cRPG

cRPG => General Discussion => Topic started by: Blackbow on January 09, 2013, 09:15:09 pm

Title: TO THE DEVS TEAM !!
Post by: Blackbow on January 09, 2013, 09:15:09 pm
to the devs team (and only the dev team i dont care what think crying inf or trollers)

guys i was going to ask you if you are stupid and rage but i will not.
i will be honest and concise i had lot of fun playing on crpg i know devs spent lot of hours and i'm very greatfull to you for it!
i play since 2 years and since 2 years each patch make the game worst
i just saw your new archery nerf (jump shot ) like always no patch log an other ninja patch ... do you know crpg is the only mod who dont give patch log ?
but i will talk about the last archery nerf ...

you know since 2 years ppl crying about archery damage 
you added the slot system and 0 slot shity weapon
so archers had nothing to defend themselves so they started to kite


- then to counter kite you increased weight of quivers and bows
- each patch you decrease the missile speed who make the arrows buged (ghost arrows
passing through people or horse at long or low range)
- you decreased accuracy so know long range shot are fucked and we have  to get closer
- you decreased model size of the flying projectile (bolt and arrows) so we just have to kill our eyes on screen to see where we shot... but after some meters u cant see anymore where is going your projectile
- now you added this amazing anti jump shot so now we cant jump to dodge cavs rly nice idea guys ...
- but you increased a bit damage ... why ??? ppl cry about archery damage but you increase it to compensate the nerf ???

so if i follow your point of view, archers have to be close to fight because you fucked
accuracy but if they get charge they cant flee cause they are to heavy, they cant defend
themselves cause they have only a shit pickaxe and now they cant jump shot to try to kill
ppl runing after their ass... so sry i will have to tell it:
guys are you stupid ? did u ever play archers ? i guess no..

btw you can simply remove arrows and barbed arrows coz nobody will use it anymore with this fucking huge weight

so please instead of waste your time in shit like the anti jump shot can you fix some bugs ?

- like ghost arrows (it just need you increase missile speed like in 2 years ago)
- you tried to fix spinning around 2hander but you buged overhead...
- can you fix the quiver bug ... when you are out of arrows if you pick different arows on the ground than your arrows you will lost your quiver on the ground ...



so if sometime you listen your comunity and want to hear what an archer who play since 2 years think about that:

imo you should :
- decrease body damage by 20% or 30% and keep head shot damage
- increase missile speed (cause all this fucking ghost arrows start to make me crazy)
- and if possible decrease a bit weight of quivers
- give to archers a real 0 slot weapon a bit more longer... (if you give them a way to defend they will not kite)

you know archer is one of the hardest class to level up you are useless before the lvl 25
imagine a new player who try to play with simple arrows and a low bow during 25 level...
think about it...

i will finish by :
you work on this mod since 2 or 3 years and this mod is still unbalanced each time you make a patch you just make the game worst and less funny
dont tell me you have not the tools to fix all what i spoken

so for all this reason i cant believe in your project and cant give 50 euro to someone
who cant balance a mod after 2 or 3 years !!!


edit : cool with the jump shot nerf u cant jump to dodge a cav ... rly amazing patch clap .... noobz ...


i know some people like compare reality with the game so for those people i have a video of what can do an archer in real life

edit :
we was talking with raylin to a solution on how make archers stop kiting...
since a long time i say : it should be nice to block some hit  with the bow time to get some help from team mates
and finaly raylin did more, imo it could be a good idea to encourage archer to fight and not kiting =...
I FOUND THE SOLUTION FOR ARCHERY !!! (thx to raylin)
http://forum.meleegaming.com/suggestions-corner/secondary-weapon-mode-melee-bow/

and btw i want to see if one devs have the balls to answer me (without trolling i think to chadz =) and explain me their goal !!!
to make simple i just want a damage nerf and buff for missile speed

but if you never played archer more than 2 generation u cant understand my point of view guys you only want to see in your side ...
maybe one day 2handers will learn to not charge hill full of range ... BUFF INF BRAIN !!!

MORE SIEGE SHILD IN BATTLEFIELD :
http://forum.meleegaming.com/suggestions-corner/more-siege-shield-in-battlefield-!!!/new/#new
Title: Re: TO THE DEVS TEAM !!
Post by: oprah_winfrey on January 09, 2013, 09:18:18 pm
umad
Title: Re: TO THE DEVS TEAM !!
Post by: Sylfirus on January 09, 2013, 09:21:49 pm
He can be mad...poor blackbow ... :cry:




 :lol:
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 09, 2013, 09:22:13 pm
umad

not rly coz now as hi lvl i have a new build and all those nerf dont touch me
but i'm realy mad for all low lvl archers
Title: Re: TO THE DEVS TEAM !!
Post by: Panos on January 09, 2013, 09:30:34 pm
They say 1 picture a thousand words

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^ 7 Archers in only a picture,7 out of 33 players, means 1/6 of the team,and who knows how many were somewhere else.


Wanna know why archery gets nerfed everytime??BECAUSE OF THIS.

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Face it blackbow,most archers don`t know how to melee and when it comes to melee fights they run like a french does. e.g Shokoshugi.


My 2 cents.


Title: Re: TO THE DEVS TEAM !!
Post by: CrazyCracka420 on January 09, 2013, 09:34:29 pm
not commenting too in depth, but i've noticed a lot lately that an arrow animation hits my horses head, but doesn't make a sound and then disappears.

As happy as I was that my horse didn't get hit in the head with an arrow, it's obviously a problem :P

I honestly think archery needed some nerfs from native to keep it balanced, but I don't appreciate all the hate it gets.  Every class has strengths and weaknesses.  Being able to hit people from a distance that they cannot hit you from, is obviously their strength. 
Title: Re: TO THE DEVS TEAM !!
Post by: Wiltzu on January 09, 2013, 09:39:21 pm
Panos take pics when there's no Fallen Archer Squad online.
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 09, 2013, 09:39:48 pm
panos i can do the same screenshot with cavs

and like i said archers kite coz they have nothing to defend themselves exept a pickaxe...
remember you before the slot system archers was not kiting like that
if you read all my post you can see i ask a nerf of damage to fix the real problem
but devs prefer focus on increasing bugs (ghost arrows) i'm saying they did wrong choice ...
what is the point to be archer if long range is fucked, accuracy is fucked you have to be close the fight and get raped after 2 sec...
Title: Re: TO THE DEVS TEAM !!
Post by: Tzar on January 09, 2013, 09:52:06 pm
Hah  :lol:


- give to archers a real 0 slot weapon a bit more longer... (if you give them a way to defend they will not kite)


Problem is that even now its possible to have a decent none 0 slot melee weapon as an archer an only tenne use this option..

Even if archers could carry a flamberge an wield it like a boss they still wouldnt be arsed to use it if they can just kite.

The problem is most archers are lasy people who just wanna avoid melee an the risk involved at all cost.

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Title: Re: TO THE DEVS TEAM !!
Post by: justme on January 09, 2013, 10:08:56 pm

- you decreased accuracy so know long range shot are fucked and we have  to get closer


lol

they need to decrease it more..
Title: Re: TO THE DEVS TEAM !!
Post by: Falka on January 09, 2013, 10:11:39 pm
Meh, at the moment on Eu1 is bloody range fest, so pls, nerf range!  :mrgreen:
Title: Re: TO THE DEVS TEAM !!
Post by: Hunter_the_Honourable on January 09, 2013, 10:27:08 pm
Panos take pics when there's no Fallen Archer Squad online.

I got some

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 (http://imageshack.us/photo/my-images/854/mb6x.jpg/)

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 (http://imageshack.us/photo/my-images/703/mb7j.jpg/)

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 (http://imageshack.us/photo/my-images/4/mb19u.jpg/)

And I'm sure there are plenty of other people with screenshots of even more achers then this.
Title: Re: TO THE DEVS TEAM !!
Post by: TheAppleSauceMan on January 09, 2013, 10:31:19 pm
They say 1 picture a thousand words

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^ 7 Archers in only a picture,7 out of 33 players, means 1/6 of the team,and who knows how many were somewhere else.


Wanna know why archery gets nerfed everytime??BECAUSE OF THIS.

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Face it blackbow,most archers don`t know how to melee and when it comes to melee fights they run like a french does. e.g Shokoshugi.


My 2 cents.

I could take a picture on NA1 and I'll see a shit ton of 2h, maybe half the team, maybe even more....yet I see no 2h nerf....

Also, on the topic of arrows going through people, I can verify this. I've noticed countless times now the arrow will go directly through me, my body or shield if it's up, will get stunned or moved like I got hit by an arrow, but no noise, no arrow, no health loss. Really weird.
Title: Re: TO THE DEVS TEAM !!
Post by: Tanken on January 09, 2013, 10:33:00 pm
The way he wrote this, I thought it was going to rhyme. I'm disappointed.
Title: Re: TO THE DEVS TEAM !!
Post by: Hunter_the_Honourable on January 09, 2013, 10:33:09 pm
I could take a picture on NA1 and I'll see a shit ton of 2h, maybe half the team, maybe even more....yet I see no 2h nerf....

Also, on the topic of arrows going through people, I can verify this. I've noticed countless times now the arrow will go directly through me, my body or shield if it's up, will get stunned or moved like I got hit by an arrow, but no noise, no arrow, no health loss. Really weird.

There are plenty of people on EU who want 2handers nerfed, trust me ;)
Title: Re: TO THE DEVS TEAM !!
Post by: Grumbs on January 09, 2013, 10:35:59 pm
Ranged is making the game boring as hell. Archer madness, crossbows, throwing. 400% damage on random headshots, body shots that can 2 hit me with 24 str and 8 IF. Staggers that stop me in my tracks and making have to accelerate again or interrupt melee fights. No point going in heavy armour since everyone uses Piercing damage, and you just get slowed down more compared to ranged guys anyway (and the stagger makes more of an impact on you)

The last round of tweaks saw the top 2 damage bows get buffs and PD has less impact on WPF so overall damage is increased. You got buffs to all the mid range 2 handers so you can be better as hybrids with 1 quiver as either archer or crossbow. You got weight allowance increased from 7 to 10 before WPF is impacted. Helmet is now much less impactful to WPF. And yet you can still kite enough to outrun pretty much any melee

I'd get rid of piercing damage from all ranged and make armour actually useful, and cut the headshot damage down.
Title: Re: TO THE DEVS TEAM !!
Post by: Panos on January 09, 2013, 10:36:56 pm
BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA  I`M AN ARCHER AND I CRY BECAUSE I PLAY THE GAYEST CLASS OF THE GAME BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA BLA

this is what I read mate.
Title: Re: TO THE DEVS TEAM !!
Post by: Leshma on January 09, 2013, 10:39:25 pm
For Blackbow:

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(click to show/hide)
Title: Re: TO THE DEVS TEAM !!
Post by: TheAppleSauceMan on January 09, 2013, 10:42:16 pm
this is what I read mate.

I've never played a single gen of any ranged in my 2 years of gameplay, but go ahead and mistake my neutrality for bias because I don't hate on archers like every other melee player.
Title: Re: TO THE DEVS TEAM !!
Post by: Hunter_the_Honourable on January 09, 2013, 10:42:41 pm
Ranged is making the game boring as hell. Archer madness, crossbows, throwing. 400% damage on random headshots, body shots that can 2 hit me with 24 str and 8 IF. Staggers that stop me in my tracks and making have to accelerate again or interrupt melee fights. No point going in heavy armour since everyone uses Piercing damage, and you just get slowed down more compared to ranged guys anyway (and the stagger makes more of an impact on you)

The last round of tweaks saw the top 2 damage bows get buffs and PD has less impact on WPF so overall damage is increased. You got buffs to all the mid range 2 handers so you can be better as hybrids with 1 quiver as either archer or crossbow. You got weight allowance increased from 7 to 10 before WPF is impacted. Helmet is now much less impactful to WPF. And yet you can still kite enough to outrun pretty much any melee

I'd get rid of piercing damage from all ranged and make armour actually useful, and cut the headshot damage down.

