we was talking with raylin to a solution on how make archers stop kiting...I FOUND THE SOLUTION FOR ARCHERY !!! (thx to raylin)
since a long time i say : it should be nice to block some hit with the bow time to get some help from team mates
and finaly raylin did more, imo it could be a good idea to encourage archer to fight and not kiting =...
and btw i want to see if one devs have the balls to answer me (without trolling i think to chadz =) and explain me their goal !!!
to make simple i just want a damage nerf and buff for missile speed
but if you never played archer more than 2 generation u cant understand my point of view guys you only want to see in your side ...
maybe one day 2handers will learn to not charge hill full of range ... BUFF INF BRAIN !!!
umad
- give to archers a real 0 slot weapon a bit more longer... (if you give them a way to defend they will not kite)
- you decreased accuracy so know long range shot are fucked and we have to get closer
Panos take pics when there's no Fallen Archer Squad online.
They say 1 picture a thousand words
visitors can't see pics , please register or login
^ 7 Archers in only a picture,7 out of 33 players, means 1/6 of the team,and who knows how many were somewhere else.
Wanna know why archery gets nerfed everytime??BECAUSE OF THIS.
visitors can't see pics , please register or login
Face it blackbow,most archers don`t know how to melee and when it comes to melee fights they run like a french does. e.g Shokoshugi.
My 2 cents.
I could take a picture on NA1 and I'll see a shit ton of 2h, maybe half the team, maybe even more....yet I see no 2h nerf....
Also, on the topic of arrows going through people, I can verify this. I've noticed countless times now the arrow will go directly through me, my body or shield if it's up, will get stunned or moved like I got hit by an arrow, but no noise, no arrow, no health loss. Really weird.
BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA I`M AN ARCHER AND I CRY BECAUSE I PLAY THE GAYEST CLASS OF THE GAME BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA
this is what I read mate.
Ranged is making the game boring as hell. Archer madness, crossbows, throwing. 400% damage on random headshots, body shots that can 2 hit me with 24 str and 8 IF. Staggers that stop me in my tracks and making have to accelerate again or interrupt melee fights. No point going in heavy armour since everyone uses Piercing damage, and you just get slowed down more compared to ranged guys anyway (and the stagger makes more of an impact on you)
The last round of tweaks saw the top 2 damage bows get buffs and PD has less impact on WPF so overall damage is increased. You got buffs to all the mid range 2 handers so you can be better as hybrids with 1 quiver as either archer or crossbow. You got weight allowance increased from 7 to 10 before WPF is impacted. Helmet is now much less impactful to WPF. And yet you can still kite enough to outrun pretty much any melee
I'd get rid of piercing damage from all ranged and make armour actually useful, and cut the headshot damage down.
- give to archers a real 0 slot weapon a bit more longer... (if you give them a way to defend they will not kite)
There are plenty of people on EU who want 2handers nerfed, trust me ;)
Ranged is making the game boring as hell. Archer madness, crossbows, throwing. 400% damage on random headshots, body shots that can 2 hit me with 24 str and 8 IF. Staggers that stop me in my tracks and making have to accelerate again or interrupt melee fights. No point going in heavy armour since everyone uses Piercing damage, and you just get slowed down more compared to ranged guys anyway (and the stagger makes more of an impact on you)
The last round of tweaks saw the top 2 damage bows get buffs and PD has less impact on WPF so overall damage is increased. You got buffs to all the mid range 2 handers so you can be better as hybrids with 1 quiver as either archer or crossbow. You got weight allowance increased from 7 to 10 before WPF is impacted. Helmet is now much less impactful to WPF. And yet you can still kite enough to outrun pretty much any melee
I'd get rid of piercing damage from all ranged and make armour actually useful, and cut the headshot damage down.
I think just about everyone besides 2h wants 2h nerfed, and even some 2h do. Same with archery, everyone but archers wants archery nerfed. Save a few exceptions. Notice how one has a lack of nerfs and the other has a large amount, little odd considering there near identical situation in the complaints department.
i get one shot by arbalest with 43 body armor
i get one shot by any good inf who hit me in face
i have to wear heavy stuff and pay a lot for it ( i lost all money i win during +20 %xp/gold and +100%xp/gold in 1 days of playing)
True, as much as people hate nerfs they keep the cRPG world balanced and spinning.i was just saying archers have same problem as inf or cavs u know...
