- no invisible walls
- deployable ladders
105 speed katana spam
Archery with jumpshot, ability to take a pocket great long bardiche, extreme damage and accuracy, endless kiting due to light arrows.
It'd be nice if it could bring players too.
The time inbetween the introduction of the multi system and removal of the native 2h thrust animation together with floorstabbing was were it was at imho.
Rose tinted glasses mode? Sounds like fun
The time inbetween the introduction of the multi system and removal of the native 2h thrust animation together with floorstabbing was were it was at imho.Yup, that was when cRPG was at its most fun. January 2011 cRPG was great, the only imbalanced thing was throwing. Combat was fast and every class was really powerful.
Dont say that, the sad fucks who still invest so much time playing in this mod MUST still believe it's the pinnacle of skill and balance, otherwise all their 'achievements' here would mean nothing. Particularly the incredibly skillfull and talented wayyyne and warlord, i think they should be on the balance team.
On a serious note though, nudge is the only thing i miss when i play native, it's just going back to basics of how the game was meant to be played. When we hear about other communities or the vast majority of the warband community talking shit about crpg we normally get defensive and say 'they just couldnt handle it', but maybe it's not inconceivable that the vast majority of people are actually right and crpg is kinda shit, the only people who'll defend it are the ones who have found the best ways to abuse the shittier mechanics in ways they'd get totally fucked if they tried in native. Did i mention yet that i think wayyyne is really skilled.
Did someone seriously just accuse hesky of being american? :lol:(click to show/hide)
Where is he from then? Im just assuming things since i havent seen him on eu.
The time inbetween the introduction of the multi system and the removal of the native 2h thrust animation together with floorstabbing was were it was at imho.
Yes. Yes. Yes. This have been the times of glory. This was the time when rageball was still played and archers and cav still have been a threat in battle and kingrim, chase and phase did theire magic on EU.
I am totally for unnerfe of achery and cav.
original crpg, like, ladderhighways and no character-turnrate-delay, so some crazy sideturn 2h stabs would be possible again? Also, stabbing with lance from a horseback with again 180° range? And no WSE2...ugh
it´s just that native is mostly shitty for non-ranged people without shields.
Native combat mechanics is simply superior to cRPGWhat are you on about? Granted, it feels quite smooth, but as far as actual design decisions go it is terrible. The stun from getting hit by ranged takes twice as long as in cRPG, there is polestagger, you can hit through teammates with the early half of your swings, you hit through dead bodies, you hit through structures with most of your swing, the early hitting is hilariously broken and it doesn't even have team horsebumps. So much cringeworthy random ways to get hit.
That's not true. Players with most kills are 2H or long polearm users, not ranged. I suck at xbow, and even when I'm playing Rhodok I'm always footman soldier. Prefer playing swashbuckler which seems silly but it does work. Ranged is very strong in native and good archers can create a havoc but it is the same in cRPG. What you probably imagine is early cRPG, which was a lot worse than native ranged because of silly amounts of wpf (gen bonus wpf) and uber builds and gear.What server are you on about? If you can play without a shield and get the most kills, then you are probably on some Deathmatch server full of bad noobs. Equating good Native ranged with good cRPG ranged is silly. You literally cannot spawn without a shield when there are good archers around in Native. Native archery kills in 2-3 arrows regardless of armour, has perfect accuracy and has like twice as much draw speed and missile speed. Bagge in cRPG doesn't have half the killing power a good archer in Native has.
If you want to talk about Native combat mechanics or balance, you should base your arguments on IG_Battlegrounds or competitive play.
It's hard to defend current crpg balance/mechanics when we lost so much population who couldnt stand the current stateYou are still saying that people quit because they dislike the cRPG mechanics while seperating that from general boredom with the game, which is entirely unjustifiable.
Give it another shot, you may fall in love.Once again, what server are you playing on? If you say NeoGK Siege, allow me to laugh in your face. The only reason that server is fun is because the average cRPG player can rek extremely hard, but aside from the generally bad Native mechanics which I mentioned a few posts back, the server does not have team damage which makes the melee fights and balance objectively horrendous.
That is what I'm trying to tell you all along, people don't play battle, people don't play cRPG, people play this game competitive less than ever. I enjoy huge battles, and if that means I'll have to slay noobs, so be it. But it is a huge siege. Not 35 player EU4 wannabe server.It's great that you enjoy the server and the big battles, but saying that the combat mechanics or balance of Native are better than cRPG based on that server is something you should not do. Don't make a comparison if you are unwilling to do it properly. You know full well that if we had no team damage and such poor team hit detection on EU 1 or 2 the forums would flood with tears because people get hit by enemies behind other enemies.
It's great that you enjoy the server and the big battles, but saying that the combat mechanics or balance of Native are better than cRPG based on that server is something you should not do. Don't make a comparison if you are unwilling to do it properly. You know full well that if we had no team damage and such poor team hit detection on EU 1 or 2 the forums would flood with tears because people get hit by enemies behind other enemies.
And yes, I enjoy competition and competitive games and I am the first to whine about randomness or poor balance in video games as well as boardgames.
