If they dont fix throwing they should hand out free respecs and loom returns, at this point we might aswell realize devs will never give a shit about throwing.
I don't think they give a shit. Changing the stats (especially ammo) proves that. IMO tho that changes rather destroyed the class than balancing it.
I just think they need some feedback on the latest changes - cus i don't know if any of the devs is as much into throwing as we are ;).
But that's just why i'm writing here - telling them that this change was MASSIVE - and actually not buffing but really, really nerfing throwing & rendering it almost useless.
As a dedicated thrower i'm quite sensitive when it comes to any changes.. cus i know this class quite well. And that's why i think it's my (and other veteran throwers') duty to feedback the last patch:
First of all the following statements are based on my build and equipment only - i don't know how the pierce throwing weapons compete to the cut line - so i'll try and only talk about the things that i know for sure:
My (old) build: (31) 15/24 , 5ps, 5pt, 8wm, 8athl, 140 wpf in throwing, 130 in 1h
Equipment(+3) Leathervest, (+3) Rus Cav Boots, (+3) Leather gloves, (+3) Heavy Throwing axes, (+3) Feltcap / no helmet.
The past few years described from an all-time dedicated-throwing point of view:
The whole "feeling" changed a lot. When i started throwing it was more like a really fast paced, dynamic combat. Always switching between throwing and melee, never standing still, jumping around like a rabbit etc. And it was most fun - eventhough i got onehit all the time... and wasn't really able to kill sh**.
Then there was the "golden ages" when i finally got used to that type of gameplay and changed my build to a 15/24 agi build. Accuracy was fine, damage was quite good but not OP, ammo was OK - after all the class was helping the whole team countering cav - and at the same time it was strong strong on it's own. The offensive-potential was average i'd say... maybe not as good as the classic melee classes but decent. You were able to actually really get the job done if you were carefull and fast.
Archers were the main nemesis, but at least you could kill them with 1 or two shots (low armor) once you got close...
Then there was the "high damage, low ammo ages". Heavy throwing axes now only had 2 ammo but more damage - at the same time, franciscas and throwing axes had more ammo but less damage - i think that was the devs changed their vision on what role throwing will play in the future. It gave more diversity to the throwing axes, but by limiting the Ammo to 2 on HTA, most of the players decided to rather stick to stick-throwing. The ammount of throwers increased a lot after that patch. But after all, it was still playable and still fun.
However during this period, those who kept their axes in hands - me included - were able to oneshot warhorses, when they were charging. Throwing now was kind of too strong... at least IMO.
BUT: For me the whole "thrill" of being a thrower was just gone... There were too many of them - and most of them were using oneshot lances. Also changing weapon modes wasn't as "immediate" as it used to. It was much more difficult to actually keep the high speed - dynamic back and forth style i've acquired in the past years. I just felt slow. Strong, but slow. One word:
changed (and not into something good)
For me it was really hard to react to these changes because i still tried to play my old "style" - which just wasn't working anymore. For those who don't know what i'm talking about:
Imagine you're a 2 hander and all of a sudden your hit-animations are at half speed while your damage was doubled.
I was playing a completely different class after this patch. I couldn't use the stuff i've learned anymore. At this time i tried loads of different builds cus i just couldn't enjoy my favourite class anymore.
Then there came the recent "back to 3 ammo"- patch which made me respec to my old 15/24 build again (i was cav before). When i first played a few rounds i was like "yeah!!!! good old times weeeeeeeee" - but then i kinda got disenchanted when i finally closed in on an archer that was trying to shoot me (also hit me once, taking 75% of my hp) - i thought "and now that fucker's gonna die" and threw my first axe - hitting his head (his armor: byrnie, rus cav boots, leather gloves and some nordic helmet). But the dude just kept shooting. so i threw my second axe - missed. the third one hit his chest, he pulled his sword and charged. I switched to melee, hitting him once more - he did not drop - he stabbed me with his lil short sword and i died. And i was like :
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login"but ok" i thought, "you can't be lucky every round" and kept on playing.
But when i realized, that i couldn't even kill a low lvl peasant with a pitchfork and a shirt with
2 !!!!!!!! (+3) HEAVY throwing axes, i kinda felt betrayed.
Heavy Armor - 2h heros didn't even seem to care about my axes at all since 50% of them just disappeard making that funny "chhhrp ching" sound that's played when a hit bounces, dealing no damage...
So the bottom line is:
-I need 10 of my 12 axes to kill the average player.
-I still pay the same ammount of upkeep for the axes.
-The weight is still too much and the damage is not balancing this penalty anymore
-Did i just say "damage"?
-A really enjoyable build, that worked just fine for 16 gens, is now completely useless.
-The new accuracy and speed on axes is not even noticable at all.
Throwing is dead at the moment. and all i can do is hoping it'll get resurrected one day - and providing feedback.
So to all fellow, sad throwers out there: tell me your story and revolt with me once we're enough ppl.