It's adjustment we're talking about.
And i wouldn't say it's a fault trying to balance the classes.
After our feedback (and i'm pretty sure of that) there will be some kind of revision on the whole throwing system (take Gurni's posts as an example). If this testing will prove that the average players damage potential is disproportionate to a throwers' - there will be further adjustments (ofc. within the limits of a class... would not make much sense if everyone would be as fast as a horse or have swords as long as an arrow can fly).
Dev's have proven that they DO care about every class including throwing - the numerous changes for that specific class are a clear sign for that if you ask me - not speaking about the years of passionate and direct support and care.
So after all i guess they're aware of the classes problems and working on a reasonable solution. But sometimes it's just just trial and error - there is no Guide on Amazon that says "how to balance throwing without pissing off the ppl throwing stuff or the ppl being hit."
So just give them some time.
It's the overhasty changes that really create problems - not the ones that are elaborate.
And every single one can take part in this by posting just and objective feedback.
Acting rude or accusing them of killing the class on purpose however just makes them ignore you
.