You also mention randomness, you can't get any more random than cRPG. Too many variables, server issues, bad implementation of new mechanics. None of that is in native, gameplay in native is very constant and predictable.
You may internet laugh in my internet face all you like lol, NeoGK is fun, has lots of additional content regarding siege equipment and has a good population, crpg servers have none of those things. In any native server if you miss a block *anyone* can kill you, they could be playing for the very first time, in crpg everyone has a ton of health, armour, and the newbies are given inferior everything, crpg is just about as much of an egotistical 'Im so pro i POWN those noobs real hard' as you can get. Aside from the generally bad Crpg mechanics i mentioned a few posts back, the servers do not have any players which makes the melee fights and balance objectively horrendous.
If we just saw a general decrease in population and people dropping off over time then of course there'd be no connection. The fact we saw a massive increase 2 months ago as so many old-timers came back to try the mod again, and then the population incredibly rapidly dropped to below the levels of pre-patch. That's what i draw this connection from.We have seen a general decrease ever since late 2011. We went from 500+ to like 120 or less players on primetime at a fairly consistent pace. You state yourself that the amount of players before the patch is the same as the level of after the patch, with the patch only causing a sudden increase. How does that prove that people dislike the route the patch took or the argument you make that they dislike cRPG mechanics in general? There is no loss of players. The patch caused a sudden increase because it concentrates people to play on the same day and because people are curious if the game was changed in a way that would reduce their boredom. Obviously it wasn't, as anyone with a level head could have predicted, so the patch caused only a temporary increase of players entirely explainable through general boredom.
You may internet laugh in my internet face all you like lol, NeoGK is fun, has lots of additional content regarding siege equipment and has a good population, crpg servers have none of those things. In any native server if you miss a block *anyone* can kill you, they could be playing for the very first time, in crpg everyone has a ton of health, armour, and the newbies are given inferior everything, crpg is just about as much of an egotistical 'Im so pro i POWN those noobs real hard' as you can get. Aside from the generally bad Crpg mechanics i mentioned a few posts back, the servers do not have any players which makes the melee fights and balance objectively horrendous.You probably know this yourself to be true, but if you would magically transfer the NeoGK Siege server to cRPG with it being entirely the same, it would have much less players. NeoGK Siege has players because it is very visible, very accessible and has low average skill. None of these things can be changed for cRPG so saying that Native has superior mechanics and balance because some servers have more players is a stupid argument.
You talk very emphatically and as if you possess some great authority about how superior crpg is, for someone who doesnt play it anymore.Another terrible argument. Just because I played significantly less in the past year I forgot all about cRPG's mechanics with which I have 3-4k hours experience. Mind you I probably still clocked 100 hours since the revival patch so I know exactly what I am talking about.
Did someone seriously just accuse hesky of being american? :lol:
Where is he from then? Im just assuming things since i havent seen him on eu.
And yes, I enjoy competition and competitive games and I am the first to whine about randomness or poor balance in video games as well as boardgames. The only game I somewhat consistently play now is Supreme Commander Forged Alliance and it is a highly competitive and balanced game with hardly any randomness.
Did someone seriously just accuse hesky of being american? :lol:(click to show/hide)
If you want to do something to balance things out, I would recommend to make agi builds less lucrative. How would I do it? First, raise item requirements so that builds with 15 and bellow STR cannot use heavy and bulky (long) weapons. Next, buff powerstrike, change wpf formula so that IF affects it more than now (IF*3) and if possible find a way to reduce acceleration gain from extra athletics. Last but not the least, maybe create a new category of armor looms starting from heavier plates (22 weight and up) which will give 7 points to lordly armor. Also raise requirement for that armor category to 27 STR. That could work fine imho and people will again start picking STR oriented builds, not just extreme AGI builds (15/30 seem to be the most popular build on EU1).
Also show some love to archers and xbow, they are underpowered. Throwing is mostly fine, but throwing lances need to be nerfed (back to one ammo per stack).
I prefer incremental changes best, which is why the revival patch was difficult to deal with.
The agi+strength changes from this patch:
-wpf reduction from gloves increased from x4 to x6 and low weight gloves increased
-IF based wpf reduction, with 5IF as the break-even point
-Wpf increases are higher at low WM than higher WM
-Large reduction in wpf penalties for ranged
With no IF and increased glove weight, even 210 wpf builds can go down to 170-180 levels in medium-light armor, -10 to -15 from before. Strength builds that max IF gain ~12-15 wpf even with the glove weight increase. The wpf gap changed from 120-200 to 140-180.
-It wouldn't hurt to make the penalty harsher, but the worse it's made, the more agi builds will just wear cloth and be even faster. Right now, it's set to Str/3 + IF, 6 at minimum for next patch (2 patches ago it was 10). Wpf is reduced exponentially the heavier the armor above the threshold. This is the best I can think of, any ways to improve it will be appreciated. Str/3 helps strength builds with low IF still, while IF helps all characters who want to increase it. I can always remove the 6 minimum, which will hurt players with strength below 18.
