Author Topic: EU_1 is dying  (Read 25245 times)

0 Members and 4 Guests are viewing this topic.

Offline Falka

  • King
  • **********
  • Renown: 1257
  • Infamy: 423
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: EU_1 is dying
« Reply #195 on: November 28, 2012, 09:45:47 pm »
+2
A few months ago mod had 350+ players during peak hours (only official servers):
visitors can't see pics , please register or login

And now barely reaches 150:
Quote
EU_cRPG_1_New    46   
EU_cRPG_2            58   
EU_cRPG_3            4   
EU_cRPG_4            21   
EU_cRPG_5              8   
EU_cRPG_6            6
EU_cRPG_7            16
visitors can't see pics , please register or login

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: EU_1 is dying
« Reply #196 on: November 28, 2012, 09:51:54 pm »
0
I have the feeling many just want to see the mod dead. If only to proof they are right.

Offline Mlekce

  • Earl
  • ******
  • Renown: 454
  • Infamy: 367
  • cRPG Player
  • Remove kebab
    • View Profile
  • Faction: Vanguard, ex Byzantium
  • Game nicks: Mlekce, Sergius
  • IRC nick: Mlekce
Re: EU_1 is dying
« Reply #197 on: November 28, 2012, 09:57:15 pm »
-1
Great news! Big change for next patch. Rageball has air friction(FD~v^2) for the ball now. Mod saved.

i hope that this is joke. If not.

(click to show/hide)

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: EU_1 is dying
« Reply #198 on: November 28, 2012, 09:58:59 pm »
+1
Great idea! Working on tackling for Rageball next.

Offline Lizard_man

  • Marshall
  • ********
  • Renown: 717
  • Infamy: 153
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Lizard_man, Jinmenju
Re: EU_1 is dying
« Reply #199 on: November 28, 2012, 10:01:25 pm »
+6
As mentioned earlier, fix the fucking servers. 60 people are playing, everyone disconnects, only 20 come back. The server reaches 60 players after a couple of hours, everyone disconnects, only 20 come back. This has been happening for a while, i'm not saying this is the problem, but it needs fixing. 60 players is a hell of alot better than 20...
« Last Edit: November 28, 2012, 10:10:45 pm by Lizard_man »
visitors can't see pics , please register or login

Offline Lizard_man

  • Marshall
  • ********
  • Renown: 717
  • Infamy: 153
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Lizard_man, Jinmenju
Re: EU_1 is dying
« Reply #200 on: November 28, 2012, 10:08:10 pm »
+7
And again, disconnect. That's twice in 20 minutes... :|
visitors can't see pics , please register or login

Offline Pentecost

  • Earl
  • ******
  • Renown: 313
  • Infamy: 32
  • cRPG Player
    • View Profile
Re: EU_1 is dying
« Reply #201 on: November 28, 2012, 10:10:42 pm »
+3
Ignorant?
Would you please elaborate, because I think you're full of shit.

You're obviously not ignorant, considering you put together what is probably the most successful multiplayer mod for Warband, but there is a perception among some players that you do not play cRPG very much and are leaving it to languish in favor of working on your "secret project" that might not even be finished before Mount and Blade 2 comes out and everyone migrates to that anyway.

It isn't just the minority of players (trolls?) who post on the forums that feel this way either. The fellow who introduced me to the mod, someone who has been playing regularly since at least early 2011 but who only participates in the community within the context of cRPG itself, believes that things like the turn speed change and raid mechanic in Strategus are a direct consequence of the developers not being active participants in their own game.

Offline Blueberry Muffin

  • Marshall
  • ********
  • Renown: 749
  • Infamy: 119
  • cRPG Player
    • View Profile
Re: EU_1 is dying
« Reply #202 on: November 28, 2012, 10:12:48 pm »
+9
Pej got it right, a dev team that plays is a dev team that knows their mod. I would argue that there are a lot of people who know more about crpg than its creators, which isnt too good.

Fix server crashes, fix the map rotation and maybe find new candidates for the balance team. Think of it as Stalin's Muffin's 5 year plan...  :)

Fixing those smaller things make a bigger impact than BIG NEW HARDCORE CHANGES that some people are asking for, because Ive played this mod since the very start. I got 1500 hours playtime and Im still not bored, and considering I never played a game for more than 10 hours before, that aint half bad.

Think about it devs.
Lizard_Man: Fuck all that! Rather buy me 4 cans of Stella..
Cymro: Wife beater stella
Lizard_Man: It'll get ya drunk! You'll be fucking fat girls in no time! You might even fight a nigga or two! Mmmm-mmm, bitch!

Offline Silicium

  • Count
  • *****
  • Renown: 255
  • Infamy: 39
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Faction: A pilgrim
  • Game nicks: Silicium_The_Pilgrim, Silicium
Re: EU_1 is dying
« Reply #203 on: November 28, 2012, 10:15:36 pm »
+2
fix it please.

visitors can't see pics , please register or login
One degree makes all the differencevisitors can't see pics , please register or login
Cymro on Phase application for Merc

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: EU_1 is dying
« Reply #204 on: November 28, 2012, 10:18:29 pm »
0
As soon as you bring back "Boulder on a stick" - you got my vote!
When west germany annexed east germany, nobody moved a finger too.

Offline Razzer

  • Earl
  • ******
  • Renown: 366
  • Infamy: 92
  • cRPG Player
    • View Profile
  • Game nicks: Intermezzo
Re: EU_1 is dying
« Reply #205 on: November 28, 2012, 10:26:27 pm »
0
Gief back pub crawls and the old epic maps

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1458
  • Infamy: 2747
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: EU_1 is dying
« Reply #206 on: November 28, 2012, 11:19:10 pm »
+6
Ignorant?
Would you please elaborate, because I think you're full of shit.

Would you please tell us what happened with WPF overhaul and why are random disconnections happening so often?

To answer your question. Yes, I crossed the line and used the wrong word. And yes, I'm full of shit sometimes.

Do you realise that you only reply to negative and stupid comments?

Offline Cepeshi

  • Earl
  • ******
  • Renown: 467
  • Infamy: 200
  • cRPG Player
  • Relax, it is just a life...
    • View Profile
    • Wanna work with me? Ping for more info!
  • Faction: Deserters
  • Game nicks: Fapulena, Useless
  • IRC nick: Cepeshi
Re: EU_1 is dying
« Reply #207 on: November 29, 2012, 12:19:14 am »
0
Hello,
its signed,
i can only approved.


Tepes

Offline Lizard_man

  • Marshall
  • ********
  • Renown: 717
  • Infamy: 153
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Lizard_man, Jinmenju
Re: EU_1 is dying
« Reply #208 on: November 29, 2012, 01:16:36 am »
0
Anyone else feel laggy on the server aswell, even with normal ping. Both me and Tütensuppe said the same thing...
visitors can't see pics , please register or login

Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: EU_1 is dying
« Reply #209 on: November 29, 2012, 02:19:26 am »
+1
It feels glitchy for me, like attack registering at strange locations (nowhere near my attack). Player collision feels off too, like passing through enemies or enemies attacks going through blocks because they passed into your model
If you have ranged troubles use this:

visitors can't see pics , please register or login