Perfect wording! would +2 if I could
Title: Re: TO THE DEVS TEAM !!
Post by: matt2507 on January 09, 2013, 10:44:02 pm
- give to archers a real 0 slot weapon a bit more longer... (if you give them a way to defend they will not kite)

this:
Title: Re: TO THE DEVS TEAM !!
Post by: TheAppleSauceMan on January 09, 2013, 10:44:29 pm
There are plenty of people on EU who want 2handers nerfed, trust me ;)

I think just about everyone besides 2h wants 2h nerfed, and even some 2h do. Same with archery, everyone but archers wants archery nerfed. Save a few exceptions. Notice how one has a lack of nerfs and the other has a large amount, little odd considering there near identical situation in the complaints department.
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 09, 2013, 10:52:51 pm
Ranged is making the game boring as hell. Archer madness, crossbows, throwing. 400% damage on random headshots, body shots that can 2 hit me with 24 str and 8 IF. Staggers that stop me in my tracks and making have to accelerate again or interrupt melee fights. No point going in heavy armour since everyone uses Piercing damage, and you just get slowed down more compared to ranged guys anyway (and the stagger makes more of an impact on you)

The last round of tweaks saw the top 2 damage bows get buffs and PD has less impact on WPF so overall damage is increased. You got buffs to all the mid range 2 handers so you can be better as hybrids with 1 quiver as either archer or crossbow. You got weight allowance increased from 7 to 10 before WPF is impacted. Helmet is now much less impactful to WPF. And yet you can still kite enough to outrun pretty much any melee

I'd get rid of piercing damage from all ranged and make armour actually useful, and cut the headshot damage down.

if u read everything i asked for a damage nerf
i get one shot by arbalest with 43 body armor
i get one shot by any good inf who hit me in face
i have to wear heavy stuff and pay a lot for it ( i lost all money i win during +20 %xp/gold and +100%xp/gold in 1 days of playing)

now with this bad accuracy and this bad missile speed i do rly more team hit especialy when my arrow pass through enemie to go in my mate who fight whith him
just imagine if each time you hit someone there is 50 % of chance your hit do nothing and just pass through

i understand ppl are bored by so many ranged i'm bored too
i'm always the only one archer against 4 archers but after a such nerf there is still so many archers and maybe more
so imo that mean the nerf was wrong something had to be done but not like that
Title: Re: TO THE DEVS TEAM !!
Post by: Hunter_the_Honourable on January 09, 2013, 11:00:18 pm
I think just about everyone besides 2h wants 2h nerfed, and even some 2h do. Same with archery, everyone but archers wants archery nerfed. Save a few exceptions. Notice how one has a lack of nerfs and the other has a large amount, little odd considering there near identical situation in the complaints department.

True, as much as people hate nerfs they keep the cRPG world balanced and spinning.

 
i get one shot by arbalest with 43 body armor
i get one shot by any good inf who hit me in face
i have to wear heavy stuff and pay a lot for it ( i lost all money i win during +20 %xp/gold and +100%xp/gold in 1 days of playing)

You should get one hit if you get hit in the face unless you are wearing a good helmet! I wear a lordly Pigface and I get 1hit by archers and crossbowmen and realistally that helmet was made to help deflect arrows. Archers on cRPG generally wear shitty helmets meaning you should get one hit.

Most people even in very heavy plate get one hit by an arbalest, nothing out of the norms there.

Try playing cav, even in my "light" gear I very very rarely earn money, so don't bitch about upkeep cav have to pay a lot more then you.
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 09, 2013, 11:08:14 pm
True, as much as people hate nerfs they keep the cRPG world balanced and spinning.

 
You should get one hit if you get hit in the face unless you are wearing a good helmet! I wear a lordly Pigface and I get 1hit by archers and crossbowmen and realistally that helmet was made to help deflect arrows. Archers on cRPG generally wear shitty helmets meaning you should get one hit.

Most people even in very heavy plate get one hit by an arbalest, nothing out of the norms there.

Try playing cav, even in my "light" gear I very very rarely earn money, so don't bitch about upkeep cav have to pay a lot more then you.
i was just saying archers have same problem as inf or cavs u know...
we got one shot by every class...

and btw i want to see if one devs have the balls to answer me and explain me their goal !!!
to make simple i just want a damage nerf and buff for missile speed

but if you never played archer more than 2 generation u cant understand my point of view guys you only want to see in your side ...
maybe one day 2handers will learn to not charge an hill full of range ... BUFF INF BRAIN !!!
Title: Re: TO THE DEVS TEAM !!
Post by: Grumbs on January 09, 2013, 11:08:50 pm
I think the answer is to move away from Hybriding. The ranged/melee play styles are merging together, soon everyone should take some form of ranged to stay competitive. You should be either melee, ranged or cav. If you can't defend well in melee well you should need to use melee team mates for support. Or play a melee character and play melee. As it is now ranged can negate all damage from melee if they can block, retaliate and do damage back and do damage from range. If it were fair ranged wouldn't be able to manually block at all lol. Xbows have hardly any negative consequence for carrying the xbow since its easy to have full melee wpf (where it matters) and xbow wpf without sacrificing much from your build.

I would get rid of free wpf and make melee wpf over 100 actually matter

Make melee armour specific for melee players. Heavy shouldn't get hit by piercing shots from ranged

Title: Re: TO THE DEVS TEAM !!
Post by: _GTX_ on January 09, 2013, 11:11:52 pm
Do like i do... avoid most of the archers and play rageball, it is 10 times more fun than being raped by 10 archers or cav.
Title: Re: TO THE DEVS TEAM !!
Post by: Miley on January 09, 2013, 11:14:09 pm
Your English was making this an annoying read, so i didn't read it...
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 09, 2013, 11:16:18 pm
Your English was making this an annoying read, so i didn't read it...

i know my english is bad but maybe you should learn to read
are you from the devs team ?
Title: Re: TO THE DEVS TEAM !!
Post by: Panos on January 09, 2013, 11:17:08 pm
if u read everything i asked for a damage nerf
i get one shot by arbalest with 43 body armor
i get one shot by any good inf who hit me in face
i have to wear heavy stuff and pay a lot for it ( i lost all money i win during +20 %xp/gold and +100%xp/gold in 1 days of playing)

now with this bad accuracy and this bad missile speed i do rly more team hit especialy when my arrow pass through enemie to go in my mate who fight whith him
just imagine if each time you hit someone there is 50 % of chance your hit do nothing and just pass through

i understand ppl are bored by so many ranged i'm bored too
i'm always the only one archer against 4 archers but after a such nerf there is still so many archers and maybe more
so imo that mean the nerf was wrong something had to be done but not like that


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Title: Re: TO THE DEVS TEAM !!
Post by: Osiris on January 09, 2013, 11:18:25 pm
Eu1 is just hard to have fun on these days. with the extremely high number of cav and archers its just pointless :P

Seriously double xp i saw at least 30 cav wtf.... usually on eu1 there are a high enough number of archers to make melee a lot less fun. (so yeah single archer is nerfed but as there are loads of them and they hit harder then most 2h when loomed up it angers people)
Title: Re: TO THE DEVS TEAM !!
Post by: Miley on January 09, 2013, 11:20:12 pm
i know my english is bad but maybe you should learn to read
are you from the devs team ?

Nu no n0 nu0. Red wat I have says, me sed it is annoyed to have to reading you're Inglash.
Title: Re: TO THE DEVS TEAM !!
Post by: Kelugarn on January 09, 2013, 11:21:35 pm
Watching that video gave me motion sickness.
(click to show/hide)
Title: Re: TO THE DEVS TEAM !!
Post by: CrazyCracka420 on January 09, 2013, 11:22:50 pm
I think just about everyone besides 2h wants 2h nerfed, and even some 2h do. Same with archery, everyone but archers wants archery nerfed. Save a few exceptions. Notice how one has a lack of nerfs and the other has a large amount, little odd considering there near identical situation in the complaints department.

Agreed...I hate archers as much as the next guy, but I'm not a little chump bitch who blames my problems on other people.  Archery is weak as fuck in it's current state, not because it's imbalanced, but because of all the whining people do about it.  Instead of whining, it would be awesome if people tried to do things differently.

If the square peg didn't fit in the round hole on the first try, why would you think it would on the 100th? 

Ask your average infantry formation from the beginning of the 14th century if they "liked" archers raining down arrows on them, I'm guessing they QQ'ed some too.  But it's a video game, most of us are big boys and girls, and are able to deal with it like rational beings without crying on the forums for archer nerfs.  If we die, we learn from our mistakes, and try not to do the same retarded shit again.  Or we can keep ramming our heads into the wall and hope that it will eventually move and complain the whole time that the wall is still there.
Title: Re: TO THE DEVS TEAM !!
Post by: Hunter_the_Honourable on January 09, 2013, 11:25:19 pm
Agreed...I hate archers as much as the next guy, but I'm not a little chump bitch who blames my problems on other people.  Archery is weak as fuck in it's current state, not because it's imbalanced, but because of all the whining people do about it.  Instead of whining, it would be awesome if people tried to do things differently.

If the square peg didn't fit in the round hole on the first try, why would you think it would on the 100th? 

Ask your average infantry formation from the beginning of the 14th century if they "liked" archers raining down arrows on them, I'm guessing they QQ'ed some too.  But it's a video game, most of us are big boys and girls, and are able to deal with it like rational beings without crying on the forums for archer nerfs.  If we die, we learn from our mistakes, and try not to do the same retarded shit again.  Or we can keep ramming our heads into the wall and hope that it will eventually move and complain the whole time that the wall is still there.

But I bet the infantry in the 14ths century armor helped stop arrows, plus I doubt the archers would just run away 360 shoot and repeat like they do on here.
Title: Re: TO THE DEVS TEAM !!
Post by: CrazyCracka420 on January 09, 2013, 11:25:57 pm

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Ironic that an archer is whining about the results of years of people whining about his class.
Title: Re: TO THE DEVS TEAM !!
Post by: matt2507 on January 09, 2013, 11:27:37 pm

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It's funny, when it is a melee like you who complain, everyone is okay, but as soon as it is an archer, everybody passes on it like a steamroller..
I tried the last nerf with my stf, this jumpshot tweak combined with the weight nerf, this just makes the archer class unplayable.

Try to play archer before harass him !
Title: Re: TO THE DEVS TEAM !!
Post by: pepejul on January 09, 2013, 11:40:16 pm
PEPE TOTALLY AGRRES BLACKBOW  !

TRUST HIM !

HE'S BEST ARCHER EVER !!
Title: Re: TO THE DEVS TEAM !!
Post by: Panos on January 09, 2013, 11:41:13 pm
It's funny, when it is a melee like you who complain, everyone is okay, but as soon as it is an archer, everybody passes on it like a steamroller..
I tried the last nerf with my stf, this jumpshot tweak combined with the weight nerf, this just makes the archer class unplayable.

Try to play archer before harass him !

It`s a total different thing complaining about broken animations (lolstab) and another thing crying because of kiting archery getting nerfed.
Title: Re: TO THE DEVS TEAM !!
Post by: Molly on January 09, 2013, 11:46:27 pm
Throwing got fucked up alongside so I am all in for removing this ASAP...
Title: Re: TO THE DEVS TEAM !!
Post by: matt2507 on January 09, 2013, 11:47:52 pm
It`s a total different thing complaining about broken animations (lolstab) and another thing crying because of kiting archery getting nerfed.

Justly, if you had played archer, you will see that it's not a nerf, but an absurdity.

It's ugly, buggy and annoying.
Title: Re: TO THE DEVS TEAM !!
Post by: TheAppleSauceMan on January 09, 2013, 11:55:00 pm
Watching that video gave me motion sickness.
(click to show/hide)

(click to show/hide)
Title: Re: TO THE DEVS TEAM !!
Post by: Razzer on January 09, 2013, 11:55:13 pm
A bow you can hit with? Lol
Hit a guy wearing plate armour with that bow and it's destroyed, also what's up with the bowstring mate?
A bow would never survive that and it would do less damage than a fuckin wooden stick.
Title: Re: TO THE DEVS TEAM !!
Post by: TheAppleSauceMan on January 10, 2013, 12:00:51 am
A bow you can hit with? Lol
Hit a guy wearing plate armour with that bow and it's destroyed, also what's up with the bowstring mate?
A bow would never survive that and it would do less damage than a fuckin wooden stick.

That may all be realistically true, but this mod isn't about pure realism, as the devs said, they want to keep it realistic but only if it enhances gameplay. Or something similar to that, mind you it's not word for word. Can't be bothered to hunt that quote down.
Title: Re: TO THE DEVS TEAM !!
Post by: jasonjay543 on January 10, 2013, 12:05:43 am
Of course, somebody says something that actually makes sense but since it's about archery people bitch about it saying archery is OP already. Archers suffer the bullshit 300 percent point penalty in their hits making them impossible to get valor. People like Panos call them out and try to make them look wrong for absolutely no reason. If you people would actually try to play as an archer you'd think twice about your mindless rants simply stating "Nerf Archery waaaaaaaaaaaa".
Title: Re: TO THE DEVS TEAM !!
Post by: matt2507 on January 10, 2013, 12:07:36 am
A bow you can hit with? Lol
Hit a guy wearing plate armour with that bow and it's destroyed, also what's up with the bowstring mate?
A bow would never survive that and it would do less damage than a fuckin wooden stick.


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Make a parade with this is not realistic to, but that is conserved for the gameplay.

So why not with a bow ?


And I know for the rope, but I can not rotate the bow  :(
Title: Re: TO THE DEVS TEAM !!
Post by: Hunter_the_Honourable on January 10, 2013, 12:09:35 am
Of course, somebody says something that actually makes sense but since it's about archery people bitch about it saying archery is OP already. Archers suffer the bullshit 300 percent point penalty in their hits making them impossible to get valor. People like Panos call them out and try to make them look wrong for absolutely no reason. If you people would actually try to play as an archer you'd think twice about your mindless rants simply stating "Nerf Archery waaaaaaaaaaaa".

Kiting and 2 hitting people in plate armour is not bullshit? let me guess lolstabbing and stabbing someone whos not even a foot away with a 12foot pike is also not bullshit!  :rolleyes:

There's a difference between bullshit and just stupid things.
Title: Re: TO THE DEVS TEAM !!
Post by: Elindor on January 10, 2013, 12:10:25 am
Im ok with letting archers use their bow as a weapon.

