cRPG

cRPG => Suggestions Corner => Topic started by: Tzar on April 12, 2014, 12:45:20 pm

Title: Throwing needs a serius buff <-----------------------------
Post by: Tzar on April 12, 2014, 12:45:20 pm
Yes that is all, more dmg more ammo.

Cause? Cause throwing is shit.

1. Lowest ammo count in the game, compared to the other ranged classes the ammo is a complete fucking joke in weight comparison / Check

2. Complete crap accuracy / Check

3. Dmg is a joke due to the low ammo, you carry a shit ton of weight to maybe kill 1 or 2 players with your entire stack of +3 throwing weapons / Check
 
4. Crap range, due to missile speed / Check

Throwing in general is just a class for shit n gigles an byzantium spartan roleplay events or strongman troll thrower builds.

Make throwing a decent viable class, thinking how old this mod is, its about time thx.

/End

EDIT: Love how the horde of 2h´s pole´s Cav´s are misusing me for showing up a case of crappy balance.....
Fuck this biased piece of shit forum....
Here is a little bit of throwing history thx to cheap shot

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Title: Re: BUFF THROWING!
Post by: HoboJoe on April 12, 2014, 01:26:18 pm
Not sure if you're being sarcastic or not, but agreed!
Title: Re: BUFF THROWING!
Post by: Tzar on April 12, 2014, 01:36:48 pm
Not sure if you're being sarcastic or not, but agreed!

Im not.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mr.K. on April 12, 2014, 02:30:41 pm
The speed bonus nerf severely reduced the ability to work in anti-cav duty on my thrower. Before the last three nerfs (speed bonus, armor soak and jarid nerf), I was able to stand in the middle of a field killing all the cavalry that was too crazy to charge full speed head on at me. Now they just laugh at me when I throw a Jarid at their horse and onehit me with a lance or bumpslash. Throwing is still fairly strong against infantry though, although not OP as it was few months ago.

Give back our speed bonus or implement some kind of bonus against cavalry. Throwers should be the go-to ranged class for melee in anti-cav duty, but now it's too risky. Still viable, but prolly the weakest ranged class in game. Horse throwers would love to get their speed bonus back as well, they are pretty much useless atm, unless get a ton of lucky headshots.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Aksei on April 12, 2014, 02:36:14 pm
yes and no^^

with my throwing alt, indeed it is the hardest class from what i did play. But ill think and will try that with the next retire ..... the throwing stuff is like extra weapon, not made for main build

And then i think its quiet good, if i make 1h shielder and have some darts with me for skirmish. Only the weight sucks
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Rico on April 12, 2014, 08:50:53 pm
Buff idea: For each 3 skill points spend on PT and or WM for throwing wpf only, you can increase PT or WM for throwing wpf only by another 1.

STR and AGI caps with the 1/3 rule still apply.

It sounds easy and theory, and in practice it will probably be complicated to improve your build optimally within this system, but if throwing is really UP (which I don't know cuz I do not play dedicated thrower), this suggestion could be better than nothing.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Ujio on April 12, 2014, 09:20:14 pm
Only if they make it so people who switch to Throwing,
half way through a duel have
their implement boomerang back and hit them in the face.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: San on April 12, 2014, 09:32:59 pm
I think some of the cut throwing weapons might still need a little more ammo or damage because of the ranged soak change. The spears, jarids, and javs still seem pretty good, though. The way ranged accuracy works, decreasing damage also increases the accuracy, which is pretty crazy. I might have to respec back to a thrower again to see if the accuracy change really didn't help enough. I would imagine pure throwers at least would have some decent accuracy now.

Mr. K brings up some interesting points. I think a good intermediate solution would be to make the horse's head a better weak spot against ranged (and melee IMO while lowering the leg armour weakness). That change may be WSE2, though.

Here are the most recent changes in list format

Darts: +2 accuracy
Throwing Daggers: +2 accuracy
Javelin: +7 accuracy +1 damage
War Darts: +3 accuracy, -1 damage
Franciscas: +4 accuracy, +1 ammo, -1 damage
Throwing Axes: +7 accuracy, +1 ammo, -2 damage
Heavy Throwing Axes: +6 accuracy, +1 ammo, -4 damage
Throwing Spears: +8 accuracy (same accuracy the current jarids have), -2 damage
Jarids: +6 accuracy, -3 damage
Throwing Lance: +5 accuracy
Throwing Hammers: +7 accuracy, +5 damage

All throwing stars: +2 accuracy

It mostly looked like a buff when I read it, but as always, it might need a closer inspection still.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mr.K. on April 12, 2014, 09:54:50 pm
It mostly looked like a buff when I read it, but as always, it might need a closer inspection still.

Playing a pure 15/24 troll thrower for two gens+ it's clearly not a buff imo. I played it quite differently ofc compared to some other people (abusing the speed bonus to the max), but accuracy was never a problem for me. I was accurate enough while at full speed before the nerf and when stopping I could aim for ranged and other stationary targets from far enough away as it was. The "buff" was unnecessary, while the damage nerf was a big deal, especially after the soak nerf. I can no longer onehit medium-heavy infantry with one head hit nor can I do anything against heavy cav (too much HP).

But as I said, it's still quite strong against medium-to-light infantry and I'd like to see a buff only against cavalry. And for those who don't know my "main" is cav.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: oreshy on April 12, 2014, 10:37:04 pm
...buffed accuracy + nerfed speeddamage bonus = lol.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: HarunYahya on April 13, 2014, 07:37:13 am
siktir git amk.
I have a throwing alt,if you find it underpowered , its either you fucked up your build or you got a fucked up brain.
This shit is retardedly unrealistic I shot a guy at flag from fucking siege tower with a damn jarid.

What did you expect carrying 50 throwing lances ?
Throwing is not a fucking "ranged" class.
Never supposed to be.

It's either low-range skirmisher class or infantry with an option to throw shit at enemy before the charge.

You base your suggestion to comparison of throwing and archery ...
Thats just sad.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tzar on April 13, 2014, 12:29:55 pm


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Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 13, 2014, 12:45:44 pm
Well it was a really big nerf after all.

With my 15/24 (27) throwing build i used to have a positive kd ratio all the time. I was able to deal more damage by throwing my axes than if i'd swing them.

After the patch it was just... yeah. At first i was happy cus of more ammo, but when i realized on eu1 that the damage was somehow weirdish, i did a damage test on eu3.

A dude with a mail-hauberk took 8 axes without his hp being below 1/3... (heavy throwing axes +3).

And after that i (for the last time) decided i'd rather use a class with working weapons.

Really a shame tho that after 16 gens of throwing im a 2h now... never thought this would happen. But throwing is just useless (except for trolling builds) atm.


Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tzar on April 13, 2014, 12:55:16 pm
Sorry to hear that Finaud  :rolleyes:

If they dont fix throwing they should hand out free respecs and loom returns, at this point we might aswell realize devs will never give a shit about throwing.

Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 13, 2014, 01:54:22 pm
If they dont fix throwing they should hand out free respecs and loom returns, at this point we might aswell realize devs will never give a shit about throwing.

I don't think they give a shit. Changing the stats (especially ammo) proves that. IMO tho that changes rather destroyed the class than balancing it.

I just think they need some feedback on the latest changes - cus i don't know if any of the devs is as much into throwing as we are ;).

But that's just why i'm writing here - telling them that this change was MASSIVE - and actually not buffing but really, really nerfing throwing & rendering it almost useless.

As a dedicated thrower i'm quite sensitive when it comes to any changes.. cus i know this class quite well. And that's why i think it's my (and other veteran throwers') duty to feedback the last patch:
 
First of all the following statements are based on my build and equipment only - i don't know how the pierce throwing weapons compete to the cut line - so i'll try and only talk about the things that i know for sure:

My (old) build:

(31) 15/24 , 5ps, 5pt, 8wm, 8athl, 140 wpf in throwing, 130 in 1h

Equipment

(+3) Leathervest, (+3) Rus Cav Boots, (+3) Leather gloves, (+3) Heavy Throwing axes, (+3) Feltcap / no helmet.


The past few years described from an all-time dedicated-throwing point of view:


The whole "feeling" changed a lot. When i started throwing it was more like a really fast paced, dynamic combat. Always switching between throwing and melee, never standing still, jumping around like a rabbit etc. And it was most fun - eventhough i got onehit all the time... and wasn't really able to kill sh**.

Then there was the "golden ages" when i finally got used to that type of gameplay and changed my build to a 15/24 agi build. Accuracy was fine, damage was quite good but not OP, ammo was OK - after all the class was helping the whole team countering cav - and at the same time it was strong strong on it's own. The offensive-potential was average i'd say... maybe not as good as the classic melee classes but decent. You were able to actually really get the job done if you were carefull and fast.

Archers were the main nemesis, but at least you could kill them with 1 or two shots (low armor) once you got close...

Then there was the "high damage, low ammo ages". Heavy throwing axes now only had 2 ammo but more damage - at the same time, franciscas and throwing axes had more ammo but less damage - i think that was the devs changed their vision on what role throwing will play in the future. It gave more diversity to the throwing axes, but by limiting the Ammo to 2 on HTA, most of the players decided to rather stick to stick-throwing. The ammount of throwers increased a lot after that patch. But after all, it was still playable and still fun.

However during this period, those who kept their axes in hands - me included - were able to oneshot warhorses, when they were charging. Throwing now was kind of too strong... at least IMO.

BUT: For me the whole "thrill" of being a thrower was just gone... There were too many of them - and most of them were using oneshot lances. Also changing weapon modes wasn't as "immediate" as it used to. It was much more difficult to actually keep the high speed - dynamic back and forth style i've acquired in the past years. I just felt slow. Strong, but slow. One word:

changed (and not into something good)

For me it was really hard to react to these changes because i still tried to play my old "style" - which just wasn't working anymore. For those who don't know what i'm talking about:

Imagine you're a 2 hander and all of a sudden your hit-animations are at half speed while your damage was doubled.

I was playing a completely different class after this patch. I couldn't use the stuff i've learned anymore.

At this time i tried loads of different builds cus i just couldn't enjoy my favourite class anymore.

Then there came the recent "back to 3 ammo"- patch which made me respec to my old 15/24 build again (i was cav before). When i first played a few rounds i was like "yeah!!!! good old times weeeeeeeee" - but then i kinda got disenchanted when i finally closed in on an archer that was trying to shoot me (also hit me once, taking 75% of my hp) - i thought "and now that fucker's gonna die" and threw my first axe - hitting his head (his armor: byrnie, rus cav boots, leather gloves and some nordic helmet). But the dude just kept shooting. so i threw my second axe - missed. the third one hit his chest, he pulled his sword and charged. I switched to melee, hitting him once more - he did not drop - he stabbed me with his lil short sword and i died. And i was like :

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"but ok" i thought, "you can't be lucky every round" and kept on playing.

But when i realized, that i couldn't even kill a low lvl peasant with a pitchfork and a shirt with 2 !!!!!!!! (+3) HEAVY throwing axes, i kinda felt betrayed.

Heavy Armor - 2h heros didn't even seem to care about my axes at all since 50% of them just disappeard making that funny "chhhrp ching" sound that's played when a hit bounces, dealing no damage...

So the bottom line is:

-I need 10 of my 12 axes to kill the average player.
-I still pay the same ammount of upkeep for the axes.
-The weight is still too much and the damage is not balancing this penalty anymore
-Did i just say "damage"?
-A really enjoyable build, that worked just fine for 16 gens, is now completely useless.
-The new accuracy and speed on axes is not even noticable at all.



Throwing is dead at the moment.

and all i can do is hoping it'll get resurrected one day - and providing feedback.

So to all fellow, sad throwers out there: tell me your story and revolt with me once we're enough ppl.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: oreshy on April 13, 2014, 02:09:51 pm
siktir git amk.
I have a throwing alt,if you find it underpowered , its either you fucked up your build or you got a fucked up brain.
This shit is retardedly unrealistic I shot a guy at flag from fucking siege tower with a damn jarid.

What did you expect carrying 50 throwing lances ?
Throwing is not a fucking "ranged" class.
Never supposed to be.

It's either low-range skirmisher class or infantry with an option to throw shit at enemy before the charge.

You base your suggestion to comparison of throwing and archery ...
Thats just sad.

..so much mental trash , sry ..it was a must type.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Lannistark on April 13, 2014, 02:27:00 pm
I don't like the idea of buffing throwing. On the other hand I kind of see your point: variety of classes is good for everyone.

While I wouldn't agree on damage buff, perhaps increasing a bit the stack count of each throwing weapons wouldn't be that bad I guess.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tzar on April 13, 2014, 06:12:31 pm
I would like to see an ammo increase or dmg increase.

But the best buff, would be a missile speed buff along with ammo.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: HarunYahya on April 13, 2014, 07:17:15 pm
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Yeah sorry man,i was mad at some real life shit. I see now that it affected my posts lol.
Anyway aside from constant rage and curse, i still agree with my points.
It doesn't need a buff.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: dreadnok on April 13, 2014, 07:34:35 pm
Go play call of duty and fuckoff
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tzar on April 13, 2014, 07:43:03 pm
Go play call of duty and fuckoff

(click to show/hide)
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Corsair831 on April 13, 2014, 08:26:16 pm
Well it was a really big nerf after all.

With my 15/24 (27) throwing build i used to have a positive kd ratio all the time. I was able to deal more damage by throwing my axes than if i'd swing them.

After the patch it was just... yeah. At first i was happy cus of more ammo, but when i realized on eu1 that the damage was somehow weirdish, i did a damage test on eu3.

A dude with a mail-hauberk took 8 axes without his hp being below 1/3... (heavy throwing axes +3).

And after that i (for the last time) decided i'd rather use a class with working weapons.

Really a shame tho that after 16 gens of throwing im a 2h now... never thought this would happen. But throwing is just useless (except for trolling builds) atm.

my throwing/ shielder 1h build 18/18 level 30 +3 throwing axes i regularly get 2+ kdr, BUT, i only throw at lightly armoured guys, there's literally no point whatsoever in throwing at the average 2h / pole (by now the majority of half decent players are well over 60 body armour)

i think it's ridiculous that you need to spend both points for power throw and points for weapon master to have any chance at doing damage with throwing weapons, they should eliminate power throw altogether and have it directly tied to WPF like most melee skills

make a high curve so that someone at 10 wpf does practically no damage whilst someone with 200 wpf does the same as 10 PT now
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: oreshy on April 13, 2014, 08:27:14 pm
Go play call of duty and fuckoff

...such an' old quote & bad comparison , i'm always discrepant if i should cry or laugh about that.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Lichen on April 13, 2014, 10:46:33 pm
I would like more options with throwing especially while playing dtv as there are so many bots yet so few options for useful throwing. Like jarids and throwing lances, what's the point of using those really in dtv. Throwing spears are the only sensible choice in that tier.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Veniathan on April 14, 2014, 12:23:05 am
I agree with the suggestion and I'm not even a thrower.

