Author Topic: Throwing needs a serius buff <-----------------------------  (Read 12889 times)

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Offline Kampfkarotte

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Re: Throwing needs a serius buff <-----------------------------
« Reply #150 on: April 24, 2014, 01:29:46 am »
0
bring back 2010 balance. All this balancers kindergarten just irritate. Same with upkeep and slot system.

If you mean that they should remove the slot and upkeep system, those were really good and necessary changes!

But reversing the latest throwing changes would be an easy way to solve the problem in my opinion.
Make

+0 jarid 40pierce (3 ammo)
+0 throwing spear 36pierce (4 ammo)
+0 heavy throwing axe  44 cut (3 ammo)

and bring back speed bonus.
Javelins need a buff, they are useless at the moment, I'd prefer an accuracy enhancement.
Then throwers can compete against other classes again and I will make me a thrower (which is maybe my favourite class).

Offline Blackbow

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Re: Throwing needs a serius buff <-----------------------------
« Reply #151 on: April 24, 2014, 01:58:04 am »
0
EDIT: Love how the horde of 2h´s pole´s Cav´s are misusing me for showing up a case of crappy balance.....

funny to read that coz you was one of those who did the same when we was speaking about archrery...
you was one who -1 me when i was complaining about archery balance ...

every stuff who happen to thrower atm already happend to archery but u never care ...
now u play thrower u finnaly care and realize balance is shit ...

imo it's pathetic ...

check dis =)
http://forum.melee.org/suggestions-corner/archery-need-a-serious-buff-p/new/#new
« Last Edit: April 24, 2014, 02:15:29 am by blackbow »
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Offline Sauce

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Re: Throwing needs a serius buff <-----------------------------
« Reply #152 on: April 24, 2014, 05:48:26 am »
0
Hey make throwing lance 1 ammo per slot but make it take up zero slots please.

Offline Perverz

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Re: Throwing needs a serius buff <-----------------------------
« Reply #153 on: April 24, 2014, 01:49:28 pm »
0
Yeah, I get 1hit by 1h/2h cav all the time. It is indeed a problem, and we're trying to address that issue as well as other issues that cause cav to clearly be overpowered atm. Unfortunately, it's significantly harder to address, particularly because one relies on hardcoded numbers(cav), the other(ranged) can simply be changed through the module system(for the most part).

most of the time inf jump 1 hit kills me as cav...... so did you think about nerfing  inf aswell??? facepalm
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Offline San

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Re: Throwing needs a serius buff <-----------------------------
« Reply #154 on: April 24, 2014, 08:36:54 pm »
+2
Did some damage tests by dueling someone with 18/24, +3 throwing spears, 3 athletics, and medium armour. Was not expecting to duel anyone, but it happened when I was trying to damage test against donkeys.

The opponent had 59 body and head armour (was using topfhelm, strange armour, and heavy gauntlets). This wasn't an isolated test from him standing still, he was actively dodging and trying to kill me.

http://imgur.com/m8yiXAe,Vol83cU,uKNJlXh

(click to show/hide)

The raw damage I have from standing still is 68. The large damages were from damage testing on a donkey. Small damages were from me nudging him or trying to attack in melee mode and glancing.

Things to note:
-raw damage was consistent, mostly positive even though I was backing away as he approached on most shots
-raw damage was consistent, but final damage shown resulted in quite the variance
-variance in damage was highly reliant on limb penalties. raw damage 70+hit location 1 (chest?) = 27, the normal expected damage. Locations 7-8 seems to be the shoulders. Raw damage 80 on location 7 dealt 23 raw damage.
-Headshot damage (location 9) still dealt very high amounts of damage. 38p, 6PT on one of the heavier helmets net me 74 final damage. Headshot damage is something like 2.2-2.5x damage. A 27 damage hit would have still dealt ~60 damage at least.

