cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Banok on March 04, 2011, 02:53:43 am

Title: Blanket stab nerf needed
Post by: Banok on March 04, 2011, 02:53:43 am
Stab animations are too powerful since last update. I'm not just talking about "lolstabs" (where you hide animation) but just stabs in general.

1. They take less time to hit
2. They hit way closer than before without bouncing
3. The hitboxes are too big

Because of these reasons you see all sorts of abuse, such as anti cav weapons suddenly extremely viable duel weapons, pikes and awlpikes stabbing people POINT BLANK, which is absurd. You also see greatsword users rarely bothering to swing or change direction when it is more viable to simply spam the stab attack which hits very fast, pretty much impossible to miss and catchs people off guard on blocking. So many times I stab people with my hierloomed german greatsword and the model doesn't even scrape them but they still die...

Has just made the game less realistic and less challenging with these "special attack" and "force field" like moves.
Title: Re: Blanket stab nerf needed
Post by: Siiem on March 04, 2011, 03:08:59 am
Hilarious coming from a guy which abuses the heirloom system to get a insanely fast crushthrough weapon  :lol:
Title: Re: Blanket stab nerf needed
Post by: Nemeth on March 04, 2011, 03:12:09 am
As a non-2h user, I have no problem with stabs. I actually enjoy encoutering people that can utilize the spinthrust on 2h, as it brings chalange for me in terms of blocking. Also, unless you wanna make the thrust attack locked in the position in which you started it, I don't think you can get rid of the it.
Title: Re: Blanket stab nerf needed
Post by: Gorath on March 04, 2011, 03:23:09 am
The only stabs which are really even close to the OP area of the power spectrum are the 2her stabs.  All of the polearm pokey weapons have fairly low thrust damage compared to the 2h'd swords, slower animations, and actually require some work on your technique with the spin-thrust.  2her stabs simply require a slight upward or downward angle to deal full thrust damage at point blank range.
Title: Re: Blanket stab nerf needed
Post by: Banok on March 04, 2011, 03:26:59 am
Hilarious coming from a guy which abuses the heirloom system to get a insanely fast crushthrough weapon  :lol:

I got bored of playing it ages months ago tbh, I just want to grind it to 31 so I can retire and hierloom something else.

but it does make it more enjoyable when people whine :D

EDIT: 2 more points while im here its the 9 ps which makes u crush through the hierlooms 0.5 weight only helps slightly
and its being nerfed anyway! :D

As a non-2h user, I have no problem with stabs. I actually enjoy encoutering people that can utilize the spinthrust on 2h, as it brings chalange for me in terms of blocking. Also, unless you wanna make the thrust attack locked in the position in which you started it, I don't think you can get rid of the it.

re-read the thread its not about spin stabs and it says so very clearly.
Title: Re: Blanket stab nerf needed
Post by: Xant on March 04, 2011, 04:06:09 am
Umm. Nemeth says "spinthrust", doesn't he? Meaning.. if it's not about spinstab then NOW IT IS beause if spinthrusts are OK then all thrusts are OK, OK?

And don't nerf any stabs, 2h is nice because, as Nemeth says, it brings challenge to blocking.
Title: Re: Blanket stab nerf needed
Post by: Gorath on March 04, 2011, 04:29:37 am
Umm. Nemeth says "spinthrust", doesn't he? Meaning.. if it's not about spinstab then NOW IT IS beause if spinthrusts are OK then all thrusts are OK, OK?

And don't nerf any stabs, 2h is nice because, as Nemeth says, it brings challenge to blocking.

The only issue I have with the 2h animation for stabs, other than the fact that you can machinegun them now (I do it on duel server vs pubbies for lulz all the time, stabstabstabstabstab), is that if the guy isn't facing you straight on the stab animation looks just like the downblock animation.
Title: Re: Blanket stab nerf needed
Post by: WaltF4 on March 04, 2011, 06:44:09 am
Wait, they changed the polearm thrust animation in the patch?
Title: Re: Blanket stab nerf needed
Post by: Casimir on March 04, 2011, 09:40:17 am
I can garuntee pikes will bounce at point blank range.
Title: Re: Blanket stab nerf needed
Post by: Darkkarma on March 04, 2011, 09:57:25 am
awlpikes don't stab point blank I don't think. Not from m experiences at least.
Title: Re: Blanket stab nerf needed
Post by: Punisher on March 04, 2011, 10:51:28 am
All weapons stab point blank if you do the spinstab, otherwise they bounce. Even the "lolstab" bounces like hell if you do it straight without spinning. So I think if you want to nerf anything it's the spinstabbing, not the stab animations. But I really think they are ok and don't need nerfing, is it so hard to downblock?
Title: Re: Blanket stab nerf needed
Post by: Spawny on March 04, 2011, 11:37:20 am
I generally don't have issues with it, but yesterday I had to laugh.

Cicero (shogunate) was fighting a teammate of mine and I was behind him. He then proceeded to do a 360 degree spinthrust, which killed me in 1 hit when he wasn't even aware I was behind him (I'm guessing).
I think he planned to hit the guy in front of him, but instead took me out :P
Title: Re: Blanket stab nerf needed
Post by: Phyrex on March 04, 2011, 05:05:04 pm
360 degree spinthrusts are not possible, neither pre-patch or now. :P
Title: Re: Blanket stab nerf needed
Post by: Magikarp on March 04, 2011, 05:14:39 pm
The most powerful move of 2handers is the stab atm, it has a longer range, speed and damage. Should it really be that way? I don't think so at all.
Title: Re: Blanket stab nerf needed
Post by: Nemeth on March 04, 2011, 05:24:42 pm
re-read the thread its not about spin stabs and it says so very clearly.

Alright then. As a non-2h user, I see no problem with 2h stabs. I don't know how much faster they are, since I haven't played before the big patch, but there is no problem whatsoever to block them.
Also, the argument that they hit closer without bouncing is kind of a moot point, as everyone is using spinthrusts to stab you while facehugging you.
As for the hit boxes, I guess I would have to do some testing, but I don't feel like I'm getting stabbed if the stab misses me.
Title: Re: Blanket stab nerf needed
Post by: EponiCo on March 04, 2011, 06:03:50 pm
360 degree spinthrusts are not possible, neither pre-patch or now. :P

I've seen Cicero do it yesterday, too. Don't know how he did it but you certainly can.

Also, the argument that they hit closer without bouncing is kind of a moot point, as everyone is using spinthrusts to stab you while facehugging you.
As for the hit boxes, I guess I would have to do some testing, but I don't feel like I'm getting stabbed if the stab misses me.

If you dodge it and he turns the flat of the blade into you you are. That's my main gripe with them, apart ofc of the sillyness of surprising newbies and backstabbers alike with a sudden physically impossible 180° turn.
As for bouncing, I think it may be that heirloomed stab weapons can overcome the sweetspot. I don't really know, most point blanc stabs bounce on my light medium armor just fine. It might be also hitbox issue, at least I noticed from lancing and being lanced that you can sometimes kill people that are sidehugging your horse.
Title: Re: Blanket stab nerf needed
Post by: Xant on March 04, 2011, 07:20:18 pm
It's possible by holding the thrust and spinning before you release it (360 spinthrust)

The sudden 180 turn to surprise backstabbers isn't really physically impossible.. if anything you could do it faster IRL.
Title: Re: Blanket stab nerf needed
Post by: EponiCo on March 04, 2011, 07:24:49 pm
Ok, your homework:
Make a video of you turning 180° while stabbing a 3m pike forward. Don't forget to cut someone in half with the wooden part when you're at it.
Title: Re: Blanket stab nerf needed
Post by: Diomedes on March 04, 2011, 10:19:32 pm
360 degree spinthrusts are not possible, neither pre-patch or now. :P

As stated above, this is untrue.  Lucius, of the Tsardom, does it as well.
Title: Re: Blanket stab nerf needed
Post by: Xant on March 04, 2011, 10:26:14 pm
Ok, your homework:
Make a video of you turning 180° while stabbing a 3m pike forward. Don't forget to cut someone in half with the wooden part when you're at it.

