cRPG

cRPG => General Discussion => Topic started by: Iymore on November 24, 2012, 07:00:57 pm

Title: EU_1 is dying
Post by: Iymore on November 24, 2012, 07:00:57 pm
yes

(click to show/hide)
Title: Re: EU_1 is dying
Post by: Tanken on November 24, 2012, 07:01:53 pm
That's because there's not enough multi-accounters still left to play anymore.

Blanket Ban the rest of EU and get on with it.
Title: Re: EU_1 is dying
Post by: Tore on November 24, 2012, 07:04:17 pm
visitors can't see pics , please register or login
Title: Re: EU_1 is dying
Post by: //saxon on November 24, 2012, 07:19:29 pm
its not,.
Title: Re: EU_1 is dying
Post by: Adamar on November 24, 2012, 07:26:46 pm
Nerf archers already!
Title: Re: EU_1 is dying
Post by: Elio on November 24, 2012, 07:29:31 pm
Clearly yes, since it's less annoying to fight against bots on DTV, even if bots spam/feint/aim at head only.
Title: Re: EU_1 is dying
Post by: Haboe on November 24, 2012, 07:30:55 pm
Adrenaline shot now!
Charge to 1000 volt, release!
Title: Re: EU_1 is dying
Post by: Tuetensuppe on November 24, 2012, 07:33:08 pm
well maybe devs should give more exp (like eu5) on battle servers > or change the fighting.systems and mechanic like that to motivate more people ...


Title: Re: EU_1 is dying
Post by: Osiris on November 24, 2012, 07:40:48 pm
There is little chance of victory and good fights with mass cav and byz + mercs stacking 10 plus players each :-D fighting against a byz mob stacked with long spears brings joy to no one, siege has fewcav and you actually get to fight 1 vs 2, 1 vs 1, 2 vs 3 etc rather than 2 vs 10 :-P. Even eu4 had more than eu1 last night
Title: Re: EU_1 is dying
Post by: Haboe on November 24, 2012, 07:41:56 pm
There is little chance of victory and good fights with mass cav and byz + mercs stacking 10 plus players each :-D fighting against a byz mob stacked with long spears brings joy to no one, siege has fewcav and you actually get to fight 1 vs 2, 1 vs 1, 2 vs 3 etc rather than 2 vs 10 :-P. Even eu4 had more than eu1 last night

So you are saying we should go to siege, bully everyone out of their mp there and save eu1 at the cost of eu2?  :mrgreen:
Title: Re: EU_1 is dying
Post by: Osiris on November 24, 2012, 07:43:24 pm
Nah siege has clan stack :-D im not saying your doing wrong just reasons why eu2 is more full, alsoa big strat battle kills eu1 for a few hours :-D
Title: Re: EU_1 is dying
Post by: Iymore on November 24, 2012, 07:44:45 pm
Nah siege has clan stack :-D im not saying your doing wrong just reasons why eu2 is more full, alsoa big strat battle kills eu1 for a few hours :-D
there is no battle for 2 hours but still same
Title: Re: EU_1 is dying
Post by: Lannistark on November 24, 2012, 07:50:21 pm
Moar drama pls inb4 Christo shows up
Title: Re: EU_1 is dying
Post by: Molly on November 24, 2012, 07:56:21 pm
So you are saying we should go to siege, bully everyone out of their mp there and save eu1 at the cost of eu2?  :mrgreen:
Trying to be something special instead of massive random recruit would be something... old Mercs were special... nowadays... oh well...

Pretty much the same goes for Byz...
Title: Re: EU_1 is dying
Post by: Falka on November 24, 2012, 07:56:45 pm
Adrenaline shot now!
Charge to 1000 volt, release!
Too late, it's dead already! Requiescat in pace Eu1!
Title: Re: EU_1 is dying
Post by: Tyr_ on November 24, 2012, 07:59:24 pm
There is little chance of victory and good fights with mass cav and byz + mercs stacking 10 plus players each :-D fighting against a byz mob stacked with long spears brings joy to no one, siege has fewcav and you actually get to fight 1 vs 2, 1 vs 1, 2 vs 3 etc rather than 2 vs 10 :-P. Even eu4 had more than eu1 last night

Its a funny situation imo. GK stay and eu1 and HRE stays on eu2. Mercs and Byz just play on both from time to time, so each server gets stacked heavy by 2 clans.
The Solution would be to introduce Stronghold mode, this fixex all problems. GK can ride their ponys, HRE's can even build their own castle :!: and Byz/Mercs can go on a rape train to take control over resources or kill the poor dummy, so it ands in the clans figthing clans and not slaughtering poor&innocent randomers (or people that get balanced to the fail team)

Give stronghold now!
Title: Re: EU_1 is dying
Post by: Cepeshi on November 24, 2012, 08:03:41 pm
Less players gives even me a chance to shine, so on one hand yeah, some maps are quite frustrating, on others i am enjoying myself quite well.
Title: Re: EU_1 is dying
Post by: SyderOne on November 24, 2012, 08:07:09 pm
well maybe devs should give more exp (like eu5) on battle servers > or change the fighting.systems and mechanic like that to motivate more people ...
"well maybe devs should give more exp (like eu5) on battle servers "

+1111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111
Title: Re: EU_1 is dying
Post by: Tot. on November 24, 2012, 08:09:19 pm
What's surprising to me is how come so many people are playing that DTV mode. I guess I can understand why HRE would prefer to fight bots instead of humans, but what's the rest doing there?
Title: Re: EU_1 is dying
Post by: woody on November 24, 2012, 08:12:46 pm
On siege for randomer melee character versus clanstack at least you respawn to fight again, on battle die 3 times before getting to melee from ranged/cav mobs, then get to melee get ganked, wait 5 mins to repeat each time. Not terribly exciting really. Even if try to stay with a clan on battle most will suddenly retreat/go one side leaving randomers knackered. Not QQing just saying why I find battle is dull for randomer.
Title: Re: EU_1 is dying
Post by: Gravoth_iii on November 24, 2012, 08:18:27 pm
There is little chance of victory and good fights with mass cav and byz + mercs stacking 10 plus players each :-D fighting against a byz mob stacked with long spears brings joy to no one, siege has fewcav and you actually get to fight 1 vs 2, 1 vs 1, 2 vs 3 etc rather than 2 vs 10 :-P. Even eu4 had more than eu1 last night

Well i enjoy fighting a merc stacked team, good opposition. Cav on the other hand not so much.
Title: Re: EU_1 is dying
Post by: Sagar on November 24, 2012, 08:19:22 pm
There is not much players these days. Lots of new games are out ... 
I cant remember when eu2 was 80/80 (need to wait to enter) or eu1 over 100/200.

Right now (Saturday Evening):
visitors can't see pics , please register or login


Ok. not very crowded, but you can still play.
I hope the developers come out with something new that will attract more players.
Title: Re: EU_1 is dying
Post by: Osiris on November 24, 2012, 08:28:10 pm
There is not much players these days. Lots of new games are out ... 
I cant remember when eu2 was 80/80 (need to wait to enter) or eu1 over 100/200.

Right now (Saturday Evening):
visitors can't see pics , please register or login


Ok. not very crowded, but you can still play.
I hope the developers come out with something new that will attract more players.


every day i try to join eu2 its 80/80 O.o


and gravoth sure its fun to have a challange :D but sometimes they are just blobs and all you can do is backpeddle and block when most of the enemy team is in one blob and yours is all rambo :P
Title: Re: EU_1 is dying
Post by: Mlekce on November 24, 2012, 08:31:41 pm
There is little chance of victory and good fights with mass cav and byz + mercs stacking 10 plus players each :-D fighting against a byz mob stacked with long spears brings joy to no one, siege has fewcav and you actually get to fight 1 vs 2, 1 vs 1, 2 vs 3 etc rather than 2 vs 10 :-P. Even eu4 had more than eu1 last night
what if i told you that i am byz and i have moust of the time x1?
Multiplier system is shit and i don't want to play against higher lvl then me ppl.
Title: Re: EU_1 is dying
Post by: Osiris on November 24, 2012, 08:33:04 pm
that maybe true mlekce :P but when byz roll eu1 they do it with 10-20 players and if they are good players (which they are) they usually win :D not always but often
Title: Re: EU_1 is dying
Post by: polkafranzi on November 24, 2012, 08:43:21 pm
Eu1 yesterday some point looked like this:
2, 3, 4, 5, 6, 7, and some dude out of screen are using xbows.
(click to show/hide)

xbowRPG.  imo siege has way more diversity and you can even use cav without it feeling like eu1/strat battles.
Title: Re: EU_1 is dying
Post by: Mlekce on November 24, 2012, 08:46:10 pm
silly... nothing stop templars from recruiting more players.
You all wanted reward for team play,there you go. You asked for it,you got it. Byzantines are masters of teamplay.
You also wanted to have 2h buff,cav nerf and archery buff,well you got it,now mod is duying i hope you are all happy.
Title: Re: EU_1 is dying
Post by: Araxiel on November 24, 2012, 08:57:18 pm
Lol at Mlekce.

Anyway, i really miss good old days when we spammed join button to get in to fully crowded eu1 server.
Title: Re: EU_1 is dying
Post by: Osiris on November 24, 2012, 08:57:49 pm
not saying your doing it wrong if you re read :P im just saying why people rage quit eu1.
Title: Re: EU_1 is dying
Post by: Cepeshi on November 24, 2012, 09:00:13 pm
The problem is, in low numbers it is really annoying to see all the ranged/cav spam. If there is 30 ranged from 50 players, not much fun. On huge scale battles (100+ players) this problem gets eliminated. It is still annoying, but not as much.

But as people join battle and see the shituation, they just quit to other mods (dtv, siege), hence the playerpop stays low. It is a wicked circle.


I say we start campaing to repopulate EU1 to its former glory. (also the evening crashes do not help)
Title: Re: EU_1 is dying
Post by: Nightingale on November 24, 2012, 09:01:38 pm
This is the exact opposite of what is going on in NA. (NA_1 fine... NA_2 dead.... we have less cav though)
Title: Re: EU_1 is dying
Post by: Corwin on November 24, 2012, 09:01:42 pm
The biggest battle server dies, the mod dies. That much I know.

And good thing you got server with 200 slots, that was a smart investment.
Title: Re: EU_1 is dying
Post by: Kunio on November 24, 2012, 09:03:16 pm
The game is losing players "especially good ones" because these changes for making game more realistic and more balanced sucks. In old crpg everyone tried to grind more to get better armors and to get high levels. Because we were watching the high level tincans, turbo courser cavs, archers with bazookas, all we wanted to be like them, to be a hero in one day... So we played more, more, more... Nowadays a new crpg player can reach level 31 in 2 weeks and if he is an experienced player in mount and blade, he can beat easily a lvl 35 player who plays crpg for 2 years. I think most of you want a balanced game, but this doesnt force the players to play crpg. In old days all we want to play (grind) more than the Finn, so we would beat his elephant and his black armored body one day :)


Lol at Mlekce.

Anyway, i really miss good old days when we spammed join button to get in to fully crowded eu1 server.

+111111111111111, crowded server = fun = getting more crowded = more fun
Title: Re: EU_1 is dying
Post by: Mlekce on November 24, 2012, 09:10:27 pm
i think buffing more 2h will solve all problems.
Also buff kuyak.
Title: Re: EU_1 is dying
Post by: Corwin on November 24, 2012, 09:11:13 pm
Yes, somewhere in all that balancing and nerfing, fun got nerfed. I mean, what the hell was wrong with boulder on a stick?
Title: Re: EU_1 is dying
Post by: Iymore on November 24, 2012, 09:17:50 pm
sooooooooooooooo nerf cav
Title: Re: EU_1 is dying
Post by: Falka on November 24, 2012, 09:18:26 pm
You also wanted to have 2h buff,cav nerf and archery buff,well you got it,now mod is duying i hope you are all happy.
It seems after last patch Eu1 got hit pretty badly and lost most of the players. Nerfing cav and archers was supposed to be solution of problems and instead of that became deadly blow for Eu1. Not sure whom I should blame, but well done, well done  :rolleyes:
Title: Re: EU_1 is dying
Post by: polkafranzi on November 24, 2012, 09:22:14 pm
sooooooooooooooo nerf cav

Yeh keep nerfing them, it's OP that I need 2 couched lances against rawhide coat - make it 3!
Title: Re: EU_1 is dying
Post by: Mlekce on November 24, 2012, 09:23:38 pm
when i told some 1h swords should be buffed i got -7 votes instantly so i hope you are all happy because i don't want to play mod where if you play as 2h you get everything. Enjoy ur 101 speed and 41 cut katana,enjoy because mod will die soon and you will play alone with ur shitty OP swords.
Title: Re: EU_1 is dying
Post by: Cepeshi on November 24, 2012, 09:24:29 pm
It seems after last patch Eu1 got hit pretty badly and lost most of the players. Nerfing cav and archers was supposed to be solution of problems and instead of that became deadly blow for Eu1. Not sure whom I should blame, but well done, well done  :rolleyes:

funnily enough most players on eu1 are cav/archers/xbows  :mrgreen:
Title: Re: EU_1 is dying
Post by: Arrowblood on November 24, 2012, 09:25:15 pm
just again double xp on eu 1 and we all have fun  :D
Title: Re: EU_1 is dying
Post by: The_Bloody_Nine on November 24, 2012, 09:31:50 pm
maybe it is also a temporary factor that EU1 is constantly loosing connection?
Title: Re: EU_1 is dying
Post by: Kunio on November 24, 2012, 09:33:48 pm
just again double xp on eu 1 and we all have fun  :D

+1 but it isnt a long-term solution, we need some good changes. chadz, you need to change something that force the players to play this mod. This is the best game i have ever played, please make it funny as before.
Title: Re: EU_1 is dying
Post by: Falka on November 24, 2012, 09:34:03 pm
funnily enough most players on eu1 are cav/archers/xbows  :mrgreen:
Well, last time I was in battle when last patch was released. Since that date everytime I join cRPG Eu1 has less than 60 players and I don't like small battles, because
crowded server = fun = getting more crowded = more fun
and "emptier" server = less fun. Before patch battle, archers&cav were ok in my opinion. Dunno why did they nerf them.

Anyway, when DTV has more players than Eu1 you know something has gone terribly wrong. Just give us conquest! Or even better; TDM!
Title: Re: EU_1 is dying
Post by: Corwin on November 24, 2012, 09:42:04 pm
I had an idea some time back that the soft cap should be pushed to level 35 and hard cap to level 40, so that we could have diversity of builds once again, possibility for crazy stuff, and not 18/21, 21/18 dominance.

Do this, and I promise you plenty of people on servers again.
Title: Re: EU_1 is dying
Post by: Arrowblood on November 24, 2012, 09:46:17 pm
The time of full servers will come.
http://www.youtube.com/watch?feature=player_detailpage&v=gI6sARmxEuc#t=59s
Title: Re: EU_1 is dying
Post by: Falka on November 24, 2012, 09:47:26 pm
when i told some 1h swords should be buffed i got -7 votes instantly so i hope you are all happy because i don't want to play mod where if you play as 2h you get everything. Enjoy ur 101 speed and 41 cut katana,enjoy because mod will die soon and you will play alone with ur shitty OP swords.
Buff, nerf, buff, nerf... what a shit. What's funny no-one asked for buff for 2h swords and even 2hrs agree that buffing most of the swords weren't necessary. Longsword, HBS, axes, miaodao and the rest of 2h were perfectly fine, so I have no idea why did they buff them, they could have nerf danish and leave the rest in peace  :rolleyes: Original nerf for archers also was amazing  :rolleyes:

And you Mlekce, asking for buff for weapon which you use, are just another whining bitch. You deserved every single - which you got. 1h are fine, don't touch them.
Title: Re: EU_1 is dying
Post by: Patoson on November 24, 2012, 09:50:45 pm
I agree with some of the posts here. Like Kunio said, cRPG was much fun in the beginning since it was all new and everyone was learning, so they did not care about balance or imbalance.

I think that the problem relies on newbies (not necessarily new) complaining too much about a certain class and the devs listening to them, when, actually, those newbies should have just learnt how to deal with that specific class.

When we all began whining about imbalance, I'm sure that the mod was quite balanced (I'm not saying that the current version might not have more balanced aspects), and we all should have just learnt how to adapt and counter those tricky classes (via respec or alts). For instance, regarding the whine about cavalry, people should have just specced polearms and grabbed a long spear, for example. Regarding archers, some 2h could have just switched to shielders. Instead of implementing the "turn rate nerf", people (including myself) should have just learnt how to foresee that kind of attack and block, etc.

All this reminds me of Age of Conan, a game that I played for over a year, and which reached a great state in a specific version and then, after "noob QQ", got constantly unbalanced with every new version, which eventually led to a dead game.