Short bow = 10 blunt swing
Horn bow = 12 blunt swing
Long bow = 14 blunt swing

All less than practice longsword or staff  :wink:

Something like that....would mostly be just for interrupting people and parrying.
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 10, 2013, 12:13:21 am
Kiting and 2 hitting people in plate armour is not bullshit?

if we dont talk about hs, 2 hiting a guy in plate is impossible for an archer
i think u got 2 bolt not arrows or you were lvl 10
Title: Re: TO THE DEVS TEAM !!
Post by: matt2507 on January 10, 2013, 12:16:00 am
Im ok with letting archers use their bow as a weapon.

Short bow = 10 blunt swing
Horn bow = 12 blunt swing
Long bow = 14 blunt swing

All less than practice longsword or staff  :wink:

Something like that....would mostly be just for interrupting people and parrying.

This is the goal !

In the video, I need 6 shots to kill the bot.
The swing damage was 20 blunt, but this value is very simple to adjust.

And speed, it is 97, but with the current bows weight, I think it would be greatly reduced.
Title: Re: TO THE DEVS TEAM !!
Post by: Elindor on January 10, 2013, 12:17:11 am
I think speed would be around 88-92 or so.
Title: Re: TO THE DEVS TEAM !!
Post by: Hunter_the_Honourable on January 10, 2013, 12:21:07 am
if we dont talk about hs, 2 hiting a guy in plate is impossible for an archer
i think u got 2 bolt not arrows or you were lvl 10

No, They are arrows and no I was not level 10 I was level 30, and the reason it took 2 arrows is because of the MW bodkins every archer seems to own along with a MW rusbow easymodebow.
Title: Re: TO THE DEVS TEAM !!
Post by: Joker86 on January 10, 2013, 12:39:56 am
It's always the same "discussion".

And I put the quotation marks there consciously. Because posting pictures of crying babies in a discussion doesn't help anything, and finally, if you don't have to say something nice, don't say anything at all.

The OP is not wrong at all, archery is heavily underpowered right now. No doubt in that. I just want to throw in a few points I have to make, and I try to make it as short as possible.

1. If you like archery or not is completely irrelevant. It's a part of the game and should always be, it's a viable choice and should be respected.

2. Comparing issues with one class to existing issues with another class and referring to those other issues being still existant as reason to not fix the problems is bullshit. You can't say "Archers are a problem, but as 2hd/cavalry/whatever are as well, we shouldn't do anything about it.". With this argumentation we could stop researching a cure for AIDS, because we also have problems with cancer.

3. Buffing or nerfing the stats of archers won't help anything. Changing values is tweaking the balance, but the problem are the mechanics in the game. The issue with archery origins from the fact that archers and infantry have both different styles to fight, and while both classes try to force their style of fighting on the other class, you try tweaking the damage and accuracy of archers, which doesn't change anything on the mechanics. Nerfing the archers only ruins archery for the players who chose to fight over range, but doesn't help the others at all, because they still get shot, they still get stunned, they still can't climb up an archer mountain.

4. Implement conquest mode and carefully designed maps and autobalance which also takes classes into consideration.

5. Buff armour.
Title: Re: TO THE DEVS TEAM !!
Post by: TheAppleSauceMan on January 10, 2013, 12:42:36 am
No, They are arrows and no I was not level 10 I was level 30, and the reason it took 2 arrows is because of the MW bodkins every archer seems to own along with a MW rusbow easymodebow.

I roll with 7 IF and Heraldic Mail with Tabard, and Red Wisby Gauntlets. So, much less body armor then plate, and I have never been two shot by anyone's arrows (minus headshots) and I get peppered with arrows quite often. I think you are exaggerating..
Title: Re: TO THE DEVS TEAM !!
Post by: TheAppleSauceMan on January 10, 2013, 12:44:38 am
Of course, somebody says something that actually makes sense but since it's about archery people bitch about it saying archery is OP already. Archers suffer the bullshit 300 percent point penalty in their hits making them impossible to get valor. People like Panos call them out and try to make them look wrong for absolutely no reason. If you people would actually try to play as an archer you'd think twice about your mindless rants simply stating "Nerf Archery waaaaaaaaaaaa".

I'd have to agree with the trying it before whining about it. I did a STF archer not too long ago, played a few rounds and respec'd. God, it was awful. I always see these well-known archers pulling crazy shit off and think oh wow that looks easy, try it yourself. It's not, these are just people who have played it long enough to get extremely good at that class, just like people who are extremely good at melee or cav.

EDIT: Sorry for double post.
Title: Re: TO THE DEVS TEAM !!
Post by: CrazyCracka420 on January 10, 2013, 12:49:47 am
It's always the same "discussion".

And I put the quotation marks there consciously. Because posting pictures of crying babies in a discussion doesn't help anything, and finally, if you don't have to say something nice, don't say anything at all.

The OP is not wrong at all, archery is heavily underpowered right now. No doubt in that. I just want to throw in a few points I have to make, and I try to make it as short as possible.

1. If you like archery or not is completely irrelevant. It's a part of the game and should always be, it's a viable choice and should be respected.

2. Comparing issues with one class to existing issues with another class and referring to those other issues being still existant as reason to not fix the problems is bullshit. You can't say "Archers are a problem, but as 2hd/cavalry/whatever are as well, we shouldn't do anything about it.". With this argumentation we could stop researching a cure for AIDS, because we also have problems with cancer.

3. Buffing or nerfing the stats of archers won't help anything. Changing values is tweaking the balance, but the problem are the mechanics in the game. The issue with archery origins from the fact that archers and infantry have both different styles to fight, and while both classes try to force their style of fighting on the other class, you try tweaking the damage and accuracy of archers, which doesn't change anything on the mechanics. Nerfing the archers only ruins archery for the players who chose to fight over range, but doesn't help the others at all, because they still get shot, they still get stunned, they still can't climb up an archer mountain.

4. Implement conquest mode and carefully designed maps and autobalance which also takes classes into consideration.

5. Buff armour.

This 100 times
Title: Re: TO THE DEVS TEAM !!
Post by: Hunter_the_Honourable on January 10, 2013, 12:56:50 am
I roll with 7 IF and Heraldic Mail with Tabard, and Red Wisby Gauntlets. So, much less body armor then plate, and I have never been two shot by anyone's arrows (minus headshots) and I get peppered with arrows quite often. I think you are exaggerating..

Then its the IF that is saving you, I do not put points into because I cant afford to. And I'm not exaggerating because I was wearing Lordly Katafraktoi Armor, with Hourglass Gauntlets so 54 + 8 gives me 62 body armor and I still got 2 hit.
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 10, 2013, 01:00:11 am
i agree with joker buff armor or decreasse projectile damage but do something !!!

and fix ghost arrows
Title: Re: TO THE DEVS TEAM !!
Post by: Hunter_the_Honourable on January 10, 2013, 01:03:05 am
i agree with joker buff armor or decreasse projectile damage but do something !!!

and fix ghost arrows

Now this I can agree with!
Title: Re: TO THE DEVS TEAM !!
Post by: Angantyr on January 10, 2013, 01:04:16 am
Only on the subject of amount of ranged on the servers:

Taken just now on EU1, out of a 14 player team:
(click to show/hide)
Title: Re: TO THE DEVS TEAM !!
Post by: Zlisch_The_Butcher on January 10, 2013, 01:07:05 am
This 100 times
You are aware that
Quote
And I put the quotation marks there consciously. Because posting pictures of crying babies in a discussion doesn't help anything, and finally, if you don't have to say something nice, don't say anything at all.
was directed to you, right?
Title: Re: TO THE DEVS TEAM !!
Post by: Cris on January 10, 2013, 01:15:52 am
Only on the subject of amount of ranged on the servers:

Taken just now on EU1, out of a 14 player team:
(click to show/hide)

Amount of people playing ranged doesn't reflect main reality, STFs change all the time. Eitherway, that doesn't make ranged balanced.

The game is being balanced to please a 2H and no shield polearm population that thinks they should always have the upper hand (especially str builds, we've all heard the cries when agility was "OP", and still hear it some times now) and it is also balanced only in battle made (last man standing)

This is the typical arrogant 2h view (not saying all 2h are arrogant): "I should be able to catch up an archer without him killing running straight at him, I should kill him in 1 hit, if he manages to defend or even kill me, it means archers are too good and thus must be nerfed in melee too"

Now if we add to the mix overly nerf HA... oh, even more cry for only selfish reasons.

There has been a infantry only server, and a no HA/HX server and yet EU1 still remains the best battle server. Stop nerfing archers when other alternatives have been provided. Buff accuracy, specially for HAs.
Title: Re: TO THE DEVS TEAM !!
Post by: TheAppleSauceMan on January 10, 2013, 01:23:39 am
Then its the IF that is saving you, I do not put points into because I cant afford to. And I'm not exaggerating because I was wearing Lordly Katafraktoi Armor, with Hourglass Gauntlets so 54 + 8 gives me 62 body armor and I still got 2 hit.

Well that sounds like a problem with your skill allocation then, if you choose to skimp on IF you have to expect to die easily, just as if I skimp on power strike, I'm gonna glance. But even with 0 IF, with that amount of armor I find it hard to believe you got two shot....unless it's someone with all loomed items, a massive amount of PD, and you were moving into the arrow. As I've ran around with 2 IF wearing around 40 body armor in total, maybe less, and taken many more arrows.  :shock:
Title: Re: TO THE DEVS TEAM !!
Post by: Gurnisson on January 10, 2013, 01:23:49 am
I wouldn't mind a missile speed and/or an accuracy buff.
Title: Re: TO THE DEVS TEAM !!
Post by: Joker86 on January 10, 2013, 01:24:31 am
You are aware that  was directed to you, right?

Actually Panos posted it. Who gave your post +1. Weird days.  :lol:
Title: Re: TO THE DEVS TEAM !!
Post by: Panos on January 10, 2013, 01:26:17 am
Actually Panos posted it. Who gave your post +1. Weird days.  :lol:


Title: Re: TO THE DEVS TEAM !!
Post by: Zlisch_The_Butcher on January 10, 2013, 01:27:12 am
Actually Panos posted it. Who gave your post +1. Weird days.  :lol:
My post was a reference to CrazyCracka continously posting pictures of crying people saying "leave c-rpg alone!" which along with crying about the turnspeed nerf while having "C-rpg will not be nerfing or buffing because you refuse to use teamwork or tactics.  Have a good day sir" in his sig gave him his title.
Joker go back to making textwalls.
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 10, 2013, 01:27:43 am
ups bad editing ...
Title: Re: TO THE DEVS TEAM !!
Post by: Hunter_the_Honourable on January 10, 2013, 01:29:36 am
Well that sounds like a problem with your skill allocation then, if you choose to skimp on IF you have to expect to die easily, just as if I skimp on power strike, I'm gonna glance. But even with 0 IF, with that amount of armor I find it hard to believe you got two shot....unless it's someone with all loomed items, a massive amount of PD, and you were moving into the arrow. As I've ran around with 2 IF wearing around 40 body armor in total, maybe less, and taken many more arrows.  :shock:

I can still take a good 3-4 melee hits even in a light kuyak but with arrows nah.
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 10, 2013, 01:31:24 am
guys can you stay focus on subject please or make your own thread thx ...
or just go away i want to hear a dev !!!
Title: Re: TO THE DEVS TEAM !!
Post by: Zlisch_The_Butcher on January 10, 2013, 01:33:22 am
I can still take a good 3-4 melee hits even in a light kuyak but with arrows nah.
It's a lot easier to hit a guy 3-4 times in melee than twice with arrows.
For the record I'm not supporting anything blackbow has said, <3 you though blackbow, plz don't shoot me.
Title: Re: TO THE DEVS TEAM !!
Post by: Joker86 on January 10, 2013, 01:35:42 am
Amount of people playing ranged doesn't reflect main reality, STFs change all the time. Eitherway, that doesn't make ranged balanced.

The game is being balanced to please a 2H and no shield polearm population that thinks they should always have the upper hand (especially str builds, we've all heard the cries when agility was "OP", and still hear it some times now) and it is also balanced only in battle made (last man standing)

This is the typical arrogant 2h view (not saying all 2h are arrogant): "I should be able to catch up an archer without him killing running straight at him, I should kill him in 1 hit, if he manages to defend or even kill me, it means archers are too good and thus must be nerfed in melee too"

Now if we add to the mix overly nerf HA... oh, even more cry for only selfish reasons.

There has been a infantry only server, and a no HA/HX server and yet EU1 still remains the best battle server. Stop nerfing archers when other alternatives have been provided. *Buff accuracy, specially for HAs.

This * is where I stopped agreeing, Cris. How could buffing HAs help with the archer problem? If anything, it would increase the complaints! Especially since I understood you want to buff the accuracy for archers, too. And even if you didn't, HAs are even more of an annoyance to infantry than archers are, as they have all the "annoying" mechanics of archers, just to a much wider extend (especially the class basically relying on kiting). And a higher number of HAs won't reduce the number of archers, as

Actually all ranged are counter, specially crossbows and archers. Open field - good archer vs good HA at mid range+, archer will always win.
.
Title: Re: TO THE DEVS TEAM !!
Post by: matt2507 on January 10, 2013, 01:54:44 am
discuss please: http://forum.meleegaming.com/suggestions-corner/secondary-weapon-mode-melee-bow/
Title: Re: TO THE DEVS TEAM !!
Post by: Cris on January 10, 2013, 02:02:12 am
This * is where I stopped agreeing, Cris. How could buffing HAs help with the archer problem? If anything, it would increase the complaints! Especially since I understood you want to buff the accuracy for archers, too. And even if you didn't, HAs are even more of an annoyance to infantry than archers are, as they have all the "annoying" mechanics of archers, just to a much wider extend (especially the class basically relying on kiting). And a higher number of HAs won't reduce the number of archers, as
.