You're the one claiming it's not possible, the burden of proof is on you. You make the video and show us it can't be done.
Title: Re: Blanket stab nerf needed
Post by: EponiCo on March 04, 2011, 10:33:17 pm
www.youtube.com

Here, millions of videos that don't show spinthrusts.  :lol:
And, eh, no, the burden of proof doesn't lie on the guy who claims it's not possible, it's on those who go against common sense. Now I've never heard that pikemen ran around in an open field alone and pretended they don't see that knight until he is 2m away. If it worked why didn't they do it?
Title: Re: Blanket stab nerf needed
Post by: Xant on March 04, 2011, 10:42:34 pm
Because they didn't have the ~ key.
Title: Re: Blanket stab nerf needed
Post by: Dreakon_The_Destroyer on March 04, 2011, 10:44:41 pm
I can garuntee pikes will bounce at point blank range.

i have been face hug stabbed by pikes and spears all the friggen time.
Title: Re: Blanket stab nerf needed
Post by: Bothersome_Aldryk on March 05, 2011, 12:16:59 am
Man, realism is so important. Let's change the game based on realism. Ultra buff to horse archers. Ultra buff to plate. Remove the Great Maul. ETC. ETC. Wait a minute, the game is suddenly massively unbalanced. How did this happen?

Sorry, I hate to break it to you, but Reality was the least balanced thing there was. I'd personally rather see a game balanced based on actual GAME BALANCE, not some random decisions as to what is or isn't realistic. If you want to remove the spinthrust, you'll have to massively change the way stabs and thrusts work, because currently most of the weapons turn into crap without them. If you can convince the dev team to do a massive redo of every weapon with a thrust, as well as changing the way the engine works, sure, fine. Go ahead, it'd be an interesting change. Until then, you'll have to live with the lack of 'realism'.
Title: Re: Blanket stab nerf needed
Post by: Gorath on March 05, 2011, 12:56:12 am
Sorry, I hate to break it to you, but Reality was the least balanced thing there was.

QFT

And before someone argues otherwise:
Hiroshima

visitors can't see pics , please register or login


In b4 absurd counter argument:

visitors can't see pics , please register or login
Title: Re: Blanket stab nerf needed
Post by: Nemeth on March 05, 2011, 12:59:01 am
Man, realism is so important. Let's change the game based on realism. Ultra buff to horse archers. Ultra buff to plate. Remove the Great Maul. ETC. ETC. Wait a minute, the game is suddenly massively unbalanced. How did this happen?

Sorry, I hate to break it to you, but Reality was the least balanced thing there was. I'd personally rather see a game balanced based on actual GAME BALANCE, not some random decisions as to what is or isn't realistic. If you want to remove the spinthrust, you'll have to massively change the way stabs and thrusts work, because currently most of the weapons turn into crap without them. If you can convince the dev team to do a massive redo of every weapon with a thrust, as well as changing the way the engine works, sure, fine. Go ahead, it'd be an interesting change. Until then, you'll have to live with the lack of 'realism'.

+1
Title: Re: Blanket stab nerf needed
Post by: Banok on March 05, 2011, 01:27:39 am
FYI I get hit pointblank even with the fucking 2 meter pike. the fact that people are using pike/awlpike only in duels vs people facehugging just backs up the OP with 100% fact. stabs are fucking stupid right now, to the people who dont know the patch that changed 2h stab animation also changed all stabs even polearms to be "special attacks" as described in OP.

well anyway 80% of replies are about spin thrust, so Im pretty much writing off this thread since people are obviously stupid. I guess I'll just have to play my german greatsword char and abuse it myself until it get nerfed, seems like the only way in crpg D;
Title: Re: Blanket stab nerf needed
Post by: Bothersome_Aldryk on March 05, 2011, 01:38:21 am
This is because the SPINTHRUST IS INTEGRAL TO POINTBLANK STABS, you imbecile.
Title: Re: Blanket stab nerf needed
Post by: Banok on March 05, 2011, 01:50:59 am
I Lol'd
Title: Re: Blanket stab nerf needed
Post by: Xant on March 05, 2011, 02:11:15 am
Wtf Banok. Wtf.
Title: Re: Blanket stab nerf needed
Post by: Nemeth on March 05, 2011, 03:51:07 am
Banok I will be happy to test with you on duel server that without spinthrust, there is no way you can do full thrust damage on me with any weapon point blank.
Title: Re: Blanket stab nerf needed
Post by: Punisher on March 05, 2011, 10:08:43 am
Banok I will be happy to test with you on duel server that without spinthrust, there is no way you can do full thrust damage on me with any weapon point blank.

+1
Title: Re: Blanket stab nerf needed
Post by: Kafein on March 05, 2011, 12:47:50 pm
As a cav, I usually fear more a danish/german sword user than a heavy lancer on foot...

Kinda feel something isn't right...
Title: Re: Blanket stab nerf needed
Post by: Vicious666 on March 05, 2011, 01:24:51 pm
Hilarious coming from a guy which abuses the heirloom system to get a insanely fast crushthrough weapon  :lol:



OWNED
Title: Re: Blanket stab nerf needed
Post by: Xant on March 05, 2011, 01:35:01 pm
Who's the owner and does he have the correct ownership paperwork?

E: I would like to add that Noobwegians are tricky pets and are not recommended for beginners, so unless Banok has some expertise on this subject I would recommend not having 'Siiem' as his first.
Title: Re: Blanket stab nerf needed
Post by: Joxer on March 05, 2011, 05:32:36 pm
Pikes dont do crap if you facehug. Goddamn liars. You have to to back step enough or sidestep and hit to the side if you want a hit from close range.
Title: Re: Blanket stab nerf needed
Post by: Rumblood on March 05, 2011, 05:35:39 pm
I came to make a post about nerfing spin thrusts, but found this already here.

Spin thrusts need to go away. Yes, a 360 degree spin thrust is entirely possible, I've done it. How? You turn 181 degrees and when you snap your mouse back to front, it will complete the 360 spin for you.

Forgot to mention that the cavalry tactic of thrusting wide and just sweeping the haft through someone for full contact thrust damage is ridonculous.
Title: Re: Blanket stab nerf needed
Post by: Nemeth on March 05, 2011, 06:10:08 pm
I came to make a post about nerfing spin thrusts, but found this already here.

Spin thrusts need to go away. Yes, a 360 degree spin thrust is entirely possible, I've done it. How? You turn 181 degrees and when you snap your mouse back to front, it will complete the 360 spin for you.

Forgot to mention that the cavalry tactic of thrusting wide and just sweeping the haft through someone for full contact thrust damage is ridonculous.

Downblock when you see someone near you has stab chambered/is stabbing. Problem solved
Title: Re: Blanket stab nerf needed
Post by: chief on March 05, 2011, 06:38:32 pm
Erhm...it's very easy to use an extremely long weapon to thrust effectively at close range without spinning.

Chamber thrust, turn to the right slightly, release, turn left again while the weapon is extended (towards the guy you want to hit), bam, full damage. The point doesn't hit them, the side of the weapon does, but that doesn't seem to matter.


I call it "the swoop", it works with 2h weapons, polearms, but not 1h weapons.
Title: Re: Blanket stab nerf needed
Post by: Nemeth on March 05, 2011, 07:13:10 pm
Doesn't matter how you call it, it's still the same. The point is, you start the thrust not aiming at your target and when the thrust is at it's final stage, you swing it at your opponent, delivering full dmg if he does't block.
Title: Re: Blanket stab nerf needed
Post by: Krakatit on March 05, 2011, 07:28:00 pm
Doesn't matter how you call it, it's still the same. The point is, you start the thrust not aiming at your target and when the thrust is at it's final stage, you swing it at your opponent, delivering full dmg if he does't block.

That last part is most important. Stop whining guys and learn to block. Youre not able to block a weapon with only 2 attack directions, you deserve to get full damage.

(click to show/hide)
Title: Re: Blanket stab nerf needed
Post by: RamsesXXIIX on March 05, 2011, 07:35:10 pm
FYI I get hit pointblank even with the fucking 2 meter pike. the fact that people are using pike/awlpike only in duels vs people facehugging just backs up the OP with 100% fact.

Make a video of it and i'll believe in you.

Otherwise, gtfo.
Title: Re: Blanket stab nerf needed
Post by: Grey on March 05, 2011, 07:53:28 pm
Doesn't matter how you call it, it's still the same. The point is, you start the thrust not aiming at your target and when the thrust is at it's final stage, you swing it at your opponent, delivering full dmg if he does't block.

