Author Topic: Blanket stab nerf needed  (Read 12748 times)

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Offline Banok

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Blanket stab nerf needed
« on: March 04, 2011, 02:53:43 am »
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Stab animations are too powerful since last update. I'm not just talking about "lolstabs" (where you hide animation) but just stabs in general.

1. They take less time to hit
2. They hit way closer than before without bouncing
3. The hitboxes are too big

Because of these reasons you see all sorts of abuse, such as anti cav weapons suddenly extremely viable duel weapons, pikes and awlpikes stabbing people POINT BLANK, which is absurd. You also see greatsword users rarely bothering to swing or change direction when it is more viable to simply spam the stab attack which hits very fast, pretty much impossible to miss and catchs people off guard on blocking. So many times I stab people with my hierloomed german greatsword and the model doesn't even scrape them but they still die...

Has just made the game less realistic and less challenging with these "special attack" and "force field" like moves.

Offline Siiem

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Re: Blanket stab nerf needed
« Reply #1 on: March 04, 2011, 03:08:59 am »
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Hilarious coming from a guy which abuses the heirloom system to get a insanely fast crushthrough weapon  :lol:

Offline Nemeth

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Re: Blanket stab nerf needed
« Reply #2 on: March 04, 2011, 03:12:09 am »
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As a non-2h user, I have no problem with stabs. I actually enjoy encoutering people that can utilize the spinthrust on 2h, as it brings chalange for me in terms of blocking. Also, unless you wanna make the thrust attack locked in the position in which you started it, I don't think you can get rid of the it.

Offline Gorath

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Re: Blanket stab nerf needed
« Reply #3 on: March 04, 2011, 03:23:09 am »
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The only stabs which are really even close to the OP area of the power spectrum are the 2her stabs.  All of the polearm pokey weapons have fairly low thrust damage compared to the 2h'd swords, slower animations, and actually require some work on your technique with the spin-thrust.  2her stabs simply require a slight upward or downward angle to deal full thrust damage at point blank range.
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Offline Banok

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Re: Blanket stab nerf needed
« Reply #4 on: March 04, 2011, 03:26:59 am »
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Hilarious coming from a guy which abuses the heirloom system to get a insanely fast crushthrough weapon  :lol:

I got bored of playing it ages months ago tbh, I just want to grind it to 31 so I can retire and hierloom something else.

but it does make it more enjoyable when people whine :D

EDIT: 2 more points while im here its the 9 ps which makes u crush through the hierlooms 0.5 weight only helps slightly
and its being nerfed anyway! :D

As a non-2h user, I have no problem with stabs. I actually enjoy encoutering people that can utilize the spinthrust on 2h, as it brings chalange for me in terms of blocking. Also, unless you wanna make the thrust attack locked in the position in which you started it, I don't think you can get rid of the it.

re-read the thread its not about spin stabs and it says so very clearly.
« Last Edit: March 04, 2011, 03:31:35 am by Banok »

Offline Xant

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Re: Blanket stab nerf needed
« Reply #5 on: March 04, 2011, 04:06:09 am »
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Umm. Nemeth says "spinthrust", doesn't he? Meaning.. if it's not about spinstab then NOW IT IS beause if spinthrusts are OK then all thrusts are OK, OK?

And don't nerf any stabs, 2h is nice because, as Nemeth says, it brings challenge to blocking.
« Last Edit: March 04, 2011, 04:07:48 am by Xant »
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Offline Gorath

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Re: Blanket stab nerf needed
« Reply #6 on: March 04, 2011, 04:29:37 am »
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Umm. Nemeth says "spinthrust", doesn't he? Meaning.. if it's not about spinstab then NOW IT IS beause if spinthrusts are OK then all thrusts are OK, OK?

And don't nerf any stabs, 2h is nice because, as Nemeth says, it brings challenge to blocking.

The only issue I have with the 2h animation for stabs, other than the fact that you can machinegun them now (I do it on duel server vs pubbies for lulz all the time, stabstabstabstabstab), is that if the guy isn't facing you straight on the stab animation looks just like the downblock animation.
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Offline WaltF4

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Re: Blanket stab nerf needed
« Reply #7 on: March 04, 2011, 06:44:09 am »
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Wait, they changed the polearm thrust animation in the patch?

Offline Casimir

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Re: Blanket stab nerf needed
« Reply #8 on: March 04, 2011, 09:40:17 am »
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I can garuntee pikes will bounce at point blank range.
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Offline Darkkarma

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Re: Blanket stab nerf needed
« Reply #9 on: March 04, 2011, 09:57:25 am »
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awlpikes don't stab point blank I don't think. Not from m experiences at least.
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Offline Punisher

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Re: Blanket stab nerf needed
« Reply #10 on: March 04, 2011, 10:51:28 am »
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All weapons stab point blank if you do the spinstab, otherwise they bounce. Even the "lolstab" bounces like hell if you do it straight without spinning. So I think if you want to nerf anything it's the spinstabbing, not the stab animations. But I really think they are ok and don't need nerfing, is it so hard to downblock?

Offline Spawny

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Re: Blanket stab nerf needed
« Reply #11 on: March 04, 2011, 11:37:20 am »
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I generally don't have issues with it, but yesterday I had to laugh.

Cicero (shogunate) was fighting a teammate of mine and I was behind him. He then proceeded to do a 360 degree spinthrust, which killed me in 1 hit when he wasn't even aware I was behind him (I'm guessing).
I think he planned to hit the guy in front of him, but instead took me out :P
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Offline Phyrex

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Re: Blanket stab nerf needed
« Reply #12 on: March 04, 2011, 05:05:04 pm »
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360 degree spinthrusts are not possible, neither pre-patch or now. :P
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Offline Magikarp

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Re: Blanket stab nerf needed
« Reply #13 on: March 04, 2011, 05:14:39 pm »
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The most powerful move of 2handers is the stab atm, it has a longer range, speed and damage. Should it really be that way? I don't think so at all.
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Offline Nemeth

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Re: Blanket stab nerf needed
« Reply #14 on: March 04, 2011, 05:24:42 pm »
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re-read the thread its not about spin stabs and it says so very clearly.

Alright then. As a non-2h user, I see no problem with 2h stabs. I don't know how much faster they are, since I haven't played before the big patch, but there is no problem whatsoever to block them.
Also, the argument that they hit closer without bouncing is kind of a moot point, as everyone is using spinthrusts to stab you while facehugging you.
As for the hit boxes, I guess I would have to do some testing, but I don't feel like I'm getting stabbed if the stab misses me.