Full doesn't mean pin point accuracy, it would be nice to reduce randomness of archery at mid range. I have a long bow alt so I'm talking from both foot and HA experience. At damage cost if needed. Take away randomness, make good damage harder = dedicated players (time invested to mastering archery) have fun and people who are only there for "safe kills" stop being archers.

 To be honest, what would be great is pin point accuracy (well almost) with proper physics, like wind... but M&B engine wont support that I think.  Randomness in shot is a paint. I'm all for better armor, less body damage due to good armor, good HS damage, and it should be, with more accurate shooting of course.

One thing I greatly agree with you is the need for a game mode as fun as Battle but without last man standing objective for the win. After all, who cares if ranged enemies are still alive and you can't kill them if they not close to the objective... it wont make a difference to the result of the game.
Title: Re: TO THE DEVS TEAM !!
Post by: Prpavi on January 10, 2013, 02:11:23 am
BUFF RANGED!!!!

haha best topic ever, so much butthurt.

Title: Re: TO THE DEVS TEAM !!
Post by: Juhanius on January 10, 2013, 04:19:29 am
I agree with Pimp. In two years there has been only few good patches and archers has always been getting shortest straw.
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 10, 2013, 07:25:59 am
This * is where I stopped agreeing, Cris. How could buffing HAs help with the archer problem? If anything, it would increase the complaints! Especially since I understood you want to buff the accuracy for archers, too. And even if you didn't, HAs are even more of an annoyance to infantry than archers are, as they have all the "annoying" mechanics of archers, just to a much wider extend (especially the class basically relying on kiting). And a higher number of HAs won't reduce the number of archers, as
.
imo ha need more damage buff ... one example : chris shot me in the head today and i generaly never surive to hs but i did...


so guys what do you think of this new ninja patch without logs ??
- double hit good shit or bad shit ? (imo fun coz realistic but bad for gameplay)
- weird bug anti jump shot who make impossible for an archer to jump dodge a cav without having a weird bug and penetrating in the ground ...

devs team need this : visitors can't see pics , please register or login
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 10, 2013, 07:33:41 am
ups double post again :'(
Title: Re: TO THE DEVS TEAM !!
Post by: bagge on January 10, 2013, 08:13:21 am
Good thread Blackbow. I especially agree on the part that archers should be granted proper melee weapons. I can even quote the mighty Phyrex saying it was much better before when archer had 'em, cause they simply didn't kite like today.

Anyway I only read the OP, cba to read the rest cause this community is fucking retarded and biased cunts.

Cheers
Title: Re: TO THE DEVS TEAM !!
Post by: Gnjus on January 10, 2013, 08:40:20 am
(click to show/hide)


(click to show/hide)
Title: Re: TO THE DEVS TEAM !!
Post by: Gravoth_iii on January 10, 2013, 09:12:49 am
Is it really not possible to get a decent melee archer hybrid build? Going like 15 21 and putting almost everything in archery then some leftovers in melee wpf? I would probably go for something like that, 150 wpf should be enough. Probably wont be pinpoint accurate but it will allow for some decent melee capabilities with like a horn bow and a mace, or a longbow.. Cant really get the best out of both worlds but id say loosing some accuracy is worth it, 5ps mace can be deadly especially with high athl light armour.


Ps. for the ranged whiners; get a shield :mrgreen: you are either ranged or you carry a shield, thats the first thing i consider when i make a new build because walking into battle without a shield is like begging to get shot. Its just a few skillpoints and some weight, but totally worth it. May mess up the minmax duelbuilds but those people can go play siege.
Title: Re: TO THE DEVS TEAM !!
Post by: Razzer on January 10, 2013, 09:25:16 am
I don't even know what you archers want.
You're still dominating Eu1, have a look at bagge, Shokoshugi or Blackbow. I still don't dare to hunt them, because I know I'm not gonna be the guy who wins that duel.
You guys still kite like freaks and do many headshots, so why would you want an already good class better?
If ranged gets buffed everyone's gonna grab a bow, even those who are actually crap at shooting.
I've tried archery on my alt (Castillo) many times and it's perfectly fine and balanced in my opinion.
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 10, 2013, 09:28:49 am
Is it really not possible to get a decent melee archer hybrid build? Going like 15 21 and putting almost everything in archery then some leftovers in melee wpf? I would probably go for something like that, 150 wpf should be enough. Probably wont be pinpoint accurate but it will allow for some decent melee capabilities with like a horn bow and a mace, or a longbow.. Cant really get the best out of both worlds but id say loosing some accuracy is worth it, 5ps mace can be deadly especially with high athl light armour.


Ps. for the ranged whiners; get a shield :mrgreen: you are either ranged or you carry a shield, thats the first thing i consider when i make a new build because walking into battle without a shield is like begging to get shot. Its just a few skillpoints and some weight, but totally worth it. May mess up the minmax duelbuilds but those people can go play siege.
from my experience :
for horn bow u need a minimum of 150 archery
for rus bow u need a minimum of 160 archery
i rly dont recomand longbow if u want play hybrid coz it's rly rly to slow
4 ps is a minimum too and allow you to do enough damage

i was lvl 35 (240 million xp) then i finish by respec for an hybrid build (thx bagge)
and i fucking love my new build i have a pure archer build and i'm close to a 2hander build
it's funny to see cavs run away from me when i take the 2h
or when i run after shielders who persecuted me since so many years !!!
now i can rly defend my self i just have to train my melee skills

I don't even know what you archers want.
You're still dominating Eu1, have a look at bagge, Shokoshugi or Blackbow. I still don't dare to hunt them, because I know I'm not gonna be the guy who wins that duel.
You guys still kite like freaks and do many headshots, so why would you want an already good class better?
If ranged gets buffed everyone's gonna grab a bow, even those who are actually crap at shooting.
I've tried archery on my alt (Castillo) many times and it's perfectly fine and balanced in my opinion.

to make simple i want :
a damage nerf of archers something like -20%
arrows are buged (ghost arrows) so i want they fix that and the only way is to increasse missile speed
and decrease a bit the huge weight of quivers (it's rly rly to heavy especialy for an archer low lvl and it's fucking hard to lvl up archer before lvl 25)

i can only agree with you all ... there is to many range atm but if there is less range you will have more op cavs i think...
imo range got nerfed in wrong way and it changed nothing there is still lot of range ... devs nerfed everything on last patch exept damage they increased damage to compensate i guess ... wrong solution imo
Title: Re: TO THE DEVS TEAM !!
Post by: Grumpy_Nic on January 10, 2013, 09:30:13 am
I don't even know what you archers want.
You're still dominating Eu1, have a look at bagge, Shokoshugi or Blackbow. I still don't dare to hunt them, because I know I'm not gonna be the guy who wins that duel.
You guys still kite like freaks and do many headshots, so why would you want an already good class better?
If ranged gets buffed everyone's gonna grab a bow, even those who are actually crap at shooting.
I've tried archery on my alt (Castillo) many times and it's perfectly fine and balanced in my opinion.

Now you do know that you are naming the top archers in this game and they are probably all high lvl?

I dont really know any names of good 2h/Polearmers but take Rantrex, Polepoop and some others that really specialzied in this and tell me that they represent the average melee player. They dont, and these 3 do not represent the average archer. If you change the gameplay just because some individuals became very good in a class but the majority is average then this project failed.
Title: Re: TO THE DEVS TEAM !!
Post by: Razzer on January 10, 2013, 09:35:19 am
Now you do know that you are naming the top archers in this game and they are probably all high lvl?

I dont really know any names of good 2h/Polearmers but take Rantrex, Polepoop and some others that really specialzied in this and tell me that they represent the average melee player. They dont, and these 3 do not represent the average archer. If you change the gameplay just because some individuals became very good in a class but the majority is average then this project failed.
Well I still can say, that I tried archery myself and I've never really played it before, it's fine for me, as I said.
A single archer is obviously not able to stand a chance against a group of melees, but the other way around it's the same, a ranged squad who's standing f.e. on a hill with like 6 archers in it are truely winning rounds for their team.
Title: Re: TO THE DEVS TEAM !!
Post by: Joseph Porta on January 10, 2013, 09:38:03 am
from my experience :
for horn bow u need a minimum of 150 archery
for rus bow u need a minimum of 160 archery
i rly dont recomand longbow if u want play hybrid coz it's rly rly to slow
4 ps is a minimum too and allow you to do enough damage

i was lvl 35 (240 million xp) then i finish by respec for an hybrid build (thx bagge)
and i fucking love my new build i have a pure archer build and i'm close to a 2hander build
it's funny to see cavs run away from me when i take the 2h
or when i run after shielders who persecuted me since so many years !!!
now i can rly defend my self i just have to train my melee skills

what build you rolling atm Blackbow? im rolling 18/18 140(some more i think) archery wpf 60 2h wpf, quite awesome also 6 IF so i'm a bloody tank. 
Title: Re: TO THE DEVS TEAM !!
Post by: Vibe on January 10, 2013, 09:39:50 am
your prob for playing a bundle of sticks class

edit: the horror of censor D:
Title: Re: TO THE DEVS TEAM !!
Post by: Grumpy_Nic on January 10, 2013, 09:40:06 am
Well I still can say, that I tried archery myself and I've never really played it before, it's fine for me, as I said.
A single archer is obviously not able to stand a chance against a group of melees, but the other way around it's the same, a ranged squad who's standing f.e. on a hill with like 6 archers in it are truely winning rounds for their team.

If it would not have any effect it would be sad. It just means that teamplay is rewarded here. Melee groups that work together rip apart formations, shielder/2h/pole mixes can split a ranged squad. A group of cav working together can fuck up whole infantry formations...

And ofc ranged shouldnt be too hard so u never get hits until you are pro, but the really difficult shots cannot be pulled off on a regular basis if you dont play it a lot. If you're a melee newbie then you will get kills also, but to survive until the end of the round and maybe win a 3vs1 fight or something similar takes more training.
Title: Re: TO THE DEVS TEAM !!
Post by: Kafein on January 10, 2013, 09:46:53 am
If it would not have any effect it would be sad. It just means that teamplay is rewarded here. Melee groups that work together rip apart formations, shielder/2h/pole mixes can split a ranged squad. A group of cav working together can fuck up whole infantry formations...

Still, collaborating as ranged units is extremely simple and intuitive as well as does not require any particular twitch skill. However, cav can stop each other, which usually means the stopped ones are dead meat and infantry require care and precise timing not to th.

Putting many ranged in a group only increases its power without any downside. In fact a ranged zerg only has advantages because of the projectile stun making chainshotting a very common event and also diversifying the shooting angles in a way that negates shielders and dodging.
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 10, 2013, 09:48:55 am
what build you rolling atm Blackbow? im rolling 18/18 140(some more i think) archery wpf 60 2h wpf, quite awesome also 6 IF so i'm a bloody tank.
140 in archery is a bit slow especialy if u use a rus or long, it's not bad but when u are against 2 or 3 range u have to bent your bow rly fast and i dont talk about the cav or the ninja incoming in your back !!!

i would keep my build a bit secret but i can say i'm 18/24 with
59-2h
170-archery

for all low level i rly recomand a minimum of 18/21
an other advise guys look around you all the time after 1 or 2 arrows check around you if nothing is incoming or if a friend need help
increase volume of game very helpful to know what happend around you ... there is so many range who listen music when they play ... =p

Still, collaborating as ranged units is extremely simple and intuitive as well as does not require any particular twitch skill. However, cav can stop each other, which usually means the stopped ones are dead meat and infantry require care and precise timing not to th.

Putting many ranged in a group only increases its power without any downside. In fact a ranged zerg only has advantages because of the projectile stun making chainshotting a very common event and also diversifying the shooting angles in a way that negates shielders and dodging.

there is an other huge problem with range ... it's  the auto balance all the time pretty all archers are in same team (or cavs)
just imagine a battle with 50/50 range in both side... but devs cant fix autobalance ... :'(
Title: Re: TO THE DEVS TEAM !!
Post by: Dolphin on January 10, 2013, 09:51:30 am
thread TL;DR last 3 pages...


As an archer i have had the problem either kite or face a guy in plate.

I choose the honorable way and instead of being picky and having two quivers i drop one and get myself 75 wpf in one handed and 3 PS and bang i can fight back.

First of the plate will loose his feet as they dont expect archers to fight and have a decent swing speed so i get a good solid 3 hits in and then i just have to block and hit.

you still got a fair range on bows they are not precise but neither inacurrate !