TL;DR - In my opinion, a complete reversion to a previous version or something in between would be the solution.
Title: Re: EU_1 is dying
Post by: pingpong on November 24, 2012, 09:51:57 pm
this game needs full reset, kill all the clans, destroy looms, reset levels, that would make things more interesting
Title: Re: EU_1 is dying
Post by: Osiris on November 24, 2012, 09:54:55 pm
how do you intend to kill all the clans ^^
Title: Re: EU_1 is dying
Post by: Corwin on November 24, 2012, 09:56:09 pm
Banning everyone who is a clan member? :D
Title: Re: EU_1 is dying
Post by: Leshma on November 24, 2012, 09:56:36 pm
It's not that everyone became so "ohmygod" good at the game, it's just that almost everyone including me plays this game like a fucking pussy. Backpedaling, running away, dirty tricks everywhere.

I guess that's why Ivani4 is popular, he's one of rare people who plays like a true hero would.

So many damn rogues and cutthroats in cRPG, I tell ya!
Title: Re: EU_1 is dying
Post by: Falka on November 24, 2012, 09:57:35 pm
the devs listening to them,
Heh, but when almost everyone says turn nerf was shit they don't listen. Noone asked for buffing 2h, but they did...  :rolleyes:
Title: Re: EU_1 is dying
Post by: Leshma on November 24, 2012, 09:59:33 pm
We need new animations, new tricks, things that people have to learn from the beginning. Everybody already knows every imaginable way to exploit this game and its engine.
Title: Re: EU_1 is dying
Post by: Falka on November 24, 2012, 10:00:05 pm
it's just that almost everyone including me plays this game like a fucking pussy. Backpedaling, running away, dirty tricks everywhere.
Ye, that's why I stopped playing my agi 2her and made 1h alt, didn't want to be a pussy any longer  :wink:

We need new animations, new tricks,
Keep dreaming....
Title: Re: EU_1 is dying
Post by: pingpong on November 24, 2012, 10:00:24 pm
Banning everyone who is a clan member? :D

YES, and permabans for byzantium, and other major gayclans whosename i cant remember for raping the server, and also ban GK, no reason , i just hate HAs
Title: Re: EU_1 is dying
Post by: Royans on November 24, 2012, 10:10:50 pm
Just fix  the fucking disconection problem that kill eu1, and mod is rolling again
Title: Re: EU_1 is dying
Post by: Mlekce on November 24, 2012, 10:48:54 pm
Buff, nerf, buff, nerf... what a shit. What's funny no-one asked for buff for 2h swords and even 2hrs agree that buffing most of the swords weren't necessary. Longsword, HBS, axes, miaodao and the rest of 2h were perfectly fine, so I have no idea why did they buff them, they could have nerf danish and leave the rest in peace  :rolleyes: Original nerf for archers also was amazing  :rolleyes:

And you Mlekce, asking for buff for weapon which you use, are just another whining bitch. You deserved every single - which you got. 1h are fine, don't touch them.

Just because you use some of bundle of sticks 1h weapons and have build 32lvl + it doesn't mean everything is fine.
Title: Re: EU_1 is dying
Post by: Osiris on November 24, 2012, 10:51:19 pm
i find 1h fine and im using 18-18 and a normal 1h weapon now :P (had a mw nordic warsword before was also great)
Title: Re: EU_1 is dying
Post by: Andswaru on November 24, 2012, 10:54:43 pm
And chadz pissed off the Eastern European community with his "i dont care" attitude towards strategus, meaning they dont need to grind strategus ticks anymore so no reason to play crpg.
Title: Re: EU_1 is dying
Post by: Mlekce on November 24, 2012, 10:58:26 pm
i am playing 1h for 6 gens and have mw weapons,shield and shit don't fucking tell me it is fine.
Yeah it is not that hard to play and have dicent score,but you should not be spammed by katana,longsword,danish gs user every time without possibility to attack once.
not to mention stab bounces and mw nordic champion sword swing glances on heavy armor.
Title: Re: EU_1 is dying
Post by: Allers on November 24, 2012, 11:02:50 pm
too busy trying to figure out what language the screenshot is in instead of looking at the server list
Title: Re: EU_1 is dying
Post by: Falka on November 24, 2012, 11:04:25 pm
Just because you use some of bundle of sticks 1h weapons and have build 32lvl + it doesn't mean everything is fine.
Actually my 1h alt just reached lvl 29 (I made respec a few times in the meantime) and I have used military pick, warhammer, nordic champ sword, grosse messere, military cleaver - according to you all of them are "bundle of sticks weapons"?  :rolleyes:
don't fucking tell me it is fine.
It is fine.

it is not that hard to play and have dicent score
If it is not hard to play why do you think 1h needs buff? It doesn't make sense. And if your swings glance with nordic your doing it wrong. As I'm mediocre player I blame myself for my poor performance, not others. Maybe you should try to do the same.
Title: Re: EU_1 is dying
Post by: Osiris on November 24, 2012, 11:05:10 pm
i am playing 1h for 6 gens and have mw weapons,shield and shit don't fucking tell me it is fine.
Yeah it is not that hard to play and have dicent score,but you should not be spammed by katana,longsword,danish gs user every time without possibility to attack once.
not to mention stab bounces and mw nordic champion sword swing glances on heavy armor.


ive been a shielder for most of my 18 gens, getting spammed by katana etc it happens sometimes but you can counter by movement and different swings. i rarely left swing with a sword because everyone just left blocks :P MW NCS glancing? if you have 6ps that shouldnt happen :P
Title: Re: EU_1 is dying
Post by: Leshma on November 24, 2012, 11:06:17 pm
i am playing 1h for 6 gens and have mw weapons,shield and shit don't fucking tell me it is fine.
Yeah it is not that hard to play and have dicent score,but you should not be spammed by katana,longsword,danish gs user every time without possibility to attack once.
not to mention stab bounces and mw nordic champion sword swing glances on heavy armor.

Title: Re: EU_1 is dying
Post by: Tonyukuk on November 24, 2012, 11:06:22 pm
http://forum.meleegaming.com/suggestions-corner/why-dev-dont-make-any-event/

We already discussed this shit..mod is need new things like events..
Title: Re: EU_1 is dying
Post by: Mlekce on November 24, 2012, 11:17:05 pm
Actually my 1h alt just reached lvl 29 (I made respec a few times in the meantime) and I have used military pick, warhammer, nordic champ sword, grosse messere, military cleaver - according to you all of them are "bundle of sticks weapons"?  :rolleyes:

Ppl make one char play for one gen and make 21/15 build and then they think 1h are awsome because they live longer then when they were other class.
But when you start your 2nd or 3rd gen you see how 1h is actually hard and sometimes shit.
shielder vs 2-3 archers = dead,shielder vs polearmer with axe = dead, shielder vs 27 agi katana user = moust of the time dead unless katana guy is noob,shielder vs great axe insta dead (that axe hit before you see it),shielder vs danish gs in plate  = spammed...
Only good thing about shield is to support you teammates and steal their kills while being able to block multiple attacks and ranged projectiles.
if you make 21/15 build 18/21 shielder will kill you,if you make 18/21 you are too weak to kill tincan. Every build you take is shit and doesn't guarantee you victory vs other classes. Make 18/21 2h/polearm build and dominate vs every class out there.
Title: Re: EU_1 is dying
Post by: Mlekce on November 24, 2012, 11:27:26 pm
this is just for my frend falka. I am this much shit as 1h and i still think 1h is under powered.
(click to show/hide)

(click to show/hide)
Title: Re: EU_1 is dying
Post by: Pentecost on November 24, 2012, 11:40:23 pm
Mlekce: It sounds like you're having problems because you don't have a good grasp of movement and what the strengths of your weapon actually are. I had the same problem at first with my shielder, but I did a generation of 1h no shield with a short falchion on an alt with the aim of getting better, and I found it greatly improved my sword technique after I went back to using a real weapon together with a shield. Also

Make 18/21 2h/polearm build and dominate vs every class out there.

Do you have a 2h/polearm character? Post your character screen so that we can see your k:d on it.
Title: Re: EU_1 is dying
Post by: Falka on November 24, 2012, 11:40:33 pm
(click to show/hide)

Pile of bullshit. I will simplify what you said: shielder vs anything = dead shielder, even shielder vs another shielder = dead shielder (well, that makes sense  :wink:). That's the reason why Kansuke made ~60-10 KD a few maps in a row on siege some weeks ago, not to mention Dalhi or Atas, because shielders are unplayable  :rolleyes:

As I mentioned before I do agree that buff for 2h wasn't justified but that doesn't mean everything else should be buffed as well. And as I said, except strat basically I don't play as 2h anymore.
Title: Re: EU_1 is dying
Post by: Mlekce on November 24, 2012, 11:48:44 pm
Non of this guys are lvl 30. Atas is lvl 34 i can dominate with 18-24 or 15/27 too with langes messer which have 100 speed.
Short facon have 102 or 104 speed i was going realy well with mw lyoavedao which have 104 speed and 34 cut,but that is mega lame.
Title: Re: EU_1 is dying
Post by: Osiris on November 24, 2012, 11:57:46 pm
im lvl 30 :D
Title: Re: EU_1 is dying
Post by: Molly on November 25, 2012, 12:01:37 am
That`s so typical...

Thread about a server dying cuz barely anyone isnĀ“t fed up by the state the mod is in atm and some nubcakes come along and de-rail an actually important thread.

Get your 1h-issues and make your own thread! (personally playing 3rd gen 1h w/o shield and they are just fine imho)

Now back to business:

We have the dark months now. So nobody can deny that the player numbers on EU1 went down - no excuse like "Sunny weather, people enjoy the beach" when I made this kind of thread sometime in June or something...

Would be nice to see some Overlord reaction in here - maybe even being serious about it (I know... but a man can dream)
Title: Re: EU_1 is dying
Post by: Falka on November 25, 2012, 12:05:08 am
Don't be mad benkei  :wink:
(click to show/hide)
Title: Re: EU_1 is dying
Post by: Chasey on November 25, 2012, 12:11:09 am
24/7 day time would bring alot of people back, i just usually log off when its night, because it strains my eyes.
Title: Re: EU_1 is dying
Post by: Gravoth_iii on November 25, 2012, 12:46:06 am
Double exp events would bring people together if it would be on special hours such as friday and saturday evenings, which would result in massive battles which i think most people enjoy as much as i do (A lot!). Then people wouldnt only get a good grind but also the servers would be used to their potential, maybe we could see 100v100 battles again!
Title: Re: EU_1 is dying
Post by: Rebelyell on November 25, 2012, 12:52:25 am
Ppl make one char play for one gen and make 21/15 build and then they think 1h are awsome because they live longer then when they were other class.
But when you start your 2nd or 3rd gen you see how 1h is actually hard and sometimes shit.
shielder vs 2-3 archers = dead,shielder vs polearmer with axe = dead, shielder vs 27 agi katana user = moust of the time dead unless katana guy is noob,shielder vs great axe insta dead (that axe hit before you see it),shielder vs danish gs in plate  = spammed...
Only good thing about shield is to support you teammates and steal their kills while being able to block multiple attacks and ranged projectiles.
if you make 21/15 build 18/21 shielder will kill you,if you make 18/21 you are too weak to kill tincan. Every build you take is shit and doesn't guarantee you victory vs other classes. Make 18/21 2h/polearm build and dominate vs every class out there.
and what that even change??
you are whining like hell in thread named EU_1 is dying
congrats

Quote
shielder is eassymode
Quote
nah I am just trolling you
Quote
or may be not?
Quote
shielder is easymode like all other classes when you are good at that
Title: Re: EU_1 is dying
Post by: Gravoth_iii on November 25, 2012, 01:35:24 am
if you make 21/15 build 18/21 shielder will kill you,if you make 18/21 you are too weak to kill tincan. Every build you take is shit and doesn't guarantee you victory vs other classes. Make 18/21 2h/polearm build and dominate vs every class out there.

Even archers/xbowmen? :o Nope, no build dominates every class. Every class has pros and cons, my build counters a lot though ^^ Agi hoplite = fast and shield vs ranged, shield + long poke vs infantry in big battles, long poke vs cav, and warspear is works fairly well in 1v1, but because of agi build it is very weak hitting and any decent 2h will most likely win a fair fight. However with a 0 slot shield you can fit a duelist weapon in there, woo works against all classes!
Title: Re: EU_1 is dying
Post by: Tibe on November 25, 2012, 10:34:32 am
Mybe slightly.....

But yes, lots of new games. Havent been in Crpg for a while now cause of the new "Hitman". :rolleyes:
Title: Re: EU_1 is dying
Post by: Araxiel on November 25, 2012, 10:39:28 am
There is a big Autumn steam sale right now and people have gone try new games, which is normal.
Eu1 was in this state for the last 2 maybe 3 months?
Title: Re: EU_1 is dying
Post by: Shpritza on November 25, 2012, 10:41:26 am
too much ranged and cav. imo thats why its dying...

**hides under the table before his head comes off**
Title: Re: EU_1 is dying
Post by: peter_afca7 on November 25, 2012, 10:48:06 am
Just fix  the fucking disconection problem that kill eu1, and mod is rolling again
You sir are damn right :!:
Title: Re: EU_1 is dying
Post by: Tindel on November 25, 2012, 11:49:42 am
I have played crpg for 1.5 year now. I have spent 99% of that time on EU2.

Why?

Well i dont care much for waiting several minutes to respawn.
I dont like being oneshot by lance cav, or bumpslashed by cav, or kited and shot to pieces by HA, HX.
I dont like being shot to shit by big groups of ranged and no cover to speak of that i can hide behind.
I dont enjoy the kind of cowardly gameplay that battle encourage, stay alive long enough and your team wins HURRAY.

Siege offers fast and constant action, action with a purpose (take flag, defend flag, open doors, close doors)
If i get shot or couched or ganked by a group of players i can respawn and either try to backstab them in turn, or i can do something else.

If battle had some sort of purpose other than camping "better" than the other team it might catch my interest a bit more. Master of the field flags spawning or something.
But i would have to play with a shield and a spear just to survive against all the fucking cav and ranged.

I want 4 attack directions. I want manual blocking.  Anything else is just lackluster


So in short,  fuck battle, its always been the shittiest gamemode. Finally people are beginning to realize that. Grats,
Title: Re: EU_1 is dying
Post by: Osiris on November 25, 2012, 12:21:20 pm
i wouldn't say its the shittiest mode :P people want to play a battle you know where the goal is to kill or rout the enemy :P Siege is overly simplified and not even remotely siege like. I play both but to only play siege and then comment on battle mode is just retarded ^^
Title: Re: EU_1 is dying
Post by: Shemaforash on November 25, 2012, 12:36:44 pm
That looks like an improvement to me, I prefer lower amounts.
Title: Re: EU_1 is dying
Post by: Bonze on November 25, 2012, 12:43:49 pm
well maybe devs should give more exp (like eu5) on battle servers > or change the fighting.systems and mechanic like that to motivate more people ...




They they ignore all "change the fighting mechanic" petitions since 2010 .
Its to late to late to late to late to late
Title: Re: EU_1 is dying
Post by: Prpavi on November 25, 2012, 01:01:18 pm
Looks like people are finally fed up and are boycotting EU1. Too bad nobody is there to listen.

Everybody is chucking something at you, xbow/arrow/trowing spam is incredible, cav still rules... but why because the people who made the mod made this possible. It's way easier to stand around and pew, brings good rewards, no need to learn to block really. People will use and abuse the shit out of games and mechanics if you let them. And this mod sure is making it possible.

So get a plate, get a maul, stack str and if and hope to god you dont get shot in a head by a loomed archer or Dave.
Title: Re: EU_1 is dying
Post by: Strudog on November 25, 2012, 01:05:00 pm
Has anyone brought up the point that November is one of the biggest game releasing months, Im pretty sure most of the casual c-rpg gamers are off playing all these new games and that they will resume after christmas.

But also Blanket ban of those Eastern Europeans (Deserved in my eyes), but still cuts the community down by a significant margin.

And also battle has become seriously boring for me these days, ranged is fine, cav is fine, my only problem is those pesky HX (buffed way too much) and spammy 2h's (swing there 2h like a light sabre).

The multi system is rather boring now, i have played for 18 gens (which is not much compared to others) and i find it is not rewarding to win anymore, maybe making it based on how well an individual does and not the team and you will see your player base increase significantly.

The only last place that is fun for me is either a strat battle where there are big mob wars or eu2 where it is challenging and fun to play

All in all there has been a number of contributing factors to the decline in eu1 but i guess those hardcore c-rpg players will have to ride the storm

Title: Re: EU_1 is dying
Post by: Arrowblood on November 25, 2012, 01:09:51 pm
And ofc noone has time to play because he is preparing himself for this:
Title: Re: EU_1 is dying
Post by: Kansuke on November 25, 2012, 01:10:34 pm
Remove looms and level, just keep the character skill modifier then maybe new people will come to this mod.
Title: Re: EU_1 is dying
Post by: Bonze on November 25, 2012, 01:13:31 pm
. People will use and abuse the shit out of games and mechanics if you let them. And this mod sure is making it possible.


exactly.

glitching is allowed , bugusing (there are a lot of game mechanic bugs) and you dont get a perm ban with a little bit luck if you cheat (autoblock)



Title: Re: EU_1 is dying
Post by: Leshma on November 25, 2012, 01:15:53 pm
EU1 is dying because of Zerobot, Arrowblood, ROBINHOOD, Tennenoth and every other owner of Masterwork Longbow...