You should get one hit if you get hit in the face unless you are wearing a good helmet! I wear a lordly Pigface and I get 1hit by archers and crossbowmen and realistally that helmet was made to help deflect arrows. Archers on cRPG generally wear shitty helmets meaning you should get one hit.
Most people even in very heavy plate get one hit by an arbalest, nothing out of the norms there.
Try playing cav, even in my "light" gear I very very rarely earn money, so don't bitch about upkeep cav have to pay a lot more then you.
Your English was making this an annoying read, so i didn't read it...
if u read everything i asked for a damage nerf
i get one shot by arbalest with 43 body armor
i get one shot by any good inf who hit me in face
i have to wear heavy stuff and pay a lot for it ( i lost all money i win during +20 %xp/gold and +100%xp/gold in 1 days of playing)
now with this bad accuracy and this bad missile speed i do rly more team hit especialy when my arrow pass through enemie to go in my mate who fight whith him
just imagine if each time you hit someone there is 50 % of chance your hit do nothing and just pass through
i understand ppl are bored by so many ranged i'm bored too
i'm always the only one archer against 4 archers but after a such nerf there is still so many archers and maybe more
so imo that mean the nerf was wrong something had to be done but not like that
i know my english is bad but maybe you should learn to read
are you from the devs team ?
I think just about everyone besides 2h wants 2h nerfed, and even some 2h do. Same with archery, everyone but archers wants archery nerfed. Save a few exceptions. Notice how one has a lack of nerfs and the other has a large amount, little odd considering there near identical situation in the complaints department.
Agreed...I hate archers as much as the next guy, but I'm not a little chump bitch who blames my problems on other people. Archery is weak as fuck in it's current state, not because it's imbalanced, but because of all the whining people do about it. Instead of whining, it would be awesome if people tried to do things differently.
If the square peg didn't fit in the round hole on the first try, why would you think it would on the 100th?
Ask your average infantry formation from the beginning of the 14th century if they "liked" archers raining down arrows on them, I'm guessing they QQ'ed some too. But it's a video game, most of us are big boys and girls, and are able to deal with it like rational beings without crying on the forums for archer nerfs. If we die, we learn from our mistakes, and try not to do the same retarded shit again. Or we can keep ramming our heads into the wall and hope that it will eventually move and complain the whole time that the wall is still there.
visitors can't see pics , please register or login
visitors can't see pics , please register or login
It's funny, when it is a melee like you who complain, everyone is okay, but as soon as it is an archer, everybody passes on it like a steamroller..
I tried the last nerf with my stf, this jumpshot tweak combined with the weight nerf, this just makes the archer class unplayable.
Try to play archer before harass him !
It`s a total different thing complaining about broken animations (lolstab) and another thing crying because of kiting archery getting nerfed.
Watching that video gave me motion sickness.(click to show/hide)
A bow you can hit with? Lol
Hit a guy wearing plate armour with that bow and it's destroyed, also what's up with the bowstring mate?
A bow would never survive that and it would do less damage than a fuckin wooden stick.
A bow you can hit with? Lol
Hit a guy wearing plate armour with that bow and it's destroyed, also what's up with the bowstring mate?
A bow would never survive that and it would do less damage than a fuckin wooden stick.
Of course, somebody says something that actually makes sense but since it's about archery people bitch about it saying archery is OP already. Archers suffer the bullshit 300 percent point penalty in their hits making them impossible to get valor. People like Panos call them out and try to make them look wrong for absolutely no reason. If you people would actually try to play as an archer you'd think twice about your mindless rants simply stating "Nerf Archery waaaaaaaaaaaa".
Kiting and 2 hitting people in plate armour is not bullshit?
Im ok with letting archers use their bow as a weapon.
Short bow = 10 blunt swing
Horn bow = 12 blunt swing
Long bow = 14 blunt swing
All less than practice longsword or staff :wink:
Something like that....would mostly be just for interrupting people and parrying.
if we dont talk about hs, 2 hiting a guy in plate is impossible for an archer
i think u got 2 bolt not arrows or you were lvl 10
No, They are arrows and no I was not level 10 I was level 30, and the reason it took 2 arrows is because of the MW bodkins every archer seems to own along with a MWrusboweasymodebow.