SO PLEASE LOW LVL ARCHERS LEARN TO MAKE DECENT ARCHER BUILDS. (actually going to be constructive and suggest a build just look one line below)
this is the build that i know works with current release.
(click to show/hide)
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 10, 2013, 09:56:14 am
nice build do what the dolphin said !!! =)
Title: Re: TO THE DEVS TEAM !!
Post by: Berserkadin on January 10, 2013, 09:57:53 am
Nerf archers ability to kite, buff their melee capabilites.
Title: Re: TO THE DEVS TEAM !!
Post by: Grumpy_Nic on January 10, 2013, 10:07:53 am
Still, collaborating as ranged units is extremely simple and intuitive as well as does not require any particular twitch skill. However, cav can stop each other, which usually means the stopped ones are dead meat and infantry require care and precise timing not to th.

Putting many ranged in a group only increases its power without any downside. In fact a ranged zerg only has advantages because of the projectile stun making chainshotting a very common event and also diversifying the shooting angles in a way that negates shielders and dodging.

I try to avoid ranged groups because its very annoying when people run into your crosshair all the time. So its not only benefits - it probably seems like a very small downside for you but still it is there. Cav stopping each other happens too ofc, but hey if you dont watch where u're riding I'm glad to use this to my advantage as ranged and take the shot. And I would be stupid not to, every cav will gladly backstab me whenever there is an opportunity.
Everybody tries to use a mistake of an enemy and damage/kill him as quickly as possible.

When it comes to shooting down horses I never hear "Nerf ranged" from my teammates, as soon as a 2hander starts enganging 2 archers they are overpowered.
Very often I try shooting down horses that are charging teammates which results in the rider going prone right next to allies, which is great because he can be killed right away. Not a single ally will complain when ranged shoots down enemy horses. Many people just think that there should be no danger approaching archers, but there is. I'm not gonna engage a dedicated melee guy without having wpf in melee as long as I can shoot.
No melee guy is gonna pick up an xbow or bow in order to fight me with a ranged weapon so why the hell should ranged go melee if they are not forced to?
Title: Re: TO THE DEVS TEAM !!
Post by: peter_afca7 on January 10, 2013, 10:08:32 am
I could take a picture on NA1 and I'll see a shit ton of 2h, maybe half the team, maybe even more....yet I see no 2h nerf....

Also, on the topic of arrows going through people, I can verify this. I've noticed countless times now the arrow will go directly through me, my body or shield if it's up, will get stunned or moved like I got hit by an arrow, but no noise, no arrow, no health loss. Really weird.
read forum name dumbass MELEEGAMING
Title: Re: TO THE DEVS TEAM !!
Post by: Gravoth_iii on January 10, 2013, 10:21:44 am
Nerf archers ability to kite, buff their melee capabilites.

Kiting has already been nerfed and archers are already capable of doing some melee but they choose kiting, which is fine imo because then they are useless as soon as they run out of arrows. Have seen some recent 2v1s where the last shielder blocks the last remaining arrows and the archers are fucked because a hand axe can only do so much ^^
Title: Re: TO THE DEVS TEAM !!
Post by: bagge on January 10, 2013, 10:54:37 am
Now you do know that you are naming the top archers in this game and they are probably all high lvl?

I'm not high level anymore :wink:

I got the worst freaking build for battle as well. 4 ath 0 ps. GG when melee's are closing in, and no I can't kite for shit. I'd definitely go hybrid again, if we could have some proper melee weapons.
Title: Re: TO THE DEVS TEAM !!
Post by: Dolphin on January 10, 2013, 11:04:39 am
"""Cough !""" Nordic champion sword "COUGH !""
""COPGUYAGSDF""" warhammer "@afosfmCOUGH""""

just saying use one handed :)
fastest weapons for low wpf.

edit: i do not like archery BECOME A POLEARM TODAY, And help free the world of cav !
Title: Re: TO THE DEVS TEAM !!
Post by: Berserkadin on January 10, 2013, 12:47:11 pm
Kiting has already been nerfed and archers are already capable of doing some melee but they choose kiting, which is fine imo because then they are useless as soon as they run out of arrows. Have seen some recent 2v1s where the last shielder blocks the last remaining arrows and the archers are fucked because a hand axe can only do so much ^^
Or they start running around the battlefield looking for more arrows.
Title: Re: TO THE DEVS TEAM !!
Post by: Joker86 on January 10, 2013, 12:56:28 pm
In addition to my post where I stated a few points, I'd like to add another one:

Hybridization (?) is NO solution. Not at all. It lowers the diversity, and makes things pretty dull, where in the end we will have all infantry ending up with having a ranged sidearm.

Let's assume, an archer has a 50% chance of killing an infantryman while he approaches. But if the infantryman survives and reaches the archer, he will kill him with a 100% chance (still assuming), so the chances for the different outcomes are 50/50, things are balanced. (Though it's still bad game design, because the outcome would actually depend most on the archer, where the infantryman would have less influence and his gameplay would end up being mainly luck based - it's complicated)

Now if you say that archers should stand a good chance in melee against infantry to not be forced to kite, you need to improve their melee capabilities, obviously. But to keep things balanced their ranged capabilities should be nerfed. So if we have infantry which is slightly better in melee than archers, we need archers who are slightly better in ranged than infantry. As infantry has no ranged capabilities at all, ranged should be nerfed to the level of stone throwing peasants, as those are "only slightly better" than no ranged at all. And suddenly we have a bunch of more or less capable melee characters with a few of them having the power to interrupt others over distance and annoy them. That's not what I'd call a great improvement.

Only by keeping the classes specialized you have a wide range of builds, enough room for hybrids, the highly developed strengthes and weaknesses encourage/force players to team play and finally, which is a really important point, you have classes which play totally differently.

So please, no melee archers. Leave this to the few hybrids who decide to go that way, but don't make the game plain.
Title: Re: TO THE DEVS TEAM !!
Post by: Razzer on January 10, 2013, 02:26:04 pm
You haven't got a clue
Alright Mr. Badass
Title: Re: TO THE DEVS TEAM !!
Post by: Macropus on January 10, 2013, 04:09:59 pm
Ah I feel so bad for archers...
They're really poor atm (except when  they headshot me from behind).

I think the problem is - if an archer wants to have some melee capabilities, he must sacrifice his archery capabilities. It should be the other way: archers should have some melee capabilities REGARDLESS what build they're using. Then there would be no sense in no using melee, and archers wouldn't have to become aimless randomshooters to be able defending themselves.
But it's just a dreams...
Now melee-archer hybrids just suck. Don't tell me they don't suck because Tenne is so good. He's good because he's a very good archer and a 2h hero. It doesn't mean his build is cool, I bet he would have better k/d with pure 2h build.

Hey Blackbow, become a shielder too! Low upkeep, high influense on battle results, and nobody can kill you with ease  :twisted:
Title: Re: TO THE DEVS TEAM !!
Post by: Joker86 on January 10, 2013, 04:28:26 pm
Ah I feel so bad for archers...
They're really poor atm (except when  they headshot me from behind).

I think the problem is - if an archer wants to have some melee capabilities, he must sacrifice his archery capabilities. It should be the other way: archers should have some melee capabilities REGARDLESS what build they're using. Then there would be no sense in no using melee, and archers wouldn't have to become aimless randomshooters to be able defending themselves.
But it's just a dreams...
Now melee-archer hybrids just suck. Don't tell me they don't suck because Tenne is so good. He's good because he's a very good archer and a 2h hero. It doesn't mean his build is cool, I bet he would have better k/d with pure 2h build.

Hey Blackbow, become a shielder too! Low upkeep, high influense on battle results, and nobody can kill you with ease  :twisted:

Additionally to my post a little bit above yours, I'd like to add one thing:

I don't know what the percentage is, if it's some, many or even most, but there are players who chose to be archer to NOT have to deal with all those experienced and skilled players in melee. You know, if they wanted to fight in melee, they'd create a 2hd hero. Your solution would only apply for those players who like melee, but like ranged a little bit better. But for those players who are afraid of melee, giving the bow a secondary mode with 55c swing damage would still not stop them from running.
Title: Re: TO THE DEVS TEAM !!
Post by: Belatu on January 10, 2013, 04:57:35 pm
THOSE STATEMENTS I EXPOSED BEFORE LONG TIME AGO AND THEY CALLED ME MAD XDDD


man you are right, the problem is not how to make an archer stop kitting, but asking themselves WHY AN ARCHER RUN AWAY?

The OP is right and I hope devs listen to him.
I know that archery is very bad contemplated between the dev comunity, but it is sad this way, meleegaming.com ... melee this ... melee that
I know that there are no other games for medieval melee simulator and you melee guys love this a lot but BUT ALSO THERE ARE NO OTHER MEDIEVAL ARCHER SIMULATOR and this mod is full of people who like ranged playing and they are like half fucked.

So please, you just remove bows from game, it is fine, do it, why not? just do it and you will have less problems for balancing and everything

I support the Bow as secondary mode for melee with wpf so people can defend.

At least archers can defend for agiwhores/ninjas whose only mission in their lives is to look for archers and kill them. Do you want that in your mod? they have been around since long time ago, and always more and more. First it was the cav hunting down archers, well thats fine, ok, cool, then it was, ninjas trying to backstab, ok fine, they tried and was fun, later on, medium armours, shielders, peasants, agiwhores, 2handers tincan and everybody run for an archer like it is an easy kill, dont run away because it is slow, cant defend themselves because they suck, and maybe if they are high level enough they hit you 3 or 4 times they will not take half of your life XDDDDDDD :(

Devs listen to the OP he is saying good things, and if not, why not remove archery? or remake it from scratch, copy the native again and do litle modification, I know that you want to do a new game  but sometimes copying is the best. Look for the native or other mods where archery os fun and copy it. It is better than patching over mistakes and messing forever.

Ah, as I said, also very long time ago, you need players whose main chars are archers closer to the dev team, you always lack of it and this is the result.

k

Title: Re: TO THE DEVS TEAM !!
Post by: Macropus on January 10, 2013, 05:13:08 pm
Additionally to my post a little bit above yours, I'd like to add one thing:

I don't know what the percentage is, if it's some, many or even most, but there are players who chose to be archer to NOT have to deal with all those experienced and skilled players in melee. You know, if they wanted to fight in melee, they'd create a 2hd hero. Your solution would only apply for those players who like melee, but like ranged a little bit better. But for those players who are afraid of melee, giving the bow a secondary mode with 55c swing damage would still not stop them from running.
You're right, but my suggestion wasn't meant to make kiting archers fight in melee (nothing could force them), but it meant to make melee-archers NOT LOSE their ranged abilities and be equial in shooting with "no melee", so basically archers who wouldn't use their melee abilities would look like a cav that doesn't use weapons and only uses his bumps.
Title: Re: TO THE DEVS TEAM !!
Post by: Templar_Steevee on January 11, 2013, 01:38:46 am
This jumping bug is just silly...

If you want to nerf jump shots, just remove them. It's better if shot will be canceled and jump will have normal length, than this shitty bugged jump.

If it will be like that, we (archers) will be at least able to avoid cav attacks in some situations...

Archers atm have arrows with weigth for ex 0.4 kilo each(mw tatar arrows) and gravity while jumping with drawn bow about 10 time more than normal.

Something is not ok here...
Title: Re: TO THE DEVS TEAM !!
Post by: karasu on January 11, 2013, 03:40:25 am
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Title: Re: TO THE DEVS TEAM !!
Post by: Araxiel on January 11, 2013, 03:48:53 am
With every ranged nerf there are more ranged appearing.

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 (http://imageshack.us/photo/my-images/96/adasdaddu.jpg/)
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 11, 2013, 06:41:24 am
atm it look like the archers comunity listen some advise from inf comunity :

example : take only one quiver and take sword ....

this is happening atm and when inf will realise than archers will be able soon to kill them at long range and in melee they will be rly mad
and regret the time where we was simple archers....

still no answer from any devs ... i love when they take me for a sheep...
sheeps fucked by a donkey so fun ....
Title: Re: TO THE DEVS TEAM !!
Post by: Paul on January 11, 2013, 07:35:35 am
I play two (unloomed) foot archers and at least the str variant is fine imo. I like the shot speed and damage as it is now. I even feel fine using my fighting axe with 60 2h skill because I put points into PS so I am no push-over in melee. Strangly enough even using my longbow with only 15 arrows seems fine - I'm doing enough damage with it and I don't run out of ammo that often in quick paced battles. To sum it up: it feels fine to me. The agi(12 str) variant is another thing but I guess with looms it might be ok.

What was also a ninja patch is that some time ago air friction was reverted to the Native stat, making range on distance a lot better than before.
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 11, 2013, 07:43:48 am
omg a devs just answer i think you have bigest balls of the devs group =p

yeah so you are an hybrid archer like i said ppl will cry more when they will get kill by an archer in melee or in range

imo the damage are rly rly to heavy and be honest this slow missile speed make arrows buggy and fuck long range shot
i do rly more th since this nerf coz my arrows pass through enemies to go in my team mates...
Title: Re: TO THE DEVS TEAM !!
Post by: Templar_Steevee on January 11, 2013, 09:14:42 am
After reading this post it looks like most of you are after hybridyzation of archers.
I have only one simple question: Have you ever tried to shoot against pure archers on long distance and how many times you died?