PS. I have one and I'm selling that beauty, PM me :P
Title: Re: EU_1 is dying
Post by: The_Bloody_Nine on November 25, 2012, 01:18:20 pm
I have played crpg for 1.5 year now. I have spent 99% of that time on EU2.

Why?

Well i dont care much for waiting several minutes to respawn.
I dont like being oneshot by lance cav, or bumpslashed by cav, or kited and shot to pieces by HA, HX.
I dont like being shot to shit by big groups of ranged and no cover to speak of that i can hide behind.
I dont enjoy the kind of cowardly gameplay that battle encourage, stay alive long enough and your team wins HURRAY.

Siege offers fast and constant action, action with a purpose (take flag, defend flag, open doors, close doors)
If i get shot or couched or ganked by a group of players i can respawn and either try to backstab them in turn, or i can do something else.

If battle had some sort of purpose other than camping "better" than the other team it might catch my interest a bit more. Master of the field flags spawning or something.
But i would have to play with a shield and a spear just to survive against all the fucking cav and ranged.

I want 4 attack directions. I want manual blocking.  Anything else is just lackluster


So in short,  fuck battle, its always been the shittiest gamemode. Finally people are beginning to realize that. Grats,
Well, people like you don't like battle, that is ok. But how the fuck you come to think that everybody is like you? Believe me, there are enough people that like battle exactly because there is no respawn and no forced goal like some flags or what.

For me siege is 10 times more boring, and I only play it here and there for some diversion and the lack of a TDM server (which would then be the variety from battle). If you're interested, I can tell you more detailed why I personally like battle and dislike siege, but I won't force my opinion on others and pretend it was the one truth in the world.

and btw., at all the other guys transferring their usual whining about this or that class onto this discussion: It's pathetic.
Title: Re: EU_1 is dying
Post by: Tuetensuppe on November 25, 2012, 02:06:32 pm
you wanna know what i think about not anylonger playing on eu1 ?

Title: Re: EU_1 is dying
Post by: Adamar on November 25, 2012, 02:39:44 pm
People said that numbers where low and blamed it on archers. Archers got nerfed again, so now what?
Title: Re: EU_1 is dying
Post by: Shpritza on November 25, 2012, 02:43:31 pm
still archers   :D
Title: Re: EU_1 is dying
Post by: Kafein on November 25, 2012, 02:50:32 pm
People said that numbers where low and blamed it on archers. Archers got nerfed again, so now what?

while(popTooLow())
{
    nerfArchers();
}
Title: Re: EU_1 is dying
Post by: Adamar on November 25, 2012, 02:53:22 pm
still archers   :D

Are they? Or is it constantly spoiling noobs by lowering the difficulty cap with archery nerfs? The easier the game is, the easier noobs will want it. Some drastic reality checks are needed in this comunity.

while(popTooLow())
{
    nerfArchers();
}

What am I to make of that? You've always supported that code, and it clearly doesn't work.
Title: Re: EU_1 is dying
Post by: Renegat on November 25, 2012, 02:56:06 pm
As the Overlord Chase said, remove night time, it doesn't bring anything and just bother everyone.
And as the second overlord royanss said, fix the server. Yersteday, we were about 65 on the server at 6 pm, the server crashed, the number of players felt to 40 and remained at this state until i decided to play something else, at 7 pm.

Just by fixing the server and removing night time, the number of players on EU_1 would increase imo. We might not reach 100-120 players as we used to know, but with 80 players on the server i would be already happy.

What make me quit the server are also maps, some are just disgusting and merely make me leave the server to go on duel or somewhere else. Put more classic/native maps, at least everyone enjoy them.

And about balance : There has always been lots of cav/archers, lots of nonskilled 2hs who just spam while backpeddaling, lots of pikemen and so on, the only "new" thing those last months are HX and an increase of HA, but i don't think they are the main problem, for me the main problem are those cited above.
Title: Re: EU_1 is dying
Post by: IR_Kuoin on November 25, 2012, 02:58:08 pm
For some reason its the upkeep that keeps me away from cRPG sometimes when the pop. is low :/
Title: Re: EU_1 is dying
Post by: Blueberry Muffin on November 25, 2012, 03:01:20 pm
You know what would really be good? Replace the balancing team with good level headed players that actually play the game. Might help things, no offense devs, its just my opinion.

Also in my clan, we keep it interesting by changing our ways of playing. 80% of the time its just everyone randomcharge. But when Tyr and I arent lazy fucks, we sometimes do some tactics and see how they work. We also do a good mix of theme nights, made easier by the free respecc on STF chars... Favourites gotta be kinngrimm night, peasant night, lumberjack night and mount and musket style night with hunting xbows..... :D

Maybe someone would be interested in setting up a multiclan theme night? We did the police squad once, and the fallen countered us with suspicious immigrants which was fun.... Even some nords wanted to be mounted policemen with HX.


Most importantly some of these maps need to be point blank removed, cause when you see them you just want to quit immediately. Pueblo town is a great example. Fucking remove it and delete it and dance around on its ashes.... Royanns got it right, more native maps. Even the infamous old one with a ruin on a hill wouldnt be so bad if the hill was lowered quite a bit.
Title: Re: EU_1 is dying
Post by: Grumbs on November 25, 2012, 03:09:53 pm
too much ranged and cav. imo thats why its dying...

**hides under the table before his head comes off**

I think part of the problem is that the fewer the players, the bigger the impact of cav and ranged against melee, and what we're seeing is that people just don't want to stick around as long for the server to fill up, and when numbers dwindle it starts to empty even faster than when it was more popular

When you have fewer players ranged have fewer targets to worry about, they don't have to worry about flanking armies quite so much or to get bumped to death by cav, and for melee you can't just hope some other guy gets hit while you charge and overwhelm a ranged position. You get stalemates in maps that should never have stalemates

Part of the problem is people were waiting for a big "nerf ranged" patch, and when it came it probably didn't do enough and so they get tired and shiny new games take their attention

People just get bored of games as well, people have played this for years. Its only natural to want to play new stuff. We have a lot of big releases lately like Chivalry, which is getting even more exposure and popularity (and they recently released a ranged nerf in that, they like doubled the draw time for all bows). That has atm 2k more players than the entirety of Warband, all the mods (maybe not crpg), all the single player people (the majority of M&B players). We just had Planetside 2 released. GW2 not long ago, and now we have autumn sales. Lots of games to try for people

Solutions? Get more new players into the game, and have them stick around long enough to learn the basics by not putting them in impossible situations for the first few hours. Make the first character from a new account level 20 or so, then start the retirement at lvl 1. Give new players free untradable looms (or nerf looms in general). Give new players an idea of what to do with skill points/stats rather than just plopping them into the game with no clue. Force them to make a character on the website before even logging into the game, with ideas for builds on the site (start char templates, that start the guy at lvl 20 or something in a chosen class). I think at this point its about getting new players, since the old school will leave anyway, and people can only get sick of aspects of at a game so much before moving on
Title: Re: EU_1 is dying
Post by: Kafein on November 25, 2012, 03:14:07 pm
What am I to make of that? You've always supported that code, and it clearly doesn't work.

Between this one and my post you quoted, only one is not ironic.


The problem with EU_1 is much more complex than just classes that, combined with how the battle mode works, make the game obnoxious for some other classes, even though I'm sure that is a large part of the problem. On siege you are not forced to kill everybody. More precisely, you are not forced to kill classes you have no way of dealing with. It's also how the skill level on siege is (was ?) generally lower and the usually lower respawn time.
Title: Re: EU_1 is dying
Post by: Tore on November 25, 2012, 03:21:27 pm
Remove looms and level, just keep the character skill modifier then maybe new people will come to this mod.

http://www.mbmerc.com/ (http://www.mbmerc.com/)
Title: Re: EU_1 is dying
Post by: Idzo on November 25, 2012, 03:42:04 pm

Solutions? Get more new players into the game, and have them stick around long enough to learn the basics by not putting them in impossible situations for the first few hours. Make the first character from a new account level 20 or so, then start the retirement at lvl 1. Give new players free untradable looms (or nerf looms in general). Give new players an idea of what to do with skill points/stats rather than just plopping them into the game with no clue. Force them to make a character on the website before even logging into the game, with ideas for builds on the site (start char templates, that start the guy at lvl 20 or something in a chosen class). I think at this point its about getting new players, since the old school will leave anyway, and people can only get sick of aspects of at a game so much before moving on

I was talking on ts few days ago about same. Not just for new guys, but for everybody, when you retire strat from lvl 20. but you need to gather exp for all levels before to reach 21.
Why would all veteran players need to lvl up from lvl 1 each time they retire or create new char.  It's bullshit, pointless. I do agree that things were speed-ed up by adding eu 5 but still...

I would say that mode is fucked up with last patch. Overhead for poles are so fucked up but that is very old problem and nobody deals with it.
Everybody is cryin about cav? why? take the fucking long spear. even if youre 1h, 2h or archer or whatever you can take long spear for few round and deal with cav.
If youre shot by archer, hide use teammate with shield. i know you heard it million times but its like that. you cant be all in one, but that's why you have teammates.

Also, great reason why is this mod dying is because there is no TEAM PLAY at all.

Spectate Eu1 for few rounds, set your camera to see whole field take popcorns and enjoy epic spread outs.

Bind teams. Dunno how, score system was good try but we need something else.

Maybe each team needs general and 2-3 deputies. if you don't move around em, your ath, ps, wm and rest of skill and attributes will drop down.
you will become weaker.

Americas army had great system. Does any1 remember it?
Based on your score last map, you chose your position in team. so, if youre first on scoreboard, next map you choose first and you can apply for comander of team and etc..

I'm sure that some will know to explain it much better.

Tl;dr: Old McDonald had a farm.
Title: Re: EU_1 is dying
Post by: Vovka on November 25, 2012, 03:50:50 pm
Patch with Xmas Hats and -1 to katana speed will change all!
Title: Re: EU_1 is dying
Post by: Tibe on November 25, 2012, 03:55:02 pm
......
But also Blanket ban of those Eastern Europeans (Deserved in my eyes), but still cuts the community down by a significant margin.
.......

If thats gonna happen than il spend my free time migrating to your country and robbing your pawnshops and extorting local buisnesses. :D
Title: Re: EU_1 is dying
Post by: Bonze on November 25, 2012, 03:56:35 pm

Americas army had great system. Does any1 remember it?
Based on your score last map, you chose your position in team. so, if youre first on scoreboard, next map you choose first and you can apply for comander of team and etc..

I'm sure that some will know to explain it much better.

Tl;dr: Old McDonald had a farm.

16 years old kids cant lead armys ;-)
Title: Re: EU_1 is dying
Post by: Rebelyell on November 25, 2012, 04:00:46 pm
Remove looms and level, just keep the character skill modifier then maybe new people will come to this mod.
and you will have 3 players on eu 1 in prime time
Title: Re: EU_1 is dying
Post by: Idzo on November 25, 2012, 07:05:48 pm
16 years old kids cant lead armys ;-)


he dont need to, if he's first on scoreboard. he gets right to choose first slot. simple.
Title: Re: EU_1 is dying
Post by: Osiris on November 25, 2012, 07:12:10 pm
being top doesn't make you a good commander :P
Title: Re: EU_1 is dying
Post by: Idzo on November 25, 2012, 07:32:39 pm
being top doesn't make you a good commander :P


I didn't said that. read m8.

 i said that he gets right to choose first.  He can pick any slot. it doesn't have to be commander.
Title: Re: EU_1 is dying
Post by: polkafranzi on November 25, 2012, 07:35:54 pm
We are patching cRPG... please stand by

you can join the chat meanwhile: #mount&blade-crpg @ quakenet.org
Forum is up, if your login fails, wait for the crpg site to be back up.
Forum

gay
Title: Re: EU_1 is dying
Post by: Arrowblood on November 25, 2012, 07:39:40 pm
We are patching cRPG... please stand by

you can join the chat meanwhile: #mount&blade-crpg @ quakenet.org
Forum is up, if your login fails, wait for the crpg site to be back up.
Forum

gay
who what what where?????
Title: Re: EU_1 is dying
Post by: Falka on November 25, 2012, 07:43:24 pm
We are patching cRPG... please stand by
changelog from irc
Quote
<chadz> archers nerfed
<chadz> cav nerfed
<chadz> 2h buffed
<chadz> perma death
<chadz> looms reset
<chadz> more details coming soon
Title: Re: EU_1 is dying
Post by: Iymore on November 25, 2012, 07:47:26 pm
[20:45:04] Downloading Resource/xueyugang.brf

(click to show/hide)
Title: Re: EU_1 is dying
Post by: Mlekce on November 25, 2012, 07:51:29 pm
they are patching strat like somebody gives a shit about that.
Title: Re: EU_1 is dying
Post by: Iymore on November 25, 2012, 07:54:38 pm
and today

visitors can't see pics , please register or login
Title: Re: EU_1 is dying
Post by: Daniisme on November 25, 2012, 08:21:54 pm
Peoplez dont like fighting against Mercs clan stack ^^
Title: Re: EU_1 is dying
Post by: Tibe on November 25, 2012, 08:28:45 pm
Shit I tried to play EU 1 today. Didnt have any fun at all. My 2h heroistic ass either got almost always lanced, shot to pieces or some lucky shot acctually hit me and 1 shot took 70% of my HP. I did lots better with my shielder/1h/thrower alt thou cause the archers didnt take careful aim due to me acctually carring something that could block arrows and the lancers avoided me cause those throwingspears do hurt like hell. You could say I should L2P, but its not even that fun when the majority of the server can easly counter your class. But what else you can do except stop playing. Cause alts are a waste of time and respecing to a different class is just a painful action.

But the mod will never die aslong as Siege still exsits.

Also my suggestion would be Conquest gamemode or something, were you respawn. Cause Stratbattles are still pretty popular, thou EU1 itself is not.

Dont get me wrong, I like to dodge arrows and avoid cav etc, but only aslong as its in reasonable ammount. I dont wanna dodge arrows that will block out the sun. :D
Title: Re: EU_1 is dying
Post by: Tindel on November 25, 2012, 10:46:11 pm
Well, people like you don't like battle, that is ok. But how the fuck you come to think that everybody is like you? Believe me, there are enough people that like battle exactly because there is no respawn and no forced goal like some flags or what.

For me siege is 10 times more boring, and I only play it here and there for some diversion and the lack of a TDM server (which would then be the variety from battle). If you're interested, I can tell you more detailed why I personally like battle and dislike siege, but I won't force my opinion on others and pretend it was the one truth in the world.

and btw., at all the other guys transferring their usual whining about this or that class onto this discussion: It's pathetic.

Im terribly sorry if you felt like i forced my opinion on you. If i had known you would read my post i would of course have written it alot more considerate.

I am also really interested in the details pertaining why you personally like battle and dislike siege, so if you want please post them.
Title: Re: EU_1 is dying
Post by: Thedric on November 26, 2012, 02:41:21 am
What made me personally quit eu1 were the shitty maps and unbalanced classes. I remember the glory days when teams would form shieldwalls and camp barns, cav would have epic battles on the flanks that in many cases decided which side was going to win, occasional player would step up and give tactical orders, thats what got me into crpg, during those days/weeks I barely ever looked at eu2. Now, all my fav maps are gone, everyone is either an op 2h hero or an op archer/xbower/thrower and the only valid tactic is 'follow the merc/byz/whatever blob'. I used to have a cav alt that I used quite often, but once again shitty maps and unbalanced classes ruined that too. So it appears that with every patch more and more emphasis is put on improving the game for the bitter vets and their clans and fixing the inevitable fuck-ups associated with these changes.
Title: Re: EU_1 is dying
Post by: Lemmy_Winks on November 26, 2012, 02:52:59 am
Well look at the date on the screen shot. Im sure the Euros where just celebrating thanksgiving and didnt have time to play CRPG.
Title: Re: EU_1 is dying
Post by: Joker86 on November 26, 2012, 03:00:49 am
Well look at the date on the screen shot. Im sure the Euros where just celebrating thanksgiving and didnt have time to play CRPG.

In EU thanksgiving is only a minor feast, and only few people actually celebrate it any other way than making a good meal for lunch. That's all.

If you want to know the biggest festival in Europe, google for the Grand Prix de la chanson Eurovision. Now that's a happening  :wink:
Title: Re: EU_1 is dying
Post by: GuiKa on November 26, 2012, 04:04:30 am
Eu_1 needs class balance.

/Thread
Title: Re: EU_1 is dying
Post by: Bars on November 26, 2012, 04:21:21 am
Oh people what you're talking about? Killed by Cav, killed by 2h, killed by 1h shielder...all classes are op. I make special  build for eu1 with a shield, and polearm(fauchard) with high strenght and IF. and I'm not afraid , the game is such that the arrow just the duty to hurt you much, so it has been and will be everywhere ! stop whining and get out on the battlefield ! your skills will not improve if you sit and complain on the forums

sry for my bad english  :mrgreen:
Title: Re: EU_1 is dying
Post by: Adamar on November 26, 2012, 04:23:47 am
Plz dont nerf ranged more, my archer hunter needs some sport.
Title: Re: EU_1 is dying
Post by: IR_Kuoin on November 26, 2012, 09:43:15 am
Well look at the date on the screen shot. Im sure the Euros where just celebrating thanksgiving and didnt have time to play CRPG.