Problem sorted then. Looks like RightMouseButton saved the day YET AGAIN!! WOOT FOR BLOCKING!
Title: Re: Blanket stab nerf needed
Post by: Phyrex on March 05, 2011, 07:53:48 pm
Let's just remove thrust all together so all the crying noobs will stop whining.

Even a mediocre player can block thrust and/or spinthrusts, if you fail at it, perhaps you should spend some quality time on a duel server for abit.
Title: Re: Blanket stab nerf needed
Post by: Memento_Mori on March 05, 2011, 07:58:28 pm
Erhm...it's very easy to use an extremely long weapon to thrust effectively at close range without spinning.

Chamber thrust, turn to the right slightly, release, turn left again while the weapon is extended (towards the guy you want to hit), bam, full damage. The point doesn't hit them, the side of the weapon does, but that doesn't seem to matter.


I call it "the swoop", it works with 2h weapons, polearms, but not 1h weapons.

It kinda works with 1handers too, it's just slower and shorter, epic damage though.. has destroyed me many a time at face hugging range due to the 'swoop' technique as you call it.

Don't think this should be removed though, all you gotta do is block.. If anything you have more time to block it than a normal stab because they're going through this ritual of spinning around in circles.

& yes, lolspin with the pike, or swoop technique, whatever it's called can stab at point blank range. This is not unbalanced though, if you can't down block & up block you failz, & you just died to a pike man .. I bet he lol'd

so yes, you can spin into almost any stab at point blank range and cause full damage. But if you can block, this shouldn't really bother you too much. btw I use a katana & a nodachi, so I don't think I gain very much from the lolspin, just trying to be unbiased.

ALL MY OPINION, so everyone can screw off with these "Video or it didn't happen" retorts.

Hmm seems I'm repeating what everyone else said so eloquently before me, ma bad.
Title: Re: Blanket stab nerf needed
Post by: Grey on March 05, 2011, 08:18:07 pm
While far from ideal, the stabbs in crpg are preferable to native in MY VIEW, as Native Deathmatch the most effective weapons are GreatSword and Ashwood Pike, BOTH weapon you can outfight in crpg with a bastard sword, swordandboard, etc. Lets look at how much better our CRPG animations and gameplay mechanics are, and not that people can adjust their stab angle after initiating an attack, WITHOUT this, pikes, lances, and greatsword stabs would be a measure of DESPERATION, since it its hit or die, while ur stabbing into space!
Title: Re: Blanket stab nerf needed
Post by: Xant on March 05, 2011, 08:24:28 pm
..You can outfight both weapons in native too with the weapons you mentioned.
Title: Re: Blanket stab nerf needed
Post by: cmp on March 05, 2011, 09:15:23 pm
I find it hilarious how every time the spin-thrust is criticized, there's loads of people screaming l2block.
I suppose the same people are ok if I add a 500 damage overhead, because, hey, it can be blocked.

l2balance.
Title: Re: Blanket stab nerf needed
Post by: EponiCo on March 05, 2011, 09:31:41 pm
This.
But yeah, fixing it would need to change many other things, too. Like the retarded fact that the 1h sword thrust is a liability if you don't spin it. But I think this would also make the game better, ofc it's probably impossible.
Title: Re: Blanket stab nerf needed
Post by: Nemeth on March 05, 2011, 09:44:22 pm
I find it hilarious how every time the spin-thrust is criticized, there's loads of people screaming l2block.
I suppose the same people are ok if I add a 500 damage overhead, because, hey, it can be blocked.

l2balance.

How exactly is spinthrust imbalanced? AFAIK it can't oneshot you, unless with speed bonus, but then again, everything can one shot you with speed bonus. If it's the speed, alright, nerf the speed. I don't care, I don't use 2h. You wanna make it that everytime you start a thrust, you're locked and can't move your aim until you finish the animation? Well then you will make thrust useless.

What is so imbalanced about spinthrust that needs to be fixed?
Title: Re: Blanket stab nerf needed
Post by: Ninja_Khorin on March 05, 2011, 09:55:42 pm
Everything can one shot me.
Title: Re: Blanket stab nerf needed
Post by: cmp on March 05, 2011, 10:00:49 pm
How exactly is spinthrust imbalanced? AFAIK it can't oneshot you, unless with speed bonus

That's a relief. If it can't one shot me it's obviously perfectly balanced.

What is so imbalanced about spinthrust that needs to be fixed?

Maybe, just maybe, the fact that it's using a glitch in the engine to bypass range and speed restrictions?
It's not the spinning per-se that is lame (it just looks retarded), it's the bonus that it gives you because someone was too lazy to make proper calculations like for other attacks and instead just used animation time.
Title: Re: Blanket stab nerf needed
Post by: Xant on March 05, 2011, 10:06:07 pm
I find it hilarious how every time the spin-thrust is criticized, there's loads of people screaming l2block.
I suppose the same people are ok if I add a 500 damage overhead, because, hey, it can be blocked.

l2balance.
Hmm yes. I would be ok with that.

Next patch?
Title: Re: Blanket stab nerf needed
Post by: Nemeth on March 05, 2011, 10:07:24 pm
Are imbalance and broken synonyms? Anyway, if you can fix the bypassing of range, go ahead and do it then. I assumed it's hard coded and can't be changed unless with WSE.
Title: Re: Blanket stab nerf needed
Post by: Memento_Mori on March 05, 2011, 10:17:19 pm
I find it hilarious how every time the spin-thrust is criticized, there's loads of people screaming l2block.
I suppose the same people are ok if I add a 500 damage overhead, because, hey, it can be blocked.

l2balance.

They scream learn to block because it's not that hard to do so? sorry to say that one of the major parts of this game (blocking different directional attacks) has to be used to counter most things in this game. xD
& you can spin-over head as well, long maul is amazing for it & it's crushthrough
Maybe all weapons should do 0dmg & we can just wack off each other all day ;)

Just my opinion, but if you're a master of the right mouse button, you probably don't have much issues with this game.

Anyways, I wouldn't care about the loss of LOLstabs, LOLoverheads, but what I worry is that it cannot be done without nerfing pikemen, or nerfing the stab to completely useless on all weapons.

"You wanna make it that everytime you start a thrust, you're locked and can't move your aim until you finish the animation? Well then you will make thrust useless."

^ thats what I thought up as a solution to the spinning stab thrust, but then stabbing becomes pretty much like kicking someone, terribly challenging & mostly relying on luck.


Title: Re: Blanket stab nerf needed
Post by: Xant on March 05, 2011, 10:21:58 pm
Not to mention it'll be chambered. Every. Single. Time.
Title: Re: Blanket stab nerf needed
Post by: chief on March 05, 2011, 10:24:59 pm
People saying that it's the players fault for not blocking....sorry, but that is a really stupid argument.

The thrust mechanic is absolutely retarded. People thrust and deal full damage with their 5 foot long swords while they are nose to nose with the guy they are trying to hit. Same thing with any stabbing polearms. Once you get passed the guard of someone with a long weapon, the thrust attack shouldn't be viable.  It's not a problem with the animation or weapon stats, it's the weapon hitboxes.

Don't cry about a broken game mechanic though, it's your fault for not blocking.
Title: Re: Blanket stab nerf needed
Post by: Xant on March 05, 2011, 10:29:19 pm
All it does is make the game more interesting. Feinting, too, was not intended. The combat would be way too easy and boring if it was "realistic" and if we didn't have these "bugs."
Title: Re: Blanket stab nerf needed
Post by: chief on March 05, 2011, 10:34:24 pm
All it does is make the game more interesting. Feinting, too, was not intended. The combat would be way too easy and boring if it was "realistic" and if we didn't have these "bugs."

Explain to me how it makes the game more interesting. Weapons intended for long range are just as effective at short range. Doesn't that kind of get rid of the need for short weapons?

Sorry, this isn't really comparable to feinting.
Title: Re: Blanket stab nerf needed
Post by: cmp on March 05, 2011, 10:36:08 pm
All it does is make the game more interesting. Feinting, too, was not intended. The combat would be way too easy and boring if it was "realistic" and if we didn't have these "bugs."