-I agree with difficulties. It'll take a while to compile a list for specific weapons, but it may be easier to just make a category X = Y-Z strength kind of thing. Balancers actually discussed increasing difficulties but we couldn't come to a good settlement back then. I think I pushed for too heavy scaling for people to agree.
-problem with buffing PS is that it also gives some power to agi builds who already get 1-2 shot. This will mostly just make it easier to kill balanced and strength builds, since it's tougher to bridge the 2shot->1shot gap than the 3-shot->2-shot gap.
-Only way to reduce acceleration for non-devs is to change the final athletics value after spawning. This means something like subtracting everyone's athletics by 1-2, or halve the scaling after a certain point. Either way, it'll make certain athletic levels useless, which may not even be so bad. I doubt that we can have non-integer skill numbers, but something like that would've helped. More cav/ranged would whittle these numbers pretty easily.
-I had a suggestion for different armor looms based on the weight class. It might be worth reviving since there's little activity. It'll be hard since the only people who can edit items are pretty inactive at the moment, even if it passes.
Overall, I'll try to make a thread about item difficulty and loom tiers, and remove the minimum threshold of 6 on the wpf penalty that helped heavy agi builds, in addition to the cav/ranged stuff that's being voted on. Ranged stuff = better damage on body shots/head shots, worse damage on limbs to better aid the increased accuracy. Cav stuff = remove 0 armor legs, change it to 30-50% bonus damage instead.
together with floorstabbing was were it was at imho.
I pretty much stopped playing lancer cav after they implemented that. It isn't bad in native because other classes are stronger but as expected, battle mode is ranged and cav playground.
people play this game competitive less than ever.
I'd like lancers to be playable so they don't get bullied by sword cavalry because they stand no chance.I have no idea of the state of cav balance in competitive play, but don't sword cavalry get bullied hard by lance cavalry in Native? I find the lancer/slasher cav balance quite good in cRPG, although slasher mechanics are incredibly borky at times. You trade the ability to outreach for the ability to have higher and faster damage output. Lancer is very viable for frontal attacks since the 1h lance stab got its reach fixed. The Heavy Lance currently has longer effective reach than 120 length 2h and 165 length polearm stabs.
but don't sword cavalry get bullied hard by lance cavalry in Native?
I find the lancer/slasher cav balance quite good in cRPG
It's easier to kill a 1h/2h cav as Lancer on cRPG than it is to kill a lancer as 1h/2h cavalry in native
As for native, you people genuinely believe the combat system to be better there?
I guess floorstabbing was more of a thing in cRPG than native considering massive fucking pikes that you can abuse with agility etc, but I wouldn't say warband was made in mind to have the ground as a solid object, the animations are too fucky for that.Ayup. This is why I much, much prefer to not have solid ground. It makes for some really retarded situations. A lot of stuff like this, that seems better on paper, was better in 2011 before it was "fixed."
Ayup. This is why I much, much prefer to not have solid ground. It makes for some really retarded situations. A lot of stuff like this, that seems better on paper, was better in 2011 before it was "fixed."
Yes. Yes. Yes. This have been the times of glory. This was the time when rageball was still played and archers and cav still have been a threat in battle and kingrim, chase and phase did theire magic on EU.
I am totally for unnerfe of achery and cav.
(click to show/hide)
If I was San I would have asked for payment years ago :mrgreen:
You think I don't see this but I see this :D
The people who prefer crpg, i am glad you prefer crpg, i urge you to always prefer crpg. If you ever get warband-esque cravings it is my dearest wish that you come to crpg to satisfy them. As someone in the warband community said yesterday, what good is the crpg mod if it doesnt keep people like you out of native?Really, you're gonna be like that now? What kind of people are these 'people who prefer crpg' and how exactly do you think they differ from Native fanboys?
Not even remotely close to the way that lancers get bullied in cRPG, besides, there are no "lancer or sword cavalry" in native, if you don't have both you're not playing cavalry.
It was the same in cRPG before they changed lances and other long weapons to be unsheatable. Most people can't bother searching the lance on the glitchy ground mesh with ten other weapons already lying around.
The people who prefer crpg, i am glad you prefer crpg, i urge you to always prefer crpg. If you ever get warband-esque cravings it is my dearest wish that you come to crpg to satisfy them. As someone in the warband community said yesterday, what good is the crpg mod if it doesnt keep people like you out of native?
That's just wrong, lol. It's your lack of experience. Which sounds quite funny to say since we won nations cup.
It's the best system if you're a promoter of equal stats and skill deciding battles. Even though infantry shield skill should be slightly buffed and perhaps archer fire rate nerfed a bit. The cRPG balancing doesn't come near to perfection as native does, but it can't ever do that because there's a leveling system. That's what's kept me playing cRPG anyway, styling your own hero, not it's sub par balance.