I've never heard of any European who celebrated Thanksgiving
Title: Re: EU_1 is dying
Post by: Aderyn on November 26, 2012, 09:50:17 am
inb4 americans actually think everyone celebrates thanksgiving :P
Title: Re: EU_1 is dying
Post by: Macropus on November 26, 2012, 09:55:12 am
EU1 is fine imo.
Title: Re: EU_1 is dying
Post by: IR_Kuoin on November 26, 2012, 09:56:31 am
The server has its ups and downs. Wait for next patch and you'll see the server filling up. Until everyone GTXs from the changes :D
Title: Re: EU_1 is dying
Post by: dodnet on November 26, 2012, 10:10:18 am
I stopped playing and EU1 died? Coincidence?  :mrgreen:
Title: Re: EU_1 is dying
Post by: Molly on November 26, 2012, 10:17:30 am
I stopped playing and EU1 died? Coincidence?  :mrgreen:
Yes!  :P
Title: Re: EU_1 is dying
Post by: dodnet on November 26, 2012, 10:30:22 am
Yes!  :P

I feel important now  \o/ \o/ \o/
Title: Re: EU_1 is dying
Post by: Molly on November 26, 2012, 10:45:45 am
I stopped playing and EU1 died? Coincidence?  :mrgreen:

Yes!  :P

I feel important now  \o/ \o/ \o/
:shock:

Why on Earth... I don't even...
Title: Re: EU_1 is dying
Post by: Joker86 on November 26, 2012, 01:08:11 pm
I feel important now  \o/ \o/ \o/

Important as easy prey target for motivation purposes. As soon as the most important easy target disappears -> motivation gone -> EU1 died.

 :P


But I have to say that I am also bored out of my brain from EU1, for different reasons. I want something fundamentally new, a few new armours and weapons can't change much there. I feel like the game should make some progression and feel somewhat different. Like after the upkeep patch.
Title: Re: EU_1 is dying
Post by: Tovi on November 26, 2012, 01:23:43 pm
Perhaps it has been said on this thread, but 33 % of EU battle players are on EU4. Why create a second battle server ?
Title: Re: EU_1 is dying
Post by: IR_Kuoin on November 26, 2012, 01:25:37 pm
Perhaps it has been said on this thread, but 33 % of EU battle players are on EU4. Why create a second battle server ?

Because the other one gets full we need another server to go on?
Title: Re: EU_1 is dying
Post by: Tovi on November 26, 2012, 02:09:54 pm
Full ???
Title: Re: EU_1 is dying
Post by: Barracuda on November 26, 2012, 05:48:47 pm
Everything would be fine if the disconnections would be fixed. Just last week there was around 80-90 playing and after one dc, only 20-30 came back to EU1.
Title: Re: EU_1 is dying
Post by: Falka on November 26, 2012, 05:54:40 pm
Everything would be fine if the disconnections would be fixed. Just last week there was around 80-90 playing and after one dc, only 20-30 came back to EU1.
Ye, it's really annoying, on siege everyone have lost connection two times in last half hour. After first crash instead of 70 there was 45 players, after second I've quited.
Title: Re: EU_1 is dying
Post by: Horst_Kurmoottaja on November 26, 2012, 05:56:50 pm
Benkei your avatar is so great! :)  EU1 will never die!
Title: Re: EU_1 is dying
Post by: Pejlaen on November 26, 2012, 07:30:17 pm
Crpg is a really hardcore and intense game, where almost everyone just focus on results. It just creates the environment as it is right now, where alot of people just hate things that they can't cope with, and if the results doesnt come fast enough, you often just quit playing. Seriously, the game promotes hate and frustration over anything else in its current state, mostly due to the multiplier system I think. This game could really benefit from a system that reduces the impact of a failure, but heavily increases the impact of successful actions. That will make it less hardcore, more friendly for new players, as well as well rewarding for those that performs great.
Title: Re: EU_1 is dying
Post by: Kirman on November 26, 2012, 08:07:40 pm
visitors can't see pics , please register or login



.Anyway, i really miss good old days when we spammed join button to get in to fully crowded eu1 server.

+1 for that.

Miss the old EU1.
Title: Re: EU_1 is dying
Post by: Adamar on November 26, 2012, 08:30:52 pm
Mod has been dieing as archers get weaker.
Title: Re: EU_1 is dying
Post by: Lannistark on November 26, 2012, 08:40:27 pm
lol today EU4 had double the players in EU1.
Title: Re: EU_1 is dying
Post by: Iymore on November 27, 2012, 09:18:30 pm
EU_cRPG_1_New   60   Battle   Yes
EU_cRPG_2   43   Siege   Yes

i made it
Title: Re: EU_1 is dying
Post by: Osiris on November 27, 2012, 09:21:09 pm
adamar stop the pro archery lobby :P Eu1 seems to be full of HA and HX while eu4 seems to have less ranged and less cav atm (somehow) so you get more fun fights :P
Title: Re: EU_1 is dying
Post by: Chasey on November 27, 2012, 11:17:32 pm
14 people online on what use to be prime time. Dont think its ever gotten this bad before even with big releases like skyrim gw2 etc
Title: Re: EU_1 is dying
Post by: Jarlek on November 27, 2012, 11:24:03 pm
The random disconnects for everyone on Eu 1, 2 and 3 doesn't help either. Although I had a good time on eu 4 today :D
Title: Re: EU_1 is dying
Post by: Leshma on November 27, 2012, 11:52:54 pm
14 people online on what use to be prime time. Dont think its ever gotten this bad before even with big releases like skyrim gw2 etc

Disconnections are the reason for that. I was playing until I got disconnected. Also there was ton of ranged so I was grateful for that d/c. Afterwards I joined siege.
Title: Re: EU_1 is dying
Post by: SoA_Sir_ODHarry on November 27, 2012, 11:57:04 pm
we should get a bigger siegeserver^^
Title: Re: EU_1 is dying
Post by: zagibu on November 28, 2012, 01:15:08 am
Some radical ideas:

Introduce Hardcore mode. If you finish a map with negative K - D, your char dies permanently. Or some other criteria, but I think the chance of permadeath could be pretty interesting. True heroes would emerge. Imagine the stories how a peasant stabbed the community's favourite high level hero with a pitchfork.

Or maybe take Diablo 2 ladder mode as example and introduce separated cRPG society that is regularly wiped (all 3-6 months?), but has no upkeep and has exclusive access to some items.
Title: Re: EU_1 is dying
Post by: no_rules_just_play on November 28, 2012, 01:24:57 am
Some radical ideas:

Introduce Hardcore mode. If you finish a map with negative K - D, your char dies permanently. Or some other criteria, but I think the chance of permadeath could be pretty interesting. True heroes would emerge. Imagine the stories how a peasant stabbed the community's favourite high level hero with a pitchfork.

Or maybe take Diablo 2 ladder mode as example and introduce separated cRPG society that is regularly wiped (all 3-6 months?), but has no upkeep and has exclusive access to some items.

i like the idea of hardcore mode, but if we do this we are creating two games: one for the characters on normal mode that can get as high as they want and the characters for the hardcore mode. i think this will create two different games because if you have a good char on the one mode you wont waste time on the other mode because you are scared that other people will become higher level quicker than you.
Title: Re: EU_1 is dying
Post by: zagibu on November 28, 2012, 01:27:24 am
Maybe there should be a hardcore only server, then.
Title: Re: EU_1 is dying
Post by: Belatu on November 28, 2012, 01:30:28 am
still people playing native or has get down on population too?
Title: Re: EU_1 is dying
Post by: Shemaforash on November 28, 2012, 01:32:57 am
Of course people still play native, it's the most played mod in warband, but that's mostly because there's a lot of newbies who play on TDM and siege etc. Native has over one thousand players registered for a league so pretty active as well.

But to answer your question correctly, I haven't really felt any change in native and how many people normally play.
Title: Re: EU_1 is dying
Post by: Belatu on November 28, 2012, 01:35:58 am
maybe the mod has been evolved to a nonfriendle game from somebody who comes from native. As it is the normal thing. Playing native online ant then lurk for some mods to play more.
Maybe those guys doesnt the difference so good as it used to be.

Title: Re: EU_1 is dying
Post by: Zaar on November 28, 2012, 09:40:33 am
I returned to Warband and brought two more friends.

I think I did my part  8-) :mrgreen:
Title: Re: EU_1 is dying
Post by: Vovka on November 28, 2012, 10:09:48 am
[youtube]http://www.youtube.com/watch?feature=player_detailpage&v=wUttwzazq30#t=148s[/youtube]
Bastian chadz will save us! Call new name !  :P
Title: Re: EU_1 is dying
Post by: Scorp on November 28, 2012, 11:48:48 am
C-RPG will not die. Players have phases of playing and not playing. I am a prime example, will have a month on, month off etc. People rage with change, realise how much they miss it and return.

All this is bad publicity for new comers.
Title: Re: EU_1 is dying
Post by: Prpavi on November 28, 2012, 11:48:54 am
NA is alive and kicking, been there last night fun as hell, you guys should visit and see how to have fun... no elitist BS like in EU
Title: Re: EU_1 is dying
Post by: Falka on November 28, 2012, 11:56:25 am
I returned to Warband and brought two more friends.

I think I did my part  8-) :mrgreen:
I have returned more than year ago and afer that haven't quitted, spent 2k+ hours in cRPG including no more than 10 hours as cav or archer. Ye, I think I did my part as well  :wink:
Title: Re: EU_1 is dying
Post by: The_Bloody_Nine on November 28, 2012, 11:57:55 am
You're all wrong, if anything EU_1_NEW is dying. Perhaps it's too new?
Title: Re: EU_1 is dying
Post by: BlameMeForTheNoise on November 28, 2012, 12:05:29 pm
I still lobby for the frigging Deathmatch or Team-Deathmatch mode like in native.
Much "faster" gameplay than battle due to instarespawn. This would keep me from getting distracted and ultimately quitting because I don't want to wait 3 Minutes until I can play again and visit websites in the meantime... It could fill the gap when you do not have the frustration-tolerance/concentration to proper play in battle-mode. Its not by chance that these modes are the most popular in Multiplayer-Gaming-history.

But I advocate this for a long time now with never even proper feedback from devs. I know I am not the only one with that wish though. The mighty chadzigkeit seems to have something against this mode... :/
 
Title: Re: EU_1 is dying
Post by: Falka on November 28, 2012, 12:12:15 pm
(click to show/hide)

It's better to let the mod die than introduce TDM, which almost everyone wants...  :rolleyes:
Title: Re: EU_1 is dying
Post by: //saxon on November 28, 2012, 12:15:17 pm
you might have just got it when the crash happend, people tend to just exit the game when the servers crash every 20 mins
Title: Re: EU_1 is dying
Post by: The_Bloody_Nine on November 28, 2012, 12:17:35 pm
I still lobby for the frigging Deathmatch or Team-Deathmatch mode like in native.
Much "faster" gameplay than battle due to instarespawn. This would keep me from getting distracted and ultimately quitting because I don't want to wait 3 Minutes until I can play again and visit websites in the meantime... It could fill the gap when you do not have the frustration-tolerance/concentration to proper play in battle-mode. Its not by chance that these modes are the most popular in Multiplayer-Gaming-history.

But I advocate this for a long time now with never even proper feedback from devs. I know I am not the only one with that wish though. The mighty chadzigkeit seems to have something against this mode... :/
mh, I want TDM as well, but not exactly for the same reasons.
Title: Re: EU_1 is dying
Post by: BlameMeForTheNoise on November 28, 2012, 12:26:51 pm
mh, I want TDM as well, but not exactly for the same reasons.

I agree with you. There are in fact a lot of reasons I just wrote the first coming to my mind. I think devs can can do pretty much what they want with their mods. Its their "brainchild" and no one is entitled to anything with that vision of theirs. C-rpg-devs though always seem very open to suggestions and community-input. There even is a half-implemented DM-mode. I don't know why they do not finish it and put it on a public server... There seems to be no real argument against it. Hell, if I was more versed in the Warband-Engine I would even offer my help doing that.
Title: Re: EU_1 is dying
Post by: Prpavi on November 28, 2012, 12:27:39 pm
the combination of Battle getting stale, indifferent and arrogant dev team, abusive admins, blanacers that dont even play the game, shit servers, blanket bans of abusive Polish/Russian side of the community ultimatley killed EU Battle server, i came back after 6 months, will play this mod till its dead probably but i dont see much chance of getting it back the way it was.
Title: Re: EU_1 is dying
Post by: Sagar on November 28, 2012, 12:54:37 pm
Not just EU1, mod is dying. Sad but true.
Title: Re: EU_1 is dying
Post by: The_Bloody_Nine on November 28, 2012, 12:59:03 pm
I have the feeling many just want to see the mod dead. If only to proof they are right.
Title: Re: EU_1 is dying
Post by: Sagar on November 28, 2012, 01:15:22 pm
That is just a fact. This mod needs players to stay alive.
Title: Re: EU_1 is dying
Post by: dodnet on November 28, 2012, 02:09:47 pm
I just got bored of it and found myself raging everytime I was killed (which happens very often). And when I came back some days I played even worse than before, making me rage even more. Its a death circle. I escaped (for now).  :mrgreen:
Title: Re: EU_1 is dying
Post by: BlueKnight on November 28, 2012, 02:56:46 pm
How about bringing hybrids back to life?

Not only would it make this mod more interesting and bring this "your own character evolution" back to life but also people with hybrid builds would adjust more to the field of battle and the game would be partially balanced by the players and the backup classes that they decide to pick.
Title: Re: EU_1 is dying
Post by: Leshma on November 28, 2012, 03:00:37 pm
In case you haven't noticed, wpf overhaul is 4 months late. Suggestions mean very little at this stage.
Title: Re: EU_1 is dying
Post by: BlueKnight on November 28, 2012, 03:04:48 pm
In case you haven't noticed, wpf overhaul is 4 months late. Suggestions mean very little at this stage.
True, I am still waiting for WPF increase.
Title: Re: EU_1 is dying
Post by: djavo on November 28, 2012, 03:51:41 pm
If mod continues to sink Panos will be unbanned to increase player pool to 2. So thats a good thing.
Title: Re: EU_1 is dying
Post by: Leshma on November 28, 2012, 03:54:09 pm
Not even Panos can save cRPG.
Title: Re: EU_1 is dying
Post by: woody on November 28, 2012, 05:11:16 pm
Battle will die since strength of crpg was the melee and battle is favourable to cav and high level ranged with full looms. Spending 15 mins before getting into a melee due to cav/ranged spam killing you 2 times out of 3 is simply not fun. If part of clan with shielders/pikemen working together different story, which lets be honest is a plus for realism and a minus for fun.

Siege will have a longer life since less waiting around and loads more melee.
Title: Re: EU_1 is dying
Post by: Frreeej on November 28, 2012, 05:26:53 pm
Dead At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square..  :cry:
Title: Re: EU_1 is dying
Post by: Leshma on November 28, 2012, 06:30:49 pm
I guess people are fed with devs of this mod being ignorant, so they kinda wish mod to fail because of them but on the other hand they wish mod to live because they like to play it, after all.
Title: Re: EU_1 is dying
Post by: Tears of Destiny on November 28, 2012, 06:35:06 pm
Every year around this time, the mod dies... Every year.


It's like new games are coming out or old ones are on sale or something  :rolleyes:


Continue on silly people, continue on.
Title: Re: EU_1 is dying
Post by: Osiris on November 28, 2012, 07:32:56 pm
sure every year it has a dip but not as big a dip as this one :P a lot of cheaters got banned and took many of their clan mates with them because they don't want to play without them. Perhaps in hindsight strat only bans would have been preferable, I don't play eu1 so much anymore because i got sick of the high % of cav and archers when i log in. I joined last night and i dared to split from my group by 10-20 meters. ofc im instantly surrounded by 3 HA 30 seconds from spawning. didn't come back all night ^^
Title: Re: EU_1 is dying
Post by: Prpavi on November 28, 2012, 07:36:24 pm
Every year around this time, the mod dies... Every year.


It's like new games are coming out or old ones are on sale or something  :rolleyes:


Continue on silly people, continue on.

well lets just say that mod dies little by little every year around the same time.

last year the mod was dead this tim eof year cuz it had less than 100 players primetime.

this year it has 40 primetime.

i'd say its dying ...
Title: Re: EU_1 is dying
Post by: Mlekce on November 28, 2012, 07:41:02 pm
nothing new implemented in few moths,too pro players,too intense game play and annoying grind and multi system...
This mod needs radical changes,it is becoming boring and repetitive.
Title: Re: EU_1 is dying
Post by: Grumbs on November 28, 2012, 08:32:19 pm
Everyone on server (like 60-70) just got disconnected.
Title: Re: EU_1 is dying
Post by: chadz on November 28, 2012, 08:37:25 pm
I guess people are fed with devs of this mod being ignorant

Ignorant?
Would you please elaborate, because I think you're full of shit.
Title: Re: EU_1 is dying
Post by: Pejlaen on November 28, 2012, 08:43:07 pm
I dont think that you are ignorant chadz, but I honestly think that people could need a lazy supreme overlord that is active in strat/crpg and heightens the morale in the community right now.

