Author Topic: EU_1 is dying  (Read 25354 times)

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Offline Leshma

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Re: EU_1 is dying
« Reply #150 on: November 27, 2012, 11:52:54 pm »
+1
14 people online on what use to be prime time. Dont think its ever gotten this bad before even with big releases like skyrim gw2 etc

Disconnections are the reason for that. I was playing until I got disconnected. Also there was ton of ranged so I was grateful for that d/c. Afterwards I joined siege.

Offline SoA_Sir_ODHarry

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Re: EU_1 is dying
« Reply #151 on: November 27, 2012, 11:57:04 pm »
+2
we should get a bigger siegeserver^^
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Offline zagibu

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Re: EU_1 is dying
« Reply #152 on: November 28, 2012, 01:15:08 am »
0
Some radical ideas:

Introduce Hardcore mode. If you finish a map with negative K - D, your char dies permanently. Or some other criteria, but I think the chance of permadeath could be pretty interesting. True heroes would emerge. Imagine the stories how a peasant stabbed the community's favourite high level hero with a pitchfork.

Or maybe take Diablo 2 ladder mode as example and introduce separated cRPG society that is regularly wiped (all 3-6 months?), but has no upkeep and has exclusive access to some items.
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Offline no_rules_just_play

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Re: EU_1 is dying
« Reply #153 on: November 28, 2012, 01:24:57 am »
0
Some radical ideas:

Introduce Hardcore mode. If you finish a map with negative K - D, your char dies permanently. Or some other criteria, but I think the chance of permadeath could be pretty interesting. True heroes would emerge. Imagine the stories how a peasant stabbed the community's favourite high level hero with a pitchfork.

Or maybe take Diablo 2 ladder mode as example and introduce separated cRPG society that is regularly wiped (all 3-6 months?), but has no upkeep and has exclusive access to some items.

i like the idea of hardcore mode, but if we do this we are creating two games: one for the characters on normal mode that can get as high as they want and the characters for the hardcore mode. i think this will create two different games because if you have a good char on the one mode you wont waste time on the other mode because you are scared that other people will become higher level quicker than you.

Offline zagibu

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Re: EU_1 is dying
« Reply #154 on: November 28, 2012, 01:27:24 am »
0
Maybe there should be a hardcore only server, then.
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Offline Belatu

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Re: EU_1 is dying
« Reply #155 on: November 28, 2012, 01:30:28 am »
0
still people playing native or has get down on population too?
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Offline Shemaforash

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Re: EU_1 is dying
« Reply #156 on: November 28, 2012, 01:32:57 am »
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Of course people still play native, it's the most played mod in warband, but that's mostly because there's a lot of newbies who play on TDM and siege etc. Native has over one thousand players registered for a league so pretty active as well.

But to answer your question correctly, I haven't really felt any change in native and how many people normally play.
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Offline Belatu

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Re: EU_1 is dying
« Reply #157 on: November 28, 2012, 01:35:58 am »
+1
maybe the mod has been evolved to a nonfriendle game from somebody who comes from native. As it is the normal thing. Playing native online ant then lurk for some mods to play more.
Maybe those guys doesnt the difference so good as it used to be.

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Offline Zaar

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Re: EU_1 is dying
« Reply #158 on: November 28, 2012, 09:40:33 am »
+3
I returned to Warband and brought two more friends.

I think I did my part  8-) :mrgreen:
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Offline Vovka

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Re: EU_1 is dying
« Reply #159 on: November 28, 2012, 10:09:48 am »
+1
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Offline Scorp

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Re: EU_1 is dying
« Reply #160 on: November 28, 2012, 11:48:48 am »
+2
C-RPG will not die. Players have phases of playing and not playing. I am a prime example, will have a month on, month off etc. People rage with change, realise how much they miss it and return.

All this is bad publicity for new comers.

Offline Prpavi

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Re: EU_1 is dying
« Reply #161 on: November 28, 2012, 11:48:54 am »
+1
NA is alive and kicking, been there last night fun as hell, you guys should visit and see how to have fun... no elitist BS like in EU
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Falka

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Re: EU_1 is dying
« Reply #162 on: November 28, 2012, 11:56:25 am »
0
I returned to Warband and brought two more friends.

I think I did my part  8-) :mrgreen:
I have returned more than year ago and afer that haven't quitted, spent 2k+ hours in cRPG including no more than 10 hours as cav or archer. Ye, I think I did my part as well  :wink:
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Offline The_Bloody_Nine

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Re: EU_1 is dying
« Reply #163 on: November 28, 2012, 11:57:55 am »
+1
You're all wrong, if anything EU_1_NEW is dying. Perhaps it's too new?

Offline BlameMeForTheNoise

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Re: EU_1 is dying
« Reply #164 on: November 28, 2012, 12:05:29 pm »
+3
I still lobby for the frigging Deathmatch or Team-Deathmatch mode like in native.
Much "faster" gameplay than battle due to instarespawn. This would keep me from getting distracted and ultimately quitting because I don't want to wait 3 Minutes until I can play again and visit websites in the meantime... It could fill the gap when you do not have the frustration-tolerance/concentration to proper play in battle-mode. Its not by chance that these modes are the most popular in Multiplayer-Gaming-history.

But I advocate this for a long time now with never even proper feedback from devs. I know I am not the only one with that wish though. The mighty chadzigkeit seems to have something against this mode... :/