Well, believe what you want. If melee cavalry didn't have the option to have both lances and swords in native, you'd never see slashing cav there. Lances are far superior to swords in native, which is sad
The ones who'd QQ about ranged being OP if they ever played native. Anyone who thinks the current balance of crpg is good is going to cry endlessly if they ever played native. That's how i interpret it anyway, the comment about crpg being a place to keep the worst scum of the warband community was one made by one of the other many crpg fans out there, you'd have to ask them what it means. For context of the below quote a crpg player had decided to cry about how native should be more like crpg:
Quote from: Alene on December 29, 2014, 10:06:22 PM
cRPG devs should stop developing their own game for a while and look what's happening in cRPG every now and then. I can see one inmate has escaped. What good is that mod if it can't keep those people out of Native?
This discussion is better than ending up with the type of argument i realized we were getting into last page where we start inventing something the other person didnt say and then hilariously misinterpreting it to turn into a straw man: ''What you're saying is this...'', ''By your own admission...''. I saw things were gonna be like, so i made it like this instead. I'm a hero.
It's better we just accept that as we have our own differing opinions on what is 'good' or 'bad' in terms of balance and gameplay, that i go and play Native with the mechanics i feel are superior and better balanced, and you can continue to not play Crpg - the game you feel is superior in all regards. Anyone who's fed up with Crpg, might be fun to give Native another shot for 5mins, you might even find yourself enjoying it.
Because crpg forum is a far more fun game to play than crpg itself. You get better duels, find people who admire your skill and follow your every post trying to bring you down, and it's much more populated than the servers. Also you can play it at work or pretty much around anything.
It's also a great spectator sport, you see what the majority of gamers and warband players think of this community, then i get to come here and observe folk fulfilling every negative stereotype people have of this community. Like when people here post that Native is too easy, but also that ranged is too OP - meaning that the poster isnt actually very good at Native at all. We sit here and tell the M:BG devs we know what people want and we know what features a successful game needs, meanwhile the vast majority of people who've ever heard of or tried crpg think we're a load of wankers who know fuck-all about balance or fun. Only a very small very special kind of minority likes the sort of game this has become.
It's hardly surprising that our community has this magnificent reputation, we QQ for changes till we get them, right up until very few people enjoy the mod anymore and then the same people QQ for everything to be reverted. For the few people who still think this mod is better they're split into 2 categories; the ones who say crpg is great but still wont play because... reasons.... and the other people who still actually play it and seemingly enjoy it. The increasingly rare 2nd type are the ones that i am glad for, they get to be happy without exposing the native community to their own alien concepts of fun or balance - concepts that very few gamers would share.
Anyone who's fed up with Crpg, might be fun to give Native another shot for 5mins, you might even find yourself enjoying it.
The increasingly rare 2nd type are the ones that i am glad for, they get to be happy without exposing the native community to their own alien concepts of fun or balance - concepts that very few gamers would share.cRPG has since its conception rivalled the pub population of Native and even overshadowed it for like two years straight. With 5-7 of the top 10 populated servers being cRPG for a long time I am sure the concepts of fun and balance were never all that alien. I do not deny cRPG has catered more and more to its core of extremely veteran players and has been made less attractive to the gamer passing by, but don't pretend that cRPG is designed for an extreme niche, it just died of old age for the casuals, probably after a longer time than anyone will actively play NeoGk Siege.
This discussion is better than ending up with the type of argument i realized we were getting into last page where we start inventing something the other person didnt say and then hilariously misinterpreting it to turn into a straw man: ''What you're saying is this...'', ''By your own admission...''. I saw things were gonna be like, so i made it like this instead. I'm a hero.I did indeed make a reading mistake and I apologize for misinterpreting your point.
Played some native with chase and lezard, NeoGK server is complete utter garbage, unplayably laggy why is there 200 players there.
cRPG has since its conception rivalled the pub population of Native and even overshadowed it for like two years straight. With 5-7 of the top 10 populated servers being cRPG for a long time I am sure the concepts of fun and balance were never all that alien. I do not deny cRPG has catered more and more to its core of extremely veteran players and has been made less attractive to the gamer passing by, but don't pretend that cRPG is designed for an extreme niche, it just died of old age for the casuals, probably after a longer time than anyone will actively play NeoGk Siege.
You say the game died because it is old, well why is that not the same for native?Well, I can think of two reasons. Firstly, because Native doesn't have such a concentrated community where all the good players share the server with the noobs. Because the experience is so awesome or because the experience is grindy, people tend to play this game for a long time and get very good. Casual gamers get thrown in with a playerbase with very high average skill, add to that better levels and gear and you have one scarecrow for casuals. I know from experience that a huge part of the pub playerbase of Native are either new players or very casual players, because well, they mostly suck. In Native you join a no teamdamage siege server and you instantly get a server with very few veterans.
Mercenaries mod isn't dead? Average population of 30-40? That's better than cRPG.
I've stopped playing because everybody else has. Its not fun for me to play when there's only 20 people on a server and I believe this to be the same for most people.
So I have a suggestion, Vanguard was most active when we did a clan event. Which was basically, we just set a time for everybody to be on and we all played. Why not just do the same here but on a bigger scale. For example we set a time, like Sunday at 6 and try to get as many people as possible to turn up to eu 1. Tell all your clannies all your friends, people that have quit etc. I'm sure we could get at least 80 people for a few hours. You never know it might even re-ignite some peoples passion for the game, to play again on a full server.