Every time I get hit by thrower to head (with a mail coif on) and survive I wonder how those people continue to play without ragequtting. Nice comics too, but don't expect any good answers

90% of the community are 2h macro chamber basement elites. When they're not busy of exploiting the game and insulting players that can't block perfectly, they're on here busy exploiting the forum and insulting players that can't block perfectly.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Gurnisson on April 14, 2014, 01:55:59 am
I miss Fin one-shoting my stationary champ large warhorse with 5 pt and HTA.
I miss Mendro one-shoting me with Jarids or HTA.

(click to show/hide)

While charging a thrower as cav should be deadly, having a heavy horse one-shot while standing still by a cut throwing weapon was too much. I've not yet encountered much problem getting kills on my thrower, which I've been playing a bit lately, but I'll activate the balancer's tool to check how the damage is. Rather busy in the near future, but I'll try and compare it to bow and xbow damage when I have time.

Some changes to cut throwing weapons have already been suggested though, so we'll see.

(click to show/hide)

Gonna test more later, but some sort of buff on cut throwing weapons would be a step in the right direction. It's a bit underwhelming now, picking HTA over Jarids is not a good choice.


Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mendro on April 14, 2014, 11:43:53 am
As STR thrower (30/15) I can tell you the probleme it' not just for agi thrower.

Before patch :

High damage, cav hunter and good cover for my teammates, no possibility to outrun people, trying to find my lost jarid in the field,still a part of random in my accuracy (and I have no problem with this cause I'm thrower and not archer)

After patch :

High damage I should throw arrow, will be more effective, cav hunter and good cover for my teammates Cav don't give a fuck now, no possibility to outrun people, trying to find losts jarid on the field, still a part of random in my accuracy (and I have no problem with this cause I'm thrower and not archer)


HTA or jarids it's the same shit.
Reducing jarids damage by 3 it's too much. I need 3 jarids to kill a guy in classic armor now, I don't even try for plated guys.
Don't forget it's 9 or 12 ammo and so far from a 100% accuracy.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Grumbs on April 14, 2014, 11:52:12 am
Its better to have some ranged potential than none at all when your class performs nearly the same in melee range as a pure melee player. A bit of extra melee WPF or a few more shield points is worthless compared to having actual ranged ability. The armour requirement is pretty BS too, since light/medium armour is often better anyway

I'm talking about hybrids here..pure of anything can't really be balanced when you have such good hybrid potential

From a balance perspective ranged already have way too much melee potential. If you have some melee ability already then theres no reason not to have a ranged/melee character atm.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Afina on April 14, 2014, 12:52:40 pm
Yes that is all, more dmg more ammo.

Cause? Cause throwing is shit.

1. Lowest ammo count in the game, compared to the other ranged classes the ammo is a complete fucking joke in weight comparison / Check

2. Complete crap accuracy / Check

3. Dmg is a joke due to the low ammo, you carry a shit ton of weight to maybe kill 1 or 2 players with your entire stack of +3 throwing weapons / Check
 
4. Crap range, due to missile speed / Check

Throwing in general is just a class for shit n gigles an byzantium spartan roleplay events or strongman troll thrower builds.

Make throwing a decent viable class, thinking how old this mod is, its about time thx.

/End

EDIT: Love how the horde of 2h´s pole´s Cav´s are misusing me for showing up a case of crappy balance.....
Fuck this biased piece of shit forum....
Here is a little bit of throwing history thx to cheap shot

....................
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WTF fucking comics :D :D :D make and add this  video
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Rico on April 14, 2014, 01:02:15 pm
Lol nice comic. It even made sense when I read it the second time from left to right :lol:

(click to show/hide)
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Kampfkarotte on April 14, 2014, 02:14:41 pm
I totally agree with you Tzar, Fin and Mendro. Latest changes need to get reversed straightaway.

There are no throwers in the game anymore, I'm sure the developers will notice soon that they made a mistake.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 14, 2014, 03:28:51 pm
It's adjustment we're talking about.

And i wouldn't say it's a fault trying to balance the classes.

After our feedback (and i'm pretty sure of that) there will be some kind of revision on the whole throwing system (take Gurni's posts as an example). If this testing will prove that the average players damage potential is disproportionate to a throwers' - there will be further adjustments (ofc. within the limits of a class... would not make much sense if everyone would be as fast as a horse or have swords as long as an arrow can fly).

Dev's have proven that they DO care about every class including throwing - the numerous changes for that specific class are a clear sign for that if you ask me - not speaking about the years of passionate and direct support and care.

So after all i guess they're aware of the classes problems and working on a reasonable solution. But sometimes it's just just trial and error - there is no Guide on Amazon that says "how to balance throwing without pissing off the ppl throwing stuff or the ppl being hit."

So just give them some time.

It's the overhasty changes that really create problems - not the ones that are elaborate.

And every single one can take part in this by posting just and objective feedback.

Acting rude or accusing them of killing the class on purpose however just makes them ignore you :).
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: karasu on April 14, 2014, 04:24:47 pm
lol no wonder I'm stuck with jarids +3 on the market. ggnore
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Jarlek on April 14, 2014, 04:54:33 pm
I'll take those jarids if you don't want them karasu :D
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mr.K. on April 14, 2014, 05:29:54 pm
After quick testing it seems that speed bonus doesn't really effect throwing at all which is the biggest problem. Medium cav rider will survive two jarids at full speed because of this, heavy ones probably a lot more. On the other hand, throwing at a cav running away from you deals almost the same damage now. All this is bs imo.

Make the speed bonus on throwing weapons far far bigger than it is atm. This will punish bad cavalry and infantry that charge directly at you. A slight damage buff could also be needed. 5PT and MW Jarids, I need 10 hits to bring down a plated charger. This prolly means I need 8 to kill Butan... Throwing was quite strong, even OP, at one point, but now it seems to be too weak.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Normanguy on April 14, 2014, 06:20:17 pm
No it really doesn't lol!!:)
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Macropus on April 14, 2014, 06:55:29 pm
No it really doesn't lol!!
Haha it really does lol!
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Normanguy on April 14, 2014, 09:27:18 pm
I know but if everyone agrees then it eventually will :p

Remember when archer was buffed picture eu1 with throwers lol :D



And lol bein for the - and it wasn't even a serious comment lol
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Joseph Porta on April 14, 2014, 10:24:41 pm
I have no idea about stats but throwing has always feels like an underpowered skill. The damage you do and the amount of ammo you have just doesn't make it feels worthwhile.. Not to mention the accuracy it comes with, the only way to efficiently kill people with your stack of throwing weapons is to make headshots, otherwise it has always been like 3. I havent played thrower in a year, or do I plan to play one other then for fun on my alt; robe guy staff man dart shield, playing siege.  :mrgreen:

I read somewhere in the posts that in the recent patch the throwing weapons got rendered useless vs cavalry aswell? That just cuts off the most usefull ability throwing had in battle. Ok, it also worked vs infantry but it really buttfucked the cavalry well good. With that gone you'd better go with a light crossbow with a light crossbow sword-board combo you'd be better off I figure, I mean those bundle of sticks HX still hurt my ass real hard.

Buff horsethrowing 2014 aswell :P  :mrgreen:

Edit: I have never owned throwing looms other then a +1 throwing lance(which I still have but that thing was never really a viable option other then use it for shits and giggles or on siege) so ive only thrown axes etc unloomed.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tzar on April 15, 2014, 03:30:11 pm
I dont plan on playing thrower either until the class gets a fix, cause like mentioned troughout the thread by those of us dedicated throwers, throwing is currently just not worth it.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mendro on April 15, 2014, 03:46:28 pm
I dont plan on playing thrower either until the class gets a fix, cause like mentioned troughout the thread by those of us dedicated throwers, throwing is currently just not worth it.

Same for me
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Joseph Porta on April 15, 2014, 04:58:39 pm
I dont plan on playing thrower either until the class gets a fix, cause like mentioned troughout the thread by those of us dedicated throwers, throwing is currently just not worth it.

Yup its kinda gay tbh
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Gravoth_iii on April 15, 2014, 05:59:39 pm
Throwing is still good, more buffs would just make it lean towards OP and rage will follow.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: San on April 15, 2014, 06:11:33 pm
Some over-exaggeration ITT, throwing's still good, but the pierce weapons are still overcentralizing, though. Javs outdamage HTAs in most practical situations. Darts/War darts far outdamage their cut counterparts.

Just have to make use of all ways available to max your damage. Your own damage can increase a fair bit from your own speed bonus.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Gravoth_iii on April 15, 2014, 06:14:02 pm
Daggers compared to wardarts are 0 slot though, and HTA's have a pretty damn good melee while javs are, well, shit.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: MeatBunny on April 15, 2014, 06:56:47 pm
I'll still continue to be throwing. I may only get 2 kills MAX a round, but it's a lot more fun than being an over-head spammer.

We either need a buff in ammo or a buff in speed bonus. Either would be fine with me.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mr.K. on April 15, 2014, 06:58:41 pm
Your own damage can increase a fair bit from your own speed bonus.

Used to be true, but no longer is. Speed bonus seems to be pretty much +-0 at infantry speeds at this point... Some dev with their fancy tech could test this please?
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Aksei on April 15, 2014, 07:21:32 pm
i love to make enemies look like christmas tree with darts
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: San on April 15, 2014, 08:47:22 pm
Used to be true, but no longer is. Speed bonus seems to be pretty much +-0 at infantry speeds at this point... Some dev with their fancy tech could test this please?

Using +3 throwing spears, 7PT 6ath 142 wpf with medium armor against 47 armor (had to use a large warhorse to test), damage went from 65 raw standing still to 71 raw when running. For final damage, that's ~25 to 30. To compare throwing damages while standing still, it's like going from a 7PT throw to a 9PT throw. That's still pretty good to me.

A 7 PS speed bonus +3 steel pick swing probably does around the same damage. Bump up the damage to jarids, and you can still compare a single throw to a powerful melee swing.

5 riding max speed on a large warhorse increased my raw damage from 53 standing still to 70, also, with only 2HA. An optimized horse thrower on a faster horse should be able to deal great amounts of damage at max speed.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: MeatBunny on April 15, 2014, 09:07:51 pm
Nice analysis. I require more rigor though.

Try it with smokebombs!!!! :mrgreen:
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 15, 2014, 09:49:26 pm
Still.. The axeline is pretty lame. I need 11 bodyshots (+3 Heavythrowing axes, 5 pt, 133 wpf) to kill a Transitional dude. :(

Used to be 5-6


That's like as if an archer would need 60 arrows to kill a plated guy.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Joseph Porta on April 15, 2014, 09:56:44 pm
If I read it correctly you are all viewing it from a point that has +3 throwing weapons, I dont think this is fair. Should a class be balanced with only maxed gear in mind? Throwing w/o +3 is the biggest donkey shit you can think off, no matter what statistics say..
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Joseph Porta on April 15, 2014, 10:44:18 pm
Also id like to add that throwing it on the "you cant compare it with archery or crossbowing" isnt really cool. These are meant for long range whilst throwing is for shorter range. I would like to see throwing speed like this awesome graph shows:



^ projectile speed
     |       -      -      -
     |-                             -
     |                                   -
     |
     |                                       -
     |
     |_____________________________________
   0                                                           Distance travelled>

I think the throwing weapon should  get inneffective after like 20 meters travelled, it is indeed not compareable with crossbowing and archery, but then we could argue that the arcade archery we currently have isnt very accurate either..

Also throwing should have a sweet spot so that your hits do more efficiently damage after your weapon travelled like 8 meters(whatever).This way it wont be the silly  shotgunning you saw before, which is just.. Meh

Just imagine only getting hit by the back of a something-pretty-fast-going hatchet, I mean that wrecks your entire ribcase, but there werent alot of them on the battlefield, as a dude cant just take 9 hatchets with him to battle. I'd say we should make throwing more realistic, agonizingly low ammo count and a shitload more damage. :p
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 15, 2014, 11:05:05 pm
Also id like to add that throwing it on the "you cant compare it with archery or crossbowing" isnt really cool. These are meant for long range whilst throwing is for shorter range. I would like to see throwing speed like this awesome graph shows:



^ projectile speed
     |       -      -      -
     |-                             -
     |                                   -
     |
     |                                       -
     |
     |_____________________________________
   0                                                           Distance travelled>

I think the throwing weapon should  get inneffective after like 20 meters travelled, it is indeed not compareable with crossbowing and archery, but then we could argue that the arcade archery we currently have isnt very accurate either..

Also throwing should have a sweet spot so that your hits do more efficiently damage after your weapon travelled like 8 meters(whatever).This way it wont be the silly  shotgunning you saw before, which is just.. Meh

Just imagine only getting hit by the back of a something-pretty-fast-going hatchet, I mean that wrecks your entire ribcase, but there werent alot of them on the battlefield, as a dude cant just take 9 hatchets with him to battle. I'd say we should make throwing more realistic, agonizingly low ammo count and a shitload more damage. :p

I like that. Except the last part... if u play the realism car, you should also give archers way more damage and make it impossible to have a quiver holding 70 arrows...
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mr.K. on April 16, 2014, 01:26:06 am
Using +3 throwing spears, 7PT 6ath 142 wpf with medium armor against 47 armor (had to use a large warhorse to test), damage went from 65 raw standing still to 71 raw when running. For final damage, that's ~25 to 30. To compare throwing damages while standing still, it's like going from a 7PT throw to a 9PT throw. That's still pretty good to me.

A 7 PS speed bonus +3 steel pick swing probably does around the same damage. Bump up the damage to jarids, and you can still compare a single throw to a powerful melee swing.

5 riding max speed on a large warhorse increased my raw damage from 53 standing still to 70, also, with only 2HA. An optimized horse thrower on a faster horse should be able to deal great amounts of damage at max speed.

It's actually almost exactly 10% then, which means one PT, not two. Jarids being faster in the air will receive even smaller speed bonus. It's not nearly high enough imo. In melee the speed bonus seems a lot higher than 10%, could you test this as well?