So, shall we "make the game more interesting" by completely removing the shield penalty? Or maybe doubling the polearm stun duration. That would make it "more interesting". Don't you agree?
Title: Re: Blanket stab nerf needed
Post by: Memento_Mori on March 05, 2011, 10:36:45 pm
People saying that it's the players fault for not blocking....sorry, but that is a really stupid argument.

The thrust mechanic is absolutely retarded. People thrust and deal full damage with their 5 foot long swords while they are nose to nose with the guy they are trying to hit. Same thing with any stabbing polearms. Once you get passed the guard of someone with a long weapon, the thrust attack shouldn't be viable.  It's not a problem with the animation, it's the weapon hitboxes.

Don't cry about a broken game mechanic though, it's your fault for not blocking.

A broken game mechanic it may be.
But, un blockable? no, so why isn't it your fault for not blocking? when you miss a block how is it not your fault that you get hit no matter what direction the attack is coming at.

I agree though that spinning and thrusting is retarded, silly, and dumb. & I would +1 a good idea to fix it, that wouldn't destroy the thrust ability completely. Although this spin thrust is hilariously stupid, works super effective, and is so awesome at everything. it can still be countered relatively easily the same way you'd counter it if they changed it so that you couldn't spin & thrust, you'd still have to down block, if you don't down block, then you get stabbed/poked/prodded/impaled sorry to say but thats what I get out of it.
Title: Re: Blanket stab nerf needed
Post by: Xant on March 05, 2011, 10:39:31 pm
So, shall we "make the game more interesting" by completely removing the shield penalty? Or maybe doubling the polearm stun duration. That would make it "more interesting". Don't you agree?

No, it wouldn't. In the first case, shielders would be OP and the only class played. Second case, why? Nothing to do with skill, you can't block stun. Those two examples have nothing to do with spinthrust, which happens to be the only advantage 2h swords have over polearms.
Title: Re: Blanket stab nerf needed
Post by: cmp on March 05, 2011, 10:47:16 pm
No, it wouldn't. In the first case, shielders would be OP and the only class played. Second case, why? Nothing to do with skill, you can't block stun. Those two examples have nothing to do with spinthrust, which happens to be the only advantage 2h swords have over polearms.

Polearm stun -> stun-lock, not block stun.
That can be blocked, so I guess you're ok with it. On second thought, triple might be better. After all, l2block.
Title: Re: Blanket stab nerf needed
Post by: Nemeth on March 05, 2011, 10:51:06 pm
So, shall we "make the game more interesting" by completely removing the shield penalty? Or maybe doubling the polearm stun duration. That would make it "more interesting". Don't you agree?

Spinthrust is not imbalanced, the things you're coming up are. Apples and oranges.
Title: Re: Blanket stab nerf needed
Post by: Xant on March 05, 2011, 10:51:30 pm
It can be blocked, unless you get hit from behind. 2h stab is just a normal stab if you get hit by someone you didn't notice. But hey, if you think polearms are underpowered, I guess that's one way to balance them.

And
Quote
spinthrust, which happens to be the only advantage 2h swords have over polearms.

My point still stands. Remove spinthrust and why would anyone use swords instead of, say, GLA? I really think you should try mastering the spinthrust yourself first, you'll notice it's not the destroyer of men and gods it's said to be.
Title: Re: Blanket stab nerf needed
Post by: Memento_Mori on March 05, 2011, 10:52:51 pm
Polearm stun -> stun-lock, not block stun.
That can be blocked, so I guess you're ok with it. On second thought, triple might be better. After all, l2block.

CMP do you have any constructive ideas that could possibly fix the LOLstab?
so far it seems ...
After all, l2block.
xD
or..
(fail forum quote :P)
l2balance.
Title: Re: Blanket stab nerf needed
Post by: cmp on March 05, 2011, 11:00:26 pm
Spinthrust is not imbalanced, the things you're coming up are. Apples and oranges.

That's what you say.

My point still stands. Remove spinthrust and why would anyone use swords instead of, say, GLA? I really think you should try mastering the spinthrust yourself first, you'll notice it's not the destroyer of men and gods it's said to be.

Nope, only the "cool" guys that use 2h specifically because of spin-thrust.

CMP do you have any constructive ideas that could possibly fix the LOLstab?
so far it seems ...xD
or..
(fail forum quote :P)
l2balance.

You should check your sarcasm detector, it appears to be malfunctioning.
Title: Re: Blanket stab nerf needed
Post by: Xant on March 05, 2011, 11:04:11 pm
Okay, so what advantages does German greatsword have over the Great Long Axe if the thrust is nerfed? GLA will have better damage, animation and bonus against shields.
Title: Re: Blanket stab nerf needed
Post by: Torp on March 05, 2011, 11:05:30 pm
Okay, so what advantages does German greatsword have over the Great Long Axe if the thrust is nerfed? GLA will have better damage, animation and bonus against shields.

speed and style.

also, the thrust should just be nerfed a little (range), not removed, so it would still ahve better thrust
Title: Re: Blanket stab nerf needed
Post by: Nemeth on March 05, 2011, 11:06:15 pm
That's what you say.

Tell me how is it imbalanced then. The only thing you've said so far is that it is broken.
Title: Re: Blanket stab nerf needed
Post by: cmp on March 05, 2011, 11:07:08 pm
GLA will have better animation

If your definition of better is "shorter" then I suppose you're right.
Title: Re: Blanket stab nerf needed
Post by: Xant on March 05, 2011, 11:07:23 pm
speed and style.

also, the thrust should just be nerfed a little (range), not removed, so it would still ahve better thrust
GLA's spd rtng is 92, just like the greatsword's.

And nice dodging, compxcompx.
Title: Re: Blanket stab nerf needed
Post by: cmp on March 05, 2011, 11:09:23 pm
Tell me how is it imbalanced then. The only thing you've said so far is that it is broken.

Ah yes, because being able to deal full (pierce!) damage at point blank is not unbalanced enough.
Title: Re: Blanket stab nerf needed
Post by: Torp on March 05, 2011, 11:10:09 pm
GLA's spd rtng is 92, just like the greatsword's.

And nice dodging, compxcompx.

lol, didnt check the numbers, srry for that :D

the greatsword would still ahve a much better stab and it gets better bonuses when heirloomed
Title: Re: Blanket stab nerf needed
Post by: Xant on March 05, 2011, 11:13:25 pm
lol, didnt check the numbers, srry for that :D

the greatsword would still ahve a much better stab and it gets better bonuses when heirloomed
Dunno, 52 damage with GLA and bonus against shields would be pretty epic.
Title: Re: Blanket stab nerf needed
Post by: Nemeth on March 05, 2011, 11:13:35 pm
Ah yes, because being able to deal full (pierce!) damage at point blank is not unbalanced enough.

You can do spinthrust with every weapon. All it does is, that you have to take one more direction into account when blocking. There are weapons that can do full (pierce!) damage with swings, it doesn't have anything to do with anything.
Title: Re: Blanket stab nerf needed
Post by: Memento_Mori on March 05, 2011, 11:23:30 pm
You should check your sarcasm detector, it appears to be malfunctioning.

:) I ask you the same thing.

no wait, mine is malfunctioning mah baaaaaaaaaaaaaaaaaaaaaaaaad.


also, the thrust should just be nerfed a little (range), not removed, so it would still ahve better thrust

You could still LOLstab though? I agree that this could help with making the LOLstab less effective  though.


Title: Re: Blanket stab nerf needed
Post by: cmp on March 05, 2011, 11:27:31 pm
You can do spinthrust with every weapon.

And where exactly did I say that I was talking only about two hander spin-thrust? Oh wait, I didn't.

All it does is, that you have to take one more direction into account when blocking. There are weapons that can do full (pierce!) damage with swings, it doesn't have anything to do with anything.

So you're back to square one: the "l2block" argument. I don't want to repeat myself so I'll just link you my previous post (http://forum.c-rpg.net/index.php/topic,2726.msg48027.html#msg48027) and you can browse the discussion again until you're back here again. Feel free to repeat the cycle, as many times as you want.
Title: Re: Blanket stab nerf needed
Post by: Nemeth on March 05, 2011, 11:31:06 pm
I'm sorry but you didnt bring any argument, except that it's broken. I would suggest you reread the discussion as well, as you seem to think you've proved me wrong, while you actually didn't prove anything.
Title: Re: Blanket stab nerf needed
Post by: Torp on March 05, 2011, 11:34:38 pm
Dunno, 52 damage with GLA and bonus against shields would be pretty epic.

german greatswords still get better looms

german:
+2 speed
+5 swing
+4 thrust

GLA:
+1 speed
+6 swing
+3 thrust
Title: Re: Blanket stab nerf needed
Post by: cmp on March 05, 2011, 11:36:31 pm
I'm sorry but you didnt bring any argument, except that it's broken.