Of course, somebody says something that actually makes sense but since it's about archery people bitch about it saying archery is OP already. Archers suffer the bullshit 300 percent point penalty in their hits making them impossible to get valor. People like Panos call them out and try to make them look wrong for absolutely no reason. If you people would actually try to play as an archer you'd think twice about your mindless rants simply stating "Nerf Archery waaaaaaaaaaaa".
It's always the same "discussion".
And I put the quotation marks there consciously. Because posting pictures of crying babies in a discussion doesn't help anything, and finally, if you don't have to say something nice, don't say anything at all.
The OP is not wrong at all, archery is heavily underpowered right now. No doubt in that. I just want to throw in a few points I have to make, and I try to make it as short as possible.
1. If you like archery or not is completely irrelevant. It's a part of the game and should always be, it's a viable choice and should be respected.
2. Comparing issues with one class to existing issues with another class and referring to those other issues being still existant as reason to not fix the problems is bullshit. You can't say "Archers are a problem, but as 2hd/cavalry/whatever are as well, we shouldn't do anything about it.". With this argumentation we could stop researching a cure for AIDS, because we also have problems with cancer.
3. Buffing or nerfing the stats of archers won't help anything. Changing values is tweaking the balance, but the problem are the mechanics in the game. The issue with archery origins from the fact that archers and infantry have both different styles to fight, and while both classes try to force their style of fighting on the other class, you try tweaking the damage and accuracy of archers, which doesn't change anything on the mechanics. Nerfing the archers only ruins archery for the players who chose to fight over range, but doesn't help the others at all, because they still get shot, they still get stunned, they still can't climb up an archer mountain.
4. Implement conquest mode and carefully designed maps and autobalance which also takes classes into consideration.
5. Buff armour.
I roll with 7 IF and Heraldic Mail with Tabard, and Red Wisby Gauntlets. So, much less body armor then plate, and I have never been two shot by anyone's arrows (minus headshots) and I get peppered with arrows quite often. I think you are exaggerating..
i agree with joker buff armor or decreasse projectile damage but do something !!!
and fix ghost arrows
This 100 timesYou are aware that
And I put the quotation marks there consciously. Because posting pictures of crying babies in a discussion doesn't help anything, and finally, if you don't have to say something nice, don't say anything at all.was directed to you, right?
Only on the subject of amount of ranged on the servers:
Taken just now on EU1, out of a 14 player team:(click to show/hide)
Then its the IF that is saving you, I do not put points into because I cant afford to. And I'm not exaggerating because I was wearing Lordly Katafraktoi Armor, with Hourglass Gauntlets so 54 + 8 gives me 62 body armor and I still got 2 hit.
You are aware that was directed to you, right?
Actually Panos posted it. Who gave your post +1. Weird days. :lol:
Actually Panos posted it. Who gave your post +1. Weird days. :lol:My post was a reference to CrazyCracka continously posting pictures of crying people saying "leave c-rpg alone!" which along with crying about the turnspeed nerf while having "C-rpg will not be nerfing or buffing because you refuse to use teamwork or tactics. Have a good day sir" in his sig gave him his title.
Well that sounds like a problem with your skill allocation then, if you choose to skimp on IF you have to expect to die easily, just as if I skimp on power strike, I'm gonna glance. But even with 0 IF, with that amount of armor I find it hard to believe you got two shot....unless it's someone with all loomed items, a massive amount of PD, and you were moving into the arrow. As I've ran around with 2 IF wearing around 40 body armor in total, maybe less, and taken many more arrows. :shock:
I can still take a good 3-4 melee hits even in a light kuyak but with arrows nah.It's a lot easier to hit a guy 3-4 times in melee than twice with arrows.
Amount of people playing ranged doesn't reflect main reality, STFs change all the time. Eitherway, that doesn't make ranged balanced.
The game is being balanced to please a 2H and no shield polearm population that thinks they should always have the upper hand (especially str builds, we've all heard the cries when agility was "OP", and still hear it some times now) and it is also balanced only in battle made (last man standing)
This is the typical arrogant 2h view (not saying all 2h are arrogant): "I should be able to catch up an archer without him killing running straight at him, I should kill him in 1 hit, if he manages to defend or even kill me, it means archers are too good and thus must be nerfed in melee too"
Now if we add to the mix overly nerf HA... oh, even more cry for only selfish reasons.