What about pure archery? On shooting duels they kick asses of most hybrids with no problem (if you are an experienced archer, i mean you play more than 6 gens with a pure archer)

Ppl are raging about amount of kills that archers can make in one round.
As an archer i can say, that tons of our kills are other ranged (blackow will probably confirm, that i can be pain in ass for other ranged) and unaware infantry .

Atm avoiding arrows shoot from one archer is not so hard because of preety low missle speed.
Haters gonna say that 3 archers can easily shoot him down, byt the same thing will be done by 3 cav, shielders, 2h, ect.
 
Title: Re: TO THE DEVS TEAM !!
Post by: Grumpy_Nic on January 11, 2013, 09:25:26 am
What about pure archery?

Totally agree, peopel are being forced to pick a second class they dont want. 2h gonna 2hand, shielder gonna shield (unless it breaks), etc.

Will you force melee guys to go hybrid ranged as well? Probably not. Why cant ranged stay ranged?
Title: Re: TO THE DEVS TEAM !!
Post by: Rantrex on January 11, 2013, 09:48:09 am
Yup, gonna cry about hybrids.

How about killing them all by setting damage with:

1wpf:                       50%
100wpf:                   75%
150wpf:                 100%
every next 10 wpf:  +5%


About archery:
slightly decrease damage and siginfficantly buff every other stat of bows. Eventually remove crosshair from game at all for realism :P
Title: Re: TO THE DEVS TEAM !!
Post by: Strudog on January 11, 2013, 10:00:13 am
i have played archery for countless gens and have found it a bit easy, i was thinking of going back to archery by retiring my main but realised and i didn't want to through th painful task of going back to 30, i believe removing the reticule for archery would be the best move. Archery would become more of a skill based class and would kill most of the archers on eu1, as an archer i would love for it to become skill based, the only reason i am not ranged anymore was because it got boring just pointing and shooting and there was no excitement to the gameplay. Fo an archer kills would be more rewarding and i believe no one would have the right to complain about archery.

Also NERF those 2h my old friends or BUFF polearm and every other class
Title: Re: TO THE DEVS TEAM !!
Post by: Grumpy_Nic on January 11, 2013, 10:23:24 am
i have played archery for countless gens and have found it a bit easy, i was thinking of going back to archery by retiring my main but realised and i didn't want to through th painful task of going back to 30, i believe removing the reticule for archery would be the best move. Archery would become more of a skill based class and would kill most of the archers on eu1, as an archer i would love for it to become skill based, the only reason i am not ranged anymore was because it got boring just pointing and shooting and there was no excitement to the gameplay. Fo an archer kills would be more rewarding and i believe no one would have the right to complain about archery.

Also NERF those 2h my old friends or BUFF polearm and every other class

I dont think that archery is that easy, especially as the movement of people has changed alot. Nobody is running in a straight line a long time, people are running around like rabbits on speed which makes anticipation very hard which is needed for long range shots.

I would be fine with having my reticule removed (talking xbow now) but I would need another thing to aim on the crossbow. You will probably agree that aiming without reticule in third person is hard. I would totally welcome this idea if movement would be made more realistic to fit the realistic aiming of ranged weapons.

What I mean with that is that changing direction 3 times per second in order to dodge an arrow or a bolt is about as realistic as somebody having a reticule implemented in his vision all the time.

Edit: Is there an ingame option to turn off the reticule? I would like to try it out.
Title: Re: TO THE DEVS TEAM !!
Post by: Joseph Porta on January 11, 2013, 10:25:56 am
I also play my archers melee viable and it is still fun, im a terrible bad shot compared to you guys though but with:
Code: [Select]
str. 18
Agi. 18
If. 5
Ps. 6
Pd. 6
Ath. 6
Wm. 6
2h wpf: 60
Archery wpf: 145~
Fighting axe + 2x bokins + tatar/horn bow. ( i like tatat cause im poor)

Im viable as both melee & ranged support.
Title: Re: TO THE DEVS TEAM !!
Post by: Gnjus on January 11, 2013, 10:28:27 am
still no answer from any devs ... i love when they take me for a sheep...
sheeps fucked by a donkey so fun ....

If you weren't writing like you really are a sheep (and a black one as well) they might even answer to you.....  visitors can't see pics , please register or login
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 11, 2013, 11:00:57 am
If you weren't writing like you really are a sheep (and a black one as well) they might even answer to you.....  visitors can't see pics , please register or login

if by answer u mean troll sure they did
i think about chadz =)

After reading this post it looks like most of you are after hybridyzation of archers.
I have only one simple question: Have you ever tried to shoot against pure archers on long distance and how many times you died?

What about pure archery? On shooting duels they kick asses of most hybrids with no problem (if you are an experienced archer, i mean you play more than 6 gens with a pure archer)

Ppl are raging about amount of kills that archers can make in one round.
As an archer i can say, that tons of our kills are other ranged (blackow will probably confirm, that i can be pain in ass for other ranged) and unaware infantry .

Atm avoiding arrows shoot from one archer is not so hard because of preety low missle speed.
Haters gonna say that 3 archers can easily shoot him down, byt the same thing will be done by 3 cav, shielders, 2h, ect.
i agree you are boring =p
imo range should focus on melee before focus on range
because dueling against an other range is so fucking boring
but in this time it's usefull


i lost all money, win during xp/gold bonus in 2 days so i want to says this mod is a shit but i'm addicted !!!
Title: Re: TO THE DEVS TEAM !!
Post by: Alexander_TheGreat_ on January 11, 2013, 12:10:07 pm
Retarded youtube link...
the only way that my old friend was faster than legolas was because he had another techniec....And he looks like a my old friend
Orlando Bloom *_*  :oops: :oops: :oops: :oops:

And blackbow, the avatar movie:
I can help you shooting with your bow if you want, i will wear a blue tunic! <3 <3

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Title: Re: TO THE DEVS TEAM !!
Post by: Strudog on January 11, 2013, 12:25:49 pm
Quote
I dont think that archery is that easy, especially as the movement of people has changed alot. Nobody is running in a straight line a long time, people are running around like rabbits on speed which makes anticipation very hard which is needed for long range shots.

I would be fine with having my reticule removed (talking xbow now) but I would need another thing to aim on the crossbow. You will probably agree that aiming without reticule in third person is hard. I would totally welcome this idea if movement would be made more realistic to fit the realistic aiming of ranged weapons.

What I mean with that is that changing direction 3 times per second in order to dodge an arrow or a bolt is about as realistic as somebody having a reticule implemented in his vision all the time.

Edit: Is there an ingame option to turn off the reticule? I would like to try it out.


Maybe a dot would suffice instead, instead getting rid of the whole reticule this way you know where you are shooting but not entirely sure what trajectory the arrow is going to take, bu the only reason people move like that is the fact that arrows are flying in from every angle and they most move around quickly to make it less likely to be hit.

Removing the reticule maybe too far as it will force people into 1st person view and be constantly stabbed in the back by horses, maybe if all range agree that the dot idea would be a could compromise and i am even happy to give more damage back and allow them to kite like my old friends.

I know that i constantly move in all direction if i am not attacking someone, reason being is that i know one of the ranged on the enemy team is trying to kill me (reason being so many of them), i can live with the fact that i will die to range a lot because they have that advantage and that i know i will lose to more than 1 ranged like with any class. But there comes a point where the whole teama re archers and there is nothing the melee team can do.

I am might go and change my reticule to a dot, (if possible) and come back with results and see how more challenging/good or bad it is, i am sure not to be biased in my results as i have played 6 gens as archer, 6 gens as xbow and 6 gens as melee
Title: Re: TO THE DEVS TEAM !!
Post by: Joker86 on January 11, 2013, 12:26:30 pm
You're right, but my suggestion wasn't meant to make kiting archers fight in melee (nothing could force them), but it meant to make melee-archers NOT LOSE their ranged abilities and be equial in shooting with "no melee", so basically archers who wouldn't use their melee abilities would look like a cav that doesn't use weapons and only uses his bumps.

Okay, the idea seems legit, but buffing archers in melee and still having good ranged capabilities seems a bit OP to me. I think it is fine that a dedicated archer has poor melee capabilities, otherwise it's plainly unfair for infantry which survived the enemy fire and reached the archers to have to fight decent melee fighters to finally be able to score a kill.

I am more a fan of keeping the weaknesses and strengthes of classes as extreme as possible, so that players are forced to play together, instead of everyone being more or less flexible and thus every player playing for himself. If archers are weak in melee, they need to rely on cav and infantry to be protected, as much as infantry needs to rely on archers to give them "covering fire" or cavalry has to rely on them to kill those HAs which otherwise shoot their horses under their butt. You know what I mean?
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 11, 2013, 12:26:49 pm
omg the only thing u keep from this video is legolas and avatar ???
u dumb ass phase =p
Title: Re: TO THE DEVS TEAM !!
Post by: Alexander_TheGreat_ on January 11, 2013, 12:38:21 pm
omg the only thing u keep from this video is legolas and avatar ???
u dumb ass phase =p

Yes you are right blackbow, i support your thread: NERF ARCHERS!
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Title: Re: TO THE DEVS TEAM !!
Post by: Kafein on January 11, 2013, 01:45:13 pm
to the devs team (and only the dev team i dont care what think crying inf or trollers)

guys i was going to ask you if you are stupid and rage but i will not.
i will be honest and concise i had lot of fun playing on crpg i know devs spent lot of hours and i'm very greatfull to you for it!
i play since 2 years and since 2 years each patch make the game worst
i just saw your new archery nerf (jump shot ) like always no patch log an other ninja patch ... do you know crpg is the only mod who dont give patch log ?
but i will talk about the last archery nerf ...

you know since 2 years ppl crying about archery damage 
you added the slot system and 0 slot shity weapon
so archers had nothing to defend themselves so they started to kite


- then to counter kite you increased weight of quivers and bows
- each patch you decrease the missile speed who make the arrows buged (ghost arrows
passing through people or horse at long or low range)
- you decreased accuracy so know long range shot are fucked and we have  to get closer
- you decreased model size of the flying projectile (bolt and arrows) so we just have to kill our eyes on screen to see where we shot... but after some meters u cant see anymore where is going your projectile
- now you added this amazing anti jump shot so now we cant jump to dodge cavs rly nice idea guys ...
- but you increased a bit damage ... why ??? ppl cry about archery damage but you increase it to compensate the nerf ???

so if i follow your point of view, archers have to be close to fight because you fucked
accuracy but if they get charge they cant flee cause they are to heavy, they cant defend
themselves cause they have only a shit pickaxe and now they cant jump shot to try to kill
ppl runing after their ass... so sry i will have to tell it:
guys are you stupid ? did u ever play archers ? i guess no..

btw you can simply remove arrows and barbed arrows coz nobody will use it anymore with this fucking huge weight

so please instead of waste your time in shit like the anti jump shot can you fix some bugs ?

- like ghost arrows (it just need you increase missile speed like in 2 years ago)
- you tried to fix spinning around 2hander but you buged overhead...
- can you fix the quiver bug ... when you are out of arrows if you pick different arows on the ground than your arrows you will lost your quiver on the ground ...



so if sometime you listen your comunity and want to hear what an archer who play since 2 years think about that:

imo you should :
- decrease body damage by 20% or 30% and keep head shot damage
- increase missile speed (cause all this fucking ghost arrows start to make me crazy)
- and if possible decrease a bit weight of quivers
- give to archers a real 0 slot weapon a bit more longer... (if you give them a way to defend they will not kite)

you know archer is one of the hardest class to level up you are useless before the lvl 25
imagine a new player who try to play with simple arrows and a low bow during 25 level...
think about it...

i will finish by :
you work on this mod since 2 or 3 years and this mod is still unbalanced each time you make a patch you just make the game worst and less funny
dont tell me you have not the tools to fix all what i spoken

so for all this reason i cant believe in your project and cant give 50 euro to someone
who cant balance a mod after 2 or 3 years !!!


edit : cool with the jump shot nerf u cant jump to dodge a cav ... rly amazing patch clap .... noobz ...


i know some people like compare reality with the game so for those people i have a video of what can do an archer in real life

edit :I FOUND THE SOLUTION FOR ARCHERY !!! (thx to raylin)
http://forum.meleegaming.com/suggestions-corner/secondary-weapon-mode-melee-bow/

MORE SIEGE SHILD IN BATTLEFIELD :
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Title: Re: TO THE DEVS TEAM !!
Post by: Templar_Steevee on January 11, 2013, 01:47:22 pm
I think that archers should be more mobile, because atm with 5 ath I'm hardly able to follow my team without shooting, while guys in heavy armours and big weapons are faster than me, ligth armored archer.