So I didn't bring any argument, but I brought one. Err?
Title: Re: Blanket stab nerf needed
Post by: Memento_Mori on March 05, 2011, 11:39:00 pm
So you're back to square one: the "l2block" argument. I don't want to repeat myself so I'll just link you my previous post (http://forum.c-rpg.net/index.php/topic,2726.msg48027.html#msg48027) and you can browse the discussion again until you're back here again. Feel free to repeat the cycle, as many times as you want.

CMP you offer no ideas as to how to fix it, but a million reasons as to why it should be fixed. xD

I'm sorry but you didnt bring any argument, except that it's broken.

don't mean to gang up on you lol
So I didn't bring any argument, but I brought one. Err?

Yes, it kinda seems that way lol.
You can still tell us your solutions though :D


Title: Re: Blanket stab nerf needed
Post by: Nemeth on March 05, 2011, 11:41:32 pm
So I didn't bring any argument, but I brought one. Err?

Quote from: http://www.thefreedictionary.com/except
except for
Usage Note: Except in the sense of "with the exclusion of" or "other than" is generally viewed as a preposition, not a conjunction. Therefore, a personal pronoun that follows except should be in the objective case: No one except me knew it. Everyone had a ticket except her.

Sorry if I used it wrong though, English is not my native language.

CMP you offer no ideas as to how to fix it, but a million reasons as to why it should be fixed. xD

Actually, he offers one reason...
Title: Re: Blanket stab nerf needed
Post by: cmp on March 05, 2011, 11:45:44 pm
Sorry if I used it wrong though, English is not my native language.

Right, so the fact that it's broken is not a valid argument.

As they say: "if it's broken, don't fix it".
Oh wait, I don't think it was like that.
Title: Re: Blanket stab nerf needed
Post by: Siiem on March 05, 2011, 11:48:21 pm
german greatswords still get better looms

german:
+2 speed
+5 swing
+4 thrust

GLA:
+1 speed
+6 swing
+3 thrust

bonus vs shields
infact the GLA even has horse rearing if I'm not mistaken. Why not give it all the advantages the 2h sword has aswell. Heck let's make it usable with shield and no penalty either.
Title: Re: Blanket stab nerf needed
Post by: Nemeth on March 05, 2011, 11:49:58 pm
Well I agreed with you that it is broken, but you were saying it's imbalance, which I disagree with. Your only counter-argument was, that's it's broken. You see the logic loops there?
Title: Re: Blanket stab nerf needed
Post by: Torp on March 05, 2011, 11:51:23 pm
bonus vs shields
infact the GLA even has horse rearing if I'm not mistaken. Why not give it all the advantages the 2h sword has aswell. Heck let's make it usable with shield and no penalty either.

i never said the german greatsword is better than the GLA, i simply said that the heirloom bonuses are better (which they are)
Title: Re: Blanket stab nerf needed
Post by: cmp on March 05, 2011, 11:53:06 pm
Well I agreed with you that it is broken, but you were saying it's imbalance, which I disagree with. Your only counter-argument was, that's it's broken. You see the logic loops there?

Uh, because if something is broken it cannot be balanced properly? In this case it means without making the regular stab completely useless.
Title: Re: Blanket stab nerf needed
Post by: Siiem on March 05, 2011, 11:54:01 pm
i never said the german greatsword is better than the GLA, i simply said that the heirloom bonuses are better (which they are)

You more then welcome to explain why then just saying (which they are).
Title: Re: Blanket stab nerf needed
Post by: Torp on March 05, 2011, 11:55:38 pm
german greatswords still get better looms

german:
+2 speed
+5 swing
+4 thrust

GLA:
+1 speed
+6 swing
+3 thrust

i just dont think anyone here would prefer 1 swing dmg over 1 speed +1 thrust (especially not when swing dmg is already that high, it's only 2-3% dmg increase)
Title: Re: Blanket stab nerf needed
Post by: Siiem on March 05, 2011, 11:57:27 pm
i just dont think anyone here would prefer 1 swing dmg over 1 speed +1 thrust (especially not when swing dmg is already that high, it's only 2-3% dmg increase)

BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS
Title: Re: Blanket stab nerf needed
Post by: UrLukur on March 05, 2011, 11:59:09 pm
BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS

Yeah, and range is meaningless. :rolleyes:
Title: Re: Blanket stab nerf needed
Post by: Nemeth on March 06, 2011, 12:00:15 am
Uh, because if something is broken it cannot be balanced properly? In this case it means without making the regular stab completely useless.

What is the suggestion then, that wouldn't make 2h inferior to polearms?
Title: Re: Blanket stab nerf needed
Post by: cmp on March 06, 2011, 12:03:47 am
What is the suggestion then, that wouldn't make 2h inferior to polearms?

Why would removing spin-thrust from both make two handers inferior?
Title: Re: Blanket stab nerf needed
Post by: Punisher on March 06, 2011, 12:05:04 am
Why would removing spin-thrust from both make two handers inferior?

Because the only advantage 2H currently have over polearms is the better stab. Take it away and there will be no reason to use 2H when polearms are better in every other aspect.
Title: Re: Blanket stab nerf needed
Post by: cmp on March 06, 2011, 12:09:06 am
Because the only advantage 2H currently have over polearms is the better stab. Take it away and there will be no reason to use 2H when polearms are better in every other aspect.

If the spin-thrust gets removed from both, swords will still have better thrust, no?
Also, why does nobody mention the huge range different on animations?
Title: Re: Blanket stab nerf needed
Post by: Xant on March 06, 2011, 12:11:51 am
Polearms have a sucky thrust to begin with (talking about things like GLA - pikes will get fucked by this "nerf" too)

And they're balanced around that. To compensate for lack of thrust, they get bonus vs shields and huge damage...

So can you give us exact figures on how "Huge" the differences are?
Title: Re: Blanket stab nerf needed
Post by: cmp on March 06, 2011, 12:14:20 am
And they're balanced around that. To compensate for lack of thrust, they get bonus vs shields and huge damage...

That's not a problem - they can be rebalanced.

So can you give us exact figures on how "Huge" the differences are?

~20 range
Title: Re: Blanket stab nerf needed
Post by: Xant on March 06, 2011, 12:17:44 am
Well, that's not much! I for one would trade my Masterwork german greatsword for a Masterwork great long axe any time, any day. Y'know.
Title: Re: Blanket stab nerf needed
Post by: Torp on March 06, 2011, 12:20:24 am
BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS BONUS VS SHIELDS

that is not a HEIRLOOM BONUS, that is just a basic weapon bonus!
im talking about HEIRLOOM BONUSES as i have already mentioned 100+ times

The HEIRLOOM BONUSES of both weapons are what i have listed several times, and of those HEIRLOOM BONUSES, the bonuses of the german greatsword are the best.
Title: Re: Blanket stab nerf needed
Post by: Nemeth on March 06, 2011, 12:22:18 am
that is not a HEIRLOOM BONUS, that is just a basic weapon bonus!
im talking about HEIRLOOM BONUSES as i have already mentioned 100+ times

The HEIRLOOM BONUSES of both weapons are what i have listed several times, and of those HEIRLOOM BONUSES, the bonuses of the german greatsword are the best.

What is the point of having best hierloom bonuses if the weapon itself is inferior to its competitor? (talking about removing spinthrust ofc)
Title: Re: Blanket stab nerf needed
Post by: Torp on March 06, 2011, 12:23:41 am
What is the point of having best hierloom bonuses if the weapon itself is inferior to its competitor?

well, i was just pointing out that people were comparing the basic weapon stats, and that the heirloom bonuses should also be taken into account.
For example it was said that the 2 weapons had equal speed, but if you look at the heirloomed weapons, that's not true.
Title: Re: Blanket stab nerf needed
Post by: Babelfish on March 06, 2011, 12:23:55 am
that is not a HEIRLOOM BONUS, that is just a basic weapon bonus!
im talking about HEIRLOOM BONUSES as i have already mentioned 100+ times

The HEIRLOOM BONUSES of both weapons are what i have listed several times, and of those HEIRLOOM BONUSES, the bonuses of the german greatsword are the best.