There has been a infantry only server, and a no HA/HX server and yet EU1 still remains the best battle server. Stop nerfing archers when other alternatives have been provided. *Buff accuracy, specially for HAs.
Actually all ranged are counter, specially crossbows and archers. Open field - good archer vs good HA at mid range+, archer will always win..
This * is where I stopped agreeing, Cris. How could buffing HAs help with the archer problem? If anything, it would increase the complaints! Especially since I understood you want to buff the accuracy for archers, too. And even if you didn't, HAs are even more of an annoyance to infantry than archers are, as they have all the "annoying" mechanics of archers, just to a much wider extend (especially the class basically relying on kiting). And a higher number of HAs won't reduce the number of archers, as
.
This * is where I stopped agreeing, Cris. How could buffing HAs help with the archer problem? If anything, it would increase the complaints! Especially since I understood you want to buff the accuracy for archers, too. And even if you didn't, HAs are even more of an annoyance to infantry than archers are, as they have all the "annoying" mechanics of archers, just to a much wider extend (especially the class basically relying on kiting). And a higher number of HAs won't reduce the number of archers, asimo ha need more damage buff ... one example : chris shot me in the head today and i generaly never surive to hs but i did...
.
Is it really not possible to get a decent melee archer hybrid build? Going like 15 21 and putting almost everything in archery then some leftovers in melee wpf? I would probably go for something like that, 150 wpf should be enough. Probably wont be pinpoint accurate but it will allow for some decent melee capabilities with like a horn bow and a mace, or a longbow.. Cant really get the best out of both worlds but id say loosing some accuracy is worth it, 5ps mace can be deadly especially with high athl light armour.from my experience :
Ps. for the ranged whiners; get a shield :mrgreen: you are either ranged or you carry a shield, thats the first thing i consider when i make a new build because walking into battle without a shield is like begging to get shot. Its just a few skillpoints and some weight, but totally worth it. May mess up the minmax duelbuilds but those people can go play siege.
I don't even know what you archers want.
You're still dominating Eu1, have a look at bagge, Shokoshugi or Blackbow. I still don't dare to hunt them, because I know I'm not gonna be the guy who wins that duel.
You guys still kite like freaks and do many headshots, so why would you want an already good class better?
If ranged gets buffed everyone's gonna grab a bow, even those who are actually crap at shooting.
I've tried archery on my alt (Castillo) many times and it's perfectly fine and balanced in my opinion.
I don't even know what you archers want.
You're still dominating Eu1, have a look at bagge, Shokoshugi or Blackbow. I still don't dare to hunt them, because I know I'm not gonna be the guy who wins that duel.
You guys still kite like freaks and do many headshots, so why would you want an already good class better?
If ranged gets buffed everyone's gonna grab a bow, even those who are actually crap at shooting.
I've tried archery on my alt (Castillo) many times and it's perfectly fine and balanced in my opinion.
Now you do know that you are naming the top archers in this game and they are probably all high lvl?Well I still can say, that I tried archery myself and I've never really played it before, it's fine for me, as I said.
I dont really know any names of good 2h/Polearmers but take Rantrex, Polepoop and some others that really specialzied in this and tell me that they represent the average melee player. They dont, and these 3 do not represent the average archer. If you change the gameplay just because some individuals became very good in a class but the majority is average then this project failed.
from my experience :
for horn bow u need a minimum of 150 archery
for rus bow u need a minimum of 160 archery
i rly dont recomand longbow if u want play hybrid coz it's rly rly to slow
4 ps is a minimum too and allow you to do enough damage
i was lvl 35 (240 million xp) then i finish by respec for an hybrid build (thx bagge)
and i fucking love my new build i have a pure archer build and i'm close to a 2hander build
it's funny to see cavs run away from me when i take the 2h
or when i run after shielders who persecuted me since so many years !!!
now i can rly defend my self i just have to train my melee skills
Well I still can say, that I tried archery myself and I've never really played it before, it's fine for me, as I said.
A single archer is obviously not able to stand a chance against a group of melees, but the other way around it's the same, a ranged squad who's standing f.e. on a hill with like 6 archers in it are truely winning rounds for their team.
