Those pictures show projectiles in people's back, meaning it's highly probable that when they landed, they ended up with a very poor speed bonus. Don't give me these screenshots of severely penalized hits, and expect me to sympathize.
Mendro, I'm talking about limbs that take damage penalties.
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_calf_l, 85), #already gets native damage reduction
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_calf_r, 85), #already gets native damage reduction
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_foot_l, 70),
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_foot_r, 70),
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_shoulder_l, 85),
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_shoulder_r, 85),
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_upperarm_l, 75),
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_upperarm_r, 75),
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_forearm_l, 70),
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_forearm_r, 70),
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_hand_l, 65),
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_hand_r, 65),