Author Topic: EU_1 is dying  (Read 24635 times)

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Offline Falka

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Re: EU_1 is dying
« Reply #165 on: November 28, 2012, 12:12:15 pm »
+1
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It's better to let the mod die than introduce TDM, which almost everyone wants...  :rolleyes:
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Offline //saxon

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Re: EU_1 is dying
« Reply #166 on: November 28, 2012, 12:15:17 pm »
+5
you might have just got it when the crash happend, people tend to just exit the game when the servers crash every 20 mins
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Offline The_Bloody_Nine

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Re: EU_1 is dying
« Reply #167 on: November 28, 2012, 12:17:35 pm »
+1
I still lobby for the frigging Deathmatch or Team-Deathmatch mode like in native.
Much "faster" gameplay than battle due to instarespawn. This would keep me from getting distracted and ultimately quitting because I don't want to wait 3 Minutes until I can play again and visit websites in the meantime... It could fill the gap when you do not have the frustration-tolerance/concentration to proper play in battle-mode. Its not by chance that these modes are the most popular in Multiplayer-Gaming-history.

But I advocate this for a long time now with never even proper feedback from devs. I know I am not the only one with that wish though. The mighty chadzigkeit seems to have something against this mode... :/
mh, I want TDM as well, but not exactly for the same reasons.

Offline BlameMeForTheNoise

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Re: EU_1 is dying
« Reply #168 on: November 28, 2012, 12:26:51 pm »
0
mh, I want TDM as well, but not exactly for the same reasons.

I agree with you. There are in fact a lot of reasons I just wrote the first coming to my mind. I think devs can can do pretty much what they want with their mods. Its their "brainchild" and no one is entitled to anything with that vision of theirs. C-rpg-devs though always seem very open to suggestions and community-input. There even is a half-implemented DM-mode. I don't know why they do not finish it and put it on a public server... There seems to be no real argument against it. Hell, if I was more versed in the Warband-Engine I would even offer my help doing that.

Offline Prpavi

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Re: EU_1 is dying
« Reply #169 on: November 28, 2012, 12:27:39 pm »
+2
the combination of Battle getting stale, indifferent and arrogant dev team, abusive admins, blanacers that dont even play the game, shit servers, blanket bans of abusive Polish/Russian side of the community ultimatley killed EU Battle server, i came back after 6 months, will play this mod till its dead probably but i dont see much chance of getting it back the way it was.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Sagar

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Re: EU_1 is dying
« Reply #170 on: November 28, 2012, 12:54:37 pm »
0
Not just EU1, mod is dying. Sad but true.

Offline The_Bloody_Nine

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Re: EU_1 is dying
« Reply #171 on: November 28, 2012, 12:59:03 pm »
0
I have the feeling many just want to see the mod dead. If only to proof they are right.

Offline Sagar

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Re: EU_1 is dying
« Reply #172 on: November 28, 2012, 01:15:22 pm »
0
That is just a fact. This mod needs players to stay alive.

Offline dodnet

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Re: EU_1 is dying
« Reply #173 on: November 28, 2012, 02:09:47 pm »
+2
I just got bored of it and found myself raging everytime I was killed (which happens very often). And when I came back some days I played even worse than before, making me rage even more. Its a death circle. I escaped (for now).  :mrgreen:
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline BlueKnight

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Re: EU_1 is dying
« Reply #174 on: November 28, 2012, 02:56:46 pm »
+2
How about bringing hybrids back to life?

Not only would it make this mod more interesting and bring this "your own character evolution" back to life but also people with hybrid builds would adjust more to the field of battle and the game would be partially balanced by the players and the backup classes that they decide to pick.
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Offline Leshma

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Re: EU_1 is dying
« Reply #175 on: November 28, 2012, 03:00:37 pm »
+1
In case you haven't noticed, wpf overhaul is 4 months late. Suggestions mean very little at this stage.

Offline BlueKnight

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Re: EU_1 is dying
« Reply #176 on: November 28, 2012, 03:04:48 pm »
0
In case you haven't noticed, wpf overhaul is 4 months late. Suggestions mean very little at this stage.
True, I am still waiting for WPF increase.
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Offline djavo

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Re: EU_1 is dying
« Reply #177 on: November 28, 2012, 03:51:41 pm »
+3
If mod continues to sink Panos will be unbanned to increase player pool to 2. So thats a good thing.
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Offline Leshma

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Re: EU_1 is dying
« Reply #178 on: November 28, 2012, 03:54:09 pm »
0
Not even Panos can save cRPG.

Offline woody

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Re: EU_1 is dying
« Reply #179 on: November 28, 2012, 05:11:16 pm »
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Battle will die since strength of crpg was the melee and battle is favourable to cav and high level ranged with full looms. Spending 15 mins before getting into a melee due to cav/ranged spam killing you 2 times out of 3 is simply not fun. If part of clan with shielders/pikemen working together different story, which lets be honest is a plus for realism and a minus for fun.

Siege will have a longer life since less waiting around and loads more melee.