Atm yes, however if they remove spin-thrust;

Quote
german:
+2 speed
+5 swing
+4 thrust

GLA:
+1 speed
+6 swing
+3 thrust

I would take GLA over german. The +1 speed you wont notice, and since the thrust would be near useless, GLA would be a better loom :)
Title: Re: Blanket stab nerf needed
Post by: cmp on March 06, 2011, 12:24:29 am
Well then, feel free to play an axeman if we do.
Title: Re: Blanket stab nerf needed
Post by: Babelfish on March 06, 2011, 12:26:13 am
Well then, feel free to play an axeman if we do.

Ill still play a weebo character, and it feels extra nice since i know you do not like weebo stuff =)
Title: Re: Blanket stab nerf needed
Post by: Xant on March 06, 2011, 12:27:47 am
Well then, feel free to play an axeman if we do.

Yeah that's fine, but people spent time getting their Gen3 swords. Will there be heirloom respecs?

If so, then np.
Title: Re: Blanket stab nerf needed
Post by: cmp on March 06, 2011, 12:29:13 am
Yeah that's fine, but people spent time getting their Gen3 swords. Will there be heirloom respecs?

I have no idea.

Ill still play a weebo character, and it feels extra nice since i know you do not like weebo stuff =)

I'll take weaboos over seizing spinners any day.
Title: Re: Blanket stab nerf needed
Post by: Bothersome_Aldryk on March 06, 2011, 08:45:50 am
If you can balance thrusts so that IN PARTICULAR stab/overhead only weapons remain viable, that would be excellent. But so far I haven't heard any actual ideas on HOW you'd do so, other than "it wouldn't be hard". As for the people complaining so much about spinstabbing looking stupid. Well, a lot of things look stupid. The Great Maul being so ridiculous is a pet peeve of mine, and I think it looks ridiculous. Throwing lances at pointblank range looks entirely ridiculous. I really don't think that aesthetics are what we should balance around.
Title: Re: Blanket stab nerf needed
Post by: bruce on March 06, 2011, 12:26:26 pm
If you can balance thrusts so that IN PARTICULAR stab/overhead only weapons remain viable, that would be excellent.

Viable as support weapons or viable as solo combat weapons is the question. Not every weapon needs to be able to do both. For instance, if you've got a long awlpike or suchlike, you've already got a great gang support weapon for killing horses, for assisting teammates with a positively deadly stab, etc. However, that comes at a price of it not being a effective dueling weapon. It's not like you can't switch to a weapon more oriented at dueling if the need arises, except you have to pay extra upkeep and carry extra weight.




Title: Re: Blanket stab nerf needed
Post by: Krakatit on March 06, 2011, 01:09:47 pm
Im using long awlpike and i can manage pretty well in duels. Even against facehugging shielders i can still use the trick to hit them.
Title: Re: Blanket stab nerf needed
Post by: WaltF4 on March 06, 2011, 05:31:11 pm
Maybe, just maybe, the fact that it's using a glitch in the engine to bypass range and speed restrictions?
It's not the spinning per-se that is lame (it just looks retarded), it's the bonus that it gives you because someone was too lazy to make proper calculations like for other attacks and instead just used animation time.

Do you have a similar complaints with people turning during side swings and overheads? Side swings can be made much faster or slower by turning during the animation, and overhead attacks can be used similarly to side swings since you can turn 180+ degrees during the animation to hit a wide area.

With or without spin thrusts, thrusts will remain unrealistic until their interaction with the block mechanics is somehow changed. You do not block thrusts without a shield, you deflect or dodge them. Both of which require much more body positioning and timing than the current holding your weapon across your crotch to block multiple pikes trying to put holes in you.
Title: Re: Blanket stab nerf needed
Post by: Rumblood on March 06, 2011, 06:07:10 pm
Do you have a similar complaints with people turning during side swings and overheads? Side swings can be made much faster or slower by turning during the animation, and overhead attacks can be used similarly to side swings since you can turn 180+ degrees during the animation to hit a wide area.


Side swings? No. It is a function of the swing itself. Overhands? Absolutely. You should not be able to "wiggle a hit" from overhands or thrusts.
What side swings need is a proximity nerf. It is silly that someone can swing a weapon with a 12 foot wooden haft from 2 inches for full damage. And really, they do more of a "swing/drag" while moving past you so that they kind of drag the length of the weapon along your side, rather than actually swing it. Hello? A blunt hafted weapon should do zero damage (slide your hand along a broom. take any damage?), and a cutting weapon should do nothing unless against a naked peasant.

Title: Re: Blanket stab nerf needed
Post by: Xant on March 06, 2011, 06:19:01 pm
We need to fix feints too. They look silly and it's just stupid that you can change the attack direction so easily.
Title: Re: Blanket stab nerf needed
Post by: Gorath on March 06, 2011, 07:49:02 pm
 :shock:
Title: Re: Blanket stab nerf needed
Post by: cmp on March 06, 2011, 07:59:20 pm
Do you have a similar complaints with people turning during side swings and overheads?

No and yes.

Side swings can be made much faster or slower by turning during the animation

... so? If you turn while you swing, you hit earlier. Nothing weird or wrong with that.

and overhead attacks can be used similarly to side swings since you can turn 180+ degrees during the animation to hit a wide area.

And that's why it should be treated like a spin-stab and nerfed the same way.

With or without spin thrusts, thrusts will remain unrealistic until their interaction with the block mechanics is somehow changed. You do not block thrusts without a shield, you deflect or dodge them. Both of which require much more body positioning and timing than the current holding your weapon across your crotch to block multiple pikes trying to put holes in you.

Unrealistic is not a problem, as long as it's intended.
Title: Re: Blanket stab nerf needed
Post by: Phyrex on March 06, 2011, 08:22:22 pm
And how will we effectively deal with hilt-slashers(And I assure you, there will be more of them) with a slowed down/magically 'fixed' spinthrust? Could you please try and think of the consequences this time around and not do something rushed again(such as the thrust animation change). It seems that with every thing you try to 'fix', you bring more errors into it.
Title: Re: Blanket stab nerf needed
Post by: cmp on March 06, 2011, 08:26:21 pm
And how will we effectively deal with hilt-slashers(And I assure you, there will be more of them) with a slowed down/magically 'fixed' spinthrust?

With the other 3 attacks that still work at point blank range?
Besides, it doesn't make sense to leave a broken mechanic in just because it counters another broken mechanic. Much better to fix them both.
Title: Re: Blanket stab nerf needed
Post by: bruce on March 06, 2011, 08:27:23 pm
With or without spin thrusts, thrusts will remain unrealistic until their interaction with the block mechanics is somehow changed. You do not block thrusts without a shield, you deflect or dodge them. Both of which require much more body positioning and timing than the current holding your weapon across your crotch to block multiple pikes trying to put holes in you.

Yes but on the other hand when you're thrusting if you swing a thrust into someone, it doesn't do any substantial damage, especially with a pike. You either thrust in your target... or you miss. IRL you can't swing your pike around after you started thrusting and penetrate armour with the wooden pole. If you did that with a sword, then maybe it'd hurt a unarmoured target, but is much weaker then a sideswing.

The same thing with overheads, by the way.


Title: Re: Blanket stab nerf needed
Post by: Gorath on March 06, 2011, 08:33:12 pm
And how will we effectively deal with hilt-slashers

Completely different issue and unrelated to the merits and/or nature of lightsaber spin-stabbing.  I agree that it's stupid that longer weapons (mostly 2h lolswords) seem to facehug better than shorter weapons (which is partially why short swords are practically unused at ALL in the game due to terrible damage and 80% glancing blows) but that's an issue for another thread which merits it's own solution.
Title: Re: Blanket stab nerf needed
Post by: Memento_Mori on March 06, 2011, 08:38:09 pm
Fixing sounds good as long as it balances out in the end, I just don't want to see another good game go down the drain wasting time trying to fix hardly game breaking 'broken' mechanics. Just to watch what they try to fix actually become game breaking or 'broken'.

though I doubt it's broke, it seems to be working exactly as the engine intended otherwise you wouldn't be able to do it.

maybe they should put a rule in that SPIN thrusting or SPIN over heads are a kickable or bannable offence since you know they're so game breaking and broken, such an 'obvious' glitch, unstoppable, destroys everything and anyone without taking any skill at all.