Title: Re: TO THE DEVS TEAM !!
Post by: Vibe on January 11, 2013, 01:48:58 pm
I think that archers should be more mobile, because atm with 5 ath I'm hardly able to follow my team without shooting, while guys in heavy armours and big weapons are faster than me, ligth armored archer.

so you can kite like whores again? no thanks
Title: Re: TO THE DEVS TEAM !!
Post by: Kafein on January 11, 2013, 01:51:28 pm
Besides the brutal arrow weight thing, maybe the wpf curve of archery could be tweaked so that building a pure archer at level 30 has virtually no advantage over a pure archer at level say 21 ? This way archers would have great incentives to hybridize those 9 levels.
Title: Re: TO THE DEVS TEAM !!
Post by: Grumbs on January 11, 2013, 03:50:44 pm
Why encourage hybridising though? I'm with Joker on that. It sounds good on paper in order to reduce kiting, but what you do is blur the lines between ranged and melee. Unless the ranged part is properly nerfed to compensate having OK melee capability

Why not all take a crossbow already? High melee wpf is virtually worthless. Heavy armour is not worth the upkeep or extra weight (except in some melee fights, but even then its only 50-100% of its shown value for determining damage reduction). You can go in medium armour, crossbow and 2 slot 2 hander/pole and weigh the same as heavy armour guy and have similar movement in melee and good enough armour, and 1 or 2 hit kills at range (if you hit head or 2+ body hits)

All you need in melee is the ability to manually block and you can negate a pure melee guys damage completely. If you can do that as an archer you can defend until you get to support or make your own attacks. Making them stronger in melee will make pure melee players wonder why they even take a pure melee build, we will just get more people playing a mix of range & melee, it will get worse than now.

You shouldn't have the best of both worlds. Either you have crappy ranged damage/accuracy and mediocre melee, good melee and no range damage (pure melee guy) or good range and no melee. I would prefer the first, so at least people are encouraged to play the game more as a melee type game

Maybe the problem is that power strike & powerdraw use the same stat, so if you go hybrid you get better damage in range & melee, and they buffed WPF with higher PD, and the top bows got better accuracy
Title: Re: TO THE DEVS TEAM !!
Post by: Kafein on January 11, 2013, 03:58:24 pm
Why encourage hybridising though? I'm with Joker on that. It sounds good on paper in order to reduce kiting, but what you do is blur the lines between ranged and melee. Unless the ranged part is properly nerfed to compensate having OK melee capability

Why not all take a crossbow already? High melee wpf is virtually worthless. Heavy armour is not worth the upkeep or extra weight (except in some melee fights, but even then its only 50-100% of its shown value for determining damage reduction). You can go in medium armour, crossbow and 2 slot 2 hander/pole and weigh the same as heavy armour guy and have similar movement in melee and good enough armour, and 1 or 2 hit kills at range (if you hit head or 2+ body hits)

All you need in melee is the ability to manually block and you can negate a pure melee guys damage completely. If you can do that as an archer you can defend until you get to support or make your own attacks. Making them stronger in melee will make pure melee players wonder why they even take a pure melee build, we will just get more people playing a mix of range & melee, it will get worse than now.

You shouldn't have the best of both worlds. Either you have crappy ranged damage/accuracy and mediocre melee, good melee and no range damage (pure melee guy) or good range and no melee. I would prefer the first, so at least people are encouraged to play the game more as a melee type game

These are valid points but for me all "non-melee" classes should be melee hybrids. Melee cav already is, throwers are too, if only because pure throwers aren't very good, dedicated foot xbowmen very often have decent melee, why not archers ? This isn't really about balance btw.
Title: Re: TO THE DEVS TEAM !!
Post by: Joker86 on January 11, 2013, 04:03:50 pm
These are valid points but for me all "non-melee" classes should be melee hybrids.

Although this game is mainly about melee, I disagree. In my opinion it would reduce the variety and thus the fun of the game. cRPG is about creating your own character and living with its strengthes and weaknesses, and every single game mode is team based, and not everybody vs. everybody, so I think the ONLY way to go are specialized classes which need to support each other to maximize their performance. The more everybody is capable of doing everything, the more the gameplay will become dull, and the worse the game will become.
Title: Re: TO THE DEVS TEAM !!
Post by: Tibe on January 11, 2013, 04:08:02 pm
These are valid points but for me all "non-melee" classes should be melee hybrids. Melee cav already is, throwers are too, if only because pure throwers aren't very good, dedicated foot xbowmen very often have decent melee, why not archers ? This isn't really about balance btw.

Why force them all to hybrid? If they dont bloody want to melee, atleast let em compensate this with awesome shootingskillz. I know its pointless to bring realism into this, but still....archers didnt melee in battle. Throwers did and so did cav, but not archers. I like being a melee/archer hybrid, but I dont get why force some people's hand in this mod just cause couple QQ meleeguys cant catch them. And whose fault is it really if one team has only archers left and other has nobody with a build to counter archers alive.
Title: Re: TO THE DEVS TEAM !!
Post by: Joseph Porta on January 11, 2013, 04:08:47 pm
Although this game is mainly about melee, I disagree. In my opinion it would reduce the variety and thus the fun of the game. cRPG is about creating your own character and living with its strengthes and weaknesses, and every single game mode is team based, and not everybody vs. everybody, so I think the ONLY way to go are specialized classes which need to support each other to maximize their performance. The more everybody is capable of doing everything, the more the gameplay will become dull, and the worse the game will become.
hey joker ive always wondered if you even play, ive never seen your name.  :|
Title: Re: TO THE DEVS TEAM !!
Post by: Kafein on January 11, 2013, 04:09:30 pm
Although this game is mainly about melee, I disagree. In my opinion it would reduce the variety and thus the fun of the game. cRPG is about creating your own character and living with its strengthes and weaknesses, and every single game mode is team based, and not everybody vs. everybody, so I think the ONLY way to go are specialized classes which need to support each other to maximize their performance. The more everybody is capable of doing everything, the more the gameplay will become dull, and the worse the game will become.

It just kinda feels natural to me that everybody should be able to survive a little in melee, although with disadvantages, even when not specifically specced for it. Even though running up an archer and gutting him makes my day, I don't believe (fuck you ie and ei, I will never do it right) hard counters are good game design.
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 11, 2013, 05:24:59 pm
dont worrie guys all archers will become hybrid 2hander so they will nerf 2hander i guess
and this day i will laugh so hard =p

and btw you will be so mad when archers will be able to kill inf in range and in melee =p
Title: Re: TO THE DEVS TEAM !!
Post by: pepejul on January 11, 2013, 06:53:47 pm
Archers are necessary to improve organisation and cooperation between pikers, shielders and cavs.... just learn to play together and play for mates instead of playing for yourselves...

Kill the archer first, chase him while your 2H heroes mates are doing the job with ennemies... and win !

Archer is not OP when he's chased a whole round !
Title: Re: TO THE DEVS TEAM !!
Post by: El_Infante on January 11, 2013, 07:01:47 pm
I agree with blackbow. Why people don't whine when on EU a 40% of the server is in a horse? I played archers many gens, and to be honest i'm tired of stupid nerfs. Every patch, one nerf. I don't understand why people rage about group of archers. If you get caught by four of five players on melee you are dead. The same situation vs five archers.

I totally disagree with "balance" dev team. Arbalest was being OP, a fast and superaccurate 100p medieval shotgun about a year, just because one developer was using it. Maybe with archery is the same with the difference no dev archer defend ranged role in crpg. And also every nerf was a total facepalm.

Turn nerf? 1h fucked.
Slot system? Kitting archers.
Increased upkeep? People raging about getting more damage of ranged.

And I hope no changes will come because now they are busy with other business.
Title: Re: TO THE DEVS TEAM !!
Post by: pepejul on January 11, 2013, 07:04:57 pm
All class are reason of QQ from other ones... that is because of PERFECT BALANCE BETWEEN CLASS !!!  :mrgreen: :mrgreen: :mrgreen:
Title: Re: TO THE DEVS TEAM !!
Post by: buba on January 11, 2013, 07:44:55 pm
I agree with blackbow. Why people don't whine when on EU a 40% of the server is in a horse? .

They do, allot.
Title: Re: TO THE DEVS TEAM !!
Post by: Hunter_the_Honourable on January 11, 2013, 07:59:50 pm
Every patch, one nerf. I don't understand why people rage about group of archers. If you get caught by four of five players on melee you are dead. The same situation vs five archers.

Because you stand a chance of atleast damaging the 5 melee guys or if you're really lucky/skilled even win, against archers you don't they all spread out and shoot and if you do some how get close they run away. So no its not the same situation with archers.
Title: Re: TO THE DEVS TEAM !!
Post by: Tibe on January 11, 2013, 08:10:56 pm
......
Archer is not OP when he's chased a whole round !

Precisely and with the ammount of weight on bows and arrows they really arent going far once meleeguys have em on their sights.
Title: Re: TO THE DEVS TEAM !!
Post by: Blackbow on January 11, 2013, 09:11:28 pm
Why force them all to hybrid? If they dont bloody want to melee, atleast let em compensate this with awesome shootingskillz. I know its pointless to bring realism into this, but still....archers didnt melee in battle. Throwers did and so did cav, but not archers. I like being a melee/archer hybrid, but I dont get why force some people's hand in this mod just cause couple QQ meleeguys cant catch them. And whose fault is it really if one team has only archers left and other has nobody with a build to counter archers alive.

good point bro


Because you stand a chance of atleast damaging the 5 melee guys or if you're really lucky/skilled even win, against archers you don't they all spread out and shoot and if you do some how get close they run away. So no its not the same situation with archers.

what about teamplay ? maybe if the inf disctract archers time for cavs to come backstab them ....

today i saw maybe 8 range in a closed field, my stupid no brain team instead of wait at cover and use brain, had the best idea to charge them
it was a carnage ...

i remember some old games like daoc ( dark age of camelot )
ppl was trying to organize some simple strategy to coordinate a charge for example
on crpg somethimes i try to lead my team but it's hard to find ppl who listen ...
Title: Re: TO THE DEVS TEAM !!
Post by: Tindel on January 11, 2013, 09:27:27 pm
Im a 2h user, though i dont use a GS much i would actually prefer to have the halfsword stab. It makes more sense and looks better.
Hell id even want the halfsword stab with my HBS, using a langes messer as 2h is really funny.
Right now i prefer weapons without stab at all  to reduce the whine

Archers should wear mail and a decent 1h, like the crossbowers can! 5ps and a 1slot weapon and medium armor would let them fight.
Title: Re: TO THE DEVS TEAM !!
Post by: Leshma on January 11, 2013, 09:38:07 pm
dont worrie guys all archers will become hybrid 2hander so they will nerf 2hander i guess
and this day i will laugh so hard =p

and btw you will be so mad when archers will be able to kill inf in range and in melee =p

You're hybrid for years brah, half archer half coward :lol:
Title: Re: TO THE DEVS TEAM !!
Post by: BlueKnight on January 11, 2013, 11:02:20 pm
Templar_Steevee has +3 hand axe which means he has 31 cut damage on that thing. It is a damage on normal knightly arming sword. It has also bonus against shield and over 100 speed. I know it's short but archers have at least 7 athletics and this makes them able to use short weapons. Anyway I wouldn't mind archers have some serious 1h weapons, why not?
(click to show/hide)
Title: Re: TO THE DEVS TEAM !!
Post by: Joker86 on January 11, 2013, 11:26:06 pm
hey joker ive always wondered if you even play, ive never seen your name.  :|

Next to the fact that I play on EU, and not NA, I use another nickname. The old one only provokes bad associations with a few people, and I enjoy the anonymity. Although I haven't played for several weeks now, as I was either busy (studies or work) or preferred other games (The Secret World, Guild Wars 2, Rage, Payday, ArmA2, Borderlands, etc.).

I hope this was meant as an off topic question just out of curiosity about my person, and not concerning the validity of my posts. Because the one has nothing to do with the other.
Title: Re: TO THE DEVS TEAM !!
Post by: Templar_Steevee on January 11, 2013, 11:52:54 pm
+3 hand axe which means he has 31 cut damage on that thing

I saw some of them on battlefield already, also a +3 pickaxe, but still those weapons are way too short to kill some ppl.
Title: Re: TO THE DEVS TEAM !!
Post by: Ubereem on January 12, 2013, 04:05:01 am
that archery video is dumb because there is no power in those shots and only works within 10 foot range. nobody back in the old days used that fast firing technique in battle, maybe to hunt rabbits but that's about it.

Title: Re: TO THE DEVS TEAM !!
Post by: Rumblood on January 12, 2013, 05:03:02 am
Because you stand a chance of atleast damaging the 5 melee guys or if you're really lucky/skilled even win, against archers you don't they all spread out and shoot and if you do some how get close they run away. So no its not the same situation with archers.

You guys are so full of crap. Since I quit being an archer 2 generations ago, I solo 2 or 3 archers at a time with my new build. 4 or 5? That gets a bit too much for me, but 2 or 3 are dog meat. There are so many things you could do to counter them, but I see the same 3-4 people crying about archery and gang +'ing each others posts. It is much easier to complain on the forums, especially when you see the results in a nerf against archery every single patch, it just encourages you that much more to cry for even greater nerfs.

Grow some balls and learn to play the game by either building one of the many classes that can deal with archers, or learn to play as a team with one of the many classes that can deal with archers.
Title: Re: TO THE DEVS TEAM !!
Post by: pepejul on January 12, 2013, 11:37:30 am
+ 9001 !
Title: Re: TO THE DEVS TEAM !!
Post by: Tibe on January 12, 2013, 12:10:41 pm
........
Grow some balls and learn to play the game by either building one of the many classes that can deal with archers, or learn to play as a team with one of the many classes that can deal with archers.

I happen to notice that the ones crying are newbs who really haven't learned2play. As an archer I can say that 2 meleeguys are enough to turn me into dogmeat, that is now after the patch. I dunno how I could have stood on my own before the patch thou...but thats in the past.