Tell me what you think, could try and get devs to give some incentive for people to turn up, like double xp/gold or no upkeep etc. Anything to bring a bit of life back into the game.
The devs sorta tried this. Last Christmas, I think. Or the Christmas before that?
Whenever it was, they let players dick around with something like the original weapons and XP system of the mod for a few weeks. It was retarded and we all quickly remembered why things changed the way they did.
Not dead at all. The mod is not even bad, I'd go as far as to say that mercenaries has better balance than cRPG simply by sticking more to native stats. I wish they'd implement upkeep though, it's kinda annoying having lots of people running around in full plate with no consequences. Maybe if they'd implement how armor is weaker, as in cRPG it'd be better too.Really? Now I respect and agree with the opinion that Native has better balance from a competitive play standpoint. But when comparing the pub gameplay of Mercenaries with cRPG pub gameplay, the balance is absolutely terrible in Mercenaries. You can take one look at any weapon class item list and spot severe inconsistencies, which is a lot harder in cRPG.
I've been playing "Napoleonic wars". There are a lot of players, and the costumes are hilarious. Also, most people suck at melee so I'm all of a sudden awesome. I love it.
I find that the amount of viable weapons is very high in cRPG and I can pick nearly any weapon aside from the peasant ones and my performance won't differ much from any other weapon. I have played a large variety of classes over the years in cRPG and a lot of builds all over the spectrum and somehow I always end up with a K/D in the same range. Last time I played Mercenaries there were a few weapons and classes that stood out head and shoulders above others, both stats wise and actual performance wise.
I'd at least hope there are a variety of good items to use instead of a top 3 or something like that.
Heavy bastard sword/longsword, Miaodao/dadao, goedendag and mallet are the only 2h viable to me
1h (arabian, nordic war, scimi, military hammer or most balanced axe in terms of speed & damage)
That comes mostly down to your playstyle and not a inherent imbalance between the weapons. For me the longer weapons, like Greatswords and Great Bardiche work much better nowadays than my old trusty HBS. 1H again depends a lot on your playstyle and the opponents armor levels. For EU1/2 there are lots of good options from slow cleavers to fast liuyedao and longer ones like ACS/NCS. For heavier armors you have the steel pick, warhammer, spathovaklion and so on. Against shielders you want an axe. I think the weapons are really well balanced right now in cRPG and I doubt anyone quit because a certain weapon they want to use is not strong enough...
Speed only does so much, someone who can block will probably block no matter the speeds
EDIT: I just launched cRPG for a few rounds, two people are on EU1. Guys? Mod is flourishing right g-guys?
I was playing earlier but one can only stand so many rounds with 5 krems on your team doing jack shit in spawn while the rest of your team gets stomped by barabe. Was around 30 players then.
I personally stopped playing cRPG due to the low population and becuase too many skilled players stopped playing, making it a lot less interesting. No patch and no recent change made me leave the mod.
If you play native and you consistently want to face good players, your only options are IG battlegrounds and the ludus duel server as far as I know. Been playing there myself a tiny bit recently to satisfy my Warband needs. Still, not everyone playing there is a good player of course. You will enjoy your time there if you like a competitive playground, though I think most people who try their luck on IG GTXs after a few rounds
The reason native is alive and kicking is obviously beucase it's the default module for the game and the most balanced playground for veterans and newer players. There's also a lot more server options for new players who might not want to end every map at the bottom of the scoreboard. Native is basically a medieval counter part of Counter Strikes in a sense, and we all know how timeless CS is.
I've stopped playing because everybody else has. Its not fun for me to play when there's only 20 people on a server and I believe this to be the same for most people.
So I have a suggestion, Vanguard was most active when we did a clan event. Which was basically, we just set a time for everybody to be on and we all played. Why not just do the same here but on a bigger scale. For example we set a time, like Sunday at 6 and try to get as many people as possible to turn up to eu 1. Tell all your clannies all your friends, people that have quit etc. I'm sure we could get at least 80 people for a few hours. You never know it might even re-ignite some peoples passion for the game, to play again on a full server.
Tell me what you think, could try and get devs to give some incentive for people to turn up, like double xp/gold or no upkeep etc. Anything to bring a bit of life back into the game.
They could add "Legendary" items in that take about 10 loom points to make without making it play to win. Like a unique Katana with slightly different stats (some + some -) and a unique look. I know a lot of people used to play cRPG just to level up and retire, but there is no point to do that anymore when people already have tonnes of looms and the armoury. With the STF level at 35 (higher than retirement I believe) there is also a deterrent to retiring since the servers are filled with high level guys. Free respec every 7 days also reduces the need to level up alts when you're bored. There are good sides to high stf and free respecs, like balance and fun gameplay but it does take something from the mod at the same time imo. Maybe just adding the legendary items would be enough
You don't need to counter shields with weapons because blocking in the first place shouldn't be the reason you died. Why do you need to break the shield? Why not simply outplay them, if they turtle behind their shield for a minute they're not even playing the game but rather being useless and they're making you useless. Shield is only bought for focusing on combat deeper by ignoring manual blocking, blocking arrows + panic blocks in emergency. That's why shields are better with better players, but still amazing for the newer ones. Either way, shield has never been a problem.