^ jusst being sillyyy.


Title: Re: Blanket stab nerf needed
Post by: Phyrex on March 06, 2011, 08:41:24 pm
With the other 3 attacks that still work at point blank range?
Besides, it doesn't make sense to leave a broken mechanic in just because it counters another broken mechanic. Much better to fix them both.

No, only 1 of those attacks will work, if you do any of the other 2 your opponent will hit you, meaning you can only slash back from 1 direction - turning combat into a face-hugging-strafe-around-in-a-circle-competition.

So what, you will try to 'fix' slashes aswell?
Title: Re: Blanket stab nerf needed
Post by: cmp on March 06, 2011, 08:44:09 pm
So what, you will try to 'fix' slashes aswell?

Why not? It's a matter of reducing/zeroing hit damage based on distance and length/blade position of weapon.
Title: Re: Blanket stab nerf needed
Post by: UrLukur on March 06, 2011, 08:45:35 pm
Why not? It's a matter of reducing/zeroing hit damage based on distance and length/blade position of weapon.

Cool, do it ! And also fix polearm stab animations that deal full damage long time after full extension was done.
Title: Re: Blanket stab nerf needed
Post by: Rumblood on March 06, 2011, 09:05:06 pm
The should make it so that only daggers work at that range. Then kick is useful. Also let 1 handers with no shield punch with a stun component from that close.
Title: Re: Blanket stab nerf needed
Post by: DarkFox on March 07, 2011, 12:44:58 pm
Why not? It's a matter of reducing/zeroing hit damage based on distance and length/blade position of weapon.
Damn if you will do it I will never leave crpg.It means less facehugging dancing and more tactical fighting on distance.Cool.
Title: Re: Blanket stab nerf needed
Post by: [ptx] on March 07, 2011, 05:29:59 pm
So, 2h stab is the only thing that makes 2h weapons useable, according to all the good people?

/me wonders why the fuck is he using a miaodao.
Title: Re: Blanket stab nerf needed
Post by: Tears of Destiny on March 07, 2011, 05:34:12 pm
So, 2h stab is the only thing that makes 2h weapons useable, according to all the good people?

/me wonders why the fuck is he using a miaodao.

Style baby, style. It is all about the cool factor.
Title: Re: Blanket stab nerf needed
Post by: [ptx] on March 07, 2011, 05:39:20 pm
Yet i am strangely effective in battles (and even duels most of the time), without having a stab to use as my attack 99% of the time... What is up with that? I should be utterly crippled, unable to raise a single attack against the godly polearms of great rape and range and stuff without this critical 4th attack direction...

/me wonders if some people are just too used to ez-moding the general mass/people with higher ping, that is unable to downblock the machinegunning 2h stabs...
Title: Re: Blanket stab nerf needed
Post by: Xant on March 07, 2011, 05:41:50 pm
Yes. Bow down before the polearms and renounce your false gods.

E: And yes, the 4th attack direction is actually critical vs good people.
Title: Re: Blanket stab nerf needed
Post by: Tears of Destiny on March 07, 2011, 05:42:19 pm
Nope, your argument is invalid because I can logically assume that you have massive massive mad skills as well as only fighting super high ping people and super crappy new people.

Obviously if you were to actually use a real 2Her that was good at stabbing, you would be in the top five players! Stop handicapping yourself!
Title: Re: Blanket stab nerf needed
Post by: Xant on March 07, 2011, 05:46:08 pm
The above poster is rightly correct in his assumptions, I would wager.
Title: Re: Blanket stab nerf needed
Post by: Banok on March 07, 2011, 08:40:32 pm
Also I was dueling phyrex other day, my katana vs his german lightsaber, and every time he stabs - he aims straight at the floor, which looks very stupid since hes stabing the ground near my feet but it very quickly and magically activates a jedi force field SPECIAL attack that pierces my face and is very hard to block.

So not that I'm using this as an excuse... I'm terrible atm and would be owned anyway. But I'm just expanding on the OP of how retarded stab animations are at the moment, even when not 360 degree spin stabbing.
Title: Re: Blanket stab nerf needed
Post by: Xant on March 07, 2011, 08:48:45 pm
Courtesy of the new stab animation.
Title: Re: Blanket stab nerf needed
Post by: cmp on March 07, 2011, 10:37:31 pm
Yeah, because lolstabbing wasn't possible with the previous animation.
Title: Re: Blanket stab nerf needed
Post by: Xant on March 07, 2011, 10:49:35 pm
It was, but it wasn't instant.
Title: Re: Blanket stab nerf needed
Post by: Vexus on March 07, 2011, 10:52:48 pm
Yea new 2h thrust animation is too fast compared to the other sides.

It may have made spin thrusts harder to do but it made thrusts too fast.
Title: Re: Blanket stab nerf needed
Post by: chief on March 08, 2011, 12:46:39 am
The following arguments are irrelevent, and I would appreaciate if people stop repeating them.

- "You can block it." *You can block any attack (except crush through) that doesn't make it balanced.
- "You can do it with any weapon." *Yeah, thanks, that still doesn't make it a good thing.
- "It's the only advantage 2h weapons have over polearms." *Simply not true. 2h weapons have favorable animations which make them significantly longer when swung than a polearm of the same lenght. They have better thrust damage and the speed is about even.

The main problems I see with "spin thrusts" are realism, the way it looks and the fact that it takes away the situaitonal advantage of close ranged fighting from short weapons. A long weapon trying to stab a close range should glance, not deal massive damage.

The question is, how do you fix it?
Title: Re: Blanket stab nerf needed
Post by: Xant on March 08, 2011, 10:39:08 am
- "It's the only advantage 2h weapons have over polearms." *Simply not true. 2h weapons have favorable animations which make them significantly longer when swung than a polearm of the same lenght. They have better thrust damage and the speed is about even.

Yes, it is true. 2h weapons may have favorable animations (when it comes to length), but polearms have length 150 weapons too. Or you can go for GLA which is a bit shorter but has a superior swing animation (just like all polearms) and bonus vs shields (with all the shielders out there it's a HUGE plus) and more damage. Yeah, swords have better thrust damage, isn't that kinda the point?
Title: Re: Blanket stab nerf needed
Post by: Vibe on March 08, 2011, 10:44:28 am
Then why is there tons of people using LHB?
Title: Re: Blanket stab nerf needed
Post by: Xant on March 08, 2011, 11:21:47 am
What?
Title: Re: Blanket stab nerf needed
Post by: Vibe on March 08, 2011, 11:33:57 am
What?

Sorry, it was not a response to you, but to people complaining about how polearms are weaker than 2h.
Title: Re: Blanket stab nerf needed
Post by: chief on March 08, 2011, 11:48:14 pm
Yes, it is true. 2h weapons may have favorable animations (when it comes to length), but polearms have length 150 weapons too. Or you can go for GLA which is a bit shorter but has a superior swing animation (just like all polearms) and bonus vs shields (with all the shielders out there it's a HUGE plus) and more damage. Yeah, swords have better thrust damage, isn't that kinda the point?

And these polearms that have 150 length are slower and deal less damage than the shorter polearms. It's balanced, what is your point? "The high damage 2h weapons have extra reach from their animations, but these medium damage polearms make up for that with some extra base reach." You admit the 2h animation has extra reach, but then say that all polearms have better animations than 2h weapons. Care to clarify?


2h vs polearms isn't not the topic of the thread by the way.

Title: Re: Blanket stab nerf needed
Post by: Xant on March 09, 2011, 12:25:59 am
And these polearms that have 150 length are slower and deal less damage than the shorter polearms. It's balanced, what is your point? "The high damage 2h weapons have extra reach from their animations, but these medium damage polearms make up for that with some extra base reach." You admit the 2h animation has extra reach, but then say that all polearms have better animations than 2h weapons. Care to clarify?


2h vs polearms isn't not the topic of the thread by the way.