As your large warhorse test shows, even at full speed a 7PT thrower won't be able to kill the horse with two or even three hits - while the horse rider will onehit the thrower. This moves anti-cav throwing from risky to stupid leaving hardly any effective role for the throwers. I see no point in limiting the speed bonus so low. If horse throwers were a problem (I did better as inf thrower than HT myself though), then fix that. Do not break a perfectly viable class. Horse throwing could be nerfed by just adding a huge malus when throwing on horseback. And it would kinda make sense as well because you can hardly use your body to throw a spear on a horse, leading to a much much weaker projectile.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: oreshy on April 16, 2014, 03:26:27 am
...5 riding max speed on a large warhorse increased my raw damage from 53 standing still to 70, also, with only 2HA. An optimized horse thrower on a faster horse should be able to deal great amounts of damage at max speed.

...dedicat. ht , champ courser , 15/24, 7 rid, 4 ha, 5 pt, 7wm, all wpf thr., mw jarids. for 9 gens. - i need at full speed (both riders) & nearly the same gameplay as before usually 2-3 jarid-hits more if i'm on direct course to face-off an' enemy cav like a joust.  ...half till 3/4 of all 12 jarids for a plated cav & often 4-5 jarids for a single ha while hunting him behind ..hits on legs, chest & so on. even headthrows with full speed (yes ..with practice & good feeling of timing & jarid's trajectory very doable while having a "mounted" reticle) still sometimes 2 jarids necessary (helmet). in sums up : bad hit/ammo/kill/support/role/luck ratio.

..this isn't "realistic" neither a "game" & that's really not that great amount of damage (and within this .. an unique & funny playstyle to counter fast ha & cavs in general to support your inf on field) ...i had on earlier times. it's a waste of time or a good laugh for trolls nowadays - the oldschool ht isn't anymore (mw stones, daggers & so on examples) & the golden age of serious ht (axes & above) anyway now.

...there were always only 2 handful' passionate ht's out there , maybe only 5% (if not fewer) of the crpg-players. after my gens of ht'ing & some disimprovements , i'm not surprised about that.

..i know , it's not easy for the devs - it's a neverending spiral - pop qq 'bout that & this until the next nerf/buff & vice versa on and on.

..so , lets grab a torch alltogether & enlighten the battlefield with a peasant harmony of love & humility.




 

Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Clockworkkiller on April 16, 2014, 04:04:05 am
I'm 21/18 with unloomed throwing lances. Kicking ass and having a blast.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: San on April 16, 2014, 04:16:03 am
Speed bonus for melee and ranged works differently to compare them directly, and it's multiplied against raw damage. I was trying to say that a kill taking 4 shots could be reduced to 3 (20 v 25 per hit) through simple movement without even aiming for headshots. Considering your average 1h swing is 13-22 damage, I think dealing a good 30ish damage is pretty good.

If throws deal great damage on body shots against heavy cav / plated chargers, you'd just as easily 2shot most infantry or worse (which is how it was before). If you're seeing ower damage right now, that means low speed bonus (common if you're throwing at someone away from you) or limb hits are negatively affecting it and you need to aim for shots with higher reward. Before, a single HT could kill a good 4+ cav per round.

Currently, I would call HT difficult yet rewarding, since you only need a few kills to be successful on battle, but there are many little parts of the gameplay style that you can aim to perfect. You benefit more by damaging/killing high priority targets, so a good eye for targets would help accumulate a good amount of points.

I do think it's a little weak currently (not compared to other horse ranged, though) since it takes a lot to make use of its potential, but I haven't really heard any good suggestions. Better weak points against horses is all I can think of right now. There's a problem with headshots against horses, though. Headshots seem to only work against a horse's nose (wth?). If it hits any other part of the head, it's the same as a body hit. No clue why it's like that currently, but I believe that's going to be fixed and it should greatly help. The speed bonus when joust throwing also seems a little low at times for what seemed to be a perfect shot sometimes, but I don't have anything to back up that statement.

Increased accuracy helps achieve headshots if you manage to get closer, since it's easier to land a shot at your preferred location. You should still be dealing consistent 25+ damage against infantry and 35-40+ against medium horses, as I observed using the in-game reporter on a 15-24 HT with +0 jarids.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Teeth on April 16, 2014, 10:26:37 am
Whatever you do, please don't overly buff damage or missile speed. Getting oneshot by ranged is simply one of the most shitty experiences in this game. High alpha damage ranged is not fun to deal with. Mendro is still my most feared ranged player and throwing lances always cause me to just run away. Can't be arsed to deal with that shit and lose all my hp by luck of the draw. Similarly, high missile speed ranged just reduces the skill gap between good ranged and bad ranged, and completely removes the possibility of any dodging. The nearly 50 missile speed low tier bows for example are were an absolutely terrible idea and it is just lame to face them, when they target you, you die without being able to do anything about it.

Ammo count and accuracy, those are the things that can be considered for a buff. Fuck high missile speed and high damage per shot.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 16, 2014, 11:04:52 am
More Ammo just makes it worse IMO. Throwing Cut Weapons is slow, inaccurate and not effective. If you'd even add 100 ammo / slot - it wouldn't change a thing. Since u can max. throw 2 of them (even hitting (even headshots) ) while the enemy just keeps on running towards you and chops your head off. I'd rather change the ammount of ammo on the spearline to (-1), same for the axe line and buff cut throwing's damage while leaving the speardamage on the current numbers. And compensate that overall "ammo nerf" by bringing the speed bonus back. 

I mean why do you punish a single class because other ppl don't know how to face it? Does it really make a Piker OP just because the enemy cav thinks charging with a 1h weapon at fullspeed is a good idea?



On a side note:

Comparison Heavy throwing axes / thrown / melee:  (5pt/5ps)

I need 11 Axes if i throw them to kill a heavy armor enemy.

I need 5 swings (WITH THE SAME DAMN AXES) to kill him in melee.



Am i the only one thinking this is disproportionate? It's god damn THROWING weapons we're talking about... So what's the use of them if the 1h mode's stronger?

At least be honest then and change them to "1h" with the 2nd mode of throwing. Having a throwing weapon that's weaker when you throw it than in melee just does not make sense.



PS:
I HEREBY DEMAND TO NERF ALL ARCHERS' DAMAGE BY -100 BECAUSE THEY'RE ABLE TO KILL ME WITH ONLY 2 ARROWS WHEN I'M RUNNING TOWARDS THEM NAKED.... thats what it is.  :rolleyes:
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Kafein on April 16, 2014, 11:20:03 am
I think the strongest nerf to throwing was to nerf the stun. For archers it only makes a differences in scenarios in which balance dictates the archer should already lose (that is, scenarios in which the guy you shoot is so close you should get your sidearm instead). Throwers on the other hand, don't have much else to rely on in order to not die, and can't really camp vantage points like other ranged classes do because they lack range.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mendro on April 16, 2014, 12:09:10 pm
Ammo count and accuracy, those are the things that can be considered for a buff. Fuck high missile speed and high damage per shot.

More ammo and accuracy mean being archer no?

Before the patch I never had the feeling to be OP. I was like a headhunter, so yes I can understand how he can be boring sometimes for you.
But now it's really bs, I see some people surviving to a headshoot with jarid. I'm speaking about 10 PT.
The point of my build is to do high damage but having low running speed (so no heavy armor). That's the deal. But now I do shitty damage so I feel useless.

As I said don't forget throwing is far far away from perfect accuracy (and we all agree with this). In a battle you just see when I hit you, not all miss before.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Teeth on April 16, 2014, 12:44:26 pm
Since u can max. throw 2 of them (even hitting (even headshots) ) while the enemy just keeps on running towards you and chops your head off.
Serves you right for being an isolated ranged player. More ammo, but lower per shot damage rewards the throwers that stay alive by rolling with teammates, being aware of their positioning in battle, and switching to melee when necessary. Your playstyle of being an solo missile platform at the edge of the map, two or three shotting anything that comes at you is in my opinion not at all a playstyle that needs to be encouraged whatsoever. Your argument is like me arguing that pike should have a crushthrough attack and 3 times the damage, because otherwise I can't kill anyone before they run towards me and chop my head off. What the hell are you doing on your own anyway? Farming kills and horse kills and then showing up back at the main fight when everybody else is dead, I don't mind if that becomes less viable.

Reward the throwers that are in the thick of the fighting, using their ranged ability to pick off key targets and turning the tide of the battle. Mendro for example, shining example of playing thrower in a way that is well integrated with the rest of the battle. More ammo and more accuracy does not turn throwing into being an archer, I am talking about a little more accuracy and some more ammo compared to a little more damage and higher missile speed. Which just gives throwing a different niche.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mendro on April 16, 2014, 12:56:34 pm
More ammo and more accuracy does not turn throwing into being an archer, I am talking about a little more accuracy and some more ammo compared to a little more damage and higher missile speed. Which just gives throwing a different niche.

Was already an option with war darts
Differents throwing weapons means differents playstyles

For example :
Taking HTA mean close range cause of low missile speed.
Taking jarids mean more range but less accuracy when the target is close to you
Taking War darts is perfect for hunting Horse ranged or ranged
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Aksei on April 16, 2014, 01:07:35 pm
After some time i think thrower can be a powerfull class, but the weapons need some balance

With 21/18, i can say 7 PT with +3 Wardarts can be deciding factor on the battlefield.
But i have to play a defined playstyle. Most Inf have heavy armor and i throw at them, not really to kill. Its more like i try to stun them in a fight, so they die by other players.
Im also very effective as anticav. Takes some darts, but also is very frustrating for the cav player, when i stand in middle of my teammates and throw stuff at him when he try to take out my teammates

Getting now most time 60 players in top 5 of my team. One time i got valour^^

edit: but i think the cutting stuff needs a buff

Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 16, 2014, 01:07:39 pm
Serves you right for being an isolated ranged player. More ammo, but lower per shot damage rewards the throwers that stay alive by rolling with teammates, being aware of their positioning in battle, and switching to melee when necessary. Your playstyle of being an solo missile platform at the edge of the map, two or three shotting anything that comes at you is in my opinion not at all a playstyle that needs to be encouraged whatsoever. Your argument is like me arguing that pike should have a crushthrough attack and 3 times the damage, because otherwise I can't kill anyone before they run towards me and chop my head off. What the hell are you doing on your own anyway? Farming kills and horse kills and then showing up back at the main fight when everybody else is dead, I don't mind if that becomes less viable.

Reward the throwers that are in the thick of the fighting, using their ranged ability to pick off key targets and turning the tide of the battle. Mendro for example, shining example of playing thrower in a way that is well integrated with the rest of the battle. More ammo and more accuracy does not turn throwing into being an archer, I am talking about a little more accuracy and some more ammo compared to a little more damage and higher missile speed. Which just gives throwing a different niche.

I was always playing in teams and not running alone. My mainobjective was to distract cav, and protect my team's archers from them. And hunt other archers. I don't even wanna know how many times i saved an Archer from an incoming couch... Now that just doesn't work anymore because cav usually just ignores my axes, bumping me and killing the archer i'm trying to protect and enemy archers easily take 5 axes before dropping. While i die after 2 hits.

But i'm not even complaining - cus i'm using light armor and am aware of the risks. Other than you:

You are judging my playstyle. I don't judge other ppl for enjoying the clusterfuck and rape that you call "main fight" - and i'm far from joining it. That's not my definition of having a good time.

Also, a low armored throwers are basically a complete waste in a heavyarmored melee skirmish.

Do you also want archers to stand in the middle of the fight and shoot 1 arrow before they're killed? That's BS and you know it.

I understand and accept that you, as a melee player do have quite a different playstyle. But that doesn't mean it works for every class.

So please, if you don't even know what I'm talking about, keep your mouth shut.



And no, my argument is like as if you're wondering why your pike suddenly has a reach of 10. Cus that's just neither what it's supposed nor used to be.

Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mr.K. on April 16, 2014, 01:15:43 pm
To me at some point throwing seemed OP, but it was never used on EU in large enough numbers to actually make it show. My build has been 15/24 from the beginning and my KDs were quite high considering I don't play a lot of throwing and I'm pretty bad with all ranged classes. And after I ran out of ammo I was still a perfectly viable 2H hero, although in light armor. I feel a nerf to the damage wasn't a bad idea and also rebalacing the throwing is fine, Jarids were the only reasonable thing anyone would use.

That said, I would love to hear from San or any other dev why he thinks it's not a good suggestion to just buff the speed bonus? I googled around for a bit and found that a throwing spear would in reality fly at about 150kph max and a horse gallop is around 40kph. The thrower himself could prolly run at 10kph or more while throwing the stuff. Ek=½mv^2. This means that both going at full speed there should be a 1.33^2=1.78 times damage on the throwing things. 78% is a tad more than the 10% we currently have........ And as I said before if this makes HT overpowered - and it surely would - then just nerf the damn throwing on horseback, not throwing in whole.

What higher speed bonus would mean is that the retard plate cav that thinks he can steamroll anything and everything, will be badly hurt as will be the 2H hero that decides to run straight at a thrower. This also means that when the smart cavalry or hero runs away from the thrower they get hit with significantly lower damage.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Kampfkarotte on April 16, 2014, 01:25:38 pm
I just played battle and I think i have to state this here.

My alt's build is 14/24 atm, with no Ironflesh (lvl 29). I weared green linen tunic with 7 armor.
I got shot by an axe thrower from about 3 metre distance, he used franciscas, and i took 20% damage.

Francisca +0 has 30 cut and even if that guy had not much pt (i don't know), this damage is RIDICULOUS!
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Boerenlater on April 16, 2014, 01:25:55 pm
Need moar speedbonus.
It's ridiculous right now as HT, with 7PT and mw Throwing Lance I cant even down an unarmored horse like a courser when riding at full speed straight at him.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Joseph Porta on April 16, 2014, 05:59:53 pm
I like that. Except the last part... if u play the realism car, you should also give archers way more damage and make it impossible to have a quiver holding 70 arrows...

I have nothing to add to this, cause it is true. But neither do I think this stalemate between realism and balance is gonna go anywhere.

To be honest I have great restecpt for the item balancers, just on paper it is already a wonky bizniz balancing these items, the way they work out in-game is even more subject to a butt ton of variables to consider..  :lol:
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tzar on April 16, 2014, 09:02:54 pm
More ammo would be a buff that would make throwing worthwhile again, right now the ammo count is just not working, it feels like you use way to much stat points in wpf an PT to just throw a few sticks an then play with a handicapped melee build.