Edit: Everyone just wants Crpg to flourish again.
Title: Re: EU_1 is dying
Post by: Osiris on November 28, 2012, 08:44:51 pm
he is one of those guys that totally misuse the word ignorant :P usually they use the word ignorant if you don't agree with or do exactly as they suggest.
Title: Re: EU_1 is dying
Post by: Shemaforash on November 28, 2012, 09:03:10 pm
I don't understand the issue, the only issue that is currently active is the disconnecting, there's more than enough players to enjoy some cRPG.
Title: Re: EU_1 is dying
Post by: Paul on November 28, 2012, 09:11:36 pm
Great news! Big change for next patch. Rageball has air friction(FD~v^2) for the ball now. Mod saved.
Title: Re: EU_1 is dying
Post by: Uhtred_III_of_Bebbanburg on November 28, 2012, 09:17:31 pm
Great chadz, make me Admin again and everything will be fine. I'd ban everyone, who is stupid, acts stupid or does stupid stuff and change the map everytime I die.
That's pretty much the only change the game needs!

Uhtred for President!
Title: Re: EU_1 is dying
Post by: Tennenoth on November 28, 2012, 09:20:59 pm
Great chadz, make me Admin again and everything will be fine. I'd ban everyone, who is stupid, acts stupid or does stupid stuff and change the map everytime I die.
That's pretty much the only change the game needs!

Uhtred for President!

Heh, well it's good to see you back again! I thought the people saying you were around were joking.
Title: Re: EU_1 is dying
Post by: Uhtred_III_of_Bebbanburg on November 28, 2012, 09:24:18 pm
Yeah, I'm back, but I pretty much suck at everything due to high ping and low skill... (Upkeep killed my "Skill")
Nice to see You too, Tenne ;)
Title: Re: EU_1 is dying
Post by: Falka on November 28, 2012, 09:45:47 pm
A few months ago mod had 350+ players during peak hours (only official servers):
visitors can't see pics , please register or login

And now barely reaches 150:
Quote
EU_cRPG_1_New    46   
EU_cRPG_2            58   
EU_cRPG_3            4   
EU_cRPG_4            21   
EU_cRPG_5              8   
EU_cRPG_6            6
EU_cRPG_7            16
Title: Re: EU_1 is dying
Post by: The_Bloody_Nine on November 28, 2012, 09:51:54 pm
I have the feeling many just want to see the mod dead. If only to proof they are right.
Title: Re: EU_1 is dying
Post by: Mlekce on November 28, 2012, 09:57:15 pm
Great news! Big change for next patch. Rageball has air friction(FD~v^2) for the ball now. Mod saved.

i hope that this is joke. If not.

(click to show/hide)
Title: Re: EU_1 is dying
Post by: Paul on November 28, 2012, 09:58:59 pm
Great idea! Working on tackling for Rageball next.
Title: Re: EU_1 is dying
Post by: Lizard_man on November 28, 2012, 10:01:25 pm
As mentioned earlier, fix the fucking servers. 60 people are playing, everyone disconnects, only 20 come back. The server reaches 60 players after a couple of hours, everyone disconnects, only 20 come back. This has been happening for a while, i'm not saying this is the problem, but it needs fixing. 60 players is a hell of alot better than 20...
Title: Re: EU_1 is dying
Post by: Lizard_man on November 28, 2012, 10:08:10 pm
And again, disconnect. That's twice in 20 minutes... :|
Title: Re: EU_1 is dying
Post by: Pentecost on November 28, 2012, 10:10:42 pm
Ignorant?
Would you please elaborate, because I think you're full of shit.

You're obviously not ignorant, considering you put together what is probably the most successful multiplayer mod for Warband, but there is a perception among some players that you do not play cRPG very much and are leaving it to languish in favor of working on your "secret project" that might not even be finished before Mount and Blade 2 comes out and everyone migrates to that anyway.

It isn't just the minority of players (trolls?) who post on the forums that feel this way either. The fellow who introduced me to the mod, someone who has been playing regularly since at least early 2011 but who only participates in the community within the context of cRPG itself, believes that things like the turn speed change and raid mechanic in Strategus are a direct consequence of the developers not being active participants in their own game.
Title: Re: EU_1 is dying
Post by: Blueberry Muffin on November 28, 2012, 10:12:48 pm
Pej got it right, a dev team that plays is a dev team that knows their mod. I would argue that there are a lot of people who know more about crpg than its creators, which isnt too good.

Fix server crashes, fix the map rotation and maybe find new candidates for the balance team. Think of it as Stalin's Muffin's 5 year plan...  :)

Fixing those smaller things make a bigger impact than BIG NEW HARDCORE CHANGES that some people are asking for, because Ive played this mod since the very start. I got 1500 hours playtime and Im still not bored, and considering I never played a game for more than 10 hours before, that aint half bad.

Think about it devs.
Title: Re: EU_1 is dying
Post by: Silicium on November 28, 2012, 10:15:36 pm
fix it please.

visitors can't see pics , please register or login
Title: Re: EU_1 is dying
Post by: Molly on November 28, 2012, 10:18:29 pm
As soon as you bring back "Boulder on a stick" - you got my vote!
Title: Re: EU_1 is dying
Post by: Razzer on November 28, 2012, 10:26:27 pm
Gief back pub crawls and the old epic maps
Title: Re: EU_1 is dying
Post by: Leshma on November 28, 2012, 11:19:10 pm
Ignorant?
Would you please elaborate, because I think you're full of shit.

Would you please tell us what happened with WPF overhaul and why are random disconnections happening so often?

To answer your question. Yes, I crossed the line and used the wrong word. And yes, I'm full of shit sometimes.

Do you realise that you only reply to negative and stupid comments?
Title: Re: EU_1 is dying
Post by: Cepeshi on November 29, 2012, 12:19:14 am
Hello,
its signed,
i can only approved.


Tepes
Title: Re: EU_1 is dying
Post by: Lizard_man on November 29, 2012, 01:16:36 am
Anyone else feel laggy on the server aswell, even with normal ping. Both me and TĆ¼tensuppe said the same thing...
Title: Re: EU_1 is dying
Post by: Grumbs on November 29, 2012, 02:19:26 am
It feels glitchy for me, like attack registering at strange locations (nowhere near my attack). Player collision feels off too, like passing through enemies or enemies attacks going through blocks because they passed into your model
Title: Re: EU_1 is dying
Post by: Lizard_man on November 30, 2012, 05:27:04 pm
Bad server, shit balance, nothing but ranged and cavalry. I think that about sums it up...
Title: Re: EU_1 is dying
Post by: tizzango on November 30, 2012, 05:30:07 pm
signed
Title: Re: EU_1 is dying
Post by: Araxiel on November 30, 2012, 05:36:15 pm
Ban Leshma. He is a bad person, an internet bully. Ban he.
Title: Re: EU_1 is dying
Post by: Shpritza on November 30, 2012, 05:43:50 pm
Bad server, shit balance, nothing but ranged and cavalry. I think that about sums it up...

This
Title: Re: EU_1 is dying
Post by: Adamar on November 30, 2012, 05:47:00 pm
Am I playing a different game? Nothing but ranged and cavalry? YOU people are what 's killing the game.
Title: Re: EU_1 is dying
Post by: Shpritza on November 30, 2012, 05:49:07 pm
Am I playing a different game? Nothing but ranged and cavalry? YOU people are what 's killing the game.

Ok, so let's see what are u, a ranged class or a Horseman...   :P
Title: Re: EU_1 is dying
Post by: dodnet on November 30, 2012, 05:51:04 pm
Ok, so let's see what are u, a ranged class or a Horseman...   :P

HA obviously.  :mrgreen:
Title: Re: EU_1 is dying
Post by: Miwiw on November 30, 2012, 05:53:23 pm
I had fun on EU1 today. 20vs20 up to 25vs25 is nice. I always played with that amount of players on native servers for more than a year and always loved it. Big battles on crpg are nice as well of course.
Title: Re: EU_1 is dying
Post by: Kenda on November 30, 2012, 05:59:44 pm
It feels glitchy for me, like attack registering at strange locations (nowhere near my attack). Player collision feels off too, like passing through enemies or enemies attacks going through blocks because they passed into your model

Had the exact same problem these past two days, seems like there are indeed some issues that needs resolving.
Title: Re: EU_1 is dying
Post by: Lizard_man on November 30, 2012, 06:21:23 pm
Am I playing a different game? Nothing but ranged and cavalry? YOU people are what 's killing the game.

It's exactly this, and what makes it worse is the low populated server. I suppose it would also fall under balance, perhaps some people notice it more than others because they tend to be on the oppisite side to most of the cavalry and/or ranged. As for "you people are what's killing the game" No! we're the ones who are still dedicated to mod, all we're doing is trying to enjoy it. As it is, it's frustrating, and difficult to enjoy the game...
Title: Re: EU_1 is dying
Post by: Jens_Langkniv on November 30, 2012, 06:28:56 pm
as i can tell there are almost always still  close to 100 on eu 1 in the evening and max on eu 2 plus around 50 or something on other servers thats over 220 online i dont feel the mod is dying at all im from eu so im not counting the na servers here, there might be around 20-30 less than before the multi account ban but hey we are better off without the cheaters right? so whats the problem really? i for sure can see it
Title: Re: EU_1 is dying
Post by: Tears of Destiny on November 30, 2012, 06:29:18 pm
Still wondering why in all of my time in c-RPG the crossbow spam has never been addressed...
Title: Re: EU_1 is dying
Post by: Lizard_man on November 30, 2012, 06:32:37 pm
as i can tell there are almost always still  close to 100 on eu 1 in the evening and max on eu 2 plus around 50 or something on other servers thats over 220 online i dont feel the mod is dying at all im from eu so im not counting the na servers here, there might be around 20-30 less than before the multi account ban but hey we are better off without the cheaters right? so whats the problem really? i for sure can see it

The most i've seen on EU_1 recently is around 80 people, then everyone was disconnected and the server barely reached 40 people...

Still wondering why in all of my time in c-RPG the crossbow spam has never been addressed...

Yeah, it's definitely something that needs to be looked at...
Title: Re: EU_1 is dying
Post by: Shpritza on November 30, 2012, 06:38:11 pm
 :shock:
Title: Re: EU_1 is dying
Post by: Gurnisson on November 30, 2012, 06:42:26 pm
I've played the mod for a long time, and I've never been annoyed by xbows. Maybe a damage reduction with wpf increasing damage or something to make sidearms less viable, but I don't think they're in any way broken...
Title: Re: EU_1 is dying
Post by: Teeth on November 30, 2012, 06:47:33 pm
Don't forget that there are pretty big differences to EU and NA when it comes to class/weapon/armor balance on servers.
Title: Re: EU_1 is dying
Post by: Tzar on November 30, 2012, 07:41:31 pm
No wonder its dying.... connection lost 24/7 and launcher failures  :evil:
Title: Re: EU_1 is dying
Post by: Pentecost on November 30, 2012, 07:46:15 pm
Don't forget that there are pretty big differences to EU and NA when it comes to class/weapon/armor balance on servers.

Actually, I think I saw you on NA1 the other day with a Long Spear when EU1 was down. What was your impression of it, and did you notice any big differences from EU battle?
Title: Re: EU_1 is dying
Post by: Adamar on November 30, 2012, 07:47:14 pm
Ok, so let's see what are u, a ranged class or a Horseman...   :P

Melee/dagger thrower, an archer hunter out of a job. What I see is that boring scenario where 2 infantry masses fight each other until one side wins. No wonder people are leaving.

Melee elitists complained about problems that weren't there, or that they couldn't handle, and now we have this. Other classes left, and new people wont touch them, the way they are now.
Title: Re: EU_1 is dying
Post by: Razzer on November 30, 2012, 07:56:50 pm
xmasrpg!
Title: Re: EU_1 is dying
Post by: Lizard_man on November 30, 2012, 08:04:05 pm
What I see is that boring scenario where 2 infantry masses fight each other until one side wins.

I think it's safe to say we have completely different ideas on what makes this game fun...
Title: Re: EU_1 is dying
Post by: Osiris on November 30, 2012, 08:05:02 pm
you see a very different view to me adamar. eu1 isn't melee focused at all its usually two blobs of melee hiding while being shot at by hoards of archers and cav :P

except last night for some reason ^^
Title: Re: EU_1 is dying
Post by: Belatu on November 30, 2012, 09:29:10 pm
A lot of people are talking that new servers are resurging very good.... the good chadz is doing the job XD


Spoiler for boobs morale boost
(click to show/hide)
Title: Re: EU_1 is dying
Post by: Jens_Langkniv on November 30, 2012, 10:51:53 pm
but ya i think its more a matter of alot of launcher problems these days with the new major implements to crpg more than class/nerfs and a matter of the season we are close to xmas and there is a lot of xmas preparations gifts parties and so on also so i people in generel have less time also there is the matter of exams for many people at this time of year, i just think you guys worry to much
Title: Re: EU_1 is dying
Post by: Pejlaen on November 30, 2012, 11:05:20 pm
you see a very different view to me adamar. eu1 isn't melee focused at all its usually two blobs of melee hiding while being shot at by hoards of archers and cav :P

except last night for some reason ^^

I agree with you, melee should always be the core and in majority on the servers, and then ranged and cav more excessive elements.
Title: Re: EU_1 is dying
Post by: Osiris on November 30, 2012, 11:08:51 pm
ranged and cav i didn't have a problem with before :P Cav is now easily affordable and due to the angle nerf they only backstab making them more deadly. Archers were fine untill loads got the double loom bonus :D. I still stand by my idea that ranged should only get damage increase from the weapon and not the ammo :D
Title: Re: EU_1 is dying
Post by: Leshma on November 30, 2012, 11:37:49 pm
EU1 is dead, hope they have defibrillator ready.

EU4 is only battle/siege server available and it's the same I left it, dark and filled with horrible maps.
Title: Re: EU_1 is dying
Post by: Adamar on December 01, 2012, 12:50:59 am
yep, bad maps, I left too.
Title: Re: EU_1 is dying
Post by: Jarlek on December 01, 2012, 01:00:10 am
I've played the mod for a long time, and I've never been annoyed by xbows. Maybe a damage reduction with wpf increasing damage or something to make sidearms less viable, but I don't think they're in any way broken...
I've never had a problem with arbalests killing me in 2 bolts since archers kills me with 2 arrows.
Title: Re: EU_1 is dying
Post by: Leshma on December 01, 2012, 01:14:51 am
Only archers with MW Longbow and MW Bodkins are able to kill in two arrows. Good thing there aren't many of them around, at least on EU side.
Title: Re: EU_1 is dying
Post by: Ujin on December 01, 2012, 01:21:25 am
imo :

1. dump strat. no offense , just honest opinion

2. invent a new mode for battle, there was a good idea posted in the suggestions forum

3. more good maps

4. more tournaments and scrims

5. more items and item balancing

6. new minor and major features like banner carriers , shield bash etc (mainly some cool coding and animation stuff)

7. profit


I don't think the mod is dying, it just so happens that a lot of new good games are coming out , especially planetside 2. It's always like this, just remember what was going on when Skyrim came out. Eventually people always come back to cRPG. Of course some encouragement for them to come back faster is always welcome .
Title: Re: EU_1 is dying
Post by: Leshma on December 01, 2012, 01:40:28 am
1. dump strat. no offense , just honest opinion

These days I wanted to make new thread named: cRPG prisoner of evil Strategus.

I do understand that some people are here only because of strategus but cRPG works and Strategus never will, no matter how hard chadz tries to make it work like it should. He needs to build his own game if he wants true Strategus.
Title: Re: EU_1 is dying
Post by: Kirman on December 01, 2012, 02:08:08 am
4. more tournaments and scrims


I remember that Fallen organised lots of tournaments in pass. Now theres Strat and no more tournament why? I think a big rageball tournament can bring some action/fun  :P No-clan based everyone can create his own team/roster etc etc... Maybe a reward for the winner.
Title: Re: EU_1 is dying
Post by: Jarlek on December 01, 2012, 03:25:24 am
Only archers with MW Longbow and MW Bodkins are able to kill in two arrows.
Wrong.
Title: Re: EU_1 is dying
Post by: Gurnisson on December 01, 2012, 03:42:12 am
Only archers with MW Longbow and MW Bodkins are able to kill in two arrows. Good thing there aren't many of them around, at least on EU side.

Still remember being two-shot to the body with 9 ironflesh and 50 body armor by cup1d and his horn bow. No height difference, no headshot, and he even had quite a bit of 2H wpf so not maxed damage. inb4 "should've had a shield". I had an old board shield facing him (low skill though, I'll admit that!). Been two-shot a shit-ton of times by rus bows as well while being around 21 strength, 4-5 IF as well.

