Author Topic: C-Rpg Classic  (Read 16253 times)

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Offline JasonPastman

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C-Rpg Classic
« on: December 27, 2014, 06:48:53 pm »
+26
First off, I would like to thank chadz and CMP and all the other OG devs for this masterpiece of a mod they created in 2010 and made great shorty after. 
Before this mod dies, I humbly request that it be reverted to its golden age, more specifically returned to a state of which the original developers feel was their greatest work.  Great works of art can never be imitated as to replace the original master piece.  Just as hundreds of great plat formers can't capture the nostalgia of the Mario Brothers, never could any other developers besides the original artists create the magic that C-RPG was when it existed solely as a manifestation of the original developer’s vision. Restoring the original dev’s mod would provide C-Rpg, her creators and players a legacy we all so truly deserve.
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Offline Krex

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Re: C-Rpg Classic
« Reply #1 on: December 27, 2014, 07:15:35 pm »
+2
yes
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Offline Leshma

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Re: C-Rpg Classic
« Reply #2 on: December 27, 2014, 07:21:31 pm »
+4
Asked the same like two years ago, when I believed it will take them just one year to make M:BG playable. In order to re-create classic cRPG, many lines of code will have to be deleted, and I'm not sure you would appreciate it.

Edit: What is classic cRPG? Classic cRPG is late 2010. cRPG characterized by:
  • no banner balance or clan implementation
  • no wse or wse2
  • no invisible walls
  • deployable ladders
  • original warband combat mechanics
  • less restrictions etc.
« Last Edit: December 27, 2014, 07:34:55 pm by Leshma »

Offline WITCHCRAFT

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Re: C-Rpg Classic
« Reply #3 on: December 27, 2014, 08:00:08 pm »
+9
  • no invisible walls
  • deployable ladders

These two make up my favorite memories of old c-rpg. Climbing on top of the tallest buildings I could. Jumping rooftop to rooftop with allies until we all slipped to our death. Wandering off to the edge of the map to explore the strange buildings that are flat and empty on the back like a Hollywood movie set.
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Offline AwesomeHail

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Re: C-Rpg Classic
« Reply #4 on: December 27, 2014, 08:04:49 pm »
0
105 speed katana spam
Your binary primitive low capacity of thinking is not relevant.

Offline Algarn

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Re: C-Rpg Classic
« Reply #5 on: December 27, 2014, 08:30:55 pm »
+1
105 speed katana spam

Archery with jumpshot, ability to take a pocket great long bardiche, extreme damage and accuracy, endless kiting due to light arrows.

It'd be nice if it could bring players too.

Offline Grumbs

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Re: C-Rpg Classic
« Reply #6 on: December 27, 2014, 09:56:33 pm »
+3
Rose tinted glasses mode? Sounds like fun
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Offline wayyyyyne

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Re: C-Rpg Classic
« Reply #7 on: December 27, 2014, 10:02:20 pm »
+1
The time inbetween the introduction of the multi system and the removal of the native 2h thrust animation together with floorstabbing was were it was at imho.
« Last Edit: December 28, 2014, 04:46:30 pm by wayyyyyne »

Offline Jack1

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Re: C-Rpg Classic
« Reply #8 on: December 27, 2014, 10:15:47 pm »
+1
 :( :arrow: :mrgreen:
We're all nerds here, so it doesn't really matter.

Offline Kafein

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Re: C-Rpg Classic
« Reply #9 on: December 28, 2014, 02:27:13 am »
+6
Archery with jumpshot, ability to take a pocket great long bardiche, extreme damage and accuracy, endless kiting due to light arrows.

It'd be nice if it could bring players too.

Horses that could turn

The time inbetween the introduction of the multi system and removal of the native 2h thrust animation together with floorstabbing was were it was at imho.

If we even consider classic cRPG, the only way to do it proper is before the upkeep patch.

Offline Leshma

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Re: C-Rpg Classic
« Reply #10 on: December 28, 2014, 03:04:57 pm »
0
Rose tinted glasses mode? Sounds like fun

Well I'm playing Native more than I play cRPG these days, and I'm having more fun with it. So no, it isn't the case of rose tinted glasses. Native combat mechanics is simply superior to cRPG, although I miss nudge. And it isn't any more unbalanced than cRPG. Play it for awhile and see for yourself.

Offline Xant

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Re: C-Rpg Classic
« Reply #11 on: December 28, 2014, 04:15:25 pm »
+6
The time inbetween the introduction of the multi system and removal of the native 2h thrust animation together with floorstabbing was were it was at imho.
Yup, that was when cRPG was at its most fun. January 2011 cRPG was great, the only imbalanced thing was throwing. Combat was fast and every class was really powerful.
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Offline Gravoth_iii

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Re: C-Rpg Classic
« Reply #12 on: December 28, 2014, 07:24:28 pm »
0
one shotting jarid builds with oneshot flamberge sidearm, Kreygasm, if this happens, i got some builds ready to be abused
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Offline SMEGMAR

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Re: C-Rpg Classic
« Reply #13 on: December 28, 2014, 08:03:12 pm »
0
Reintroduce ladders, revert turnspeed, remove nudge, remove roll, buff kicks, bring back jumpshot, bring back polestun, revert any animation tweaks, unfuck this shadow of a once magnificent game.
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Offline Gravoth_iii

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Re: C-Rpg Classic
« Reply #14 on: December 28, 2014, 09:31:02 pm »
0
Dont say that, the sad fucks who still invest so much time playing in this mod MUST still believe it's the pinnacle of skill and balance, otherwise all their 'achievements' here would mean nothing. Particularly the incredibly skillfull and talented wayyyne and warlord, i think they should be on the balance team.

On a serious note though, nudge is the only thing i miss when i play native, it's just going back to basics of how the game was meant to be played. When we hear about other communities or the vast majority of the warband community talking shit about crpg we normally get defensive and say 'they just couldnt handle it', but maybe it's not inconceivable that the vast majority of people are actually right and crpg is kinda shit, the only people who'll defend it are the ones who have found the best ways to abuse the shittier mechanics in ways they'd get totally fucked if they tried in native. Did i mention yet that i think wayyyne is really skilled.

How can you tell if wayneee is skilled tho? since you cant have a proper duel because you are ameriturd.

Native has shittier mechanics than crpg thats why i play crpg, better balance. CRPG has good animation changes and stuff, allthough i wouldnt be against reintroducing polestun/stagger and old 2h spam thrust, but keep 1h as it is but with some decently big damage buffs.
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