Anyways, lots of good points and observation throughout the thread, keep em comming :)
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: San on April 17, 2014, 04:48:19 am
To me at some point throwing seemed OP, but it was never used on EU in large enough numbers to actually make it show. My build has been 15/24 from the beginning and my KDs were quite high considering I don't play a lot of throwing and I'm pretty bad with all ranged classes. And after I ran out of ammo I was still a perfectly viable 2H hero, although in light armor. I feel a nerf to the damage wasn't a bad idea and also rebalacing the throwing is fine, Jarids were the only reasonable thing anyone would use.

That said, I would love to hear from San or any other dev why he thinks it's not a good suggestion to just buff the speed bonus? I googled around for a bit and found that a throwing spear would in reality fly at about 150kph max and a horse gallop is around 40kph. The thrower himself could prolly run at 10kph or more while throwing the stuff. Ek=½mv^2. This means that both going at full speed there should be a 1.33^2=1.78 times damage on the throwing things. 78% is a tad more than the 10% we currently have........ And as I said before if this makes HT overpowered - and it surely would - then just nerf the damn throwing on horseback, not throwing in whole.

What higher speed bonus would mean is that the retard plate cav that thinks he can steamroll anything and everything, will be badly hurt as will be the 2H hero that decides to run straight at a thrower. This also means that when the smart cavalry or hero runs away from the thrower they get hit with significantly lower damage.

Speed bonus was changed from nearly quadratic to linear because the extreme end of horse ranged speed bonus heavily multiplying damage. Since speed bonus works both ways, imagine how a thrower can deal massive damage to an incoming heavy horse. That same multiplier can be used by horse ranged against infantry, dealing massive damage against everyone. At medium horses and higher, you need to deal close to 150-200 raw damage to deal 100-130hp. Headshots act as normal attacks against 0 armour, so raw damage equal to the horse's hp is still required at the very least. When a decent normal attack is 60-70 raw, such high multipliers become out of hand.

The current increase is still quite large, much larger than the 10% you're stating. I saw a 40% increase in raw damage on the slower horses, which usually translates to much higher final damage than the multiplier. Since the ranged penetration change it may be worth it to look at it again, but this affects all horse ranged as well.

Quote
then just nerf the damn throwing on horseback, not throwing in whole.
If the base penalty was increased and the properties of the HA bonus could be tweaked, it may be possible to increase it. From what I know about skills, they can't be edited very easily, though. Otherwise, there's little room to separate how a weapon on horseback would operate compared to on the ground.

(click to show/hide)
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: kinngrimm on April 17, 2014, 05:03:34 am
I would like to be able to play a Peltast like style with 1 throwing lance and Javalins and shield, Hybrid between Hoplite and thrower.

Needing but 21 str for the fucking throwing lance, does deny me athletics which i would need to play such a skirmisher effectivly -_-

Also i still would prefer Javalins with 4 isntead of 3 amo.

While i am ok with the accuracy increase, mostly because there is still no huge difference to before, the damage reduction is quite noticable and perhaps should be concidered to be taken partly or depending on item complettly back.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: korppis on April 17, 2014, 08:29:26 am
Throwing weapons are pretty much the only projectiles that can be dodged atm, but they deal good damage (at least the piercing damage ones). Trying to hit a single target is not too easy, and compared to lightning fast arrows and bolts it doesn't seem worth spending all those points in PT and wpf. Not to mention how expensive hobby it is. So yeah I agree throwing needs a little buff.

Not sure if it's possible to script, but I'd suggest that PT would give small projectile speed bonus for every point over the requirement. Sure PT gives enormous 14% damage bonus, but every point invested in that is away from melee skills, and they do have very limited ammo and high upkeep. I wouldn't touch the base projectile speed tho, maybe just boost the accuracy slightly.

Also the weight penalty needs to go after you run out of ammo. Is it possible to autodrop the quiver after you throw the last ammo?
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mr.K. on April 17, 2014, 11:25:24 am
The current increase is still quite large, much larger than the 10% you're stating. I saw a 40% increase in raw damage on the slower horses,

In the numbers you posted it was 32% for the large warhorse (which isn't a slow horse, but rather average), so yeah it's more than 10%, but still not nearly enough to actually kill the darned beasts. And that exactly is my problem; I can still kill infantry and especially light infantry, but what I would like to do is hunt cav and that I can no longer do. Without throwers the only ranged class that heavy cav is afraid of is arbalesters. Buffing speed bonus would punish them for choosing the wrong target.

Horse throwing damage was indeed quite high at one point, but their lack of ability to scavenge ammo made my KDs actually drop compared to throwing on foot. Also at lower levels (30) I lacked important skills like PS and athletics, which made me quite useless in most maps on EU1.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Boerenlater on April 17, 2014, 12:03:24 pm
In the numbers you posted it was 32% for the large warhorse (which isn't a slow horse, but rather average), so yeah it's more than 10%, but still not nearly enough to actually kill the darned beasts. And that exactly is my problem; I can still kill infantry and especially light infantry, but what I would like to do is hunt cav and that I can no longer do. Without throwers the only ranged class that heavy cav is afraid of is arbalesters. Buffing speed bonus would punish them for choosing the wrong target.

Horse throwing damage was indeed quite high at one point, but their lack of ability to scavenge ammo made my KDs actually drop compared to throwing on foot. Also at lower levels (30) I lacked important skills like PS and athletics, which made me quite useless in most maps on EU1.
I agree completely. Hunting cav is not viable anymore. Not enough damage and/or ammo to hunt down more than 1 horse. And then I'm not even considering hunting ha who pepper you with a constant stream of arrows while you're not in throwing range.

Pure (horse) throwers just aren't treated like a class on its own like 2h or archer.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 17, 2014, 01:26:49 pm

With statements like this, it's difficult to filter out what you're really trying to say. Come on now.


What i meant by saying
(click to show/hide)
(that) is:


We should support the specific characteristics of each weapon:

Throwing Axes:

What the class actually is:
The axe line basically is a combination of strong melee, and strong close-distance ranged. However on mid - long range, they're too inaccurate and slow to really be something you should rely on.

Now, the problem is that everything that's been done so far to compensate for the overall nerfs on ranged, was not helping the axe-line after all. And here's why:

Ranged Stun was removed --> you have much less oportunities to throw your axes because ppl will reach you faster than before. I know that's a nerf for every ranged class - but obviously those who have to be close to the enemy are handicapped the most. Of course, the good melee-potential of the whole axe-line kind of counters that - but at the same time it kind of restricts the MAIN Weapon Mode.

If you think increasing the ammo would solve that problem you're just wrong. And the same goes for the "accuracy buff" on axes - which basically does nothing except looking good on the paper - because they were really accurate if you used them on close range - and that's just the situation you SHOULD use them.

So instead of Buffing Axes in a way that doesn't buff them at all we should try to shape and support the characteristics.

That's the ONLY way to balance a class without destroying it - Shaping strength and weakness and hereby creating a niche and a contact point for other classes as well as for the class itself.

Absolutely no one should complain about being killed with 1 Shot if he charges a thrower directly. Just like no thrower should complain about being onehit by a 2hander he tried to defeat with stones.

This is one EXAMPLE:

(click to show/hide)



The phallus-like ones:

While Axes are basically for close combat purposes, the spear line requires a different approach. Those weapons should be used for mid range cav defense and to soften enemy lines as well as hunting single targets.
 
The melee mode isn't as important as it is for the Axes - however accuracy is a fortiori.

In this case we can savely use reality as a guide how to handle them: long, areodynamic projectiles are much faster than unbalanced, bulky ones. Also they are much more reliable when it comes to aimed shots, and you can carry much more ammunition since you can stack them or use a quiver. The penetration power is decent - but they're heavy and pretty unhandy.

Here's an example:

(click to show/hide)


Low Damage Cut Throwing:

Those are really meant to be a sidearm. And i think they're doing their job just fine.

(click to show/hide)

Horse-Thrower Problem

Isn't a problem at all. I'd even say just change the speedbonus like it was before. The high damage is (was) well balanced by the really bad accuracy on Horseback - you really have to get close to place a good shot - but this also means, that your enemy has a much higher chance of oneshotting you too - that's something ppl seem to forget sometimes - Speedbonus works both ways.

Also, i'd like to throw in that the only thing, the speedbonus nerf achieved, was flooding eu1 with heavy armored cav.




----------------------------------------------------------------------------------------------------------------------------------------------------------

So, in order to wrap it all up in a few sentences:

The speedbonus nerf, as well as the stun-removal (as Kafein said before) was a big disempowerment of all ranged classes that now results in a massive growth of the cavalry-population.

By trying to buff one of the biggest threats to cav (throwing) you did a step into the right direction but failed to see it through.

Throwing - of all classes the one that's most affected by the speedbonus change since it's the only rangedclass - except mounted ranged - that can attack WHILE moving - had to suffer a massive reduction of their offensive power (vs. their main enemy = cav).

This Damagereduction was balanced by giving accuracy - which doesn't aim for the real enemy (=cav) but for infantry - and doesn't even affect ALL Throwing weapons.

So what u basically did was NERFING Throwing, and BUFFING cav.

Denial doesn't help here. We need to find a solution.


And here comes my most important and final statement in this topic:


On top of this post i said "We should support the specific characteristics of each weapon" - and that means, we should try to obtain the main use of a class.

I think you guys DID actually notice, that throwing was underpowered after that patch - otherwise you wouldn't have tried to buff it again.

But what throwing needs is a real BUFF and not being fubbed of with a random increase of an attribute that doesn't even affect the gameplay at all.

Listen to your community - and listen to throwing veterans complaining - who, if not them, knows better what's going on?

I think i'm speaking for all if i say that we're really trying to help here.

My advice:

try dung instead of cutting off roots.



And just to make sure that this is not about me lusting for MORE DAMAGE, MORE KILLS, BETTER KD:

1) ppl who know me can confirm, that i play for fun. I don't give a shit if my K:D is 0:1000 as long as i'm enjoying myself and having a good time with my buds.
2) I have a cav alt, and i'm playing loads of infantry as well. So i know both sides. And i once really feared thrower's when i was playing Cav, just as much as i feared 2h when i was playing as a thrower.
3) I've been playing 2h, cav, Archery, 1h, 1h+Shield, Throwing, Horsethrowing, Horsearchery and Pole. And after that patch the only class i'm feeling useless with is throwing.
4) Don't forget that the main reason for me to even try and change something is that i've spent loads of time, looms, laughter, being-rapes and failure to finally find a build and the equipment that i really LIKE. And now it's just nothing except the being raped part.
5) When i respecc'd to 2h heavy cav i had a K:D of 20:1. But not even a tiny bit of fun.


So spare me all the "YOU ARE JUST CRYINGS BECAUSE YOU WANT TO BE ULTRA OVERPOWERED".

AND PLEASE! Stop degrading a class that requires Skill points as well as attribute points to a secondary, unimportant sidestory just because you're pissed being thrown at while reloading your 0 req. crossbow...

Cus thats the real bullshit here.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mendro on April 17, 2014, 01:44:11 pm
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Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Utrakil on April 17, 2014, 02:01:50 pm


Nice Ideas Fin. I agree with most of it.
BUT: I don't see any need to make spears jarvelines or Jarids 2slot.
I want to decide if I burden me with 10 weight for 6 ammo or only take 3 ammo for half the weight.
Also I don't see why the spear types should be heavier than axes. what the speartypes have more in wooden shafts the axes have more in metalheads.

That brings me to one important thing.
Make the weapon weight disappear as soon as the weapons are gone. It really gimps your melee capability a lot if you carry 8 (or 10 as fin wants) weight, even after your ammo is gone.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Algarn on April 17, 2014, 03:43:42 pm
Throwing isn't worth : saw a guy with 2 throwing lances still alive. Just fuck it. Being in plate doesn't mean being more protected than a tank, you will be pierced by projectiles with high velocity, the fact you wear some metal pieces doesn't matter. Archery is just a bit better than throwing, but it's the same when we talk about hybridization, just not possible. Would have loved to get 60 in 1h and 45 in 2h, instead of having to kite like a bastard. Firstly, you balancers make archers and throwers almost unable to kite by increasing the weight on ammunitions stacks, then you remove the speed bonus for almost every kind of ranged. Nicely done, now, I don't even see more than 5 archers/throwers on EU 1, just heavy cavs killing everything moving.

Please, just give us back the speed bonus, it becomes illogical that I survived to a jarid right in my head and I see some horses that look like porcupines, with every kind of throwing weapon and arrows stuck inside of their bodies.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: IG_Saint on April 17, 2014, 03:53:42 pm
I'm not a fan of your proposed changes to javelin like weapons Fin. You're already vunerable to melee, because if you're caught in melee holding a javelin like weapon, you're most likely dead. The weight increase and the 2 slots is just going to make that even worse. Not to mention you've changed the long standing dynamic between jarids and throwing spears (jarids being stronger and more accurate, while spears have more ammo). You for some reason want to change that now to be the other way around?

And your changes to lances would completely destroy my build, a build I've had for years and that I've always been able to maintain a roughly 2.5 to 1 kill death/ratio on. Lances shouldn't be in the same category as the rest of the javelin weapons. Lances are the ultimate hybrid throwing weapon, they have the best melee capabilities and the worst ranged ones. You want to nerf their melee power (by upping the weight by a LOT) and you want to nerf their ranged power (by reducing their damage). The paltry missile speed buff is not going to help much in actually hitting things (especially with the accuracy nerf) and with the speed bonus nerf the 1 shotting power of lances is already greatly reduced.

Honestly, all that's needed is a point or 3 of damage buff to compensate the unneeded speed bonus nerf, and throwing is good. Why go through the bother to try and radically alter the way weapons are balanced and used.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 17, 2014, 04:12:02 pm
I'm not a fan of your proposed changes to javelin like weapons Fin. You're already vunerable to melee, because if you're caught in melee holding a javelin like weapon, you're most likely dead. The weight increase and the 2 slots is just going to make that even worse. Not to mention you've changed the long standing dynamic between jarids and throwing spears (jarids being stronger and more accurate, while spears have more ammo). You for some reason want to change that now to be the other way around?

And your changes to lances would completely destroy my build, a build I've had for years and that I've always been able to maintain a roughly 2.5 to 1 kill death/ratio on. Lances shouldn't be in the same category as the rest of the javelin weapons. Lances are the ultimate hybrid throwing weapon, they have the best melee capabilities and the worst ranged ones. You want to nerf their melee power (by upping the weight by a LOT) and you want to nerf their ranged power (by reducing their damage). The paltry missile speed buff is not going to help much in actually hitting things (especially with the accuracy nerf) and with the speed bonus nerf the 1 shotting power of lances is already greatly reduced.