As I previously said (and got massive amount of downvotes, per usual), they should implement new loom level and rebalance levels again so that higher levels than average become thing of the past. Everybody should be around the same level and people should retire their chars because that way things stay fresh and exciting.
Mod should again become about retiring, not reaching highest possible level.
at this point, the m0d is dead, no clever changes will bring it back to life. perhaps a new group of talented young coders will come along and mod a crpg 2 when bannerlord finally arrives (of course it would probably require the blessing of the donkey crew first)Yeah, put your hopes on a hypothetical mod team to create a hypothetical mod for a multiplayer you literally know nothing about yet, instead of on the spiritual successor that is being developed by the cRPG team.
Yeah, put your hopes on a hypothetical mod team to create a hypothetical mod for a multiplayer you literally know nothing about yet, instead of on the spiritual successor that is being developed by the cRPG team.
of course it would probably require the blessing of the donkey crew first
Of course not, crpg stands for computer role playing game. They don't own an IP, only IP that matters here is Mount&Blade. Mods cannot be protected as intellectual property, not a single part of it. Anyone can take cRPG system and freely implement it as a mod for any game.
You're being defensive here. I don't have a lot of hope that, with their failed kickstarter, they will produce a particularly good game.
I think they are capable of making a good game, but don't think they'll finish it in reasonable time frame. When they finally release the game, many things could change on the market.
I hope it does, there are so many great mods atm but only really the singleplayer ones are worth it because the population doesnt matter. The great multiplayer ones are mostly in decline/dead. I could probably play singleplayer mods in warband indefinately, but need bannerlord to revive the multiplayer mod scene.
When was it? And what is this Napoleonic War mod you speak of? I only know of the official DLC/standalone/whatever
I never tried PWMod, sounded laggy and since i even lag on other stuff where other people seem fine i never bothered. But might be worth a shot, thanks for the reminder.
My main point is the multiplayer modding scene isnt so vibrant, a new mulitplayer mod doesnt get much attention whilst old ones may retain a following of sorts, i expect and hope for this to change when Bannerlord comes out and new mods launch.
i expect there will be a furor of giddy modders when bonerlord is released ... warband is one of the most modded pc games of all time .. i can imagine people will be excited to have some fun with it :P
What if its unmoddable though? ggThey said that they use some other coding language thats easier to use for modders that python...
What if its unmoddable though? gg
Or a star wars MP mod that gets popular. Or a pirates mod.
RIP Bear force 2, epicest of mods. All it needed was some regular updatings.
When was it? And what is this Napoleonic War mod you speak of? I only know of the official DLC/standalone/whatever
I never tried PWMod, sounded laggy and since i even lag on other stuff where other people seem fine i never bothered. But might be worth a shot, thanks for the reminder.
And PWMod is great if you can handle this.
*Heskey strolling peacefully around the beautiful lands of Calradia*
*Other player appears*
Other Player: ''HALT! GIVE MONEY OR DIE!''
Heskey: ''Wat? How do you give money?''
Other Player: 10...3....2...1
Heskey: ''WAIT!''
Other Player: ''DIE!''
*Heskey dies*
Followed up by admin banning the guy for killing you. I heard that mod is shit because everything is enforced and ruled by admins so instead of making some sort of mechanic to make people not want to be a bandits they just ban them on the spot for trying.
I miss the days of proximity xp. Where you had to be near people dying in order to get xp or gold. I remember flocks of peasants following around the top players, like Goretooth at the time, trying to level up when they go on one of their massive killstreak rampages.
Gameplay was much more enjoyable with this system, but it was changed because of archers complaining they were always too far from combat to get xp.
And no upkeep as well. And i vividly remember that everyone was NOT running around in tincan armors so don't pull that crap you old school haters. There was a sense of accomplishment after grinding for your armor/weapons.I vividly remember high armour being quite common among the high level players and old soak mechanics making it rather good. I remember this vividly because I had trouble damaging a lot of them with my first expensive weapon, the Long Hafted Blade.
I vividly remember high armour being quite common among the high level players and old soak mechanics making it rather good. I remember this vividly because I had trouble damaging a lot of them with my first expensive weapon, the Long Hafted Blade.
Here, take a look at the state of the NA server in December 2010, same thing there.
And no upkeep as well. And i vividly remember that everyone was NOT running around in tincan armors so don't pull that crap you old school haters. There was a sense of accomplishment after grinding for your armor/weapons.
Gameplay was much more enjoyable with this system, but it was changed because of archers complaining they were always too far from combat to get xp.
Followed up by admin banning the guy for killing you. I heard that mod is shit because everything is enforced and ruled by admins so instead of making some sort of mechanic to make people not want to be a bandits they just ban them on the spot for trying.
Don't fool yourself any change in this mod has been done because players asked so.