Lol, yes. They're slower and deal less damage. = They're still faster and deal at least as much damage as 2h  :D Why would you even bring the inner balance of polearms to the discussion? It's balanced for /polearms/ yes, but as a whole it's not if 2h stab becomes crap.

38 dmg is medium? Riight, okay? Then all 2h except the Flamburger deal medium damage and your point's moot.

And yeah, polearm animation is better (for slashes) except in length. It doesn't glance as easily and it's faster.

If you can't see why 2h vs polearms fits the topic (even after the explanations given before) then I can't help you.
Title: Re: Blanket stab nerf needed
Post by: chief on March 09, 2011, 12:59:46 am
Lol, yes. They're slower and deal less damage. = They're still faster and deal at least as much damage as 2h  :D Why would you even bring the inner balance of polearms to the discussion? It's balanced for /polearms/ yes, but as a whole it's not if 2h stab becomes crap.

38 dmg is medium? Riight, okay? Then all 2h except the Flamburger deal medium damage and your point's moot.

And yeah, polearm animation is better (for slashes) except in length. It doesn't glance as easily and it's faster.

If you can't see why 2h vs polearms fits the topic (even after the explanations given before) then I can't help you.

You can't say polearms have better damage and length. It's not true. Some polearms have better length but less damage, some are longer with less damage. I'm pretty sure there aren't any with massive damage length and speed. That's where the "internal balance" of polearms comes in - your faulty logic - you can't talk about polearms as a whole and compare it to a particuler set of 2h weapons.
 They are pretty balanced.


38 damage is medium, yes, there are high tier weapons with damage in the mid 40s. The long hafted blade (I'm assuming that's the 38 damage you're talking about) is balanced by pathetic thrust damage, and slightly less damge than the high tier 2h swords.

I'm pretty sure you're arguing that close range stabs are essential because they are what balances 2h weapons with polearms? Let's assume this is true. First, both weapon classes have this ability. Second, there are other ways to balance things than a faulty game mechanic.

Lastly, I'm pretty positive that the 2h slashes are less likely to glance at close range. Test it. Stand nose to nose with someone, slash with a longhafter blade, and then try with a Bastard sword. Tell me which (if either) glances. If niether of them glance, that's just another problem. You're taking away the advantage of close range fighting from 1h weapons.
Title: Re: Blanket stab nerf needed
Post by: Xant on March 09, 2011, 01:02:40 am
38 damage is the same as what German greatsword has, not slightly less. Only flamberge has damage in the mid 40s of the 2h swords.
Title: Re: Blanket stab nerf needed
Post by: chief on March 09, 2011, 01:03:07 am
38 damage is the same as what German greatsword has, not slightly less. Only flamberge has damage in the mid 40s of the 2h swords.

You think 2h weapons are limited to theGerman Great sword?

What is this?

Sword of War
weight 3
requirement 14
spd rtng 93
weapon length 121
swing damage 40, cut
thrust damage 26 pierce
Can't use on horseback
Secondary Mode

Nodachi 10589 weight 3.5
requirement 11
spd rtng 92
weapon length 125
swing damage 43, cut
thrust damage 0 pierce
Can't use on horseback

Danish Greatsword 12248 weight 2.5
requirement 14
spd rtng 92
weapon length 124
swing damage 40, cut
thrust damage 27 pierce
Can't use on horseback
Secondary Mode

War Cleaver 5046 weight 3.5
requirement 13
spd rtng 92
weapon length 120
swing damage 43, cut
thrust damage 0 cut
Can't use on horseback
Unbalanced

Great Bardiche 4500 weight 3.25
requirement 15
spd rtng 89
weapon length 116
swing damage 44, cut
thrust damage 0 pierce
Can't use on horseback
Unbalanced
Bonus against Shield


I'd say those have a lil bit more than 38.

Title: Re: Blanket stab nerf needed
Post by: Xant on March 09, 2011, 01:13:25 am
The Danish greatsword is the only one from the list that compares to LHB. Nodachi, /maybe/, as the damage's pretty good.. but no thrust and  25 less range than LHB.

I have nothing against LHB.
Title: Re: Blanket stab nerf needed
Post by: chief on March 09, 2011, 01:19:01 am
I'm done then, this can only escalate.

-I think 2h/polearm balance is fine.

-Close range stabs with long weapons is just silly IMO..

-Gnight.
Title: Re: Blanket stab nerf needed
Post by: Xant on March 09, 2011, 01:19:58 am
I'm done then, this can only escalate.

-I think 2h/polearm balance is fine.

And I never claimed anything to the contrary.
Title: Re: Blanket stab nerf needed
Post by: Bjord on March 09, 2011, 11:03:48 pm
-snip-
Title: Re: Blanket stab nerf needed
Post by: Bjord on March 09, 2011, 11:05:37 pm
The following arguments are irrelevent, and I would appreaciate if people stop repeating them.

- "You can block it." *You can block any attack (except crush through) that doesn't make it balanced.
- "You can do it with any weapon." *Yeah, thanks, that still doesn't make it a good thing.
- "It's the only advantage 2h weapons have over polearms." *Simply not true. 2h weapons have favorable animations which make them significantly longer when swung than a polearm of the same lenght. They have better thrust damage and the speed is about even.

The main problems I see with "spin thrusts" are realism, the way it looks and the fact that it takes away the situaitonal advantage of close ranged fighting from short weapons. A long weapon trying to stab a close range should glance, not deal massive damage.

The question is, how do you fix it?

No offense, but realism doesn't in a game. Unless it's a simulator.

Realism would imply strict adherence to real life.
Title: Re: Blanket stab nerf needed
Post by: chief on March 09, 2011, 11:26:28 pm
No offense, but realism doesn't in a game. Unless it's a simulator.

Realism would imply strict adherence to real life.


Isn't realism the reason the Loony toons axe was removed? Some aspects do require a degree of realism.
Title: Re: Blanket stab nerf needed
Post by: bruce on March 10, 2011, 07:10:31 pm
Lastly, I'm pretty positive that the 2h slashes are less likely to glance at close range. Test it. Stand nose to nose with someone, slash with a longhafter blade, and then try with a Bastard sword. Tell me which (if either) glances. If niether of them glance, that's just another problem.

I have never ever at any range whatsoever had a MW glaive (don't remember lesser versions, but I don't remember glances with balanced/deadly either) with 7 PS glance. Ever.
Title: Re: Blanket stab nerf needed
Post by: Xant on March 10, 2011, 07:37:03 pm
I've never glanced with a GLA when using it with 1 wpf
Title: Re: Blanket stab nerf needed
Post by: Nemeth on March 10, 2011, 07:52:23 pm
I've never glanced with a GLA when using it with 1 wpf

Doesn't wpf only increase speed? It's like saying I've never glanced with glaive while eating pizza.
Title: Re: Blanket stab nerf needed
Post by: bruce on March 10, 2011, 07:54:58 pm
Doesn't wpf only increase speed?

Damage as well, for all melee weapons and archery and throwing.
Title: Re: Blanket stab nerf needed
Post by: Tears of Destiny on March 11, 2011, 06:15:53 pm
Doesn't wpf only increase speed? It's like saying I've never glanced with glaive while eating pizza.

If it increases speed then when it contacts the target the damage will also be increased.

It is the difference from hitting you with the pizza, and giving a single slice to a baseball player and having him throw it at you.
Title: Re: Blanket stab nerf needed
Post by: Nemeth on March 11, 2011, 06:16:56 pm
If it increases speed then when it contacts the target the damage will also be increased.

It is the difference from hitting you with the pizza, and giving a single slice to a baseball player and having him throw it at you.

Alright, thanks for the clarification.
Title: Re: Blanket stab nerf needed
Post by: Seawied on March 16, 2011, 05:09:25 am
If it increases speed then when it contacts the target the damage will also be increased.

It is the difference from hitting you with the pizza, and giving a single slice to a baseball player and having him throw it at you.

No idea what you mean by the pizza reference,


but your analogy for the first part isn't quite true. Damage dealt by your weapon has nothing to do with how fast the weapon is moving. M&B's physics don't work that way. There's a hard programed increase per wpf point. It works out to be about 17% more damage per 100 points of wpf. The exact formula has not been released by taleworlds, but it is somewhat exponential. This means that each point in wpf does not yield a .17% damage increase.