Honestly, all that's needed is a point or 3 of damage buff to compensate the unneeded speed bonus nerf, and throwing is good. Why go through the bother to try and radically alter the way weapons are balanced and used.

Oh don't get me wrong here! My "changes" are no real changes after all. I picked rather extreme examples to emphasize HOW you could change the weapons towards a bigger variety of usable builds.

That's why declared them as "examples" not "must-changes".

I'm not an item balancer, and i know that most of the values i changed might impact on a lot more things than i know - I was just trying to use common sense here & show a different way.


The whole weight-changes were meant to counter the high damage potential the whole pointy-throwing-family has, without actually cutting the damage itself. 

Bringing back the speed bonus would for example reenable you to do your job. On the other hand, the higher weight would counter further nerfs. Cus for the first time, Cut and Pierce throwing would be equal - yet different:

While the spear thrower has his advantages over a longer distance, the cut thrower could fight back once he's got through the rain of spears.

Same goes for all the other classes you're facing: u'll have a big window of time to get rid of them. But once they reach you - you have to fight (btw. with a really good polearm).

Your class would still work the way it worked before, but giving other classes the oportunity to make their classes work as well.

But once again: I'm just thinking loud here. 

Title: Re: Throwing needs a serius buff <-----------------------------
Post by: IG_Saint on April 17, 2014, 07:09:22 pm
Oh don't get me wrong here! My "changes" are no real changes after all. I picked rather extreme examples to emphasize HOW you could change the weapons towards a bigger variety of usable builds.

That's why declared them as "examples" not "must-changes".

I'm not an item balancer, and i know that most of the values i changed might impact on a lot more things than i know - I was just trying to use common sense here & show a different way.

I get that they were examples. The problem is that you essentially want to completely overhaul all the spear type throwing weapons (and completely nerf the throwing lance, because again, it shouldn't be included in the spear type throwing weapons in the first place), while keeping the throwing axes pretty much the same. It's not just the values I disagree with, but the idea that those value need to be changed so drastically.

The whole weight-changes were meant to counter the high damage potential the whole pointy-throwing-family has, without actually cutting the damage itself. 

Nice idea, but all you want to do is nerf the survivability of the spear throwers in melee and against ranged.

Bringing back the speed bonus would for example reenable you to do your job. On the other hand, the higher weight would counter further nerfs. Cus for the first time, Cut and Pierce throwing would be equal - yet different:

While the spear thrower has his advantages over a longer distance, the cut thrower could fight back once he's got through the rain of spears.

Same goes for all the other classes you're facing: u'll have a big window of time to get rid of them. But once they reach you - you have to fight (btw. with a really good polearm). 

That is already the case! The cut thrower has the advantage in close combat, the spear thrower at long range. Why do you want to nerf the spear throwers close combat abilities even more? The fact that throwing axes can be used in melee is why the spears get to have better damage and accuracy in ranged. Why do you now want to nerf the spears' melee abilities and their defence against ranged weapons? And what nerfs are the throwing axes going to receive in return for those ridiculous spear nerfs?

Oh and yet again, this doesn't even apply to lances. I'll have a bigger window to try useless long range shots that 9 times out of 10 will miss? Well, that's a usefull use of lances....I save my lances for high priority targets and situations, while using the melee mode for 80% of my time and kills. I try and not waste shots on longe range targets.

Your class would still work the way it worked before, but giving other classes the oportunity to make their classes work as well.

You want to nerf my melee abilities, my survivability against ranged and my ranged power, but you're saying my class would still be exactly the same? Well thank god for that....
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Bulzur on April 17, 2014, 08:36:11 pm
As a tyhrower, i'll just be happy if my disapeared throwing weapons didn't take slots and wouldn't weight me down anymore...

Can only use MW Jarids though, other things are pretty meh.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: San on April 18, 2014, 01:08:51 am
What i meant by saying
(click to show/hide)
(that) is:

Ah, I get it now, thanks. I was thinking that exaggerations are out of place for this type of discussion.

Quote
We should support the specific characteristics of each weapon:

Throwing Axes:

What the class actually is:
The axe line basically is a combination of strong melee, and strong close-distance ranged. However on mid - long range, they're too inaccurate and slow to really be something you should rely on.

Now, the problem is that everything that's been done so far to compensate for the overall nerfs on ranged, was not helping the axe-line after all. And here's why:

Ranged Stun was removed --> you have much less oportunities to throw your axes because ppl will reach you faster than before. I know that's a nerf for every ranged class - but obviously those who have to be close to the enemy are handicapped the most. Of course, the good melee-potential of the whole axe-line kind of counters that - but at the same time it kind of restricts the MAIN Weapon Mode.

If you think increasing the ammo would solve that problem you're just wrong. And the same goes for the "accuracy buff" on axes - which basically does nothing except looking good on the paper - because they were really accurate if you used them on close range - and that's just the situation you SHOULD use them.

So instead of Buffing Axes in a way that doesn't buff them at all we should try to shape and support the characteristics.
I see what you're getting at. Either way, I believe that throwing did need to have its accuracy increase regardless of whether the damage was increased or decreased. The removal of the stagger definitely changed a lot of things, though. Now, the cut weapons can't really afford to be too much weaker than their pierce counterparts imo.

Quote
That's the ONLY way to balance a class without destroying it - Shaping strength and weakness and hereby creating a niche and a contact point for other classes as well as for the class itself.

Absolutely no one should complain about being killed with 1 Shot if he charges a thrower directly. Just like no thrower should complain about being onehit by a 2hander he tried to defeat with stones.

Problem with this is that you need like an 80-85p throwing weapon to reliably one shot based on how damage is calculated. Most of high damage is centralized to 30-40 damage (close to 50 for throwing lances) without extra multipliers like speed bonus. Also can't forget reduced damage from hitting limbs.

Quote
This is one EXAMPLE:

(click to show/hide)


This is why I think it'll be a nerf:
HTAs: 54c at +3 deals the exact same as current +3 jarids against 55 armour. Decreasing the ammo to 2 with inferior stats to jarids doesn't make it worth it, especially with the vastly decreased accuracy (increasing damage also decreases accuracy by a similar amount). In fact, all of the accuracy values listed are way too harsh. At 2 ammo, HTAs should have something like 53-54c and +10 accuracy. + throwing speed is good, though.

Throwing axes: Comparing these stats to current HTAs, they're just inferior. No need to go much further than this.

Francisca: -2 ammo is too harsh. +5 damage and +3 accuracy is more inaccurate than it is currently. Could work at 4 ammo, though, but it would still be on the weak side.

Throwing hammers: Increasing difficulty is like reducing accuracy by 5 points. 120 to 100 acc is a +? I think current hammers are alright, but still bad compared to spears since they don't have bonus against shield.

After looking at even these proposed numbers, the axe line is just pretty bad in general and need buffs.

Quote
The phallus-like ones:

While Axes are basically for close combat purposes, the spear line requires a different approach. Those weapons should be used for mid range cav defense and to soften enemy lines as well as hunting single targets.
 
The melee mode isn't as important as it is for the Axes - however accuracy is a fortiori.

In this case we can savely use reality as a guide how to handle them: long, areodynamic projectiles are much faster than unbalanced, bulky ones. Also they are much more reliable when it comes to aimed shots, and you can carry much more ammunition since you can stack them or use a quiver. The penetration power is decent - but they're heavy and pretty unhandy.

Here's an example:

(click to show/hide)

Interesting. You're aware the weight difference is only 2 for all these buffs, though. Slightly more weight and tweaked stats, but I don't think the missile speed needs to be increased any more than they already are and decreasing accuracy is still bad. 20 missile speed is already great. Based on these stats, I would also prohibit jarids and spears from being used on horseback. Switching the difficulties of jarids and throwing spears I agree with, but I think the throwing spear stats you suggest are too weak in comparison. Jav difficulty kinds of kills them too, imo. It looks like jarids are the super weapons while the others are just.. there.

I think the stats you have for throwing lances are too much of a nerf. I think 2 slot, 3 ammo, and like 50p or 1slot, 2 ammo, 46p with adjusted accuracy and 6 difficulty would be good if you want to change it up, since expecting to 1shot opponents is too rare an occurrence anyways.

Overall I disagree with the slots and stuff, but I would agree with a damage buff for speed and weight changes, as well as the switch in difficulty of spears and jarids and throwing lance stuff I mentioned above.

The best HT build that worked for me so far is 15-24 and I believe 21-18 also works well. For those reasons, I don't think difficulty is too much of a barrier to HT.

Quote
Low Damage Cut Throwing:

Those are really meant to be a sidearm. And i think they're doing their job just fine.
I don't think so. I think they need a damage increase/weight decrease.

Quote
(click to show/hide)
Huh? 8 ammo down to 1 or 2? The ammo is what helps them defend against ranged. I think most would hate it. The difficulties on the lower shurikens and throwing knives make sense, but I would want to keep throwing daggers and snowflakes at 1 difficulty.

Quote
Horse-Thrower Problem

Isn't a problem at all. I'd even say just change the speedbonus like it was before. The high damage is (was) well balanced by the really bad accuracy on Horseback - you really have to get close to place a good shot - but this also means, that your enemy has a much higher chance of oneshotting you too - that's something ppl seem to forget sometimes - Speedbonus works both ways.

Also, i'd like to throw in that the only thing, the speedbonus nerf achieved, was flooding eu1 with heavy armored cav.

All it did was allow you to deal large amounts of damage while being safe from damage yourself. Heavy cav is a problem, though, but that's a change for heavy cav. Headshots don't work well against horses right now, which is kind of dumb. Trying out HT recently, the accuracy increase makes them pretty accurate on horse. Quite a few headshots that I aimed for landed.

Quote
----------------------------------------------------------------------------------------------------------------------------------------------------------

So, in order to wrap it all up in a few sentences:

The speedbonus nerf, as well as the stun-removal (as Kafein said before) was a big disempowerment of all ranged classes that now results in a massive growth of the cavalry-population.

By trying to buff one of the biggest threats to cav (throwing) you did a step into the right direction but failed to see it through.

Throwing - of all classes the one that's most affected by the speedbonus change since it's the only rangedclass - except mounted ranged - that can attack WHILE moving - had to suffer a massive reduction of their offensive power (vs. their main enemy = cav).

This Damagereduction was balanced by giving accuracy - which doesn't aim for the real enemy (=cav) but for infantry - and doesn't even affect ALL Throwing weapons.

So what u basically did was NERFING Throwing, and BUFFING cav.

Denial doesn't help here. We need to find a solution.

Do you think fixing cav headshot damage would help? Make the hurtbox the proper size, make the armour something like 1/2, and apply the current headshot multiplier from infantry to the horse. The improved accuracy would help throwers land highly damaging headshots.

Even so, I understand what you mean by the speed bonus by increasing it a little bit only if it's possible to change horse ranged penalty and tweak the way HA scales damage and accuracy. The problem still could just lie with heavy cav  :twisted:.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Kampfkarotte on April 18, 2014, 01:22:04 am
I'm asking myself right now, about one year ago, when all these nerfs haven't happened yet, what was the problem with throwing? Was throwing OP in these times?
Definitely not!
When I played thrower as good as I can (and I think I am a good thrower, ask Deatherage^^) I managed to be almost as good as 2h,pole or 1h.
I was ALMOST AS GOOD as a melee! Not as good or even better!
BUT: I was ok with it, I had mostly a positive KDR and all in all I  thought to myself, finally they managed to make classes balanced.

There was really no reason in my opinion to change anything with throwing, it was balanced and fun to play.
I wish they will reverse all the nerfs and make it like it was..
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mr.K. on April 18, 2014, 02:31:33 am
Do you think fixing cav headshot damage would help? Make the hurtbox the proper size, make the armour something like 1/2, and apply the current headshot multiplier from infantry to the horse. The improved accuracy would help throwers land highly damaging headshots.

Imo headshots are too random in this game to make them any more powerful than they are atm - the opposite in fact. I hate dieing to headshots as much as I lol at killing people with random headshots. Why not just punish bad never-release-w-cav with heavier speed bonus? As I've tried to say over and over, it causes no problems against infantry (the nerf was fine) and actually makes smart cav survive longer. I can't see the downside.........
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Lichen on April 18, 2014, 02:32:56 am
So it's clear throwing is really weak now. In dtv bots now look like porcupines. I think damage should just be increased substantially and just lower the ammo a lot. I'd rather not sit there throwing 6 spears into a bot. Just make throwing effective and limit the ammo severely. It would make it more skill based anyway.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Utrakil on April 18, 2014, 01:41:40 pm
What makes me question the speedbonusnerf is the fact that the horsearmour and HP were adjusted to the damage they take while charging a ranged enemy.
Now with the decreased speedbonus this means that all horses are too well armoured.

I think this is an impact of the Speedbonusnerf you overlooked.

As a result of this Jarids as anticav projectiles are worthless now. This is very sad, because it was the main porpose for my thrower so far.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 18, 2014, 03:10:14 pm
First of all, i'd like to thank you for your commitment to this topic and your job.

Do you think fixing cav headshot damage would help? Make the hurtbox the proper size, make the armour something like 1/2, and apply the current headshot multiplier from infantry to the horse. The improved accuracy would help throwers land highly damaging headshots.

I don't think so. A wise thrower would aim for the Rider anyway.

The main problem ist not accuracy or hitboxes.

The main problem is that damage / skill point investment / cost / weight is not balanced.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: San on April 19, 2014, 05:58:45 am
I usually regret posting like this, but I try to get to some understandings anyways. Had this post sitting here for like 6 hours, might as well post it anyways..

Imo headshots are too random in this game to make them any more powerful than they are atm - the opposite in fact. I hate dieing to headshots as much as I lol at killing people with random headshots. Why not just punish bad never-release-w-cav with heavier speed bonus? As I've tried to say over and over, it causes no problems against infantry (the nerf was fine) and actually makes smart cav survive longer. I can't see the downside.........
Headshots against horses work differently than headshots against melee. Headshots against a horse is like a throw against 0 armour. Headshots against infantry multiplies final damage (which is not random). A thrower's raw damage is going to be 60-80. The hurtbox of the horse headshot is off, so throwing into a horse's eye isn't going to count. It's only located at the nose right now.

This is the problem I have with the speed bonus. The multipliers that allow damage extremes to 130+raw can be used by horse ranged to vastly multiply damage with little risk, even with lower base damage. The ranged vs cavalry problem is eased (worse against cav that ride away) at the cost of making horse ranged vs infantry worse. The possibility of a middleground between current speed bonus and old bonus may be possible to get changed, though.

