#Human bones
hb_abdomen = 0
hb_thigh_l = 1
hb_calf_l = 2
hb_foot_l = 3
hb_thigh_r = 4
hb_calf_r = 5
hb_foot_r = 6
hb_spine = 7
hb_thorax = 8
hb_head = 9
hb_shoulder_l = 10
hb_upperarm_l = 11
hb_forearm_l = 12
hb_hand_l = 13
hb_item_l = 14
hb_shoulder_r = 15
hb_upperarm_r = 16
hb_forearm_r = 17
hb_hand_r = 18
hb_item_r = 19
Ranged to human penalties:
#ranged to human bone damage
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_calf_l, 85), #already gets native damage reduction
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_calf_r, 85), #already gets native damage reduction
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_foot_l, 70),
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_foot_r, 70),
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_shoulder_l, 85),
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_shoulder_r, 85),
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_upperarm_l, 75),
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_upperarm_r, 75),
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_forearm_l, 70),
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_forearm_r, 70),
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_hand_l, 65),
(troop_set_slot, "trp_crpg_ranged2human_bone_damage", hb_hand_r, 65),
Bones not shown here either receive a damage bonus(head) or no penalty at all.