These two make up my favorite memories of old c-rpg. Climbing on top of the tallest buildings I could. Jumping rooftop to rooftop with allies until we all slipped to our death. Wandering off to the edge of the map to explore the strange buildings that are flat and empty on the back like a Hollywood movie set.
I vividly remember high armour being quite common among the high level players and old soak mechanics making it rather good. I remember this vividly because I had trouble damaging a lot of them with my first expensive weapon, the Long Hafted Blade.
Here, take a look at the state of the NA server in December 2010, same thing there.
So I heard. Maybe it's time to try it myself, to see if what I heard is correct.
Can we set-up a TS server, a date and time, then see who can get banned the fastest? Make it into a proper event.
I may suck at it here, but i used to be really good at being banned on Native (7-man Teamkilling spree on IG before admin could hit the ban button, last words i saw were '...wow' before blackness), maybe my skills will be transferable to PWmod.
Can we set-up a TS server, a date and time, then see who can get banned the fastest? Make it into a proper event.lmao I remember rporting you on IG forum and your friend for some shit
I may suck at it here, but i used to be really good at being banned on Native (7-man Teamkilling spree on IG before admin could hit the ban button, last words i saw were '...wow' before blackness), maybe my skills will be transferable to PWmod.
Wow, what wit!
I said once for fun that I am gay.
Can we set-up a TS server, a date and time, then see who can get banned the fastest? Make it into a proper event.
I may suck at it here, but i used to be really good at being banned on Native (7-man Teamkilling spree on IG before admin could hit the ban button, last words i saw were '...wow' before blackness), maybe my skills will be transferable to PWmod.
But concepts of TKing wont be the same in PWmod right? All groups are in theory player-made, unless an oppressive admin decides that you cant do what you want and then the red mist descends.
Think of it this way, we'll be rising to take our rightful place at the top and *maybe* just maybe people will get irritated with us in the process. Sometimes folk just get mad around me and noone knows why xD. For example i just need to include the word '2hand' in a post and dat pussy warlord is guaranteed to downvote the post, dont think he even plays or posts here anymore, but he still prowls these halls looking for posts that diss 2hand to downvote. Reminds me of Chosen1 who still downvoted my every post for a week after he was permabanned and muted on my bait thread xD now that's dedication. They're like my apostles, they follow me everywhere and are eager to hear my every word :D
You are correct, it was all Drogbatime's fault for getting me in trouble, not my fault if i had mad TKing skills once he picked a fight with our whole team. He always avoided ban because he usually died in the process and looked like a victim.
Here, I make a little list for you:
- I play str-based-builds (27/18 atm which I consider high agi; my favorite until now was 36/9 or 33/12 though)
- I play all kind of classes and I am equally good as 1h/shield, 1h, 1h cav, polearm and 2h
- I never voted for an agi-buff
- I never played an agi-build (except 21/24 for two few weeks after the "revival patch")
- I never really qq'ed much about ranged (not more than any other melee player at least)
So, tell me, whats all your rant about? I really can't link myself to your hatred towards agi and the 2h class.
Only thing I know is, that you are an very average player (if at all) who constantly rants about balance, 2h, agi, etc and so on, because you search for an excuse for being an if at all average player in this mod. You suck and you know it, and you desperately search for reasons why you are bad, and all you find is that
others have OP class
others have OP gear
others have OP ping
others have OP build
while the only thing that makes other players better than you is because they are better than you. Get over it :wink:
hmm
HMMMM
so, u were high str, until agi patches...then you took more agi...like everyone else did....hmm, i think the hatred towards agi is justified.
See i am also someone who constantly bitches about balance and agi and 2h. thing is i top the board constantly...i cheat to do it too, moderate str, high agi, full plate, weapons like bec and longbard.
and yes, sometimes, i feel pretty cheap doing it, cuz it IS op as fuck...so why do i do it?
cuz : others have OP class
others have OP gear
others have OP ping
others have OP build
I used to be like Heskey when i first joined, just playing around for fun. i had enough of getting shit on by players "worse" than me.
Only thing I know is, that you are an very average player (if at all)
You should be careful who you accuse of being shit, they may just snap one day, take your exact build and gear, and find that they outdo you with it.
Cuz lets face it, being great at crpg is not about being skilled at warband...its about picking a great build with gear to match. which is patch dependent, some of the builds i used to rape with, simply dont work now thats its a AGI ONLY mod.
Cuz lets face it, being great at crpg is not about being skilled at warband...its about picking a great build with gear to match. which is patch dependent, some of the builds i used to rape with, simply dont work now thats its a AGI ONLY mod.
Strength wpf was buffed and agi wpf nerfed since the revival patch, so strength isn't disadvantaged at least for finally having good wpf levels with armor again. Balanced builds are probably best with its flexibility.
Gear and builds only do so much. In this patch ive went with lower agi and to greater success, all builds work you just have to change up playstyles.
So if its not about being skilled would you say that a new player would have the same chances as an old player with the same gear? Obviously no, right? Because skill. Would an average player with looms and an agibuild top the scoreboards over a skilled player with no looms and str build? Doubt it, agi just makes them die quicker, they would probably benefit more from the survivability str could give them, as long as they stick with their team.