Still, I never mind the high damage from bows. My only gripe was that the archer could kill almost everyone in 2-3 shots while still being faster than almost all infantry and have insane acceleration making cav a weak counter as well. Made them have no real downside, which is bad. I'm not sure they fixed the problem the correct way though, but it was a step in the right direction at least. I'm still annoyed by the fact that non-loomed archery is that weak though. Wouldn't mind seeing bonus damage from bow/arrow looms wiped, damage on arrows increased by quite a margin to make it approximately the same as loomed archery does now. Looms only increasing accuracy (make it more accuracte than now, making some melee investment a nice choice as well), draw rate, missile speed and amount of arrows. Probably never gonna happen, but one could hope. Non-loomed archery is quite the joke if you're not a really good shot.
Title: Re: EU_1 is dying
Post by: Adamar on December 01, 2012, 04:32:04 am
Wrong.

He's right, and he's actually played the class.
Title: Re: EU_1 is dying
Post by: Jarlek on December 01, 2012, 04:45:07 am
He's right, and he's actually played the class.
I know I'm right and I know I've played the class.
Title: Re: EU_1 is dying
Post by: Prpavi on December 01, 2012, 10:57:39 am
imo :

1. dump strat. no offense , just honest opinion

2. invent a new mode for battle, there was a good idea posted in the suggestions forum

3. more good maps

4. more tournaments and scrims

5. more items and item balancing

6. new minor and major features like banner carriers , shield bash etc (mainly some cool coding and animation stuff)

7. profit


I don't think the mod is dying, it just so happens that a lot of new good games are coming out , especially planetside 2. It's always like this, just remember what was going on when Skyrim came out. Eventually people always come back to cRPG. Of course some encouragement for them to come back faster is always welcome .


Biiiig +1 here, dump strat i understand its chadz's baby and all but it seems to take up allot od time yet stil it always ends up being the same, plus it brings the worst out od the people.

I sebe this mod expand and progress not in a persistent world but in league/ladder clan battles (Fallen tourneys ere the best thing ever) and themed fights like we had samurais v Knights etc.

Balancers are a whole different story and i will not go into it.
Title: Re: EU_1 is dying
Post by: Teeth on December 01, 2012, 11:31:39 am
Actually, I think I saw you on NA1 the other day with a Long Spear when EU1 was down. What was your impression of it, and did you notice any big differences from EU battle?
There is a huge difference in average armor, NA does not armorcrutch like EU does. Ofcourse there is a few people that heavy armor, but the majority wear body armors that are around 40 base armor and I see very little heavy gloves. In EU the average body armor is 45 atleast with mostly heavy gloves. I think it might be as much as a 10 body armor difference on average, which quite changes the perception of damage of weapons and changes the cut/pierce balance around.

Not as much as a preference for long high damage weapons as in EU. Especially noticable with the 2h swords class, mostly HBS and Longswords, compared to 120 range greatswords usually used on EU.

There is a lot less ranged for as far as I can tell, but I wasn't playing at primetime, but I had to worry a lot less about cover and could mostly just fight some good melee fights. Which makes me enjoy my time on NA quite a lot. My choice of playing on NA 1 had little to do with EU 1 being down, I just kinda like playing on NA. It seems to frustrate me less, probably mostly because of the ranged.

There is also very little longspear abuse going on and people seem to not really be used to it as in they are not aware of me being able to hit them. Even though I fail half my stabs due to ping, there are just so much opportunities to stab that I do quite alright.
Title: Re: EU_1 is dying
Post by: Rhaegar on December 01, 2012, 02:33:36 pm
I play for three years,and for three years I have heard that the mod is dying,I do not think that will do for now;surely such titles as war of the roses and chivalry are direct competitors but are worse then wb CRPG and tired quickly. But remember with nostalgia the old xp system that made battagle more frantic and fun...
Title: Re: EU_1 is dying
Post by: IR_Kuoin on December 01, 2012, 02:37:55 pm
Agree, I had more fun pre-repair patch in cRPG than I did after the repair / new xp gold system patch.
Title: Re: EU_1 is dying
Post by: Teeth on December 01, 2012, 03:23:10 pm
I play for three years,and for three years I have heard that the mod is dying,I do not think that will do for now;surely such titles as war of the roses and chivalry are direct competitors but are worse then wb CRPG and tired quickly. But remember with nostalgia the old xp system that made battagle more frantic and fun...
cRPG only exists for two years and 4 months. Besides, dwindling player numbers are a cold hard fact. I think it is time to concentrate the community by removing some servers.
Title: Re: EU_1 is dying
Post by: Doppel on December 01, 2012, 03:43:06 pm
I just want The Great August Patch. In my opinion the main problem is the slow levelsystem and the frustrating multipler.
There should also be more ways to play your character (overhead attacks for hoplites or a buff for halfswording).
Title: Re: EU_1 is dying
Post by: Shpritza on December 01, 2012, 03:44:27 pm
imo :

1. dump strat. no offense , just honest opinion

2. invent a new mode for battle, there was a good idea posted in the suggestions forum

3. more good maps

4. more tournaments and scrims

5. more items and item balancing

6. new minor and major features like banner carriers , shield bash etc (mainly some cool coding and animation stuff)

7. profit


I don't think the mod is dying, it just so happens that a lot of new good games are coming out , especially planetside 2. It's always like this, just remember what was going on when Skyrim came out. Eventually people always come back to cRPG. Of course some encouragement for them to come back faster is always welcome .

This, oouuuu yeaa baby +1 
Title: Re: EU_1 is dying
Post by: Miwiw on December 01, 2012, 03:51:47 pm
DC again. TOO often. No fun anymore to dc once an hour!
Title: Re: EU_1 is dying
Post by: Tuetensuppe on December 01, 2012, 03:57:00 pm

I remember that Fallen organised lots of tournaments in pass. Now theres Strat and no more tournament why? I think a big rageball tournament can bring some action/fun  :P No-clan based everyone can create his own team/roster etc etc... Maybe a reward for the winner.

http://forum.meleegaming.com/events/tuetens-tournament!/ (http://forum.meleegaming.com/events/tuetens-tournament!/)
Title: Re: EU_1 is dying
Post by: Rhaegar on December 01, 2012, 04:50:37 pm
cRPG only exists for two years and 4 months. Besides, dwindling player numbers are a cold hard fact. I think it is time to concentrate the community by removing some servers.

so genius,practically only play on two servers in europe e1 e2, two different ways siege battle, we want to remove one of them? or play lan in your home?

(to clarify since you're so stubborn, 3 years is a way of saying the mod has had many ups and downs over time)
Title: Re: EU_1 is dying
Post by: Leshma on December 01, 2012, 05:18:16 pm
Rhaegar, how about you come online to see for yourself what state cRPG is in currently?

I've been away from this game for 4 months and during those four months not a single bug has been fixed. EU4 is still night time all the time and that's only playable battle server atm.

Only worse thing than this is database reset along with servers being reseted. That would bring us back to early stages of cRPG development once again...
Title: Re: EU_1 is dying
Post by: Iymore on December 01, 2012, 05:22:28 pm
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.
Title: Re: EU_1 is dying
Post by: Rhaegar on December 01, 2012, 05:32:04 pm
Rhaegar, how about you come online to see for yourself what state cRPG is in currently?

I've been away from this game for 4 months and during those four months not a single bug has been fixed. EU4 is still night time all the time and that's only playable battle server atm.

Only worse thing than this is database reset along with servers being reseted. That would bring us back to early stages of cRPG development once again...

you're right,I do not deny the problem,I never write in the forum and if I do it is because I see that the situation is serious and I really love this mod,in the end it all depends on whether chadz and his team will still want to keep alive their creation
Title: Re: EU_1 is dying
Post by: aykans90 on December 01, 2012, 05:37:57 pm
For last 2 days, my ping increased very much. I usually play with 80-90 ping on EU servers but for 2 days i always have 110-130. I don't have any ping problem in other games, just cRPG. And EU1 and EU2 not shown on the server list anymore. What's happening to cRPG ?

Is cRPG coming to end with world ?

21.12.2012 getting closer...............
Title: Re: EU_1 is dying
Post by: Rhaegar on December 01, 2012, 05:46:24 pm
For last 2 days, my ping increased very much. I usually play with 80-90 ping on EU servers but for 2 days i always have 110-130. I don't have any ping problem in other games, just cRPG. And EU1 and EU2 not shown on the server list anymore. What's happening to cRPG ?

Is cRPG coming to end with world ?

21.12.2012 getting closer...............

lol maybe it is God who calls us to go and enjoy life away from the CRPG for these our last days  :twisted:
Title: Re: EU_1 is dying
Post by: bavvoz on December 01, 2012, 07:33:26 pm
Ofc the mod is not dying! Even if the playerbase have decreased its still very solid
Title: Re: EU_1 is dying
Post by: sjarken on December 01, 2012, 07:38:41 pm
I just want The Great August Patch. In my opinion the main problem is the slow levelsystem and the frustrating multipler.
There should also be more ways to play your character (overhead attacks for hoplites or a buff for halfswording).

Great August patch.....
Where is it! Any update on this devs?
Title: Re: EU_1 is dying
Post by: Prpavi on December 01, 2012, 08:36:37 pm
3 words for EU 1 atm: laggy. as. fuck.
Title: Re: EU_1 is dying
Post by: Leshma on December 01, 2012, 08:38:23 pm
At least its working, that's something. Maybe they are updating something. Hope so.
Title: Re: EU_1 is dying
Post by: Teeth on December 01, 2012, 09:34:24 pm
so genius,practically only play on two servers in europe e1 e2, two different ways siege battle, we want to remove one of them?
Nope, there are 6 servers for EU only, I would like to see EU_4 removed for starters.

(to clarify since you're so stubborn, 3 years is a way of saying the mod has had many ups and downs over time)
Afaik, 3 years is a way of saying 3 years. As far as player numbers go, this is not a simple 'down', this is a steadily lowering amount of players. The total amount of EU has been significantly lower than the 250 there used to be during primetime. Which I don't mind, I like a small community, as long as it is not spread out over 6 servers.
Title: Re: EU_1 is dying
Post by: Rhaegar on December 01, 2012, 09:57:01 pm
Nope, there are 6 servers for EU only, I would like to see EU_4 removed for starters.
Afaik, 3 years is a way of saying 3 years. As far as player numbers go, this is not a simple 'down', this is a steadily lowering amount of players. The total amount of EU has been significantly lower than the 250 there used to be during primetime. Which I don't mind, I like a small community, as long as it is not spread out over 6 servers.

omg,ok I'll give you this information with no relevance in this discussion  I play since july 26, 2010, said this eliminate server does not seem a solution, change the game mode could be;second question I think there is no simulator battagle medieval best CRPG  then people will come back to play for this.I hope I was more clear I have nothing to say
Title: Re: EU_1 is dying
Post by: Grumbs on December 01, 2012, 11:16:59 pm
Pej got it right, a dev team that plays is a dev team that knows their mod. I would argue that there are a lot of people who know more about crpg than its creators, which isnt too good.

Fix server crashes, fix the map rotation and maybe find new candidates for the balance team. Think of it as Stalin's Muffin's 5 year plan...  :)

Fixing those smaller things make a bigger impact than BIG NEW HARDCORE CHANGES that some people are asking for, because Ive played this mod since the very start. I got 1500 hours playtime and Im still not bored, and considering I never played a game for more than 10 hours before, that aint half bad.

Think about it devs.

Quoting because this is probably the crux of the issue atm. Ideally the balance team should consist of people who are very active and who can see the game from different sides. Theres a conflict of interest if the game is balanced by people who either don't play, or play one specific role.
Title: Re: EU_1 is dying
Post by: Zlisch_The_Butcher on December 01, 2012, 11:23:34 pm
Nope, there are 6 servers for EU only, I would like to see EU_4 removed for starters.
Any reason for this besides you being sadistic and wanting more people to endure the horrid clanstacked 10+GK/Byz/SomethingElse teams?
If any of the two battle servers should be removed it's 1.
Title: Re: EU_1 is dying
Post by: a_bear_irl on December 01, 2012, 11:24:50 pm
I've been away from this game for 4 months and during those four months not a single bug has been fixed. EU4 is still night time all the time and that's only playable battle server atm.

if nighttime is an issue turn HDR on and check whatever the first of those checkboxes is, you'll get movie nighttime where it's just as bright as day, except blue


edit: also i don't think theres' anything wrong with strat as a concept, i like strat and strat battles for the most part, however strat's main issue is that it tries to be a browser game, except it's a browser game you have to babysit for over an hour if you're trying to do something. nobody likes sitting on the strat map waiting for X to happen so they can do Y.

 also having a bunch of mechanics (i still don't know what reinforce time actually is, or how horses/goods/troops/crates interplay) with weird rules (eg put gear into a city when it gets attacked but then sit around for a couple hours watching to see if a page updates from battle to raid so you can pull most, but not all of the gear out) that aren't documented anywhere is awful

re: balance, i've been saying forever that the balance team needs to have people who actually play this game on it, the turnspeed nerf still being in game is a total validation of that

edit 2: MAKE EVENTS A TOP LEVEL FORUM i made an interest check thread for a 2v2 tourney that got ~40 posts of interested people in 2-3 days and then when i posted an events thread, 12 posts in almost a month
Title: Re: EU_1 is dying
Post by: Teeth on December 01, 2012, 11:46:18 pm
edit 2: MAKE EVENTS A TOP LEVEL FORUM i made an interest check thread for a 2v2 tourney that got ~40 posts of interested people in 2-3 days and then when i posted an events thread, 12 posts in almost a month
This is a very important point, the events section is obscure as fuck while events are the best thing in online gaming.
Title: Re: EU_1 is dying
Post by: Zlisch_The_Butcher on December 02, 2012, 01:11:32 am
re: balance, i've been saying forever that the balance team needs to have people who actually play this game on it, the turnspeed nerf still being in game is a total validation of that
That is somewhat of a poor example seeing as there are people (me included) who like the turnspeed nerf (it could use a few adjustments so it affects 100 or less length weapons slightly less, but besides that the nerf is fine), and odds are that before I got banned I played more than you.
Title: Re: EU_1 is dying
Post by: Falka on December 02, 2012, 01:32:25 am
before I got banned
Are you perma banned?  :rolleyes:
Title: Re: EU_1 is dying
Post by: Zlisch_The_Butcher on December 02, 2012, 01:35:30 am
Are you perma banned?  :rolleyes:
Nope.
Title: Re: EU_1 is dying
Post by: Osiris on December 02, 2012, 01:43:57 am
Nope, there are 6 servers for EU only, I would like to see EU_4 removed for starters.
Afaik, 3 years is a way of saying 3 years. As far as player numbers go, this is not a simple 'down', this is a steadily lowering amount of players. The total amount of EU has been significantly lower than the 250 there used to be during primetime. Which I don't mind, I like a small community, as long as it is not spread out over 6 servers.


teeth what you seem to fail to grasp is that the people who usually play on eu4 DONT WANT TO BE ON EU1.

Not everyone wants to fight against mobs of infantry with pikes and lots of cav and archers. Eu4 is a nice server despite the dark because you see the same crowd online and you can have some nice relaxing fights.

You cant just say hmm not enough people play where i want to so force them!
Title: Re: EU_1 is dying
Post by: Prpavi on December 02, 2012, 02:07:24 am
ahhh was awesome now 50+ ppl 2 in the morinign and then random disconnets... nooooooooooo
Title: Re: EU_1 is dying
Post by: Miwiw on December 02, 2012, 02:10:19 am
ahhh was awesome now 50+ ppl 2 in the morinign and then random disconnets... nooooooooooo

its 40+ again.   :)
Title: Re: EU_1 is dying
Post by: IR_Kuoin on December 02, 2012, 01:11:07 pm
The errors with the launcher is also keeping some players away, because they are to lazy to find the error on the forums  :|
Title: Re: EU_1 is dying
Post by: Teeth on December 02, 2012, 01:30:54 pm
teeth what you seem to fail to grasp is that the people who usually play on eu4 DONT WANT TO BE ON EU1.

Not everyone wants to fight against mobs of infantry with pikes and lots of cav and archers. Eu4 is a nice server despite the dark because you see the same crowd online and you can have some nice relaxing fights.