If I recall correctly, I remember good cav received even less damage when using speed bonus to their advantage. I remember last year being able to get my rouncey to survive multiple throwing lances. Speed bonus was something that really only hurt bad cav that charged poorly.

What makes me question the speedbonusnerf is the fact that the horsearmour and HP were adjusted to the damage they take while charging a ranged enemy.
Now with the decreased speedbonus this means that all horses are too well armoured.

I think this is an impact of the Speedbonusnerf you overlooked.

As a result of this Jarids as anticav projectiles are worthless now. This is very sad, because it was the main porpose for my thrower so far.
I think heavy cav and cav weaknesses are problems. The heads and legs should be weakspots for both melee and ranged at half armour, fixed horse headshot hurtbox, and a damage multiplier for headshots from ranged. I can't really change any of it directly, though, only suggest it when the next WSE2 update occurs or something. I believe that just nerfing stats wouldn't be that great of an idea without a complete overhaul that includes reducing their prices.

I don't think so. A wise thrower would aim for the Rider anyway.

The main problem ist not accuracy or hitboxes.

The main problem is that damage / skill point investment / cost / weight is not balanced.
Sorry, I was thinking of a scenario where the rider would be holding a shield up riding towards the thrower. Under that condition, I believed it would be easy to get a headshot on the horse.

Compared to melee weapons, a single throwing weapon deals more damage. The hurtbox/accuracy part was how skilled throwers get rewarded. Melee has more damage multipliers to work with, however. Throwing should receive hold bonus damages, though, if it's even possible. Getting 3 swings on an opponent is also easier than 3 throws, but throwers can retrieve missed ammo.

Compared to other ranged classes, throwing still seems like good damage, skill point investment, cost, and weight. 41p throwing weapons slightly outdamage 35p bows and 70p crossbows at 7PT/PD. For 3 skill points, you have access to 34-35p/b throwing weapons. The high end is poor, though, requiring 6-7 for spears and lances. Costs for throwing outside of stacked jarids/throwing lances are low, and even then those two are not that bad compared to other ranged. Throwers have the lowest weight out of any ranged class, but the lower tier should have less weight.  I think accuracy and ammo count are still the main issues where they are far too lacking, while the rest of the problems lie with heavy cav. Heavy cav is the easiest class right now.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Huscarlton_Banks on April 19, 2014, 07:03:37 am
I can't say whether this is a good idea or not, but it is possible to give the "anti-cav"-ish throwables bonus damage vs. horses with some ti_on_agent_hit kluging.

It's also possible to have people that die "drop" the throwing weapons that they got hit by, but I haven't figured out an easy way to clear the projectiles out of the body without removing blood (unequipping, reequipping the armor on the agent).
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mr.K. on April 19, 2014, 11:00:10 am
If I recall correctly, I remember good cav received even less damage when using speed bonus to their advantage. I remember last year being able to get my rouncey to survive multiple throwing lances. Speed bonus was something that really only hurt bad cav that charged poorly.

Yes, my point is that this should have stayed the same. Thrower was one of the only things that would actually scare off any decent cav. Only thing that would scare me as much as a thrower, when riding on a large warhorse was an awlpiker. And when the cav turned away, it was pointless to throw at them, which was fine and balanced things out nicely imo. Unlike infantry, any aware (skilled) cavalry can easily avoid throwers making them far from OP.

Huscarlton_Banks brought up an idea of giving the throwers a bonus against cavalry. This could work, but it would be a bit strange if you can deal huge damage on the horse but like 30% damage on the rider, which you end up hitting surprisingly often even when aiming at the horse (okay, I just might be a bad aim). I still think the speed bonus buff would be the best way and at the same time nerfing the base damage of horse throwers to compensate, even though I myself never found horse throwers to be too strong.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 19, 2014, 12:45:40 pm
Compared to other ranged classes, throwing still seems like good damage, skill point investment, cost, and weight. 41p throwing weapons slightly outdamage 35p bows and 70p crossbows at 7PT/PD. For 3 skill points, you have access to 34-35p/b throwing weapons. The high end is poor, though, requiring 6-7 for spears and lances. Costs for throwing outside of stacked jarids/throwing lances are low, and even then those two are not that bad compared to other ranged. Throwers have the lowest weight out of any ranged class, but the lower tier should have less weight.  I think accuracy and ammo count are still the main issues where they are far too lacking, while the rest of the problems lie with heavy cav. Heavy cav is the easiest class right now.

Yeah but that's just what i meant by "we have to support the classes themselves". 

Comparing only the damage of Throwing to other the damage of ranged classes for example is just not a good way to balance things. Throwing is not a "ranged class" - at least not a pure one.


In my opinion crpg ranged classes are those who are far from the enemy having good accuracy and much time to deal damage - with the tradeoff that the damage is relatively "average". But the big advantage of being out of the direct dangerzone. 

As a thrower you are more vulnerable, you are less accurate, you don't have the same possibilities over high distances, you have almost no ammunition at all, but your damage is almost the same?

How's that a good balance?


Archery should have loads of ammo, good speed and a good effective distance but only medium damage. (check)

Crossbows should have low ammo, lowest speed, high effective distance and high damage. (check)

Throwing should have low ammo, low speed, low effective distance but the highest damage of all ranged classes - not just "a good one". But throwing is the only class where there is no tradeoff for the low ammo, low speed and low range.



Compare the damage of a longbow to heavy throwing axes for example. Just do it with your admintool thing. I bet it's almost the same.  But that's just what's the problem here. It just shouldn't be the same!

 
It's like if you're saying that a couched lance's damage is fine, because a rondel dagger stab does the same. (I know that's not the case)

Same goes for :

Compared to melee weapons, a single throwing weapon deals more damage. The hurtbox/accuracy part was how skilled throwers get rewarded. Melee has more damage multipliers to work with, however. Throwing should receive hold bonus damages, though, if it's even possible. Getting 3 swings on an opponent is also easier than 3 throws, but throwers can retrieve missed ammo.

How can you even try to compare those classes?

And how could "Getting 3 swings on an opponent is also easier than 3 throws, but throwers can retrieve missed ammo." ever be a valid argument for the melee-side?


We should stop trying to find explanations why the throwing damage is fine and start thinking about if it really IS.



It's not that cav is OP - cav just doesn't have a real enemy as it used to be. 

Because:

( - and even if this is maybe the 1000th time me and other players are saying this - )

THROWING DAMAGE IS THE PROBLEM

... accuracy is fine, ammo too.


Maybe it helps if i write it in big, red letters?
 
So how to balance cav and throwing?

Buff throwing = Nerf cav = Solution to our problem.  (is it even called a buff if you undo a unjust nerf..?)

Don't change throwing + Nerf Cav = 2 classes destroyed instead of 1




But if you want to keep the damage, increase accuracy and ammo - at least be honest and stop calling throwing weapons throwing weapons. Cus then they're just a cheap copy of archery and far from the throwing we all know and love and fight for. 


Title: Re: Throwing needs a serius buff <-----------------------------
Post by: kinngrimm on April 19, 2014, 02:38:45 pm
I see throwers due to their smaller distance to enemy and higher melee capability, the perfect hybrid capabilities when you want some ranged introduced into your melee builds, therefor not making always only their throwing capabilites better but their melee capabilites.

still this is a good general rule i think.
"We should support the specific characteristics of each weapon"

F.e.

Throwing lances look big, are called lances ^^ but are only 120 length, While i am ok with both suggestion of San the 2 slot 3 amo and the 1 slot 2 amo suggestions, the real individual thing about the throwing lance is their weapon length, which may allow it to be used with Hoplite builds. 10 to 15 more weapon length i would see as justified at least.

Javalins, still more amo, i dont mind them not having the biggest dmg potential, aslong the accuracy is good and i have enough amo(1 more then they got now), I want to throw them far of and not have to run after every one of those i threw so i got again something to throw  :rolleyes:

Jarrids, should be the real heavy hitters, they look heavy, they should make more dmg and but also should be a lot heavier then. Blunt/Knockdown for swings?

Throwing Axes, as Fin said, they are for the Kamikaze throwers, who are good at melee and want to live the risky life in full :), not that high accuracy, but better secondary melee capabilities then the other throwing weapoons.

...
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tydeus on April 19, 2014, 05:47:38 pm
I can't say whether this is a good idea or not, but it is possible to give the "anti-cav"-ish throwables bonus damage vs. horses with some ti_on_agent_hit kluging.
Yeah, I suggested doing this a few months back. I think 15 or 20% additional damage would be beneficial, without risking any imbalances.

(click to show/hide)
We seem to have completely different ideas about balance, what throwing is, and should be. I'm tempted to argue nearly every single point that follows the "throwing isn't ranged" statement.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 19, 2014, 06:43:14 pm
Yeah, I suggested doing this a few months back. I think 15 or 20% additional damage would be beneficial, without risking any imbalances.
We seem to have completely different ideas about balance, what throwing is, and should be. I'm tempted to argue nearly every single point that follows the "throwing isn't ranged" statement.

U a thrower yourself?

Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tydeus on April 19, 2014, 09:03:37 pm
U a thrower yourself?
Am I thrower? What kind of question is that? I don't consider myself to be anything. I retired my character Farfalle/Bigoli at 32, twice with thrower builds(pre double xp), as well as several builds on my STF. I think most poeple on NA would acknowledge the fact that I am rarely ever seen playing the same character, and particular the same build, for an extensive period of time(My character Tydeus, has been level 34 for about a year and a half now, and I'm still 30 mil xp out). I have several alts with varying builds, which should better qualify a person to make decisions, than someone who only plays one specific class. Such a person can indeed, in some situations, provide a perspective that is unattainable to a person like myself, but it would be the epitome of a biased opinion.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 19, 2014, 09:19:32 pm
That's not what i meant :D.

I was just curious. And i've got plenty of other builds im playing myself.

I accept there's other opinions on this topic as well. And i'm sure they're just as justified as mine - all based on different game experience and therefor not mine to judge.


Didn't mean to offend you.


But yeah...what i meant was - throwing should be approached as a single class not just as a "ranged" class. Just like i wouldn't compare crossbows and bows. They all require different skillsets and playstyles and therefor should be processed seperately.

Of course it would be wrong to do that completely out of the whole context - but still - throwing is just different from other classes.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tydeus on April 19, 2014, 10:01:39 pm
But yeah...what i meant was - throwing should be approached as a single class not just as a "ranged" class. Just like i wouldn't compare crossbows and bows. They all require different skillsets and playstyles and therefor should be processed seperately.

Of course it would be wrong to do that completely out of the whole context - but still - throwing is just different from other classes.
I picture balance of the ranged types as an equilateral triangle, where the highest point is archery, and the lowest two, throwing and crossbows. As you increase in height, you become more "ranged oriented", for lack of a better phrase. While as a crossbower you don't have the skill sink that throwing has, which allows you to afford to get better melee capabilities, you often have to be away from heated combat to be able to shoot, and therefore, utilize the other part of your build. Throwing on the other hand, still has a skill sink(not quite as large as archery), but due to proximity, is often forced into melee situations.

Although changes may seem to be broad, anti-ranged sentiments, I assure you, each class has been looked at separately, and weighed with its own merits(compared to those of other weapon types) in mind. The only time any class is ever balanced around the fact that it's either melee or ranged, is when the issue literally has to do with a core mechanic of either playstyle(things that arise from being able to damage someone with a weapon that isn't being held in your hand at the moment of impact, for clarification).

Edit: I don't mean to sound arrogant in either of these two posts, particularly the previous one, but I do think the community could benefit from a change in mindset. The balancers are aware that certain biases are always going to exist(even among us), therefore we try to account for such.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mendro on April 19, 2014, 11:01:19 pm
I think in the same way as Fin. Problem is from damage, not ammo or accuracy.
I mean low ammo is a part of the fun from this class cause I have to find my ammo on the field and take them back. It's funny.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Aksei on April 20, 2014, 02:18:04 pm
i changed my main char to thrower ..... its in a good balance.
If you really want to do something, then give some of the axes 2 dmg more, but the rest is fine
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Okkam on April 20, 2014, 05:40:43 pm
I picture balance of the ranged types as an equilateral triangle, where the highest point is archery, and the lowest two, throwing and crossbows.

You can remove or reduce wpf penalty for PT point then. Just to motivate all those rattle-brained heroes to have some ranged ability.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Lactose_the_intolerant on April 21, 2014, 01:24:21 am
Comes back to play a bit of c-rpg with my hoplite lance thrower...

What happened to hopliting?

What happened to throwing?

I don't fancy waving a 2h...

back again in a few months... ----->[]
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: San on April 21, 2014, 01:36:13 am
Hoplite is good :)
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Grumbs on April 21, 2014, 12:47:45 pm
Hoplite is good :)

A problem with poles now is the high movement speed penalty. That with the new shorter reach makes them a bit underpowered in general. Makes it so weapons that should feel quite long actually get outranged by short stuff because you move much slower compared to shorter weapons
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Ellie on April 21, 2014, 08:52:14 pm
I mostly play a dedicated thrower, and I kind of disagree with this, in general. A few items here and there could use a buff ammo-wise, but damage seems to be at a good point.

The main issue is the ranged stun nerf, really hurts dedicated throwing a bit since you can't keep a long distance like an archer and still expect to hit things reliably. You have to get in close, and if you can't stun someone, you might as well not even have throwing since you'll be forced into melee anyways.

That being said, I mostly stick to Stone throwing lately (I suck at accuracy and tend to TK way too much with jarids or lances). Usually just support people by staggering enemies in combat or stoning archers, but was able to get 3 kills in a single round this morning. Throwing does not need a buff if someone as terrible at it as me can occasionally get decent kills.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tydeus on April 21, 2014, 10:49:22 pm
A problem with poles now is the high movement speed penalty. That with the new shorter reach makes them a bit underpowered in general. Makes it so weapons that should feel quite long actually get outranged by short stuff because you move much slower compared to shorter weapons
The recent speed bonus changes only applied to ranged damage calculations, not melee.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Grumbs on April 22, 2014, 09:35:32 am
The recent speed bonus changes only applied to ranged damage calculations, not melee.

