Author Topic: Blanket stab nerf needed  (Read 12332 times)

0 Members and 7 Guests are viewing this topic.

Offline Memento_Mori

  • Count
  • *****
  • Renown: 187
  • Infamy: 32
  • cRPG Player
  • I use these forums to hook up with hot ladies
    • View Profile
  • Game nicks: Memento_Mori, Sengo_Muramasa, Born_Of_Osiris,
Re: Blanket stab nerf needed
« Reply #60 on: March 05, 2011, 10:36:45 pm »
0
People saying that it's the players fault for not blocking....sorry, but that is a really stupid argument.

The thrust mechanic is absolutely retarded. People thrust and deal full damage with their 5 foot long swords while they are nose to nose with the guy they are trying to hit. Same thing with any stabbing polearms. Once you get passed the guard of someone with a long weapon, the thrust attack shouldn't be viable.  It's not a problem with the animation, it's the weapon hitboxes.

Don't cry about a broken game mechanic though, it's your fault for not blocking.

A broken game mechanic it may be.
But, un blockable? no, so why isn't it your fault for not blocking? when you miss a block how is it not your fault that you get hit no matter what direction the attack is coming at.

I agree though that spinning and thrusting is retarded, silly, and dumb. & I would +1 a good idea to fix it, that wouldn't destroy the thrust ability completely. Although this spin thrust is hilariously stupid, works super effective, and is so awesome at everything. it can still be countered relatively easily the same way you'd counter it if they changed it so that you couldn't spin & thrust, you'd still have to down block, if you don't down block, then you get stabbed/poked/prodded/impaled sorry to say but thats what I get out of it.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Blanket stab nerf needed
« Reply #61 on: March 05, 2011, 10:39:31 pm »
0
So, shall we "make the game more interesting" by completely removing the shield penalty? Or maybe doubling the polearm stun duration. That would make it "more interesting". Don't you agree?

No, it wouldn't. In the first case, shielders would be OP and the only class played. Second case, why? Nothing to do with skill, you can't block stun. Those two examples have nothing to do with spinthrust, which happens to be the only advantage 2h swords have over polearms.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Blanket stab nerf needed
« Reply #62 on: March 05, 2011, 10:47:16 pm »
0
No, it wouldn't. In the first case, shielders would be OP and the only class played. Second case, why? Nothing to do with skill, you can't block stun. Those two examples have nothing to do with spinthrust, which happens to be the only advantage 2h swords have over polearms.

Polearm stun -> stun-lock, not block stun.
That can be blocked, so I guess you're ok with it. On second thought, triple might be better. After all, l2block.

Offline Nemeth

  • Knight
  • ***
  • Renown: 34
  • Infamy: 6
  • cRPG Player
    • View Profile
  • Game nicks: Nemeth
  • IRC nick: Nemeth
Re: Blanket stab nerf needed
« Reply #63 on: March 05, 2011, 10:51:06 pm »
0
So, shall we "make the game more interesting" by completely removing the shield penalty? Or maybe doubling the polearm stun duration. That would make it "more interesting". Don't you agree?

Spinthrust is not imbalanced, the things you're coming up are. Apples and oranges.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Blanket stab nerf needed
« Reply #64 on: March 05, 2011, 10:51:30 pm »
0
It can be blocked, unless you get hit from behind. 2h stab is just a normal stab if you get hit by someone you didn't notice. But hey, if you think polearms are underpowered, I guess that's one way to balance them.

And
Quote
spinthrust, which happens to be the only advantage 2h swords have over polearms.

My point still stands. Remove spinthrust and why would anyone use swords instead of, say, GLA? I really think you should try mastering the spinthrust yourself first, you'll notice it's not the destroyer of men and gods it's said to be.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Memento_Mori

  • Count
  • *****
  • Renown: 187
  • Infamy: 32
  • cRPG Player
  • I use these forums to hook up with hot ladies
    • View Profile
  • Game nicks: Memento_Mori, Sengo_Muramasa, Born_Of_Osiris,
Re: Blanket stab nerf needed
« Reply #65 on: March 05, 2011, 10:52:51 pm »
0
Polearm stun -> stun-lock, not block stun.
That can be blocked, so I guess you're ok with it. On second thought, triple might be better. After all, l2block.

CMP do you have any constructive ideas that could possibly fix the LOLstab?
so far it seems ...
After all, l2block.
xD
or..
(fail forum quote :P)
l2balance.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Blanket stab nerf needed
« Reply #66 on: March 05, 2011, 11:00:26 pm »
0
Spinthrust is not imbalanced, the things you're coming up are. Apples and oranges.

That's what you say.

My point still stands. Remove spinthrust and why would anyone use swords instead of, say, GLA? I really think you should try mastering the spinthrust yourself first, you'll notice it's not the destroyer of men and gods it's said to be.

Nope, only the "cool" guys that use 2h specifically because of spin-thrust.

CMP do you have any constructive ideas that could possibly fix the LOLstab?
so far it seems ...xD
or..
(fail forum quote :P)
l2balance.

You should check your sarcasm detector, it appears to be malfunctioning.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Blanket stab nerf needed
« Reply #67 on: March 05, 2011, 11:04:11 pm »
0
Okay, so what advantages does German greatsword have over the Great Long Axe if the thrust is nerfed? GLA will have better damage, animation and bonus against shields.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: Blanket stab nerf needed
« Reply #68 on: March 05, 2011, 11:05:30 pm »
0
Okay, so what advantages does German greatsword have over the Great Long Axe if the thrust is nerfed? GLA will have better damage, animation and bonus against shields.

speed and style.

also, the thrust should just be nerfed a little (range), not removed, so it would still ahve better thrust

Offline Nemeth

  • Knight
  • ***
  • Renown: 34
  • Infamy: 6
  • cRPG Player
    • View Profile
  • Game nicks: Nemeth
  • IRC nick: Nemeth
Re: Blanket stab nerf needed
« Reply #69 on: March 05, 2011, 11:06:15 pm »
0
That's what you say.

Tell me how is it imbalanced then. The only thing you've said so far is that it is broken.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Blanket stab nerf needed
« Reply #70 on: March 05, 2011, 11:07:08 pm »
0
GLA will have better animation

If your definition of better is "shorter" then I suppose you're right.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Blanket stab nerf needed
« Reply #71 on: March 05, 2011, 11:07:23 pm »
0
speed and style.

also, the thrust should just be nerfed a little (range), not removed, so it would still ahve better thrust
GLA's spd rtng is 92, just like the greatsword's.

And nice dodging, compxcompx.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Blanket stab nerf needed
« Reply #72 on: March 05, 2011, 11:09:23 pm »
0
Tell me how is it imbalanced then. The only thing you've said so far is that it is broken.

Ah yes, because being able to deal full (pierce!) damage at point blank is not unbalanced enough.

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: Blanket stab nerf needed
« Reply #73 on: March 05, 2011, 11:10:09 pm »
0
GLA's spd rtng is 92, just like the greatsword's.

And nice dodging, compxcompx.

lol, didnt check the numbers, srry for that :D

the greatsword would still ahve a much better stab and it gets better bonuses when heirloomed

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Blanket stab nerf needed
« Reply #74 on: March 05, 2011, 11:13:25 pm »
0
lol, didnt check the numbers, srry for that :D

the greatsword would still ahve a much better stab and it gets better bonuses when heirloomed
Dunno, 52 damage with GLA and bonus against shields would be pretty epic.
Meaning lies as much
in the mind of the reader
as in the Haiku.