You cant just say hmm not enough people play where i want to so force them!
EU_1 and EU_4 are exactly the same type of servers, how does it make sense to split a community with max 100 battle players over 2 servers? How is that better than having one, concentrated community? EU_4 is not a better server, it's just a certain type of players that plays there. As far as I know it mostly consists of lone wolves who can't deal with teamplay, and instead of having to learn to play, they can join the noob server and be lone wolves together there.
Title: Re: EU_1 is dying
Post by: Osiris on December 02, 2012, 01:39:25 pm
eu4 is a battle server with old settings. no jump shots polestagger still in etc and a different less intense style of play. Not everyone finds fighting infantry mobs backed up by longspears teeth. If you remove eu4 it wont benefit eu1 that much as they just wont play.
Title: Re: EU_1 is dying
Post by: Falka on December 02, 2012, 01:51:02 pm
lone wolves who can't deal with teamplay, and instead of having to learn to play, they can join the noob server and be lone wolves together there.
Have to learn to play? Are u fucking kidding me? Since when cRPG is only for pro epeen whoring cocksuckers?
Title: Re: EU_1 is dying
Post by: Miwiw on December 02, 2012, 01:53:36 pm
Yup, people do not have to "learn how to play". It is all about fun. I don't mind dying myself, I don't care about people getting many kills. EU4 is a small server and that is better for many players than having to play on a bigger server with 80 people +...  :P
Title: Re: EU_1 is dying
Post by: The_Bloody_Nine on December 02, 2012, 01:55:04 pm
EU_1 and EU_4 are exactly the same type of servers, how does it make sense to split a community with max 100 battle players over 2 servers? How is that better than having one, concentrated community? EU_4 is not a better server, it's just a certain type of players that plays there. As far as I know it mostly consists of lone wolves who can't deal with teamplay, and instead of having to learn to play, they can join the noob server and be lone wolves together there.
teeth, you are really onto some odd argumentation there. Having to learn to play? Are you serious?

Also you say they are exactly the same type of servers, yet different types of players play there. Isn't that different enough, besides other maps?

By erasing EU_4 you would certainly do more harm than anything. And you want them lone noob wolves who can't deal with teamplay on EU_1? What if they don't learn to your satisfaction? I think you don't mean it in that sense, but still, removing EU_4 to force more players into EU_1 is a terrible idea.
Title: Re: EU_1 is dying
Post by: Prpavi on December 02, 2012, 01:56:55 pm
EU_4 is only full cuz of random disconnects on EU_1
Title: Re: EU_1 is dying
Post by: Teeth on December 02, 2012, 02:40:04 pm
teeth, you are really onto some odd argumentation there. Having to learn to play? Are you serious?

Also you say they are exactly the same type of servers, yet different types of players play there. Isn't that different enough, besides other maps?

By erasing EU_4 you would certainly do more harm than anything. And you want them lone noob wolves who can't deal with teamplay on EU_1? What if they don't learn to your satisfaction? I think you don't mean it in that sense, but still, removing EU_4 to force more players into EU_1 is a terrible idea.
When I say that they are the same type of servers I mean exactly that the servers are the same, not the players. The servers are different because EU_4 has different set of players indeed.

The reason I hear for people not playing on EU_1 but instead of EU_4 is because they don't like infantry gank squads with pikes, it is mentioned repeatedly in this very thread. That is exactly what teamplay is in this game, so the people that are on EU_4 can't deal with teamplay. That is a fact if the reason stated by Osiris is correct. So because they don't like fighting against teamplaying teams they join a different server where they can be heroes on their own. EU_4 is the noob server and you know it.

Not noobs in bad as invidivuals, but noobs as in bad at teamplaying. Besides, EU_4 is a bigger server than EU_1 lately. If EU_4 would be removed (or EU_1, it is the same server anyway) they would be forced to play with the rest of the community, who happen to be able to teamplay and fight in groups. For most of them that would probably mean that they would learn to as well.
Title: Re: EU_1 is dying
Post by: Osiris on December 02, 2012, 02:43:21 pm
so because they like to play the game in a different style to you that means they now need to be forced to fight your pike and team mates just so you have more people to kill? Lets also get rid of rage ball and dtv because they are noobs who don't enjoy teamwork against a mob of infantry or dodging lances and arrows!. Have you noticed that having a byz mob of 10-15 people running around doesn't make most of eu1 jump for joy and start shouting epic teamwork this is so much fun :D


also i personally mostly play eu1 :P but if eu4 was removed i doubt you will see players like byrdi etc jump in to eu1 with enthusiasm more likely they will quit or duel/siege only.
Title: Re: EU_1 is dying
Post by: Leshma on December 02, 2012, 02:44:02 pm
You too are bad at teamplay if you're not on TS with bunch of clannies. You can't expect of random folks to show high levels of teamplay.

Being lone wolf myself, I have to say I've never had issues with EU1.
Title: Re: EU_1 is dying
Post by: Oberyn on December 02, 2012, 02:47:02 pm
I like the occasional game on EU_4, it reminds me of the early days of crpg when the community was small and everyone "knew" each other well, at least insofar as playstyle, appearance and even personality. It's not like there isn't an overlap between people playing EU1 and 4, there is only a very small minority of EU4 afficionados that rarely if ever play EU1.
Title: Re: EU_1 is dying
Post by: Teeth on December 02, 2012, 02:56:36 pm
so because they like to play the game in a different style to you that means they now need to be forced to fight your pike and team mates just so you have more people to kill?
The game is what the game is. If I would like to play the game in a style that involves a flying carpet and a boomstick, that doesn't mean that it should be possible. Just answer me this, do you really want 2 seperate small communities of like 30 players each, instead of one big one?

You really don't want the pikesquads to switch over to EU_4 with polestagger if EU_1 dies. So you EU_4 guys should really help keep EU_1 alive for your own good.  :wink:
Title: Re: EU_1 is dying
Post by: Osiris on December 02, 2012, 03:04:37 pm
eu1 had many more players than 30 before the dc started. Shutting eu4 will not populate eu1 to any great extent. And playing the game with a more casual style is possible untill you shut eu4.

Title: Re: EU_1 is dying
Post by: Kafein on December 02, 2012, 03:21:27 pm
I quit EU_1 in favor of EU_2 for the following reasons :


Call me a noob if you want, no matter what I am, I will try to play what resembles my ideal cRPG experience the most.
Title: Re: EU_1 is dying
Post by: Teeth on December 02, 2012, 03:38:22 pm
(click to show/hide)
The discussion was about EU_4 and EU_1, which are similar as far as server setup goes and why EU_4 should continue to exist if player numbers dwindle. Ofcourse EU_2 is a different matter and I get that there are players that prefer siege over battle.
Title: Re: EU_1 is dying
Post by: Pejlaen on December 02, 2012, 03:44:18 pm
People need to seriously stop telling others how to play the game, and look to themselves instead. How fucking hard can it be to grasp that everyone can't be best, everyone doesnt prefer the same things as you do, lobbying for things around you to change doesnt make you a great player.
Title: Re: EU_1 is dying
Post by: Kenda on December 02, 2012, 05:02:33 pm
IT'S ALIVE, More Double XP!
Title: Re: EU_1 is dying
Post by: Iymore on December 02, 2012, 05:17:50 pm
180 PLAYERS IN EU1 WOW
Title: Re: EU_1 is dying
Post by: Doppel on December 02, 2012, 05:23:04 pm
Once again alive and kicking  with double exp
Title: Re: EU_1 is dying
Post by: Iymore on December 02, 2012, 05:35:08 pm
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Title: Re: EU_1 is dying
Post by: Mozart on December 02, 2012, 05:37:32 pm
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Looool look what chadz did here!
Title: Re: EU_1 is dying
Post by: Patoson on December 02, 2012, 05:39:21 pm
Server crash QQ
Title: Re: EU_1 is dying
Post by: Grumbs on December 02, 2012, 05:54:26 pm
Server full, can't join :D (200/200)

(click to show/hide)
Title: Re: EU_1 is dying
Post by: Kirman on December 02, 2012, 06:09:54 pm
Damn XP lovers  :lol:
Title: Re: EU_1 is dying
Post by: rAve on December 02, 2012, 06:25:48 pm
well maybe devs should give more exp (like eu5) on battle servers > or change the fighting.systems and mechanic like that to motivate more people ...



wtf did i just watch :o
Title: Re: EU_1 is dying
Post by: Prpavi on December 02, 2012, 06:30:35 pm
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visitors can't see pics , please register or login



O.O
Title: Re: EU_1 is dying
Post by: pepejul on December 02, 2012, 06:36:52 pm
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 (http://www.hostingpics.net/viewer.php?id=152763mb246.jpg)

EU1 IS ALIVE NOW !!!

LOOK AT ALL CORPSES !!!!
Title: Re: EU_1 is dying
Post by: Teeth on December 02, 2012, 06:41:54 pm
You too are bad at teamplay if you're not on TS with bunch of clannies. You can't expect of random folks to show high levels of teamplay.
Hah, I am able to pull of excellent teamwork without any communication with other good teamworkers.
Title: Re: EU_1 is dying
Post by: Idzo on December 02, 2012, 07:05:09 pm
Hah, I am able to pull of excellent teamwork without any communication with other good teamworkers.

True.
Title: Re: EU_1 is dying
Post by: Tor! on December 02, 2012, 07:13:54 pm
EU1 feels a bit "sluggish" when its full, is it just me?  :rolleyes:
Title: Re: EU_1 is dying
Post by: Leshma on December 02, 2012, 07:20:40 pm
Damn duck said quack and then server killed itself :(
Title: Re: EU_1 is dying
Post by: Jens_Langkniv on December 03, 2012, 08:33:43 am
Still remember being two-shot to the body with 9 ironflesh and 50 body armor by cup1d and his horn bow.

im sorry but that is not even remotely possible anymore if he had mw hornbow with mw bodkin and 8 pd even he wouldnt be able to 2 shot you in the body with 9 if and 50 body armor he would need 3-4 arrows atleast these days.

also with the new speed nerf to archers eg. increased arrow weight they cant miss with even 1 arrow or they are dead against non shielders shielders just kill in 1 on 1 always so i dont see you guys problem with archers anymore, find something else to bitch about as this is getting really really old.
Title: Re: EU_1 is dying
Post by: IR_Kuoin on December 03, 2012, 09:06:20 am
im sorry but that is not even remotely possible anymore if he had mw hornbow with mw bodkin and 8 pd even he wouldnt be able to 2 shot you in the body with 9 if and 50 body armor he would need 3-4 arrows atleast these days.

also with the new speed nerf to archers eg. increased arrow weight they cant miss with even 1 arrow or they are dead against non shielders shielders just kill in 1 on 1 always so i dont see you guys problem with archers anymore, find something else to bitch about as this is getting really really old.

It never gets to old to pick and whine on the archers.
Title: Re: EU_1 is dying
Post by: Rebelyell on December 03, 2012, 05:08:14 pm
atm eu1 is dead
Title: Re: EU_1 is dying
Post by: Iymore on December 03, 2012, 06:00:44 pm
atm eu1 is dead
burned
Title: Re: EU_1 is dying
Post by: pepejul on December 03, 2012, 09:29:50 pm
EU1 is phenix server... >HE will bornagain from dust !
Title: Re: EU_1 is dying
Post by: Jens_Langkniv on December 04, 2012, 08:09:10 am
well the real problem is that when things are nerfed they overdo it evry time and then people are forced to change classes if they want to be a effective figther the only class that never have been nerfed really is 2 handers evrybody else gets nerfed sometimes, and its really not healthy for the the player base in the sense that not all people will quit the game but will play less often and thats why it seems like crpg is dying.

i know that i take atleast 1 month break evry time they nerf my class and no the last few classes wasnt archer, so now ive caved in and become like the main part of the players a 2hander, and settled with a alt to play when i miss my old class and yes that was a archer.

My point is just that if i look back have they nerfed polearms what 1 time? shielders a few times now cav several times archers about 10 times now and yes ranged can be annoying i get that but really that much? i say pikemen that can 1 shot my main with 62 bodyarmor and 6 if from the safety of a meatshield of teammates is way more op and retarded way of playing than being a archer also awlpikes thrust speed? it aint what the weapon says its looks to me to be something like around 140 speed weapon more than its listed speed, there are so many other things that are way more important to get nerfed than ranged now and that is what making people rage quit the game its the archers that are leaving and even you you guys love to pick on archers you will miss them if they are gone if for nothing else than chasing them and killing them right?
Title: Re: EU_1 is dying
Post by: IR_Kuoin on December 04, 2012, 08:58:03 am
Yes Jens, archers are annoying as fuck. Yes they are a good support class, but something has to be done when over half the server population consist of kiting archers, therefore the nerf adding weight to the arrows was supposed to make them unable to kite infantry for half the round making everyone annoyed by the archer running away, not facing to fight. But then again the devs. should give a better option to archers so they can actually fight, but then again, hybrid archers like Tenne can pull of the role of an archer perfectly fine, except he doesn't kite infantry half the round.
Title: Re: EU_1 is dying
Post by: Falka on December 04, 2012, 09:12:13 am
Yes Jens, archers are annoying as fuck. Yes they are a good support class, but something has to be done when over half the server population consist of kiting archers, therefore the nerf adding weight to the arrows was supposed to make them unable to kite infantry for half the round making everyone annoyed by the archer running away, not facing to fight. But then again the devs. should give a better option to archers so they can actually fight, but then again, hybrid archers like Tenne can pull of the role of an archer perfectly fine, except he doesn't kite infantry half the round.
Just.Quit.Whining.  :rolleyes:
Title: Re: EU_1 is dying
Post by: IR_Kuoin on December 04, 2012, 09:17:06 am
Just.Quit.Whining.  :rolleyes:

If people don't whine nothing will change.
Title: Re: EU_1 is dying
Post by: Prpavi on December 04, 2012, 11:12:54 am
Jens seems like a guys that plays all the current OP classes.

Must be agi shielder now...
Title: Re: EU_1 is dying
Post by: Jens_Langkniv on December 04, 2012, 03:38:13 pm
lol if you actually read my post u would know that im 2 hander now and no i dont play all the op classes i just liked 1 that you guys think are op the archer but i gues in your book evry class except yours are op right?
Title: Re: EU_1 is dying
Post by: Gurnisson on December 04, 2012, 03:45:32 pm
lol if you actually read my post u would know that im 2 hander now

Didn't you say that you found 2H the best class (and therefore the most op)?
Title: Re: EU_1 is dying
Post by: IR_Kuoin on December 04, 2012, 05:33:06 pm
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Title: Re: EU_1 is dying
Post by: Jens_Langkniv on December 04, 2012, 07:16:14 pm
Didn't you say that you found 2H the best class (and therefore the most op)?

i dont think i ever said that 2 handers are op in fackt i dont think any class in is op atm only that archers are weak atm, and thats not the same as saying evry other class is op
Title: Re: EU_1 is dying
Post by: Cepeshi on December 04, 2012, 08:07:46 pm
i dont think i ever said that 2 handers are op in fackt i dont think any class in is op atm only that archers are weak atm, and thats not the same as saying evry other class is op

archers weak? lololololol
Title: Re: EU_1 is dying
Post by: Jarlek on December 05, 2012, 12:23:19 am
Archers weak and 2h not OP. You heard it here first, folk!
Title: Re: EU_1 is dying
Post by: Mlekce on December 05, 2012, 12:41:55 am
Nerfing and buffing is killing the mod. Leave it alone.
Title: Re: EU_1 is dying
Post by: Tot. on December 05, 2012, 01:01:54 am
But then again the devs. should give a better option to archers so they can actually fight

Why? I have no problems with defending myself with 0 slot weapons and fighting back. Why do you?

In first sentence you say that archers should be a support class, in the next that they should be self-sustainable even more than they are right now. So which is it, should they need teammates when enemy gets close or should they be fully capable of fighting both at range and in melee? Do mind that non-hybrid infantry has no symetric 0 slot items to fight down archers at range.

Archers have 0 slot weapon to defend themselves at close range, infantry has shields to defend themselves at long range. In fact archers are at advantage in here because you can never hit anyone with a shield and 0 slot weapons will never break.
Title: Re: EU_1 is dying
Post by: Prpavi on January 23, 2013, 11:41:41 pm
EU1 is dead again only 32 players  :cry:
Title: Re: EU_1 is dying
Post by: BlueKnight on January 23, 2013, 11:43:51 pm
EU1 is dead again only 32 players  :cry:
Students like me are busy with the focken load of material that ye.. have to go back to work...
Title: Re: EU_1 is dying
Post by: Joker86 on January 23, 2013, 11:46:38 pm
Students like me are busy with the focken load of material that ye.. have to go back to work...

That's exactly my situation. Still have to make that seminar paper about different perceptions of vitual (= gaming) worlds, both of the player himself and unrelated persons. Although quite an interesting topic it's somehow hard for me to go on... don't know why...  :?
Title: Re: EU_1 is dying
Post by: Osiris on January 23, 2013, 11:50:51 pm
you say eu1 is dead every strat battle :P Its still got more players than most (good) native servers so be happy :P
Title: Re: EU_1 is dying
Post by: Hunter_the_Honourable on January 23, 2013, 11:51:43 pm
EU1 probably has less players since it seems to of become the testing ground for WSE2 or at-least new ninja patches, and most of these patches people don't like so they keep away from the testing grounds :3
Title: Re: EU_1 is dying
Post by: IR_Kuoin on January 24, 2013, 12:32:32 am
EU1 probably has less players since it seems to of become the testing ground for WSE2 or at-least new ninja patches, and most of these patches people don't like so they keep away from the testing grounds :3

There is already a testing server.
Title: Re: EU_1 is dying
Post by: Hunter_the_Honourable on January 24, 2013, 12:35:41 am
well EU1 seems to serve as the public testing server.
Title: Re: EU_1 is dying
Post by: IR_Kuoin on January 24, 2013, 12:38:50 am
well EU1 seems to serve as the public testing server.