I meant the reduced movement speed you get from the length of the weapon. Longer poles just don't feel like they have good effective reach atm, which should be their strong suit.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tydeus on April 22, 2014, 04:00:36 pm
I meant the reduced movement speed you get from the length of the weapon. Longer poles just don't feel like they have good effective reach atm, which should be their strong suit.
Ahhh. That would be the polearm thrust animation. I'm still debating whether or not to actually fix it, as a real fix will require changing it so much, that it won't have the same feeling as the native thrust. I'd have to change the beginning of the anim so you actually pull the arms further back, before lurching forward and extending the arms, then take a few frames from the beginning of the release_continue and add them to the end of the release. It'll feel less glancy, but timing hits will definitely be different than timing with the native thrust.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Utrakil on April 22, 2014, 04:26:41 pm
Ahhh. That would be the polearm thrust animation. I'm still debating whether or not to actually fix it, as a real fix will require changing it so much, that it won't have the same feeling as the native thrust. I'd have to change the beginning of the anim so you actually pull the arms further back, before lurching forward and extending the arms, then take a few frames from the beginning of the release_continue and add them to the end of the release. It'll feel less glancy, but timing hits will definitely be different than timing with the native thrust.
OK bring it!
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mendro on April 22, 2014, 05:00:26 pm
I just see a guy surviving from a masterwork jarid in this head. I have 10 PT.
Even If he is a plated guys, I don't feel this balance.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Algarn on April 22, 2014, 05:04:46 pm
If tydeus could set back the missile speed like before, it'd be great !
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tydeus on April 22, 2014, 05:28:12 pm
If tydeus could set back the missile speed like before, it'd be great !
I changed the throwing missile speed...? What?
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Kafein on April 22, 2014, 05:37:52 pm
I changed the throwing missile speed...? What?

That sentence didn't imply that you changed it in the first place.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: San on April 22, 2014, 06:09:32 pm
Missile speed was reduced by 1 a long time ago (and throwing spears -2). Not much of a big deal. On the flip side, accuracy has been increased by 20-30+ for most weapons since then, too.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Rico on April 22, 2014, 06:47:46 pm
I just see a guy surviving from a masterwork jarid in this head. I have 10 PT.
Even If he is a plated guys, I don't feel this balance.
I agree this sounds wrong, but there are people who survive fully loomed Arbalest bolts (100p instead of 41p*(1+0.1*10)) into the head.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Grumbs on April 22, 2014, 07:52:36 pm
Kinda strange that people don't expect to die from an axe to the head but clicking on a guy from a distance should be insta kill

Throwing is good, OP when you have good melee too
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Algarn on April 22, 2014, 07:56:53 pm
I made mistake in my post, really ...

I'm talking about the speed bonus, and not the missile speed. It seems logical that if you run toward an archer or a thrower, you 'll get hit harder than in the case you would be running in the opposite direction.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tydeus on April 22, 2014, 08:07:24 pm
I made mistake in my post, really ...

I'm talking about the speed bonus, and not the missile speed. It seems logical that if you run toward an archer or a thrower, you 'll get hit harder than in the case you would be running in the opposite direction.
That's still the case, it just doesn't make as massive of a difference as it did before.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Algarn on April 22, 2014, 09:33:42 pm
Didn't you remove almost every damage that ranged could get from the target's speed ? Or am I just wrong on all the line, even if I see people running toward me and not dying in one headshot ?
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Ubereem on April 23, 2014, 02:00:53 am
Was about to make thread about throwing issues but good thing I saw this first.

5PT + Jairds + 3 direct hits to man wearing deli robe =  he lives and runs off.

I have also hit a naked man with 2 Jarids and he lived.

ALSO::: Jarids go through people. Hits not registering.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Dooz on April 23, 2014, 02:07:09 am
more like barf
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Algarn on April 23, 2014, 12:21:14 pm
Tydeus, prove me that you didn't fuck with archery and throwing:

visitors can't see pics , please register or login


Target moving toward me with 8 athl, with 1 IF probably, 18 STR, and a bodkin shot by 7PD, 155 wpf in archery, and +3 longbow.

Also got this, complete bullshit :

visitors can't see pics , please register or login


note that the two arrows are also from me in the same conditions, with him moving with 5 athl.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Grumbs on April 23, 2014, 12:48:26 pm
Wish you could see melee hits too then you would see some BS. Someone took a headshot? Someone took 3 hits? So what? You still have good melee or can kite and hit from a distance with the only counter being a shield that slows the movement of an attacker and exposes the back to other ranged.

Also 1 hit kills are fun for no one and completely undeserved when it includes left clicking when someone has no counter. Xbower do have too much defence, but that is an issue of its own
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Algarn on April 23, 2014, 12:54:55 pm
really, play 1h cav and tell me more about archery doesn't have any counter. Your complains are against good archers, which is not justified, mines are often against bad cav that can't block a shit on foot. Furthermore, I got 45 wpf in 1h and 39 in 2h, what about fighting with those profiencies in melee ? Just try it. Even strengh whores can spam you, and the worst is that archers are almost in the same position as throwers when it comes at melee, often not able to spare enough wpf to fight decently.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Grumbs on April 23, 2014, 01:19:31 pm
I don't see why the best ranged weapon should have good melee too, but you can even now. Look at players like Stevee or Tenne. You don't have to take the highest damage bow if you want more melee WPF either. You can get more WM, and won't lose as much WPF from putting to points into PD. The game can't be balanced around sub-optimal builds just because you want to play a certain build.

7 PD is a choice you make. You get like -14% archer wpf for each PD, and if you want to be pure archer then you need to play in a way that keeps you at a distance. Even if you do get in melee range you have a better counter to melee than melee have to ranged at a distance with manual blocking
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tydeus on April 23, 2014, 01:28:13 pm
throwers when it comes at melee, often not able to spare enough wpf to fight decently.
Then you need to get less PT.

Cut throwing is going to get a buff shortly. Pierce throwing weapons seem fine for the most part though. Also, Hitting limbs with ranged weapons is subject to major damage penalties. Don't give me a screenshot of 3 appendage hits and expect me to react with anything more serious than "l2p noob". Damage reduction on specific body parts is a core aspect of ranged than we balance around, so if your issue is people living when not hitting the body, you should be complaining more about accuracy than damage.

7 PD is a choice you make. You get like -14% archer wpf for each PD
-14% seems a bit high. Realistically, for a dedicated build, it's probably closer to 5%.

final WPF = WPF - max((14(PD) - (1.5^PD), 0))
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tydeus on April 23, 2014, 01:31:26 pm
Fail double post.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Algarn on April 23, 2014, 01:36:28 pm
Steevee got 198 wpf in archery, and he is perfectly unable to fight in melee. He's a good dedicated archer, and he simply have to run. If I made that build (24/18 at the beginning, 21/21 now), it was both for 8 PS and PD (7 now), I just don't see why you think archers that can block more than two hits in a row can be protected from 2h heroes with high athl skills (ability to dodge arrows), with 7 PS and low wpf, I have to abuse the shit out of the S key and stabs to kill a player. Firstly Grumbs, we have been told to stop kiting, our arrows got 10 weight (it's almost the same shit for throwers, but in worse since they cannot delete their throwing stacks once thrown, which is bullshit), but devs added 0 slot weapons to compensate. Some of archers took PS, but then, 0 slot weapons got nerfed twice (depends of the swords), but they almost got nerfed as a whole because they were considered as too deadly for some fucking archers. And there we go with this new wpf formula that makes harder to make an hybrid with an agi build and impossible to do so with str builds (Mendro, 30/15, got something around 30 wpf in 1h, and 24/18, str archer build in general, got the choice between having high profiency in archery but nothing in archery, and having some half decent melee ability and a horrible accuracy and drawing speed). It's the same shit for archers and throwers, but now ... I'm just laughting, because it gets irrational and illogical.
(click to show/hide)

the arrow is from me

(click to show/hide)

Arrow also from me.


Also, tell me more about me being a complete noob Tydeus...
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mendro on April 23, 2014, 01:37:08 pm
so if your issue is people living when not hitting the body, you should be complaining more about accuracy than damage.

Sorry I don't understand what you mean by this.
I understand this : "if people survive headshoot, problem is from accuracy".
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Grumbs on April 23, 2014, 01:50:34 pm
Stevee regularly wrecks people in melee. Thing is in melee often all you need is player skill and a bit of PS and agi. Not sure how much melee wpf he has but its obviously enough for him
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Algarn on April 23, 2014, 01:51:55 pm
2 wpf and 2 PS. And I never see him killing anything with his sword and wrecking anyone with such wpf and PS.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Grumbs on April 23, 2014, 02:01:42 pm
I've seen it, but again pure archer is a choice you make. You still aren't pure ranged because of manual blocking and how good 1 handers are

What about Tenne? He drops the Longbow and is basically a 2 hander with his langes messer. That is not balance when ranged players have the best of both worlds

How about Blackbow with a Great Axe or another 2 hander
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tydeus on April 23, 2014, 02:03:20 pm
Those pictures show projectiles in people's back, meaning it's highly probable that when they landed, they ended up with a very poor speed bonus. Don't give me these screenshots of severely penalized hits, and expect me to sympathize.

Mendro, I'm talking about limbs that take damage penalties.

Code: [Select]
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_calf_l, 85), #already gets native damage reduction
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_calf_r, 85), #already gets native damage reduction
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_foot_l, 70),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_foot_r, 70),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_shoulder_l, 85),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_shoulder_r, 85),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_upperarm_l, 75),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_upperarm_r, 75),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_forearm_l, 70),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_forearm_r, 70),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_hand_l, 65),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_hand_r, 65),
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Algarn on April 23, 2014, 02:05:09 pm
Such a waste of time typing wall of texts, even uploading screens of what I'm complaining about, when I can't even face to such anti - ranged lobbyists that think a jarid or a bodkin in a head cannot kill anything and didn't in real life.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mendro on April 23, 2014, 02:08:47 pm
didn't in real life.

Thinking about realism is not a good option for balance.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tydeus on April 23, 2014, 02:10:10 pm
Such a waste of time typing wall of texts, even uploading screens of what I'm complaining about, when I can't even face to such anti - ranged lobbyists that think a jarid or a bodkin in a head cannot kill anything and didn't in real life.
It's a video game. Realism only counts for so much. 1 shots, aren't fun, particularly when they come from a damage source that you yourself can't do anything against. Head hits might very well need to do more damage, but hitting someone in the head isn't so hard, or so skill dependent, that it deserves to be a 1 hit kill 100% of the time.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mendro on April 23, 2014, 02:15:28 pm
1 shots, aren't fun, particularly when they come from a damage source that you yourself can't do anything against

I understand this point, but it's not fun for me when I have 10 pt and just 9 ammo to see a guys surviving to jarid in the head.

And the 1h shots fact it's happening with 1h cav.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tydeus on April 23, 2014, 02:22:58 pm
I understand this point, but it's not fun for me when I have 10 pt and just 9 ammo to see a guys surviving to jarid in the head.

And the 1h shots fact it's happening with 1h cav.
Yeah, I get 1hit by 1h/2h cav all the time. It is indeed a problem, and we're trying to address that issue as well as other issues that cause cav to clearly be overpowered atm. Unfortunately, it's significantly harder to address, particularly because one relies on hardcoded numbers(cav), the other(ranged) can simply be changed through the module system(for the most part).
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Utrakil on April 23, 2014, 02:32:02 pm
Why do we have to get rid of 1shot kills.
If you get 1shot killed by cav you clearly didn't watch out for them. Same with throwers. If you are aware you can dodge. Nobody complaines about being 1shotted by a 2H-Str-hero.So leave the possibility to other classes as well.
And to come bach to the topic:
Just watch EU1 and see all cav charging straight into throwers because they know nothing is going to happen. This is just wrong and needs to be undone by giving back the full speedbonus.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 23, 2014, 03:19:11 pm
Why do we have to get rid of 1shot kills.
If you get 1shot killed by cav you clearly didn't watch out for them. Same with throwers. If you are aware you can dodge. Nobody complaines about being 1shotted by a 2H-Str-hero.So leave the possibility to other classes as well.
And to come bach to the topic:
Just watch EU1 and see all cav charging straight into throwers because they know nothing is going to happen. This is just wrong and needs to be undone by giving back the full speedbonus.

This.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: San on April 23, 2014, 03:57:08 pm
Headshot damage is 2.5x damage iirc. You'll need to deal 25-30 non-headshot damage if you want to 1-shot. You couldn't confirm the HP of the person in the first picture, but your maximum damage should have been within 1-shot range and minimum damage very close to death. Most of those later pictures also had people with 65+, who should be resilient against ranged, or damage penalties implied through limb damage and negative speed bonus. Some ranged proposals that dealt with some aspects mentioned above were voted down.

1shot damage from bumpslash/stab should definitely be hindered at least.

Hopped on a thrower last night for a short while, 21-18 with throwing spears, and it was just fine. I consistently dealt 25-30 damage to everything, got valour, and ended up topping the scoreboard by the end of the map. Low PT throwing, cut throwing, and low tier throwing weapons definitely need some help, but the jav/spear/jarid line is just fine or should receive a very tiny bump at most. There's another upcoming change that I want to see how it turns out before I consider trying to get those weapons buffed.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mendro on April 23, 2014, 04:06:38 pm
but the jav/spear/jarid line is just fine

Depending.
Against cav it's useless. Even HA or HX
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: San on April 23, 2014, 04:10:41 pm
Quote
There's another upcoming change that I want to see how it turns out before I consider trying to get those weapons buffed.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Algarn on April 23, 2014, 04:10:46 pm
Fine. It's alright, I'm just gonna leave it here then. Standing still against a thrower with no negative bonus speed and shot in the chest by a throwing lance.

(click to show/hide)

Are you satisfied there ? Plus of course proposals about ranged's damages will be voted down, what do you expect ? To be honest either remove the ability for everyone to 1hit people (talking about 1h/2h cav) or allow it for everyone. I see cavs with arabian cavalry swords 2 hitting me while moving at ~ 10km/h all the week, and I see such aberrations about throwing and ranged in general for 2 years now. Just look at those screens, and even without mentioning the speed bonus or any other mechanic of that game, do you think someone that got a lance through his torso can stay alive and fight like nothing happened ? It's not about a lack realism there, but about a freaking nonsense.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Grumbs on April 23, 2014, 05:01:59 pm
The game is full of unrealistic stuff. You're focusing on the realism points that support your version of how the gameplay should be. That can easily be done for whichever agenda you might have about game balance

At least with cav everyone has a very easy way to negate 100% of the damage. All you need is awareness and a melee weapon. If you die to cav its probably something you did wrong. However I could see 1 and 2 hand cav damage being reduced, or there should be a stronger emphasis on timing the swing rather than it hitting in a huge arc. Or the bump mechanics could be tweaked so you don't get bumped as easily
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Algarn on April 23, 2014, 05:14:45 pm
I wonder if you would do better against cav with my char level 35 Grumbs... You probably never played archer, and therefore never saw a cav bumpslashing you while you were trying to escape or to kill his horse.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 23, 2014, 05:16:26 pm
Or the bump mechanics could be tweaked so you don't get bumped as easily

That would actually be a good thing.