If it would not have any effect it would be sad. It just means that teamplay is rewarded here. Melee groups that work together rip apart formations, shielder/2h/pole mixes can split a ranged squad. A group of cav working together can fuck up whole infantry formations...
what build you rolling atm Blackbow? im rolling 18/18 140(some more i think) archery wpf 60 2h wpf, quite awesome also 6 IF so i'm a bloody tank.140 in archery is a bit slow especialy if u use a rus or long, it's not bad but when u are against 2 or 3 range u have to bent your bow rly fast and i dont talk about the cav or the ninja incoming in your back !!!
Still, collaborating as ranged units is extremely simple and intuitive as well as does not require any particular twitch skill. However, cav can stop each other, which usually means the stopped ones are dead meat and infantry require care and precise timing not to th.
Putting many ranged in a group only increases its power without any downside. In fact a ranged zerg only has advantages because of the projectile stun making chainshotting a very common event and also diversifying the shooting angles in a way that negates shielders and dodging.
Still, collaborating as ranged units is extremely simple and intuitive as well as does not require any particular twitch skill. However, cav can stop each other, which usually means the stopped ones are dead meat and infantry require care and precise timing not to th.
Putting many ranged in a group only increases its power without any downside. In fact a ranged zerg only has advantages because of the projectile stun making chainshotting a very common event and also diversifying the shooting angles in a way that negates shielders and dodging.
I could take a picture on NA1 and I'll see a shit ton of 2h, maybe half the team, maybe even more....yet I see no 2h nerf....read forum name dumbass MELEEGAMING
Also, on the topic of arrows going through people, I can verify this. I've noticed countless times now the arrow will go directly through me, my body or shield if it's up, will get stunned or moved like I got hit by an arrow, but no noise, no arrow, no health loss. Really weird.
Nerf archers ability to kite, buff their melee capabilites.
Now you do know that you are naming the top archers in this game and they are probably all high lvl?
Kiting has already been nerfed and archers are already capable of doing some melee but they choose kiting, which is fine imo because then they are useless as soon as they run out of arrows. Have seen some recent 2v1s where the last shielder blocks the last remaining arrows and the archers are fucked because a hand axe can only do so much ^^Or they start running around the battlefield looking for more arrows.
You haven't got a clueAlright Mr. Badass
Ah I feel so bad for archers...
They're really poor atm (except when they headshot me from behind).
I think the problem is - if an archer wants to have some melee capabilities, he must sacrifice his archery capabilities. It should be the other way: archers should have some melee capabilities REGARDLESS what build they're using. Then there would be no sense in no using melee, and archers wouldn't have to become aimless randomshooters to be able defending themselves.
But it's just a dreams...
Now melee-archer hybrids just suck. Don't tell me they don't suck because Tenne is so good. He's good because he's a very good archer and a 2h hero. It doesn't mean his build is cool, I bet he would have better k/d with pure 2h build.
Hey Blackbow, become a shielder too! Low upkeep, high influense on battle results, and nobody can kill you with ease :twisted:
Additionally to my post a little bit above yours, I'd like to add one thing:You're right, but my suggestion wasn't meant to make kiting archers fight in melee (nothing could force them), but it meant to make melee-archers NOT LOSE their ranged abilities and be equial in shooting with "no melee", so basically archers who wouldn't use their melee abilities would look like a cav that doesn't use weapons and only uses his bumps.
I don't know what the percentage is, if it's some, many or even most, but there are players who chose to be archer to NOT have to deal with all those experienced and skilled players in melee. You know, if they wanted to fight in melee, they'd create a 2hd hero. Your solution would only apply for those players who like melee, but like ranged a little bit better. But for those players who are afraid of melee, giving the bow a secondary mode with 55c swing damage would still not stop them from running.
What about pure archery?
i have played archery for countless gens and have found it a bit easy, i was thinking of going back to archery by retiring my main but realised and i didn't want to through th painful task of going back to 30, i believe removing the reticule for archery would be the best move. Archery would become more of a skill based class and would kill most of the archers on eu1, as an archer i would love for it to become skill based, the only reason i am not ranged anymore was because it got boring just pointing and shooting and there was no excitement to the gameplay. Fo an archer kills would be more rewarding and i believe no one would have the right to complain about archery.
Also NERF those 2h my old friends or BUFF polearm and every other class
str. 18
Agi. 18
If. 5
Ps. 6
Pd. 6
Ath. 6
Wm. 6
2h wpf: 60
Archery wpf: 145~
Fighting axe + 2x bokins + tatar/horn bow. ( i like tatat cause im poor)
Im viable as both melee & ranged support.
still no answer from any devs ... i love when they take me for a sheep...
sheeps fucked by a donkey so fun ....
