en)

I noticed this under the "Rules" section.

   5. PRIZE CLAIM CONDITIONS
Sponsor will attempt to notify each selected entrant via email within approximately forty-eight (48) hours of the Draw Date at the email account provided by the entrant in his or her The Elder Scrolls ® Online account if that was the means of entry or provided on the Mail-In Entry form if that was the means of entry.

In order to be declared a prize winner, each selected entrant must:

(i)complete and return to Sponsor (or its authorized agent) by the deadline specified in the documents a written affidavit of eligibility (or declaration and release) and publicity release form (collectively, the “Release”), releasing the Sweepstakes Group from any liability in connection with this Sweepstakes or the acceptance, possession, use or misuse of any prize;

(ii)complete all tax documentation required by the law of the jurisdiction in which the selected entrant resides (“Tax Documentation”);

(iii)have a bank account at an institution to which Sponsor's bank is permitted and willing to transfer funds, directly or through correspondent bank relationships; and

(iv)If entrant is a resident of Canada: correctly answer without assistance of any kind, whether mechanical or otherwise, a time-limited mathematical skill-testing question to be administered at a mutually convenient time in person or by telephone.

So, Canadians are officially stupid, I guess?
Title: Re: The Elder Scrolls Online
Post by: IR_Kuoin on December 09, 2015, 01:29:01 pm
Haha, sucks if the person who wins is from Canada and is shit at math. Why would they even give away 1 mill USD for this shit game ...
Title: Re: The Elder Scrolls Online
Post by: Gravoth_iii on December 10, 2015, 03:35:29 am
Apparently canada doesnt allow lotteries unless they are of a skillfull kind, so thats the reasoning behind that. I had to google that shit because it sounded silly

Quote
This was always the case. Canada doesn't permit lotteries unless they are skill-based, therefore there has to be a question people can answer in order to qualify.
Title: Re: The Elder Scrolls Online
Post by: SeQuel on December 10, 2015, 04:33:54 am
I'm assuming the question would be extremely easy.

I've never heard of this before and I live in Canada and we got lotteries up here. Odd.
Title: Re: The Elder Scrolls Online
Post by: Leesin on December 10, 2015, 08:56:56 am
Maybe they should spend the million dollars on better servers and fixing the shitty netcode.
Title: Re: The Elder Scrolls Online
Post by: Xant on May 01, 2019, 04:39:20 am
Very good and skillbased pvp in this game. High skill ceiling :D Anyonje play this =? :)