original crpg, like, ladderhighways and no character-turnrate-delay, so some crazy sideturn 2h stabs would be possible again? Also, stabbing with lance from a horseback with again 180° range? And no WSE2...ugh
I'm playing without WSE2 anyway, but its glitchy as hell and has random freezes. My PC can't handle WSE2, textures are pulsing like they want to pop out every second, it is very nausea inducing. Not sure what causes it, but there isn't any of those artifacts without WSE2. But as I said there are other. Also, without WSE2 players move at normal speed, even if they have insane agility builds. Everything is much faster with WSE2 for some reason. When I had old GPU, before my PSU died I could handle WSE2 better. But not anymore.
Stabs aren't an issue in native, because they are near instant. I can work with that. What I hate are cRPG stabs and their nature and active thrust period. Blocking stab for 2 seconds, just to be stabbed in your face a second after you let go of downblock is really lame. cRPG 2H thrust is way more annoying than native counterpart.
As for lance angle, I pretty much stopped playing lancer cav after they implemented that. It isn't bad in native because other classes are stronger but as expected, battle mode is ranged and cav playground. I can't do in native what I can in cRPG, to outreach lancers with various shorter weapons because of fixed angle. But I don't mind, because I can use pike and flamberge and great maul at the same time
Some noob cav use great lance and thrust with it to gain extra reach but that's not very effective.
All those quirks and non realistic features make native more interesting imho. cRPG has been dumbed down a lot.
it´s just that native is mostly shitty for non-ranged people without shields.
That's not true. Players with most kills are 2H or long polearm users, not ranged. I suck at xbow, and even when I'm playing Rhodok I'm always footman soldier. Prefer playing swashbuckler which seems silly but it does work. Ranged is very strong in native and good archers can create a havoc but it is the same in cRPG. What you probably imagine is early cRPG, which was a lot worse than native ranged because of silly amounts of wpf (gen bonus wpf) and uber builds and gear.