Like you're only bumped if the Horse is moving above xxxx speed and hitting you with the middle of it's chest.

Or - being hit (the horse) slows it down.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Okkam on April 23, 2014, 05:34:24 pm
bring back 2010 balance. All this balancers kindergarten just irritate. Same with upkeep and slot system. Silly, but market was only one BIG improvement for last 3 years.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Kampfkarotte on April 24, 2014, 01:29:46 am
bring back 2010 balance. All this balancers kindergarten just irritate. Same with upkeep and slot system.

If you mean that they should remove the slot and upkeep system, those were really good and necessary changes!

But reversing the latest throwing changes would be an easy way to solve the problem in my opinion.
Make

+0 jarid 40pierce (3 ammo)
+0 throwing spear 36pierce (4 ammo)
+0 heavy throwing axe  44 cut (3 ammo)

and bring back speed bonus.
Javelins need a buff, they are useless at the moment, I'd prefer an accuracy enhancement.
Then throwers can compete against other classes again and I will make me a thrower (which is maybe my favourite class).
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Blackbow on April 24, 2014, 01:58:04 am
EDIT: Love how the horde of 2h´s pole´s Cav´s are misusing me for showing up a case of crappy balance.....

funny to read that coz you was one of those who did the same when we was speaking about archrery...
you was one who -1 me when i was complaining about archery balance ...

every stuff who happen to thrower atm already happend to archery but u never care ...
now u play thrower u finnaly care and realize balance is shit ...

imo it's pathetic ...

check dis =)
http://forum.melee.org/suggestions-corner/archery-need-a-serious-buff-p/new/#new
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Sauce on April 24, 2014, 05:48:26 am
Hey make throwing lance 1 ammo per slot but make it take up zero slots please.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Perverz on April 24, 2014, 01:49:28 pm
Yeah, I get 1hit by 1h/2h cav all the time. It is indeed a problem, and we're trying to address that issue as well as other issues that cause cav to clearly be overpowered atm. Unfortunately, it's significantly harder to address, particularly because one relies on hardcoded numbers(cav), the other(ranged) can simply be changed through the module system(for the most part).

most of the time inf jump 1 hit kills me as cav...... so did you think about nerfing  inf aswell??? facepalm
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: San on April 24, 2014, 08:36:54 pm
Did some damage tests by dueling someone with 18/24, +3 throwing spears, 3 athletics, and medium armour. Was not expecting to duel anyone, but it happened when I was trying to damage test against donkeys.

The opponent had 59 body and head armour (was using topfhelm, strange armour, and heavy gauntlets). This wasn't an isolated test from him standing still, he was actively dodging and trying to kill me.

http://imgur.com/m8yiXAe,Vol83cU,uKNJlXh

(click to show/hide)

The raw damage I have from standing still is 68. The large damages were from damage testing on a donkey. Small damages were from me nudging him or trying to attack in melee mode and glancing.

Things to note:
-raw damage was consistent, mostly positive even though I was backing away as he approached on most shots
-raw damage was consistent, but final damage shown resulted in quite the variance
-variance in damage was highly reliant on limb penalties. raw damage 70+hit location 1 (chest?) = 27, the normal expected damage. Locations 7-8 seems to be the shoulders. Raw damage 80 on location 7 dealt 23 raw damage.
-Headshot damage (location 9) still dealt very high amounts of damage. 38p, 6PT on one of the heavier helmets net me 74 final damage. Headshot damage is something like 2.2-2.5x damage. A 27 damage hit would have still dealt ~60 damage at least.

Conclusion: Accuracy is very important. Making sure you don't hit limbs results in consistently high damage. Not to say that throwing doesn't need any buffs, but giving them better accuracy for close ranged shots is a move in the right direction. If a damage increase is needed as well, it doesn't need that much for pierce damage (but is desperately needed for cut damage).
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Jarlek on April 25, 2014, 12:10:20 am
How about removing the limb penalties for throwing?

Makes sense for bows/xbows cause of the accuracy, but personally I don't really want pinpoint throwing accuracy at the cost of damage/speed/ammo.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Tydeus on April 25, 2014, 12:18:43 am
Code: [Select]
#Human bones
hb_abdomen = 0
hb_thigh_l = 1
hb_calf_l = 2
hb_foot_l = 3
hb_thigh_r = 4
hb_calf_r = 5
hb_foot_r = 6
hb_spine = 7
hb_thorax = 8
hb_head = 9
hb_shoulder_l = 10
hb_upperarm_l = 11
hb_forearm_l = 12
hb_hand_l = 13
hb_item_l = 14
hb_shoulder_r = 15
hb_upperarm_r = 16
hb_forearm_r = 17
hb_hand_r = 18
hb_item_r = 19

Ranged to human penalties:
Code: [Select]
        #ranged to human bone damage
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_calf_l, 85), #already gets native damage reduction
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_calf_r, 85), #already gets native damage reduction
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_foot_l, 70),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_foot_r, 70),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_shoulder_l, 85),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_shoulder_r, 85),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_upperarm_l, 75),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_upperarm_r, 75),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_forearm_l, 70),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_forearm_r, 70),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_hand_l, 65),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_hand_r, 65),
Bones not shown here either receive a damage bonus(head) or no penalty at all.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: San on April 25, 2014, 12:29:55 am
Oh, whoops. Then 23 would be the normal damage then and his leg armour sucked.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Apsod on April 25, 2014, 01:16:16 am
Buff throwing already.
(click to show/hide)
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Jarlek on April 25, 2014, 01:30:47 am
Buff throwing already.
(click to show/hide)
I was the first one killed there.

Had a heavy helmet, but also less than 10% health. All the others he killed was also hit earlier.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Apsod on April 25, 2014, 02:03:25 am
I was the first one killed there.

Had a heavy helmet, but also less than 10% health. All the others he killed was also hit earlier.
Lies, we had just spawned and all were onehit kills across the map.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 25, 2014, 02:15:14 am
Lies, we had just spawned and all were onehit kills across the map.

I can confirm that. Furthermore : Fin, best player in the universe.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mendro on April 25, 2014, 10:57:18 am
I can confirm that. Furthermore : Fin, best player in the universe.

Using Francisca ?
Some time I have the feeling you do the same damage as me, it's weird
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 25, 2014, 01:29:42 pm
Using Francisca ?
Some time I have the feeling you do the same damage as me, it's weird

+ 3 heavy throwing axes!
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mendro on April 25, 2014, 01:36:57 pm
+ 3 heavy throwing axes!

So I will try the full axes way to see
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 25, 2014, 01:38:51 pm
But really. You're more of the "aimed but strong" kinda throwing dude. Im more of the ABUZETHESPEEDBONUS weak one.


Axes suck at high pt IMO.


Plus, those kills were really lucky and at the end of the round.

Also they weren't looking in my direction, so i had quite a good chance. Usually it's more like i would've had my head chopped off by jarlek after he survived the headshot... :(
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Jarlek on April 26, 2014, 03:13:49 pm
But really. You're more of the "aimed but strong" kinda throwing dude. Im more of the ABUZETHESPEEDBONUS weak one.


Axes suck at high pt IMO.


Plus, those kills were really lucky and at the end of the round.

Also they weren't looking in my direction, so i had quite a good chance. Usually it's more like i would've had my head chopped off by jarlek after he survived the headshot... :(
Sadly, I never survive a headshot, even though I have 63 head armour... unless when it's throwing hitting my head.

Weird ranged damage balance is weird.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Simon_Templar on April 26, 2014, 06:38:00 pm
I am only here to say that i hate you all. And go back into inactivity again. :P Learn to block :D

With some ranged stuff you can kill a horse with 2 missles. why you think it should be buffed. Another fact is that sometimes as an melee you have actually more maneuver to prevent from getting hit you just step to the side and you dont get hit.

So actually every argument against throwers is the same kind of retarded then the argumentation against Cavalery. Because you dont need a fucking plated charger either because. it would be enough that the horse have in front a plate shielt against pikes and ranged shit. and wolaaa ranged would not have a chance at all. this throwing is some shit from acient times its totally outdated . When you are not throwing it against a shield then you are a totally retarded this things where used to fucking make shield unusable. and not for throw at people. Another thing is i dont think that you would do match damage with that shit on a full platet knight.

btw i saw Chase trying to get not hit by some trolls who where useing throwing knives. And he didnt had a chance with fully loomed armour so you have to match times to make threads mister.   
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Ellie on April 28, 2014, 01:27:53 pm
so, throwing got its buff but.... this buff is awful. It's the cut weapons like the axes that felt underpowered compared to everything else, but they only got minor boosts, while jarids, javelins, and war darts got +10 pierce. WAR DARTS now do more than jarids did before the update...
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mr.K. on April 28, 2014, 02:21:38 pm
so, throwing got its buff but.... this buff is awful. It's the cut weapons like the axes that felt underpowered compared to everything else, but they only got minor boosts, while jarids, javelins, and war darts got +10 pierce. WAR DARTS now do more than jarids did before the update...

The throwing spear things got a buff in melee mode while axes were buffed in throwing mode. Unless they changed the speed bonus, throwing is still useless against cav, so nothing has changed here.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mendro on April 28, 2014, 04:59:32 pm
Unless they changed the speed bonus, throwing is still useless against cav, so nothing has changed here.


But is throwing useless or cav OP ?

I'm waiting for comments from regular axes users to tell me their feeling about the buff. Personally I don't see a big difference.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mr.K. on April 28, 2014, 05:23:10 pm
But is throwing useless or cav OP ?

Neither tbh. Throwing is still perfectly viable if you target the right opponents. Just forget about trying to kill any horse heavier than the eastern horse. Also horses are quite easily killed by aware infantry and rarely cause me much problems.

I still don't get why speed bonus was ner.. removed from throwing and archers, but not melee. If anything, melee speed bonuses are even more redonkulous than the throwing ever was. Just take an awlpike or 1H cav and see how much of a difference it does to abuse the speed bonus.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Jarlek on April 28, 2014, 05:31:15 pm
so, throwing got its buff but.... this buff is awful. It's the cut weapons like the axes that felt underpowered compared to everything else, but they only got minor boosts, while jarids, javelins, and war darts got +10 pierce. WAR DARTS now do more than jarids did before the update...
psst.

The buff on war darts, javelins and jarids is for the melee mode.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Blackbow on April 28, 2014, 05:33:24 pm

But is throwing useless or cav OP ?

I'm waiting for comments from regular axes users to tell me their feeling about the buff. Personally I don't see a big difference.

imo ranged useless against horses atm ...

cant kill an horse without wasting a full quiver per cav ...

nerf op tanky horses ?

visitors can't see pics , please register or login

Title: Re: Throwing needs a serius buff <-----------------------------
Post by: San on April 28, 2014, 10:55:02 pm
3 damage isn't a whole lot. You'll only be seeing ~+2 final damage per hit, which definitely stacks up if you land many shots. It just helps change cut throwing from being UP compared to pierce to slightly weaker + lower missile speed for a better rate of fire, but still not there yet. Melee modes were better all around. Before for throwing spears, I just used the melee mode to block and nudge the guy away. There is still a bit more to be done that will also include the pierce weapons. (and every horse)

@Blackbow
Archers are still getting their quiver weights steadily lowered. I'm not an archer, so I leave those kinds of proposals to Xynox.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Jarlek on April 29, 2014, 12:04:18 am
How the hell can you listen to Xynox when it comes to archery?
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Ellie on April 29, 2014, 12:49:00 am
psst.

The buff on war darts, javelins and jarids is for the melee mode.


Oh. oops. That'll teach me to read patch notes when I'm half asleep.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Kampfkarotte on April 30, 2014, 05:24:47 pm
Finally also the cheaper axes can be used now! Big + for chadz & co!

But: Is Speed bonus back now?

It makes the game so much more realistic and its also a must for throwers in battle.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mr.K. on April 30, 2014, 05:39:08 pm
Finally also the cheaper axes can be used now! Big + for chadz & co!

But: Is Speed bonus back now?

It makes the game so much more realistic and its also a must for throwers in battle.

Yeah, the cheap axes seem quite interesting. Might actually pick those up for my 1H cav if I ever reach lvl35 and get 3PT :)

The speed bonus is still not back though. Played 2H cav for a while yesterday with light medium armor (surcoat over mail) and Large Warhorse and throwing projectiles did laughable damage while I was able to onehit the throwers. Arrows seem to be doing more :shock: Even a throwing lance is perfectly survivable at full speed. Also made 11k gold in two hours while at the same time I would have made +-0 with my pure lightly armored jarid thrower. Throwing is expensive and not worth it atm.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: BlueKnight on April 30, 2014, 05:54:34 pm
@Blackbow
Archers are still getting their quiver weights steadily lowered. I'm not an archer, so I leave those kinds of proposals to Xynox.
OMFG!!!!!!
How the hell can you listen to Xynox when it comes to archery?
+1
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 30, 2014, 05:56:09 pm
atm Throwing is just fine. Maybe even a bit OP.

Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Kampfkarotte on April 30, 2014, 06:37:21 pm
atm Throwing is just fine. Maybe even a bit OP.

Sorry Fin, but I don't understand you.. You say throwing is a bit op now? So you mean thrower is better than melee?
In my opinion, melee is still best class (high lvl archers can reach their damage output), which is ok in my opinion because it's the melee system which makes mount and blade so special.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 30, 2014, 07:12:02 pm
No i mean the damage AND acuracy buff kinda made it really easy.

I think it's my duty to post that just like i posted before when it was too weak.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: San on April 30, 2014, 08:29:31 pm
No i mean the damage AND acuracy buff kinda made it really easy.

Final accuracy is the same. +1 damage is similar to -1 accuracy.

Higher difficulty and higher damage reduces accuracy. That's why throwing spears are so much more inaccurate than jarids and why throwing lance's accuracy stat is so high while being more inaccurate than both.
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: F i n on April 30, 2014, 08:31:31 pm
mh really? Well i guess i'm just having a lucky day then :)
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: San on April 30, 2014, 08:32:36 pm
Or you're just a good player, yes :)
Title: Re: Throwing needs a serius buff <-----------------------------
Post by: Mendro on May 01, 2014, 03:43:24 pm
atm Throwing is just fine. Maybe even a bit OP.

As STR thrower I don't have the same feeling