If you weren't writing like you really are a sheep (and a black one as well) they might even answer to you..... visitors can't see pics , please register or loginif by answer u mean troll sure they did
After reading this post it looks like most of you are after hybridyzation of archers.i agree you are boring =p
I have only one simple question: Have you ever tried to shoot against pure archers on long distance and how many times you died?
What about pure archery? On shooting duels they kick asses of most hybrids with no problem (if you are an experienced archer, i mean you play more than 6 gens with a pure archer)
Ppl are raging about amount of kills that archers can make in one round.
As an archer i can say, that tons of our kills are other ranged (blackow will probably confirm, that i can be pain in ass for other ranged) and unaware infantry .
Atm avoiding arrows shoot from one archer is not so hard because of preety low missle speed.
Haters gonna say that 3 archers can easily shoot him down, byt the same thing will be done by 3 cav, shielders, 2h, ect.
I dont think that archery is that easy, especially as the movement of people has changed alot. Nobody is running in a straight line a long time, people are running around like rabbits on speed which makes anticipation very hard which is needed for long range shots.
I would be fine with having my reticule removed (talking xbow now) but I would need another thing to aim on the crossbow. You will probably agree that aiming without reticule in third person is hard. I would totally welcome this idea if movement would be made more realistic to fit the realistic aiming of ranged weapons.
What I mean with that is that changing direction 3 times per second in order to dodge an arrow or a bolt is about as realistic as somebody having a reticule implemented in his vision all the time.
Edit: Is there an ingame option to turn off the reticule? I would like to try it out.
You're right, but my suggestion wasn't meant to make kiting archers fight in melee (nothing could force them), but it meant to make melee-archers NOT LOSE their ranged abilities and be equial in shooting with "no melee", so basically archers who wouldn't use their melee abilities would look like a cav that doesn't use weapons and only uses his bumps.
omg the only thing u keep from this video is legolas and avatar ???
u dumb ass phase =p
to the devs team (and only the dev team i dont care what think crying inf or trollers)visitors can't see pics , please register or login
guys i was going to ask you if you are stupid and rage but i will not.
i will be honest and concise i had lot of fun playing on crpg i know devs spent lot of hours and i'm very greatfull to you for it!
i play since 2 years and since 2 years each patch make the game worst
i just saw your new archery nerf (jump shot ) like always no patch log an other ninja patch ... do you know crpg is the only mod who dont give patch log ?
but i will talk about the last archery nerf ...
you know since 2 years ppl crying about archery damage
you added the slot system and 0 slot shity weapon
so archers had nothing to defend themselves so they started to kite
- then to counter kite you increased weight of quivers and bows
- each patch you decrease the missile speed who make the arrows buged (ghost arrows
passing through people or horse at long or low range)
- you decreased accuracy so know long range shot are fucked and we have to get closer
- you decreased model size of the flying projectile (bolt and arrows) so we just have to kill our eyes on screen to see where we shot... but after some meters u cant see anymore where is going your projectile
- now you added this amazing anti jump shot so now we cant jump to dodge cavs rly nice idea guys ...
- but you increased a bit damage ... why ??? ppl cry about archery damage but you increase it to compensate the nerf ???
so if i follow your point of view, archers have to be close to fight because you fucked
accuracy but if they get charge they cant flee cause they are to heavy, they cant defend
themselves cause they have only a shit pickaxe and now they cant jump shot to try to kill
ppl runing after their ass... so sry i will have to tell it:
guys are you stupid ? did u ever play archers ? i guess no..
btw you can simply remove arrows and barbed arrows coz nobody will use it anymore with this fucking huge weight
so please instead of waste your time in shit like the anti jump shot can you fix some bugs ?
- like ghost arrows (it just need you increase missile speed like in 2 years ago)
- you tried to fix spinning around 2hander but you buged overhead...