Nothing is op IMO, its all about preferences and playstyles. The reason agi can be strong is because you rely less on your team and can go solo duel while having the ability to run away if more enemies arrive.
Ping is barely an issue, ive seen people with 100 ping play extremely well, and top scoreboards. Ofcourse its an advantage but its also not very big, and as long as you are below 40 it probably doesnt matter whether you are at 10 ping or 40.
OP gear, only thing i can think of here is saracen guard armor being slightly more minmax with like 2 more BA than the rest for that weight. Other than that its all preferences and playstyles, peasant gear and plate can both be used well but in completely different ways, plate being the easier choice.
I tried 24 agi for a few weeks, thats all. It was shit and useless
Cuz lets face it, being great at crpg is not about being skilled at warband...
I think coexisting and ignoring each other is good enough. We can leave out the downvotes, too. :wink:
Body of a tiger, mind of a pussy. Do not start what you can't finish. In fact, now you've inspired me to downvote every new post you make.
yeah, i tried playing again today, EU2, 11pm gmt, 40 players on, and server is just unplayable laggy ..This has been happening for a very long time, but when I've played in 2014 it's felt even worse than in 2011/2012.
.. usual stuff, people drifting through each other, animations being sped up or cancelled, blocks chiming like half a second after they've hit, blah blah, blah blah, usual lag.
can't play for more than 30 mins without rage quitting when it's like this .. :'(
cRPG is more fun than Native to me because everyone is unique. They aren't clones with the same stats and slightly different items. I also enjoy cRPG more because Native kinda feels like a waste of time. Winning or losing doesn't matter unless you want personal satisfaction. There is no progression in Native, so after playing 1000 hours you are still just doing the same thing. Although, grinding is basically the same thing....
In short, I like games with progression. You can level up in cRPG, and invest more time in to gain levels while having fun! Plus you get to choose your own unique equipment setup. Native is kinda the same thing, but without any progression. Leaving me with the feeling that my time was wasted. So, I guess its just the illusion cRPG creates that I liked. Oh yeah! The community is great too, no joke. :wink:
cRPG is more fun than Native to me because everyone is unique. They aren't clones with the same stats and slightly different items. I also enjoy cRPG more because Native kinda feels like a waste of time. Winning or losing doesn't matter unless you want personal satisfaction. There is no progression in Native, so after playing 1000 hours you are still just doing the same thing. Although, grinding is basically the same thing....
In short, I like games with progression. You can level up in cRPG, and invest more time in to gain levels while having fun! Plus you get to choose your own unique equipment setup. Native is kinda the same thing, but without any progression. Leaving me with the feeling that my time was wasted. So, I guess its just the illusion cRPG creates that I liked. Oh yeah! The community is great too, no joke. :wink:
Yep, that was my fave bit too.
When i play native it's because i just want to play and enjoy some M&B, i'd like to win the round but it doesnt really matter if i do or dont. For lots of people crpg became about the grind, you want to win the round cos multi, you cant leave cos x5, you might rage quit because x1. When i played crpg the most it was when i was just playing DTV every night with my mates and didnt care about the grind, when i got into Strat etc it all became about retiring 16 times for max exp then getting a high level and grinding as much as possible. It just stopped being fun, set a grind target of lvl 34 but after i reached it i stopped playing for months without even testing my new 45 Str.
Love when newmy old friends share their cRPG love stories :lol:
Funny coming from a edgy drama queen like yourself. Or did that hit too close to home, Leshma?
Actually, I can't stand shit that comes out of my keyboard these past few weeks.you are not alone
Actually, I can't stand shit that comes out of my keyboard these past few weeks. But current cRPG makes me so sad and I refuse to quit or take a break. Used to seeing this mod in much better shape with thousands of active players. This literally breaks my heart.
After today episode if I had shutdown cRPG button at my disposal, would certainly end its misery once for good.
Actually, I can't stand shit that comes out of my keyboard these past few weeks. But current cRPG makes me so sad and I refuse to quit or take a break. Used to seeing this mod in much better shape with thousands of active players. This literally breaks my heart.
After today episode if I had shutdown cRPG button at my disposal, would certainly end its misery once for good.
This literally breaks my heart.If it literally breaks your heart, Leshma, you would be literally dead.
restart servers pls, laggier than ever today. My ping has gone up by 10 for some reason and crazy things are happening in melee. At this point i can melee more consistently in NA servers.
Bring back old cRPG. Bring back fun. Bring back ladders.
Bring back old cRPG. Bring back fun. Bring back ladders.(click to show/hide)
If we get ladders they probably wont be the ladderpulting ones, allthought that was fun while it lasted it was fucking stupid aswell. Also old cRPG =/= fun.
Until you've tossed dozens via ladderpult creations reaching to the sky, you don't know what fun is
I ladderpulted enough for multiple generations, i dont think anyone should have suffer through the madness.
Only meaningful forum section right now. No patch, no announcement, not a word about M:BG future.