When I was a 2h for 5 gens straight, I think I bitched about archers the entire 2 gens and wanted more nerfs, after that I think I sorta adapted cause they really didnt bother me as much and I got loads of melee action. Few stray arrows here and there hitted me but nothing too bad. The kiting archers who did take entire teams out however, I just considered pro and not OP. But ofcourse most (lame) players consider this bullshit. An archer is never "pro" to them, like melee players. To those lame players a skilled archer does not exsist, if a archer kills many players it always means that the class is OP and nothing else.
Title: Re: TO THE DEVS TEAM !!
Post by: Hunter_the_Honourable on January 12, 2013, 01:16:17 pm
You guys are so full of crap. Since I quit being an archer 2 generations ago, I solo 2 or 3 archers at a time with my new build. 4 or 5? That gets a bit too much for me, but 2 or 3 are dog meat. There are so many things you could do to counter them, but I see the same 3-4 people crying about archery and gang +'ing each others posts. It is much easier to complain on the forums, especially when you see the results in a nerf against archery every single patch, it just encourages you that much more to cry for even greater nerfs.

Grow some balls and learn to play the game by either building one of the many classes that can deal with archers, or learn to play as a team with one of the many classes that can deal with archers.


When the sever is full of random people and maybe a few people from mixed clans, you will find the clan members stick with their clan maybe tag along with another for a little while but trying to organise people to not just charge at what ever they see is extremely hard. Because no one listens Its all good and well telling me to work as a team but whats the point of trying to help team mates if all they do is charge at the first thing they see like a bull being taunted?

and I guess now you're going to probably give me a lecture about team work.
Title: Re: TO THE DEVS TEAM !!
Post by: Grumbs on January 12, 2013, 01:27:37 pm
I love how the teamwork card is pulled, but at the same time they want to be able to kill 1v1 in range and melee. How about you have no melee weapon and then you use teamwork to defend against melee? Or you have bad ranged damage unless you play as a team with other ranged?

When it comes to teamwork & tactics there are options for melee. Shield walls, camping covered areas, flanking/surrounding, taking the high ground, winning the main melee battle and winning through numbers, waiting for flags etc. What tactics & teamwork do ranged need to employ to beat a team? Stand and pewpew on a roof? Stay near teammates to be protected from cav? To me ranged want everything and none of the downsides to playing a class
Title: Re: TO THE DEVS TEAM !!
Post by: pepejul on January 12, 2013, 02:19:07 pm
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Title: Re: TO THE DEVS TEAM !!
Post by: buba on January 12, 2013, 04:16:17 pm
To me ranged want everything and none of the downsides to playing a class

That sounds like every other class out there.
The difference is that inf are getting there, at the expense of ranged/cav.
Title: Re: TO THE DEVS TEAM !!
Post by: Grumbs on January 12, 2013, 04:30:19 pm
That sounds like every other class out there.
The difference is that inf are getting there, at the expense of ranged/cav.

We will be there when all inf feel the need to take some ranged capability. We're getting there tho. Why not put some wpf into xbows and take one, or use throwing? It hardly affects your build, just adds some weight and upkeep. Its not a balance thing, its that not everyone wants to play M&B like its some bad FPS game
Title: Re: TO THE DEVS TEAM !!
Post by: Gurnisson on January 12, 2013, 04:36:15 pm
The kiting archers who did take entire teams out however, I just considered pro and not OP. But ofcourse most (lame) players consider this bullshit. An archer is never "pro" to them, like melee players. To those lame players a skilled archer does not exsist, if a archer kills many players it always means that the class is OP and nothing else.

Skilled archers didn't need the kiting. The kiting made average archers look good because they were pretty much untouchable while still 2-3 shot people with loomed stuff. Good archers are the ones with great long shots, and good support fire in the mass melee, while still having good survivability (can hold his ground in melee, decision making, positioning etc.)
Title: Re: TO THE DEVS TEAM !!
Post by: Rumblood on January 12, 2013, 04:57:43 pm

When the sever is full of random people and maybe a few people from mixed clans, you will find the clan members stick with their clan maybe tag along with another for a little while but trying to organise people to not just charge at what ever they see is extremely hard. Because no one listens Its all good and well telling me to work as a team but whats the point of trying to help team mates if all they do is charge at the first thing they see like a bull being taunted?

and I guess now you're going to probably give me a lecture about team work.

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Title: Re: TO THE DEVS TEAM !!
Post by: Hunter_the_Honourable on January 12, 2013, 05:34:39 pm
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You're hopeless.
Title: Re: TO THE DEVS TEAM !!
Post by: XyNox on January 12, 2013, 05:37:13 pm
You guys are so full of crap. Since I quit being an archer 2 generations ago, I solo 2 or 3 archers at a time with my new build. 4 or 5? That gets a bit too much for me, but 2 or 3 are dog meat. There are so many things you could do to counter them, but I see the same 3-4 people crying about archery and gang +'ing each others posts. It is much easier to complain on the forums, especially when you see the results in a nerf against archery every single patch, it just encourages you that much more to cry for even greater nerfs.

Grow some balls and learn to play the game by either building one of the many classes that can deal with archers, or learn to play as a team with one of the many classes that can deal with archers.

You quit being archer ? I wasnt playing for some months. I was wondering if there are still long time archers who havent quit the class by now. I was spectating EU 1 yesterday and saw blackbow but he rarely reached a 1:1 KD with his bow and was raging most of the time. Sad times.
Title: Re: TO THE DEVS TEAM !!
Post by: Rumblood on January 12, 2013, 05:50:58 pm
You quit being archer ? I wasnt playing for some months. I was wondering if there are still long time archers who havent quit the class by now. I was spectating EU 1 yesterday and saw blackbow but he rarely reached a 1:1 KD with his bow and was raging most of the time. Sad times.

Yes, I could no longer play the class as I wanted, which as you know consisted of zero kiting and everything to do with challenging cavalry in the flat open field to come and get me. As you know, I was a horse hunter, dedicated to leveling the playing field against the overpowered cavalry class by knocking the cowards off of their mounts and then fighting them hand to hand on the ground.

The way archery is now, the only way to play and do well is to get to the highest point that you can with other ranged and then pew pew from a distance with the strongest bow and damage possible and then start running away before a threat can get to you. Otherwise, you can expect to get off a few relatively ineffective shots before being bumped to death, lanced in the back, or killed in a single blow by a melee opponent that can take literally a dozen clean hits before they die from your weapon.

I didn't take to the forums to rage or make a big deal over it. I just had a funeral ceremony for my archer and changed to a class where I could once again play as a cavalry hunter in the open field with an even chance of going mano y mano with one of them. But I do still take the time to respond to these ragers who are still calling for a nerf to a class that I finally gave up on.
Title: Re: TO THE DEVS TEAM !!
Post by: Grumbs on January 12, 2013, 06:00:35 pm
This is when we put an image of someone in tears right?  :P

Nah the problem is your cushy way of playing was challenged a bit so you ditched the class. I see plenty of ranged doing well, half the players or more seem to be ranged (including archers)
Title: Re: TO THE DEVS TEAM !!
Post by: Rumblood on January 12, 2013, 06:06:51 pm
This is when we put an image of someone in tears right?  :P

Nah the problem is your cushy way of playing was challenged a bit so you ditched the class. I see plenty of ranged doing well, half the players or more seem to be ranged (including archers)

There is nothing cushy about standing your ground in the open field and challenging cavalry in their domain. Try it sometime with a bow and a short sword since you seem to be the big man around town.
Title: Re: TO THE DEVS TEAM !!
Post by: Grumbs on January 12, 2013, 06:16:58 pm
I have but I felt lame as hell. I'm not going to shoot at people in a game like this. If I want to play an FPS game i'll do it in a game where other people can shoot me back and the targets move faster or the shots are harder to land.

When that WPF bug was in recently that stopped PD from affecting WPF, I played again and I felt like cheating, and I'm not even half as good as decent ranged players. If a game has mostly RNG to control its ranged then there are serious problems
Title: Re: TO THE DEVS TEAM !!
Post by: XyNox on January 12, 2013, 06:17:56 pm
This is when we put an image of someone in tears right?  :P

Nah the problem is your cushy way of playing was challenged a bit so you ditched the class. I see plenty of ranged doing well, half the players or more seem to be ranged (including archers)

Nah the problem is that lobbying, retarded cunts are allowed to present their worthless opinions on these forums, regarding matters they have absolutely no clue what they are talking about, just with the intention to fuck up a whole class for your own benefits, which is in fact no different to griefing and should be rewarded with cancer irl. Several months have passed and melees still think all the complaints are because of kiting, lol.

Now the REAL problem is that devs either seem not to notice that 90 % of the post in those "anti archer crusades" are pure lobbying ( very unlikely since you must have been diagnosed with down syndrome in order to actually believe any of that bullshit )

OR devs simply have the same intentions, to simply fuck up the class.
Title: Re: TO THE DEVS TEAM !!
Post by: Rumblood on January 12, 2013, 06:26:36 pm
Nah the problem is that lobbying, retarded cunts are allowed to present their worthless opinions on these forums, regarding matters they have absolutely no clue what they are talking about, just with the intention to fuck up a whole class for your own benefits, which is in fact no different to griefing and should be rewarded with cancer irl. Several months have passed and melees still think all the complaints are because of kiting, lol.

Now the REAL problem is that devs either seem not to notice that 90 % of the post in those "anti archer crusades" are pure lobbying ( very unlikely since you must have been diagnosed with down syndrome in order to actually believe any of that bullshit )

OR devs simply have the same intentions, to simply fuck up the class.

I doubt it is anything so sinister. I think that it is because they simply don't play their game, and so rather than making decisions based upon experience, they make them based upon the "squeaky wheel" syndrome. Again, as I mentioned earlier, it is also due to a small minority gang plusing up anti-archer comments and gang minusing down the comments against their crusade. They also use the "the more we say it, the truer it is" method of promoting this myth that all archers do is kite constantly and can never be caught by anyone, rather than the truth, which is they do not want to be shot at range at all. Witness Grumbs "If I wanted to play an FPS, yada yada yada" statement as the real opinion they rarely are honest enough to give.
Title: Re: TO THE DEVS TEAM !!
Post by: SMEGMAR on January 12, 2013, 08:06:20 pm
ITT: Melee my old friends still somehow convinced that ranged is easymode.
Title: Re: TO THE DEVS TEAM !!
Post by: Templar_Steevee on January 13, 2013, 11:27:21 am
Easymode? yea, of course, but only when you have far away from you a bunch of unaware pesants without shields, but no a group of ppl with good armor who even in heavy armors can easily catch an archer. Because of preety low missle speed dodging arrows is easy.

Oh, and one more thing, whend ppl are trying to dodge over half of arrows are hitting their arms, where dmg is rly low.

And headshots, for me it looks like they changed hitboxes of head, besause i can see lots of ppl running with an arrow in their neck... (IMO hit into neck is even more dangerous than head) and d headshots are couted only when arrow or bolt hits skull.

It's a bit no fair that those changes were not mentioned on any place in forum. If i'm wrong, show me where devs write about changes like head hitboxes for archers and this bugged jumpshot on eu1...
Title: Re: TO THE DEVS TEAM !!
Post by: slimpyman on January 13, 2013, 08:28:43 pm
archery secondary mode is bow in melee mode??? how awesome :)   do it!!!   for the dogs!! diee!!!
Title: Re: TO THE DEVS TEAM !!
Post by: Equal on January 13, 2013, 10:08:45 pm
thread too long; didnt read lol

this is the place where you post my old friendcher photos rite

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too many to count blanket ban archers 2013
Title: Re: TO THE DEVS TEAM !!
Post by: Moncho on January 13, 2013, 10:11:30 pm
good old fallen brigayd
Title: Re: TO THE DEVS TEAM !!
Post by: Prpavi on January 13, 2013, 10:42:42 pm
good old fallen brigayd

whats good about it?
Title: Re: TO THE DEVS TEAM !!
Post by: Grumpy_Nic on January 14, 2013, 08:20:41 am
So everybody is posting the fallen archer squad now. Once there is a certain number of ranged online people start QQing, same happens when a certain number of cav appears on one team. Still the majority of the players is melee but you dont hear complaints of other classes that there is a melee rapetrain going on.

You honorable, dueladdict, manly Men should stop QQing. You are still the majority
Title: Re: TO THE DEVS TEAM !!
Post by: Kafein on January 14, 2013, 08:23:33 am
So everybody is posting the fallen archer squad now. Once there is a certain number of ranged online people start QQing, same happens when a certain number of cav appears on one team. Still the majority of the players is melee but you dont hear complaints of other classes that there is a melee rapetrain going on.

You honorable, dueladdict, manly Men should stop QQing. You are still the majority

I wouldn't be complaining as archer or cav with melee "rapetrains" in the other team. I mean, more preys around makes hitting one easier.
Title: Re: TO THE DEVS TEAM !!
Post by: pepejul on January 14, 2013, 01:41:08 pm
Just make one alt in each class... if you see many archers, use your shielder.... ou see cav...take your pikeman...etc.... A bit long to get lvl 30 with each one but funny.... one map / one alt / one fun  !  :mrgreen:

PEPE now has a Ninja alt... it is so amazing for backstabb archers !