- can you fix the quiver bug ... when you are out of arrows if you pick different arows on the ground than your arrows you will lost your quiver on the ground ...
so if sometime you listen your comunity and want to hear what an archer who play since 2 years think about that:
imo you should :
- decrease body damage by 20% or 30% and keep head shot damage
- increase missile speed (cause all this fucking ghost arrows start to make me crazy)
- and if possible decrease a bit weight of quivers
- give to archers a real 0 slot weapon a bit more longer... (if you give them a way to defend they will not kite)
you know archer is one of the hardest class to level up you are useless before the lvl 25
imagine a new player who try to play with simple arrows and a low bow during 25 level...
think about it...
i will finish by :
you work on this mod since 2 or 3 years and this mod is still unbalanced each time you make a patch you just make the game worst and less funny
dont tell me you have not the tools to fix all what i spoken
so for all this reason i cant believe in your project and cant give 50 euro to someone
who cant balance a mod after 2 or 3 years !!!
edit : cool with the jump shot nerf u cant jump to dodge a cav ... rly amazing patch clap .... noobz ...
i know some people like compare reality with the game so for those people i have a video of what can do an archer in real life
edit :I FOUND THE SOLUTION FOR ARCHERY !!! (thx to raylin)
http://forum.meleegaming.com/suggestions-corner/secondary-weapon-mode-melee-bow/
MORE SIEGE SHILD IN BATTLEFIELD :
http://forum.meleegaming.com/suggestions-corner/more-siege-shield-in-battlefield-!!!/new/#new
I think that archers should be more mobile, because atm with 5 ath I'm hardly able to follow my team without shooting, while guys in heavy armours and big weapons are faster than me, ligth armored archer.
Why encourage hybridising though? I'm with Joker on that. It sounds good on paper in order to reduce kiting, but what you do is blur the lines between ranged and melee. Unless the ranged part is properly nerfed to compensate having OK melee capability
Why not all take a crossbow already? High melee wpf is virtually worthless. Heavy armour is not worth the upkeep or extra weight (except in some melee fights, but even then its only 50-100% of its shown value for determining damage reduction). You can go in medium armour, crossbow and 2 slot 2 hander/pole and weigh the same as heavy armour guy and have similar movement in melee and good enough armour, and 1 or 2 hit kills at range (if you hit head or 2+ body hits)
All you need in melee is the ability to manually block and you can negate a pure melee guys damage completely. If you can do that as an archer you can defend until you get to support or make your own attacks. Making them stronger in melee will make pure melee players wonder why they even take a pure melee build, we will just get more people playing a mix of range & melee, it will get worse than now.
You shouldn't have the best of both worlds. Either you have crappy ranged damage/accuracy and mediocre melee, good melee and no range damage (pure melee guy) or good range and no melee. I would prefer the first, so at least people are encouraged to play the game more as a melee type game
These are valid points but for me all "non-melee" classes should be melee hybrids.
These are valid points but for me all "non-melee" classes should be melee hybrids. Melee cav already is, throwers are too, if only because pure throwers aren't very good, dedicated foot xbowmen very often have decent melee, why not archers ? This isn't really about balance btw.
Although this game is mainly about melee, I disagree. In my opinion it would reduce the variety and thus the fun of the game. cRPG is about creating your own character and living with its strengthes and weaknesses, and every single game mode is team based, and not everybody vs. everybody, so I think the ONLY way to go are specialized classes which need to support each other to maximize their performance. The more everybody is capable of doing everything, the more the gameplay will become dull, and the worse the game will become.hey joker ive always wondered if you even play, ive never seen your name. :|
Although this game is mainly about melee, I disagree. In my opinion it would reduce the variety and thus the fun of the game. cRPG is about creating your own character and living with its strengthes and weaknesses, and every single game mode is team based, and not everybody vs. everybody, so I think the ONLY way to go are specialized classes which need to support each other to maximize their performance. The more everybody is capable of doing everything, the more the gameplay will become dull, and the worse the game will become.
I agree with blackbow. Why people don't whine when on EU a 40% of the server is in a horse? .
Every patch, one nerf. I don't understand why people rage about group of archers. If you get caught by four of five players on melee you are dead. The same situation vs five archers.
......
Archer is not OP when he's chased a whole round !
Why force them all to hybrid? If they dont bloody want to melee, atleast let em compensate this with awesome shootingskillz. I know its pointless to bring realism into this, but still....archers didnt melee in battle. Throwers did and so did cav, but not archers. I like being a melee/archer hybrid, but I dont get why force some people's hand in this mod just cause couple QQ meleeguys cant catch them. And whose fault is it really if one team has only archers left and other has nobody with a build to counter archers alive.