EU3*
Title: Re: EU_1 is dying
Post by: Hunter_the_Honourable on January 24, 2013, 12:42:28 am
I wouldn't know if EU3 was or not, I don't go there to increase my E-peen  :mrgreen:
Title: Re: EU_1 is dying
Post by: Piok on January 24, 2013, 08:16:48 am
Problem of EU1 is that 70% of players are shooting something. Including me sometimes 8-)
Ranged is overpowered :(
Title: Re: EU_1 is dying
Post by: Grumpy_Nic on January 24, 2013, 08:54:50 am
I enjoy it when there are 50 or less players on battle server. Dont like it when its crowded.
Title: Re: EU_1 is dying
Post by: Cepeshi on January 24, 2013, 01:54:31 pm
I enjoy it when there are 50 or less players on battle server. Dont like it when its crowded.

well, since you are one of the 30 ranged out of them 50 players, i believe you might have some fun, but for me more crowded is more fun, not happy with 2/3 of server being ranged when there are 20 vs 20 teams
Title: Re: EU_1 is dying
Post by: Grumpy_Nic on January 24, 2013, 02:58:30 pm
well, since you are one of the 30 ranged out of them 50 players, i believe you might have some fun, but for me more crowded is more fun, not happy with 2/3 of server being ranged when there are 20 vs 20 teams

Play on another server then, nobody forces you. If I dont have fun playing the game I stop and do something else. Try EU4, try EU2 or EU3 if you just want to duel. What happened to the melee server? Is it still there? If yes, why is it empty when ranged is so terrible?
Title: Re: EU_1 is dying
Post by: Razzer on January 24, 2013, 03:05:26 pm
There were 40 players yesterday morning and I bet there were at least 30 of 40 players, carrying a bow or a crossbow.
Pls gief classbalance ((((((((((((((((((((
Title: Re: EU_1 is dying
Post by: IR_Kuoin on January 24, 2013, 04:10:16 pm
There were 40 players yesterday morning and I bet there were at least 30 of 40 players, carrying a bow or a crossbow.
Pls gief classbalance ((((((((((((((((((((

What do you expect playing cRPG in the morning on normal week days?
Title: Re: EU_1 is dying
Post by: Falka on January 24, 2013, 04:21:23 pm
What do you expect playing cRPG in the morning on normal week days?

Wait, you think that only my old friendchers play in the morning?  :rolleyes: 
Title: Re: EU_1 is dying
Post by: Cepeshi on January 25, 2013, 11:44:25 am
Play on another server then, nobody forces you. If I dont have fun playing the game I stop and do something else. Try EU4, try EU2 or EU3 if you just want to duel. What happened to the melee server? Is it still there? If yes, why is it empty when ranged is so terrible?

The thing is, i do enjoy battle the most. I do not like siege that much, but recently i have to play there in order to be able to actually get some playing done, not just shot to shit the second i spawn. When the ranged my old friends are all on one team, during the morning/early day, its pretty much a win for them, last guys are one or two poor fella against gang of ranged usually. Melee only is retarded, ranged fits to this game, just not in these numbers.

I will just go fucking retarded cunt with xbow and blend in. (funny how you did not mentioned the "get a shield")
Title: Re: EU_1 is dying
Post by: Piok on January 25, 2013, 03:31:06 pm
Constant zig zag dance and lurking in shadows becomes boring as hell. Also running in rape gangs with constant TH and TK and still getting hit by spiky objects not for me. 
So I bypassed this problem and becomes 1hcav/ninja hybrid but it is not good.
So  I think about 2hcav/ninja hybrid :mrgreen:   
At least it will have bigger stopping power and potent lolstab :oops:
Title: Re: EU_1 is dying
Post by: Umbra on January 25, 2013, 03:38:25 pm
Its increasingly depressing to play on EU1. There is no reason to debate anything, we all know what the problem is. What is the solution? I do not know. I do not regard: go play on another server as a solution but to each his own
Title: Re: EU_1 is dying
Post by: Corwin on January 25, 2013, 03:42:10 pm
we all know what the problem is.

I don't. What is the problem?
Title: Re: EU_1 is dying
Post by: Leshma on January 25, 2013, 03:47:02 pm
Ranged. I still like killing them so I keep playing on EU1. Wish I have chosen 15/30 build for this alt, rather than 23/18.
Title: Re: EU_1 is dying
Post by: Piok on January 25, 2013, 03:47:31 pm
If EU1 will die "problem" will migrate to another server. Cause our "problem" is worser then  cockroach.
Actually very angry one :twisted:
Title: Re: EU_1 is dying
Post by: Tzar on January 25, 2013, 03:51:40 pm
Dun care tbh sometimes its fun playing eu1 when there is a decent mixed teams an not just 33 ranged players out of 41..

There is allways siege for those who cant be arsed to dance 24/7 or get a shield.
Title: Re: EU_1 is dying
Post by: highglandeur on January 25, 2013, 03:56:05 pm
The problem is that unlike chadz, cmp ignored my hundreds of pm and refused to code me a lightsaber and a portal gun!
Title: Re: EU_1 is dying
Post by: Piok on January 25, 2013, 04:06:36 pm
We need cloaking field for shieldless infantry :wink:
Title: Re: EU_1 is dying
Post by: Arrowblood on January 25, 2013, 06:25:00 pm
What we need is a new xp and gold system to get the people  motivated again .Maybe a mix of the old and the "new" system. So until lvl 30 or so you get xp and gold in the normal way per min.
After that you get something like the old system, only xp & gold for kills and fighting with the team.
 Nothing is worse to get killed in the first minute while having a nice x5 and then you have to hope your team wins the round. And then if your team looses,you have the main reason for GTXting i think. But when you finally have your sweet x5 you just dont want to quit and feel forced to keep playing because  who the hell knows if you ever get your x5 back this day. This was just an example.

 It just came to my mind and i was too lazy for a new topic.
Title: Re: EU_1 is dying
Post by: Firebrand on January 25, 2013, 06:30:30 pm
Play strat. Strat battles are fun and bring huge amount of xp! :rolleyes:
Title: Re: EU_1 is dying
Post by: Hunter_the_Honourable on January 25, 2013, 06:32:06 pm
What we need is a new xp and gold system to get the people  motivated again .Maybe a mix of the old and the "new" system. So until lvl 30 or so you get xp and gold in the normal way per min.
After that you get something like the old system, only xp & gold for kills and fighting with the team. good thing back in 2010 was, even if you and your mob of angry peasants lost a round, you knew that you got something for your fight.

 Nothing is worse to get killed in the first minute while having a nice x5 and then you have to hope your team wins the round. And then if your team looses,you have the main reason for GTXting i think. But when you finally have your sweet x5 you just dont want to quit and feel forced to keep playing because  who the hell knows if you ever get your x5 back this day. This was just an example.

 It just came to my mind and i was too lazy for a new topic.

The old system rewarded kill stealing and mass mobbing in the middle of the map and the amount of TKs and THs were unreal, everyone will probably be to busy M spamming then fighting the enemy. Plus if you die in the first minute most people alt tab out and just wait, in the old system if you died early you knew you was getting no XP or gold for that round. (even though you hardly got any gold or XP anyway)

Title: Re: EU_1 is dying
Post by: Arrowblood on January 25, 2013, 06:51:02 pm
The old system rewarded kill stealing and mass mobbing in the middle of the map and the amount of TKs and THs were unreal, everyone will probably be to busy M spamming then fighting the enemy. Plus if you die in the first minute most people alt tab out and just wait, in the old system if you died early you knew you was getting no XP or gold for that round. (even though you hardly got any gold or XP anyway)
I forgot that  :oops: But still, i dont like that x5 pressure.
Title: Re: EU_1 is dying
Post by: Piok on January 25, 2013, 06:55:33 pm
What we need is a new xp and gold system to get the people  motivated again .Maybe a mix of the old and the "new" system. So until lvl 30 or so you get xp and gold in the normal way per min.
After that you get something like the old system, only xp & gold for kills and fighting with the team. good thing back in 2010 was, even if you and your mob of angry peasants lost a round, you knew that you got something for your fight.

 Nothing is worse to get killed in the first minute while having a nice x5 and then you have to hope your team wins the round. And then if your team looses,you have the main reason for GTXting i think. But when you finally have your sweet x5 you just dont want to quit and feel forced to keep playing because  who the hell knows if you ever get your x5 back this day. This was just an example.

 It just came to my mind and i was too lazy for a new topic.
And after that grass will be greener and all ranged player will suddenly become enlightened and see truth that their class is gamebreaking and begin to masrespec to hybrid or melee.

Good one  :lol:

Title: Re: EU_1 is dying
Post by: Hunter_the_Honourable on January 25, 2013, 06:55:55 pm
Yeah the current XP system does suck when you have a multi and need to go but don't want to lose the multi, hell even chadz said the multi system sucks right now (think it was in an update thread or something)
Title: Re: EU_1 is dying
Post by: zagibu on January 25, 2013, 10:51:06 pm
I have a solution: make all quivers 2 slots. Optionally reduce arrows per quiver.
Title: Re: EU_1 is dying
Post by: Cepeshi on January 26, 2013, 12:43:53 pm
People still complaining archers after so many nerfs?

What about hordes of 1h cav with arabian sword and arabion horse?
What about 3 skill point cav with rouncey, 1wpf in polearms and great lance?
What about so many using xbow with low wpf?

Problem are not classes, problem is BATTLE game mode that has no objectives.

3 pts cav ? good luck trying to couch anything on most of the maps haha
Title: Re: EU_1 is dying
Post by: Prpavi on January 27, 2013, 11:23:37 am
heaven't played for couple of days.

joined now for some fun. instead i had throngs of projectiles of all sorts hurled at me the second i joined, angry russian kids insulting people with their stronk engrish and less than 30 people playing.

decided id rather  play I am Alive...
Title: Re: EU_1 is dying
Post by: Wiltzu on January 27, 2013, 11:27:20 am
heaven't played for couple of days.

joined now for some fun. instead i had throngs of projectiles of all sorts hurled at me the second i joined, angry russian kids insulting people with their stronk engrish and less than 30 people playing.

decided id rather  play I am Alive...

I think it was French, not russian.
Title: Re: EU_1 is dying
Post by: Corwin on January 27, 2013, 03:59:52 pm
heaven't played for couple of days.

joined now for some fun. instead i had throngs of projectiles of all sorts hurled at me the second i joined, angry russian kids insulting people with their stronk engrish and less than 30 people playing.

decided id rather  play I am Alive...


Gief looms!  :twisted:
Title: Re: EU_1 is dying
Post by: Prpavi on January 27, 2013, 08:37:01 pm
I think it was French, not russian.


it was a russian and a french Guy then, never the less their english was awfull.


Gief looms!  :twisted:

funny how our cicles of playing and not playing cross  paths:3

srsly now the population is too low to have a propper fight.
Title: Re: EU_1 is dying
Post by: Wiltzu on January 27, 2013, 09:09:54 pm
Well it doesn't help getting up the population if you leave =D
Title: Re: EU_1 is dying
Post by: Leshma on January 27, 2013, 09:12:08 pm
There will be always a "population" of ranged lovers. They won't go anywhere. If you look in the past, you'll see that only dedicated melee players stopped playing. Ranged players stick with the mod.
Title: Re: EU_1 is dying
Post by: Prpavi on January 27, 2013, 09:17:11 pm
Well it doesn't help getting up the population if you leave =D

i know i know...   but it doesn't help to have an enraged guy on the server also.

i swear if i see another round end by Veselov or Akbar running around last without even trying to fight for 2 minutes and than die from one simple feint the are dead on spawn instantly!!!
Title: Re: EU_1 is dying
Post by: Hunter_the_Honourable on January 27, 2013, 09:51:56 pm
That's what doesn't help, even if the melee players by some miracle do beat most of the ranged there is always that one ranged player who is the last alive who will just run away. They know they can't win yet they refuse to drop the bow and arrows and get a melee weapon to even try and put up a fight.

When someone does that I think a large majority get pissed off because there's just no need for it, doing that does nothing but piss people off and make everyone wait longer to spawn.
Title: Re: EU_1 is dying
Post by: Jens_Langkniv on January 27, 2013, 09:56:15 pm
i can tell you guys that even when i was dedicated ranged i didnt play eu 1 much as compared to eu 2 fails on several accounts.

1. no objektive's

2. often bad maps like open cav rape maps or maps with a town that one team starts much closer too.

3. way to much cav  thats one of the reasons i think for the increased ammount of ranged players.

4. if you die usaly from cav within the 1 minute you have to wait maybe 5 minutes to play again where on siege you have the max 35 seconds wait time.

thats what i think is the reasons, it is for me anyway
Title: Re: EU_1 is dying
Post by: Jens_Langkniv on January 27, 2013, 09:58:52 pm
That's what doesn't help, even if the melee players by some miracle do beat most of the ranged there is always that one ranged player who is the last alive who will just run away. They know they can't win yet they refuse to drop the bow and arrows and get a melee weapon to even try and put up a fight.

When someone does that I think a large majority get pissed off because there's just no need for it, doing that does nothing but piss people off and make everyone wait longer to spawn.

that is not a problem anymore if you cant catch a archer today with their increased arrow weight its you own fault for being a str build on battle, str builds only work well on siege
Title: Re: EU_1 is dying
Post by: Hunter_the_Honourable on January 27, 2013, 09:59:03 pm
i can tell you guys that even when i was dedicated ranged i didnt play eu 1 much as compared to eu 2 fails on several accounts.

1. no objektive's

2. often bad maps like open cav rape maps or maps with a town that one team starts much closer too.

3. way to much cav  thats one of the reasons i think for the increased ammount of ranged players.

4. if you die usaly from cav within the 1 minute you have to wait maybe 5 minutes to play again where on siege you have the max 35 seconds wait time.

thats what i think is the reasons, it is for me anyway

And what about when you get shot from 4 different angles by 6 archers at the start of the round? that's ok because they don't have four legs? or because it takes them slightly longer to get to high ground and head shot people with the easymoderusbow?

Sounds like you just don't like cav.  :wink:

EDIT: Im not an str build my build is 21/18 with 6 athletics yet I still can't catch them. Also don't try and say 21 strength to 18 agi is a str build because its roughly even.
Title: Re: EU_1 is dying
Post by: Tears of Destiny on January 27, 2013, 10:14:32 pm
And what about when you get shot from 4 different angles by 6 archers at the start of the round?


Then stop casting teleport and just spawn normally like the rest of us have to.
Title: Re: EU_1 is dying
Post by: Leshma on January 27, 2013, 10:16:11 pm
We often play really smalls maps when there's like 70 people online...
Title: Re: EU_1 is dying
Post by: Jens_Langkniv on January 28, 2013, 04:07:58 pm
if you get shot by 4 different angles by 6 archers at start of round then your incredible fast for a ath 6 player cauz then you must be in their spawn a start of round;P ok serious if you get shot by that many archers then they deserve to kill you 6 vs 1? and you exspekt to surive that huh? also if you cant catch them with ath 6 then you in very heavy armor and then its not your job to catch archers but to melee other heavy armor guys let the lighter armored melee builds like me catch them i have no problem what so ever to catch them and that is with roughly 20 in gear weight so stop bitching about archers they aint the problem for eu 1 is dying.

also no i dont hate cav i find them easy to kill i was just listing the problem that might be the cause because many people still dont know how to defeat cav easy.
Title: Re: EU_1 is dying
Post by: Hunter_the_Honourable on January 28, 2013, 05:54:52 pm
if you get shot by 4 different angles by 6 archers at start of round then your incredible fast for a ath 6 player cauz then you must be in their spawn a start of round;P ok serious if you get shot by that many archers then they deserve to kill you 6 vs 1? and you exspekt to surive that huh? also if you cant catch them with ath 6 then you in very heavy armor and then its not your job to catch archers but to melee other heavy armor guys let the lighter armored melee builds like me catch them i have no problem what so ever to catch them and that is with roughly 20 in gear weight so stop bitching about archers they aint the problem for eu 1 is dying.

also no i dont hate cav i find them easy to kill i was just listing the problem that might be the cause because many people still dont know how to defeat cav easy.

I wouldn't consider a light kuyak a heavy armor. and if it was 6v1 in melee id have a better chance of winning and even if I don't at-least I would have a chance to kill 1-2 before I die. Archers? nope they just run away even when they have a melee weapon.

Meh either way I don't play EU1 since melee on there became boring... although I never really played EU1 to start unless I wanted to see what class everyone is going to bitch about next.  :rolleyes:
Title: Re: EU_1 is dying
Post by: Jens_Langkniv on January 28, 2013, 06:31:19 pm
ya thats because you think 2h heroes like should be supermen right? and most likely those archery you find annoying are like lv 33+ with mw gear ofc they should own you if you dont use shield like you should own them in melee or shielders for that matter