Conclusion: Accuracy is very important. Making sure you don't hit limbs results in consistently high damage. Not to say that throwing doesn't need any buffs, but giving them better accuracy for close ranged shots is a move in the right direction. If a damage increase is needed as well, it doesn't need that much for pierce damage (but is desperately needed for cut damage).

Offline Jarlek

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Re: Throwing needs a serius buff <-----------------------------
« Reply #155 on: April 25, 2014, 12:10:20 am »
0
How about removing the limb penalties for throwing?

Makes sense for bows/xbows cause of the accuracy, but personally I don't really want pinpoint throwing accuracy at the cost of damage/speed/ammo.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Tydeus

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Re: Throwing needs a serius buff <-----------------------------
« Reply #156 on: April 25, 2014, 12:18:43 am »
+1
Code: [Select]
#Human bones
hb_abdomen = 0
hb_thigh_l = 1
hb_calf_l = 2
hb_foot_l = 3
hb_thigh_r = 4
hb_calf_r = 5
hb_foot_r = 6
hb_spine = 7
hb_thorax = 8
hb_head = 9
hb_shoulder_l = 10
hb_upperarm_l = 11
hb_forearm_l = 12
hb_hand_l = 13
hb_item_l = 14
hb_shoulder_r = 15
hb_upperarm_r = 16
hb_forearm_r = 17
hb_hand_r = 18
hb_item_r = 19

Ranged to human penalties:
Code: [Select]
        #ranged to human bone damage
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_calf_l, 85), #already gets native damage reduction
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_calf_r, 85), #already gets native damage reduction
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_foot_l, 70),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_foot_r, 70),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_shoulder_l, 85),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_shoulder_r, 85),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_upperarm_l, 75),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_upperarm_r, 75),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_forearm_l, 70),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_forearm_r, 70),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_hand_l, 65),
        (troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_hand_r, 65),
Bones not shown here either receive a damage bonus(head) or no penalty at all.
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Offline San

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Re: Throwing needs a serius buff <-----------------------------
« Reply #157 on: April 25, 2014, 12:29:55 am »
0
Oh, whoops. Then 23 would be the normal damage then and his leg armour sucked.

Offline Apsod

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Re: Throwing needs a serius buff <-----------------------------
« Reply #158 on: April 25, 2014, 01:16:16 am »
+1
Buff throwing already.
(click to show/hide)

Offline Jarlek

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Re: Throwing needs a serius buff <-----------------------------
« Reply #159 on: April 25, 2014, 01:30:47 am »
+1
Buff throwing already.
(click to show/hide)
I was the first one killed there.

Had a heavy helmet, but also less than 10% health. All the others he killed was also hit earlier.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Apsod

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Re: Throwing needs a serius buff <-----------------------------
« Reply #160 on: April 25, 2014, 02:03:25 am »
+3
I was the first one killed there.

Had a heavy helmet, but also less than 10% health. All the others he killed was also hit earlier.
Lies, we had just spawned and all were onehit kills across the map.

Offline F i n

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Re: Throwing needs a serius buff <-----------------------------
« Reply #161 on: April 25, 2014, 02:15:14 am »
+3
Lies, we had just spawned and all were onehit kills across the map.

I can confirm that. Furthermore : Fin, best player in the universe.
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Offline Mendro

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Re: Throwing needs a serius buff <-----------------------------
« Reply #162 on: April 25, 2014, 10:57:18 am »
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I can confirm that. Furthermore : Fin, best player in the universe.

Using Francisca ?
Some time I have the feeling you do the same damage as me, it's weird

Offline F i n

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Re: Throwing needs a serius buff <-----------------------------
« Reply #163 on: April 25, 2014, 01:29:42 pm »
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Using Francisca ?
Some time I have the feeling you do the same damage as me, it's weird

+ 3 heavy throwing axes!
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Offline Mendro

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Re: Throwing needs a serius buff <-----------------------------
« Reply #164 on: April 25, 2014, 01:36:57 pm »
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+ 3 heavy throwing axes!

So I will try the full axes way to see