Because you stand a chance of atleast damaging the 5 melee guys or if you're really lucky/skilled even win, against archers you don't they all spread out and shoot and if you do some how get close they run away. So no its not the same situation with archers.
dont worrie guys all archers will become hybrid 2hander so they will nerf 2hander i guess
and this day i will laugh so hard =p
and btw you will be so mad when archers will be able to kill inf in range and in melee =p
hey joker ive always wondered if you even play, ive never seen your name. :|
+3 hand axe which means he has 31 cut damage on that thing
Because you stand a chance of atleast damaging the 5 melee guys or if you're really lucky/skilled even win, against archers you don't they all spread out and shoot and if you do some how get close they run away. So no its not the same situation with archers.
........
Grow some balls and learn to play the game by either building one of the many classes that can deal with archers, or learn to play as a team with one of the many classes that can deal with archers.
You guys are so full of crap. Since I quit being an archer 2 generations ago, I solo 2 or 3 archers at a time with my new build. 4 or 5? That gets a bit too much for me, but 2 or 3 are dog meat. There are so many things you could do to counter them, but I see the same 3-4 people crying about archery and gang +'ing each others posts. It is much easier to complain on the forums, especially when you see the results in a nerf against archery every single patch, it just encourages you that much more to cry for even greater nerfs.
Grow some balls and learn to play the game by either building one of the many classes that can deal with archers, or learn to play as a team with one of the many classes that can deal with archers.
To me ranged want everything and none of the downsides to playing a class
That sounds like every other class out there.
The difference is that inf are getting there, at the expense of ranged/cav.
The kiting archers who did take entire teams out however, I just considered pro and not OP. But ofcourse most (lame) players consider this bullshit. An archer is never "pro" to them, like melee players. To those lame players a skilled archer does not exsist, if a archer kills many players it always means that the class is OP and nothing else.
When the sever is full of random people and maybe a few people from mixed clans, you will find the clan members stick with their clan maybe tag along with another for a little while but trying to organise people to not just charge at what ever they see is extremely hard. Because no one listens Its all good and well telling me to work as a team but whats the point of trying to help team mates if all they do is charge at the first thing they see like a bull being taunted?
and I guess now you're going to probably give me a lecture about team work.
visitors can't see pics , please register or login
You guys are so full of crap. Since I quit being an archer 2 generations ago, I solo 2 or 3 archers at a time with my new build. 4 or 5? That gets a bit too much for me, but 2 or 3 are dog meat. There are so many things you could do to counter them, but I see the same 3-4 people crying about archery and gang +'ing each others posts. It is much easier to complain on the forums, especially when you see the results in a nerf against archery every single patch, it just encourages you that much more to cry for even greater nerfs.
Grow some balls and learn to play the game by either building one of the many classes that can deal with archers, or learn to play as a team with one of the many classes that can deal with archers.
You quit being archer ? I wasnt playing for some months. I was wondering if there are still long time archers who havent quit the class by now. I was spectating EU 1 yesterday and saw blackbow but he rarely reached a 1:1 KD with his bow and was raging most of the time. Sad times.
This is when we put an image of someone in tears right? :P
Nah the problem is your cushy way of playing was challenged a bit so you ditched the class. I see plenty of ranged doing well, half the players or more seem to be ranged (including archers)
This is when we put an image of someone in tears right? :P
Nah the problem is your cushy way of playing was challenged a bit so you ditched the class. I see plenty of ranged doing well, half the players or more seem to be ranged (including archers)
Nah the problem is that lobbying, retarded cunts are allowed to present their worthless opinions on these forums, regarding matters they have absolutely no clue what they are talking about, just with the intention to fuck up a whole class for your own benefits, which is in fact no different to griefing and should be rewarded with cancer irl. Several months have passed and melees still think all the complaints are because of kiting, lol.
Now the REAL problem is that devs either seem not to notice that 90 % of the post in those "anti archer crusades" are pure lobbying ( very unlikely since you must have been diagnosed with down syndrome in order to actually believe any of that bullshit )
OR devs simply have the same intentions, to simply fuck up the class.
good old fallen brigayd
So everybody is posting the fallen archer squad now. Once there is a certain number of ranged online people start QQing, same happens when a certain number of cav appears on one team. Still the majority of the players is melee but you dont hear complaints of other classes that there is a melee rapetrain going on.
You honorable, dueladdict, manly Men should stop QQing. You are still the majority